Notes:
Artificial humans, also known as virtual humans or digital humans, are computer-generated characters that can interact with users in real-time, often through the use of natural language processing (NLP) and other AI technologies. In the context of extended reality (XR), artificial humans are used to create immersive and engaging experiences that blend the real world with digital content.
There are many potential applications for artificial humans in extended reality, including education, training, entertainment, and communication. For example, virtual humans could be used to create interactive learning experiences, where users can ask questions and receive answers in real-time. They could also be used in entertainment experiences, such as virtual concerts or theme park attractions, to create more engaging and immersive environments.
In addition, artificial humans could be used in communication applications, such as virtual meetings or customer service experiences. For example, a virtual human could act as a receptionist or customer service representative, interacting with users through natural language and providing information or assistance.
Overall, the use of artificial humans in extended reality has the potential to enhance and enrich a wide range of applications and experiences. By providing users with more realistic and engaging interactions, artificial humans can help to create more immersive and engaging XR experiences.
See also:
Extended Reality & Synthetic Humans 2020 | WebXR & Avatars 2020
Virtual Reality Designs
APP Negrón, GL López, HRO Aguirre – 2020 – books.google.com
… Chapter 4: Synthetic Perception and Decision-making for Autonomous Virtual Humans in Virtual Reality Applications by Orozco, Thalmann and Ramos … from Julca, Médez and Hervás focuses on the exciting area of creating emotion, mood, and personality for artificial humans …
Video-based augmented reality combining CT-scan and instrument position data to microscope view in middle ear surgery
R Hussain, A Lalande, R Marroquin, C Guigou… – Scientific reports, 2020 – nature.com
… of a video-based augmented reality system, combining preoperative computed tomography (CT) and real-time microscopic video, as the first crucial step to keyhole middle ear procedures through a tympanic membrane puncture. Six different artificial human temporal bones …
Video-based augmented reality combining CT-scan and instrument position data to microscope view in middle ear surgery
H Raabid, A Lalande, R Marroquin… – Scientific Reports …, 2020 – search.proquest.com
… Six artificial human temporal bone specimens (Phacon Inc., Leipzig, Germany), with variations in … Interactive and Multimodal-based Augmented Reality for Remote Assistance using a Digital Surgical … IEEE Conference on Virtual Reality and 3D User Interfaces (VR), 1477–1484 …
Understanding Users’ Engagement and Responses in 3D Virtual Reality: The Influence of Presence on User Value
S Pengnate, FJ Riggins, L Zhang – Interacting with Computers, 2020 – academic.oup.com
… Understanding Users’ Engagement and Responses in 3D Virtual Reality: The Influence of Presence on User Value … Abstract. Virtual reality (VR) provides new opportunities for businesses to gain competitive advantages by enabling them to innovatively engage customers …
Perceptions of human shadow manipulation as an ambient display
Ö Raudanjoki, J Häkkilä, K Hurtig… – Proceedings of the 9TH …, 2020 – dl.acm.org
… We created a set of artificial human shadows to explore the concept, and conducted a user study (n = 12) to chart perceptions on … Using today’s augmented reality (AR) technologies, rather than seeing the natural shadows cast by objects we can create artificial shadows in the …
Effect of music from headphone on pedestrians
HM Lee, Z Bai, YS Ho, JX Soh, HP Lee – Applied Acoustics, 2020 – Elsevier
… on road crossing behaviours of adults and children (aged 9–13) in a controlled laboratory environment, through virtual reality scenarios projected … The sound quality head commonly known as acoustic head is an artificial human head for binaural recordings and it is commonly …
MASTERING OF ARTIFICIAL INTELLIGENCE TO STRENGTHEN INDONESIA’S MARITIME DEFENSE
R Subakti – budi.rahardjo.id
… However, in the process of mastering artificial human intelligence, Indonesia has limitations in terms of intelligence capabilities in … IT / IoT / Comms), intelligent data analysis, artificial intelligence (AI), sophisticated robotics, additive manufacturing (AM), augmented reality and mix …
Psychiatric Interventions in Virtual Reality: Why We Need an Ethical Framework
M Marloth, J Chandler, K Vogeley – Cambridge Quarterly of …, 2020 – cambridge.org
… 7. Vogeley K, Bente G. “Artificial humans”: Psychology and neuroscience perspectives on embodiment and nonverbal communication. Neural Networks 2010;23(8):1077-90 … 45. Lemley MA and Volokh E. Law, virtual reality and augmented reality …
CES shows biometrics entering everyday life
T Ring – Biometric Technology Today, 2020 – Elsevier
… NEONs are highly realistic video-based ‘artificial humans’ that STAR claims can act more like friends and companions than digital personal assistants … Vuzix’s augmented reality (AR) M4000 smart glasses were featured by several partner companies at the show …
Methods for High-Fidelity Spectral Data Collection for Generating Ground Truth Data for Simulated Tissues
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… Page 2. ABSTRACT Our research is focused on creating and simulating hyper-realistic artificial human tissue analogues … 12. Cates, CU, Patel, AD & Nicholson, WJ Use of virtual reality simulation for mission rehearsal for carotid stenting. Jama 297, 261–266 (2007). 13 …
Macaque gaze responses to the primatar: a virtual macaque head for social cognition research
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… The use of virtual reality is on the rise, and has been applied across a broad range of settings, from education and training to tourism … In humans, as an artificial human-like stimulus becomes more realistic in its appearance, human affinity is predicted to increase, up to a point …
How Real Do You See Yourself in VR? The Effect of User-Avatar Resemblance on Virtual Reality Experiences and Behaviour
MS van Gisbergen, I Sensagir, J Relouw – Augmented Reality and Virtual …, 2020 – Springer
… PLOS ONE, 5(4), e10381.CrossRefGoogle Scholar. Seyama, JI, & Nagayama, RS (2007). The uncanny valley: Effect of realism on the impression of artificial human faces … In M. Tom Dieck & T. Jung (Eds.), Augmented reality and virtual reality. Progress in IS (pp. 45–59) …
When Agents Become Partners: A Review of the Role the Implicit Plays in the Interaction with Artificial Social Agents
S Dar, U Bernardet – Multimodal Technologies and Interaction, 2020 – mdpi.com
… Concretely, we are describing a system that harnesses the established mechanisms of physiological synchrony, found in human to human interaction, between human and an artificial human, generated in immersive virtual reality …
Prototyping Virtual Reality Interactions in Medical Simulation Employing Speech Recognition
J Yang, M Chan, A Uribe-Quevedo… – … Augmented Reality …, 2020 – ieeexplore.ieee.org
… training [1], and with advances in computer graphics and computational processing, virtual reality and haptics … 2020 22nd Symposium on Virtual and Augmented Reality (SVR) … highly sophisticated, featuring a touch-screen interface attached to an artificial human face, allowing …
A Review of Virtual Touch Interaction Systems
RA Abro, A Abro, S Fatima… – Sukkur IBA Journal of …, 2020 – journal.iba-suk.edu.pk
… the state of the art of design, control and the applications of artificial human sensations that … Intelligence) BNAIC, (ACM on Human-Computer Interaction) ACM HCI, (Virtual, Augmented and Mixed Reality) VAMR, (International … With the help of virtual reality patients are made to …
“It’s on its way”: Chatbots applied for online food delivery services, social or task-oriented interaction style?
