The text discusses the use of virtual humans in various contexts, including healthcare, rehabilitation, and museums, as well as the integration of artificial intelligence and emotional intelligence in virtual human systems. It also mentions the use of virtual humans for eliciting self-disclosure and the potential for virtual human systems to offer additional clinical benefits in home-based telemental health treatments. The text also discusses the importance of facial expressions in virtual human systems and the use of crowdsourcing techniques to incorporate real humans into virtual human systems. It also mentions the potential for virtual human systems to exhibit social biases and the need for ethical use and design of artificial intelligent care providers. The text also discusses the use of virtual humans for clinical training, treatment, psychological assessment, and clinical intervention following disasters, and the potential for virtual human systems to be used in virtual reality exposure therapy and negotiation simulators. Finally, the text mentions the use of virtual humans in interactive museum exhibits and the use of virtual human systems in multiple museums as guides.
In virtual human systems, emotional intelligence is often implemented through the use of computational models of emotions. These models allow virtual humans to recognize and respond to different emotional states in a way that is similar to how humans would. Virtual humans may also be equipped with skills and strategies to elicit self-disclosure and recognize empathy in order to improve their interactivity and realism. However, emotion recognition and feedback are still largely the domain of humans, despite recent improvements in artificial intelligence.
Virtual humans in home-based telemental health treatments have several clinical benefits. These benefits include improved access to services, convenience, flexibility, and potential cost savings. Virtual humans can be used for a variety of activities, including clinical training, treatment, psychological assessment, and clinical research. They can also be equipped with skills and strategies to elicit self-disclosure and elicit empathic responses from users. In addition, virtual humans can be used to offer additional clinical benefits that are not possible in face-to-face sessions, such as the ability to deliver therapy remotely to individuals in remote or underserved areas.
The ethical use and design of artificial intelligent care providers involves considering a range of issues related to the ethical principles of autonomy, beneficence, non-maleficence, and justice. Some specific considerations might include:
- Ensuring that artificial intelligent care providers are designed and used in ways that respect the autonomy of the individuals receiving care, including by allowing them to make their own decisions and choices about their care.
- Ensuring that artificial intelligent care providers are designed and used in ways that are beneficent, meaning that they are intended to promote the well-being of the individuals receiving care.
- Ensuring that artificial intelligent care providers are designed and used in ways that minimize potential harms, including physical, emotional, or psychological harms, to the individuals receiving care.
- Ensuring that artificial intelligent care providers are designed and used in ways that are just, meaning that they are fair and equitable to all individuals receiving care, regardless of their background, circumstances, or needs.
To ensure the ethical use and design of artificial intelligent care providers, it may be necessary to establish guidelines and principles for their development and use, and to engage in ongoing ethical reflection and dialogue about the implications of these technologies for the practice of healthcare.
A negotiation simulator is a virtual environment or computer program that is designed to simulate the process of negotiating a resolution to a problem or conflict between two or more parties. It may use virtual human agents or other types of computer-generated characters to represent the parties involved in the negotiation. The simulator may be used for training purposes, to help individuals or teams learn and practice negotiation skills and strategies, or it may be used for research purposes, to study and understand the dynamics of negotiation in a controlled setting. In the context of virtual humans, a negotiation simulator may be designed to provide a realistic and immersive experience, allowing users to interact with the virtual human agents in a way that mimics real-world negotiation situations.
SimSensei Kiosk: A virtual human interviewer for healthcare decision support
D DeVault, R Artstein, G Benn, T Dey, E Fast… – Proceedings of the …, 2014 – dl.acm.org
… Virtual human systems in particular have been equipped with skills and strategies to elicit self-disclosure. For example,  uses vision and prosodic analysis to implement active listening behaviors such as smiles, head nods, and postural mimicry …
Utilizing real-time human-assisted virtual humans to increase real-world interaction empathy
M Borish, A Cordar, A Foster, T Kim, J Murphy… – … . Proceedings of the 5th …, 2014 – ep.liu.se
… Empathy recognition and its associated feedback are still the domain of humans despite recent improvements (Mcquiggan et al., 2008). So, crowdsourcing techniques can be consulted to allow real humans to be incorporated into the virtual human system …
A decade of research on the use of three-dimensional virtual worlds in health care: a systematic literature review
R Ghanbarzadeh, AH Ghapanchi… – Journal of medical …, 2014 – jmir.org
Journal of Medical Internet Research – International Scientific Journal for Medical Research, Information and Communication on the Internet.
