Notes:
AI storytelling, also known as computational storytelling, is the use of artificial intelligence (AI) technologies to automatically generate stories or narratives. AI storytelling is a subfield of natural language generation (NLG), which is the study of how computers can produce human-like text. NLG systems use algorithms and other techniques to analyze data and information, and to generate text that describes the data and information in a clear and concise manner.
AI storytelling has a number of potential applications, depending on the specific goals and objectives of the project. Some potential uses of AI storytelling include:
- Content creation: AI storytelling can be used to automatically generate stories or narratives based on data and information that is provided to the system. This can be useful for a variety of purposes, such as generating content for websites, blogs, or social media, or for creating engaging and informative narratives that can be used in marketing, advertising, or education.
- Personalization: AI storytelling can be used to personalize stories or narratives based on the specific interests, preferences, or characteristics of the user. By using AI technologies, stories can be tailored to the individual user, making them more relevant, engaging, and enjoyable for the user.
- Interactive experiences: AI storytelling can be used to create interactive experiences, such as games, virtual reality experiences, or chatbots, that allow the user to engage with the story in real time. By using AI technologies, stories can be dynamic and adapt to the user’s actions and decisions, creating a more immersive and engaging experience.
Resources:
- expressive-systems.org .. history of expressive systems workshop series
Wikipedia:
See also:
100 Best Theses in Conversational AI | Meta Guide Bibliography | Storytelling Meta Guide | The-Sims Bibliography | Virtual Human Bibliography
2020
- A Character-Centric Neural Model for Automated Story Generation (2020)
- AI for More Effective & Responsive Training: MSELI & Narrative Summarization (2020)
- Based on Censydiam Model and Characters in Contemporary TV Series to Create Persona (2020)
- Extraction and Analysis of Fictional Character Networks: A Survey (2020)
2019
- Aesop: A Visual Storytelling Platform for Conversational AI and Common Sense Grounding (2019)
- Conceptual Story Modeling and Model-driven Architecture for Story Creation (2019)
- Evaluating a virtual human storyteller for improved decision support (2019)
- Narrative States – Emily Short’s Interactive Storytelling (2019)
- Neural Story Teller using RNN and Generative Algorithm (2019)
- Neural Storyboard Artist: Visualizing Stories with Coherent Image Sequences (2019)
- StoryGAN: A Sequential Conditional GAN for Story Visualization (2019)
- Tackling the Challenge of Computational Identification of Characters in Fictional Narratives (2019)
- Villanelle: An Authoring Tool for Autonomous Characters in Interactive Fiction (2019)
- Villanelle: Towards Authorable Autonomous Characters in Interactive Narrative (2019)
- Will Robots Make the Next Big Bestsellers? (25 Oct 2019)
2018
- Combining Intentionality and Belief: Revisiting Believable Character Plans (2018)
- Cybernetics and the new storytelling of government decision making in the age of AI (2018)
- Learning to Listen: Critically Considering the Role of AI in Human Storytelling and Character Creation (2018)
- Mimisbrunnur: AI-Assisted Authoring for Interactive Storytelling (2018)
- What an ‘infinite’ AI-generated podcast can tell us about the future of entertainment (2018)
2017
- 1st Workshop on the History of Expressive Systems (2017)
- A survey on story generation techniques for authoring computational narratives (2017)
- From Event to Story Understanding (2017)
- Game AI Pro 3: Collected Wisdom of Game AI Professionals (2017)
- Generating Variations In A Virtual Storyteller (2017)
- Interactive Storytelling 10th International Conference on Interactive Digital Storytelling, ICIDS 2017 (2017)
- Storytelling for Virtual Reality: Methods and Principles for Crafting Immersive Narratives (2017)
- PoV hybrid storytelling in virtual reality and its axiological implications [Case study: The AI Comrade] (2017)
