Notes:
The text discusses the concept of cognitive architectures, which are theoretical and computational models of human and nonhuman animal cognition, and how they can be applied to various tasks such as natural language processing, control of intelligent agents in simulations, virtual humans, and embodied intelligence. It also mentions the use of robot platforms to test hypotheses about cognitive architectures that can integrate perception and action and enable novel applications based on the replication of cognitive abilities in technical devices. The text discusses the limitations of existing cognitive architectures and affective models and proposes a new cognitive-affective architecture that can be integrated in real intelligent agents to make them more realistic and believable. It also mentions the integration of affective characteristics in intelligent agents for various applications such as education, entertainment, disaster situations, training, and therapies, and the use of simulations with virtual humans in these applications. The text also discusses the integration of information from different modalities and the constraints of human cognitive architecture, as well as the main challenges and research opportunities in enabling natural interaction to support interactive tasks with virtual humans.
Cognition in virtual humans refers to the mental processes and functions that enable them to perceive, think, reason, learn, and make decisions. These processes and functions may be modeled in various ways, depending on the specific goals and requirements of the application in which the virtual humans are being used.
For example, virtual humans may be designed to exhibit basic cognitive abilities such as perception, attention, memory, and decision-making, as well as more advanced abilities such as learning, problem-solving, and natural language processing. Virtual humans may also be designed to exhibit emotions and affective states, which can influence their cognitive processes and behaviors.
Cognition in virtual humans may be modeled using a variety of techniques, including symbolic reasoning, rule-based systems, artificial neural networks, and evolutionary algorithms, among others. These techniques may be integrated within a larger cognitive architecture that guides the overall functioning and behavior of the virtual human.
In some cases, virtual humans may be designed to exhibit cognitive abilities that are similar to those of humans, while in other cases they may be designed to exhibit unique or enhanced cognitive abilities that go beyond those of humans. The specific cognitive abilities exhibited by virtual humans will depend on the design goals and requirements of the application in which they are being used.
Embodied intelligence refers to the integration of cognitive abilities within a body or physical environment, such that the body or environment plays an active role in shaping and constraining the cognitive processes and behaviors of the system. In the context of virtual humans, embodied intelligence refers to the integration of cognitive abilities within a virtual body or virtual environment, such that the virtual body or environment plays an active role in shaping and constraining the cognitive processes and behaviors of the virtual human.
Virtual humans with embodied intelligence may be designed to exhibit various cognitive abilities, including perception, attention, memory, decision-making, learning, problem-solving, and natural language processing. These abilities may be integrated within a larger cognitive architecture that guides the overall functioning and behavior of the virtual human. The virtual body or environment of the virtual human may also play a role in shaping and constraining these cognitive abilities, by providing sensory input, imposing physical constraints, and enabling or constraining certain behaviors.
Embodied intelligence in virtual humans may be used for a variety of applications, such as education, training, therapy, entertainment, and research. It may also be used to study and understand the role of embodiment in shaping and constraining cognitive processes and behaviors in humans and other animals.
Affective characteristics of virtual humans refer to the emotions and emotional states that the virtual humans are able to express and experience. These emotions and emotional states may be based on various models of affect and emotion, such as appraisal theory, somatic marker hypothesis, or neural network models, among others.
Affective characteristics of virtual humans may be implemented in a number of different ways, depending on the specific goals and requirements of the application in which they are being used. For example, virtual humans may be designed to exhibit basic emotions such as happiness, sadness, anger, and fear, as well as more complex emotions such as guilt, pride, shame, and envy. Virtual humans may also be designed to exhibit affective states such as arousal, valence, and dominance, which can influence their emotions and behaviors.
Affective characteristics of virtual humans may be integrated within a larger cognitive architecture that guides the overall functioning and behavior of the virtual human. They may also be influenced by various factors, such as the virtual human’s goals, beliefs, and values, as well as the events and interactions it experiences in its virtual environment.
Virtual humans with affective characteristics may be used for a variety of applications, such as education, training, therapy, entertainment, and research. They may also be used to study and understand the role of emotions and affective states in shaping and constraining cognitive processes and behaviors in humans and other animals.
