Cloud Gaming & Artificial Intelligence 2016 (48x)


References:

See also:

Cloud Gaming Meta Guide


Comparison between Famous Game Engines and Eminent Games.
P Mishra, U Shrawankar – … Multimedia & Artificial Intelligence, 2016 – academia.edu
… By usage of clouds, game streaming is now a reality, streaming similar to movie streaming … of the 4th ACM Multimedia Systems Conference, Pages 36-47, pp 36-41 [7] Ryan Shea et al, “Cloud Gaming: Architecture and … Special Issue on Artificial Intelligence Underpinning – 77 …

Cloud gaming in education: Evaluation of multiple game streams in a shared WLAN
I Slivar, M Sužnjevi?, L Skorin-Kapov… – … Zooming Innovation in …, 2016 – ieeexplore.ieee.org
… 7] and modelled the traffic for the purpose of generating artificial game streaming flows … After this introductory phase, the participants started playing and racing with Artificial intelligence in the game … used the D- ITG tool and incrementally generated a new cloud gaming traffic flow …

Cloud Gaming
W Cai, F Chi, VCM Leung – Encyclopedia of Cloud Computing, 2016 – Wiley Online Library
… market. 43.2. 1 Offloading Everything The basic idea of video?based cloud gaming is to offload everything of a game into the cloud, including the game engine, artificial intelligence (AI) processing, and rendering modules. User …

Intelligent cloud computing
M Pavone, RA Ramadan, AV Vasilakos – 2016 – Springer
… 1.1k Downloads. Artificial intelligence (AI) is defined as the science of the Engineering that makes the machine intelligent … Some of the most popular applications are cloud gaming, drop boxes, software and services, industrial storage, and intelligent transportation …

Concealing jitter in multi-player online games through predictive behaviour modeling
C Gao, H Shen, MA Babar – 2016 IEEE 20th International …, 2016 – ieeexplore.ieee.org
… K. Lee, D. Chu, E. Cuervo, J. Kopf, Y. Degtyarev, S. Grizan, A. Wol- man, and J. Flinn, “Outatime: Using speculation to enable low- latency continuous interaction for mobile cloud gaming,” in The … [12] M. Campbell, AJH Jr., and F. hsiung Hsu, “Deep blue,” Artificial Intelligence, vol …

GSET somi: a game-specific eye tracking dataset for somi
H Ahmadi, SZ Tootaghaj, S Mowlaei… – Proceedings of the 7th …, 2016 – dl.acm.org
… CCS Concepts Computing methodologies Artificial intelligence Computer vision Computer vision problems Interest point and salient region detections Keywords Eye … For example, they can be used in Cloud Gaming (CG), which allows players to play games streamed in the form …

Research on the Application of Computer Aided English Teaching
H Rao – … Management and Computing Technology (ICEMCT-16 …, 2016 – atlantis-press.com
… artificial intelligence and knowledge base and other computer technologies are organically integrated together, so that more comprehensive teaching and … IOT cloud, cloud security, cloud storage, cloud gaming, computer applications in various fields is to let people see the great …

ABS: Agent-Based Scheduling for Data-Intensive Workflow in Software-as-a-Service Environments
H Chen, J Meng, J Zhu, J Wang – … International Conference on …, 2016 – ieeexplore.ieee.org
… and should be treated together [4]. In recent years Multi Agent Systems (MAS), a branch of distributed artificial intelligence (DAI) have … proposed VGRIS, a resource management framework for virtualized GPU resource isolation and scheduling in cloud gaming by introducing an …

Institutional and economic factors affecting the development of the Chinese cloud computing industry and market
N Kshetri – Telecommunications Policy, 2016 – Elsevier
… Extending market reach, Baidu, • Uses cloud-based artificial intelligence in advertising system to identify qualities of an ad that make people click (Nan, 2015). e-health, Ningbo Cloud Hospital, • … Applying cloud-based artificial intelligence to a self-driving car (Nan, 2015) …

