Notes:
In semiotics and postmodernism, the concept of hyperreality refers to the blurring of the line between reality and a simulated or constructed version of reality. This can occur in technologically advanced societies where the use of virtual or simulated environments, such as in video games, virtual reality, or online social media platforms, becomes prevalent.
Hyperreality is often associated with the concept of the “simulacrum,” which is a copy or representation of something that has no original or that serves as a substitute for the original. In a hyperreal society, it becomes difficult to determine what is real and what is a simulated or constructed version of reality.
The concept of hyperreality has been discussed and explored in various fields, including semiotics, philosophy, sociology, and media studies. It is often seen as a characteristic of postmodern society, where the proliferation of media and technology has led to a blurring of the boundaries between reality and representation.
Hyperreality and extended reality (XR) are related in that both involve the use of technology to create or enhance experiences that may or may not be based in objective reality.
Extended reality (XR) is a term that encompasses a range of immersive technologies, including virtual reality (VR), augmented reality (AR), and mixed reality (MR). These technologies allow users to experience and interact with virtual or simulated environments in a way that feels real or enhances their perception of the real world.
Artificial intelligence (AI) can be used in both hyperreality and extended reality to create more realistic or engaging experiences. For example, AI might be used to generate or customize virtual environments, or to enable intelligent virtual assistants or avatars to interact with users in a more human-like way.
Jean Baudrillard was a French sociologist and philosopher who is known for his work on postmodernism, media, and consumer culture. Baudrillard’s ideas and writings on the concept of the simulacrum and the blurring of the line between reality and representation are often associated with the concept of hyperreality.
Baudrillard might view extended reality (XR) technologies, such as virtual reality (VR), augmented reality (AR), and mixed reality (MR), as further examples of the proliferation of simulated or constructed realities that blur the line between the real and the imaginary. He might argue that these technologies contribute to the creation of a postmodern society in which it becomes increasingly difficult to distinguish between what is real and what is a simulation or representation.
Baudrillard’s work also highlights the role of media and technology in shaping our perceptions and understanding of the world, and he might view XR technologies as having the potential to further shape and manipulate our experiences and reality.
Wikipedia:
References:
See also:
Dream Interpretation & Extended Reality 2017
Authentic virtual others? The promise of post-modern technologies
T Dotson – AI & society, 2014 – Springer
… His definition broadens the scope of virtual reality to include all technologies—including books … The term hyperpresence, intentionally or not, suggests a connection to the notion of hyperreality. For Baudrillard (1995), the hyperreal was a model of something real that nonetheless …
Self-Immolation by Technology’: Jean Baudrillard and the Posthuman in Film and Television
J Baldwin – The Palgrave Handbook of Posthumanism in Film and …, 2015 – Springer
… I shall outline Baudrillard’s anxiety about virtual reality and the posthuman, and then discuss … associated with the semiotic, such as political economy, production, hyperreality, simulation and … Baudrillard’s theoretical target is the semiotic, which reduces the symbolic and thwarts …
An hyperreality imagination based reasoning and evaluation system (HIRES)
S Rockel, D Klimentjew, L Zhang… – 2014 IEEE International …, 2014 – ieeexplore.ieee.org
… is to combine the concept of imagination with the concept of “Hyperreality” [4]. The term Hyperreality is based on earlier work from Baudrillard [5]. It … reality and virtual reality can be considered interchangeable (referred to in our previous work as Mixed Reality [6], [7]), as …
Cyberspace as final frontier. Artificial and virtual space in William Gibson’s” Neuromancer”
O Plaschka – Komparatistik Online, 2015 – komparatistik-online.de
… It is however incompatible with Baudrillard’s concept of hyperreality which knows no … In Google’s alternate (or ‘augmented’) reality game Ingress, players turn into agents of two warring factions and are asked to check in at ‘por- tals’ that have opened up in our world at …
Hyperreality: The merging of the physical and digital worlds
DE Bailey – 2014 – researchgate.net
… Overall we can take a view that Nunes successfully argued that we have entered an age of hyperreality and contextualises Baudrillard in the modern idiom of our computer filled lives. Thus I am not attempting to prove what seems to be, and could …
Cybernetic deconstructions: Cyberpunk and postmodernism
V Hollinger – Science Fiction Criticism: An Anthology of Essential …, 2017 – books.google.com
… essential self, in the same way that the virtual reality of cyberspace … Cybernetic deconstructions: Cyberpunk and postmodernism 49 interfaces, artificial intelligence, neurochemistry—techniques … their awareness—of our contemporary “era of hyperreality”(Baudrillard,“Ecstasy” 128 …
The computer game as fictional form
B Atkins – More than a game, 2018 – manchesteropenhive.com
… Jean Baudrillard’s essay ‘Aesthetic Illusion and Virtual Reality’, discussed in Chapter 6, for example, would … advisable, to turn immediately to the work of critics such as Baudrillard, Jameson, Hassan, or Umberto Eco (whose own discussion of ‘hyperreality’ similarly offers …
“Back To The Future”: Technological Singularity In Gibson’s Sprawl Trilogy
M Krevel – BAS British and American Studies, 2014 – ceeol.com