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Research has yet to explore the spread of chatbots into the foodservice delivery sector and its impact on the customer’s experience, especially in a moment when the Internet seems to be the tool to…
Ethics, analytics and the duty of care
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Using facial animation to increase the enfacement illusion and avatar self-identification
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… ”These Are Not My Hands!”: Effect of Gender on the Perception of Avatar Hands in Virtual Reality … doi: 10. 1145/3025453.3025602 [35] J. Seyama and RS Nagayama. The Uncanny Valley: Effect of Realism on the Impression of Artificial Human Faces …
Emotional Valence Recognition on Virtual, Robotic, and Human Faces: a Comparative Study
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… With the advent of new technologies, such as virtual reality, augmented reality, and artificial intelligence, we can wonder whether humans are capable of the same performance in recognizing emotions in robots and avatars …
… development of immersive virtual reality software for cognitive neuroscience and neuropsychology: the development of virtual reality everyday assessment lab …
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… Guidelines for the Development of Immersive Virtual Reality Software for Cognitive Neuroscience and Neuropsychology: The Development of Virtual Reality Everyday Assessment Lab (VR-EAL), a Neuropsychological Test Battery in Immersive Virtual Reality …
Towards Computer Aided Diagnosis of Autism Spectrum Disorder Using Virtual Environments
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… [2] K. Vogeley and G. Bente, ““Artificial humans”: Psychology and … social augmentations in user-embodied virtual reality,” in 25th ACM Symposium on Virtual Reality Software and … in Adjunct Proceedings of the IEEE International Symposium for Mixed and Augmented Reality 2018 …
Potential vs. Practice: Challenges for the Implementation of Augmented Reality for Learning and Training in Practice
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… A taxonomy of mixed reality visual displays … The Uncanny Valley: Effect of Realism on the Impression of Artificial Human Faces … Adherence to AHA Guidelines When Adapted for Augmented Reality Glasses for Assisted Pediatric Cardiopulmonary Resuscitation: A Randomized …
Comparing Methods for Mapping Facial Expressions to Enhance Immersive Collaboration with Signs of Emotion
N Hube, O Lenz, L Engeln, R Groh… – … Augmented Reality …, 2020 – ieeexplore.ieee.org
… 30 2020 IEEE International Symposium on Mixed and Augmented Reality Adjunct (ISMAR-Adjunct) … Valley [5]. Here, the Uncanny Valley describes the paradoxical effect that artificial human characters are … have a self-estimated experience of 2.9 of 5 with virtual reality and 3.6 of …
New Environments: Rethinking Ethics in an Era of Technological Changes
A Fabris – Global Changes, 2020 – Springer
… is the environment that we inhabit and that all the subjects involved in a communicative action, either natural or artificial, humans or machines … We speak more and more of “augmented” and “virtual reality.” In fact, ICTs integrate the natural and cultural environments in which we …
Promoting Intercultural Competence in a Learning Activity Supported by Virtual Reality Technology
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… Promoting Intercultural Competence in a Learning Activity Supported by Virtual Reality Technology Shadiev, Xueying, and Huang 166 … with other VRs (eg, Second Life), the one used in this study provided a real-world scene rather than an artificial, human-made environment …
Virtual Reality Immersion Rescales Regulation of Interpersonal Distance in Controls but not in Autism Spectrum Disorder
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… Virtual Reality Immersion Rescales Regulation of Interpersonal Distance in Controls but not in Autism Spectrum Disorder. Download PDF. Download PDF … Virtual Reality Immersion Rescales Regulation of Interpersonal Distance in Controls but not in Autism Spectrum Disorder …
Emerging technologies and industrial leadership. A Wikipedia-based strategic analysis of Industry 4.0
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JavaScript is disabled on your browser. Please enable JavaScript to use all the features on this page. Skip to main content Skip to article …
A Preliminary Usability Comparison of Augmented and Virtual Reality User Interactions for Direct Ophthalmoscopy
M Chan, A Uribe-Quevedo, B Kapralos… – 2020 IEEE 8th …, 2020 – ieeexplore.ieee.org
… produced as cost-effective alternatives to higher-end simulators presenting immersive technologies such as augmented reality (AR) and virtual reality (VR)) [4 … This simulator features a touch-screen interface attached to an artificial human face, allowing for the evaluation of a …
Interrogating Boundaries against Animals and Machines: Human Speciesism in British Newspapers
K Bryson, C Soligo, V Sommer – Journal of Posthuman Studies, 2020 – JSTOR
… Some may think that the goggle box is already filled with two-dimensional characters bereft of personality, but this trend for artificial humans goes beyond TV … (ii) For the HM dichotomy, we searched for articles that contained “machine” AND “human”; “virtual reality” AND “human …
Virtual Embodiment Using 180° Stereoscopic Video
DH Landau, BS Hasler, D Friedman – Frontiers in Psychology, 2020 – frontiersin.org
… One of the most exciting possibilities of virtual reality is inducing in participants the illusion of owning a virtual body … This illusion has been generalized to a full-body ownership illusion using virtual reality (VR) (Slater et al., 2009) …
Effect of Avatar Anthropomorphism on Body Ownership, Attractiveness and Collaboration in Immersive Virtual Environments
GGC Dubosc, O Christmann, S Fleury, K Poinsot… – 2020 – diglib.eg.org
… Other experiments must be conduced using gaze tracking to support this new hypothesis. CCS Concepts • Human-centered computing ? Virtual reality; … However, there is a technological gap between lab experiments and most of available virtual reality applications …
