Virtual Humans 2010 (108x)


See also:

Virtual Human Meta Guide


Affective computing with primary and secondary emotions in a virtual human
C Becker-Asano, I Wachsmuth – Autonomous Agents and Multi-Agent …, 2010 – Springer
We introduce the WASABI ([W] ASABI [A] ffect [S] imulation for [A] gents with [B] elievable [I] nteractivity) Affect Simulation Architecture, in which a virtual human’s cognitive reasoning capabilities are combined with simulated embodiment to achieve the simulation of primary …

Path planning for virtual human motion using improved A* star algorithm
J Yao, C Lin, X Xie, AJA Wang… – 2010 Seventh …, 2010 – ieeexplore.ieee.org
Calculating and generating optimal motion path automatically is one of the key issues in virtual human motion path planning. To solve the point, the improved A* algorithm has been analyzed and realized in this paper, we modified the traditional A* algorithm by weighted …

Modeling collision avoidance behavior for virtual humans
SJ Guy, MC Lin, D Manocha – … of the 9th International Conference on …, 2010 – dl.acm.org
In this paper, we present a new trajectory planning algorithm for virtual humans. Our approach focuses on implicit cooperation between multiple virtual agents in order to share the work of avoiding collisions with each other. Specifically, we extend recent work on multi …

Exploring the emergence of virtual human resource development
RR McWhorter – Advances in Developing Human Resources, 2010 – journals.sagepub.com
Technology is permeating our personal and professional lives and is having an enormous impact on the field of human resource development (HRD). Given the growing interest that scholars have had for integrating technology into HRD practice and research, Virtual HRD …

Real time animation of virtual humans: a trade?off between naturalness and control
H Van Welbergen, BJH Van Basten… – Computer Graphics …, 2010 – Wiley Online Library
Virtual humans are employed in many interactive applications using 3D virtual environments, including (serious) games. The motion of such virtual humans should look realistic (or ‘natural’) and allow interaction with the surroundings and other (virtual) humans …

Lessons learned from virtual humans
W Swartout – AI Magazine, 2010 – aaai.org
Over the past decade, we have been engaged in an extensive research effort to build virtual humans and applications that use them. Building a virtual human might be considered the quintessential AI problem, because it brings together many of the key features, such as …

High score!-motivation strategies for user participation in virtual human development
S Halan, B Rossen, J Cendan, B Lok – International conference on …, 2010 – Springer
Conversational modeling requires an extended time commitment, and the difficulty associated with capturing the wide range of conversational stimuli necessitates extended user participation. We propose the use of leaderboards, narratives and deadlines as …

Practical language processing for virtual humans
A Leuski, D Traum – Twenty-Second IAAI Conference, 2010 – aaai.org
NPCEditor is a system for building a natural language processing component for virtual humans capable of engaging a user in spoken dialog on a limited domain. It uses a statistical language classification technology for mapping from user’s text input to system …

Parasocial consensus sampling: Combining multiple perspectives to learn virtual human behavior
L Huang, LP Morency, J Gratch – … of the 9th International Conference on …, 2010 – dl.acm.org
Virtual humans are embodied software agents that should not only be realistic looking but also have natural and realistic behaviors. Traditional virtual human systems learn these interaction behaviors by observing how individuals respond in face-to-face situations (ie, dir …

The ecology of virtual human resource development
EE Bennett, LL Bierema – Advances in Developing Human …, 2010 – journals.sagepub.com
This article explores the ecology of virtual human resource development (VHRD). It argues VHRD can be conceptualized as a subset of Virtual HR, and thus, requires strategic integration, adaptation, and attention to the interrelations within the system to promote a …

Individualized gesturing outperforms average gesturing–evaluating gesture production in virtual humans
K Bergmann, S Kopp, F Eyssel – International Conference on Intelligent …, 2010 – Springer
How does a virtual agent’s gesturing behavior influence the user’s perception of communication quality and the agent’s personality? This question was investigated in an evaluation study of co-verbal iconic gestures produced with the Bayesian network-based …

Virtual humans elicit socially anxious interactants’ verbal self?disclosure
SH Kang, J Gratch – Computer Animation and Virtual Worlds, 2010 – Wiley Online Library
We explored the relationship between interactants’ social anxiety and the interactional fidelity of virtual humans. We specifically addressed whether the contingent non?verbal feedback of virtual humans affects the association between interactants’ social anxiety and …

Exploiting motion capture for virtual human animation
A Heloir, M Neff, M Kipp – Proceedings of the workshop on …, 2010 – pdfs.semanticscholar.org
Motion capture (mocap) provides highly precise data of human movement which can be used for empirical analysis and virtual human animation. In this paper, we describe a corpus that has been collected for the purpose of modelling movement in a dyadic conversational …

Investigating patient characteristics on pain assessment using virtual human technology
LA Stutts, AT Hirsh, SZ George, ME Robinson – European Journal of Pain, 2010 – Elsevier
Pain assessment and treatment is challenging and can be influenced by patient demographic characteristics. Few research studies have been able to specifically examine these influences experimentally. The present study investigated the effects of patients’ sex …