… of biological and non-biological intelligence and simultaneous existence in physical and virtual reality (cf … of postmodernity are, in my opinion, best summarized by Jean Baudrillard’s (1994:121 … description of postmodern reality as hyperreality comprised of third order simulacra …
Pornography in Transhumanism–Towards a Sexuality of Singularity
AE Schussler – Postmodern Openings, 2017 – ceeol.com
… culture offers us the death of reality and the birth of hyperreality (Baudrillard, 1995 … of action, and subsequently of free will, because the individual?s actions in virtual reality are influenced by an artificial factor – the neural implant managed by this artificial intelligence …
Augmented (Hyper) Reality in Movies: eXistenZ versus The Truman Show
PA B?LOIU – Analele Universitatii Crestine Dimitrie Cantemir, Seria …, 2018 – ceeol.com
… Page 2. 115 reality with virtual reality (VR) and of human intelligence with artificial intelligence (AI), respectively. (Tiffin 1) The French sociologist Jean Baudrillard is considered to have founded the postmodern semiotic idea of hyperreality …
Discerning Hyper Reality in Mohsin Hamid’s Moth Smoke: A Postmodernist Reading
A Moin, K Qasim – The Journal of Humanities and Social Sciences, 2015 – researchgate.net
… The concept of HyperReality (HR), like the concepts of nanotechnology, cloning and artificial intelligence, is … of strength of character but due to the everywhere around present simulacrum and virtual reality. Even then it is the very initial stage of the Baudrillard’s (1983) simulation …
Hyperreality Concepts In Tourism And Recreation
S Kama – … CONFERENCE Heritage Tourism beyond Borders and …, 2018 – researchgate.net
… and then the concepts of simulation and simulacrum, phantasmagoria, imagery and augmented reality are defined and … Güzel (2015) discloses this philosophy of Baudrillard in two points: 1-Processes of … This annihilation of reality, has become hyperreality at the top of the line …
Virtual reality and the human world
M Urši? – arnes.si
… The hyperreality of simulacra is supposedly beyond the difference between true and false, between real and imaginary … reality, we have at least to admit that the world as we see it might be just the surface of Reality, of the ultimate Mystery … Baudrillard, Jean (1999) …
Contemporary Representations of Artificial Intelligence in Science Fiction Films, Visual Arts, and Literature. A Short Introduction
A Simut – Ekphrasis. Images, Cinema, Theory, Media, 2017 – ceeol.com
… To a certain degree, Baudrillard’s premise has proven prophetic: with the rapid … 7 Contemporary Representations of Artificial Intelligence in Science Fiction Films, Visual Arts and Literature … fiction after being surpassed by the evolu- tion of hyperreality/ virtual reality and other …
Realistic Presentation Of Virtual Characters In Motion Pictures
APY BALABAN – The Online Journal of Communication and Media–April, 2016 – tojcam.net
… Baudrillard suggests that all phenomena have lost their meanings and they are being guided by simulacra and hyperreality … The people in the film live in the virtual reality of the Matrix, which is artificial intelligence and this condition is the symbol of digital technological …
Cyberpunk and the Postmodern Man: A Technical Trauma.
S Wahaj Mohsin, S Taskeen – International Journal on …, 2015 – search.ebscohost.com
… Hyperreality is also a blending of physical reality with virtual reality (VR) and a union of human intelligence with artificial intelligence (AI). In his famous philosophical treatise, Simulacra and Simulation (1981), Baudrillard focused on the importance of hyperreality, exposing the …
Virternity; Project Virtual Eternity, an exploration into the possibility of a virtual life.
DE Bailey – Virternity, 2017 – researchgate.net
… This quite dystopian outlook of virtual reality is a common idea where humanity abandons the ‘real’world in favour of the digital … Bailey, D.(2014). Hyperreality: The merging of the physical and digital worlds (Masters). University of Brighton. Baudrillard, J.(1981) …
Facebook as a Culture: A Sociological Study
M Ahmed, SI Khan, A Khan… – Research in Social …, 2018 – academiainsight.com
… versions of media because they construct the bridge between imagination and reality- a virtual reality … He conveyed this state neither real nor unreal- a condition of hyperreality … http://scholar.google.com/scholar?hl=en&btnG=Search&q=intitle:Jean+Baudrillard+Simulacra+ …
Virtual As Real And Real As Virtual? Virtual Reality As A Metaphorical Source Domain
L PALÁGYI, R BENCZES – researchgate.net
… Notions like “hyperreality” in Baudrillard (2001), Eco … In both cases virtual reality is conceptualized via physical reality: we are able to make sense of virtual surfing through our knowledge of real surfing, and we are able to make sense of a virtual car race though our knowledge …
Hyperreality & art A reconsideration of the notion of art
A Martin-Perez – 2014 – search.proquest.com
… It allows the commingling of physical reality with virtual reality (VR) and human intelligence with artificial intelligence (AI) … physical real world (translation.babylon 1). Some famous theorists of hyperreality include Jean Baudrillard, Albert Borgmann, Daniel …
Neuromancing Singularity: From Cyberpunk to GNR Technologies
M Krevel – From Theory to Practice 2014, 2014 – researchgate.net
… that can connect themselves to replicate any physical structure,” conveying “the morphing qualities of virtual reality into real reality … structuring of postmodernity will rely upon the concepts and terminology proposed by Jean Baudrillard, whose notion of hyperreality, in my …
Personal Universes: A Solution to the Multi-Agent Value Alignment Problem
RV Yampolskiy – arXiv preprint arXiv:1901.01851, 2019 – arxiv.org
… Once the UTT is consistently passed we will know, the hyperreality is upon us … 52. Baudrillard, J., Simulacra and simulation. 1994: University of Michigan press. 53 … 70. Lévy, P. and R. Bononno, Becoming virtual: Reality in the digital age. 1998: Da Capo Press, Incorporated. 71 …
