Cloud Gaming & Artificial Intelligence 2015 (33x)


References:

See also:

Cloud Gaming Meta Guide


Mcg test-bed: An experimental test-bed for mobile cloud gaming
W Cai, C Zhou, M Li, X Li, V Leung – … of the 2nd Workshop on Mobile …, 2015 – dl.acm.org
… 2.1 Cloud Gaming Architecture Adaptive mobile video streaming architectures have been widely studied for mobile cloud games … game prototype for MCG test-bed to demonstrate the efficiency of offloading game engine’s com- putational complexity, artificial intelligence (AI) in …

A linguistic study of language variety used on twitch. tv: desriptive and corpus-based approaches
J Olejniczak – Redefining Community in Intercultural Context, 2015 – ceeol.com
… Those prevalent games differed from the rest because they made players face each other instead of ma ing them compete against highly predictable artificial intelligence … 2. RESEARCH SUBJECT 2.1. The phenomenon of video game streaming …

Enabling adaptive cloud gaming in an open-source cloud gaming platform
HJ Hong, CF Hsu, TH Tsai, CY Huang… – … on Circuits and …, 2015 – ieeexplore.ieee.org
… The second, more aggressive, model offloads intensive computations, such as rendering, physics, and artificial intelligence, to the clouds, to … While the recent game-specialized cloud infrastructures [5] support both cloud gaming models, we only consider the more challenging …

Cognitive resource optimization for the decomposed cloud gaming platform
W Cai, HCB Chan, X Wang… – IEEE Transactions on …, 2015 – ieeexplore.ieee.org
… X, DECEMBER 2015 1 Cognitive Resource Optimization for Decomposed Cloud Gaming Platform … Therefore, the development of cloud gaming solutions is currently of significant interest not only to academia, but also the gaming, cloud computing and networking industries …

Dissecting games engines: The case of Unity3D
F Messaoudi, G Simon… – … International Workshop on …, 2015 – ieeexplore.ieee.org
… Unfortunately, state-of-the-art cloud gaming platforms [2], [3] still consider each running game as an individual black box … For a given game, some of them are mainly written by the game creator: Artificial Intelligence (AI) – the management of Non-Player Character (NPC) is …

Video encoding acceleration in cloud gaming
M Semsarzadeh, A Yassine… – IEEE Transactions on …, 2015 – ieeexplore.ieee.org
… [20] proposed tuning the encoding parameters based on the available complexity to meet the complexity constraint of a cloud gaming system … which takes advantage of the graphic processing capability of a mobile client in order to reduce the bit rate of game streaming …

AIWAC: Affective interaction through wearable computing and cloud technology
M Chen, Y Zhang, Y Li, MM Hassan… – IEEE Wireless …, 2015 – ieeexplore.ieee.org
… Video-based: By integrating the theory of multiple disciplines such as image processing, computer vision, computer graphics, artificial intelligence, machine learning, human brain cog- nitive science, optic neurophysiology, and psy- chology, sentiment analysis has become a …

E-Commerce and the Effects of Technology on Taxation
M Bardopoulos – Switzerland: Springer, 2015 – Springer
… Florence Bologna Italy Page 3. The Law-Governance and Technology Series is intended to attract manuscripts aris- ing from an interdisciplinary approach in law, artificial intelligence and information technologies. The idea is …

On video source format of screen content compression
X Feng, F Yang, H Zhang, N Shi… – … and Image Processing …, 2015 – ieeexplore.ieee.org
… Another category is the animation content (AMT), ie, “Robot”, for the cloud gaming application. Yet another category is the mixed content (MIX) that contains texts, graphics as well as the camera-captured video, such as “MotionControlClip3” (MCClip3) …

Digital content and cloud-based contracts in Brazil and the European Union
CMM de Castro, C Reed… – International Journal of …, 2015 – academic.oup.com
… examples of digital content services, namely ‘free software used online without downloading (eg for the edition of documents – Software-as-a-Service); movies watched by streaming or downloaded and recorded on a DVD by the consumer; cloud gaming; clothes purchased on …

Prediction of online game performance degradation under network impairments
CY Chiang, A Cichocki, S Erramilli… – 2015 12th Annual …, 2015 – ieeexplore.ieee.org
… J. Kopf, S. Grizian, A. Wolman, J. Flinn, “DeLorean: Using Speculation to Enable Low-Latency Continuous Interaction for Cloud Gaming”, Technical Report … Workbench: Data Mining Software in Java, http://www.cs.waikato.ac.nz/ml/weka/ [11] UT^2: Artificial Intelligence Bot for …

