Cloud Gaming & Artificial Intelligence 2009 (1x)


See also:

Cloud Gaming Meta Guide

Musings on the State of ‘3-D Virtual Worlds for Health and Healthcare’ in 2009
M Toro-Troconis, MNK Boulos – Journal For Virtual Worlds …, 2009 –
… the Internet, so that online users can run the results on platforms, such as cellphones, that are too computationally underpowered to render the graphics on their own (Ross, 2009; see also OnLive’s cloud gaming service: http … Artificial Intelligence Communications, 7(1), 39-59 …