Unmasking Communication Partners: A Low-Cost AI Solution for Digitally Removing Head-Mounted Displays in VR-Based Telepresence
P Ladwig, A Pech, R Dörner… – … and Virtual Reality (AIVR …, 2020 – ieeexplore.ieee.org
… University of Applied Sciences Düsseldorf, Germany Mixed Reality and Visualization … 2020 IEEE International Conference on Artificial Intelligence and Virtual Reality (AIVR) | 978-1-7281 … Uncanny Valley: Effect of Realism on the Impression of Artificial Human Faces,” Presence …
Evolution and Revolution in Artificial Intelligence
RH Ner – Evolution, 2020 – ijarsct.co.in
… Face recognition • Natural language processing, Translation and Chatter bots • Non-linear control and Robotics • Computer vision, Virtual reality and Image … So, it is concluded that it works as an artificial human brain which have an unbelievable artificial thinking power …
Wearable mechatronic devices for upper-limb amputees
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… These devices have been used for many applications, including communication, sports, optics, Virtual Reality (VR), and Artificial Intelligence (AI) … Moreover, different techniques were developed regarding stimuli over human skin to induce artificial human sensory feedback to an …
Visual appearance modulates motor control in social interactions
S de la Rosa, T Meilinger, S Streuber, A Saulton… – Acta Psychologica, 2020 – Elsevier
… In a novel mixed reality setup participants executed a high-five with a three-dimensional life-size human- or a robot-looking avatar … We used a novel mixed reality setup, in which participants high-fived a life-size three-dimensional avatar (Fig …
Threedworld: A platform for interactive multi-modal physical simulation
C Gan, J Schwartz, S Alter, M Schrimpf, J Traer… – arXiv preprint arXiv …, 2020 – arxiv.org
… 1f). Human Interactions with VR devices. The TDW environment also supports users interacting directly with 3D objects in the scene using virtual reality (VR) … 0 1.0 1.0 Neural Agent Attention b) c) 0 40 0 agent artificial human OR a) Human Gaze …
Using 3D sculpting machine to link art, nature, and community–case study from Thailand Biennale, Krabi 2018
V Mukdamanee – … Digital Industry: Proceedings of the Conference …, 2020 – books.google.com
… nology, while digital technology has also developed into new forms of art, such as computer art, net art, digital installation art, virtual reality, etc … How to Carve a Sculpture sits between the mixed feelings of natural or artificial, human or non-human, objects to be seen or objects to …
The feasibility of verbal and virtual reality exposure for youth with academic performance worry
SPH Whiteside, E Brennan, BK Biggs, K Vickers… – Journal of anxiety …, 2020 – Elsevier
… The feasibility of verbal and virtual reality exposure for youth with academic performance worry … Highlights. • Imaginal exposure was tested without other anxiety management strategies in youth. • Verbal and virtual reality imaginal exposure were effective in reducing anxiety. • …
Integrated jerk as an indicator of affinity for artificial agent kinematics: laptop and virtual reality experiments involving index finger motion during two-digit …
J Hirose, A Nishikawa, Y Horiba, S Inui, TC Pataky – PeerJ, 2020 – peerj.com
… laptop and virtual reality experiments involving index finger motion during two-digit grasping … Brain and Cognition. Integrated jerk as an indicator of affinity for artificial agent kinematics: laptop and virtual reality experiments involving index finger motion during two-digit grasping …
Using immersive reality in training nursing students
SC Ng, LK Lee, AKF Lui, KF Wong… – … of Innovation and …, 2020 – inderscienceonline.com
… With the advancement in virtual reality (VR) and augmented reality (AR), it is now possible to offer an immersive learner experience to … A 3D artificial human skin layer model is created where this skin layer model is composed of the tissues of epidermis, fat layer and muscle …
A Systems Thinking Analysis of Pathological Escapism: Attempt to Vision Better Futures of Escapism
P Saari – … AT FINLAND FUTURES RESEARCH CENTRE 2019 … – core.ac.uk
… As artificial alternative realities (eg virtual reality, social media platforms, and fan- tasy worlds) are techno-social constructs, which are created by … point of view, the influencing power of humans may be seen as relatively limited to intervening artificial human-created alternative …
13. Chapter 13 Automaton, AI, Law, Ethics, Crossing the Machine–Human Barrier [Lonstein]
S Hawking – newprairiepress.org
… conflict. Noted internet and virtual reality Jaron Lanier recently wrote about these and many other concerns in his 2018 book, “Ten … 17). Artificial Human Beings: The Amazing Examples Of Robotic Humanoids And Digital Humans …
A theoretical and practical comprehensive framework for artificial intelligence and socio-psychological challenges
L Pogan, RI Popa – Bulletin of the Transilvania University of Brasov …, 2020 – ceeol.com
… Besides the VR systems, the augmented reality platforms (AR) also showed numerous applications, following the Industry … Cazan, 2016), might be of interest to be evaluated in relation to artificial human-computer interaction … Virtual Reality & Intelligent Hardware, 1(6), 558-579 …
Robots on stage
H Christiansen, A Lindelof – EAI Endorsed Transactions on Creative …, 2020 – eprints.eudl.eu
… The ideas of artificial humans and simulated intelligence were also apparent at that time, cf … organisms, “cyborgs”, and stage the machination of the human, enhancing the human body through the use of, eg, medical instruments, prosthetics, robotics or virtual reality systems …
Automaton, AI, Law, Ethics, Crossing the Machine–Human Barrier [Lonstein]
RK Nichols, J Ryan, H Mumm… – … ON AIR, SEA …, 2020 – kstatelibraries.pressbooks.pub
… Noted internet and virtual reality Jaron Lanier recently wrote about these and many other concerns in his 2018 book, “Ten Arguments for Deleting your Social Media Accounts Right Now … Artificial Human Beings: The Amazing Examples Of Robotic Humanoids And Digital Humans …
Sex robot technology and the Narrative Policy Framework (NPF): A relationship in the making?