See also:
A standard model of the mind: Toward a common computational framework across artificial intelligence, cognitive science, neuroscience, and robotics
JE Laird, C Lebiere, PS Rosenbloom – Ai Magazine, 2017 – wvvw.aaai.org
… This is what distinguishes a cognitive architecture from an arbitrary — yet potentially quite useful — programming language … capabilities and applying them to tasks such as natural language processing, control of intelligent agents in simulations, virtual humans, and embodied …
Reconsidering the voice effect when learning from a virtual human
SD Craig, NL Schroeder – Computers & Education, 2017 – Elsevier
… In addition, virtual humans could add additional processing to the environment in terms of visual or auditory distraction (Clark & … Cognitive load theorists describe a cognitive architecture constructed of three components: a limited working memory that processes new information …
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Page 1. Social Eye Gaze in Human-Robot Interaction: A Review Henny Admoni and Brian Scassellati Department of Computer Science, Yale University This article reviews the state of the art in social eye gaze for human-robot interaction (HRI) …
Combining cognition and emotion in virtual agents
J Pérez Marco, FJ Serón Arbeloa… – …, 2017 – emeraldinsight.com
… Abstract Purpose – The paper aims to explain the limitations of existing cognitive architectures and affective models, and propose a new cognitive-affective architecture that can be integrated in real intelligent agents to make them more realistic and believable …
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… Another line of related work is a wide variety of efforts on developing embodied “virtual humans” (eg, [2, 11, 20, 27, 27]) … With these design criteria in mind and inspired by cognitive architectures [24], we have developed a novel, topic-based conversation engine to support mixed …
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… By virtue of their embodiment, ECAs can be more lifelike than disembodied chatbots. Virtual humans are ECAs designed to closely resemble human beings – often, specific individuals. Therefore, ECAs and specifically virtual humans are the focus of our discussion here …
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… Figure 1. Comparison of task-specification techniques using major interactive task learning (ITL) desiderata. Cognitive architectures Ultimate ITL Existing ITL systems … Instructo-Soar pushed the state of the art in cognitive architecture (at the time) to its limits …
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P Langley – IEEE Intelligent Systems, 2017 – ieeexplore.ieee.org
Page 1. 22 1541-1672/17/$33.00 © 2017 IEEE IEEE INTELLIGENT SYSTEMS Published by the IEEE Computer Society Interactive Cognitive Systems and Social Intelligence Pat Langley, Institute for the Study of Learning and Expertise This article reviews the cognitive systems …
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… Participants were required to attribute possible reasons for expressed emotion (ie, happy, angry and neutral) of virtual humans (ie, avatars … Further, we aimed to demonstrate that the VAMA relies on the traditional cognitive architecture that supports ToM processes by exploring …
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… Biologically Inspired Cognitive Architectures.Google Scholar. 8. Lövheim, H. (2012) … Modeling coping behavior in virtual humans: Don’t worry, be happy, Appears in the 2nd international joint conference on autonomous agents and multiagent systems.Google Scholar. 10 …
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… Cognitive architectures seem appropriate to provide ECAs with capabilities for cognitive processing such as learning, decision making, planning, and perception … Agent) [6] as a third interaction partner in a conversational agent scenario in which the virtual human MAX acts as …
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… Third, presentation of multimodal multichannel data should not exceed human cognitive architecture constraints (eg, limited attention, not exceed WM capacity, cognitive … to show a learner that a source of frustration is their lack of attention to the intelligent virtual human as the …
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… His current research is in ML, active and semi-supervised learning, ITS architectures and cognitive architectures … Additional challenges to instructional management include the mode of presentation (ie, does a virtual human provide it? Disembodied voice …
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… In addition to cognitive architectures – a term that stems from cognitive science – relevant work also proceeds on architectures for intelligent agents, intelligent/cognitive robots, virtual humans, and artificial general intelligence …
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… research into social online interactions, and an effort to mimic those interactions and appearances through virtual humans and robots … Combined with powerful cognitive architectures, the social behavioural based systems tend to mimic human brain processes related to person …
Using Cognitive Agent In Manufacturing Systems