The virtual other: Empathy in the age of virtuality
T Fuchs – Journal of Consciousness Studies, 2014 – ingentaconnect.com
… Empathy and Virtual Reality … Similarly, Baudrillard (1978; 1982) described later the ‘simulacrum’ as a media-based, simulated hyperreality, which no longer allows the differentiation between the original and the copy, between reality and imagination …
The politics and poetics of spaces and places: Mapping the multiple geographies of identity in a cultural posthuman era
JJA Shaw, HJ Shaw – Journal of Organisational Transformation & …, 2015 – Taylor & Francis
… the tipping point at which human intelligence will be totally eclipsed by artificial intelligence … effect of substituting the real with a world of signification or ‘hyperreality’ is claimed … In his lecture on ‘Aesthetic Illusion and Virtual Reality’, Baudrillard expressed the view that, while there …
Concept of Identity in Real and Virtual World
S Routray – tlhjournal.com
… The virtual reality is created with the help of mass media … Bailey, David Evans. “Hyperreality: The Merging of the Physical and Digital Worlds.” Research Gate. 12 May 2017. Web … Print. Fisher, Shahar. “Simulacra and Simulation by Jean Baudrillard.” Cultural Reader. Np, 13 Oct …
“If you can’t tell, does it matter?” westworld, the murder of the real, and 21st century schooling
C van Kessel, K Kline – Journal of Curriculum and Pedagogy, 2019 – Taylor & Francis
… research. What is at stake in schools as we move to augmented and virtual reality in our classrooms … Maeve. In some senses, Maeve appears “more real” than Felix, echoing Baudrillard’s concept of hyperreality. Arnold’s …
From homo economicus to homo roboticus: an exploration of the transformative impact of the technological imaginary
JJA Shaw – International Journal of Law in Context, 2015 – cambridge.org
… effect of substituting the real with a world of signification or ‘hyperreality’ is claimed … the need to process the information for themselves; whilst new virtual reality (VR) technology … of events and issues increase the individual’s socio-cognitive repertoire, yet, as Baudrillard claimed in …
Sounds too true to be good: diegetic infidelity–the case for sound in virtual reality
A McArthur, R Stewart, M Sandler – Journal of Media Practice, 2017 – Taylor & Francis
… enable- ment of such experiences through new media such as virtual reality (VR) compounds … Our attraction to rendered hyperreality, immer- sion, and other rich environments testifies: Unreality … pro- vides a useful reminder (Eco 1986, 1989; Böhme 1993; Baudrillard, 1994) that …
Chapter Five Artifice As An Aesthetic Force: A Tribute To Friedrich Kittler
AASANA FORCE, ATTOF KITTLER – Media Theory and Cultural …, 2017 – books.google.com
… going ahead with his “ideology” and taking technology as something positive:“Virtual reality is the … Baudrillard calls this illusory occurrence a “simulacrum of simulation,” founded “on information, the model, the cybernetic game–it is the total operationality, hyperreality, aim of …
Douglas Adams’ Mostly Harmless: A Fantastic Representation Of A Postmodern World
I ÖTEYAKA – rjelal.com
… Characters, in awareness of the virtual reality that surround them, strive to find a real life … we are already virtually in another universe: which is nothing but the mirrored equivalent of this one”(Baudrillard 2). As well as the issues of reality and hyperreality, another major issue …
Virtualization and Digital Online Culture
KN Rosenfeld – Digital Online Culture, Identity, and Schooling in the …, 2015 – Springer
… not possible in the real world. Thus, virtual reality more easily crosses over into what postmodern theorists like Baudrillard have dubbed hyperreality (1994). As Howard Rheingold describes, “Virtual Reality …
On the Apocalypse that No One Noticed
M Krevel – ELOPE: English Language Overseas Perspectives and …, 2018 – revije.ff.uni-lj.si
… Byrne; Deutsch 294), which directly corresponds to Baudrillard’s concepts of hyperreality and fractal … of potentiality, which in the event of its actualization as hyperreality produces the … everyday vocabulary (with much the same meaning of computer-enabled virtual reality), what it …
Towards the Post-Human Body. On New Poetry and New Reality
B Bodzioch-Bry?a – Teksty Drugie, 2015 – ceeol.com
… Virtual realityseems to directly correspond with Baudril- lard’s concept of hyperreality of the modern world, the world of simulation and simulacra, the … [Mi?osz L. Biedrzycki, Virtual reality] … 22 Baudrillard envisions modernity as reality that is reproducible, simulable, and hyperreal …
Big Data in the International System: Indian, American, and Other Perspectives
M Dwivedi – Data Science Landscape, 2018 – Springer
… It all amounts to a Simulacra and a system of virtual reality … Still, Simulacra, also, posits the reality that a repetitive and monotonous transmission of hyperreality takes the … Jean Baudrillard can be quoted as, “Baudrillard’s bewildering thesis, a bold extrapolation on Ferdinand de …
Virternity: Humanity existing simultaneously in the both physical and virtual reality
DE Bailey – Virternity, 2017 – researchgate.net
… Bailey, D.(2014). Hyperreality: The merging of the physical and digital worlds (Masters) … Baudrillard, J.(1981). Simulacra and simulation … com/2015/digital/news/altspacevr-raises-10- million-to-make-virtual-reality-social-1201551949/ Rognini, G., & Blanke, O.(2016) …
Screening the posthuman: disembodied masculinity in virtual reality films
LM Steenkamp – 2016 – scholar.sun.ac.za
… Filmic virtual reality in Brainstorm and Her resonates with posthumanist concerns, and is discussed in relation to existing poststructuralist paradigms of signification in the works of primarily Roland Barthes, Jean Baudrillard, Jacques Derrida and N. Katherine Hayles …
esc
CE Branum – 2015 – scholarworks.uno.edu
