Notes:
Interactive narrative is a form of storytelling that allows the user or reader to influence the direction or outcome of the story through their actions or choices. Interactive narratives can take many different forms, including video games, branching storylines in literature or film, and interactive theater performances.
Interactive narratives often rely on natural language as a means of communication and interaction with the user. This can involve the use of natural language processing (NLP) techniques to understand and respond to user input, as well as the use of natural language generation (NLG) techniques to produce appropriate responses or storylines based on the user’s actions.
- Adaptive narrative is a form of interactive storytelling where the plot or storyline adapts in real-time based on the actions or choices of the user. In an adaptive narrative, the story can change dynamically based on the user’s input, creating a unique and personalized experience for each user.
- Automated event recognition is a process in which a computer system is able to identify and classify events or occurrences within a dataset or stream of data. This can involve the use of machine learning algorithms or natural language processing techniques to analyze the data and identify specific events or patterns.
- Automatic story clustering is the process of automatically grouping together similar stories or narratives based on their content or themes. This can be done using techniques such as natural language processing or clustering algorithms.
- Branching narrative is a form of interactive storytelling where the plot or storyline branches off into different directions based on the actions or choices of the user. A branching narrative can have many different paths or endings, depending on the decisions made by the user.
- Conversational storytelling is a form of interactive narrative where the user engages in a conversation with the system or storyteller in order to progress through the story. This can involve the use of natural language processing (NLP) techniques to understand and respond to user input, as well as natural language generation (NLG) techniques to produce appropriate responses or storylines based on the user’s input.
- Interactive narratology is the study of interactive narrative and the ways in which it can be used to create engaging and immersive storytelling experiences. This can involve the analysis of different interactive narrative forms and the ways in which they impact the user’s experience and understanding of the story.
- Narrative control refers to the ability of the user to influence the direction or outcome of the story through their actions or choices. In interactive narratives, the level of narrative control can vary, with some systems allowing the user to have a high level of control over the story and others offering a more limited set of choices.
- Narrative feedback is the process of providing the user with information or feedback about the consequences of their actions or choices within the context of an interactive narrative. This can help to create a sense of immersion and agency for the user, and can also serve to guide their decision-making within the story.
- Narrative intelligence is the ability of a system or AI to understand, generate, and manipulate narrative structures and elements in order to create engaging and immersive storytelling experiences. This can involve the use of techniques such as natural language processing (NLP), natural language generation (NLG), and machine learning to analyze and generate stories based on various inputs and constraints.
- Narrative planning is the process of creating a coherent and cohesive story by organizing and arranging the various elements of the narrative, such as characters, plot, and setting. This can involve the use of techniques such as scriptwriting, storyboarding, and outline creation.
- Narrative sentence planner is a software tool or system that is designed to assist with the process of generating coherent and cohesive narratives by generating and organizing individual sentences or clauses.
- Plan-based narrative is a form of interactive storytelling where the system or storyteller follows a predetermined plan or set of rules in order to generate the story. This can involve the use of conditional statements or decision trees to determine the direction of the story based on the actions or choices of the user.
- Story generation system is a software tool or AI that is designed to automatically generate stories based on various inputs and constraints. This can involve the use of natural language generation (NLG) techniques, machine learning algorithms, or other methods to generate coherent and cohesive narratives.
Resources:
- aiide.org .. artificial intelligence and interactive digital entertainment
- galaconf.org .. games and learning alliance conference
- galanoe.eu .. network of excellence for serious games
- gamnlp-15 .. 4th workshop on games and nlp
- gamnlp-14 .. 3rd workshop on games and nlp
- gamnlp-13 .. 2nd workshop on games and nlp
- gamnlp-12 .. 1st workshop on games and nlp
- icids.org .. international conference on interactive digital storytelling
- seriousgamessociety.org .. serious games society
- twinery.org .. open-source tool for telling interactive, nonlinear stories
Wikipedia:
References:
- Game AI Pro 3: Collected Wisdom of Game AI Professionals (2017)
- Aesthetics and Design for Game-based Learning (2015)
- Narrative as Virtual Reality 2: Revisiting Immersion and Interactivity in Literature and Electronic Media (2015)
- Open Source Archaeology: Ethics and Practice (2015)
See also:
Computational Narrative | Inform7 | Interactive Narrative & Dialog Systems | INSCAPE (Interactive Storytelling for Creative People) | Interactive Digital Narrative | SceneMaker
Toward Automated Critique for Student-Created Interactive Narrative Projects
S Mahajan, L Bunyea, N Partlan… – Proceedings of the …, 2019 – academia.edu
… Natural Language Engineering 16(1):100–103. [Partlanetal.2018] Partlan, N.; Carstensdottir, E.; Snod- grass, S.; Kleinman, E.; Smith, G.; Harteveld, C.; and Seif El-Nasr, M. 2018. Exploratory Automated Analysis of Structural Features of Interactive Narrative …
Interactive Narrative Authoring Using Cognitive Models in Narrative Planning
R Sanghrajka – Proceedings of the AAAI Conference on Artificial …, 2019 – aaai.org
… 224 Page 2. Figure 1: Proposed interactive narrative authoring frame- work … The Natural Language Process- ing community has work in affective event extraction, and I hope to be able to add such capabilities in stories (Goyal, Riloff, and Iii 2013; Lehnert 1981) …
A narrative sentence planner and structurer for domain independent, parameterizable storytelling
SM Lukin, MA Walker – Dialogue & Discourse, 2019 – 129.70.43.92
… Natural Language and Dialogue Systems Lab University of California, Santa Cruz, CA … The ability to use Natural Language Generation (NLG) to produce stories that are tai- lored and adapted to the individual reader could have large impact in many different applications …
Manipulating Narrative Salience in Interactive Stories Using Indexter’s Pairwise Event Salience Hypothesis
R Farrell, SG Ware, LJ Baker – IEEE Transactions on Games, 2019 – ieeexplore.ieee.org
… II. RELATED WORK Much of the research in the interactive narrative landscape focuses either on character believability [13], [14], [15] or … able to influence players using player models and concepts from social psychology, discourse analysis, and natural language generation [25 …
Villanelle: Towards Authorable Autonomous Characters in Interactive Narrative.
