Integrating Cognitive Architectures into Virtual Character Design (2016) .. edited by Jeremy O. Turner etc
Table of Contents
Foreword
Preface
Acknowledgment
Chapter 1
On Vision-Based Human-Centric Virtual Character Design: A Closer Look at the Real World from a Virtual One
Eugene Borovikov, PercepReal, USA
Ilya Zavorin, PercepReal, USA
Sergey Yershov, PercepReal, USA
Chapter 2
Integrating ACT-R Cognitive Models with the Unity Game Engine
Paul Richard Smart, University of Southampton, UK
Tom Scutt, Mudlark, UK
Katia Sycara, Carnegie Mellon University, USA
Nigel R. Shadbolt, University of Oxford, UK
Chapter 3
A Graphical Tool for the Creation of Behaviors in Virtual Worlds
Andrea Corradini, Design School Kolding, Denmark
Manish Mehta, Accenture Technology Lab, USA
Chapter 4
Learned Behavior: Enabling Believable Virtual Characters through Reinforcement
Jacquelyne Forgette, Western University, Canada
Michael Katchabaw, Western University, Canada
Chapter 5
Personality-Based Cognitive Design of Characters in Virtual Environments
Maryam Saberi, Simon Fraser University, Canada
Selmer Bringsjord, Rensselaer Polytechnic Institute, USA
John Licato, Indiana University/Purdue University – Fort Wayne, USA
Alexander Bringsjord, Motalen, Inc., USA
Chapter 7
Virtual Soar-Agent Implementations: Examples, Issues, and Speculations
Jeremy Owen Turner, Simon Fraser University, Canada
Chapter 8
Towards Truly Autonomous Synthetic Characters with the Sigma Cognitive Architecture
Volkan Ustun, University of Southern California, USA
Paul S. Rosenbloom, University of Southern California, USA
Chapter 9
A Universal Architecture for Migrating Cognitive Agents: A Case Study on Automatic Animation Generation
Kaveh Hassani, University of Ottawa, Canada
Won-Sook Lee, University of Ottawa, Canada
Chapter 10
Game AGI beyond Characters
Alexander Zook, Georgia Institute of Technology, USA
Conclusion
Compilation of References
About the Contributors
Index