Notes:
Dialog systems can be used in the Unity game engine to create interactive, conversational experiences for players. Unity is a popular cross-platform game development engine that is used to create a wide range of games and interactive content.
To use a dialog system with Unity, developers typically integrate the dialog system with the game using an API (Application Programming Interface) or other programming tools. The dialog system can be used to create and control virtual characters that communicate with the player through text or spoken interactions. The dialog system can also be used to trigger events or actions within the game, such as advancing the storyline or unlocking new game content.
To create a dialog system in Unity, developers can use a variety of tools and resources, including natural language processing (NLP) libraries, dialogue tree systems, and text-to-speech engines. These tools can be used to parse and generate natural language, as well as to manage the flow of the conversation and trigger game events.
- Affective dialog system: A type of dialog system that is designed to recognize and respond to the emotions of the user. Affective dialog systems can use natural language processing (NLP) techniques and machine learning algorithms to analyze the user’s language and speech patterns and determine their emotional state.
- Affectively aware dialog system: A type of dialog system that is designed to be aware of and responsive to the emotions of the user. Affectively aware dialog systems can use NLP techniques and machine learning algorithms to recognize and respond to the user’s emotional state in a natural and appropriate way.
- Dialog data collection: The process of collecting data related to dialogs or conversations, typically for the purpose of training or improving a dialog system. Dialog data collection can involve transcribing and annotating spoken or written conversations, or collecting data from online sources such as social media or chat logs.
- Dialog xml: A file format used to encode dialog data, typically for the purpose of storing or transferring it. Dialog xml files can contain text, audio, or other data related to dialogs or conversations, and they can be used to store dialog data for use in a dialog system.
- Dynamic dialogs: Dialogs or conversations that are not fixed or predetermined, but instead are generated or modified in real-time based on the input and context of the conversation. Dynamic dialogs can be used in dialog systems to create more realistic and engaging interactions with users.
- Virtual reality dialog system: A type of dialog system that is designed to be used in a virtual reality (VR) environment. A virtual reality dialog system can use NLP techniques and machine learning algorithms to recognize and respond to the user’s input and actions in a VR environment.
- XML dialog: A dialog or conversation encoded in the XML (Extensible Markup Language) format. XML dialogs can be used to store or transfer dialog data for use in a dialog system.
Resources:
- chatmapper.com .. easy to use tool for writing and testing nonlinear dialog
- pixelcrushers.com .. dialogue system for unity
- runemarkstudio.com .. node-based visual editor that allows you to create dialog without writing code
See also:
100 Best Unity3d Artificial Intelligence Videos | 100 Best Unity3d Augmented Reality Videos | 100 Best Unity3d Dialog System Videos | 100 Best Unity3d Facial Animation Videos | 100 Best Unity3d FMOD Videos | 100 Best Unity3d HoloLens Videos | 100 Best Unity3d Lipsync Videos | 100 Best Unity3d Machine Learning Videos | 100 Best Unity3d Player Videos | 100 Best Unity3d ProBuilder Videos | 100 Best Unity3d Robot Videos | 100 Best Unity3d Scripting Videos | 100 Best Unity3d Tutorial Videos | 100 Best Unity3d Virtual Reality Videos | 100 Best Unity3d Vuforia Videos | 100 Best Unity3d Web Player Videos | 100 Best Unity3d Wwise Videos
Speech-based medical decision support in VR using a deep neural network
A Prange, M Barz, D Sonntag – Proceedings of the 26th International Joint …, 2017 – ijcai.org
… onds range. Our service runs on a high-performance com- puter and is accessible to the dialogue system through our Proxy Server. In our current scenario we created a Unity3D application3 that resembles a doctor’s office. The …
Interview With an Avatar: A Real-Time Cloud-Based Virtual Dialog Agent for Educational and Job Training Applications
V Ramanarayanan, D Pautler, P Lange… – 2018 – ets.org
… The multimodal HALEF dialog system depicted in Figure 1 leverages different open-source components to form a spoken dialog system (SDS) framework that is cloud based, modular … FreeSWITCH. We deploy an Apache server to host all resources, including the Unity3D …
A modular, multimodal open-source virtual interviewer dialog agent
K Cofino, V Ramanarayanan, P Lange… – Proceedings of the 19th …, 2017 – dl.acm.org
… existing dialog framework. It then explores the creation of a prototypical avatar using Blender1 and Unity3D2, and finally describes how such an avatar can be inter- faced with the HALEF dialog system for an interview application …
A Multimodal Dialogue System for Medical Decision Support inside Virtual Reality
A Prange, M Chikobava, P Poller, M Barz… – Proceedings of the 18th …, 2017 – aclweb.org