A model for incremental grounding in spoken dialogue systems
T Visser, D Traum, D DeVault… – Journal on multimodal user …, 2014 – Springer
… The model has also been partially implemented within a virtual human system that includes incremental understanding, and can be used to track grounding and provide overlapping verbal and non-verbal behaviors from a listener, before a speaker has completed her utterance …
Design guidelines for a virtual coach for post-traumatic stress disorder patients
M Tielman, WP Brinkman, MA Neerincx – International Conference on …, 2014 – Springer
… Technology and Health Care 17, 253–267 (2009) 2. Rizzo, A., Lange, B., Buckwalter, JG, Forbell, E., Kim, J., Sagae, K., Williams, J., Difede, J., Rothbaum, BO, Reger, G., Parsons, T., Kenny, P.: Simcoach: an intelligent virtual human system for providing healthcare information …
Getting the point across: Exploring the effects of dynamic virtual humans in an interactive museum exhibit on user perceptions
D Rivera-Gutierrez, R Ferdig, J Li… – IEEE transactions on …, 2014 – ieeexplore.ieee.org
… Our initial findings, however, do not show evidence of such social biases. 2.2 Virtual Humans as Museum Guides Virtual human systems have been installed in multiple museums. In these museums, virtual humans are mainly used as museum guides …
Facial expressions modeling for interactive virtual environments
M Koco? – 2014 19th International Conference on Methods and …, 2014 – ieeexplore.ieee.org
… Realistic motions and virtual personalities are the basis of virtual human systems and they are a part of emotional intelligence field . Therefore the main goal of this paper is to create a system that can be integrated with virtual characters in order to improve their expressiveness …
Cultural differences in playing repeated ultimatum game online with virtual humans
E Nouri, D Traaum – 2014 47th Hawaii International Conference …, 2014 – ieeexplore.ieee.org
… Conference, Association for Computational Linguistics, 2013, 372-374  Rizzo, A., Lange, B., Buckwalter, JG, Forbell, E., Kim, J., Sagae, K., Williams, J., Roth-baum, B., Difede, J. Reger, G. Parsons, T., and Kenny, P. (2011), An Intelligent Virtual Human System for Providing …
FLoReS: a forward looking, reward seeking, dialogue manager
F Morbini, D DeVault, K Sagae, J Gerten… – Natural interaction with …, 2014 – Springer
… Rizzo, AA, Lange, B., Buckwalter, JG, Forbell, E., Kim, J., Sagae, K., Williams, J., Rothbaum, BO, Difede, J., Reger, G., Parsons, T., Kenny, P.: An intelligent virtual human system for providing healthcare information and support …
Artificial intelligence in psychological practice: Current and future applications and implications.