DC Mainenti – Paladyn, Journal of Behavioral Robotics, 2020 – degruyter.com
Jump to Content Jump to Main Navigation Publications. Subjects. Architecture and Design Arts Asian and Pacific Studies Business and Economics Chemistry Classical and Ancient Near Eastern Studies Computer Sciences Cultural …
sEVD—smartphone-navigated placement of external ventricular drains
CV Eisenring, F Burn, M Baumann, LH Stieglitz… – Acta …, 2020 – Springer
… and use of additional gadgets such as neurosonography [24], frameless stereotaxy [27], endoscopy [29], guiding protractors [8, 12], robotic [16] or electromagnetic neuronavigation [17], and fluoroscopy [4] or CT guidance [7]. Even a smartphone augmented-reality mobile device …
Training of lawyers in the field of megascience projects: innovations in legal education
M Mazhorina, V Nikishin – Journal of Physics: Conference Series, 2020 – iopscience.iop.org
… 14. The concept of intellectual rights in the field of virtual and augmented reality technologies (VR and AR). 15 … Database as an object of intellectual and other rights. 21. Forensic assurance of the safety of the artificial human reproduction process from abuse and crime. 22 …
Ability of head-mounted display technology to improve mobility in people with low vision: A systematic review
HM Htike, TH Margrain, YK Lai… – … Vision Science & …, 2020 – iovs.arvojournals.org
The Presence of Guilt: The Role of Presence in Feelings of Guilt in Violent Video Games
JC Seibert – 2020 – search.proquest.com
… This experience of perceiving an artificial human as no longer artificial is critical in the elicitation of guilt … Because presence is a core component to experiencing virtual reality … social presence such that artificial humans within the game are brought within the scope of the …
The effects of consultant avatar size and dynamics on customer trust in online consultations
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… For such cases, augmented reality (AR) has been proposed to virtually refer to the same object from different locations [6, 17, 47] … Papadopoulou et al. [29] showed virtual reality (VR) sales platforms to be preferred over classical online sales platforms by many users …
My Little Robot: User Preferences in Game Agent Customization
S Adinolf, P Wyeth, R Brown, J Harman – Proceedings of the Annual …, 2020 – dl.acm.org
… The first study was an in-person lab-study (N=15), which included eye-tracking and a self-report survey to begin to understand users’ preferences and interactions while customizing an on-screen agent in the context of a Virtual Reality (VR) based cybersecurity training scenario …
Empirical evaluation and pathway modeling of visual attention to virtual humans in an appearance fidelity continuum
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… Fig. 2 figure2. Image showing the between subjects conditions. Full size image. Experiment simulation and setup. This investigation was conducted in an interactive virtual reality simulator called Rapid Response Training System (RRTS) …
CliNCare: An Educational Game—The Reasoning Behind the Graphic Choices and Their Impact on Player Opinions
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… 2012). The phenomenon of the “uncanny valley” is not limited to robots but is also applicable to any type of human-like object, such as dolls, masks, facial caricatures, avatars in virtual reality, and characters in computer graphics movies (Seyama and Nagayama 2007) …
Pengunaut trainer: a playful VR app to prepare children for MRI examinations: in-depth game design analysis
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… ABSTRACT We present the concept, design, and evaluation of a playful mo- bile virtual reality (VR) app for children to reduce anxiety and stress during MRI examinations … This approach is described under the term Virtual Reality Exposure Therapy (VRET) [43] …
“Alexa, how are you feeling today?”: Mind perception, smart speakers, and uncanniness
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… In a more immersive test of the hypothesis through a virtual reality paradigm, Stein and Ohler (2017) reported that virtual agents ostensibly capable of ‘autonomous’ social cognition and empathy were rated as more eerie than those described as merely executing a human …
Expressive telepresence via modular codec avatars
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… model. Keywords. Virtual reality Telepresence Codec Avatar. Electronic supplementary material … cameras. This paper addresses a more immersive form of telepresence that utilizes a virtual reality (VR) headset (eg, Oculus, VIVE headsets) …
Man with the Machine: Analyzing the Role of Autopoietic Machinic Agency in Ian McEwan’s Machines Like Me
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… McEwan in an interview with the Los Angeles Times has said, ?When we begin to build artificial humans or even mainframe computers to … man whose mother had died and who had come into some serious money to purchase a completely plausible artificial human who no one …
A Universe Inside the MRI Scanner: An In-Bore Virtual Reality Game for Children to Reduce Anxiety and Stress
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Page 1. A Universe Inside the MRI Scanner: An In-Bore Virtual Reality … We introduce the concept and implementation of a virtual reality (VR) game as a medication-free alternative for chil- dren, aiming to reduce anxiety, stress, and boredom during MRI examinations …
Do We Want Dystopia?