… 1http://myscript.com/ 2http://unity3d.com/ Figure 2: Screenshot of therapy prediction results inside virtual reality 2.3 Decision Support Our medical dialogue system facilitates support for deciding which therapy is most suitable for a given patient …
The dialport portal: Grouping diverse types of spoken dialog systems
T Zhao, K Lee, M Eskenazi – Workshop on Chatbots and …, 2016 – workshop.colips.org
… We have also tried using one agent for each separate dialog system. Jasmin, a librarian, was created for the Cam- bridge system … The screen could get too full if there are, say, 10-15 agents appear in the screen. 4 https://skylar.speech.cs.cmu.edu 5 unity3d.com/ Page 4. 4 …
Learning and Reusing Dialog for Repeated Interactions with a Situated Social Agent
J Kennedy, I Leite, A Pereira, M Sun, B Li… – … on Intelligent Virtual …, 2017 – Springer
… Services. The mobile version of Kevin was implemented using Unity3D to provide a cross-platform mobile front-end to the dialog system. The phone used speech-to- text from IBM Watson, available as a Unity3D plug-in. Both …
An Affect-Aware Dialogue System for Counseling
L Ring – 2017 – search.proquest.com
… To address this, I developed the following theoretical framework to illustrate the necessary. components of an affectively aware dialogue system, how it should be implemented, and how it … Developed in C# within the Unity3D game engine, the dialogue engine runs a …
Cultural Dimension Theory Based Simulations for US Army Personnel
B An, DE Brown, RM Hazell, P Grazaitis – International Conference on …, 2017 – Springer
… The initial background model was purchased from the Unity3D marketplace and was subsequently tailored for our storyline. The avatars were each individually developed in Blender and Mixamo Fuse. Using the Pixel Crushers Dialogue System, we created branching text/voice …
Augmented reality dialog interface for multimodal teleoperation
A Pereira, EJ Carter, I Leite, J Mars… – Robot and Human …, 2017 – ieeexplore.ieee.org
… The camera input is integrated into the Unity3D game engine, and we use its GUI design capabilities to draw the interface … 1) Verbal Errors: Log files from the dialog system were compared to the scripts to identify selection errors in the LHM and calculate a Verbal error rate (the …
Towards an Emotion-Driven Adaptive System for Video Game Music
ML Ibáñez, N Álvarez, F Peinado – International Conference on Advances …, 2017 – Springer
… The game engine includes a dialogue system which the user can interact with in two ways: receiving messages from a non-player character (NPC) (text output) and choosing answers to those messages (input choice) from a series of options …
Design and Architecture of a Robot-Child Speech-Controlled Game
S Al Moubayed, J Lehman – Proceedings of the Tenth Annual ACM/IEEE …, 2015 – dl.acm.org
… {samer,jill.lehman}@disneyresearch.com ABSTRACT We describe the conceptual design, architecture, and implementation of a multimodal, robot-child dialogue system in a fast-paced, speech-controlled collaborative game … 4.1 Game Module Mole Madness is built in Unity3D …
Say Hi to Eliza
G Llorach, J Blat – International Conference on Intelligent Virtual Agents, 2017 – Springer
… by the agent and head nods while listening and speaking [2]. It is important to note that more sophisticated dialogue systems can be as … Applications such as Unity3D and Unreal Engine permit to rapidly create, visualize and export 3D scenes and games with little coding and …
Chasing the Truth: An Educational Game for Information Literacy and Student Engagement
D Casper, C Talmage, S Hillifield… – 18th of Southern …, 2015 – aisel.aisnet.org
… The system used in Chasing the Truth is a third party asset created by the Pixel Crushers team, obtained through the Unity Asset Store. Utilizing this dialogue system streamlined and decreased much of the development time … Retrieved from http://unity3d.com …
Smart presentation system using hand gestures and Indonesian speech command
VA Wardhany, MH Kurnia… – Electronics …, 2015 – ieeexplore.ieee.org
… Then present the speech recognition result for six different dialogue systems. The result is that different ASR systems perform best on these different data sets … There are many ways to develop some contents using Kinect. For example, Unity3D, C++, OpenNI and so on …
Emotionbike: a study of provoking emotions in cycling exergames
L Müller, S Zagaria, A Bernin, A Amira… – International Conference …, 2015 – Springer
… Dialogue systems are often based on multimodal interaction [7] and offer users a more natural and transparent interaction [8]. Based on existing research we … The cycling game is realized with the Unity3d game engine2. The resulting in house game is tailored to the needs of the …
ChatWoz: chatting through a Wizard of Oz
P Fialho, L Coheur – Proceedings of the 17th International ACM …, 2015 – dl.acm.org
… In this demo we describe ChatWoz, an applica tion that can be used as a Wizard of Oz, to collect real data for dialogue systems, but also to allow children to interact with … nytimes.com/2014/10/ 19/fashion/ how-apples-siri-became-one-autistic-boys-bff.html 2https://unity3d.com …
LifeLine Dialogues with Roberta
A López, A Ratni, TN Trong, JM Olaso… – … Workshop on Future …, 2016 – Springer
… Abstract. This paper describes work on dialogue data collection and dialogue system design for personal assistant humanoid robots undertaken at eNTERFACE 2016 … Dialogue system Speech input Agent-based dialogue management Topic trees. Download fulltext PDF …