Multiple QoS priority based scheduling in cloud computing
E Meriam, NT Mediatron – 2016 International Symposium on …, 2016 – ieeexplore.ieee.org
… Moreover, traditional artificial intelligence algorithms as ant colony and game theory are also viable for Clouds. One way to classify scheduling strategies is related to the moment when optimization techniques are applied: a priori and a posteriori …

Learning player tailored content from observation: Platformer level generation from video traces using lstms
A Summerville, M Guzdial, M Mateas… – … Artificial Intelligence and …, 2016 – aaai.org
… Copyright c 2016, Association for the Advancement of Artificial Intelligence (www.aaai.org). All rights reserved … A Non-intrusive Approach for 2D Platform Game Design Analysis Based on Provenance Data Extracted from Game Streaming …

Deep learning for video classification and captioning
Z Wu, T Yao, Y Fu, YG Jiang – arXiv preprint arXiv:1609.06782, 2016 – arxiv.org
Page 1. 1Deep Learning for Video Classification and Captioning Zuxuan Wu (University of Maryland, College Park), Ting Yao (Microsoft Research Asia), Yanwei Fu (Fudan University), Yu-Gang Jiang (Fudan University) 1.1 Introduction …

Energy conservation using dynamic voltage frequency scaling for computational cloud
AP Florence, V Shanthi, CB Simon – The Scientific World Journal, 2016 – hindawi.com
… Hence EvGPU could dynamically assign virtual GPU resources for cloud gaming … to the cloud follows a particular algorithm, the following algorithms which are generally in use under different domains such as financial markets, networking, artificial intelligence, gaming, and …

Cooperative mobile video transmission for traffic surveillance in smart cities
S Kang, W Ji, S Rho, VA Padigala, Y Chen – Computers & Electrical …, 2016 – Elsevier
Skip to main content …

Dynamic Priority Scheduling Protocol Based on Cost in Cloud Computing
E Meriam, N Tabbane – 2016 Global Summit on Computer & …, 2016 – ieeexplore.ieee.org
… Moreover, traditional artificial intelligence algorithms as ant colony and game theory are also viable for Clouds. One way to classify scheduling strategies is related to the moment when optimization techniques are applied: a priori and a posteriori …

Service oriented interactive media (soim) engines enabled by optimized resource sharing
M Aly, M Franke, M Kretz, F Schamel… – 2016 IEEE Symposium …, 2016 – ieeexplore.ieee.org
… Hou et al. [8] have integrated NVIDIA GRID GPU in the open source Gaming Anywhere cloud gaming platform … These graphs often include nodes for physics behaviour, artificial intelligence, animations, visual elements and sounds …

A novel screen content fast transcoding framework based on statistical study and machine learning
F Duanmu, Z Ma, W Wang, M Xu… – 2016 IEEE International …, 2016 – ieeexplore.ieee.org
… 1. INTRODUCTION Screen content (SC) videos have become very popular due to the recent advances in mobile and cloud applications, such as online education, remote desNtop collaborations, virtual desNtop interfacing, cloud gaming, wireless display, etc …

GAMING EXPERIENCE ON THE MOBITOP SYSTEM: A COLLOCATED AD-HOC COLLABORATION SYSTEM
TR Ming, OB Liang, NM Norowi, EI Mansor… – Jurnal …, 2016 – jurnalteknologi.utm.my
… One study suggest by Wang & Dey [12] is that cloud gaming might able to solve the problem by reduce the computation required on mobile device … Lecture Notes in Computer Science (including subseries Lecture Notes in Artificial Intelligence and Lecture Notes in Bioinformatics …

Modeling task complexity in crowdsourcing
J Yang, J Redi, G Demartini, A Bozzon – Fourth AAAI Conference on …, 2016 – aaai.org
… mension along which the human cost (eg, fatigue, stress) Copyright c 2016, Association for the Advancement of Artificial Intelligence (www.aaai … to what could be obtained in other subjective evaluations tasks (eg smoothness of web surfing, VoIP quality, cloud gaming quality, or …

Checkers game app
S Sharan – 2016 – krex.k-state.edu
… Android is open source which makes it easily suitable to integerate with other APIs. For example, Google Play Services provides various features in this game and Cloud gaming engine used in the game which is a backend for mobile games is perfectly compatible with Android …