… Fig. 4. Hyperreality, 2014 Page 17 … I have taken my original idea of combining sculpture and animation and created a more refined version using projection mapping, also called spatial augmented reality, to more … Integral Reality (fig. 5) is named after a concept Baudrillard writes …
The politics of spirit in Stiegler’s techno-pharmacology
R Abbinnett – Theory, Culture & Society, 2015 – journals.sagepub.com
This article begins by examining the concept of the pharmakon that is developed in Derrida’s essay ‘Plato’s Pharmacy’, as it is here that the idea of a medium t…
The Posthumanistic Gaze
H IGNATIUS – Parallels and Responses to Curricular Innovation …, 2014 – books.google.com
… Media theorist (and virtual reality pioneer) Jaron Lanier has lamented the trajectory that social media … started out with a great deal of egalitarian hope has, as Baudrillard noted two … the construction of knowledge) is intensely complicated by the emergence of hyperreality, and, in …
Technocapialism and The Manipulation Of Desire: Politics Of Lies In Harvest
K Jouhar – … Journal of English Language, Literature in …, 2019 – ijellh.support-foundation.com
… The boundary between fact and fiction, and truth and lie seem so blurred in this age of virtual reality and artificial intelligence … without an original. Hyperreality refers to a world in which the boundary between real and … 629 Works Cited Baudrillard, Jean, and Sheila Faria. Glaser …
The Re-emergence of Virtual Reality
L Evans – 2018 – taylorfrancis.com
… Page 2. Page 3. The Re- Emergence of Virtual Reality … The Re-Emergence of Virtual Reality Leighton Evans Routledge Focus on Digital Culture Series editor: Andrew Hoskins University of Glasgow, UK Page 5. The Re- Emergence of Virtual Reality Leighton Evans Page 6 …
Creating the Elsewhere: Virtual Reality in the Ancient Roman World
MR Bowman – 2015 – rave.ohiolink.edu
Page 1. Creating the Elsewhere: Virtual Reality in the Ancient Roman World Dissertation … xiii Page 15. Chapter 1: [Re]defining the Virtual The first time I became aware of the term “virtual reality,” commonly abbreviated VR, must have been during the Christmas of 1995 …
What is Cyber-Consciousness?: The Digital Mediation of Sincerity and Parody in Tao Lin’s Taipei
AC McDougall – C21 Literature: Journal of 21st-Century …, 2019 – c21.openlibhums.org
… For many, Baudrillard’s assertion that postmodernity bore hyperreality in society … Although it is not virtual reality in the sense that the Wachowskis’ The Matrix (1999) and Thomas Pynchon’s massive multiplayer online roleplaying platform, DeepArcher, in Bleeding …
Paradoxes of Postmodern Tourists and Innovation in Tourism Marketing
E Bigné, A Decrop – The Future of Tourism, 2019 – Springer
… Unlike virtual reality, which creates a totally artificial environment, augmented reality uses the existing … Hyperreality shows the incapacity of the human brain to distinguish real from fantasy and … This brings Baudrillard to suggest that consumers seek to satisfy their needs and fulfil …
The process of designing animation and motion graphics as a visual response to surveyed opinions on hyperreality, reality, and film
AM Biesboer – 2014 – rave.ohiolink.edu
… Tiffin and Terashima define hyperreality as “nothing more than the technological capability to intermix virtual reality (VR) with physical reality … and philosophical nature characteristic of Jean Baudrillard’s ideas (the author of this neologism, “hyperreality”) …
Did Somebody Say “Cy-Borges?”
CH Gray, R Wolin – stefanherbrechter.com
… but also to provide important assessments of the manner in which issues pertaining to the posthuman, to virtual reality, and to … In order to bring this altogether non- technological “artificial intelligence,” this “Adam of dreams,” to life, the Frankensteinian dreamer invokes the …
Playing with Virtual Reality: Early Adopters of Commercial Immersive Technology
MH Foxman – 2018 – academiccommons.columbia.edu
… In Virtual Reality: Representations in Contemporary Media, Melanie Chan (2015) dissects Virtual Reality as a … She also takes a distinctly critical perspective, predicated on Baudrillard’s concepts of hyperreality and simulation (p. 39). She uses this posture …
What is Cyber-Consciousness?: Digital Intermediation between Consciousness and Computer through Postmodern Tension in Tao Lin’s Taipei
AC McDougall – C21 Literature: Journal of 21st-century …, 2019 – c21.openlibhums.org
… post-postmodern narrative mode that embodies the intermediation between human consciousness and digital machinery in fictional narra- tive through a complex amalgamation of modernist sincerity, stream of consciousness and flâneurie, and postmodern hyperreality and self …
The Aura of the Artwork in the Digitalization Age: An experimental study based on Benjamin and Baudrillard
D Yijun – 2017 – diva-portal.org
… 2012; Sartori, 2016; Shaw & Wagelie, 2016) also quote Baudrillard when they discuss about Benjamin. From Baudrillard’s perspective, Satori (2016) consider the popularity of hyperreality and immaterial artworks are threatening the real museums. Waitt (2000) even …
Playful mediation of perception and engagement: urban space and location-based augmented reality applications through the lens of play
GM Munters – 2017 – essay.utwente.nl
… This thesis contributes to the comprehension of the influence of location-based augmented reality … How do location-based applications, that use augmented reality on mobile phones in an urban environment, affect one’s perception of and engagement with urban space …
Alucinadas: Women Writers of Spanish Science Fiction
T López-Pellisa – Science Fiction Studies, 2017 – JSTOR
… Alix, however, is not aware that he is in a virtual reality environment because the game … Ariadna has the ability to generate a hyperreality without reference points because “the simulation … of models of something real with no source or reality: hyperreal” (Baudrillard 9). Fortunately …
Smart Collaboration Spaces: Technical Foresight report. European Institute of Innovation and Technology, EIT ICT Labs
C Gullström, M Boman – 2015 – diva-portal.org