Towards the Instantaneous Expression of Emotions with Avatars
R Boulic, J Ahn, S Gobron, N Wang, Q Silvestre… – Cyberemotions, 2017 – Springer
… In summary, we proposed a multi-platform system with the UNITY3D environment to make possible the creation of a 3D virtual … In: André, E., Dybkjær, L., Minker, W., Heisterkamp, P. (eds.) Affective Dialogue Systems: Tutorial and Research Workshop, ADS 2004, Kloster Irsee …
Wearable Wonderland: Using Interaction Design and Wearable Technology to Motivate People to Stay Active
X Yang – 2016 – search.proquest.com
… https://www.youtube.com/watch?v=86Bgt–Ww7w&list=PLiyfvmtjWC_ Up8XNvM3OSqgbJoM QgHkVz&index=2. This is a video tutorial series to teach people how to use Unity3D to develop a completed simple 2D RPG adventure game … Sample 3: Dialogue System …
A tool to design interactive characters based on embodied cognition
J Llobera, R Boulic – … on Computational Intelligence and AI in …, 2017 – ieeexplore.ieee.org
… We took extensive advantage of the functionalities of the Unity3D Application Programming Interface (API) to facilitate user adoption … of the modular organization of Skills and implement one or several Skills from an existing implementation of Spoken Dialog Systems (SDS) …
Persistent memory in repeated child-robot conversations
I Leite, A Pereira, JF Lehman – Proceedings of the 2017 Conference on …, 2017 – dl.acm.org
… operator is visually immersed in the robot’s physical space and can “puppeteer” the robot’s movements behind the curtain in real-time, while PIPER’s responses and the storage and reuse of elicited infor- mation are all controlled by a dialog system implemented in Unity3D [26] …
Multimodal adaptive social interaction in virtual environment (MASI-VR) for children with Autism spectrum disorders (ASD)
E Bekele, J Wade, D Bian, J Fan… – Virtual Reality (VR) …, 2016 – ieeexplore.ieee.org
… 2.1.2 The VR Environment The VR task presentation engine used the popular game engine Unity (www.unity3d.com) by Unity … The VR-based facial emotional recognition in the presence of conversational dialog system presented a total of 12 conversational dialog missions …
Introducing Design Patterns and Best Practices in Unity
N Bucher – Proceedings of the SouthEast Conference, 2017 – dl.acm.org
… Figure 4: Creating and customizing a menu The functions in the Menu class add a simple way to prototype choices in games or create a simple dialogue system … (2017). Retrieved February 13, 2017 from https://unity3d.com/learn/tutorials/topics/best- practices [2] Anon …
Namida: Multiparty conversation based driving agents in futuristic vehicle
N Karatas, S Yoshikawa, PRS De Silva… – … Conference on Human …, 2015 – Springer
… 619–626. Springer, Heidelberg (2013) CrossRefGoogle Scholar. 5. Todo, Y., Nishimura, R., Yamamoto, K., Nakagawa, S.: Development and evaluation of spoken dialog systems with one or two agents through two domains. In: Habernal, I. (ed.) TSD 2013 … http://unity3d.com/. 14 …
Minecraft as an experimental world for AI in robotics
K Aluru, S Tellex, J Oberlin, J MacGlashan – AAAI Fall Symposium, 2015 – aaai.org
… IEEE. 2015. Unity game engine. https://unity3d.com/. Accessed: 2015-08-06. Von Ahn, L. 2006 … Williams, JD, and Young, S. 2007b. Partially observable Markov decision processes for spoken dialog systems. Com- puter Speech & Language 21(2):393–422. Young, S. 2006 …
None in Three: The Design and Development of a Low-Cost Violence Prevention Game for the Caribbean Region
D Smith, M Ma, A Jones, E Unver – Joint International Conference on …, 2017 – Springer
… As a result, an event editor called Actus was developed, which also allowed for a multiple-choice dialogue system to communicate with the rest of a level’s functionality, saving implementation time connecting object types together … https://unity3d.com/. 23 …
An Approach to Basic Emotion Recognition Through Players Body Pose Using Virtual Reality Devices
G Peñas, F Peinado – International Conference on Advances in Computer …, 2017 – Springer
… Keywords. Human-computer interaction Affective computing Feelings analysis Human pose recognition Interactive narrative Dialog system. Download conference paper PDF. 1 Introduction … 2. Unity, https://unity3d.com, last access 2017/10/20. References …
Conversational behavior reflecting interpersonal attitudes in small group interactions
B Ravenet, A Cafaro, B Biancardi, M Ochs… – … on Intelligent Virtual …, 2015 – Springer
… In [25], they proposed a model to manage the turn-taking between a user and a spoken dialog system using data-driven knowledge … The implementation of our model has been realized as a Unity3D application that uses two additional frameworks, the VIB/Greta agent platform …
Multi-party language interaction in a fast-paced game using multi-keyword spotting
JF Lehman, N Wolfe, A Pereira – International Conference on Intelligent …, 2016 – Springer
… Automatic speech recognition Child-computer interaction Multi-party interaction Spoken dialog systems. Download fulltext PDF … The mole character and basic game play are built in Unity3D and include the A* search that returns a value when Sammy requests a move on the …
Artificial Intelligence in Unity Game Engine
L Yu – 2017 – theseus.fi