Using virtual humans to alleviate social anxiety: preliminary report from a comparative outcome study
G Robillard, S Bouchard, S Dumoulin… – Stud Health Technol …, 2010 – books.google.com
Empirical studies have consistently shown the effectiveness of a multicomponent CBT treatment of social anxiety disorder (SAD). Previous outcome studies on virtual reality and SAD have focused on people suffering from fear of public speaking and not full blown SAD …

An improved artificial potential field algorithm for virtual human path planning
J Sheng, G He, W Guo, J Li – … Conference on Technologies for E-Learning …, 2010 – Springer
He artificial potential field (APF) algorithm is widely used for virtual human path planning. Two concerned problems of this algorithm are chiefly introduced, which are the goal nonreachable problem with obstacles nearby and the local minimum problem. An improved …

Virtual human technology: patient demographics and healthcare training factors in pain observation and treatment recommendations
LD Wandner, LA Stutts, AF Alqudah… – Journal of pain …, 2010 – ncbi.nlm.nih.gov
Background Patients’ sex, race, and age have been found to affect others’ perception of their pain. However, the influence of these characteristics on treatment recommendations from laypersons and healthcare providers is understudied. Design To address this issue, 75 …

Glances, glares, and glowering: how should a virtual human express emotion through gaze?
B Lance, S Marsella – Autonomous Agents and Multi-Agent Systems, 2010 – Springer
Gaze is an extremely powerful expressive signal that is used for many purposes, from expressing emotion to regulating human interaction. The use of gaze as a signal has been exploited to strong effect in hand-animated characters, greatly enhancing the believability of …

The three-dimensional modeling of the complex virtual human elbow joint
D Tarni??, C Boborelu, D Popa, C Tarni??… – Romanian Journal of …, 2010 – rjme.ro
The paper presents the algorithm to obtain a 3D virtual human elbow joint using CT images. For that purpose, we used CAD parametric software, which allows defining models with a high level of difficulty including complex 3D shapes. The virtual biomechanical system of the …

Using virtual humans to bootstrap the creation of other virtual humans
B Rossen, J Cendan, B Lok – International Conference on Intelligent …, 2010 – Springer
Virtual human (VH) experiences are increasingly used for training interpersonal skills such as military leadership, classroom education, and doctor-patient interviews. These diverse applications of conversational VHs have a common and unexplored thread–a significant …

Intercultural negotiation with virtual humans: The effect of social goals on gameplay and learning
A Ogan, V Aleven, J Kim, C Jones – International Conference on Intelligent …, 2010 – Springer
One innovative use of digital games is to facilitate learning skills with social components by simulating human behavior with virtual humans. We investigate learners’ social goals to understand how they help learners learn intercultural skills from virtual humans in BiLAT, a …

Practical Evaluation of Speech Recognizers for Virtual Human Dialogue Systems.
X Yao, P Bhutada, K Georgila, K Sagae, R Artstein… – LREC, 2010 – Citeseer
We perform a large-scale evaluation of multiple off-the-shelf speech recognizers across diverse domains for virtual human dialogue systems. Our evaluation is aimed at speech recognition consumers and potential consumers with limited experience with readily …

Integration of Visual Perception in Dialogue Understanding for Virtual Humans in Multi-Party interaction.
D Traum, LP Morency – International Workshop on Interacting with ECAs …, 2010 – cs.huji.ac.il
While the dialogue functions of speech in two-party dialogue have been extensively studied, there has been much less work on either multi-party communication, multimodal communication, and especially vision in a multi-party face-to-face setting. In this paper we …

Pogamut 3–Virtual humans made simple
J Gemrot, C Brom, R Kadlec, M Bída… – Advances in …, 2010 – artemis.ms.mff.cuni.cz
Virtual humans, or intelligent virtual agents, born from the mould of academic, industrial, and science-fiction communities, have been surrounding us for more then a decade. Theoretical knowledge allowing many practitioners and enthusiasts to build their own agents is now …

Virtual humans with secrets: Learning to detect verbal cues to deception
HC Lane, M Schneider, SW Michael… – … on Intelligent Tutoring …, 2010 – Springer
Virtual humans are animated, lifelike characters capable of free-speech and nonverbal interaction with human users. In this paper, we describe the development of two virtual human characters for teaching the skill of deception detection. An accompanying tutoring …

Interpretation of partial utterances in virtual human dialogue systems
K Sagae, D DeVault, DR Traum – Proceedings of the NAACL HLT 2010 …, 2010 – dl.acm.org
Dialogue systems typically follow a rigid pace of interaction where the system waits until the user has finished speaking before producing a response. Interpreting user utterances before they are completed allows a system to display more sophisticated conversational behavior …

Dialogues in Context: An Objective User-Oriented Evaluation Approach for Virtual Human Dialogue.
S Robinson, A Roque, DR Traum – LREC, 2010 – ict.usc.edu
As conversational agents are now being developed to encounter more complex dialogue situations it is increasingly difficult to find satisfactory methods for evaluating these agents. Task-based measures are insufficient where there is no clearly defined task. While user …