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… To regard an artificial human as “more than us” is a symptom of a kind of profound spiritual fatigue … and virtual reality, transhumanism, advanced predictive algorithms, even the indignities of predictive text: everything and more is in the cross- hairs here …
Generating Synthetic Schematics with Generative Adversarial Networks
J Daley Jr – 2020 – diva-portal.org
… efficiently, achieving realistic results when generating artificial human faces[27] and … depth information could be utilized in augmented and virtual reality simulations. An example of such research could be to generate an augmented reality car from …
Seeing is Deceiving: The Psychology and Neuroscience of Fake Faces
S Manohar – 2020 – psyarxiv.com
… This has implications for the human-computer interaction space, as well as virtual reality and animation—it is important for designers and scientists to recognize these characteristics to create animations that don’t disturb viewers (MacDorman et al., 2009) … Artificial Human Faces …
Tap-to-Talk: Filipino Mobile Based Learning Augmentative and Alternative Through Picture Exchange Communication Intervention for Children with Autism
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… Cloud Text-to-Speech API allows developers to incorporate natural-sounding, artificial human speech as playable audio in their applications … Block Talks: A Tangible and Augmented Reality Toolkit for Children to Learn Sentence Construction …
Once more, with feeling,’said the robot: AI, the end of work and the rise of emotional economies
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… a hospitality expert who designs and offers interactive classes through a virtual-reality platform to students across the world … incorporating reward appraisals and homeostasis principles into models); anatomical modelling of AI (for example, artificial human brain anatomy); and …
CLINICAL PSYCHOLOGY DOCTORATE LARGE SCALE RESEARCH PORTFOLIO
MR Reeves – 2020 – pure.qub.ac.uk
… A meta-analysis of the efficacy of virtual reality and in-vivo exposure therapy as psychological interventions for public speaking anxiety/360° Video Virtual Reality Exposure Therapy for public speaking anxiety: A Randomized Controlled Trial Reeves, Rachel … VR Virtual Reality …
Towards Dual Processing of Social Robots: Differences in the Automatic and Reflective System
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… such as the role of cognitive load for the categorization in the automatic system, research could also significantly benefit from using immersive virtual reality (VR) technologies to … “The Uncanny Valley: Effect of Realism on the Impression of Artificial Human Faces,” PRESENCE …
The 4D Space-Time Dimensions of Facial Perception
AL Burt, DP Crewther – Frontiers in Psychology, 2020 – ncbi.nlm.nih.gov
Matter over mind? How the acceptance of digital entities depends on their appearance, mental prowess, and the interaction between both
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… While it seemed logical that a more complex system, both in terms of embodiment and mental prowess, would be perceived as more useful, we also had to consider the possibility that the hypothesized aversion against artificial human likeness would manifest in the form of …
Living With The Algorithm. Toward a New Social Contract in the Age of AI.
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… while we are technically experiencing the Fourth Industrial Revolution, algorithms, artificial intelligence, but also human-machine interfaces, virtual and augmented reality, as well as the Internet … there are plausible fears over a future of artificial human enhancement …
Living with the Algorithm-Toward a New Social Contract in the Age of AI
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… while we are technically experiencing the Fourth Industrial Revolution, algorithms, artificial intelligence, but also human-machine interfaces, virtual and augmented reality, as well as the Internet … there are plausible fears over a future of artificial human enhancement …
Evolving Beyond Human Relations
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… of the “natural world” that is more than just a distinguishing from “artificial” human creations … findings to an extent on their head, how can we use our “innovative virtual reality generation” abilities to … to this analysis, VR can be drawn on to help prepare for “mixed-reality living” that …
Artificial Humanities: A Literary Perspective on Creating and Enhancing Humans from Pygmalion to Cyborgs
N Beguš – 2020 – search.proquest.com
Page 1. Page 2. Page 3. Artificial Humanities: A Literary Perspective on Creating and Enhancing Humans from Pygmalion to Cyborgs A dissertation presented by Nina Beguš to The Department of Comparative Literature in partial fulfillment of the requirements for the degree of …
The curvature effect
G Corradi, E Munar – 2020 – psyarxiv.com
… anterior cingulate cortex (ACC) activity. They indicated the contribution of ACC to reward and emotional and affective processing. Using a mobile EEG and head-mounted virtual reality, Banaei et al. (2017) also found stronger theta synchronization in the ACC with curved forms …
Does a smile matter if the person is not real?: The effect of a smile and stock photos on persona perceptions
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… Morency, & Gratch, 2011) that can enhance the attitudes and first impressions of humans when dealing with artificial human-like interfaces … feedback” (p. 151) in a videophone system, while Brito and Stoyanova (Brito & Stoyanova, 2018) note, in augmented reality context, that “[t …
Aesthetics of the Environment and Environmental Aesthetics
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… now, for example, it cannot be denied that what is trending, for several reasons, is a research that is concerned – just like this issue of “Aesthetica Preprint” is – with environments in their various instances: ecological, natural, built, imagined, artificial, human, personal, social …
IN SEARCH OF THE DEMIURGE EXPLORING THE ASSUMPTIONS BEHIND SINGULARITY AND COMPUTER SIMULATION
E Beltramini – European Journal of Science and Theology, 2020 – academia.edu
… When humans take the place of nature as an attempt to defy natural laws and build an artificial human being, things end badly … But it leaves unresolved a question: how can the artificial human escape the limitation of its human creators …
Surround Microphone Techniques
E Pfanzagl-Cardone – The Art and Science of Surround and Stereo …, 2020 – Springer
… Michael Bishop, Grammy winning producer and senior sound-engineer for the US-American record label TELARC, uses a surround microphone technique which combines the signals of a Neumann KU100 artificial human head with a Double-MS arrangement which has been …
BCI P300-based speller for control and surveilance
? ??????????? – 2020 – nemertes.lis.upatras.gr