2016
- Andrew Stern – The Ground Rules of AI Storytelling (FoST 2016)
- Computational and Cognitive Approaches to Narratology (2016)
- Data Mining Reveals the Six Basic Emotional Arcs of Storytelling (2016)
- Digital Interactive Storytelling Approaches: A Systematic Review (2016)
- Error Analysis in an Automated Narrative Information Extraction Pipeline (2016)
- Generating multimedia narrative for virtual humans (2016)
- Interactive Digital Narrative: History, Theory and Practice (2016)
- Storytelling through Gameplay: Dimensions of AI Design for Narrative Purposes (2016)
- The Bestseller Code: Why Some Books Make Millions (2016)
- The six main arcs in storytelling, as Identified by an AI (2016)
2015
- Aesthetics and Design for Game-based Learning (2015)
- Alternate Reality Games For Behavioral and Social Science Research (2015)
- HCI and User-Experience Design: Fast-Forward to the Past, Present, and Future (2015)
- Interactive Digital Narrative: History, Theory and Practice (2015)
- Narrative as Virtual Reality 2: Revisiting Immersion and Interactivity in Literature and Electronic Media (2015)
- Narrative: The Basics (2015)
- Open Source Archaeology: Ethics and Practice (2015)
- The Game Narrative Toolbox (2015)
2014
- An Ontology Based Natural Language Story Generation Approach: WELOTA (2014)
- Emotion-based interactive storytelling with artificial intelligence (2014)
- Handbook of Narratology (2014)
- Interactive Storytelling: 7th International Conference on Interactive Digital Storytelling (2014)
- Personality Capture and Emulation (2014)
- Review Of Ontology Based Storytelling Devices (2014)
- The genesis story understanding and story telling system a 21st century step toward artificial intelligence (2014)
- Virtual World Design (2014)
2013
- An Account of Randomness in Literary Computing (2013)
- Interactive Storytelling: 6th International Conference (2013)
- Literature Research into Natural Language Generation for the Virtual Storyteller (2013)
- Narrative Extraction, Processing and Generation for Interactive Fiction and Computer Games (2013)
2012
- Circles disturbed: The interplay of mathematics and narrative (2012)
- Interactive Narrative: A Novel Application of Artificial Intelligence for Computer Games (2012)
- Interactive Storytelling: 5th International Conference (2012)
- Integration of World Knowledge for Natural Language Understanding (2012)
- Natural Language Processing with ThoughtTreasure (2012)
- The interactive storyteller a multi-user tabletop board game interface to support social interaction in ai-based interactive storytelling (2012)
2011
- Game AI as storytelling (2011)
- Interactive Storytelling for Video Games (2011)
- Interactive Storytelling: 4th International Conference on Interactive Digital Storytelling (2011)
- Reading Machines: Toward an Algorithmic Criticism (2011)
- Virtual Story Generation: from TALE-SPIN to the Virtual Storyteller (2011)
2010
- Dynamic Interactive Storytelling for Computer Games Using AI Techniques (2010)
- Interactive Storytelling: Third Joint Conference on Interactive Digital Storytelling (2010)
- Learning Through Storytelling, Not Documents: Knowledge Management Meets AI (2010)
2009
- A Pragmatic Approach to Computational Narrative Understanding (2009)
- Beyond Adversarial: The Case for Game AI as Storytelling (2009)
- Concepts for Interactive Digital Storytelling: From Table-top to Game-AI (2009)
- Interactive Storytelling: Second Joint International Conference on Interactive Digital Storytelling (2009)
2008
- From Aristotle to Gabriel: A summary of the narratology literature for story technologies (2008)
- Interactive Storytelling: First Joint International Conference on Interactive Digital Storytelling (2008)
2007
- The Narrator: NLG for digital storytelling (2007)
- The virtual storyteller: enriching the story by expressing emotions (2007)
2004
2003
2001
- AI-based animation for interactive storytelling (2001)
- Characters in Search of an Author: AI-Based Virtual Storytelling (2001)
2000
- Artificial intelligence and literary creativity: inside the mind of BRUTUS, a storytelling machine (2000)
1980s
- A variant of tale-spin with independent data and rule bases (1986)
- Story Generation After TALE-SPIN (1981)
1970s