The impact of a mixed reality display configuration on user behavior with a virtual human
K Johnsen, D Beck, B Lok – International Conference on Intelligent Virtual …, 2010 – Springer
Understanding the human-computer interface factors that influence users’ behavior with virtual humans will enable more effective human-virtual human encounters. This paper presents experimental evidence that using a mixed reality display configuration can result in …

E-learning system design with humor and empathy interaction by virtual human to improve students’ learning
CY Wang, SY Ke, HC Chuang, HY Tseng… – Proceedings of the …, 2010 – researchgate.net
Students’ affections have a significant impact on motivation and learning performance. Many researches revealed that humor has a great effect on students’ learning motivation and emotion. And some researchers thought empathy can increase students’ interests and self …

Perception model for autonomous virtual humans based on the feedback control
LB Sun, JZ Sun, Y Liu, H Ni – Journal of Software, 2010 – en.cnki.com.cn
This paper presents a perception model based on the feedback control for autonomous virtual humans. In this model, the perception constraints of the organs are firstly maintained by the perceptual filters. Then, humans’ memory function is simulated since the circular …

Interaction between real and virtual humans during walking: perceptual evluation of a simple device
AH Olivier, J Ond?ej, J Pettré, R Kulpa… – Proceedings of the 7th …, 2010 – dl.acm.org
Validating that a real user can correctly perceive the motion of a virtual human is first required to enable realistic interactions between real and virtual humans during navigation tasks through virtual reality equipment. In this paper we focus on collision avoidance tasks …

Modeling emotion and its expression in virtual humans
S Marsella – International Conference on User Modeling, Adaptation …, 2010 – Springer
A growing body of work in psychology and the neurosciences has documented the functional, often adaptive role of emotions in human behavior. This has led to a significant growth in research on computationalmodels of human emotional processes, fueled both by …

Can we distinguish biological motions of virtual humans?: perceptual study with captured motions of weight lifting
L Hoyet, F Multon, A Lecuyer, T Komura – Proceedings of the 17th ACM …, 2010 – dl.acm.org
Perception of biological motions is a key issue in order to evaluate the quality and the credibility of motions of virtual humans. This paper presents a perceptual study to evaluate if human beings are able to accurately distinguish differences in natural lifting motions with …

Virtual human control technology for immersed virtual maintenance system in DELMIA environment
C Guiling, L Chuan, G Jie, H Lin… – … Conference on Audio …, 2010 – ieeexplore.ieee.org
As immersed virtual maintenance simulation system was built by integrating ShapeWarp Human Motion Capture System and DELMIA, the motion information of man in actual world can be transferred to the manikin in the virtual environment of DELMIA. Based on the study …

Evolving Expression of Emotions Through Color in Virtual Humans Using Genetic Algorithms.
CM de Melo, J Gratch – ICCC, 2010 – Citeseer
For centuries artists have been exploring the formal elements of art (lines, space, mass, light, color, sound, etc.) to express emotions. This paper takes this insight to explore new forms of expression for virtual humans which go beyond the usual bodily, facial and vocal expression …

The Use of Virtual Human Factors Tools in Industry–A Workshop Investigation
J Perez, WP Neumann – Ryerson University, Human Factors …, 2010 – researchgate.net
This report presents the views of participants in a series of workshops on Human Factors (HF) in virtual production planning. The participants, ergonomists and engineers from both public and private sectors, were presented with 6 different Virtual Human Factors (VHF) …

Virtual human simulation method based on Java 3 D
Q Li, XM Ji, ML Wang – Jisuanji Yingyong/ Journal of Computer …, 2010 – en.cnki.com.cn
The paper proposed a simulation method of virtual human by combining 3DS MAX, MS3D and Java 3D programming, which could achieve a relatively realistic strong interaction effect on virtual human. First, 3DS MAX role animation techniques were taken as a tool to construct …

Human-machine posture prediction and working efficiency evaluation of virtual human using radial basis function neural network
H Zhao, G Zheng, W Wen – 2010 IEEE International …, 2010 – ieeexplore.ieee.org
A method using radial basis function neural network (RBF-NN) to calculate the virtual human working posture and ergonomics efficiency in human-machine system is proposed. Two RBF-NNs with appropriate structures are respectively constructed and trained by taking …

Simulation of virtual human running based on inverse kinematics
JL Ren, ZB Zheng, ZM Jiao – 2010 2nd International …, 2010 – ieeexplore.ieee.org
Virtual human is more and more used for different application in multimedia learning environment, and his motion impact the immersion directly. In this paper, running motion control technique of virtual human is researched. According to the idea of motional …

Making empathetic virtual humans in human–computer interaction scenarios
H Orozco, D Thalmann… – Proc. of the 11th …, 2010 – cgi2010.miralab.unige.ch
This paper presents a system that enables a virtual human to express emphatic emotions as a response to the emotions of a user. In this system, we use a real-time video as input, where the face of a user is tracked to recognize its emotions and generate the …