DD Luxton – Professional Psychology: Research and Practice, 2014 – psycnet.apa.org
This article reviews developments in artificial intelligence (AI) technologies and their current and prospective applications in clinical psychological practice. Some of the principal AI assisted activities reviewed include clinical training, treatment, psychological assessment, and clinical …
Recommendations for the ethical use and design of artificial intelligent care providers
DD Luxton – Artificial intelligence in medicine, 2014 – Elsevier
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Universal remote delivery of rehabilitation: validation with seniors’ joint rehabilitation therapy
G Epelde, E Carrasco, S Rajasekharan… – Cybernetics and …, 2014 – Taylor & Francis
… ”SimCoach: An Intelligent Virtual Human System for Providing Healthcare Information and Support.” In Proceedings of the 8th International Conference on Disability, Virtual Reality and Associated Technologies, edited by P. Sharkey and J. Sánchez, 213?21 …
Exploring users’ social responses to computer counseling interviewers’ behavior
SH Kang, J Gratch – Computers in Human Behavior, 2014 – Elsevier
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Improving classification-based natural language understanding with non-expert annotation
F Morbini, E Forbell, K Sagae – Proceedings of the 15th Annual Meeting …, 2014 – aclweb.org
… Kenny. 2011. An in- telligent virtual human system for providing health- care information and support. In Studies in Health Technology and Informatics. Kenji Sagae, Gwen Christian, David DeVault, and David R. Traum. 2009 …
Development of computational models of emotions for autonomous agents: a review
LF Rodríguez, F Ramos – Cognitive Computation, 2014 – Springer
It has been recognized that human behavior is an observable consequence of the interactions between cognitive and affective functions. This perception has motivated the study of human emotions in…
Rapid prototyping and evaluation of dialogue systems for virtual humans
S Gandhe – 2014 – search.proquest.com
Page 1. RAPID PROTOTYPING AND EVALUATION OF DIALOGUE SYSTEMS FOR VIRTUAL HUMANS by Sudeep Gandhe A Dissertation Presented to the FACULTY OF THE USC GRADUATE SCHOOL UNIVERSITY OF SOUTHERN …
Interaction Motivation Driven Virtual Human Emotion Modeling in Computer Engineering and Application
N Xiang, LL Yang – Advanced Materials Research, 2014 – Trans Tech Publ
… THEN R*(B,C)=R(B,C)-0.2; In order to build the relationship of virtual human, system initialized an interaction event table to record the interaction experiences of virtual human I. TABLE I. EXPERIENCE DATABASE OF VIRTUAL HUMAN I No. Events …
A Tale of two Virtual Advisors: an Empirical Study Investigating the Empowerment effect of Mobile Mental-Health Advisory Systems on Emergency rescuers.
M Li, J Hou, H Zhang – PACIS, 2014 – pdfs.semanticscholar.org
Page 1. Association for Information Systems AIS Electronic Library (AISeL) PACIS 2014 Proceedings …
Motion Dynamic Analysis of the Basic Facial Expressions
M Koco? – Hellenic Conference on Artificial Intelligence, 2014 – Springer
… region and angle between facial markers. In the result, the obtained groups may be used to simplify the number of control parameters necessary to syn- thesise facial expressions in virtual human systems. The final structure of the …
Using Behavioral Intervention Technologies to Reduce the Burden of Mood and Anxiety Disorders
SM SCHUELLER, M CHOKSHI… – … and Technology: Using …, 2014 – books.google.com
Page 75. 5 Using Behavioral Intervention Technologies to Reduce the Burden of Mood and Anxiety Disorders STEPHEN M. SCHUELLER, MIRAJ CHOKSHI, AND DAVID C. MOHR INTRODUCTION Roughly half of all Americans …
Additional clinical benefits of home-based telemental health treatments.
LD Pruitt, DD Luxton, P Shore – Professional Psychology: Research …, 2014 – psycnet.apa.org
Home-based telemental health (HBTMH) has several important benefits for both patients and clinical practitioners including improved access to services, convenience, flexibility, and potential cost savings. HBTMH also has the potential to offer additional clinical benefits that are not …
Modeling Cultural Factors in Collaboration and Negotiation
K Sycara, G Gordon, S Atran, J Ginges, M Lewis… – 2014 – apps.dtic.mil
Page 1. Standard Form 298 (Rev 8/98) Prescribed by ANSI Std. Z39.18 W911NF-08-1-0301 412-268-8825 Final Report 54235-LS-MUR.142 a. REPORT 14. ABSTRACT 16. SECURITY CLASSIFICATION OF: Understanding …
Policy and administrative issues for large-scale clinical interventions following disasters
MS Scheeringa, VE Cobham… – Journal of child and …, 2014 – liebertpub.com