O Iqbal – 2019 – repository.lib.ncsu.edu
… CHAPTER 2 RELATED WORK 2.1 Types of Interactive Narrative There are different kinds of interactive fiction in digital entertainment … 2.2 Existing tools Inform7 is a rules-based, natural language style scripting framework that allows one to craft quality based narratives [Ree10] …
Toward automated quest generation in text-adventure games
P Ammanabrolu, W Broniec, A Mueller, J Paul… – arXiv preprint arXiv …, 2019 – arxiv.org
… This is fur- ther complicated in the case of a text-adventure as a consequence of all interactions being in natural language—the potential output … Specif- ically, they use interactive narrative—a form of pretend play that requires a high level of impro- visation and creativity and uses …
Playable Experiences at the 15th AAAI Conference on Artificial Intelligence and Interactive Digital Entertainment (AIIDE’19)
R Liu, C Christopher, C Martens, S Ontañón… – Proceedings of the AAAI …, 2019 – aaai.org
… The two main AI techniques powering this AI system are: a grammar-based “situated” natural language parser (that uses the perceptual buffers of the NPCs to trans- late text into speech acts … Villanelle: Towards authorable autonomous characters in interactive narrative …
Towards a Conversational Interface for Authoring Intelligent Virtual Characters
X Wang, SS Sohn, M Kapadia – Proceedings of the 19th ACM …, 2019 – dl.acm.org
… 2018. P5.js. (2018). https://p5js.org/ [7] Samuel Lynch, Charlie Hargood, and Fred Charles. 2017. Textual Authoring for Interactive Narrative. (2017) … 2018. Computer-Assisted Authoring for Natural Language Story Scripts. In AAAI. AAAI Press, 7811–7818 …
Designing and Developing Interactive Narratives for Collaborative Problem-Based Learning
BW Mott, RG Taylor, SY Lee, JP Rowe, A Saleh… – … on Interactive Digital …, 2019 – Springer
… 6 depicts a student’s narrative experience as they collect jigsaw-based information through the interactive narrative and collaborate with … Devising adaptive conversational agents that use natural language dialogue capabilities to provide automated scaffolding functionalities for …
The Natural Accommodation of Interactive Fiction: How Text-Based Games Remove Barriers to Participation
CS Wyatt – THE PROCEEDINGS OF THE ANNUAL COMPUTERS … – wac.colostate.edu
… Other IF Options I prefer the label “interactive narrative” or “interactive storytelling” to describe immersive, story-based computer games … Games that respond to natural language input are called “parser” or “interpreter” games, reflecting the need for the game engine to parse play …
Conversational Narrative Interfaces for Sensemaking
AO Petac – Proceedings of the 18th International Conference on …, 2019 – ifaamas.org
… Our proposal could be integrated within interactive narrative systems … Querying yellow pages in natural lan- guage: A corpus based modelling. In Proceedings of the 3rd International Conference on Cognitive Science in Natural Language Processing (CSNLP’94). 114–121 …
Hello, Narratives: Character Development in Automated Narrative Generation
M Alvarez, RE Amaya, KA Benko, JT Martin… – The Thirty-Second …, 2019 – aaai.org
… SimpleNLG: A realisation engine for practical applications. In Proc. 12th European Workshop on Natural Language Generation, 90–93. Strouds- burg, PA, USA: ACL. Hollister, J. 2016. A Contextual Approach to Real Time, Interactive Narrative Generation. Ph.D. diss., Dept …
An Annotated Corpus of Stories and Gestures for a Robotic Storyteller
A Augello, G Pilato – 2019 Third IEEE International Conference …, 2019 – ieeexplore.ieee.org
… Moreover, fairy tales and children stories are becoming of particular interest within the Natural Language Processing research community … The effectiveness of social robots employed in interactive, narrative tasks has been illustrated in [12] …
Technologies and Workshop on Intelligent Cinematography and Editing
HY Wu, M Si, A Jhala – ceur-ws.org
… narrative understanding, narrative generation, storytelling, virtual cinematography, models of emotion, narrative cognition, and natural language generation … presentations, system demonstration posters, and a panel with experts from both the interactive narrative and intelligent …
The Art of Narration and Artificial Narrative Intelligence: Implications for Interdisciplinary Research
IA Livytska – Journal of Narrative and Language Studies, 2019 – researchgate.net
… represented as a formula for narrative model organisation inspired many Story Generators and interactive narrative systems (cf … models of creative writing (Bereiter &Scardamalia, 1987), Mind Theory (Minsky, 1981) and conceptualisations of natural language (see Davis&Travers …
I have a different kind of brain’—a script-centric approach to interactive narratives in games
H Engström – Digital Creativity, 2019 – Taylor & Francis
… IDS is a broad field that ranges from relatively simple branching structures to highly interactive narrative experiences where members of the audience take an active role … In Inform 7, content is created using a programming language designed to resemble natural language …
Screenwriting for new film mediums: Conceptualizing visual models for interactive storytelling
G Ogle – Journal of Screenwriting, 2019 – ingentaconnect.com
