Digital Puppetry 2017

puppet / puppets / puppeteer / puppeteers / puppeteering / puppetry


  • Animatronic puppetry
  • Automated puppetry
  • Avatar puppeteering
  • Puppet (puppets)
  • Puppetry
  • Puppeteer (puppeteers)
  • Puppeteering
  • Robotic puppets
  • Speaking puppet
  • Talking book
  • Telepractice
  • Virtual puppetry




See also:

100 Best Digital Puppetry Videos

Mani-Pull-Action: Hand-based Digital Puppetry
L LEite, V Orvalho – Proceedings of the ACM on Human-Computer …, 2017 –
Abstract The human hand dexterity provides a natural and rich interface for computer interaction. Technologies for tracking hand and finger motion are now accessible and can be used with a minimum computation power for the manipulation of virtual puppets in real-

Hand gesture-based interactive puppetry system to assist storytelling for children
H Liang, J Chang, IK Kazmi, JJ Zhang, P Jiao – The Visual Computer, 2017 – Springer
… Young players could intuitively use hand gestures to manipulate virtual puppet to perform story and interact with different items in virtual environment to assist narration … We integrated and developed the entire system in Unity3D Pro V4.2. 4.1 Digital puppet crow design …

Interactive Realistic Digital Avatars-Revisiting the Uncanny Valley
M Seymour, K Riemer, J Kay – 2017 –
… The participants will be interacting unaware, until after completion, that the avatars were driven in real time as digital puppets. Figure 7. An example of a face input digital puppet system worn by the researcher. 4.2. Research Method and Sampling …

Children Creating Multimodal Stories About a Familiar Environment
L Kervin, J Mantei – The Reading Teacher, 2017 – Wiley Online Library
… Returning again to their drawn maps and characters, the children extended and innovated on their stories with these new maps as stimulus. Creating Digital Puppet Plays as a Culminating Activity … Zac and Xavier’s Completed Digital Puppet Play and Script. Note …

App maps: Evaluating children’s iPad software for 21st century literacy learning
K Wohlwend, J Rowsell – Apps, Technology and Younger Learners … –
… Wohlwend & Rowsell 15 Wohlwend, KE (2015). One screen, many fingers: Young children’s collaborative literacy play with digital puppetry apps and touchscreen technologies. Digital media and literacies special issue. Theory Into Practice, 54, 154–162. Wohlwend, KE (2010) …

Experienced iPad-Using Early Childhood Teachers: Practices in the One-to-One iPad Classroom
YH Lu, AT Ottenbreit-Leftwich, AC Ding… – Computers in the …, 2017 – Taylor & Francis
… Wohlwend (2015 Wohlwend, KE (2015). One screen, many fingers: Young children’s collaborative literacy play with digital puppetry apps and touchscreen technologies. Theory Into Practice, 54(2), 154–162. ) described the …

Create a puppet play and interative digital models with leap Motion
YT Cheng, TK Shih, CY Lin – Ubi-media Computing and …, 2017 –
… II. RELATE WORK A. Digital puppet show Puppet play combines virtual and augmented reality which is not a new thing … In paper [10], user can use the keyboard to control the digital puppet on the computer. They design a scene which has a lot of features …

Exploitation of multiplayer interaction and development of virtual puppetry storytelling using gesture control and stereoscopic devices
H Liang, J Chang, S Deng, C Chen… – … and Virtual Worlds, 2017 – Wiley Online Library
Abstract With the rapid development of human–computer interaction technologies, the new media generation demands novel learning experiences with natural interaction and immersive experience. Considering that digital storytelling is a powerful pedagogical tool for

A methological framework to remediate the visual of Malaysian shadow play into digital screen
KK Khor – Intelligent Decision Technologies –
… Keywords: Digital puppetry, wayang kulit Kelantan, Malaysian shadow play. DOI: 10.3233/IDT-170322 … Digital puppetry is a revolutionary idea, for it expands the realm of puppetry beyond all definitions that center upon the materiality of the puppets [10] …

