Virtual Storytelling 2017


  • Ontology based storytelling
  • Storification
  • Storifying




See also:

100 Best Facade Interactive Story Videos100 Best Interactive Storytelling Videos100 Best Transmedia Storytelling VideosINSCAPE (Interactive Storytelling for Creative People)Interactive Story AuthoringInteractive StorytellingStory EnginesStory Generator AlgorithmsStorytelling Systems 2017 | Transmedia Storytelling

A therapy system for post-traumatic stress disorder using a virtual agent and virtual storytelling to reconstruct traumatic memories
ML Tielman, MA Neerincx, R Bidarra, B Kybartas… – Journal of medical …, 2017 – Springer
Abstract Although post-traumatic stress disorder (PTSD) is well treatable, many people do not get the desired treatment due to barriers to care (such as stigma and cost). This paper presents a system that bridges this gap by enabling patients to follow therapy at home. A

User interaction for interactive storytelling
M Cavazza, F Charles – Handbook of Digital Games and Entertainment …, 2017 – Springer
… In: L’analyse structurale du récit, Communications, Paris, Seuil, 8, 7–33 (1966) (in French) M. Cavazza, F. Charles, SJ Mead, Characters in search of an author: AI-based virtual storytelling, in Proceedings 1st International Conference on Virtual Storytelling (ICVS), Springer …

Introduction to Interactive Storytelling
M Cavazza, RM Young – Handbook of Digital Games and Entertainment …, 2017 – Springer
… staging. In the literature, it is possible to find terms such as Interactive Storytelling, Virtual Storytelling, Digital Storytelling, Interactive Drama, Interactive Narrative to name but a few, being used apparently interchangeably. To …

Drama Online-a New Interactive Narrative Model designed for Online Play
R Craveirinha, L Roque – PRISMA. COM, 2017 –
… Proceedings SETN04, 2004. 2.Aylett, R., and Louchart, S., “Managing a non-linear scenario – A narrative evolution,” International Conference on Virtual StoryTelling, 2005. 3.Aylett R., Louchart S., “Solving the narrative paradox in Virtual Environments – lessons …

Effects of offline vs. online digital storytelling on the development of EFL learners’ literacy skills
M Rahimi, S Yadollahi – Cogent Education, 2017 – Taylor & Francis
… Interactive storytelling: Stories, games, and people. In Proceedings of the First International Conference on Virtual Storytelling. Lecture Notes in Computer Science 2197 (pp. 51–60). Berlin: Springer-Verlag. [Google Scholar]) …

A system for creating virtual reality content from make-believe games
A Barbulescu, M Garcia, A Begault… – Virtual Reality (VR) …, 2017 –
… 1 INTRODUCTION A new challenge in virtual environments is the introduction of sto- rytelling, with increasing interest in providing virtual storytelling tools that can be used to teach narrative skills to young children [1, 3]. While early work has investigated the use of digital pup …

Tangible VR: diegetic tangible objects for virtual reality narratives
D Harley, AP Tarun, D Germinario… – Proceedings of the 2017 …, 2017 –
Page 1. Tangible VR: Diegetic Tangible Objects for Virtual Reality Narratives Daniel Harley2, Aneesh P. Tarun1, Daniel Germinario1, Ali Mazalek1 Synaesthetic Media Lab, Responsive Ecologies Lab Ryerson University1 Toronto, ON, Canada …

Human avatars in playful and humorous environments
A Nijholt – Advances in Affective and Pleasurable Design, 2017 – Springer
… With our third viewpoint we looked at research on virtual storytelling that aims at creating humorous situations in storytelling environments. The behavior of the virtual actors in these environments is dependent on their knowledge and their goals and preferences …

Artificial emotions in virtual storytelling
M Bída – 2017 –
Abstract: This thesis is concerned with Interactive Digital Storytelling (IDS) from two perspectives. Firstly, it analyses the problem of the development of IDS systems and defines behavioral requirements for the agents in those systems. The first part is concluded with a

Coordinating attention and cooperation in multi-user virtual reality narratives
C Brown, G Bhutra, M Suhail, Q Xu… – Virtual Reality (VR) …, 2017 –
… 2.2 Agency and Presence In addition to studying the effect of different narrative structures in virtual storytelling environments, a number of authors have also studied issues of agency and user presence within said environ- ments …