Mobile offloading framework: Solution for optimizing mobile applications using cloud computing
H Krawczyk, M Nykiel, J Proficz – International Conference on Computer …, 2015 – Springer
… A good example of this model would be an artificial intelligence algorithm. Because … 1–6. ACM, New York (2010)Google Scholar. 6. nVidia GRID game service. http://shield.nvidia.com/grid-game-streaming/. 7. Google glass. http …

Ad hoc cloudlet based mobile gaming: progressive downloading and cooperative task allocation
FY Chi – 2015 – open.library.ubc.ca
Learning, knowledge, research, insight: welcome to the world of UBC Library, the second-largest academic research library in Canada.

Event detection and highlight detection of broadcasted game videos
WT Chu, YC Chou – Proceedings of the 2nd Workshop on Computational …, 2015 – dl.acm.org
… Categories and Subject Descriptors I.4.8 [Artificial Intelligence]: Scene Analysis—Color, motion, ob- ject recognition; I.2.10 [Artificial Intelligence]: Vision and Scene Understanding—Video analysis General Terms Experimentation, Performance, Human Factors …

Distributed search of biological databases using Hadoop/MapReduce
BO Fashola – 2015 – search.proquest.com
… keys and writes the result of the computation to an output file. Page 34. 25 | Page Fig 2.3 The MapReduce Programming Model [Picture from ARTIFICIAL INTELLIGENCE IN MOTION] After the completion of the MapReduce function, the result of the …

A new resources provisioning method based on QoS differentiation and VM resizing in IaaS
R Hu, G Liu, J Jiang, L Wang – Mathematical Problems in Engineering, 2015 – hindawi.com
… require hard deadlines on execution. 3.3.1. Performance-Sensitive Applications. Internet applications are typical performance-sensitive, such as web service, streaming media, cloud gaming, and e-commerce. The web server may …

A BIM-based educational gaming prototype for undergraduate research and education in design for sustainable aging
W Wu, I Kaushik – 2015 Winter Simulation Conference (WSC), 2015 – ieeexplore.ieee.org
… and Issa (2014a, 2014b) developed a framework to build a human behavior library through a ElM based cloud gaming environment and … case was developed in collaboration with the Computer Science department as a student research project on artificial intelligence in gaming …

Recent advances in agent-based tsunami evacuation simulations: Case studies in Indonesia, Thailand, Japan and Peru
E Mas, S Koshimura, F Imamura, A Suppasri… – Pure and Applied …, 2015 – Springer
… In the future, we should explore artificial intelligence and cognitive science models in conjunction with agent-based approaches for tsunami evacuation modeling … Here, we introduce the concept of “virtual big data”, which is the information gathered via cloud gaming (Liu et al …

An Architecture Approach for 3D Render Distribution using Mobile Devices in Real Time
HDB Barón, JA Velandia, JN Torres, EG de Ory – IJIMAI, 2015 – dialnet.unirioja.es
… in Android: An Application for Education and Real Time Information, International Journal of Interactive Multimedia and Artificial Intelligence, vol 2, pp … Reality Workshop, pp 151 C152 [7] Cai W, Leung V, Hu L (2013) A Cloudlet-Assisted Multiplayer Cloud Gaming System, Mobile …

Research challenges at the intersection of computer games and software engineering
W Scacchi, KM Cooper – Proc. 2015 Conf. Foundations of Digital …, 2015 – researchgate.net
… Such games entail the development, integration, and balancing of software capabilities drawn from algorithm design and complexity, artificial intelligence, computer graphics, computer- supported cooperative work/play, database management systems, human- computer …

Qoe and latency issues in networked games
J Saldana, M Suznjevic – Handbook of Digital Games and Entertainment …, 2015 – Springer
… In addition, a number of NPCs (Non-Player Characters) controlled by AI (Artificial Intelligence) are present in the virtual world … In a more recent approach, commonly called “cloud gaming,” both game logic and virtual world rendering are located on the server, from which a high …

Behind the NAT-A measurement based evaluation of cellular service quality
F Kaup, F Michelinakis, N Bui, J Widmer… – … on Network and …, 2015 – ieeexplore.ieee.org
… I. INTRODUCTION The quality of service (QoS) of mobile applications such as mobile cloud gaming or live video streaming relies on certain bandwidth and round-trip time (RTT) guarantees [1], [2]. Also the profit of commercial web services depends on low network latency [3 …