Instruction level motion control of virtual human for maintenance process simulation
D Zong, C Li, S Xia, Z Wang – 2010 International Conference on …, 2010 – ieeexplore.ieee.org
In recent years, virtual assembly has become an effective technique for large equipment’s maintainability analysis and verification. As an indispensable part in maintenance process simulation, motion control for virtual human still remains on low level based on key-frame or …

Modeling and Motion Simulation of Virtual-Human Based on Motion-Capture Data [J]
YAO Xu-dong – Computer Simulation, 2010 – en.cnki.com.cn
The research on virtual human motion has far-reaching theoretical value and broad application prospects. But because the computational complexity and other technical difficulties caused by different movements, it is difficult for the existing simulation system of …

A computation memory model with human memory features for autonomous virtual humans
Z Yang, Y Fan, B Zhang… – … Conference on Computer …, 2010 – ieeexplore.ieee.org
Features of human memory are analyzed. A computation memory model following human memory features is proposed for autonomous virtual human. It is designed with three layers. The first layer saves top-N newly obtained or old but unforgettable knowledge. The middle …

Developing educational and entertaining virtual humans using Elckerlyc
D Reidsma, H Van Welbergen, RC Paul… – International Conference …, 2010 – Springer
Virtual humans (VHs) are used in many educational and entertainment settings: training and serious gaming, interactive information kiosks, tour guides, tutoring, interactive virtual dancers, and much more. Building a complete VH from scratch is a daunting task, and it …

A nonparametric regression model for virtual humans generation
YF Chou, ZC Shih – Multimedia Tools and Applications, 2010 – Springer
In this paper, we propose a novel nonparametric regression model to generate virtual humans from still images for the applications of next generation environments (NG). This model automatically synthesizes deformed shapes of characters by using kernel regression …

Three-dimensional substation simulation & training system based on virtual human behavior [J]
YAN Guangwei, P Hongyan – Electric Power Automation Equipment, 2010 – en.cnki.com.cn
To improve the reality of substation simulation training system, the model of virtual human behavior in virtual substation scenes is studied and a three-dimensional substation simulation training system based on virtual human behavior is designed. It is composed of …

Discuss on Medical Cosmetology Product Design Based on Virtual Human Technology [J]
GAO Yun – Packaging Engineering, 2010 – en.cnki.com.cn
Based on proposing the concept of medical cosmetology products using virtual human technology, investigates the emotional design of medical cosmetology products from the perspective of the application feasibility and of in the humanity care under the high-tech era …

Show some respect! The impact of technological factors on the treatment of virtual humans in conversational training systems
K Johnsen, B Rossen, D Beck, B Lok… – 2010 IEEE Virtual …, 2010 – ieeexplore.ieee.org
Understanding the human-computer interface factors that influence users’ behavior with virtual humans will enable more effective human-virtual human encounters. This paper presents evidence of a significant relationship between behavioral indicators of respect by …

Experimental studies of the interaction between people and virtual humans with a focus on social anxiety
X Pan – 2010 – discovery.ucl.ac.uk
Psychotherapy has been one of the major applications of Virtual Reality technology; examples include fear of flying, heights, spiders, and post?traumatic stress disorder. Virtual reality has been shown to be useful, in the context of exposure therapy for the treatment of …

Virtual human locomotion simulation for virtual maintenance
K JIANG, B LI, Y WANG, L MA – Journal of System Simulation, 2010 – en.cnki.com.cn
Virtual maintenance is a new concept introduced in the last few years, and has been broadly used in maintainability analysis and maintenance training. In order to solve the virtual human simulation in maintenance process simulation, a virtual human maintenance …

Optimizing Virtual Human Postures for Avoiding Obstacles [J]
Z Huangjin, Z Guolei – Journal of Computer-Aided Design & …, 2010 – en.cnki.com.cn
To implement the motion control of virtual humans in complicated environment, an approach to optimizing virtual human postures for avoiding obstacles is presented, which is based on the artificial potential field. Firstly, the artificial potential field is created according to the target …

Modeling and Animation of Realistic 3D Virtual Human Using Inertial-sensor
J Li, D Huang – 2010 International Conference on …, 2010 – ieeexplore.ieee.org
In virtual human simulations, there is no unified 3D human model standard. We propose a method of constructing layered virtual human motion model. This method is to use position information and angle information provided by sensors to construct skeleton model of virtual  …

Research on Affective Virtual Human Interaction Based on Cognitive Mechanics [J]
XUE Wei-min – Journal of Beijing Union University (Natural …, 2010 – en.cnki.com.cn
The key technologies of affective virtual human interaction are analyzed from the perspective of emotion cognition, including the affective cognition theory, emotion quantization on dimension space and emotion evaluation. The emotion cognition model and …

Characters that help you learn: individualized practice with virtual human role players
HC Lane – Adaptation and Personalization in EB/Learning using …, 2010 – ceur-ws.org
This paper describes how virtual humans can be used as role players in for communicative tasks that require modification of one’s social skills. Examples are discussed, including systems for intercultural communication and doctor-patient interviewing, and we conclude …