… Rest assured there will be more comfortable solutions for achieving augmented reality than pulling out a smartphone or some wearable device with … Hyperreality is when and where reality becomes indistinguishable from simulation [6]. The term data double is in fact an example …
The Vanishing Line
J Mazzoni – 2018 – openscholarship.wustl.edu
… This inverted hierarchy is beautifully postulated by Baudrillard in the Precession of Simulacra. In the first chapter the author … importantly he declares that political incantation is a form of hyperreality.13 My claim is that that … with virtual reality is hearing (or the inward eye)17 …
Representation Model of Hyperreal Fantasy World: Phraseological Dimension
OO Barbaniuk – … Dragomanov University. Series 9. Current Trends in …, 2018 – sjnpu.com.ua
… First appeared in postmodern philosophy, the term “hyperreality” refers to inability of consciousness to … and imagination, the simulation of what in fact never existed (Baudrillard, 1994), authentic fake (Eco, 1983), technological ability to merge virtual reality with physical …
Hyperrealism as Postmemory in Pablo Larraín’s No (2012)
B Fraser – Hispanic Review, 2019 – muse.jhu.edu
… In terms of the former, Nobuyoshi Terashima describes it as “nothing more than the technological capability to intermix virtual reality (VR) with physical reality (PR) and artificial … This is the hyperreality discussed most famously by Jean Baudrillard, Umberto Eco, and …
Brands, truthiness and post-fact: Managing brands in a post-rational world
PR Berthon, LF Pitt – Journal of Macromarketing, 2018 – journals.sagepub.com
In the past US election cycle, and mirrored by similar events in Europe, two trends have come to dominate social discourse: truthiness (the validity of somethin…
Science Fiction Film and Late Modernity
D Claus – 2018 – lib.ugent.be
… Among the nova presented in the analysis are aliens, complete sensory virtual reality and consciousness transplantation. 1.4. Science fiction film … (Baudrillard 2) The media have come to represent this hyperreality through which we perceive almost all our observations …
Shamanism, Art and Digital Culture: Cause and Effect
D Schlich – 2016 – researchgate.net
… http://www.forbes.com/sites/robertglatter/2015/05/22/how-virtual-reality-may-change-medical- education-and-save-lives … Translation by Detlef Schlich: ´Big Data, artificial intelligence, cybernetics and behavioral economics […] might […] lead to an automation of society with …
Anxiety of the Avatar: Relation of Character Design to Reception in Transmediatic Games
T Sepetci, T Candemir, T Candemir – Handbook of Research on …, 2019 – igi-global.com
… Virtual reality offers the opportunity to see the real world from different dimensions and it offers the opportunity … Digital games are example of simulation simulacras aiming at hyperreality and control, with their information, model and cybernetic features (Baudrillard, 2011, p …
Degenerate utopias: Dystopian revisions of Disneyland in early twenty-first-century Italian fiction
V Fulginiti – Science Fiction Studies, 2017 – JSTOR
… enhancements resulting in posthuman and transhuman conditions: artificial intelligence, virtual reality, and genetically … In Simulations and Simulacra (1981), Baudrillard devotes several pages to Disneyland … he considers a clear example of postmodern “hyperreality,” a condition …
Flânerie Anywhere-Cyberspace and realspace hosting flâneurs and cyberflâneurs in Gibson and Rajaniemi
T Litherland – 2017 – brage.bibsys.no
… cyberspace, and vice-versa” (158). This is a further generalisation of Baudrillard’s scepticism Page 5 … Hannu Rajaniemi support the idea of a hyperreality where original and representational … from the world. In the novel Neuromancer, the artificial intelligence with the titular name …
Social Media and the perfect crime: Towards the death of reality, representation and the murder of resistance.
NGGLIN DERRICK – 2014 – scholarbank.nus.edu.sg
… This combined effect and interplay of cybernetic simulation and obscenity of active participation in the age of social media culminates in what Baudrillard termed the ‘Perfect Crime’ … media philosopher Jean Baudrillard, who remains largely neglected outside the field …
Being an Outdoor Instructor: James’s Experience
J MARTIN – … Tourism and Outdoor Activities Management: a …, 2018 – books.google.com
… National Park (Canada) 19 base jumping 6–7, 80 base/BASE jumping 58–59 Baudrillard, Jean 21 … governing body for 88 qualifications in 68, 121 and risk 80, 85 and virtual reality 60 see … of 52, 54, 58, 62 and ethics 100–101 and fake adventure 99 and hyperreality 61100 and …
Ethics and digital heritage
S Colley – The Ethics of Cultural Heritage, 2015 – Springer
… Discussions of representation, virtual reality and hyperreality in digital cultural heritage and archaeology frequently draw on theories of, eg Benjamin, Baudrillard and Bourdieu … Automatic archaeology: Bridging the gap between virtual reality, artificial intelligence and archaeology …
Construction of” Nature” in the Virtual World Second Life
J Clark – 2014 – diginole.lib.fsu.edu
… Virtual Natures…..35 Anthropocentric Visuality in Virtual Reality…..35 … Nature in Virtual Reality…..55 …
The Palgrave handbook of posthumanism in film and television
M Hauskeller, CD Carbonell, TD Philbeck – 2016 – books.google.com
… Jon Baldwin follows with a look into media theorist Baudrillard and his think- ing that … how alterity may be lost in our posthuman moment, in particular how virtual reality is represented … Part III – Rise of the Machines: Posthuman Intellects Artificial intelligence (AI) is the focus of the …
Technomilitary fantasy in the 1980s: military sf, David Drake, and the discourse of instrumentality
C Andrews – Extrapolation, 2015 – online.liverpooluniversitypress.co.uk
… the erosion of previous understandings of “the real.” In their place a new paradigm of “hyperreality” emerges without … As he claims in “The SF of Theory: Baudrillard and Haraway” (1991) … A trope such as artificial intelligence, for instance, is gauged by the sf mindset in such a way …