Exploring mixed-scale gesture interaction
B Ens, A Quigley, HS Yeo, P Irani… – SIGGRAPH Asia 2017 …, 2017 –
… Barrett Ens et al. Figure 2: Graphical representations of interactions from our prototypes: a) docking task, b) virtual puppetry and c) in- situ video editing … 3), respectively. The second application controls a virtual puppet (fig. 4b) …

Using new media arts to enable project-based learning in technological education
N Moumoutzis, M Christoulakis… – Global Engineering …, 2017 –
… 2017 IEEE Global Engineering Education Conference (EDUCON) Page 287 Page 2. (a) Selecting scenery objects in eShadow. (b) Selecting digital puppets in eShadow. (c) Enacting a scene with three puppets and two scenery objects in eShadow. Fig …

Avatar Life-Review: Seniors Reminiscing Through Virtual Bodies
S Ryu – International Conference on Human-Computer …, 2017 – Springer
… For over ten years, she has explored virtual puppetry inspired by Korean shamanic ritual. She has explored cultural factors in the emotional psyche—in particular the Korean notion of Han—in paradoxical relationships between virtual puppet and puppeteer [11] …

Shadow Puppetry with Robotic Arms
Z Huang, VK Madaram, S Albadrani… – Proceedings of the 2017 …, 2017 –
… There is some existing research which works on shadow puppets focusing on the user’s body interaction with the virtual puppet, ie, the puppet’s motion imitates the user’s motion [2, 4]. But all of them cannot perform complex hand shadow puppetry styles …

Avatar life-review: Virtual bodies in a dramatic paradox
S Ryu – Virtual Creativity, 2017 –
… INTRODUCTION A few years ago, I was standing on a London stage giving a virtual puppet performance, titled Parting on Z.1 In it, I played the roles of two lovers, caught in an impossible love situation, bidding each other farewell …

Design of Gradual Contemporary Wayang Visual Character Indonesia For Sticker Chatting And Game Applications
J Darmawan, I Harnoko – Journal of Game …, 2017 –
… In the writing titled: Wayang kulit: Digital puppetry character rigging using Maya MEL language [9], which uses the method: applying visual digital style; puppetry using manipulation and performance of digitally animated 2D or 3D figures and objects in a virtual environment …

Virtual character animation based on affordable motion capture and reconfigurable tangible interfaces
F Lamberti, G Paravati, V Gatteschi… – IEEE transactions on …, 2017 –
… improvisation [10]. Hence, this technique is often referred to as virtual puppetry [11]. A form of virtual puppetry that has become very com- mon in many movie and video game productions is motion capture [12]. However, requirements …

Affecting the Apparatus: Queer Feminist Re/Decodings in the Digital Dramaturgy Lab, Toronto
A Budde – Performance, Feminism and Affect in Neoliberal Times, 2017 – Springer
… This understanding had a great impact on how we designed the interactivity of each station, and it also led to Montgomery Martin’s invention of a digital puppet, originally triggered by a lecture that I gave on animated/animating performance traditions, and a Chinese shadow …

Employing Theatrical Interactions and Audience Engagement to Enable Creative Learning Experiences in Formal and Informal Learning
N Moumoutzis, N Gioldasis, G Anestis… – Interactive Mobile …, 2017 – Springer
… Based on these findings, the Caravan Next project implemented an extension of eShadow, already widely used in schools [13, 14, 15], interfacing it with a LEAP motion device [16] to enable control of digital puppets with fingers, thus simulating traditional marionettes (Fig …

Preface to the special issue on VS-Games 2015
K Debattista, F Liarokapis – The Visual Computer, 2017 – Springer
… Liang et al. [8] developed a system that facilitates story- telling with the use of interactive gesture recognition. Such gesture control can be used to manipulate virtual puppets that provide further aid to story narration. Initial findings demon- strate positive results …

Wayang Robot with Gamelan Music Pattern Recognition
TP Tomo, G Enriquez, S Hashimoto… – Journal of Robotics and …, 2017 –
… 119-133, 2004. [8] D. Shin, M. Takahide, H. Shuji, and O. Sadamu, “Computer BUNRAKU System,” Robotics Society of Japan, Vol.11, No.7, pp. 1020-1027, 1993. [9] DA Ghani, “Wayang kulit: Digital puppetry character rigging using Maya MEL language,” 2011 4th Int. Conf …