Modeling human-like autonomous behaviors and movements of virtual humans in real-time virtual environment
W Liu, L Zhou, W Xing, B Yuan – The IEEE symposium on …, 2010 – ieeexplore.ieee.org
Creating realistic virtual humans has been a challenging objective in the areas of computer science research and technology industry. While there are a number of aspects to create realistic virtual humans, this paper focuses on the comprehensive integrated framework of …

The effect of avatar realism of virtual humans on self-disclosure in anonymous social interactions
SH Kang, J Gratch – CHI’10 Extended Abstracts on Human Factors in …, 2010 – dl.acm.org
In this paper, we illustrate progress in research designed to investigate interactants’ self-disclosure when they communicate with virtual humans or real humans in computer-mediated interactions. We explored the effect of the combination of avatar realism and …

The virtual reality simulation research of China Mechanical Virtual Human based on the Creator/Vega
G Wei, G Tang, Z Fu, Q Sun, F Tian – Sheng wu yi xue gong cheng …, 2010 – europepmc.org
Abstract The China Mechanical Virtual Human (CMVH) is a human musculoskeletal biomechanical simulation platform based on China Visible Human slice images; it has great realistic application significance. In this paper is introduced the construction method of …

The Simulation and Animation of Virtual Humans to Better Understand Ergonomic Conditions at Manual Workplaces
J Rossmann, C Schlette – The Journal on Systemics, Cybernetics and …, 2010 – iiis.org
This article extends an approach to simulate and control anthropomorphic kinematics as multiagent-systems. These” anthropomorphic multiagent-systems” have originally been developed to control coordinated multirobot systems in industrial applications, as well as to …

Individualized virtual humans for social skills training
HC Lane – … on Artificial Intelligence: Methodology, Systems, and …, 2010 – Springer
Virtual humans are now being used as role players for a variety of domains that involve social skills. In this paper, we discuss how such systems can provide individualized practice through dynamically adjusting the behaviors of virtual humans to meet specific learner …

Virtual Human Control for Reaching Tasks
D Maupu – 2010 – infoscience.epfl.ch
In the framework of virtual prototyping, a virtual human is a useful tool to evaluate what one can reach or see. However because engineers and industrial designers are not necessarily skilled animators, it is important to provide intuitive or high-level interfaces to control virtual …

Virtual Human Hand: Autonomous Grasping Strategy
EP Pitarch – Modelling, Simulation and Optimization, 2010 – intechopen.com
Several researchers have spent time and effort studying grasping under different points of view, grasping objects in virtual environments (VE) is one of them. Now that the grasping strategy in VE has been solved, the next step is grasping any object in a VE, with minimum …

Modeling realistic behaviors and movements of autonomous virtual humans
W LIU, L ZHOU, W XING, B YUAN – Transactions of Beijing Institute …, 2010 – en.cnki.com.cn
A comprehensive integrated framework for modeling virtual humans with high level autonomy is proposed, which aims to reproduce human-like believable behaviors and movements of virtual humans in virtual environment. In the integrated framework, the …

Interactive platform for kinematic control on virtual humans
A Benitez, I Huitzil – 2010 20th International Conference on …, 2010 – ieeexplore.ieee.org
Virtual humans are being increasingly used in different domains. Virtual human modeling requires to consider aspects belonging to different levels of abstractions. This work presents the results obtained after building two stages on the virtual humans hierarchy. Initially, we …

Real-time hierarchical movement animation control for autonomous virtual humans
W Liu, L Zhou, W Xing, B Yuan – Proceedings of the International …, 2010 – Citeseer
Due to the great diversity of individuals, the variety of behaviors, and the potential complexity of environment, creating autonomous virtual human in realistic virtual environment has been a challenging area in virtual reality research. This paper focuses on autonomous movement …

Strategies for virtual human resource management in modern enterprises
Y Zhen-guo – … on Management Science & Engineering 17th …, 2010 – ieeexplore.ieee.org
This paper gives a comprehensive analysis on strategies for virtual HR management in modern enterprises. On the basis of summarizing the definition of virtual HR management and its characteristics, this paper elaborates on the causes of virtual HR management and …

The construction of virtual human in virtual environment of marine engine room
J Zhou, L Xu, Y Hu, K Zhu – 2010 2nd International Conference …, 2010 – ieeexplore.ieee.org
To simulate human action in virtual environment of marine engine room, Software Creator and Vega of Multigen-Paradigm, and DI-Guy virtual human module of Boston Dynamics Inc. are introduced to construct the virtual human operation in Virtual Roaming System of marine …

Using virtual human for an interactive customer-oriented constrained environment design
L Ma, R Ma, D Chablat, F Bennis – arXiv preprint arXiv:1012.4327, 2010 – arxiv.org
For industrial product design, it is very important to take into account assembly/disassembly and maintenance operations during the conceptual and prototype design stage. For these operations or other similar operations in a constrained environment, trajectory planning is …

A Cognitive Model for Human Behavior Simulation in EBDI Virtual Humans.
HR Orozco, F Ramos, V Fernández, O Gutiérrez… – ICAART (2 …, 2010 – octaviogutierrez.net
In this paper, we present a new cognitive model based on Psychology for simulating human behavior in realistic virtual humans. To do this, we use the Minnesota Multiphasic Personality Inventory (MMPI), taking into account the personality scales defined in it to …