… The focus of research has therefore shifted from the production of interactive narrative to the production of easy-to-use authoring tools … Although looking towards the crea- tion of new technologies and new ways to interact (like natural language), he urges authors to forget about …
Author-Driven Approaches to Computational Narrative Design for Games
DJ Tree, A Malizia – International Conference on Human-Computer …, 2019 – Springer
… Story analysis combines techniques in Natural Language Translation, Sentiment analysis and applies them to a corpus of stories to … AI, Better Games, Supporting Game Development Practices and New Experiences before identifying the open problems in interactive narrative …
Designing and Developing Interactive Narratives for Collaborative Problem-Based Learning
JP Rowe, A Saleh, KD Glazewski… – … on Interactive Digital …, 2019 – books.google.com
… 6 depicts a student’s narrative experience as they collect jigsaw-based infor- mation through the interactive narrative and collaborate … Devising adaptive conversational agents that use natural language dialogue capabilities to pro- vide automated scaffolding functionalities for …
Narrative Junction: Revisiting Branching Narrative Design Approach for Role Playing Video Games from the Perspectives of Cognitive Linguistics
SFLA Purnomo – researchgate.net
… is visible from what is called as intelligent system approach (Riedl and Bulitko, 2012), emphasizing on the construction of interactive narrative … They emphasize their study on the importance of natural language processing in narratives and their branching designs to generate …
The text-based adventure AI competition
T Atkinson, H Baier, T Copplestone… – IEEE Transactions …, 2019 – ieeexplore.ieee.org
… graphical interfaces. By providing a platform for evaluating agents in text- based adventures, the competition provides a novel benchmark for game AI with unique challenges for natural language understanding and generation. This …
Playing with Persiflage: The Impact of Free-Form Dialogue on the Play of Computer Role Playing Games
B Cheng, TCN Graham – … on Entertainment Computing and Serious Games, 2019 – Springer
… Murray describes the idealized vehicle for interactive narrative as Star Trek’s fictional Holodeck [17], where users assume the role of characters in a holographic environment and … Some early explorations have permitted players to interact with games using natural language …
Towards expressive input for character dialogue in digital games
N Junius, M Mateas, N Wardrip-Fruin – Proceedings of the 14th …, 2019 – dl.acm.org
… KEYWORDS Game Design, Interactive Narrative, Theater, System Design … Additionally, in evaluating Façade’s user interface, Sali et al found that players enjoyed the real-time, natural language understanding version of the game, in spite of the difficulties and systemic …
The study of narrative acts with and for digital media
N Szilas, S Estupiñán, M Marano… – Digital Scholarship in …, 2019 – academic.oup.com
… 1.3 In search of a theoretical foundation of narrative acts in digital narrative. The use of narrative acts at the core of the narrative design raises a fundamental issue: What relevant narrative acts are to be selected to provide a meaningful interactive narrative experience …
Dynamic emphatical narration for reduced authorial burden and increased user freedom in interactive storytelling
G Méndez, R Hervás, P Gervás, A Martín… – Connection …, 2019 – Taylor & Francis
… 2013). The Stanley parable. Retrieved from https://www.stanleyparable.com/ [Google Scholar]), an interactive, narrative-driven video game where the player controls Stanley, the main and only character in the game. The story …
Board 144: PRIME: Engaging STEM Undergraduates in Computer Science with Intelligent Tutoring Systems
JC Lester, KE Boyer, EN Wiebe, B Mott… – 2019 ASEE Annual …, 2019 – peer.asee.org
… and game-based learning environments to affective computing, computational models of narrative, and natural language tutorial dialogue … based learning environments, intelligent tutoring systems, computer science education, and computational models of interactive narrative …
Digital Storytelling 4e: A creator’s guide to interactive entertainment
CH Miller – 2019 – books.google.com
Page 1. Carolyn Handler Miller is widely known as an inspiring teacher with an expert professional knowledge of digital storytelling, both practical and theoretical. Her sources are always up-to-date, and her insights relevant to the most contemporary practices …
Words of Estimative Correlation: Studying Verbalizations of Scatterplots
R Henkin, C Turkay – arXiv preprint arXiv:1911.12793, 2019 – arxiv.org
… Verbalizations of Scatterplots Rafael Henkin and Cagatay Turkay Member, IEEE Abstract—Multimodal approaches where interactive visualization and natural language are used in tandem are emerging as promising techniques for data analysis … Natural language has …
ImALeG: A Serious Game for Amazigh Language Learning
Y Tazouti, S Boulaknadel… – International …, 2019 – … journals.publicknowledgeproject.org
… Journal of ForeignLanguage Education and Technology, 3, 2. [11] G. Delmas, R. Champagnat, M. Augeraud,“Plot monitoring for interactive narrative games.” In Proceedings of … In Proceedings of the 3rd Workshop on South and Southeast Asian Natural Language Processing (pp …
Open-World Story Generation with Sequence-to-Sequence and Hierarchical Recurrent Encoder-Decoder Models