… Name Pros Cons Unity3d • Unity personal edition is free • Has an easy Assets work flow • Uses C# which has an easier … such as obstacles, traps, environmental destruction animation. ? A dialogue system should be seamlessly intertwined with the game. Its …
vrSocial: Toward Immersive Therapeutic VR Systems for Children with Autism
LAE Boyd, S Gupta, SB Vikmani, CM Gutierrez… – Proceedings of the …, 2018 – dl.acm.org
… In this way, the intervention visualizes otherwise hidden information about the user’s participation in the conversation. The game was developed in Unity3d with the Steam VR plugin along with Photon Unity Networking platform for developing multi-user games in Unity …
Changing stigmatizing attitudes to mental health via education and contact with embodied conversational agents
J Sebastian, D Richards – Computers in Human Behavior, 2017 – Elsevier
… Type of intervention was manipulated by the presentation of two different 4-min videos or encounters with an ECA using the Unity3D player … Unity3D was used to create an online version of the interaction that would allow participants easy access to the study …
ActBot: Sharing high-level robot AI scripts
C Creusot – Robot and Human Interactive Communication (RO …, 2016 – ieeexplore.ieee.org
Page 1. ActBot: Sharing High-level Robot AI Scripts Clement Creusot1 Abstract—Robot behaviors are often hard-coded by skilled engineers to perform specific actions in reaction to specific events. These codes are either high …
Inverse Reinforcement Learning based Human Behavior Modeling for Goal Recognition in Dynamic Local Network Interdiction
Y Zeng, K Xu, Q Yin, L Qin, Y Zha, W Yeoh – 2017 – planrec.org
Page 1. Inverse Reinforcement Learning based Human Behavior Modeling for Goal Recognition in Dynamic Local Network Interdiction ? Yunxiu Zeng1, Kai Xu1, Quanjun Yin1, Long Qin1, Yabing Zha1, William Yeoh2 1. The …
Scenarios in virtual learning environments for one-to-one communication skills training
R Lala, J Jeuring, J Van Dortmont… – International Journal of …, 2017 – Springer
… www.assetstore.unity3d.com) and asking game developers from the RAGE (Realising an Applied Gaming Eco-system: www.rageproject.eu) project for recommendations. From the selection, we looked at: Dialoguer (www.dialoguer.info). Dialogue System (www.pixelcrushers …
A game engine plug-in for efficient development of investigation mechanics in serious games
I Carmosino, F Bellotti, R Berta, A De Gloria… – Entertainment …, 2017 – Elsevier
Skip to main content …
Pedagogical agents to support embodied, discovery-based learning
A Abdullah, M Adil, L Rosenbaum, M Clemmons… – … on Intelligent Virtual …, 2017 – Springer
… 4.1 System Overview and Architecture An overview of our MITp autonomous agent system architecture is shown in Figure 3. It consists of a control system and Unity3D front end. Students interact with our agent using a touch screen … Decision Networks Unity3D Character Rig …
Investigating Ambient AI Techniques Suited For Procedural Worlds
M Serry – 2016 – content.grin.com
… Research Limitations The research data is collected from simulations conducted in the Unity3D Engine … However, CiF is mainly designed around the need of a dialogue system, which may not be mandatory for most games (Mike Lewis, 2015). Smart Zones …
Implementing Adaptive Game Difficulty Balancing in Serious Games
M Hendrix, T Bellamy-Wood, S McKay… – IEEE Transactions …, 2018 – ieeexplore.ieee.org
Page 1. 2475-1502 (c) 2017 IEEE. Personal use is permitted, but republication/ redistribution requires IEEE permission. See http://www.ieee.org/ publications_standards/publications/rights/index.html for more information. This …
Unreal Engine 4 RPG
JW Russ, JJ Nunez – 2017 – digitalcommons.calpoly.edu
… Shopkeeper 12 Quest System 13 Dialogue System 14 Character Progression 14 Game Save / Load System … quest-specific triggers. Dialogue System A true RPG videogame has extensive dialogue between the player’s character and various NPCs throughout the game’s world …
Mobile serious game design for training ethical decision making skills of inexperienced disaster volunteers
D Wahyudin, S Hasegawa – The Journal of Information and Systems …, 2015 – jstage.jst.go.jp
… On the other hand, the general appeal of implementing a RPG genre is to encourage the develop- ment of learners’ abilities to confront non-player charac- ters (NPCs) with ethical conflicts MAGNITUDE was developed using Unity3D, currently one of the popular game engines …
Enhancing the physical activity of older adults based on user profiles
IA Awada, I Mocanu, AM Florea, L Rusu… – … in Education and …, 2017 – ieeexplore.ieee.org
… Tutor project [13]: A spoken dialogue system is recognizing the user’s emotions during their interactions and adapts its content to the user’s emotional state. However, it does not affect the interface of the system … Available: https://unity3d.com, last accessed July 2017 …
Expressive virtual characters for social demonstration games
F Yang, C Li, R Palmberg… – Virtual Worlds and …, 2017 – ieeexplore.ieee.org
… 7https://www.assetstore.unity3d.com/en/#!/content/61886 222 … The conversation controller can be integrated with the IrisTK [26] dialogue system to develop multi-modal interactions. Moreover, the copy controller can be extended to recognize body movement and gestures [27] …
Mixed-Initiative Planning and Execution for Multiple Drones in Search and Rescue Missions.