Making Movies from Make-Believe Games
A Barbulescu, M Garcia, D Vaufreydaz, MP Cani… – WICED 2017, 2017 –
… 1. Introduction There has been increasing interest in recent years in providing vir- tual storytelling tools that can be used to teach narrative skills to young children [GPS10]. While early work has investigated the use of digital puppets [HRvG97] and interactive spaces [BID …

Prototyping Puppets Beyond Borders
I Restrepo, M Nitsche, C Eng –
… Puppetry: A World History. Harry N. Abrams, New York. Bottoni, P., Faralli, S., Labella, A., Malizia, A., Pierro, M. and Ryu, S. (2008). CoPuppet: Collaborative Interaction in Virtual Puppetry Springer, London/ Berlin. Boy, GA (2013). From STEM to STEAM: toward a …

You as a Puppet: Evaluation of Telepresence User Interface for Puppetry
M Sakashita, T Minagawa, A Koike, I Suzuki… – Proceedings of the 30th …, 2017 –
… interactive motion control interface that utilizes LeapMotion [24]; a sys- tem for recording the movements of puppets using a webcam [31]; a grove-type user interface for interactively animating a puppet [25]; an ergonomic hand-mapping system for digital puppetry [13]; and a …

11 stories in their home, school
L Kervin, J Mantei – … and Supporting Young Writers from Birth to 8, 2017 –
… Classroom applications: encourage children to collect digital images; these serve as valuable prompts for storytelling as children orally annotate their image (s). Digital puppet plays: known environments as a stimulus for story In this second project, we worked with one class of …

AnimaStage: Hands-on Animated Craft on Pin-based Shape Displays
K Nakagaki, U Umapathi, D Leithinger… – Proceedings of the 2017 …, 2017 –
… techniques. A variety of outcomes and application spaces were found in this study. Author Keywords Animated Craft; Shape Display; Digital Puppet. ACM Classification Keywords H.5.2. User Interfaces: Haptic I/O. INTRODUCTION …

M Gawlik-Kobyli?ska –
… These are: – relying on the game’s AI to control most action (machinima is easy in production, however the action can be unpredictable due to the fact that AI-dependent results cannot be predictable), – digital puppetry (machinima creators are virtual actors – avatars – and each …

Leveraging SDN to Improve the Performance of Multicast-Enabled IPTV Distribution Systems
R Canonico, SP Romano – IEEE Communications Standards …, 2017 –
… computed tree. In [7] we presented the Virtual Puppet Master (VPM), an SDN-based system for creating and managing a virtualized infrastructure for distribu- tion of live streams on top of an SDN-enabled net- work. Our work …

Young Children and Early Childhood Arts Education: What Can We Learn from Current Research?
S Garvis, P Lagerlöf – The Palgrave Handbook of Global Arts Education, 2017 – Springer
… Digital puppetry appears to be another emerging research area. Digital puppetry allows children to produce their own animated stories, in ways that also ‘encourage collaboration, build upon play interests and support emerging digital literacies’ (Wohlwend, 2015, p. 158) …

Film Acting and Performance Capture: The Index in Crisis
P Auslander – PAJ: A Journal of Performance and Art, 2017 – MIT Press
… perceive them as a species of screen acting at all. As Saltz suggests, “motion capture is, at root, a form of virtual puppetry” and he is not alone in characterizing it in this way. David J. Sturman, in an essay that chronicles early …

Our Puppets, Our Selves: Puppetry’s Changing Paradigms
C Orenstein – Mime Journal, 2017 –
Page 1. Mime Journal …

One Classroom, One iPad, Many Stories
VB Fantozzi, C Johnson, A Scherfen – The Reading Teacher – Wiley Online Library
… The two apps we found useful for our purposes were Shadow Puppet (an app that allows the user to record voice over photos) and Toontastic (a digital puppet app) … Students Created Digital Puppets and Enacted Their Own Playful Stories in Toontastic. Note …