R Zembrodt – 2019 – zembrodt.com
… Page 2. Several topics within machine learning and natural language processing were explored in this project, including recurrent neural networks, sequence-to-sequence networks, hierarchical … Mateas and Stern developed a system, Façade, to develop an interactive narrative …
Narratological Formulation of Story-Form Memory Construction: Applying Genette’s Narrative Discourse Theory
A Genette’s – … Cognitive Architectures 2019: Proceedings of the …, 2019 – books.google.com
… Narratological theories are applied in artificial intelligence studies on narrative generation [14–16], interactive narrative [17], narrative analysis [18 … on language resources and evaluation, pp 44–51 Lönneker B (2005) Narratological knowledge for natural language generation …
Narratological formulation of story-form memory construction: applying Genette’s narrative discourse theory
T Akimoto – Biologically Inspired Cognitive Architectures Meeting, 2019 – Springer
… Narratological theories are applied in artificial intelligence studies on narrative generation [14, 15, 16], interactive narrative [17], narrative analysis [18], and cognitive architecture [7, 8, 9, 19, 20] … 15. Lönneker B (2005) Narratological knowledge for natural language generation …
Felt: A Simple Story Sifter
M Kreminski, M Dickinson, N Wardrip-Fruin – International Conference on …, 2019 – Springer
… kinds of interactive narrative experiences based on story sifting technology—particularly experiences that use sifting to provide creativity support for the human interactor in a collaborative storytelling context. Footnotes. 1. As distinct from the natural language understanding term …
The Impostor: Exploring narrative game design for learning Korean as a foreign language
T Engström – 2019 – aaltodoc.aalto.fi
Page 1. 1 Exploring narrative game design for learning Korean as a foreign language Master’s Thesis Tom Engström The imposTor Page 2. 2 ! Aalto-yliopisto, PL 11000, 00076 AALTO www.aalto.fi Taiteen maisterin opinnäytteen tiivistelmä …
Challenges of IDN Research and Teaching
H Koenitz, MP Eladhari – International Conference on Interactive Digital …, 2019 – Springer
… MIT Press (2012)Google Scholar. 38. Murray, JH: The pedagogy of cyberfiction: teaching a course on reading and writing interactive narrative … Weizenbaum, J.: ELIZA—a computer program for the study of natural language communication between man and machine. Commun …
Unsupervised hierarchical story infilling
D Ippolito, D Grangier, C Callison-Burch… – Proceedings of the First …, 2019 – aclweb.org
… Scheherazade: Crowd-powered interactive narrative generation … In Proceedings of the Joint Conference of the 47th Annual Meeting of the ACL and the 4th Interna- tional Joint Conference on Natural Language Pro- cessing of the AFNLP: Volume 1-Volume 1, pages 217–225 …
The campfire storytelling system–automatic creation and modification of a narrative
JR Hollister, AJ Gonzalez – Journal of Experimental & Theoretical …, 2019 – Taylor & Francis
… Instead of focusing on how to generate a narrative, STORYBOOK concentrates on how to take a story structure and create a natural language output in the story … RIU combined an interactive narrative generation process with a text generation process (Ontañon & Zhu, 2010) …
Narrative structure in the mind: Translating Genette’s narrative discourse theory into a cognitive system
T Akimoto – Cognitive Systems Research, 2019 – Elsevier
… Narratological theories are applied in artificial intelligence studies on narrative generation (Gervás et al., 2006, Lönneker, 2005, Ogata, 2016), interactive narrative (Montfort, 2007), narrative analysis (Mani, 2013), and cognitive architecture (Anderson, 2015, León, 2016, Akimoto …
Storytelling Research of Virtual Image Based on User Experience
J Li, L Zou – International Conference on Human-Computer …, 2019 – Springer
… Audiences, Transmedia Storytelling, Synergistic Storytelling, Textual Poacher, Participatory Culture, Convergence Culture, Interactive Narrative, Cinema 3.0 … adopted, at the same time, using speech recognition, graphic and image recognition, natural language processing, deep …
Story Quality as a Matter of Perception: Using Word Embeddings to Estimate Cognitive Interest
M Behrooz, J Robertson, A Jhala – Proceedings of the AAAI Conference on …, 2019 – aaai.org
… Metrics for character believability in interactive narrative. In International Conference on Interactive Digital Storytelling, 223–228. Springer … In Proceedings of the 2014 conference on empirical methods in natural language processing (EMNLP), 1532–1543 …
Analytical Design of Clinical Cases for Educational Games
MF de Menezes Mota, FL Pantoja, MS Mota… – … Computing and Serious …, 2019 – Springer
… It is a markup language that allows the writer to script a narrative in a way closer to a natural language but with a … 8. Lynch, S., Hargood, C., Charles, F.: Textual authoring for interactive narrative (2017)Google Scholar. 9. Mislevy, RJ, et al.: Psychometrics and game-based …
Writing an Interactive Story
P Lacombe, G Féraud, C Rivière – 2019 – books.google.com
Page 1. WRITING AN INTERACTIVE STORY Page 2. Picture credits Page 103-104, Out There Chronicles is a game series created and released by Mi-Clos Studio. Page 112, Might & Magic is a game series by Limbic Entertainment released by Ubisoft …
