Personality Capture and Emulation (2014) .. by William Sims Bainbridge
Contents
1 Background … 1
1.1 A Question of Immortality … 2
1.2 Depth Psychology … 5
1.3 A Wider Depth Psychology … 7
1.4 Questionnaire Research … 11
1.5 Subcultures of Survival … 14
1.6 Five Scenarios … 18
1.7 Chapters … 22
References … 23
2 Massive Questionnaires … 25
2.1 Machiavellianism … 26
2.2 Ethnographic Questionnaires … 33
2.3 The Year 2100 … 38
2.4 The Semantic Differential … 42
2.5 Sociability … 47
2.6 Conclusion… 48
References … 49
3 Mobile and Ubiquitous Capture … 51
3.1 Psychology’s “Big Five” … 52
3.2 Big Five Pilot Studies… 56
3.3 Online Android Application … 58
3.4 Mobile Pilot Studies … 62
3.5 A Mobile Game Machine … 66
3.6 Ubiquity of Meaning … 70
3.7 Conclusion… 73
References … 73
4 Recommender Systems … 75
4.1 The Universal Human Condition … 76
4.2 Cultures and Subcultures … 81
4.3 Integrating Preference with Another Variable … 84
vi Contents
4.4 Individuals and Categories … 87
4.5 A Culinary Pilot Study … 91
4.6 Subcultures and Networks … 94
4.7 Emulating Preferences … 96
4.8 Conclusion… 98
References … 98
5 Cognitive Abilities … 101
5.1 Consciousness … 102
5.2 Neural Nets … 107
5.3 A Personalized Expert System … 112
5.4 Chronic Intestinal Stasis … 118
5.5 Conclusion… 123
References … 123
6 Autobiographical Memories … 127
6.1 Views and Interviews … 129
6.2 Cyrus the A? Boswell … 133
6.3 Episodic Memories … 136
6.4 Migration Memories in Survey2000 … 139
6.5 Sophisticated Issues … 144
6.6 Citizen Social Science … 145
6.7 Conclusion… 148
References … 148
7 Text Analysis … 151
7.1 Historical Linguistics … 153
7.2 General Inquirer … 156
7.3 Other Lexicon Approaches … 160
7.4 Author Emulation … 164
7.5 Thus Spoke Nietzsche … 167
7.6 Problematic Transcendence … 170
7.7 Conclusion… 173
References … 174
8 Virtual Worlds … 177
8.1 An Electronic Obituary … 179
8.2 Avatar Statistics … 183
8.3 Virtual World Wikis … 189
8.4 Second Life Gesture … 195
8.5 Conclusion… 202
References … 202
Appendix … 205
Glossary … 207