To watch or to play, it is in the game: The game culture on Twitch. tv among performers, plays and audiences
E Gandolfi – Journal of Gaming & Virtual Worlds, 2016 – ingentaconnect.com
Page 1. 63 JGVW 8 (1) pp. 63–82 Intellect Limited 2016 Journal of Gaming & Virtual Worlds Volume 8 Number 1 © 2016 Intellect Ltd Article. English language. doi: 10.1386/jgvw.8.1.63_1 KEYWORDS Circuit of Culture e-sport …

Swarm Intelligence Methods for Unsupervised Images Classification: Applications and Comparative Study
HA Bouarara, Y Bouarara – International Journal of Organizational …, 2016 – igi-global.com
Page 1. DOI: 10.4018/IJOCI.2016040104 Copyright © 2016, IGI Global. Copying or distributing in print or electronic forms without written permission of IGI Global is prohibited. International Journal of Organizational and Collective Intelligence Volume 6 • Issue 2 • April-June 2016 …

Serious games architectures and engines
H Söbke, A Streicher – Entertainment Computing and Serious Games, 2016 – Springer
… An introduction to the principles of a graphics engine is given in [20]. Artificial Intelligence (AI) … In general, arising gaming technologies have to reviewed regarding to their facilitation of serious gaming (eg cloud gaming or computation offloading [113]) …

Encyclopedia of cloud computing
S Murugesan, I Bojanova – 2016 – books.google.com
… H. Law, Jack CP Cheng, Renate Fruchter, and Ram D. Sriram Educational Applications of the Cloud VK Cody Bumgardner, Victor Marek, and Doyle Friskney Personal Applications of Clouds Cameron Seay, Montressa Washington, and Rudy J. Watson Cloud Gaming Wei Cai …

On the definition of real-time: Applications and systems
A Kejariwal, F Orsini – 2016 IEEE Trustcom/BigDataSE/ISPA, 2016 – ieeexplore.ieee.org
… an app, they will create a health data stream, which will be mined for many purposes, including perfecting artificial intelligence tools for … streaming) dash- boards of overall cluster health, perform root-cause diagnosis and build fault prediction models, cloud gaming [173], cross …

Holoportation: Virtual 3d teleportation in real-time
S Orts-Escolano, C Rhemann, S Fanello… – Proceedings of the 29th …, 2016 – dl.acm.org
Page 1. Holoportation: Virtual 3D Teleportation in Real-time Sergio Orts-Escolano Christoph Rhemann? Sean Fanello? Wayne Chang? Adarsh Kowdle? Yury Degtyarev? David Kim? Philip Davidson? Sameh Khamis? Mingsong Dou? Vladimir Tankovich? Charles Loop? …

Mobile cloud computing: architectures, algorithms and applications
D De – 2016 – content.taylorfrancis.com
… 47 2.15.2 Healthcare …..47 2.15.3 Cloud Gaming ….. 47 2.15.4 Storage …

Compressed sensing for efficient encoding of dense 3D meshes using model-based Bayesian learning
AS Lalos, I Nikolas, E Vlachos… – IEEE Transactions on …, 2016 – ieeexplore.ieee.org
… Recently, there has been increasing interest from re- searchers, system designers, and application developers on acquiring, processing, transmitting and storing 3D models [1]–[3] facilitating several applications, eg, mobile cloud gaming [4] and 3D Tele-immersion [5], [6]. In …

Lailani L. Alcantara is an associate professor at the College of International Management and Graduate School of Management in Ritsumeikan Asia Pacific University …
F Alvares – Encyclopedia of Cloud Computing, 2016 – Wiley Online Library
… She is currently working on cloud gaming, and has p ublished a conference paper in this field … His research interests include cyber s ecurity, knowledge management, artificial intelligence, scientific computing, big data, public access, and open science …