Lyra: Simulating Believable Opinionated Virtual Characters
S Azad, C Martens – Proceedings of the AAAI Conference on Artificial …, 2019 – aaai.org
… With this pa- per, we do not directly address the natural language content generation of the conversation … It was not our intention to author the natural language content of the opinions proffered by the characters during the rounds …
Consideration of Fundamental Methods and Principles for Human-Computer Co-Creation of Narratives
T Akimoto, T Ogata – Post-Narratology Through Computational and …, 2019 – igi-global.com
… Interactive narrative systems are already a major genre of narrative content that uses computer technologies (Riedl & Bulitko, 2013); however … This type of knowledge is applicable to various tasks of natural language processing, such as understanding and summarization, and …
Jouni Smed, Tomi “bgt” Suovuo
N Trygg, P Skult – academia.edu
… From this reason, Adams concludes that ‘interactive narrative’ is an oxymoron and it is better to use Page 19. 1.1. INTERACTIVE STORYTELLING 5 P C N PC C P C P C C P N C t PE PE PE PE PE Figure 1.4: Interactor’s perception of the sequence of events …
Telling tales: unlocking the potential of AAC technologies
A Waller – International journal of language & communication …, 2019 – Wiley Online Library
… 2008, Waller et al. 2009), provided access to a specific form of interactive narrative—the telling of riddles. The punning riddles were generated using natural language generation technology, eg, ‘What do you call a spicy missile …
Edgard, the Chatbot: Questioning Ethics in the Usage of Artificial Intelligence Through Interaction Design and Electronic Literature
F Fogliano, F Fabbrini, A Souza, G Fidélio… – … Conference on Human …, 2019 – Springer
… “Interactive narrative is a form of digital interactive experience in which users create or influence a dramatic storyline through their actions … the definition of Dale [26] that defines it as any software application that involves dialogue with a human being through natural language …
Narrative Text Generation via Latent Embedding from Visual Stories
??? – 2019 – s-space.snu.ac.kr
… Those agents observe the surroundings, translate them into the story in natural language, and predict the following event or multiple ones sequentially … From the philosophy of end-to-end training, we can describe it using natural language, which is human-readable …
Fiction and Video Games: Towards a Ludonarrative Model
H Nivala – 2019 – jultika.oulu.fi
… understand and produce natural speech, although it seems like that goal might be reachable eventually. Some attempts have been made at games utilising AI to respond to natural language, like Façade, (2005) but these are rare still …
The Voice as Knowledge Operator of Choice
T Katerinakis – The Social Construction of Knowledge in Mission …, 2019 – Springer
… of interaction. Scenarios are investigated in an interactive narrative with the implying question what would you have done and why for pilots and air traffic controllers who offer their own reading and evaluation. This question …
Wandering Machines
V Todorovic, D Grba – Journal of Science and Technology of the Arts, 2019 – artes.ucp.pt
… form of data-feed that describes the video content itself, automatically converts it into advanced metadata which is then processed by a machine learning system that matches the metadata with the natural language queries (Valossa … Crowdsourcing Open Interactive Narrative …
Empowering cultural heritage professionals with tools for authoring and deploying personalised visitor experiences
E Not, D Petrelli – User Modeling and User-Adapted Interaction, 2019 – Springer
… only to streamline the setup rather than to support end-users in prototyping and building tangible and embodied interactive narrative experiences … A paraphrase in natural language of this menu selection would allow the author to check the result is what intended: “Text one is …
Exploring improvisational approaches to social knowledge acquisition
D Feng, E Carstensdottir, MS El-Nasr, S Marsella – 2019 – eprints.gla.ac.uk
Page 1. Feng, D., Carstensdottir, E., El-Nasr, MS and Marsella, S. (2019) Exploring Improvisational Approaches to Social Knowledge Acquisition. In: 18th International Conference on Autonomous Agents and MultiAgent Systems, Montreal, QC, Canada, 13-17 May 2019, pp …
Understanding video games: The essential introduction
S Egenfeldt-Nielsen, JH Smith, SP Tosca – 2019 – books.google.com
… European version of Resident Evil Code: Veronica X for PlayStation Myst (1994), with its special embedded narrative, attracted a new audience to video games Façade (2005) attempts to use natural language interaction to create a deeper interactive narrative experience The …
Narrative Virtual Reality Filmmaking: A Communication Conundrum
RJ Rome – 2019 – search.proquest.com
Page 1. Narrative Virtual Reality Filmmaking: A Communication Conundrum Presented to the Faculty Regent University School of Communication and the Arts In Partial Fulfillment of the Requirements for the Doctor of Philosophy In Communication by Roger J. Rome …
Stylized 3D Scene Synthesis in Virtual Reality
HW Kung – 2019 – search.proquest.com
