Virtual Human Toolkit 2011 (10x)


This text discusses the creation of a conversational agent or virtual character that is able to communicate and reason like a human. The process of creating such a character is complex, but it can be aided by a publicly available toolkit called the Virtual Human Toolkit. The toolkit includes a knowledge base in the form of linked question-answer pairs and can be used to create virtual characters for various purposes, including serving as a multimedia tutor or improving spoken dialogue understanding. The text also mentions the use of the toolkit during the run-time of the system, as well as research on topics related to conversational characters, such as generating question-answer pairs, evaluating character performance, and improving dialogue understanding.

In general, “run-time” refers to the period of time during which a program or system is executing or running. In the context of a virtual human, run-time would refer to the period of time during which the virtual human is active and interacting with users. During run-time, the virtual human would be able to communicate and respond to user input in real-time, using the knowledge and capabilities it has been programmed with. Depending on the specific application and design of the virtual human, it may be able to perform a variety of tasks, such as answering questions, providing information, or engaging in conversations. The run-time of a virtual human may be limited to a specific period of time, or it may run indefinitely until it is shut down or otherwise stopped.

See also:

Virtual Human Toolkit 2010 | Virtual Human Toolkit 2012Virtual Human Toolkit 2013Virtual Human Toolkit 2014Virtual Human Toolkit 2015Virtual Human Toolkit 2016Virtual Human Toolkit 2017Virtual Human Toolkit 2018

NPCEditor: Creating virtual human dialogue using information retrieval techniques
A Leuski, D Traum – Ai Magazine, 2011 –
Page 1. IAAI Articles 42 AI MAGAZINE Virtual Humans Imagine talking to a computer system that looks and acts almost human — it converses, understands, can rea son, and can exhibit emotion. As an example, recall such computer …

My science tutor: A conversational multimedia virtual tutor for elementary school science
W Ward, R Cole, D Bolaños… – ACM Transactions on …, 2011 –
Page 1. 18 My Science Tutor: A Conversational Multimedia Virtual Tutor for Elementary School Science WAYNE WARD, RONALD COLE, DANIEL BOLA ˜NOS, CINDY BUCHENROTH-MARTIN, and EDWARD SVIRSKY, Boulder …

Augmenting conversational characters with generated question-answer pairs
E Nouri, R Artstein, A Leuski, D Traum – 2011 AAAI Fall Symposium Series, 2011 –
… for conversational characters which is available for down- load as part of the ICT Virtual Human Toolkit.1 NPCEd- itor is trained on a knowledge base in the form of linked question-answer pairs, and is able to answer novel ques- tions by selecting the most appropriate response …

Evaluating conversational characters created through question generation
G Chen, E Tosch, R Artstein, A Leuski… – Twenty-Fourth International …, 2011 –
… text. We use a pub- licly available toolkit for creating virtual characters – the ICT Virtual Human Toolkit ( – with a knowledge base in the form of linked question-answer pairs (Leuski and Traum 2010) …
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The BML Sequencer: A Tool for Authoring Multi-character Animations
P Aggarwal, D Traum – International Workshop on Intelligent Virtual Agents, 2011 – Springer
… The tool can also be used during run-time of the system, retrieving a BML schedule when presented with an FML behavior request for a specific utterance, using the same protocol as NVBG in the virtual human toolkit.1 1 …

Improving spoken dialogue understanding using phonetic mixture models
WY Wang, R Artstein, A Leuski, D Traum – Twenty-Fourth International …, 2011 –
… Natural Language Understanding In our experiments we used NPCEditor (Leuski and Traum 2010) – a text classification system which is available for download as part of the ICT Virtual Human Toolkit.1 We summarize this work briefly here in order to describe how we modified …

Embodied Conversational Agent Avatars in Virtual Worlds: Making Today’s Immersive Environments More Responsive to Participants
JF Morie, E Chance, K Haynes, D Rajpurohit –
… Author- ing a conversational agent with full embodiment and a knowledge base is not a simple task: there is no Virtual Human Toolkit available to help one through the process (although this is an active area of research at the ICT). This effort Page 21. 21 …

Evaluating Conversational Characters Created through Question Generation
E Tosch, A Leuski, D Traum – 2011 – Citeseer
… text. We use a pub- licly available toolkit for creating virtual characters – the ICT Virtual Human Toolkit ( – with a knowledge base in the form of linked question-answer pairs (Leuski and Traum 2010) …

Toward a model for incremental grounding in dialogue systems
T Visser – 2011 –
Page 1. Toward a Model for Incremental Grounding in Dialogue Systems omas Visser University of Twente, EEMCS, HMI Enschede, e Netherlands Prof. dr. DKJ Heylen Dr. ir. HJA op den Akker Dr. M. eune USC Institute for Creative Technologies …

The SEMAINE API: A component integration framework for a naturally interacting and emotionally competent Embodied Conversational Agent
M Schröder – 2011 –
Page 1. The SEMAINE API — A Component Integration Framework for a Naturally Interacting and Emotionally Competent Embodied Conversational Agent Dissertation zur Erlangung des Grades des Doktors der Ingenieurwissenschaften …