Playful Literacies and Practices of Making in Children’s Imaginaries
KE Wohlwend, BA Buchholz… – Handbook of Writing …, 2017 –
… play and making in contemporary childhoods. How do these areas merge in children’s classroom productions in digital puppetry, toymaking, drama, animation, filmmaking, and crafting of artifacts? Our focus is on shared imaginative …

Our Place in the Universe: The Importance of Story and Storytelling in the Classroom
WR Cherry Jr – Knowledge Quest, 2017 –
… an iPad’s photo gallery. Technology supports a wealth of storytelling options and can be used to create digital book reviews, digital puppet shows, and even movies with green screen and videoauthoring apps. All of these options …

A complete methodology for the mechanical diagnosis of statue provided by innovative uses of 3D model. Application to the imperial marble statue of Alba-la-Romaine …
M Bagnéris, F Cherblanc, P Bromblet, E Gattet… – Journal of Cultural …, 2017 – Elsevier
… animated to investigate the complete posture. In this phase, the computer-aided manipulation of the virtual puppet allows adjusting the spatial position and orientation of the 3D model consistent with anatomic constraints (Fig. 5) …

Teaching Interactivity: Introducing Computation to Art/Design Students
A Hieronymi – Teaching Computational Creativity, 2017 –
… This time, she decided to create a different kind of experience. She built a small physical wooden stage that could accommodate a monitor screen, displaying the theater stage with two digital puppets. Puppeteers stand behind …

Perception of collisions between virtual characters
SA Stüvel, AF van der Stappen… – … Animation and Virtual …, 2017 – Wiley Online Library
… Explore this journal >. Computer Animation and Virtual Worlds: Previous article in issue: Exploitation of multiplayer interaction and development of virtual puppetry storytelling using gesture control and stereoscopic devices Previous …

Chasing Literacies Across Action Texts and Augmented Realities: E-Books, Animated Apps, and Pokémon Go
K Wohlwend – The Case of the iPad, 2017 – Springer
… Play is examined as both a literacy and a tactic (Wohlwend2011), that is, social and semiotic practices that young children engage when they play together to create action texts such as animated films with digital puppetry apps on touchscreen tablets (Merchant 2015) …

HAMISH TENNENT, Cornell University DYLAN MOORE, Stanford University WENDY JU, Stanford University
W JU – 2017 –
… First, we applied physical and digital puppeteering techniques to explore how a car seat can display emotional affect through movement with limited degrees of freedom in a semi-structured design workshop … (a) Physical Puppeteering Rig (b) Digital Puppeteering Rig Fig …

Hughes, Charles E.
B DATA – 2017 –
… 6. Lopez, AL*, Hughes, CE, Mapes, DP, & Dieker, LA (2012). Cross Cultural Training through Digital Puppetry. Advances in Design for Cross-Cultural Activities Part I, Chapter 25, Edited by Denise M. Nicholson, CRC Press, 247-256 …

Lucille Meets GuitarBot: Instrumentality, Agency, and Technology in Musical Performance
P Auslander – Musical Instruments in the 21st Century, 2017 – Springer
… 10. In his article “Live Media: Interactive Technology and Theatre,” David Z. Saltz makes a useful taxonomic distinction between instrumental media, in which “interactive technology is used to create new kinds of instruments,” and virtual puppetry: “The difference is that while an …

The Four Dimensions of the Foreign Fighter Threat: Making Sense of an Evolving Phenomenon
AG Reed, J Pohl – Journal Title: International Centre for …, 2017 –
… Moreng, B. “ISIS’ Virtual Puppeteers”. Foreign Affairs, 21 September 2016, https://www. “’Mosul offensive may see violent ISIS militants going back to Europe’ – EU security commissioner” …

Preschool Children and iPads: Observations of Social Interactions During Digital Play
SM Lawrence – Early Education and Development, 2017 – Taylor & Francis
Page 1. Preschool Children and iPads: Observations of Social Interactions During Digital Play Sandra M. Lawrence Psychology and Education, Mount Holyoke College ABSTRACT Research Findings: Digital play is now commonplace …