Agrootics. A semiotic cubic model description for meaning interpretation
PMA Rocha – Eikon, 2017 – repositorium.sdum.uminho.pt
Page 1. Agrootics. A semiotic cubic model description for meaning interpretation Semiotics has meaning models that constitute forms of observation of reality’s phenomenology. At current per- spective of human reasoning, those …
Mnemophrenia: a science fiction film-essay on the future of cinema and artificial memories
E Konstantinidou – 2014 – bura.brunel.ac.uk
… Fredric Jameson and Jean Baudrillard to Donna Haraway, Gilles Deleuze and Felix Guattari that … in artificial intelligence, the fast growth of computers and cyberspace as well as innovations in Virtual Reality and the consequent effect on human memory and identity …
Rei Toei lives!: Hatsune Miku and the design of the virtual pop star
TH Conner – 2014 – indigo.uic.edu
… 82 3. Performance studies…..99 4. Mixed reality…..108 III … 168 2. Projection systems …..171 3. Artificial intelligence …..175 …
Cinema of simulation: Hyperreal Hollywood in the long 1990s
R Laist – 2015 – books.google.com
… the sense that established polar narratives of good versus evil had collapsed along with the Berlin Wall, technological innovations such as cloning, virtual reality,24-hour … The Matrix explicitly alludes to Baudrillardian hyperreality, although Baudrillard himself denied that …
Designing a taxonomy for virtual museums for the use of AVICOM professionals
S Caraceni – 2015 – pearl.plymouth.ac.uk
… Augmented reality in cultural assets field…..258 10 Page 11. Acknowledgements … Augmenting Augmented Reality with Pairwise Interactions: The Case of Count Luigi Ferdinando Marsili Shooting Game …
Museums in the new mediascape: Transmedia, participation, ethics
J Kidd – 2016 – taylorfrancis.com
… 2006: 27), although we might note one where the ‘backstage’ is becoming more visible all of the time (as is explored in Chapter 1). The museum has been a ripe site for postmodern debates about simulation (Baudrillard 1981, 1983) and hyperreality (Eco 1998) to play out …
Digital online culture, identity, and schooling in the twenty-first century
K Rosenfeld – 2015 – books.google.com
… not possible in the real world. Thus, virtual reality more easily crosses over into what postmodern theorists like Baudrillard have dubbed hyperreality (1994). As Howard Rheingold describes, “Virtual Reality …
The metanarrative paradigm
AM Nissen – 2017 – researchrepository.murdoch.edu.au
… McLuhan’s idea of production, consumption and learning being unified (1994, 350) and Baudrillard’s simulation (Baudrillard, Simulacra and Simulation … This was argued in the book The Perfect Crime, where Baudrillard argues that reality ultimately …
The Many Paths of Cyberspace: William Gibson’s The Sprawl as Prototype for Structural, Thematic, and Narrative Multilinearity in New Media
E Marsh – 2015 – digitalcommons.liberty.edu
… way the public approached the developing technology of artificial intelligence … “hyperreality” or models based in ideas and potential beyond our reality (309). Among the first mode, Baudrillard finds “the imaginary of the utopia” in which “the separation from the real …
The Mirror of Humanism; or, Towards a Baudrillardian Posthuman Theory
D Guignion – 2018 – ir.lib.uwo.ca
… contrary, they may be charged with proclaiming a truism. Given Baudrillard’s theorization of hyperreality, and its consequential effect on humanity, there is little doubt that his work shares some indubitable affinity with posthumanism. The goal of this thesis is to argue that, in fact …
Electronic Fictions
A Ensslin – The Cambridge Companion to Postmodern American …, 2017 – books.google.com
… which a range of postmodernist theories and concepts, such as hyperreality, simulation, fragmentation … reaching signif- icance in the wake of the popularization of virtual reality technologies and … 4 For more on simulation, see Jean Baudrillard, Simulations (New York: Semio- text …
Virtual Communion: Theology of the Internet and the Catholic Imagination
KG Schmidt – 2016 – rave.ohiolink.edu
Page 1. VIRTUAL COMMUNION: THEOLOGY OF THE INTERNET AND THE CATHOLIC IMAGINATION Dissertation Submitted to The College of Arts and Sciences of the UNIVERSITY OF DAYTON In Partial Fulfillment of the Requirements for The Degree of …
Burroughst, Dickt and the Portmanteaux
WS Burroughs – The Year’s Work in the Punk Bookshelf, Or, Lusty …, 2017 – books.google.com
… surrounded the image of the Presi- dential contender.” 19 In a case of what Jean Baudrillard would go on to call “hyperreality,” wherein the … males, that openly grappled with the technical and philosophical aspects of travel through space-time, artificial intelligence and robotics …
Constructing a New Femininity
A Misener – 2017 – macsphere.mcmaster.ca
… rapidly expanding field of technology and artificial intelligence (AI). Haraway’s manifesto Page 8 … treated as women. In his book Simulacra and Simulation (1981), Baudrillard outlines the new … The second chapter carries forward the idea of hyperreality into the over-determined …
Gamification of digital heritage through decoding brick architecture in Kashgar
S Aydin – 2014 – academia.edu
… 3. RESEARCH QUESTIONS In an interview, titled as ‘Forget Artaud’, with Sylvere Lotringer, Jean Baudrillard says … Artaud’s work, Baudrillard stresses the futility in attempting to place Artaud in which he does not belong to (Baudrillard and Lotringer 2005) …
A poetics of Virtuality
T Eriksson – 2016 – publications.lib.chalmers.se
… surrealism, #containment, #engineered space, #artificial light, #immateriality, #control, and #virtual artificial intelligence … of computer graphics 22 The development of virtual reality 24 POPULARIZING … Information, space, and place 46 Almost virtual – Baudrillard’s simulacra and …
Humanizing The Posthuman In Powers, Wallace, Gibson And Delillo
A Ghashmari – 2016 – rave.ohiolink.edu