Short Run: Heuristic Approaches for Cloud Resource Selection
R Hans, D Steffen, U Lampe, D Stingl… – 2016 IEEE 9th …, 2016 – ieeexplore.ieee.org
… For a centralized cloud infrastructure with a small number of large data centers, low-latency applications, such as cloud gaming, represent a major challenge [2]. Specifically for multimedia services such as cloud gaming, data centers and compute resources close to the …

Fast mode and partition decision using machine learning for intra-frame coding in HEVC screen content coding extension
F Duanmu, Z Ma, Y Wang – … and Selected Topics in Circuits and …, 2016 – ieeexplore.ieee.org
… I. INTRODUCTION A. Motivation SCREEN content (SC) videos have become more and more popular due to the recent advances in mobile technologies and cloud applications, such as shared screen collaboration, remote desktop interfacing, cloud gaming, wireless display …

Mirror Framework: Computation Offloading for Sophisticated Mobile Games
M Jiang – 2016 – dspace.library.uu.nl
… have been proven for games with coarse-grained func- tions [5, 6]. These mobile games have a single coarse-grained function that is offloaded to a remote machine, like the artificial intelligence of chess and … An existing alternative to offloading for games is cloud gaming [24] …

Assessing the implications of cellular network performance on mobile content access
F Kaup, F Michelinakis, N Bui, J Widmer… – … on Network and …, 2016 – ieeexplore.ieee.org
… I. INTRODUCTION THE quality of service (QoS) of mobile applications such as mobile cloud gaming or live video streaming relies on certain bandwidth and round-trip time (RTT) guarantees [1], [2]. Also the profit of commercial web services depends on low network latency [3 …

User Experience-Based Provisioning Services in Vehicular Clouds
M Aloqaily – 2016 – ruor.uottawa.ca
… 138 Page 12. xii LIST OF ACRONYMS AI Artificial Intelligence AQoEP Auction-driven Quality of Experience Provisioning CaaS Cooperation as a Service CC Cloud Computing CI Confidence Interval DASH Dynamic adaptation Streaming over HTTP …

Holoportation: Virtual 3D Teleportation in Real-time
SOEC Rhemann, S Fanello, W Chang, A Kowdle… – researchgate.net
Page 1. Holoportation: Virtual 3D Teleportation in Real-time Sergio Orts-Escolano Christoph Rhemann? Sean Fanello? Wayne Chang? Adarsh Kowdle? Yury Degtyarev? David Kim? Philip Davidson? Sameh Khamis? Mingsong Dou? Vladimir Tankovich? Charles Loop? …

Holoportation: Virtual 3D Teleportation in Real-time
Y Degtyarev, P Davidson, S Khamis, M Dou… – pdfs.semanticscholar.org
Page 1. Holoportation: Virtual 3D Teleportation in Real-time S. Orts-Escolano C. Rhemann SR Fanello D. Kim A. Kowdle W. Chang Y. Degtyarev P. Davidson S. Khamis M. Dou V. Tankovich C. Loop Q. Cai P. Chou S. Mennicken J. Valentin P. Kohli V. Pradeep …

Towards an applicability of current network forensics for cloud networks: A SWOT analysis
S Khan, A Gani, AWA Wahab, S Iqbal… – IEEE …, 2016 – ieeexplore.ieee.org
Page 1. 2169-3536 (c) 2016 IEEE. Translations and content mining are permitted for academic research only. Personal use is also permitted, but republication/ redistribution requires IEEE permission. See http://www.ieee.org …

Mystic: Predictive scheduling for gpu based cloud servers using machine learning
Y Ukidave, X Li, D Kaeli – 2016 IEEE International Parallel and …, 2016 – ieeexplore.ieee.org
Page 1. Mystic: Predictive Scheduling for GPU based Cloud Servers using Machine Learning Yash Ukidave, Xiangyu Li and David Kaeli Department of Electrical & Computer Engineering, Northeastern University, Boston, USA {yukidave, xili, kaeli}@ece.neu.edu …