The Advantages of Floating in the Middle of the Sea: Digital Musical Theatre Research
D Reside – iBroadway, 2017 – Springer
… virtual world. Some of these Second Life theatres occasionally served as venues for a kind of digital puppet theatre in which digital avatars would perform roles before an audience of other avatars in the digital space. The Second …

wayang kulit Kelantan: A study of characterization and puppets
GS Yousof, KK Khor – Asian Theatre Journal, 2017 –
… Berlin: Institut international d’etudes comparatives de la musique. Khor, Kheng-Kia. 2014. “Digital Puppetry of Wayang Kulit Kelantan: A Study of Its Visual Aesthetics.” PhD diss., University of Malaya. Linggang, Duratul Dorothy. 2009 …

The bothersome crow people and the silent princess: exploring the orientations of children as they play a digital narrative game
F Maine – Literacy, 2017 – Wiley Online Library
By continuing to browse this site you agree to us using cookies as described in About Cookies. Notice: Wiley Online Library will be unavailable on Saturday 7th Oct from 03.00 EDT / 08:00 BST / 12:30 IST / 15.00 SGT to 08.00 …

The Fires Next Time: The ISIS Terrorist Threat in the West
TR McCabe – Journal Article| September, 2017 –
… Behind Recent Atttacks Tells Followers to ‘Send Head to Elysee Palace’,” Newsweek, 15 Sep 2016, , accessed 16 Sep 2016, and Bridget Moreng, “ISIS’ Virtual Puppeteers,” Foreign Affairs …

Who gets to play? Access, popular media and participatory literacies
KE Wohlwend – Early Years, 2017 – Taylor & Francis

rend [h] er: warping fairytales as contemporary cultural
J Lewis –
… vii According to Bell (2001: 5) puppets and masks are central to some of the oldest forms of performance. Tillis (2001: 178, 182) further suggests that puppetry should be thought of in three categories ‘tangible puppets, virtual puppets, and stop-action puppets …

Beyond the Duality of Intimacy and Intimidation: La double vie de Véronique and the Reclamation of Krzysztof Kieslowski’s Ethical Kernel after 1989
MT Leung – Intimate Relationships in Cinema, Literature and Visual …, 2017 – Springer
… Kie?lowski’s La double seems to have taken all these founding issues at face value to self-reflexively problematize and explore the very “ethics of filmmaking.” As Emma Wilson (2000) has said, “Alexandre’s virtual puppet show relates closely to Kie?lowski’s actual film …

The Willful Marionette: Exploring Responses to Embodied Interaction
K Grace, S Grace, ML Maher, MJ Mahzoon… – Proceedings of the …, 2017 –
… Embodied robots and digital puppets Socially assistive robots, such as PARO [43], are both affec- tive (in that they sense their user’s emotional states [41]) and embodied. PARO is a seal-like robot intended for behavioural therapy in assisted living centres …

Mobilization and Radicalization Through Persuasion: Manipulative Techniques in ISIS’Propaganda
NM Rocca – International Relations, 2017 –
… doi: 10.3389/fnhum.2010.00059 Moren, B. (2016, September 21). “ISIS’ virtual puppeteers: How they recruit and train “lone wolves”. Foreign Affairs. Retrieved from https://www.foreignaffairs. com/articles/2016-09-21/isis-virtual-puppeteers Neumann, P. (2013) …

Digital Literacy in the Early Years: Practices in Formal Settings, Teacher Education, and the Role of Informal Learning Spaces
S Kontovourki, E Garoufallou, L Ivarsson, M Klein… –
Page 1. Digital Literacy in the Early Years: Practices in Formal Settings, Teacher Education, and the Role of Informal Learning Spaces A Review of the Literature Stavroula Kontovourki, Emmanouel Garoufallou, Lena Ivarsson …

An integrative framework for studying, designing and conceptualising interactivity in children’s digital books
N Kucirkova – British Educational Research Journal, 2017 – Wiley Online Library
… Given the popularity of digital puppets (eg Talking Tom™), future designs might incorporate scaffolding features into children’s favourite story characters, which could accompany book reading as an embedded voiceover or an interactive toy connected to a specific book title …

The impact of digital communications technology on radicalization and recruitment
A Meleagrou-Hitchens, A Alexander… – International …, 2017 –
Abstract. This literature review seeks to reorient the discourse on radicalization to consider the connection between communication technology and violent extr.