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Page 1. Journal of Theoretical and Applied Information Technology 31st May 2017. Vol.95. No 10 © 2005 – ongoing JATIT & LLS ISSN: 1992-8645 www.jatit.org E-ISSN: 1817-3195 2306 USING COGNITIVE AGENT IN MANUFACTURING SYSTEMS …
Toward a Common Computational Framework Across Artificial Intelligence, Cognitive Science, Neuroscience
JE Laird, C Lebiere, PS Rosenbloom – 2017 – cs.uwaterloo.ca
… intelligence and cogni- tive science, plus extensions into neuroscience and robotics (and virtual humans), although it should be clear that none of the three architectures actually originated within either of the latter two disciplines. Three Cognitive Architectures The previous …
Enhancing Mindfulness-Based Cognitive Therapy with a Virtual Mindfulness Coach
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Using Cognitive Models
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… provided in specific computational terms that afford simulation-based examination and evaluation, often based on an existing cognitive architecture … For example, mul- timodal speech-gesture behavior has proven to be beneficial for virtual humans and socially expressive robots …
ARENA simulation model of a conversational character’s speech system
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… Keywords: Virtual Reality (VR), Virtual Humans, Conversational Characters, Natural User Interface (NUI), Speech Interface, Conversational Interaction, ARENA … JO Turner, M. Nixon, U. Bernardet, and S. DiPaola. Integrating Cognitive Architectures into Virtual Character Design …
Lessons from Mapping Sigma onto the Standard Model of the Mind: Self-Monitoring, Memory/Learning, and Symbols
P Rosenbloom – 2017 AAAI Fall Symposium Series, 2017 – aaai.org
… 314-323). Rosenbloom, PS 2011b. Bridging dichotomies in cognitive architectures for virtual humans. Proceedings of the AAAI Fall Symposium on Advances in Cognitive Systems. Rosenbloom, PS (2015). Supraarchitectural capability integra- tion: From Soar to Sigma. Proc …
Sensors for Future VR Applications
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… Another element needed to create a virtual human in VR is facial tracking … “A historical survey of algorithms and hardware architectures for neural-inspired and neuromorphic computing applications.” Biologically Inspired Cognitive Architectures (2017). ? 253 ?
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… ICT Institute for Creative Technologies VH Virtual Human MARC Multimodal Affective and Reactive Character FML Function Markup Language … MURML Multimodal Utterance Representation Markup Language VHToolkit Virtual Human Toolkit UDP User Datagram Protocol …
A tool to design interactive characters based on embodied cognition
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… from a first-person perspective, integrating head and body movements, has enabled the experimental study of out-of-body experiences [2], [6]. In robotics, the implementation of sensorimotor loops has fostered the development of different cognitive architectures based on …
Computational gesture research
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… Breslow, Harrison, & Trafton (2010) proposed a model based on the cognitive architecture ACT-R (Anderson et al., 2004 … Bergmann (2012) did a thorough evaluation study on iconic gestures of a virtual human and, despite decisive effects regarding the social assessment of the …
Multimedia instruction presented by integrated context to enhance understanding of compass-and-straightedge construction
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… Another way to integrate information that came from different modalities can be showed by an animated descriptions or a virtual human gesture … A test of spatial contiguity for virtual human’s gestures in multimedia learning environments …
An experimental psychological perspective on social robotics
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… These make use of robot platforms to test hypotheses about cognitive architectures that can integrate perception and action, and that enable novel applications based on the replication of cognitive abilities in technical devices that learn and adapt to their users …
ReaCog, a minimal cognitive controller based on recruitment of reactive systems
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It has often been stated that for a neuronal system to become a cognitive one, it has to be large enough. In contrast, we argue that a basic property of a cognitive system, namely the ability to plan ahead, can already be fulfilled by small neuronal systems. As a proof of concept, we …
Artificial emotions in virtual storytelling
M Bída – 2017 – dspace.cuni.cz
Page 1. Charles University Faculty of Mathematics and Physics DOCTORAL THESIS Michal B´?da Artificial Emotions in Virtual Storytelling Department of Software and Computer Science Education Supervisor of the doctoral thesis: Cyril Brom …
Space and spatial cognition: A multidisciplinary perspective
M Denis – 2017 – content.taylorfrancis.com
… Alternatively, rather than being an isolated entity within the cognitive architecture, the representation of space is seen as a function interfaced with the whole domain of human cognition, first of all perceptual and sensorimotor functions, extending to memory, learning, and …
