Notes:
This is a list of Wikipedia articles based on a search of the Virtual Beings group on Facebook. The Virtual Beings Facebook group is an online community where Virtual Creators AND Virtual Beings can post about the future of our relationships. It is a space for avatar conversations among 8,000 members where members can join the conversation on Virtual Beings, stay in the know with publications such as VR Scout, AR Post, AR Insider and have discussions on the virtual being industry and its future.
Resources:
References:
See also:
100 Best Virtual Beings Companies | 100 Best Virtual Beings Hashtags | Virtual Beings & Artificial Intelligence | Virtual Beings 2020 (141x)
[146x Sep 2021]
- Abdus Salam
- Adobe Character Animator
- AIML
- Ananova
- Anthropomorphism
- Avaya
- Babiniku
- Barrett Brown
- Behavior authoring
- Big Five personality traits
- Biomimetics
- Bruce Wilcox
- Category:Robotics simulation software
- Category:Virtual YouTubers
- Catfish (film)
- Catfish: The TV Show
- Charles Martinet
- Chinese room
- Cephalometry
- Cognitive city
- Cognitive ergonomics
- Computational cognition
- Computer Animation and Social Agents
- Computer simulation
- Computers are social actors
- Cone beam computed tomography
- Consciousness after death
- Cosplay
- Creative Artists Agency
- Cultural appropriation
- Culture series
- Defence Science and Technology Laboratory
- Dehumanization
- Democratization of technology
- Digital cloning
- Digital immortality
- Digital inheritance
- Duck test
- Economic sector
- Enactivism
- Ethics of artificial intelligence
- Faceted classification
- Fallout 76
- Finite element method
- Functional near-infrared spectroscopy
- Fursona
- Gestures in language acquisition
- Gu Kaizhi
- Havok (company)
- Havok (software)
- HEXACO model of personality structure
- Honeypot (computing)
- Horipro
- Human-centered computing
- Humans (TV series)
- Huya Live
- Implicit personality theory
- In-Q-Tel
- In silico
- Industry self-regulation
- Intellitar
- Jack (human modeling)
- Jacques Derrida
- Jeffrey Shaw
- Joint Semi-Automated Forces
- K/DA
- Kawaii
- Kayfabe
- Keith B. Alexander
- Kin (film)
- Kuki (chatbot)
- Lanham Act
- LG Uplus
- Mani Shankar
- Migos
- Mii
- MikuMikuDance
- MIMO
- Mind uploading
- Mindpixel
- Minitel
- Minotaur
- Mojang Studios
- Modeling and Simulation Coordination Office
- Otaku
- Nadia Magnenat Thalmann
- National Science Foundation
- Netnography
- Neuroergonomics
- Neuroinformatics
- Non-fungible token
- Parasocial interaction
- ‘Pataphysics
- Participatory design
- Personality rights
- Personalization
- Philosophical zombie
- Physiognomy
- Post-mortem privacy
- Posturography
- Projekt Melody
- Q-learning
- Quantified self
- Rashawn Ray
- Reality-virtuality continuum
- Responsible Research and Innovation
- Robby Garner
- Robotics simulator
- Rule 34
- Safety culture
- Sebastian Seung
- Shadow play
- Short film
- Simulation video game
- Siren (mythology)
- SixthSense
- Social Credit System
- Social intelligence
- Social profiling
- Soft biometrics
- Soft skills
- Software agent
- Speech Synthesis Markup Language
- Stan Winston
- Star Wars: The Old Republic
- Stephen Wolfram
- Story generator
- Suntory
- Suspension of disbelief
- Synthetic data
- Synthetic media
- Take This Lollipop
- The Doctor (Star Trek: Voyager)
- The Sims Online
- The Work of Art in the Age of Mechanical Reproduction
- Therianthropy
- Thucydides Trap
- Trademark
- Triplestore
- Virtual character
- Virtual human
- Virtual intelligence
- Virtual world
- Ways of Seeing
- Zombie
- Zoomorphism