… immortality. Merging with artificial intelligence will allow humans, for example … eventually enable us to move beyond what some would think of as ‘human’” (Transhumanist FAQ 4). Some artificial intelligence theorists and roboticists like …
Games| Game Design| Game Studies: An Introduction (With Contributions by André Czauderna, Nathalie Pozzi and Eric Zimmerman)
GS Freyermuth – 2015 – books.google.com
… and Tertiary Mediality | Case Study: Soccer—A Game’s Journey Through Medialities | Quaternary Mediality: From Spectator to Player 3 Procedural Turn (since the 1950s) | 59 Quadruplicate Origin of Digital Games | Digital Technology | Artificial Intelligence | Flight Simulation …
Digitization, Innovation, and Participation: Digital Conviviality of the Google Cultural Institute
L Stone – 2018 – search.proquest.com
… agency” (Tufecki, 2015, p. 207) have developed. One of these disputes is commonly referred to as the Great Artificial Intelligence (AI) Debate, and is currently being publicly argued between … Jean Baudrillard’s (1983) research with objects and simulacra …
A brief analysis of presentation of self in everyday life and Second Life
N Mit – 2014 – etd.lib.metu.edu.tr
… This state of being enables the intermixing of corporeal reality with virtual reality (VR) as well as human intelligence with artificial intelligence (AI) … world in reality because of a number of reasons. Jean Baudrillard, Albert Borgmann … academics on hyperreality (Boorstin, 1992) …
Designing Playful Artifacts
PR Riva, M Pillan, F Trabucco – s3.amazonaws.com
… his proficiency points in subjects such as sport or art to seduce sporty or artistic girls. 8 Psychology, linguistics, neuroscience, learning theory, and artificial intelligence are among the … computer science (in fields such as physics simulation, rendering, artificial intelligence …
Experiential Marketing: Consumer Behavior, Customer Experience and The 7Es
W Batat – 2019 – books.google.com
… quantified-self” entertaining sports experience 11.6 Amazon Dash Button: the use of connected objects to design optimized experiences 11.7 Pepsi Max offers a pleasurable phygital experience through the use of augmented reality 11.8 Tipp … 11.2 What is artificial intelligence (AI …
Digital Schizophrenia and Technogenesis in Leos Carax’s” Holy Motors”
S Gaskell – 2017 – search.proquest.com
… toward artificial intelligence). 10 Lebedeva, Kristina. Review of Bernard Stiegler, Technics and Time, 2: Disorientation. Stanford University Press, 2008. Page 20. 13 of the Internet in the early 1980s, Jean Baudrillard delivered his postmodern notion of hyperreality in his book …
Lana and Lilly Wachowski
CM Keegan – 2018 – books.google.com
Page 1. Lana and Lilly Wachowski Cael M. Keegan Page 2. Lana and Lilly Wachowski Page 3. Contemporary Film Directors Edited by Justus Nieland and Jennifer Fay The Contemporary Film Directors series provides concise …
Synchronizing the Self: online gaming, avatars and identity
W Gui – 2016 – dspace.library.uu.nl
… the issue of identity and identification has entered a critical stage where both of them are confronting a more complicated situation, a world in which the traditional physical world and the digitalized virtual world are integrated, or in Mark Hansen?s words, a mixed reality (2006) …
Abiding Grace: Time, Modernity, Death
MC Taylor – 2018 – books.google.com
Page 1. AB I ID ING, G RA C E. Time, Modernitu, Death MARKC : TAY LOR Page 2. Abiding Grace Page 3. RELIGION AND POSTMODERNISM A series edited by Thomas A. Carlson RECENT BOOKS IN THE SERIES GOD BEING …
And. Phenomenology of the end: cognition and sensibility in the transition from conjunctive to connective mode of social communication
F Berardi – 2014 – aaltodoc.aalto.fi
… The gradual translation of semantic interpretations into syntactic dif- ferences is the process that runs from the modern scientific rationalism to cybernetics and Artificial Intelligence programs. Connective logic The debate on artificial intelligence began in the 1960s …
Organization theory: Modern, symbolic, and postmodern perspectives
MJ Hatch – 2018 – books.google.com
Page 1. ves ti A BISUBC || 4th edition ©_? |5= GD ?? ? © G-~ *: < Mary 10 Hatch ic Modern, Symbo Page 2. Organization Theory Page 3. Page 4. Organization Theory Modern, Symbolic, and Postmodern Perspectives FOURTH EDITION Mary Jo Hatch 1 Page 5 …
Necromedia
M O’Gorman – 2015 – books.google.com
… This promise comes in many shapes and forms, from medical technologies designed to extend life, to artificial intelligence research that seeks to transfer human consciousness into machines, to highly immersive video games and the identity-morphing spaces of the Internet …
Video Games: Beyond Entertainment
WZ HASSAN – 2018 – scholarworks.aub.edu.lb
… and the Nintendo Switch while being redone for enhanced graphics to add to this it has been also released for virtual reality gameplay (in which a player puts on a head set that … player character through the use of artificial intelligence.45 The existence of a populated …
Postmodern and posthuman literature
JP Gallagher – 2014 – search.proquest.com
… of Baudrillard and Haraway” (11). Csicery-Ronay classifies “both Baudrillard and Haraway as sf theorists whose texts operate in a hyperreality in which the categories of subject, body, machine, and text have become thoroughly confused by the evolution of technology” (12) …
Playful Mediation Of Perception And Engagement
GM Munters – 2017 – essay.utwente.nl
… This thesis contributes to the comprehension of the influence of location-based augmented reality … How do location-based applications, that use augmented reality on mobile phones in an urban environment, affect one’s perception of and engagement with urban space …
Aural (re) positioning and the aesthetics of realism in first-person shooter games
RP LaLiberty – 2014 – digitalcommons.uri.edu
Page 1. University of Rhode Island DigitalCommons@URI Open Access Master’s Theses 2014 AURAL (RE)POSITIONING AND THE AESTHETICS OF REALISM IN FIRST- PERSON SHOOTER GAMES Ryan P. LaLiberty University of Rhode Island, rlaliberty@my.uri.edu …