… textures. An interactive narrative 3D environment is presented to demonstrate the results of applying these techniques in VR. It includes multiple different animated objects with a natural look … The dream of natural language. VR …
Towards Computer Generation Of Text
J Ceverha – Plan II Honors Theses-Openly Available, 2019 – repositories.lib.utexas.edu
… methodologies. Beyond the Fence does not meaningfully approach the challenge of natural language generation … them t within the larger story. This paper focuses on natural language generation in the format of theatrical scripts. The goal …
Unsupervised cluster analyses of character networks in fiction: Community structure and centrality
RHG Chen, CC Chen, CM Chen – Knowledge-Based Systems, 2019 – Elsevier
… literary analysis and modeling, for instance, may facilitate the examination of hypotheses by providing concrete evidence through a more efficient and extensive means of reading [4]. High-level “distant readings” of texts facilitated by natural language processing, machine …
Dynamic Generation of Narrative Discourse that Communicates Character Decision Making
KB Cassell – 2019 – search.proquest.com
… Fac?ade [29] is an interactive narrative generation system where the player is attending a dinner party with two non-player … 1 Darshak Systems that view cinematic generation as narrative construction use methods similar to those in the natural language generation community …
Classification of Characters in Movie by Correlation Analysis of Genre and Linguistic Style
ES You, JW Song, SB Park – ????????????, 2019 – dbpia.co.kr
… 1. Data for Experiment ? ??? ???????? ?????(UCSC)? NLDS (Natural Language And Dialogue Systems) ?(lab)?? ?? ? ?? ??? 1.0(Film Corpus 1.0)? … [1] Li, B. and Riedl, MO, “Scheherazade: Crowd-Powered Interactive Narrative Generation,” Proc …
12 Rereading Manovich’s Algorithm
D Punday – Possible Worlds Theory and Contemporary …, 2019 – books.google.com
… Page 309. structure might be seen as simply one instance of what could be a more variable experience:“An interactive narrative (which can also be called a … One option considers that natural language is a universal medium that governs our links to, and only to, the actual world …
Tölvugert skipulag nýbyggða
SU Ólafsson – skemman.is
… 1.1 shows our first conceptualization of a system that would generate and simulate the narrative space of an Interactive Narrative (IN … work as a layer between the system and the abstract GIN, parsing the feedback between the two, possibly through natural language processing if …
An approach for recommending contextualized services in e-tourism
M Casillo, F Clarizia, F Colace, M Lombardi, F Pascale… – Information, 2019 – mdpi.com
… In [11], Young proposed an interactive narrative architecture that “re-designs” the events of history, using planning … by collecting the various steps of the itinerary automatically from predefined folders, or through a Chabot, which maintains, using natural language processing and …
Smoothly moving through Mental Spaces: Linguistic patterns of viewpoint transfer in news narratives
K van Krieken, J Sanders – Cognitive linguistics, 2019 – degruyter.com
Jump to Content Jump to Main Navigation Publications. Subjects. Architecture and Design Arts Asian and Pacific Studies Business and Economics Chemistry Classical and Ancient Near Eastern Studies Computer Sciences Cultural …
Visualizing stylistic differences in Chinese synonyms
ZS Zhang – Computational and Corpus Approaches to Chinese …, 2019 – Springer
… 4.2 The First (Horizontal) Dimension. On the bi-plot where the 50 features are scattered, clear distribution patterns can be observed. There is clear clustering of interactive/narrative features on the left of the horizontal dimension, as marked by the larger circle in Fig …
Improvisational Artificial Intelligence for Embodied Co-creativity
M Jacob – 2019 – smartech.gatech.edu
… 41 2.5 CreativityandIntrinsicallyMotivatedAgents . . . . . 43 2.6 Interactive Narrative and Drama/Experience Management . . . . . 45 Chapter3: TheRobotImprovCircus . . . . . 47 3.1 ThePropsGameDomain …
Multimodal integration of emotional signals from voice, body, and context: effects of (in) congruence on emotion recognition and attitudes towards robots
C Tsiourti, A Weiss, K Wac, M Vincze – International Journal of Social …, 2019 – Springer
Humanoid social robots have an increasingly prominent place in today’s world. Their acceptance in social and emotional human–robot interaction (HRI) scenarios depends on their ability to convey well…
# DigEarlyAm: Reflections on Digital Humanities and Early American Studies
S Block – The William and Mary Quarterly, 2019 – muse.jhu.edu
… text analysis (“see through your text”) options, and the University of Massachusetts’ MALLET offers more complex natural language processing (such … Literary scholar Larkin proposed new ways of configuring the eighteenth-century novel to offer interactive narrative and temporal …
AI in the media and creative industries
G Amato, M Behrmann, F Bimbot, B Caramiaux… – arXiv preprint arXiv …, 2019 – arxiv.org
Page 1. AI in the media and creative industries (Version 1 – April 2019) Page 2. Editors?: Baptiste Caramiaux (?baptiste.caramiaux@inria.fr?), Fabien Lotte (?fabien.lotte@inria.fr?), Joost Geurts (?jozef.geurts@inria.fr?) Contributors (in alphabetical order) …
Critique as Creativity: Towards Developing Computational Commentators on Creative Works.