Promoting computational thinking and creativeness in primary school children
G Chiazzese, G Fulantelli, V Pipitone… – Proceedings of the 5th …, 2017 –
… [13] G. Chiazzese, MR Laganà. 2011. Online learning with virtual puppetry. Journal of e-Learning and Knowledge Society 7, 3 (September 2011), 121-129 DOI= 8829/557 [14] DS Touretzky, D. Marghitu, S. Ludi, D. Bernstein, L. Ni. 2013 …

The Application of Augmented Reality for Intervention to People with Autism Spectrum Disorders
C Karagiannidis –
… The system has two roles, an educator and a student. Educators select activities that the child should perform and provides instructions and explanations. Both roles are presented in the augmented world by virtual puppets along with virtual objects, according to the activity …

Counter-hegemonic commemorative play: marginalized pasts and the politics of memory in the digital game Assassin’s Creed: Freedom Cry
EL Hammar – Rethinking History, 2017 – Taylor & Francis

Crayons and iPads: Learning and teaching of young children in the digital world
D Harwood – 2017 –

Eutopia: Transferring Psycho-pedagogical Role Play to the Multiplayer Digital Stage
E Dell’Aquila, D Marocco, M Ponticorvo… – Educational Games for …, 2017 – Springer
… They can also communicate via text or speech. In this way, the remote user becomes a kind of “virtual” puppeteer. It has been suggested that players are less inhibited when playing electronic role-playing games than they would be in real life (Fleming Seay and Kraut 2007) …

DodecaPen: Accurate 6DoF Tracking of a Passive Stylus
PC Wu, R Wang, K Kin, C Twigg, S Han… – Proceedings of the 30th …, 2017 –
Page 1. DodecaPen: Accurate 6DoF Tracking of a Passive Stylus Po-Chen Wu?† Robert Wang† Kenrick Kin† Christopher Twigg† Shangchen Han† Ming-Hsuan Yang‡ Shao-Yi Chien? ?Media IC & System Lab, National Taiwan University †Oculus Research, Facebook Inc …

Promoting computational thinking and creativeness in primary school children
V Pipitone, G Fulantelli, G Chiazzese, D Taibi – 2017 –
… [13] G. Chiazzese, MR Laganà. 2011. Online learning with virtual puppetry. Journal of e-Learning and Knowledge Society 7, 3 (September 2011), 121-129 DOI= 8829/557 [14] DS Touretzky, D. Marghitu, S. Ludi, D. Bernstein, L. Ni. 2013 …

Observed bodies and tool selves: kinaesthetic empathy and the videogame avatar
GPWH Chin – Digital Creativity, 2017 – Taylor & Francis

Journal of Criminological Research, Policy and Practice
MA Valasik, M Phillips –
Page 1. Journal of Criminological Research, Policy and Practice Understanding modern terror and insurgency through the lens of street gangs: ISIS as a case study Matthew Aaron Valasik, Matthew Phillips, Article information …

International Personality Rights and Holographic Portrayals
CJ Greer – Ind. Int’l & Comp. L. Rev., 2017 – HeinOnline
… 3 1. Id. 32. See Bperkins400, supra note 25. Page 6. INDIANA INT’L & COMP. LAW REVIEW of past performances.3 3 The holograms were digital puppets performing at the will of a programmer. For example, Tupac yelled to the audience in 2012, “What …

The Communicative Experiences of High School Students with Autism Spectrum Disorder in a Digital Media Intervention Program
AR Mason – 2017 –
Page 1. University of Wollongong Research Online University of Wollongong Thesis Collection 2017+ University of Wollongong Thesis Collections 2017 The Communicative Experiences of High School Students with Autism Spectrum Disorder in a …