G Bevacqua, J Cacace, A Finzi, V Lippiello – ICAPS, 2015 – aaai.org
… airspeed 16 m/s, max. climb rate 8 m/s, max. pay- load 650 g, etc.) equipped with standard sensors. The over- all software system has been developed in ROS under linux uduntu 12.04. The environment has been simulated using the Unity3D game engine. Environment …
Detecting and Adapting Conversational Agent Strategy to User’s Emotions in Video Games
B Cagnol – 2017 – macs.hw.ac.uk
… In this context, it could be interesting to implement dialogue systems allowing free speech … A video game prototype was made with emotion detection through camera and text. It features a dialogue system written with Opendial that adapts to detected emotions …
Using Behavior Objects to Manage Complexity in Virtual Worlds
M ?erný, T Plch, M Marko, J Gemrot… – … Intelligence and AI …, 2017 – ieeexplore.ieee.org
… in complex persistent worlds. Unity3D and Unreal Engine have no built-in support for em- bedding intelligence into the environment, although there are AI middleware solutions that provide some support. One example is Autodesk …
Reforming the representation of the reformation: Mixed reality narratives in communicating tangible and intangible heritage of the protestant reformation in Finland
L Viinikkala, L Yli-Seppälä, OI Heimo… – Virtual System & …, 2016 – ieeexplore.ieee.org
… feedback by the historian. In this case the expert on clothing was able to do the digital design herself. For dialogue in the app, both Articy:Draft 2 [33] and Dialogue System software [34] were used. These allowed a fluent workflow …
SURGE’s evolution deeper into formal representations: The siren’s call of popular game-play mechanics
DB Clark, S Virk, P Sengupta, C Brady… – … Journal of Designs …, 2016 – scholarworks.iu.edu
… unity3d.com) so that we could generate a polished environ- ment faithful to other current recreational marble games of the genre (as evidenced in the top left image of Figure 1) while still providing flexibility for deployment in classrooms across platforms without requiring …
Formalising believability and building believable virtual agents
A Bogdanovych, T Trescak, S Simoff – Australasian Conference on Artificial …, 2015 – Springer
… We have developed and 1 http://secondlife.com 2 http://unity3d.com Page 9 … In: van Kuppevelt, J., Dybkjaer, L., Bernsen, NO (eds.) Natural, Intelligent and Effective Interaction in Multimodal Dialogue Systems, pp. 245–262. Kluwer Academic Publishers (2005) 13 …
Ego-Perspective Simulation of Moral Dilemmata and Identification of Behavioural Predictors of Moral Decisions
C TEICHMANN – 2016 – cogsys.wiai.uni-bamberg.de
Page 1. UNIVERSITY OF BAMBERG MASTER’S THESIS Ego-Perspective Simulation of Moral Dilemmata and Identification of Behavioural Predictors of Moral Decisions Author: Christian TEICHMANN (Matr. No.: 1760765) Supervisor: Prof. Dr. Ute SCHMID …
A computational model for the emergence of turn-taking behaviors in user-agent interactions
M Jégou, P Chevaillier – Journal on Multimodal User Interfaces, 2018 – Springer
… [66], Witt et al. [80] and Paek et al. [55]. This issue relates to observations that dialog systems often falsely detect user’s utterances as barge-ins, whereas the latter is only providing feedback to the system by producing a vocal backchannel or is not speaking to the system …
Learning Foreign Languages through Mobile Game
J da Silva Chagas – 2016 – theseus.fi
… 32 6 Development of the Prototype 34 6.1 Building Prototype with Unity3D 34 6.1.1 Point and Click Navigation System 34 … tures set that continues to grow. 5.1.1.1 Unity3D Engine Unity is a game engine developed by Unity Technologies. This engine is widely used …
Eye and Head Tracking for Focus of Attention Control in the Cockpit
MM Moniri, M Feld – Automotive User Interfaces, 2017 – Springer
… This information is then forwarded to the third-party application interface and the Visualization Module. The third-party application interface prepares this information for other modules outside EyeVIUS, for example a dialog system …
SpeechIsHard-A Serious Game in Aid of Speech Recognition
B Maguire – 2015 – scss.tcd.ie
Page 1. SpeechIsHard – A Serious Game in Aid of Speech Recognition Brian Maguire MAI Supervisor: Dr. Saturnino Luz Trinity College Dublin submitted to the University of Dublin, Trinity College, May 21, 2015 Page 2. Declaration …
What makes virtual agents believable?