DH Fisher, H Shin – ICCC, 2019 – computationalcreativity.net
… discuss later. Finally, criticism is a creative act in and of itself, for it requires an understanding of the myriad faculties of crea- tivity, which must then be communicated in a persuasive manner, typically in natural language. Criticism …
Augmenting Music Listening Experiences on Voice Assistants.
M Behrooz, S Mennicken, J Thom, R Kumar… – ISMIR, 2019 – pdfs.semanticscholar.org
… Table 2 contains a few examples for segues. Each segue has a natural language generation (NLG) template result- ing in a “segue text” when realized … [24] Mark O Riedl. A comparison of interactive narrative system approaches using human improvisational ac- tors …
Combinational Machine Learning Creativity
MJ Guzdial – 2019 – smartech.gatech.edu
Page 1. COMBINATIONAL MACHINE LEARNING CREATIVITY A Dissertation Presented to The Academic Faculty By Matthew Guzdial In Partial Fulfillment of the Requirements for the Degree Doctor of Philosophy in the College of Computing Georgia Institute of Technology …
DeepStealth: game-based learning stealth assessment with deep neural networks
W Min, M Frankosky, BW Mott, J Rowe… – IEEE Transactions …, 2019 – ieeexplore.ieee.org
… among others [63]. Deep learning forms the basis for state-of- the-art techniques for a broad range of classification tasks associated with computer vision, speech recognition, and natural language processing [27]. An approach …
A Conceptual Mapping Approach for Presenting a Practical Past: Addressing Responsibility Through Contextualization in Information System Design for the Ward One …
SO Khan – 2019 – scholarcommons.sc.edu
… Page 28. 19 beyond words in a bag and match documents to queries in a more nuanced manner than traditional natural language matching. While the application is different between language processing and conceptual mapping, there is a similarity in functionality …
Red or blue pill: fostering identification and transportation through dialogue choices in RPGs
JT Bowey, MA Friehs, RL Mandryk – … on the Foundations of Digital Games, 2019 – dl.acm.org
Page 1. Red or Blue Pill: Fostering Identification and Transportation through Dialogue Choices in RPGs Jason T Bowey University of Saskatchewan Saskatoon, Canada jason.bowey@usask. ca Maximilian A Friehs University of Trier Trier, Germany friehs@uni-trier.de …
SIMPLE C
AC Graesser, JA DeFalco… – … for Intelligent Tutoring …, 2019 – books.google.com
… of natural language processing and intelligent systems … advanced learning technologies, with an emphasis on game-based learning environments, intelligent tutoring systems, user modeling, educational data mining, and computational models of interactive narrative generation …
–SIMPLE HUMANS, EVOLVING COMPUTATION, SMART INTELLIGENT TUTORING SYSTEMS
AC Graesser, JA DeFalco, JL Cockroft – … for Intelligent Tutoring … – tradem.gifttutoring.org
… 178 of natural language processing and intelligent systems … learning technologies, with an emphasis on game-based learning environments, intelligent tutoring systems, user modeling, educational data mining, and computational models of interactive narrative generation …
Applying a causal ambush marketing framework to social media: The ‘Pleasure is Diverse’campaign and the Australian marriage amendment
F Small, M Mehmet, MP Miles – Australasian Marketing Journal (AMJ), 2019 – Elsevier
… The brand’s site was chosen as it had received the highest concentration of comments, which included interactive narrative sequences that … Social media represents a good source of natural language consumer data that expresses pertinent attitudes relevant to brands (Croft …
Partial-Order, Partially-Seen Observations of Fluents or Actions for Plan Recognition as Planning
JM Nelson, RE Cardona-Rivera – arXiv preprint arXiv:1911.05876, 2019 – arxiv.org
Page 1. Partial-Order, Partially-Seen Observations of Fluents or Actions for Plan Recognition as Planning Jennifer M. Nelson1 and Rogelio E. Cardona-Rivera1, 2 1School of Computing, 2Entertainment Arts and Engineering …
Personalized recommender system for technology enhanced learning using learners’ metacognitive activities
L Odilinye – 2019 – summit.sfu.ca
… Typically, the information seeking needs of a learner are expressed using a search query in a search engine. However, search queries do not always return relevant information, due to reasons such as poor queries and natural language ambiguities (Batista, 2007) …
Curating Interest in Open Story Generation
M Behrooz – 2019 – escholarship.org
… 97 7.2.4 Voice and Interactive Narrative … Recurrent Neural Networks (RNNs) [113] or Language Models [138], have prompted the use of evaluation metrics borrowed from the related field of Natural Language Processing (NLP), such as BLEU [129] or PINC [41] scores …