… system (central and / or peripheral) and a computer [93]. Such technologies can allow, for example, the use of a computer or an artificial human limb exclusively by thinking or … 19 In addition, several BCI-based approaches (real, virtual reality, augmented reality) have …
Robotization of work?: Answers from popular culture, media and social sciences
B Czarniawska, B Joerges – 2020 – books.google.com
… In his play, RUR, Rossum Universal Robots, artificial humans made of synthetic organic materials worked in factories, and developed lives that were not substantially different from those of the people.1 RUR became a science fiction classic between World War I and World War II …
A qualitative study of cybersecurity specialists’ concerns in Virtual Reality in the United States of America
JJ Moreno – 2020 – search.proquest.com
Page 1. A qualitative study of cybersecurity specialists’ concerns in Virtual Reality in the United States of America … A Qualitative Study of Cybersecurity Specialist’s concerns in Virtual Reality in the United States of America Jason J. Moreno 6/6/2020 6/7/2020 6/6/2020 Page 5. iii …
Robotics in Otolaryngology, An Issue of Otolaryngologic Clinics of North America, E-Book
U Duvvuri, A Sharma, ER Thaler – 2020 – books.google.com
Page 1. Otolaryngologic Clinics of North America Robotics in Otolaryngology www.oto.theclinics. com Editors Umamaheswar Duvvuri Arun Sharma Erica R. Thaler Consulting Editor Sujana S. Chandrasekhar December 2020 • Volume 53 • Number 6 Page 2 …
Revisiting the Monster Tale: Frankensteinian Tropes in Margaret Atwood’s Speculative Fiction
M Kosa – New Horizons in English Studies, 2020 – ceeol.com
… From a cultural perspective, Atwood’s satirical slant on consumerism deplores the gradual dehumanization of capitalist soci- eties and consequent cultural sterility: her “virtual-reality scenarios represent modern nightmares, where the post-catastrophe world […] is preceded by …
THE PRINCIPLE OF BALANCE BETWEEN TRUST AND SUSPICION.(SOZOLOGY OF FAITH IN STRUGGLE FOR SURVIVAL IN ENDANGERED ENVIRONMENT)
W Sztumski – Eunomia-Rozwój Zrównowa?ony …, 2020 – ojs.pwsz.raciborz.edu.pl
… In the first phase of mechanomorphization, one of such mutants has appeared – the “artificial human”, which is still a “human creature”, but his organism consists of more and more artificial elements than of genuine … [Religions are great games in virtual reality”], Gazeta Wyborcza …
The Why, What and How of Artificial General Intelligence Chip Development
A James – arXiv preprint arXiv:2012.06338, 2020 – arxiv.org
… of social intuitions. The development of AI hardware that cater to only motor- sensory priors such as using sensors and responses helps to imitate an artificial human body without general intelligence abilities. While, meta-learning …
“Freeze Frame”: Reanimating the “Ice Men” of the Cinema
L Fischer – Quarterly Review of Film and Video, 2020 – Taylor & Francis
… He was promised that in suspension he would experience lucid, lifelike, virtual reality dreams … will be subject to all imaginative possibilities—both sanguine and horrific—as was space travel when Georges Méliès shot A Trip to the Moon in 1902 or artificial human beings when …
ICT, Data and Design Issues
G Chiesa – Technological Paradigms and Digital Eras, 2020 – Springer
This chapter briefly introduces some reflections on the repercussions that new information and communication technologies have on society and on design. Starting from a in-context reflection on the…
Dolls, Photography and the Late Lacan: Doubles Beyond the Uncanny
R Quintieri – 2020 – books.google.com
… these objects and images, and the uncertainty between animate and inanimate that they were seen to foreground, opened up reflections about artistic illusionism and suspension of disbelief in relation to a mediatic context increasingly dominated by virtual-reality simulation and …
Out-of-Hardware Experience
T Di Giovanni – hub.xpub.nl
… through feedback loops, this position conceptually leads to the dissolution of boundaries between natural and artificial, humans and machines … of the ‘here, me, now’ allows a deeper understanding of phenomenal consciousness as simulated virtual reality, Metzinger’s claims that …
Identity, Institutions and Governance in an AI World: Transhuman Relations
P Bloom – 2020 – Springer
Page 1. Transhuman Relations Identity, Institutions and Governance in an AI World Peter Bloom Page 2. Identity, Institutions and Governance in an AI World Page 3. Peter Bloom Identity, Institutions and Governance in an AI World Transhuman Relations Page 4 …
Posthumanism as science fiction. The case of Netflix’s Altered Carbon and Love, Death and Robots
L Breidokien? – 2020 – epubl.ktu.edu
Page 1. Kaunas University of Technology Faculty of Social Sciences, Arts and Humanities Posthumanism as Science Fiction. The Case of Netflix’s Altered Carbon and Love, Death and Robots Master’s Final Degree Project Lina Breidokien? Author Doc. Dr. Šar?nas Paunksnis …
Examining Gender Differences when using Avatars for Educational Games
AL Brown, SM Boogaard, J Bailey, KL Blackmore… – nova.newcastle.edu.au
Page 1. Examining Gender Differences when using Avatars for Educational Games Brown, AL Boogaard, SM Bailey, J.JB. Blackmore, KL Nesbitt, KV Working Paper Series, Number 3, December 2020 Page 2. i3 Lab Working Paper Series Number 3 | 2020 ABOUT THIS SERIES …
The influence of game character appearance on empathy and immersion: Virtual non-robotic versus robotic animals
A Sierra Rativa, M Postma… – Simulation & …, 2020 – journals.sagepub.com
Background. Empathic interactions with animated game characters can help improve user experience, increase immersion, and achieve better affective outcomes related to the use of the game.Method. We…
Parallel Internet of Vehicles: ACP-Based System Architecture and Behavioral Modeling
X Wang, S Han, L Yang, T Yao… – IEEE Internet of Things …, 2020 – ieeexplore.ieee.org
… There are at least eight types of intelli- gent agent objects, including artificial human, artificial vehicle, artificial road, artificial RSU, artificial base stations, artificial buildings, artificial weather, and artificial time. Each agent is capable of simple calculation and interaction …
Social robots on a global stage: establishing a role for culture during human–robot interaction
V Lim, M Rooksby, ES Cross – International Journal of Social Robotics, 2020 – Springer
… like roles. Some have even suggested that this is apparent in translations of the word robots into Asian languages, such as Japanese (?????artificial human) or Chinese (????machine human; [14]). While arbitrariness …
Historical dictionary of science fiction cinema
MK Booker – 2020 – books.google.com
Page 1. HISTORICAL DICTIONARY of SCIENCE FICTION CINEMA SEC OND ED IT | ON M. KEITH BOOKER Page 2. Page 3. The historical dictionaries present essential information on a broad range of subjects, including American …
EMOTIONAL AI AND ITS CHALLENGES IN THE VIEWPOINT OF ONLINE MARKETING.
