virtualbeings
Profile of Li Xingye: Vice President of SenseTime’s Digital Entertainment Business Division
last update: December 11, 2023
Profile of Li Xingye: Vice President of SenseTime’s Digital Entertainment Business Division last update: December 11, 2023
Seeking Connection, Playing with Fire: The Promises and Perils of Bonding with Replika AI Companions last update: December 11, 2023
Assessing the Maturity of Digital Human Technology: A Journey Through the Technology Readiness Level Scale last update: December 10, 2023
Mica: Magic Leap’s Digital Human Pioneering a Blended Reality last update: December 9, 2023
The Expanding Market for Digital Humans: Opportunities, Trends and Ethical Considerations last update: December 8, 2023
China Unicom’s Pioneering Steps Towards Realistic and Interactive Virtual Personas last update: December 7, 2023
The Game-Changing Integration of AI in Halo Infinite’s Forge last update: December 7, 2023
The Evolution of Avatars Through Gaussian Splatting: A Technological Leap Forward last update: December 7, 2023
Exploring the Evolution of NPCs in Niantic’s Pokémon Go last update: December 7, 2023
China’s Digital Humans: A 2023 Year in Review last update: December 6, 2023