Augmenting knowledge tracing by considering forgetting behavior
K Nagatani, Q Zhang, M Sato, YY Chen… – The World Wide Web …, 2019 – dl.acm.org
… As deep learning models are outperforming the conventional models in a range of domains such as pattern recognition and natural language processing, the DKT model [17] has shown that deep learning can model a student’s knowledge more precisely as compared to the …
The Role of Massively Multiplayer Role-Playing Games in Facilitating Vocabulary Acquisition for English Language Learners: A Mixed-Methods Study
J Li – 2019 – tigerprints.clemson.edu
Page 1. Clemson University TigerPrints All Dissertations Dissertations May 2019 The Role of Massively Multiplayer Role-Playing Games in Facilitating Vocabulary Acquisition for English Language Learners: A Mixed-Methods Study …
Nonverbal Behavior in
A Cafaro, C Pelachaud… – The Handbook of …, 2019 – books.google.com
… ECAs. It offers coverage of subareas in- cluding speech recognition, audio-visual sensing, natural language processing, dia- logue management, nonverbal behavior generation and realization, text-to-speech and rendering …
Spatial Communication in Videogame Environments: Exploring, Enacting, Perceiving
G Whistance-Smith – 2019 – era.library.ualberta.ca
Page 1. by Gregory Martin Whistance-Smith A thesis submitted in partial fulfillment of the requirements for the degree of Master of Arts Digital Humanities University of Alberta © Gregory Martin Whistance-Smith, 2019 Page 2. ` …
Chain of command in autonomous cooperative agents for battles in real-time strategy games
D Daylamani-Zad, LB Graham… – Journal of Computers in …, 2019 – Springer
This paper investigates incorporating chain of command in swarm intelligence of honey bees to create groups of ranked co-operative autonomous agents for an RTS game in to create and re-enact battle…
The Meddle of the Muddle: How many captains does it take to steer a story and whose course is it anyway?
M Macneill – 2019 – repository.falmouth.ac.uk
… of interactive narrative, in its different genres, has been recombining elements, decomposing structures of narrative and experimenting with procedural formats that are becoming progressively more “human” and bio-culturally aware. Being natural language and biofeedback the …
Puppitor: Building an Acting Interface for Videogames
N Junius – 2019 – escholarship.org
… existing relationship to games, and a survey of projects in the interactive narrative and character interaction spaces. The chosen theater practices provide a useful basis … joyed the realtime, natural language understanding version of the game, in spite of the …
Nonverbal behavior in multimodal performances
A Cafaro, C Pelachaud, SC Marsella – The Handbook of Multimodal …, 2019 – dl.acm.org
Page 1. 6Nonverbal Behavior in Multimodal Performances Angelo Cafaro, Catherine Pelachaud, Stacy C. Marsella 6.1 Introduction The physical, nonverbal behaviors that accompany face-to-face interaction convey a wide variety …
Real world user model: Evolution of user modeling triggered by advances in wearable and ubiquitous computing
F Cena, S Likavec, A Rapp – Information Systems Frontiers, 2019 – Springer
… tweets (Volkova et al. 2015). log-linear models. Facebook posts. hierarchical Bayesian models. Knowledge and Skills. interactive narrative experience (Rowe and Lester 2010). dynamic Bayesian models. CVs (Antunes 2008). sequential pattern mining and constraint relaxations …
Medical and health systems
D Sonntag – The Handbook of Multimodal-Multisensor Interfaces …, 2019 – dl.acm.org
Page 1. IIIPART EMERGING TRENDS AND APPLICATIONS Page 2. Page 3. 11Medical and Health Systems Daniel Sonntag 11.1 Introduction In this chapter, we discuss the trends of multimodal-multisensor interfaces for medical and health systems …
Parental Involvement Factors that Affect Adolescent Faith Formation
LD Howard – 2019 – search.proquest.com
Parental Involvement Factors that Affect Adolescent Faith Formation. Abstract. This research examined parental involvement factors that parents and children perceived to impact adolescent faith formation. The primary research …
Medical and Health
D Sonntag – The Handbook of Multimodal-Multisensor Interfaces …, 2019 – books.google.com
Page 451. 11.1 Medical and Health Systems Daniel Sonntag Introduction In this chapter, we discuss the trends of multimodal-multisensor interfaces for medical and health systems. We emphasize the theoretical foundations …
Procedural Storytelling in Game Design
TX Short, T Adams – 2019 – books.google.com
… of Modern Art in New York. He has been writing (and debugging) procedural interactive narrative projects for over twenty years. xiii Page 15. This page intentionally left blank Page 16. Contributors Tarn Adams Bay 12 Games …