When cyberathletes conceal their game: Clustering confusion matrices to identify avatar aliases
O Cavadenti, V Codocedo, JF Boulicaut… – … Conference on Data …, 2015 – ieeexplore.ieee.org
… Furthermore, the recent development of competitive gaming and live video game streaming platforms [8] makes electronic sports (e-sports) a reality [15] … for several academic fields such as artificial intelligence [12], computer human interactions [21] and cognitive sciences [16] …

Area of simulation: Mechanism and architecture for multi-avatar virtual environments
S Shen, SY Hu, A Iosup, D Epema – ACM Transactions on Multimedia …, 2015 – dl.acm.org
… MAVE designers can tune the relative weights w1 and w2 according to their designs, for example, by setting w2 higher, the MAVE can respond to players recent activities faster. In our system there are two types of players, human and artificial-intelligence (AI) players …

Emerging research challenges in computer games and software engineering
W Scacchi, KML Cooper – Computer Games and Software …, 2015 – books.google.com
… Such games entail the development, inte- gration, and balancing of software capabilities drawn from algorithm design and complexity, artificial intelligence (AI), computer graphics, computer- supported cooperative work/play, database management systems, human–- computer …

4. PROFESSIONAL INTERESTS
H Roll – 2015 – csd.uwo.ca
… Modeling Autobiographical Memory for Believable Agents. Proceedings of the 9th AAAI Conference on Artificial Intelligence and Interactive Digital Entertainment (AIIDE’13) … Creating Reactive Non Player Character Artificial Intelligence in Modern Video Games …

A survey of peer-to-peer overlay approaches for networked virtual environments
E Buyukkaya, M Abdallah, G Simon – Peer-to-peer networking and …, 2015 – Springer
This paper identifies and analyzes the key design approaches that have been proposed over the last decade to construct a peer-to-peer (P2P) networked virtual environment (NVE) systems. We discuss…

2014 Index IEEE Transactions on Parallel and Distributed Systems Vol. 25
M Abdelhakim, T Abe, D Abramson… – … on Parallel and …, 2015 – ieeexplore.ieee.org
Page 1. IEEE TRANSACTIONS ON PARALLEL AND DISTRIBUTED SYSTEMS, VOL. 26, NO. 1, JANUARY 2015 291 2014 Index IEEE Transactions on Parallel and Distributed Systems Vol. 25 This index covers all technical items — papers, correspondence, reviews, etc …

Adapting Communications in Cloud Games
RE Ewelle – 2015 – tel.archives-ouvertes.fr
… Unlike Onlive, StreamMyGame supports game streaming in a variety of resolutions, from 240p to 1080p, requiring an Internet connection between 256 Kbps(240p) and 30 Mbps(1080p). We can see with these examples that, cloud gaming services have very strong require …

2015 Index IEEE Transactions on Circuits and Systems for Video Technology Vol. 25
M Abdalla, A Abou-Elailah, H Afshari… – … on Circuits and …, 2015 – ieeexplore.ieee.org
… 2015 1261-1270 Cai, S., see Lin, Z., TCSVT July 2015 1203-1216 Cai, W., Hong, Z., Wang, X., Chan, HCB, and Leung, VCM, Quality-of-Ex- perience Optimization for a Cloud Gaming System With Ad Hoc Cloudlet Assistance; TCSVT Dec …

Performance modelling and simulation of the Mobile Cloud Network
W Tärneberg – 2015 – researchgate.net
Page 1. Performance modelling and simulation of the Mobile Cloud Network – William Tärneberg Lund 2015 Page 2. Department of Electrical and Information Technology Lund University Box 118, SE-221 00 LUND SWEDEN …

Advances in mobile cloud computing systems
FR Yu, VCM Leung – 2015 – taylorfrancis.com
… connectivity [27]. OTT SPs can offer tons of CMM ser- vices, which contain media storage services, downloading services, and interactive services (eg, multi-way video conferencing, and cloud gaming) [7,28]. However, these …

Models of ICT innovation
PJ Benghozi, E Salvador, JP Simon – JRC Science and Policy Report …, 2015 – core.ac.uk
Page 1. Authors: Pierre-Jean Benghozi, Elisa Salvador, and Jean Paul Simon. Editor: Marc Bogdanowicz Models of ICT Innovation A Focus on the Cinema Sector 2015 Report EUR 27234 EN Page 2. European Commission …

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