The new aesthetic and art: Constellations of the postdigital
S Contreras-Koterbay, ? Mirocha – 2016 – dc.etsu.edu
… data. Jean Baudrillard’s notion of the simulacrum was insufficient; the world hasn’t become a simulation of our own making but a simulation of our simulations’ making, as we are increasingly living in their world not our own. Contemporary …
Mobile Media: New Mediations in the Urban Space
L Dos Reis Frizzera – 2014 – era.library.ualberta.ca
… behaviour. For instance, (1) augmented reality interfacesblend the virtual and the real world … Baudrillard (1983) saw a rupture in the notion of truth and reality, arguing that mass media … cultural desires: it is a hyperreality where everything looks real and therefore it is real …
Imaginative, Immersive and Interactive Engagements. The Rhetoric of Worldbuilding in Contemporary Speculative Fiction
HR Roine – 2016 – tampub.uta.fi
… been introduced to narratology most influentially by Marie-Laure Ryan (in her 1991 book Possible Worlds, Artificial Intelligence, and Narrative … In her book on fictional worlds, Narrative as Virtual Reality(2001), Ryan addresses the engagement with fiction precisely through two …
The social interface: Technology Beyond Production, Consumption, and Mediation
A Hsiao – 2015 – search.proquest.com
… have “social” properties; (3) that this design requirement is not an intractable one, nor one requiring “artificial intelligence” in the traditional sense, but is rather an empirical problem largely already solved by ethnomethodology and sociology more broadly; (4) …
Through the looking-glass: the Matrix as filmic container and fortigenic tool
K Gerber – 2014 – repository.up.ac.za
… The philosophy lens mainly comprises the ideas of Baudrillard and Nietzsche … biopower, the dry-cells enlisted by the omnipresent spectacle to fuel an anti-human artificial intelligence … everybody in the movie, who are “kept prisoners in vats of liquid, virtual-reality imagery fed …
Thinking in the Dark: Cinema, Theory, Practice
J Blatter, T Gunning, S Woodward, J von Moltke… – 2015 – books.google.com
… No doubt, this book would have been further enriched with chapters devoted to the cinema as addressed or implicated by such theorists as Louis Althusser, Alain Badiou, Jean Baudrillard, Maya Deren, Jacques Derrida, Hollis Frampton, Lev Kuleshov, Maurice Merleau-Ponty …
Videogame cities in motion
RT Schweizer – 2014 – smartech.gatech.edu
… to Baudrillard, Soja invokes simulacra and hyperreality to describe this new type of space … Baudrillard, had become copies with no originals in the postmodern world; representation … message. “Virtual reality” and “cyberspace” have become popular terms, he notes, and the …
Media/Society: technology, industries, content, and users
D Croteau, W Hoynes – 2018 – books.google.com
Page 1. A 4 º 4 w 4 w – 4 T º – DAVID (ERUTEAU e WILLIAM HOYNES WIED WA SOCIETY Technology, Industries, Content, and Users (S) Page 2. Media/Society Sixth Edition Page 3. Sara Miller McCune founded SAGE Publishing …
Grammalepsy: Essays on Digital Language Art
J Cayley – 2018 – books.google.com
… Moreover, since the passing of an AI (artificial intelligence) winter into its spring during the 2010s, the ascendency and popularization of natural language processing (NLP), the aggregation of vast quantities of statistically analyzed “big data” for natural languages, and the …
Technovisuality: Cultural re-enchantment and the experience of technology
H Grace, AC Kit-Sze, WK Yuen – 2015 – books.google.com
Page 1. |E|| || |E||E|| || | RE-HTH ||M|| || | EPERENCE || |ECHN?|||}| IB, TAURIS Page 2. Page 3. Helen Grace is Research Associate in the Department of Gender and Cultural Studies and Research Affiliate, Sydney College of the Arts, University of Sydney …
Technofutures: Technology and Utopia in Contemporary American Narratives
M Galzignato – 2018 – dspace.unive.it
… these narratives and that carried out by some of the major modern social and cultural critics, such as Michel Foucault, Zygmunt Bauman, Jean Baudrillard and Jean-François Lyotard. As might be already evident at this point, I am reluctant to employ the term ‘dystopian’ …
Choreographing the posthuman: a critical examination of the body in digital performance.
SJ Han – 2015 – epubs.surrey.ac.uk
… the 1990s, choreographers have adapted digital technologies such as telematics, 3D images, motion tracking, robotics and artificial intelligence and strived … According to Dixon, Jean Baudrillard and Jacques Derrida, key intellectuals in these movements, help contextualise non …
Viewing and viewing again: film narrative and the time-travelling spectator
LHY Lee – 2017 – eprints.kingston.ac.uk
… years at the time, it was my first ever visit. Despite knowing very well that Disneyland represents one of Baudrillard’s prime examples of “simulacrum” — “a real without origin or reality” (1988, p166) — with nothing but “flatness or depthlessness […] superficiality” …
Spaces of Empire
LN Forrest-White – 2017 – escholarship.org
Page 1. UC Berkeley UC Berkeley Electronic Theses and Dissertations Title Spaces of Empire Permalink https://escholarship.org/uc/item/4f16213f Author Forrest-White, Layla Nova Publication Date 2017 Peer reviewed|Thesis/dissertation eScholarship.org …
One Per Year
C Cloninger – 2014 – books.google.com
Page 1. One Per Year Page 2. Curt Cloninger One Per Year Publisher: LINK Editions, Brescia 2014 www.linkartcenter.eu This work is licensed under the Creative Commons AttributionNonCommercialShareAlike 3.0 Unported License …
Talking about Things: A Cognitive Approach to Digital Heritage and Material Culture Studies in Archaeology
PDG Di Franco – 2014 – search.proquest.com
… Simulating a tactile experience with real-life artifacts: haptic interface, augmented reality,and 3D … to the definition of authenticity, since scholars such as Jean Baudrillard (1994) even … of consciousness to distinguish reality from a simulation of reality (ie, hyperreality), especially in …