R Pusztahelyi – Juridical Current, 2020 – academia.edu
… The affective computing has a great potential for usage but generates lots of effects being questionable either ethically or legally. Quite wide range implications have not yet been recognised or assessed, for example as consequences of artificial human-robot connections …
Engaging with Transhumanism
B Ross – The Philosophy of Transhumanism, 2020 – emerald.com
… downloading/uploading one’s consciousness to new containers or “sleeves.” In the show, a “sleeve” is an artificial human body with … However, as the world leaders in AI research, brain–computer interfaces, augmented reality, biochips, drones, cloud computing, and IT platforms …
The Art and Science of Surround and Stereo Recording
E Pfanzagl-Cardone – Springer
… As part of the research I am presenting in this book—in order to make the FCC (frequency- dependent cross-correlation coefficient) more meaningful—an artificial human head has been introduced (Neumann KU81i, as well as a software plugin, using the HRTFs of the KEMAR …
COGNITION AND CONTEXT-AWARE COMPUTING TOWARDS A SITUATION-AWARE SYSTEM WITH A CASE STUDY IN AVIATION
S Nair, E Larson, J Tian, J Dworak, F Coyle, S Scielzo – 2020 – scholar.smu.edu
… mimic the observations of a flight instructor. Our gaze classifier focuses on the classification of gaze scan patterns for aviators in a mixed-reality flight simulation. We created and … 77 7.1 BBXR mixed-reality simulator [110] …. 81 …
Touching a Human or a Robot? Investigating Human-likeness of a Soft Warm Artificial Hand
A Ueno, V Hlavá?, I Mizuuchi… – 2020 29th IEEE …, 2020 – ieeexplore.ieee.org
… 0 25 50 75 100 Human : Human Human : Artificial Human : Thin Human : Bold Human : Geometric E valuated V alue [-] … Research di- rections in structuring of tactile dimensions of material textures. Transactions of the Virtual Reality Society of Japan, 16(3):343–353, 2011 …
A naturalistic dynamic monkey head avatar elicits species-typical reactions and overcomes the uncanny valley
R Siebert, N Taubert, S Spadacenta, PW Dicke… – Eneuro, 2020 – ncbi.nlm.nih.gov
AI and sex robots: an examination of the technologization of sexuality
K Godbout-Kinney – 2020 – library2.smu.ca
Page 1. AI and Sex Robots: An Examination of the Technologization of Sexuality By Keif Godbout-Kinney A Thesis Submitted to Saint Mary’s University, Halifax, Nova Scotia in Partial Fulfillment of the Requirements for the Degree of Master of Arts in Women and Gender Studies …
Evaluation of human-like teleoperated robot motion through performance, perception, and preference-based studies
A Bushman – 2020 – ideals.illinois.edu
Page 1. cG 2020 by Allison Bushman. All rights reserved. Page 2. EVALUATION OF HUMAN-LIKE TELEOPERATED ROBOT MOTION THROUGH PERFORMANCE, PERCEPTION, AND PREFERENCE-BASED STUDIES BY ALLISON BUSHMAN THESIS …
2084: Artificial Intelligence and the Future of Humanity
JC Lennox – 2020 – books.google.com
… level and thus securing a huge amount of data of the sort that AI systems are ideal at processing. He runs the experiment in virtual reality. It fails at first until he adjusts it to take into account entropy, which is the tendency for everything …
And This, Kids, Is How I Met Your Mother: Consumerist, Mundane, and Uncanny Futures with Sex Robots
GM Troiano, M Wood, C Harteveld – … of the 2020 CHI Conference on …, 2020 – dl.acm.org
… are highlighted and sex robots seamlessly and effi- ciently deliver procedural sexual tasks for the purposes of (hu- man) orgasm; (3) sex robot were characterised often through the guise of The Uncanny Valley, namely as performers of imitational, artificial human-like behaviors …
A hybrid brain-computer interface for closed-loop position control of a robot arm
A Rakshit, A Konar, AK Nagar – IEEE/CAA Journal of …, 2020 – ieeexplore.ieee.org
… Existing works on mind-controlled external devices utilize a few selected brain signals, including steady-state visually evoked potential (SSVEP), P300, motor imagination (MI), and error- related potential (ErrP) for position control of artificial human appendages/external …
Aliens, Robots & Virtual Reality Idols in the Science Fiction of HP Lovecraft, Isaac Asimov and William Gibson
JL Steadman – 2020 – books.google.com
What people are saying about Aliens, Robots and Virtual Reality Idols in the Science Fiction of HP Lovecraft, Isaac Asimov and William Gibson Steadman’s comprehensive guide wrestles with the concept of the ‘alien’, applying cutting edge theoretical and philosophical ideas to …
When cyborgs walk among us
L Tøftestuen – 2020 – bora.uib.no
… long-term consequences can be difficult to predict. Research is eager to explore the possibilities that open up with new, digital technologies; artificial intelligence, virtual reality, augmented reality, machine learning, robotics… The list goes on. The possibilities are endless …
Theory: Foundations of Quality in Natural and Synthesized Speech
B Weiss – Talker Quality in Human and Machine Interaction, 2020 – Springer
Speech is one of the most important modes to communicate and interact in human–human interaction (HHI). It contains semantic and pragmatic meaning, often in an underspecified and indirect way, by…
Facilitating Internet of Things on the Edge
R Pirmagomedov – 2020 – trepo.tuni.fi
… AH Augmented human AI Artificial intelligence AP Access point AR Augmented reality BAN Body area network CNN Convolutional neural networks D2D Device-to-Device communication … UGV Unmanned ground vehicle UHF Ultra high frequency VR Virtual reality xiv Page 17 …
A Miéville Bestiary: Monsters as Commentary on the Hybridity of Real and Conceptual Landscapes in the Work of China Miéville.