Human factors consideration in the interaction process with virtual environment
F Merienne – International Journal on Interactive Design and …, 2010 – Springer
… Virtual human for a better understanding of interaction process and an optimization of interfaces, a virtual human has to be developed. This virtual human could include a cognitive and motor control model to anticipate the inter- action process [23–25]. Fig …

The research of “Mechanical Virtual Human of China” and its application
CT Wang, DM Wang, XL Bai, M Ye – Chin Bull Life Sci, 2010 – en.cnki.com.cn
Based on the research achievements from the” Chinese Visible Human Project” and some related data collected from volunteers, this study presents a platform for the biomechanics modeling of human musculoskeletal system, including the whole human body and its …

A fuzzy model to update the affective state of virtual humans: an approach based on personality
H Orozco, F Ramos, M Ramos… – 2010 International …, 2010 – ieeexplore.ieee.org
In this paper, we present a fuzzy mechanism to update in a more natural way the emotional and mood states of virtual humans. To implement this mechanism, we take into account the ten personality scales defined by Minnesota Multiphasic Personality Inventory to endow …

Virtual Human Resource Practices: an Overview
S Bendale – Journal of Commerce & Management Thought, 2010 – indianjournals.com
The HR functions have always been considered as the core of management. However, virtual HR practices have recently been emerged due to interplay of factors such as technological advances, speedy decision making, networked organizations, emergence of …

Research on virtual human body motion modelling technology
H Yanjuan – 2010 2nd International Conference on Education …, 2010 – ieeexplore.ieee.org
In order to establish virtual human body motion model, the relation of limbs in human body and motion between these limbs must be described. In this paper, the author detailedly analyzes some different methods of human body modeling: kinematics, kinetics, motion …

Virtual human hand: autonomous grasping strategy
E Peña Pitarch – 2010 – upcommons.upc.edu
La mà humana és l’eina més completa, capaç d’adaptar-se a superfícies diferents i formes i tocar i agafar. Es presenten i es desenvolupa un algoritme nou per agafar qualsevol objecte en un entorn virtual (VE). L’objectiu és presentar una teoria nova per agafar qualsevol …

Sammi: a 3-dimensional virtual human information kiosk
J Vandeventer, B Barbour – Proceedings of the 48th Annual Southeast …, 2010 – dl.acm.org
Abstract Sammi is a 3-Dimensional Virtual Human Information Kiosk for use by the Computer Science department at The University of North Carolina Wilmington. Sammi’s purpose is to provide information to users about UNCW’s Computer Science department …

Emotion generation for virtual human using Cognitive Map
R Luo, J Zhao – 2010 Sixth International Conference on Natural …, 2010 – ieeexplore.ieee.org
Affective computing is an indispensable aspect in harmonious human-computer interaction and artificial intelligence. Making computers have the ability of generating emotions is a challenging task of affective computing. The paper first introduces the basic affective …

Modeling Real-time Multimodal Interaction with Virtual Humans
H Zhang, D Fricker, C Yu – academia.edu
Natural social interactions can be very complex and comprise multiple levels of coordination, from high-level linguistic exchanges, to low-level couplings and decouplings of bodily movements. A better understanding of how these are coordinated can provide …

Numerical Simulations of the Virtual Human Knee Joint
D Tarnita, D Popa, N Dumitru, DN Tarnita… – New Trends in …, 2010 – Springer
In this paper we are presenting the results of the research based on dynamic simulation of human knee virtual model. Starting from the parts realized with computer tomography help, there were realized virtual models for the femur, tibia, meniscus and ligaments that form the …

Synthetic vision and memory model for virtual human-biomed 2010.
Y Zhao, J Kang, D Wright – Biomedical sciences instrumentation, 2010 – europepmc.org
This paper describes the methods and case studies of a novel synthetic vision and memory model for virtual human. The synthetic vision module simulates the biological/optical abilities and limitations of the human vision. The module is based on a series of collision detection …

Research on Virtual Human Modeling and Emotional Fulfillment Technology
S ZHU, W WANG – Modern Computer, 2010 – en.cnki.com.cn
Presents a virtual human emotion model, and lets the emotional vector of the model outputting correspond facial expression changings’ characteristic points, and then produces a face model by 3DSMAX tool. Defines its various expressions related features, and reads …

The exploitation flat for virtual maintenance based on virtual human
O Li-ming, J Pai, X Xiao-gang… – … on Audio, Language …, 2010 – ieeexplore.ieee.org
At present, the sailorman have a little measure and time to do maintains training in real equipment and its failure effect is not very good. In allusion to this problem, this text founded virtual maintenance exploitation flat for sailormen in the need of maintenance training. The …

Construction of virtual human model by using ODE—Study on sitting motion
S Yokota, Y Ohyama, J She… – Proceedings of SICE …, 2010 – ieeexplore.ieee.org
We developed the virtual human model by using freeware. This model is easy to introduce into the initial stage of research, because it uses Open Dynamics Engine (ODE), which is an open-source software, and is easy to be modified as to various demands. In this paper, first …