The Cognitive Psychology of Speech-related Gesture
P Feyereisen – 2017 – content.taylorfrancis.com
… Through these discussions the author presents the idea that speech- related gestures are not just peripheral phenomena, but rather a key function of the cognitive architecture, and should consequently be studied alongside traditional concepts in cognitive psychology …
Collision Prediction-Based Genetic Network Programming-Reinforcement Learning For Mobile Robot Adaptive Navigation In …
AH MOHAMMED – 2017 – psasir.upm.edu.my
Page 1. UNIVERSITI PUTRA MALAYSIA COLLISION PREDICTION- BASED GENETIC NETWORK PROGRAMMING -REINFORCEMENT LEARNING FOR MOBILE ROBOT ADAPTIVE NAVIGATION IN UNKNOWN DYNAMIC ENVIRONMENTS AHMED HASSAN MOHAMMED …
Teaching robots new tasks through natural interaction
JY Chai, M Cakmak, C Sidner – … Forum Reports, J. Lupp, series editor, 2017 – cse.msu.edu
Page 1. 9 Teaching Robots New Tasks through Natural Interaction Joyce Y. Chai, Maya Cakmak, and Candace Sidner Abstract This chapter focuses on the main challenges and research opportunities in enabling natural interaction to support interactive task learning …
Development of an emotion-competent slam agent
J Feldmaier, M Stimpfl, K Diepold – Proceedings of the Companion of the …, 2017 – dl.acm.org
… for the CPM. Obviously, the simulated emotions are not intended to represent the full emotional experience of the robot but can be seen as a component of the agent’s emotional and cognitive architecture. The two-dimensional …
Analytical mapping of opinion mining and sentiment analysis research during 2000–2015
R Piryani, D Madhavi, VK Singh – Information Processing & Management, 2017 – Elsevier
The need for affective trust applied to trust and reputation models
J Granatyr, N Osman, J Dias, MASN Nunes… – ACM Computing …, 2017 – dl.acm.org
… Pérez et al. 2016; Chumkamon et al. 2016), cognitive system models (Gray 2007; Sun 2006), and computational models of emotions applied to virtual humans (Marsella et al. 2010; Gratch and Marsella 2004, 2005). In turn, trust …
Commonsense Knowledge for 3D Modeling: A Machine Learning Approach
K Hassani – 2017 – ruor.uottawa.ca
… In JO Turner, M. Nixon, U. Bernardet & S. DiPaola (Eds.), Integrating Cognitive Architectures into Virtual Character Design … Proceedings of ACM SIGGRAPH Asia 2014 Autonomous Virtual Humans and Social Robot for Telepresence, No. 7, Shenzhen, China, 2014. Page 20. 7 …
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BA Espinosa, VJB Navarro – 2017 – pdfs.semanticscholar.org
… Page 32. 1. INTRODUCTION agents with affective characteristics, for example education, entertainment, disaster situations, training, and therapies, which have been improved through simulations with virtual humans. Also, the …
Agents with Affective Traits for Decision-Making in Complex Environments
B Alfonso Espinosa – 2017 – riunet.upv.es
… Page 32. 1. INTRODUCTION agents with affective characteristics, for example education, entertainment, disaster situations, training, and therapies, which have been improved through simulations with virtual humans. Also, the …
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TD Parsons – 2017 – books.google.com
… involved in Internet use, neuropsychological aspects of virtual environments, ethical decision- making, and social interactions using virtual humans … My first artificially intelligent cognitive architecture was named Abulafia in tribute to the computer system in Eco’s Foucault’s …
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… Cognitive architecture is the overall structure of an intelligent entity. One can speak of the cognitive architecture of the brains of humans or other animals, but the term is used mainly for theoretical and computational models of human and nonhuman animal cognition …
Fundamental Issues in Defense Training and Simulation
G Galanis, R Sottilare – 2017 – books.google.com
… GIFT modular architecture for instructional delivery GIFT domain module GIFT domain- independent sensor module GIFT domain-independent trainee module GIFT domain-independent pedagogical module A goal of foundational research on virtual humans for training is to …
Using Gross’ Emotion Regulation Theory to Advance Affective Computing
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Page 1. MASTER ARTIFICAL INTELLIGENCE, UTRECHT UNIVERSITY MASTER THESIS Using Gross’ Emotion Regulation Theory to Advance Affective Computing Author: Lucy VAN OOSTVEEN First Supervisor: prof. dr. John-Jules MEYER Second Examiner: dr …
ARO in Review 2013 Annual Historical Record of the Army Research Laboratory’s Army Research Office (ARO) Programs and Funding Activities
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Page 1. Page 2. ARO IN REVIEW 2013 A summary of the US Army Research Office (ARO) research programs for fiscal year 2013 (FY13), including program goals, management strategies, funding information, and accomplishments Douglas J. Kiserow, Ph.D. Editor …
Sound synthesis for communicating nonverbal expressive cues
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Page 1. 2169-3536 (c) 2016 IEEE. Translations and content mining are permitted for academic research only. Personal use is also permitted, but republication/ redistribution requires IEEE permission. See http://www.ieee.org …