A pedagogical framework for computational thinking
D Kotsopoulos, L Floyd, S Khan, IK Namukasa… – Digital Experiences in …, 2017 – Springer
… Digital tangibles, the product of digital making, include but are not limited to digital textiles (Lovell and Buechley 2011), digital games, programmable blocks (Kwon et al. 2012), tangible avatars/digital puppets (Liu et al. 2012), reactive materials, robotics (Kazakoff et al …

Understanding modern terror and insurgency through the lens of street gangs: ISIS as a case study
M Valasik, M Phillips – Journal of Criminological Research …, 2017 –

13 When learning to write isn’t
N Thompson – Understanding and Supporting Young Writers from …, 2017 –
Page 376. p. 245 13 When learning to write isn’t easy Natalie Thompson Introduction When learning to write, children need to learn to plan, compose and record their ideas. The ease with which many children appear to do this often masks the complexities of writing …

A Game Maker’s Lexicon: Level 2
R Ciesla – Mostly Codeless Game Development, 2017 – Springer
… Machinima. This term machinima refers to the use of computer graphics, usually visuals from a specific video game engine, to create noninteractive content. In essence, it’s digital puppetry with premade assets …

Creative Development through Performance
J Mokwunyei – Research Online –
Page 135. Creative Development through Performance Josephine Mokwunyei Abstract Every normal human being is capable of being creative. However the degree of an individual’s creativity depends on a number of factors …

Narrative Mapping of Cyberspace. Context and Consequences
D Harries – Cyberspace, 2017 – Springer
… Retrieved from Economist (2014) Cyber-security: defending the digital frontier. The Economist, Special Report of 12th Jul 2014Google Scholar. Foreign Affairs (2016) ISIS’ Virtual Puppeteers …

Animation: Concepts and Production
H Rall – 2017 –
Page 1. |AMMAT||N ||||M|[?]N?|| TDDRDI]||[III]N |ANNEjRIAll Page 2. ANIMATION FROM CONCEPT TO PRODUCTION HANNES RALL Page 3. CRC Press Taylor & Francis Group 6000 Broken Sound Parkway NW, Suite 300 Boca …

Memory and Survival the French Cinema of Krzysztof Kieslowski
E Wilson – 2017 –
Page 1. Memory and Survival The French Cinema of Krzysztof Kie?lowski Emma Wilson | LEGENDA Modern Humanities Research Association and Routledge Research Monographs N FREN~H Srunnis 7 Page 2. MEMORY …

A Live Simulation-Based Investigation: Interactions with Clients and Their Effect on Audit Judgment and Professional Skepticism
J Eutsler, AE Norris, G Trompeter – Auditing: A Journal of Practice …, 2017 –
… Here we combine the benefits of using professional actors with extensive training in improvisation and interactive performance without the costs of creating avatars and using digital puppetry to create a live and real feeling simulation of what entry level auditors Page 20. preprint …

Semiotics and Title Sequences: Text-image Composites in Motion Graphics
M Betancourt – 2017 –
Page 1. ROUT LEDGE FOCUS Nºs SEMIOTICS AND TITLE SEQUENCES Text-Image Composites in Motion Graphics Michael Betancourt Page 2. Semiotics and Title Sequences Title sequences are the most obvious place where …

Image Design and Animation
G Onwodi, F Osang, E Jituboh, O Olekan – 2017 –
Page 1. COURSE MATERIAL Image Design and Animation National Open University of Nigeria Faculty of Sciences, Department of Computer Science Page 2. Page 3. Copyright This course has been developed as part of the …

Video gaming as practical accomplishment: Ethnomethodology, conversation analysis, and play
S Reeves, C Greiffenhagen… – Topics in cognitive …, 2017 – Wiley Online Library
By continuing to browse this site you agree to us using cookies as described in About Cookies. Remove maintenance message …

Children’s Perception of the Learning Value of Play
C Cote – 2017 –
… integrating literacy skills. For instance, Wohlwend (2015) took a look at touchscreen. technologies and digital puppetry apps. She found that technology. produces a complex text built with (a) touches, swipes, and other embodied actions that …