A technique of virtual human motion synthesis based on” soft partition”
J LI, X SONG, X HUANG, D CHEN – Chinese Journal of Stereology …, 2010 – en.cnki.com.cn
Aiming at enriching the database, its scale is critical to motion synthesis, we present in this paper new concepts of” soft partition” and” soft combination” to improve the” hard partition” method. Based on the” soft partition” database, natural-looking motions are synthesized by …

Hirarchical emotion calculation model for virtual human modellin-biomed 2010.
Y Zhao, D Wright – Biomedical sciences instrumentation, 2010 – europepmc.org
This paper introduces a new emotion generation method for virtual human modelling. The method includes a novel hierarchical emotion structure, a group of emotion calculation equations and a simple heuristics decision making mechanism, which enables virtual  …

Effect of Online Social Network to build virtual Human Capital
HS Yun, JH Park, KD Lee – Journal of Digital Convergence, 2010 – koreascience.or.kr
Impact of online social network to cyber community has increased much attention recently. The biggest challenge in fostering a social network is to the extent whether it helps to build human capital network or social community. We propose what critical factors influence the …

The Design of the Virtual Human Animation Based on the Template
F Xu – Computer & Telecommunication, 2010 – en.cnki.com.cn
In this paper we present a template-based customization method for animation, and carry out a user-friendly animation system. Using the template system to animating a character, we don’t have to do operations on the model directly, but control the parameters on the user …

An investigation on the framework of dressing virtual humans
H Yu – 2010 – bura.brunel.ac.uk
Realistic human models are widely used in variety of applications. Much research has been carried out on improving realism of virtual humans from various aspects, such as body shapes, hair, and facial expressions and so on. In most occasions, these virtual humans  …

Using affective decision-making for the path planning of virtual humans in a smart home
X HUANG, F WANG, Z WANG – CAAI Transactions on Intelligent …, 2010 – en.cnki.com.cn
For virtual humans in a smart home, there are still many problems that must be solved before levels of apparent intelligence and social behavior are acceptable. To promote solutions, a cognition filtering layer was proposed and a behavioral model for virtual humans was …

Virtual Human Thorax Model: a new method to determine rib geometry.
O Mayeur, F Chaari, R Delille… – … Council on the …, 2010 – hal.archives-ouvertes.fr
The thorax is one of the segments frequently involved in road accidents. Various models of the human chest have been published to evaluate injury risks or to access innovative safety systems. The purpose of this study is to determine relevant parameters of the human ribcage …

A P2P Architecture to Perform Actions of Virtual Humans in Distributed Virtual Environments
A Martinez, H Orozco, F Ramos… – 2010 IEEE Electronics …, 2010 – ieeexplore.ieee.org
In this paper, we present a peer-to-peer architecture to perform in real-time actions of virtual humans in distributed virtual environments. This architecture also permits to see the visualization and evolution of virtual environments in a coherent and consistent way among …

ON OPTIMIZATION METHOD OF 3D VIRTUAL HUMAN BODY MODEL IN eMTM SYSTEM
FCS Xiaping – Computer Applications and Software, 2010 – en.cnki.com.cn
Electronic Made-to-measure (eMTM) is a digital clothing technology came forth in the 21st century. 3D human body model is the core part in generating individual 3D human body. This paper presents an optimization method based on the analysis of earlier work and the …

The influence of patient characteristics on pain assessment: an investigation using virtual human technology
L Stutts, A Hirsh, S George, M Robinson – The Journal of Pain, 2010 – jpain.org
Pain assessment and treatment is challenging and can be influenced by patient demographic characteristics. However, these influences have received little empirical attention, particularly in a healthcare student population. This online study investigated the …

Interaction between real and virtual humans during walking: perceptual evaluation of a simple device
J Ondrej, J Pettré, R Kulpa, A Crétual – researchgate.net
Validating that a real user can correctly perceive the motion of a virtual human is first required to enable realistic interactions between real and virtual humans during navigation tasks through virtual reality equipment. In this paper we focus on collision avoidance tasks …

… on context awareness for human-robot interaction p. 1 Evolving creatures in virtual ecosystems p. 11 The application of affective virtual human in intelligent Web …
AR Handheld – pdfs.semanticscholar.org
VirtualPhonepad: a text input tool for virtual environments p. 58 An animation system for imitation of object grasping in virtual reality p. 65 Generating different realistic humanoid motion p. 77 Handheld AR for collaborative edutainment p. 85 VR-based simulation for the …

Integrating digital human modeling into virtual environment for ergonomic oriented design
L Ma, D Chablat, F Bennis, B Hu… – ASME 2010 …, 2010 – … .asmedigitalcollection.asme.org
… [7] Honglun, H., Shouqian, S., and Yunhe, P., 2007. “Research on virtual human in ergonomic simulation”. Computers & Industrial Engineering, 53(2), pp … 557–564. [11] Magnenat-Thalmann, N., and Egges, A., 2006. “Interac- tive virtual humans in real-time virtual environments” …