A Bogdanovych, T Trescak, S Simoff – Connection Science, 2016 – Taylor & Francis
Conversation Envisioning Framework for Situated Conversation
MS Mirzaei, Q Zhang, S van der Struijk… – … Conference on Industrial …, 2018 – Springer
… To this end, the conversation is reconstructed in the Unity3D environment … 553–561 (2003)Google Scholar. 6. Visser, T., Traum, D., DeVault, D., et al.: A model for incremental grounding in spoken dialogue systems (2012)Google Scholar …
Extending MAM5 meta-model and JaCalIV E framework to integrate smart devices from real environments
JA Rincon, JL Poza-Lujan, V Julian… – PloS one, 2016 – journals.plos.org
… realism. Currently, there are available some well-developed graphical simulators such as Unity 3D(http://unity3d.com/unity), Unrealengine UDK(http://www.unrealengine. com/udk/) y Cryengine(http://www.crytek.com/cryengine) …
Abstracting Evidence: Documentary Process in the Service of Fictional Gameworlds
A Oldenburg – 2017 – mdsoar.org
… In the two years following the trip, this material was turned into a videogame using the software Unity3D and open source character … The resulting gameplay forms a kind of dialogue system, where the player forms nonverbal questions with the photographs they choose to take …
Perception of Trustworthiness and Valence of Emotional Expressions in Virtual Characters
N Blomqvist – 2016 – diva-portal.org
Page 1. IN DEGREE PROJECT COMPUTER SCIENCE AND ENGINEERING, SECOND CYCLE, 30 CREDITS , STOCKHOLM SWEDEN 2016 Perception of Trustworthiness and Valence of Emotional Expressions in Virtual Characters NIKLAS BLOMQVIST …
Interaction and Communication in an Immersive Learning Game: The Challenges of Modelling Real-Time Collaboration in a Virtual Operating Room
D Panzoli, CP Lelardeux, M Galaup… – Serious Games and …, 2017 – Springer
… Building the game from scratch using a game engine (like Unity3D for Clinispace or Unreal Engine for 3DiTeams) instead of an existing cyberworld entails no limitations on expressiveness but certainly requires a hefty amount of computer programming skills …
Adaptive Game Design Study of a fully adaptive framework
JTSS Magalhães – 2015 – recipp.ipp.pt
… 7 Figure 4 – Pillars of Eternity dialogue system, detailing multiple dialogue checks that affect disposition and reputation … Table 1 – Comparison between the Unreal Engine and Unity3D game engines …
A chatbot service for use in video game development
AJ Larsen – 2015 – 146.141.12.21
Page 1. A Chatbot Service for use in Video Game Development Alec John Larsen A dissertation submitted to the Faculty of Engineering and the Built Environment, University of the Witwatersrand, Johannesburg, in fulfilment of the requirements for …
Chatbots: On Demand Creation of Conversational Agents
LFAP dos Santos – 2015 – inesc-id.pt
… Abstract The Instituto Superior Técnico’s Spoken Language Systems Laboratory (L2F) group has a variety of dialogue systems that would be best explored if fit together in a single software engineering project … Keywords Conversational Agent; Chatbot; Dialogue System; iii …
RAGE architecture for reusable serious gaming technology components
W Van der Vegt, W Westera, E Nyamsuren… – International Journal of …, 2016 – dl.acm.org
… games. The Unity Asset Store (https://www.assetstore.unity3d.com/) is an example of a successful online marketplace for game objects. Most … object. (6) The system should support multiple interactions, for example, a dialog system. (7 …
17 Remaking as Revision of Narrative Design in Digital Games
T? Sezen – Interactive Digital Narrative, 2015 – books.google.com
… The authors wanted to understand “how different dialogue systems affect how players experience the story and how their interaction patterns change”(Sali and Mateas, 2011, p. 285) … Unity Technologies (2012) A Classic Adventure.[online] Available at: http://unity3d …
Getting started with Unity 5
E Lavieri – 2015 – books.google.com
… 155 Development concepts 156 Cross-platform considerations 156 Plugins 156 Attribution 157 Advanced topics 157 Particle systems 157 Inventory control systems 159 Dialog systems 159 Summary … This software is available for free at http://unity3d.com/get-unity/download …
Embodiment in a Child-Like Talking Virtual Body Influences Object Size Perception, Self-Identification, and Subsequent Real Speaking
A Tajadura-Jiménez, D Banakou… – Scientific reports, 2017 – nature.com
… The virtual environment was implemented on the Unity3D platform (http://unity3d.com/unity) and animation-enabled models of female adult and children virtual bodies were purchased from Rocketbox Libraries (http://www.rocketbox-libraries.com/) and DAZ Studios (http://www …
Towards sustainable smart homes by a hierarchical hybrid architecture of an intelligent agent
K Yang, SB Cho – Sustainability, 2016 – mdpi.com
A smart home can be realized by the provision of services, such as building control, automation and security implemented in accordance with a user’s request. One of the important issues is how to respond quickly and appropriately to a user’s request in a “dynamic environment” …
Virtual rapport with extraverted agents
JE Brixey – 2015 – search.proquest.com
… “Social dialogue with embodied conversational agents,” Advances in natural multimodal dialogue systems (2005): 23-54 … The middle layer contains scripts in Unity3D Game Engine, which renders and animates the ECAs and contains the virtual scenery in which they appear …
A 3D LEARNING GAME TO FOSTER COMPUTATIONAL THINKING IN K-12 EDUCATION.