IRIDiuM+: deep media storytelling with non-linear light field video
M Kosek, B Koniaris, D Sinclair, D Markova… – ACM SIGGRAPH 2017 …, 2017 –
… 2.4 Deep Audio in Virtual Reality Finally, we use spatial sound in support of virtual storytelling … Film and the Development of Interactive Narrative. In Proceedings of the International Conference on Virtual Storytelling: Using Virtual Reality Technologies for Storytelling (ICVS ’01) …

Videnda: Environmental Storytelling in Virtual Reality
R Feng, M Gao – 2017 –
Page 1. Wellesley College Wellesley College Digital Scholarship and Archive Honors Thesis Collection 2017 Videnda: Environmental Storytelling in Virtual Reality Ruby Feng Wellesley College, Michelle Gao Wellesley College, …

Domain Adaptation in Natural Language Processing for Visualizing the Content of a Children’s Story in a Virtual World
TNQ Do – 2017 –
… This PhD research will be in collaboration with outstanding European groups in the domains of machine reading of text, knowledge representation, cognitive understanding, and virtual storytelling. Publication status: accepted. KU Leuven publication type: TH …

Videnda: Environmental Storytelling in Virtual Reality
M Gao, R Feng – 2017 –
Page 1. Wellesley College Wellesley College Digital Scholarship and Archive Honors Thesis Collection 2017 Videnda: Environmental Storytelling in Virtual Reality Michelle Gao Ruby Feng …

The Last Supper Interactive Project. The Illusion of Reality: Perspective and Perception
F Fischnaller – INTBAU International Annual Event, 2017 – Springer
… Keywords. Leonardo da Vinci Last Supper Alberti’s perspective theory Virtual technologies for heritage interpretation Immersive narrative art forms Virtual Storytelling … 2.3 Digital Narrative Art Forms and Virtual Storytelling. 2.3.1 Storytelling Model: Linear 3D Narrative …

Exploitation of multiplayer interaction and development of virtual puppetry storytelling using gesture control and stereoscopic devices
H Liang, J Chang, S Deng, C Chen… – … and Virtual Worlds, 2017 – Wiley Online Library
… storytelling. In the virtual storytelling environment, users get engaged, perform learning tasks, and experience activities.[4] ShadowStory,[5] for example, is a digital storytelling system inspired by traditional Chinese shadow puppetry …

Interactive Storytelling System for Enhancing Children’s Creativity
K Sumi, N Yahata – International Conference on Interactive Digital …, 2017 – Springer
… Educ. Psychol. 32, 1–19 (1997)CrossRefGoogle Scholar. 6. Sumi, K., Tanaka, K.: Automatic conversion from e-content into virtual storytelling. In: Subsol, G. (ed.) ICVS 2005. LNCS, vol. 3805, pp. 260–269. Springer, Heidelberg (2005) …

The Use of Mixed-Realities Techniques for the Representation of Islamic Cultural Heritage
OM Elrawi – Machine Vision and Information Technology …, 2017 –
… III. VISUALIZING DIGITAL HERITAGE We are using virtual storytelling through an AR demonstrator app to bring history back to life in an enjoyable and interactive manner. The main goal of visualization is to bring understanding of data …

Paper and Pencil Interactive Storytelling Based on Generic Hand-drawn Sketches
TC Franco, ES de Lima –
… Elsevier, 1985. [16] A. Vogelsang, and B. Signer. The lost cosmonaut: an interactive narrative environment on the basis of digitally enhanced paper. In Proceedings of 3rd International Conference on Virtual Storytelling, pages 270-279. Springer, 2005. (a) (b) (c)

Authoring Tools should be Mixed-initiative Systems
IS Stefnisson, D Thue –
… In: AAAI Fall, Symposium on Intelligent Narrative Technologies (2007) 16. Aylett, R., Vala, M., Sequeira, P., Paiva, A.: Fearnot!–an emergent narrative ap- proach to virtual dramas for anti-bullying education. In: International Conference on Virtual Storytelling. pp. 202–205 …