Methodology and preliminary results
R Friedrich – The Virtual Team Maturity Model, 2017 – Springer
Page 1. The VTMM® aims to be of practical use for project managers and team leaders of virtual teams. Therefore, its development started with a broad approach on observations of practitioners working with virtual teams. In …

Comparison of Early Literacy iPad Applications: Children’s Engagement
S Lyman – 2017 –
Page 1. Brigham Young University BYU ScholarsArchive All Theses and Dissertations 2017-04-01 Comparison of Early Literacy iPad Applications: Children’s Engagement Shawnii Lyman Brigham Young University Follow this …

Emerging Science and Technology Trends: 2017-2047
J Augustyn – 2017 –
Page 1. UNCLASSIFIED Emerging Science and Technology Trends: 2017-2047 A Synthesis of Leading Forecasts Office of the Deputy Assistant Secretary of the Army (Research & Technology) NOVEMBER 2017 UNCLASSIFIED …

Making Believe: Screen Performance and Special Effects in Popular Cinema
L Bode – 2017 –
Page 1. | Screen Performance | L IS AB O DE and Special Effects in Popular Cinema Page 2. Making Believe Page 3. Volumes in the Techniques of the Moving Image series explore the relationship between what we see onscreen …

Methods for Analyzing Natural Patterns and Physical Ergonomics of Human Gestures in Mid-Air Interaction
S Jang – 2017 –
… inertial reference frame (K: Ko,. !K. x,. !K. y,. !K. z). The direction vectors of the joints are. used to calculate the angles controlling the motion of physical and virtual puppets. For example, the angle between the direction of the right arm (!r. 8=4 = !r. 8 – !r. 4) and …

Media Design and Technology for Live Entertainment: Essential Tools for Video Presentation
D Gaddy – 2017 –
Page 1. Media Design and Technology for Live Entertainment Essential Tools for Video Presentation Davin E. Gaddy – T º N?z?N- … . TTTTT. T. A Focal Press Book Page 2. Media Design and Technology for Live Entertainment …

Robotic User Interface for Telecommunication
JD Yim – 2017 –
ROBOTIC USER INTERFACE FOR TELECOMMUNICATION by Ji-Dong Yim M. Sc., Korea Advanced Institute of Science and Technology, 2005 B. Sc., Korea Advanced Institute of Science and Technology, 2003 THESIS SUBMITTED IN PARTIAL FULFILLMENT OF THE …

A Case for Symbolic Play: An Important Foundation for Literacy Development
SJ Stone, KG Burriss – … Journal of Holistic Early Learning and …, 2017 –
… Language Arts, 86(2), 127-136. Wohlwend, K. (2015). One screen, many fingers: Young children’s collaborative literacy play with digital puppetry apps and touchscreen technologies. Theory into Practice, 54, 154- 162. Wolfberg, P., DeWitt, M., Young, G., & Nguyen, T. (2015) …

Lotte Reiniger: Pioneer of Film Animation
W Grace – 2017 –
… pieces are placed together it simulates cohesive movement. There are digital puppetry studios that capture a puppeteer’s movements and translate them to a digital character. For decades, videogames have used motion capture …

Personality, Motivation, and Internet Gaming Disorder: Understanding the Addiction
KL Carlisle – 2017 –
… Avatars. are virtual representations of participants that can perform actions in the virtual world and are. controlled by human agents in real time. The author compares avatars to virtual puppets. A. participant commands the action, and the avatar performs it in the virtual world …

A Beginning Elementary Teacher’s Technology Integration Practices
YH Lu – 2017 –
A Beginning Elementary Teacher’s Technology Integration Practices. Abstract. The purpose of the study is to gain a better understanding of how a beginning elementary teacher conceptualized technology integration and the …

Hidden: A Case Study on Human Trafficking in Costa Rica
TA Golob – 2017 –
Hidden: A Case Study on Human Trafficking in Costa Rica. Abstract. This is a case study on human trafficking that was conducted on the small Central American country of Costa Rica via a mixed-methods approach which included document review, surveys, and interviews …

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