Learning network graph of SIR epidemic cascades using minimal hitting set based approach
Z Li, H Shen, K Chen – 2016 25th International Conference on …, 2016 – ieeexplore.ieee.org
Page 1. Learning Network Graph of SIR Epidemic Cascades Using Minimal Hitting Set based Approach Zhuozhao Li, Haiying Shen Department of Electrical and Computer Engineering Clemson University, Clemson, SC 29631 Email: {zhuozhl, shenh}@clemson.edu …

Incremental Full Correlation Matrix Analysis for Real-Time fMRI Studies
Y Wang, B Keller, M Capot?, MJ Anderson… – cs.princeton.edu
Page 1. Incremental Full Correlation Matrix Analysis for Real-Time fMRI Studies Yida Wang ? , Bryn Keller † , Mihai Capot? † , Michael J. Anderson † , Narayanan Sundaram † , Jonathan D. Cohen ‡ , Kai Li ? , Nicholas B. Turk-Browne ‡ , Theodore L. Willke † …

What Do Customers Really Seek From Their Mobile Service Providers?
D Ramkrishna, L Hash, J Marsh – 2016 – dspace.sunyconnect.suny.edu
Page 1. i What Do Customers Really Seek From Their Mobile Service Providers? A thesis submitted in partial fulfillment of the requirements for the degree of Masters of Science in Telecommunications State University of New York (SUNY) Polytechnic Institute at Utica/Rome …

2015 Index IEEE Transactions on Parallel and Distributed Systems Vol. 26
MB Abdullahi, C Aguston, W Ahmed… – … on Parallel and …, 2016 – ieeexplore.ieee.org
… 2015 2549-2560 Gu, Y., see Liu, X., TPDS Aug. 2015 2188-2197 Guan, H., see Yao, J., TPDS July 2015 1851-1860 Guan, H., Yao, J., Qi, Z., and Wang, R., Energy-Efficient SLA Guarantees for Virtualized GPU in Cloud Gaming; TPDS Sept …

Expanded cloud plumes hiding Big Data ecosystem
S Sharma – Future Generation Computer Systems, 2016 – Elsevier
Skip to main content …

Epigenetic Economics Dynamics in the Internet Ecosystem
JM Zabala-Iturriagagoitia, M Gómez-Uranga… – Dynamics of Big Internet …, 2016 – Springer
We are witnessing a very rapid development of mobile telephone-related sectors, firms and technologies on the Internet. The changes being perceived at the present time are characterized by their high…

Roboconf: an Autonomic Platform Supporting Multi-level Fine-grained Elasticity of Complex Applications on the Cloud
ML Pham – 2016 – tel.archives-ouvertes.fr
… with a simple website. The next poke was from Amazon Web Services [4] in 2002, which provided a suite of cloud-based services such as computation, storage and artificial intelligence. These services were commercialized …

User Intention Modelling and Intention Recognition in Games using World State Indicators
MF Brandsetter – 2016 – dora.dmu.ac.uk
… 7 2.1 Artificial Intelligence in Games … Games at that time had simple mechanics, plain graphics (if at all), and basically no Artificial Intelligence (AI) built in. However, they were still fun to play and thus became more and more successful over the years …

Asplund, T., and Luengo Hendriks, CL, A Faster, Unbiased Path Opening by Upper Skeletonization and Weighted Adjacency Graphs; TIP Dec.
B Alsahwa, B Solaiman, S Almouahed… – … on Image Processing, 2016 – ieeexplore.ieee.org
… 2016 4753-4767 Chua, T., see Zhang, X., TIP March 2016 1033-1046 Chuah, S., Cheung, N., and Yuen, C., Layered Coding for Mobile Cloud Gaming Using Scalable Blinn-Phong Lighting; TIP July 2016 3112-3125 Chuang, M., Hwang, J., and Williams, K., A Feature Learning …

OpenDA: a middleware for real-time soundtracks in digital games
WK Mizutani – 2016 – ime.usp.br
Page 1. OpenDA: a middleware for real-time soundtracks in digital games Wilson Kazuo Mizutani Thesis Submitted to the Institute of Mathematics and Statistics of the University of São Paulo for the Masters Degree in Computer Science Program: Computer Science Advisor: Prof …

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