Tool-Assisted Game Scenario Representation Through Flow Charts
ME Paschali, N Bafatakis, A Ampatzoglou… –
… The strengths and weaknesses of Petri Nets in virtual storytelling have already been discussed by Brom et al. [7]. An example is presented in Figure 5. Figure 5: Petri Net – Europe 2045 [7] 3 SCENARIO REPRESENTATION …

The Emergent Role of Virtual Reality in the Treatment of Neuropsychiatric Disease
Y Benyoucef, P Lesport, A Chassagneux – Frontiers in neuroscience, 2017 –
BACKGROUNDThe development of outstanding computer science technologies such as virtual reality (VR) and augmented reality (AR) has provided new avenues in order to challenge the functional connectivity disruption seen in neurodegenerative diseases. Virtually simulating …

Training of Tannery Processes Through Virtual Reality
VH Andaluz, AM Pazmiño, JA Pérez… – … on Augmented Reality …, 2017 – Springer
… 246–263. Springer, Cham (2016). doi:10.1007/978-3-319-40621-3_19 Google Scholar. 16. Querrec, R., Chevaillier, P.: Virtual storytelling for training: an application to fire fighting in industrial environment. In: Balet, O., Subsol, G., Torguet, P. (eds.) ICVS 2001. LNCS, vol …

An Interactive Digital Storytelling System with “What If” Functions
N Yahata, K Sumi – International Conference on Entertainment Computing, 2017 – Springer
… In: The 29th Annual Meeting of the Japanese Cognitive Science Society, pp. 1–7 (2012)Google Scholar. 6. Sumi, K., Tanaka, K.: Automatic conversion from e-content into virtual storytelling. In: Subsol, G. (ed.) ICVS 2005. LNCS, vol. 3805, pp. 260–269 …

Smart Authoring for Location-based Augmented Reality Storytelling Applications
A Kampa, U Spierling – INFORMATIK 2017, 2017 –
… 285-296, 2008. [SCR17] Scratch,, last access: 17.06.2017. [SMR03] Szilas, N.; Marty, O.; Réty, J.-H.: Authoring Highly Generative Interactive Drama. In Virtual Storytelling, Proceedings of ICVS 2003, Springer, pp. 37-46, 2003 …

Narrative Design of Sadness in Heavy Rain
N Zagalo – Journal of Science and Technology of the Arts, 2017 –
… Graphics, 24(11), 981-986. Zagalo N., Torres A., & Branco, V. (2005). Emotional. spectrum developed by virtual storytelling. In G. Subsol (Ed.), Virtual storytelling: Using virtual reality. technologies for storytelling. 3rd International. Conference on Virtual Storytelling, (pp …

Modeling Emotion Understanding in Stories: Insights from Traumatic Brain Injured Patients
E Ceccaldi, C Battaglino, R Damiano, V Galetto… –
… Smith, GM: Film structure and the emotion system. Cambridge University Press (2003) 28. Zagalo, N., Torres, A., Branco, V.: Emotional spectrum developed by virtual story- telling. In: Virtual Storytelling. Using Virtual Reality Technologies for Storytelling, pp. 105–114 …

Adaptation of a model of emotion regulation to modulate the negative emotions based on persistency
H Bouazza, F Bendella – Multiagent and Grid Systems, 2017 –
… CoMERG (the Cognitive Model for Emotion Regulation based on Gross) simulate the different emotion regulation strategies defined by Gross. CoMERG was incorporated in a virtual storytelling application to test the internal validity of Gross model …

GHOST: a GHOst STory-writer
A Guarneri, LA Ripamonti, F Tissoni… – Proceedings of the 12th …, 2017 –
Page 1. GHOST: a GHOst STory-writer Andrea Guarneri Università di Milano Milano, Italy Laura A. Ripamonti Università di Milano Milano, Italy ripamonti@di.unimi. it Francesco Tissoni Università di Milano Milano, Italy …

Australian Indigenous Tourism: Integration of knowledge vs. independent ventures
G McGinnis, M Harvey, ID Clark… – BEST EN Think Tank …, 2017 –
… In the various semi-structured interviews with Indigenous communities, community members viewed this virtual storytelling as a desirable option for tourism engagement which could benefit them as vital stakeholders in tourism development and management. Page 16 …