M Kwak, KS Floyd, KM Yurov – Issues in Information Systems, 2015 – iacis.org
… 5 [53] as the main development tool since it allows us to design and build fascinating, immersive 3D virtual worlds relatively easily and take advantage of various game development assets, such as a physics engine, a dialogue system, myriad 3D … Available: http://unity3d.com …
Unity 5. x Cookbook
M Smith, C Queiroz – 2015 – books.google.com
… with a UI Slider 35 Displaying a radar to indicate the relative locations of objects 39 Creating UIs with the Fungus open-source dialog system 49 Setting … What you need for this book All you need is a copy of Unity 5.x, which can be downloaded for free from http://www.unity3d.com …
The impact of self-avatars on trust and collaboration in shared virtual environments
Y Pan, A Steed – PloS one, 2017 – journals.plos.org
A self-avatar is known to have a potentially significant impact on the user’s experience of the immersive content but it can also affect how users interact with each other in a shared virtual environment (SVE). We implemented an SVE for a consumer virtual reality system where each …
D4. 7 1st Expressive Virtual Characters
F Yang, C Peters – 2016 – prosociallearn.eu
… 1 . The SEMAINE project 2 built a Sensitive Artificial Listener (SAL) and a multimodal dialogue system which can react to the user’s verbal and … 11 http://forum.unity3d.com/threads/released- love-hate-the-emotion-driven-relationship-system.313218/ 12 https://en.wikipedia.org/wiki …
A virtual emotional freedom practitioner to deliver physical and emotional therapy
H Ranjbartabar – 2016 – researchonline.mq.edu.au
Page 1. AVIRTUAL EMOTIONAL FREEDOM PRACTITIONER TO DELIVER PHYSICAL AND EMOTIONAL THERAPY By: Hedieh Ranjbartabar Supervisor: Prof. Deborah Richards Associate Supervisor: Dr Cat Kutay A THESIS SUBMITTED TO MACQUARIE UNIVERSITY …
Game Ai Pro 3: Collected Wisdom of Game Ai Professionals
S Rabin – 2017 – taylorfrancis.com
… Page 25. xxiv Contributors Graham Pentheny is an independent game developer from Cambridge, Massachusetts. He currently runs the local Boston Unity3D user group and does engineering work and con- sultation with various local studios …
VR-OOM: Virtual Reality On-rOad driving siMulation
D Goedicke, J Li, V Evers, W Ju – … of the 2018 CHI Conference on Human …, 2018 – dl.acm.org
… VR Headset and Computer VR-OOM uses a standard consumer VR headset that supports Unity3D, like the OSVR-Headset or the Oculus DK2. The VR-OOM visual system runs on an HP zBook 17 HSTNN- C76C laptop that is connected to the VR Headset sensors and …
Assessing Adaptive Learning Styles in Computer Science Through a Virtual World
N Kury – 2017 – search.proquest.com
… 62. 3.3: Example of Dialogue XML ….. 64. 3.4: Class Diagram of Dialogue System ….. 65. 3.5: In-Game View of Dialogue Window ….. 66 …
Serious Games Architectures and Engines
H Söbke, A Streicher – Entertainment Computing and Serious Games, 2016 – Springer
… It is part of the TARGET platform helping learners to train competencies in game scenarios. The framework is interlinked with a game engine, a dialogue system and a narrative engine via a so-called translation engine handling synchronization and communication …
Interaction Design for 3D User Interfaces: The World of Modern Input Devices for Research, Applications, and Game Development
FR Ortega, F Abyarjoo, A Barreto, N Rishe, M Adjouadi – 2016 – books.google.com
… Page 17. xvi CONTENTS 21 22 23 24 FurtherReading . . . . . Simple Hands-On Project with Unity3D and Oculus Rift Nonnarit O-larnnithipong 21.1 Installation and System Requirements . . . . . 21.2 Getting Started …
Interactive storytelling in mixed reality
M Nakevska – 2015 – pure.tue.nl
Page 1. Interactive storytelling in mixed reality Nakevska, M. Published: 01/01/2015 Document Version Publisher’s PDF, also known as Version of Record (includes final page, issue and volume numbers) Please check the document …
Multi-user and immersive experiencesin education: the Ename 1290 game, based on the use of MicrosoftKinect and Unity
M Pullambaku, T Tsering – 2016 – diva-portal.org
Page 1. IT 16 094 Examensarbete 30 hp December 2016 Multi-user and immersive experiences in education: the Ename 1290 game, based on the use of Microsoft Kinect and Unity December 2016 Madhuri Pullambaku Tashi Tsering Masterprogram i datavetenskap …
Kennislink Vakgebied Taalwetenschappen
LOT Schools – Newsletter, 2018 – lotschool.nl
LOT. Sharing results, learning about high standard research, networking. Close …
A Study in History Teaching Using Serious Games
I Farhanieh – 2016 – diva-portal.org
Page 1. Mall skapad av Henrik A STUDY IN HISTORY TEACHING USING SERIOUS GAMES Master Degree Project in Informatics Two year Level 30 ECTS Spring term 2015 Iman Farhanieh Supervisor: Per Backlund Examiner: Mikael Johannesson Page 2. Abstract …
Unity 3D and PlayMaker Essentials: Game Development from Concept to Publishing
J Miles – 2016 – books.google.com