RJ O’Connor – 2020 – etheses.whiterose.ac.uk
Page 1. 1 A Miéville Bestiary: Monsters as Commentary on the Hybridity of Real and Conceptual Landscapes in the Work of China Miéville. Robert James O’Connor Submitted in accordance with the requirements for the degree of Doctor of Philosophy The University of Leeds …
Learning Icelandic in Virtual Reykjavik: Simulating real-life conversations with embodied conversational agents using multimodal clarification requests
B Bédi – 2020 – opinvisindi.is
Page 1. Learning Icelandic in Virtual Reykjavik: Simulating real-life conversations with embodied conversational agents using multimodal clarification requests Branislav Bédi Ritgerð lögð fram til doktorsprófs 2020 Page 2. Learning Icelandic in Virtual Reykjavik …
The Philosophy of Transhumanism: A Critical Analysis
B Ross – 2020 – books.google.com
Page 1. THE PHILOSOPHY OF TRANSHUMANISM A Critical Analysis O OOOOOO OO OOOOOO OOOEMERALD POINTS OOOOOO Page 2. THE PHILOSOPHY OF TRANSHUMANISM Page 3. This page intentionally left blank Page 4 …
Persona Perception Scale: Development and Exploratory Validation of an Instrument for Evaluating Individuals’ Perceptions of Personas
J Salminen, JM Santos, H Kwak, J An, S Jung… – International Journal of …, 2020 – Elsevier
Relations in Architecture: Writings and Buildings
A Sarnitz – 2020 – books.google.com
Page 1. Relations in Architecture: Writings and Buildings Page 2. 0.1 August Sarnitz, 2010 Wittgenstein House, 1926–1928, entrance hall. Detail photo, intentionally blurred in reference to Ludwig Wittgenstein’s statement on …
The Roles of Robots in our Future Society
QL Zuurbier – 2020 – dspace.library.uu.nl
… This phenomenon is not limited to robots but is applicable to any type of humanlike object, such as dolls, masks, and avatars in virtual reality (see Figure 1). Researchers have hypothesized that this phenomenon occurs because humanoid features remind people of death …
Visions of Possibilities:(De) Constructing Imperial Narratives in Star Trek: Voyager
EL McKagen – 2020 – vtechworks.lib.vt.edu
Page 1. Visions of Possibilities: (De)Constructing Imperial Narratives in Star Trek: Voyager E. Leigh McKagen Dissertation submitted to the Faculty of the Virginia Polytechnic Institute and State University in partial fulfillment of the requirements for the degree of …
Persona Perception Scale: Development and Exploratory Validation of an Instrument for Evaluating Individuals’ Perceptions of Personas
M Joao, JA Soon-gyo, J Bernard – bernardjjansen.com
Page 1. 1(62) Persona Perception Scale: Development and Exploratory Validation of an Instrument for Evaluating Individuals’ Perceptions of Personas Joni Salminen1,2 Joao M. Santos3 Haewoon Kwak1 Jisun An1 Soon-gyo Jung1 Bernard J. Jansen1 …
Embedding Ethical Theory Into Autonomous Vehicles: Analyzing a Covergence of Ethics and Action Embedding Ethical Theory Into Autonomous Vehicles: Analyzing …
A Atchley – 2020 – repositories.lib.utexas.edu
Page 1. EMBEDDING ETHICAL THEORY INTO AUTONOMOUS VEHICLES ANALYZING A CONVERGENCE OF ETHICS AND ACTION Austin Atchley TC 660H Plan II Honors Program The University of Texas at Austin May 2020 …
Adoption of AI in Digital Design: A qualitative study about the effects on the profession
E Edberg, L Beck – 2020 – diva-portal.org
Page 1. Adoption of AI in Digital Design MAIN FIELD: Informatics AUTHOR: Emelie Edberg & Lea Beck SUPERVISOR: Einav Peretz Andersson JÖNKÖPING March 2020 A qualitative study about the effects on the profession Page 2. Postal address: Visiting address: Phone …
Altered Bodies, Changing Identities, Shifting Power: Trans/Posthumanism and the Reproduction of Humanity in Film and Video Game Fandom
CTF McMillan – 2020 – leicester.figshare.com
Page 1. 1 Altered Bodies, Changing Identities, Shifting Power: Trans/Posthumanism and the Reproduction of Humanity in Film and Video Game Fandom Thesis submitted for the Degree of Doctor of Philosophy at the University of Leicester by …
Monstrosities made in the interface: the ideological ramifications of ‘playing’with our demons
JJ Warren – 2020 – eprints.usq.edu.au
Page 1. 1 MONSTROSITIES MADE IN THE INTERFACE: THE IDEOLOGICAL RAMIFICATIONS OF ‘PLAYING’ WITH OUR DEMONS A Thesis submitted by Jesse J Warren, BLM Student ID: u1060927 For the award of Master of Arts (Humanities and Communication) 2020 Page 2 …
Inflammatory activation of the kynurenine pathway-studies with lipopolysaccharides
A Faka Schulte – 2020 – openarchive.ki.se
Page 1. From Physiology and Pharmacology Karolinska Institutet, Stockholm, Sweden INFLAMMATORY ACTIVATION OF THE KYNURENINE PATHWAY – STUDIES WITH LIPOPOLYSACCHARIDES Anthi Faka Schulte Stockholm 2020 Page 2 …
A comprehensive survey on hybrid communication in context of molecular communication and terahertz communication for body-centric nanonetworks
K Yang, D Bi, Y Deng, R Zhang… – … , Biological and Multi …, 2020 – ieeexplore.ieee.org
… 2) Non-Medical Applications: a) Super-VR/AR: Currently, the realization of the vi- sual/augmented reality (VR/AR) requires the help of external devices like smartphones or PCs which are bulky and not convenient. If nano-devices were spreading over the eyes, near Fig …
AI and Humanity
IR Nourbakhsh, J Keating – 2020 – books.google.com
Page 1. * º Al AND HUMANITY º – ILLAHREZANOURBAKHSH AND JENNIFER KEATING Page 2. AI and Humanity Page 3. Page 4. AI and Humanity Illah Reza Nourbakhsh and Jennifer Keating The MIT Press Cambridge, Massachusetts London, England Page 5 …
Creativity and resistance in experimental music performance practices: Re-evaluating the interaction of performer, instrument and score
C Fernqvist – 2020 – etheses.whiterose.ac.uk
Page 1. Creativity and Resistance in Experimental Music Performance Practices Re-evaluating the Interaction of Performer, Instrument and Score Christian Fernqvist PhD University of York Music March 2020 Page 2. 2 Abstract …
Acting Objects: Staging New Materialism, Posthumanism and the Ecocritical Crisis in Contemporary Performance
S Lucie – 2020 – academicworks.cuny.edu
Page 1. City University of New York (CUNY) CUNY Academic Works …