The Influence of Visual Storytelling on the Occupational Aspirations of Non-Agricultural Undergraduate Students
H Southard – 2017 –
… Social media channels, virtual storytelling and the higher education classroom provide a unique opportunity to convey information about and recruit students into the agricultural career field … Social media channels, virtual storytelling and the higher education …

Journalism Design: Interactive Technologies and the Future of Storytelling
S Doherty – 2017 –
Page 1. R OUT LED GE FOCUS |OURNALISM DESIGN Interactive Technologies and the Future of Storytelling Skye Doherty Page 2. Journalism Design ‘Journalism Design wrestles with fundamental questions of how journalism …

Interaction and participation in collaborative storytelling systems
J Colás Álvarez –
Page 1. Interaction and Participation in Collaborative Storytelling Systems Joaquim Colàs Alvarez TESI DOCTORAL UPF 2017 DIRECTOR DE LA TESI Dr. Josep Blat (Departament de Tecnologies de la Informació i les Comunicacions) Page 2. Page 3. iii …

The Hero’s Journey: An art-based method in social design
M Sarantou, T Kontio, S Miettinen –
… Damiano, R., Lombardo, V., & Pizzo, A. (2005). ‘Formal encoding of drama ontology’, Virtual Storytelling. Using Virtual Reality Technologies for Storytelling, 95-104. Duncum, P. (2011). Engaging public space: Art education pedagogies for social justice …

Reverence in Ravine
D Misawa –
… In the exhibition, it was observed that the audience worked around and searched the existence of the transparent sculpture. Keywords; media; art; image; sound; installation; computer graphics; immersive displays; distributed VR; virtual storytelling; digital art; space; design; …

A survey on story generation techniques for authoring computational narratives
B Kybartas, R Bidarra – … on Computational Intelligence and AI in …, 2017 –
Page 1. IEEE TRANSACTIONS ON COMPUTATIONAL INTELLIGENCE AND AI IN GAMES, VOL. 9, NO. 3, SEPTEMBER 2017 239 A Survey on Story Generation Techniques for Authoring Computational Narratives Ben Kybartas and Rafael Bidarra …

Evaluating the Effects of Immersive Embodied Interaction on Cognition in Virtual Reality
D Parmar – 2017 –
… Ap-. plications such as Alice 3D [31] and Looking Glass [46] use virtual characters and objects within. a virtual storytelling environment to teach programming. Students drag-and-drop code blocks to. program the actions within the virtual environment …

Scenarios in virtual learning environments for one-to-one communication skills training
R Lala, J Jeuring, J Van Dortmont… – International Journal of …, 2017 – Springer
… follow-up states. Rety et al. (2008) present a framework for interactive narrative authoring in the domain of virtual storytelling where a user is provided with navigation choices in an interactive narrative. The framework is based …

End-User Development for Serious Games
Z Menestrina, A De Angeli – New Perspectives in End-User Development, 2017 – Springer
End-User Development (EUD) is a topic that finds application in varied domains but so far it has only been marginally considered in digital games research. However, there are several games that would.

Digital sculpting for historical representation: Neville tomb case study
F Frank, E Unver, C Benincasa-Sharman – Digital Creativity, 2017 – Taylor & Francis
… 01 Marichal, N. ICVS ’01. “Interactive Immersive Transfiction.” Paper presented at the Proceedings of the International Conference on Virtual Storytelling, Avignon, France, September, 27–28, 2001. ). The virtual assembly of relic …

” Very Frustrating Mexican Removal” An immersive 360° verbatim documentary
F Uzun – 2017 –
Page 1. “Very frustrating Mexican removal” An immersive 360° verbatim documentary by FUSUN UZUN A thesis exhibition presented to OCAD University in partial fulfillment of the requirements for the degree of Master of Fine Arts in DIGITAL FUTURES GRADUATE PROGRAM …

Logue: Unitizing Interactive Fictions for Co-creation
HR Song, S Jun – Proceedings of the 2017 Conference on Designing …, 2017 –
Page 1. Logue: Unitizing Interactive Fictions for Co-creation Ho Ryun Song Human Computer Interaction Georgia Institute of Technology Atlanta, Georgia Soojin Jun Grad. School of Comm. and Arts …