… Chapter 11: 10.3.3 Constructing the HUD Overlay 10.3.4 Polishing the Dialogue Work 10.4 Updating the User Interface with PlayMaker 10.4.1 Responses on the Main Menu 10.4.2 Updating the Overlay 10.4.3 Integrating the Dialogue System 10.5 Summary Vocabulary Review …
Improving Virtual Reality ASD intervention games with 3DUI and 3D Virtual Humans
C Mei – 2016 – search.proquest.com
… In addition to meeting the inputs conditions, the state of the rule should also exist the states pool of the VH in order to make the VH take an action. The action could be selected from lists of actions that are pre-setup with the plug-in program in Unity3D side …
Advances in interaction with 3D environments
J Jankowski, M Hachet – Computer Graphics Forum, 2015 – Wiley Online Library
… Finally, popular 3D modelling environments (like 3ds Max or Maya) and game engine–integrated development environments (like Unity3D) offer tools for translation and rotation (such as the manipulator shown in Figure 18), which allow for specific coordinate movements, since …
A Control Architecture for Unmanned Aerial Vehicles Operating in Human-Robot Team for Service Robotic Tasks
J Cacace – 2016 – fedoa.unina.it
Page 1. UNIVERSIT `A DEGLI STUDI DI NAPOLI FEDERICO II SCUOLA DI DOTTORATO IN INGEGNERIA INFORMATICA ed AUTOMATICA DIPARTIMENTO DI INGEGNERIA ELETTRICA E TECNOLOGIE DELL’ INFORMAZIONE A Control Architecture for Unmanned Aerial …
Generation, evaluation, and optimisation of procedural 2D tile-based maps in turn-based tactical video games
I Griffith – 2016 – diva-portal.org
… 3.1 The Unity Engine The Unity Engine forms the backbone of Starshard’s implementation, on top of which all further systems are built. These systems include battle systems, dialogue systems, the procedural map generation system, and a plethora of others …
Implementing and Evaluating a Scenario Builder Tool for Pediatric Virtual Patients
LE Cairco Dukes – 2015 – tigerprints.clemson.edu
Page 1. Clemson University TigerPrints All Dissertations Dissertations 5-2015 Implementing and Evaluating a Scenario Builder Tool for Pediatric Virtual Patients Lauren Elizabeth Cairco Dukes Clemson University Follow this …
Reducing Complexity of AI in Open-World Games by Combining Search-based and Reactive Techniques
M ?erný – 2016 – dspace.cuni.cz
Page 1. Charles University in Prague Faculty of Mathematics and Physics DOCTORAL THESIS [ Martin ?erný Reducing Complexity of AI in Open-World Games by Combining Search-based and Reactive Techniques Department of Software and Computer Science Education …
Gaze and attention management for embodied conversational agents
T Pejsa, S Andrist, M Gleicher, B Mutlu – ACM Transactions on …, 2015 – dl.acm.org
Page 1. 3 Gaze and Attention Management for Embodied Conversational Agents TOMISLAV PEJSA, SEAN ANDRIST, MICHAEL GLEICHER, and BILGE MUTLU, University of Wisconsin-Madison To facilitate natural interactions …
How Agency is Affected by Showing Prerequisites of Choices in Strategy Games: A Comparative Study
CC Bodegård Gustafsson – 2018 – diva-portal.org
… a response. The dialog system in Stellaris is in many ways a combination of mechanics from grand strategy games, 4X games, and also role-playing games for their interactive and most of all dynamic dialogs. Generally speaking …
Effective directed gaze for character animation
T Pejsa – 2016 – search.proquest.com
… The captured data was processed using Autodesk MotionBuilder5 and. 1http://unity3d.com/. 2http://www.autodesk.com/3dsMax. 3http://www.daz3d.com/. 4http://mocap.cs.cmu.edu/. 5http://www.autodesk.com/motionbuilder. 9. then exported into Unity …
Serious gaming/gamification elements for apps promoting physical activity
D Van Dyck – 2017 – uhdspace.uhasselt.be
Page 1. Faculteit Wetenschappen School voor Informatietechnologie master in de informatica Masterthesis Serious gaming / gamification elements for apps promoting physical activity Daan Van Dyck Scriptie ingediend tot het …
Virtual reality in the treatment of cynophobia
C Benavides – Computing Colombian Conference (10CCC) …, 2015 – ieeexplore.ieee.org
… fóbico. D. Aplicación de realidad Virtual La aplicación descrita en este art?culo se desarrolla uti- lizando el framework de Unity3D. Las primeras … M. Neerincx. A virtual reality dialogue system for the treatment of social phobia. In …
Implementing and Evaluating a Scenario Builder Tool for Pediatric Virtual Patients
LEC Dukes – 2015 – search.proquest.com
… Lastly, they receive summative feedback on their interview based on their category coverage and whether their questions met the criteria. Our system is implemented primarily in Unity 3D [Unity3D, 2012] as a set of related modules implemented in Boo or C# …
Gaze Mechanisms for Situated Interaction with Embodied Agents
S Andrist – 2016 – search.proquest.com
… Research Platforms. Virtual agents All virtual agent scenarios were implemented using a custom framework built within the Unity game engine6. This framework is part of a larger pipeline that. 6http://www.unity3d.com/. Web End =http://www.unity3d.com/. 12 …