Immersive Virtual Environments for Human Exploration
ED Ragan, KV Logan, DA Bowman, P Brewster, J Antol – people.cs.vt.edu
… Langley Research Center Abstract The Immersive Virtual Human Exploration (IVHE) activity is ex- ploring the potential of using fully immersive, 3D virtual environ- ments to further exploration of the solar system. By producing in …

Harnessing and optimal utilization of human capital in virtual workplace environments
FM Nafukho, CM Graham… – Advances in developing …, 2010 – journals.sagepub.com
… Abstract The primary purpose of this article is to demonstrate the role of virtual human resource development (VHRD) in promoting optimal utilization of human capital in virtual workplace settings currently characterized by millennial generation who surf the Internet, Tweet, talk …

COSMO-SIVIC: a first step towards a virtual platform for Human Centred Design of driving assistances
T Bellet, P Mayenobe, JC Bornard, D Gruyer… – IFAC Proceedings …, 2010 – Elsevier
… vehicle automation on road safety. Keywords: Driver modelling, Cognitive simulation, Virtual Human Centred Design, Vehicle automation. 1. INTRODUCTION: CONTEXTE AND OBJECTIVES Technological advances in car …

Advanced features of whole body sectioned images: Virtual Chinese Human
L Tang, MS Chung, Q Liu, DS Shin – Clinical Anatomy, 2010 – Wiley Online Library
… surface. The same brightness was verified by an ex- posure meter when the strobe flashed. TABLE 1. Summary of Virtual Human Data Sets Worldwide Project Yeara Laboratory Cadavers Intervals (mm) Pixel size (mm) Visible …

Method of Human Faces Synthesis for Virtual Display [J]
C WANG, L WANG – Computer and Modernization, 2010 – en.cnki.com.cn
… Applications;2007-09. 8, YU Feng, JIANG Yu-ming (College of Computer Engineering, Xidian University, Xi’an 710071, China);Synthesis of virtual human face based on RBF[J];Computer Engineering and Design;2007-18. 9, LI …

Virtual chromosome modeling for learning human cytogenetics
X Yang, W Wu, D Wen, B Chen, J Lacny… – IEEE ICCA …, 2010 – ieeexplore.ieee.org
… The overall program is interactive so that users may gain “hands-on” experience with such virtual human chromosomes. II. G-BAND IDENTIFICATION AND IDIOGRAM MAPPING The learning program is based on G-banded human chromosomes …

The Virtual Haptic Human Upper Body for Palpatory Diagnostic Training
MY Chen – 2010 – rave.ohiolink.edu
… haptics and virtual reality technologies. The virtual human upper body is a 71 degrees-of- freedom multiple end-effectors, multi-branching serial chain model. It has fully movable … 30 Figure 13: The Skeletal System of the Virtual Human Upper Body ….. 30 …

Virtual simulation evaluation of the human-computer interface of a display and control device
Z Shang, J Jiang – 2010 International Conference on Electrical …, 2010 – ieeexplore.ieee.org
… Human Builder, Measurements Editor, Human Posture Analysis, Human Activity Analysis, can be used to modify the dimensions of the human body, to set the posture and related parameters, and to establish the measurement and evaluation of virtual human model’s sight range …

Dynamic Manipulation of a Virtual Object in Marker-less AR system Based on Both Human Hands.
J Chun, B Lee – KSII Transactions on Internet & Information …, 2010 – researchgate.net
… Fig. 12. Moving trajectories of a virtual human liver rendered on a traditional marker and human hand Page 12. KSII TRANSACTIONS ON INTERNET AND INFORMATION SYSTEMS VOL. 4, NO. 4, August 2010 629 As illustrated in the sequential images in Fig …

Using depth measuring cameras for a new human computer interaction in augmented virtual reality environments
D Ionescu, B Ionescu, S Islam, C Gadea… – 2010 IEEE …, 2010 – ieeexplore.ieee.org
… Technology, Vol. 18, No. 3, pp. 51-60, 2001. [29] J. Yao, H. Zhang, H. Zhang, Q. Chen:“ R&D of a Parameterized Method for 3D Virtual Human Body Based on Anthropometry” The International Journal of Virtual Reality, 2008, 7(3):9-12

Investigating the role of memory in interactions between intelligent virtual characters and humans over time
K Bransky, D Richards – … Workshop on Interacting with ECAs as Virtual …, 2010 – cs.huji.ac.il
… Currently, our intention is to avoid reinventing the wheel and to use functionality in the Virtual Human Toolkit1, namely the SmartBodymodule to develop our embodied conversational agent … Engagement vs. Deceit: Virtual Humans with Human Autobiographies. IVA 2009. 6-19 …

Smart sensors and virtual physiology human approach as a basis of personalized therapies in diabetes mellitus
CMF Peruchena, M Prado-Velasco – The open biomedical …, 2010 – ncbi.nlm.nih.gov

A realistic, virtual head for human–computer interaction
S Marcos, J Gómez-García-Bermejo… – Interacting with …, 2010 – academic.oup.com
Abstract. In this paper an interactive and realistic virtual head oriented to human–computer interaction and social robotics is presented. It has been designed.

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