A Survey on the Procedural Generation of Virtual Worlds
J Freiknecht, W Effelsberg – Multimodal Technologies and Interaction, 2017 –
This survey presents algorithms for the automatic generation of content for virtual worlds, in particular for games. After a definition of the term procedural content generation, the algorithms to generate realistic objects such as landscapes and vegetation, road networks, buildings, living …

Design and Evaluation of Serious Games for Cognitive Diagnosis and Stimulation with Older Adults: A Preliminary Study
HCS Neto, JB Leite, DPC Neto, J Cerejeira, L Roque –
… Brasília. 2005. [26] Zagalo, N. et al. Emotional Spectrum developed by Virtual Storytelling, In Virtual Storytelling: Third International Conference. Strasbourg, France: Springer-Verlag. 2005. SBC – Proceedings of SBGames 2016 | ISSN: 2179-2259 Computing Track – Full Papers …

Linking serious game narratives with pedagogical theories and pedagogical design strategies
O De Troyer, F Van Broeckhoven, J Vlieghe – Journal of Computing in …, 2017 – Springer
Narrative-based serious games present pedagogical content and interventions through an interactive narrative. To ensure effective learning in such kind of serious games, designers are not only faced w.

Tour guides and heritage interpretation: guides’ interpretation of the past at the archaeological site of Jarash, Jordan
A Ababneh – Journal of Heritage Tourism, 2017 – Taylor & Francis

Affect Aware Ambient Intelligence: Current and Future Directions
C KARYOTIS, F DOCTOR, R IQBAL… – State of the Art in AI …, 2017 –
Page 56. State 48 of the Art in AIApplied to Ambient Intelligence A. Aztiria et al.(Eds.) IOS Press, 2017 © 2017 The authors and IOS Press. All rights reserved. doi: 10.3233/978-1-61499-804-4-48 Affect Aware Ambient Intelligence …

Controlling Virtual People
J Gemrot – 2017 –
Page 1. Charles University Faculty of Mathematics and Physics DOCTORAL THESIS Jakub Gemrot Controlling Virtual People Department of Software and Computer Science Education Supervisor of the doctoral thesis: Cyril Brom Study programme: Computer Science …

Best Practices for Synchronous Online Focus Groups
B Lobe – A New Era in Focus Group Research, 2017 – Springer
… Methodological innovation in the development of original or modification of conventional data collection (Jankowski 1999: 386) has taken place in both the qualitative (eg virtual ethnography, virtual storytelling, online focus groups, online interviews) and quantitative tradition (eg …

Cultivating a Culture of Compassion Among Newly Graduated Registered Nurses: An Evidence-Based Mobile Learning Toolkit
B Yeung – 2017 –
Page 1. The University of San Francisco USF Scholarship: a digital repository @ Gleeson Library | Geschke Center Doctor of Nursing Practice (DNP) Projects Theses, Dissertations, Capstones and Projects Summer 8-11-2017 Cultivating a Culture of Compassion Among …

Spielberg and Video Games (1982 to 2010)
G Mitchell – A Companion to Steven Spielberg, 2017 –
Page 428. 23 Spielberg and Video Games (1982 to 2010) Grethe Mitchell Introduction Spielberg is Hollywood’s most successful film director, with a career that has lasted more than 40 years. His eclectic output has consistently …

Creative Approaches To Intercultural Communication For Both Linguistic And Professional Development 
CATO INTERCULTURAL, L MESH… – … in Language Teaching …, 2017 –
… are exchanged. The purpose of this introductory activity is to provide a space for virtual storytelling in which students can develop personal narratives, a skill that is important for many types of inter-personal communication. The …

Film clips and narrative text as subjective emotion elicitation techniques
B Zupan, DR Babbage – The Journal of social psychology, 2017 – Taylor & Francis
Page 1. Film clips and narrative text as subjective emotion elicitation techniques Barbra Zupan a and Duncan R. Babbage b aBrock University; bAuckland University of Technology ABSTRACT Film clips and narrative text are …

Characters as Resources: How Players Relate to Characters in Crusader Kings II
L Thimrén – 2017 –
Page 1. Mall skapad av Henrik CHARACTERS AS RESOURCES How Players Relate to Characters in Crusader Kings II Bachelor Degree Project in Media Arts, Aesthetics and Narration 30 ECTS Spring term 2017 Linnéa Thimrén …

Creative Development through Performance
J Mokwunyei – Research Online –
Page 135. Creative Development through Performance Josephine Mokwunyei Abstract Every normal human being is capable of being creative. However the degree of an individual’s creativity depends on a number of factors …

Path-Based Learning for Plant Domain Knowledge Graph
C Dong, H Du, Y Du, Y Chen, W Li, M Zhao – China Conference on …, 2017 – Springer
… J. Appl. Logic 5(1), 20–48 (2007)CrossRefGoogle Scholar. 8. Tarau, P., Figa, E.: Knowledge-based conversational agents and virtual storytelling. In: Proceedings of the 2004 ACM Symposium on Applied Computing, pp. 39–44 …

Cinematographer as storyteller: how cinematography conveys the narration and the field of narrativity into a film by employing the cinematographic techniques.
B Jani – 2017 –
Page 1. Cinematographer as Storyteller How cinematography conveys the narration and the field of narrativity into a film by employing the cinematographic techniques. Author: Babak Jani. BA Master of Philosophy (Mphil): Art and Design University of Wales Trinity Saint David …

An exploration of agency in videogames
PP Neves – 2017 –
Page 1. Pedro Pinto Neves U minho|2017 abril de 2017 Universidade do Minho Instituto de Ciências Sociais An Exploration of Agency in Videogames Pedro Pinto Neves An Exploration of Agency in V ideogames Governo da República Portuguesa Page 2. Pedro Pinto Neves …

Can You Dig It? Heroes and Villains from Xenophon’s Anabasis to Walter Hill’s The Warriors (1979)
E Almagor – The Reception of Ancient Virtues and Vices in …, 2017 –
Page 117. chapter 4 Can You Dig It? Heroes and Villains from Xenophon’s Anabasis to Walter Hill’s The Warriors (1979) Eran Almagor Walter Hill’s movie The Warriors has been engaging spectators ever since its re- lease (9th of February 1979) in more than one manner …

Player and Avatar: The Affective Potential of Videogames
D Owen – 2017 –
… More than two decades after brenda Laurel’s Computers as Theater, and a decade after the “debate that never was,” the computational power of computers and game systems enable more sophisticated attempts at verisimilitude, narrative complexity, and virtual storytelling …

Quality of Aesthetic Experience and Implicit Modulating Factors
WA Mansilla – Leonardo, 2017 –
Page 1. Wendy Ann C. Mansilla Quality of Aesthetic Experience and Implicit Modulating Factors Thesis for the degree of Philosophiae Doctor Trondheim, March 2013 Norwegian University of Science and Technology Faculty of Information Technology …

Event Extraction and Temporal Ordering towards Narrative Model Generation
W James – 2017 –
Page 1. Australian National University Computer Science Honours Thesis Event Extraction and Temporal Ordering towards Narrative Model Generation William James Bachelor of Advanced Computing (Honours) supervised by Dr. Hanna Suominen Dr. Patrik Haslum …

Change agents and sustainable supply chain collaboration: A longitudinal study in the Dutch pig farming sector from a sensemaking perspective
A van der Heijden, JM Cramer – Journal of Cleaner Production, 2017 – Elsevier
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Innovation in Public Libraries: Learning from International Library Practice
K Nicholson – 2017 –
Page 1. Chandos Information Professional Series CP CHAN DOS PUBLISHING Innovation in Public Libraries Learning from international library practice Knºe Nicholson Page 2. Innovation in Public Libraries Page 3. Chandos …

Hierarchical Relationship of Negative Emotion Perception from Violent Video Games
HW Lin, P Luarn, YL Lin – Science, Technology and Society, 2017 –
Video games featuring violent contents have become more and more prevalent among children and teenagers. It is therefore imperative to ponder on questions such …

What Has Rome to Do with Jerusalem? The Reception of Turnus Rufus and Rabbi Akivah in the Talmud and in Contemporary Israel
G Danzig – The Reception of Ancient Virtues and Vices in Modern …, 2017 –
Page 371. chapter 15 What Has Rome to Do with Jerusalem? The Reception of Turnus Rufus and Rabbi Akivah in the Talmud and in Contemporary Israel Gabriel Danzig1 Rabbinic literature is among the most widely read literatures in the world to- day …

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