Virtual Storyteller & Natural Language Processing


A Virtual Storyteller is a system that uses natural language processing (NLP) techniques to generate stories or narratives. The system can take a set of input parameters, such as characters, settings, and plot elements, and use them to generate a coherent and engaging story. The technology behind a Virtual Storyteller is based on a combination of NLP techniques, including text generation, language modeling, and story understanding.

NLP techniques are used to analyze the input and generate text that is grammatically and semantically coherent. Language models, such as GPT-3, are used to generate text that is similar to human-written text in terms of structure and style. These models are trained on large amounts of text data, such as books and articles, which allows them to learn the patterns of natural language and generate text that is similar to human-written text.

In order to generate a story, the system must also have a basic understanding of the elements of a story, such as characters, settings, and plot. This can be accomplished through a variety of techniques, including information extraction, entity recognition, and sentiment analysis. These techniques allow the system to identify and understand the different elements of a story, and use them to generate a coherent and engaging narrative.

Once the system has identified the input elements and understands the structure of a story, it can use this information to generate text that fits within the parameters provided. For example, if the input parameters include a specific setting and a specific character, the system can generate text that describes the setting and the character’s actions and thoughts within that setting.

Analogy-based story generation is a method for creating stories or narratives using analogies, which are comparisons between different things or concepts. The idea is to use existing stories or real-world events as a basis for generating new, original stories.

In this method, a system is trained on a large dataset of existing stories or events. This training allows the system to learn the patterns and structure of these stories and events. Once the system is trained, it can use the analogies it has learned to generate new stories or events.

For example, the system may be trained on a dataset of historical events, such as the American Civil War. The system learns the patterns and structure of these events, including the characters, settings, and plot elements. It can then use this knowledge to generate new, fictional stories that are based on the events of the Civil War but with different characters and different outcomes.

The Analogies-based story generation method is using a specific type of AI called neural networks where the system can learn from the input stories and generalize to generate new stories. The system can be trained on a variety of input, such as books, movies, or news articles, in order to learn the structure and patterns of different types of stories and generate new stories in a variety of styles and genres.

This approach is still in its early stage, as it is still a relatively new area of research and has many open challenges to be addressed such as how to ensure that the generated story makes sense, how to ensure coherence and how to ensure that the story is interesting.

GPT-3 (Generative Pre-training Transformer 3) is a powerful language model developed by OpenAI that can be used as a virtual storyteller. The model is trained on a massive dataset of text, which allows it to learn the patterns and structure of natural language.

One way to use GPT-3 as a virtual storyteller is by providing it with a set of input parameters, such as characters, settings, and plot elements, and then using it to generate a coherent and engaging story based on those parameters. For example, if the input parameters include a specific setting and a specific character, the GPT-3 model can generate text that describes the setting and the character’s actions and thoughts within that setting.

Another way to use GPT-3 as a virtual storyteller is by providing it with a prompt, such as the beginning of a story, and then using it to generate the rest of the story. GPT-3 can use its knowledge of the patterns and structure of natural language to generate text that continues the story in a coherent and engaging way.

In general, GPT-3 can be used as a virtual storyteller by providing it with input and asking it to generate text in the form of a story. GPT-3 can also generate stories in different formats such as long-form fiction or news articles. Its powerful ability to generate coherent and fluent text allows it to generate various types of stories.

It’s important to note that the generated stories by GPT-3 may not be completely original, and it may generate text that is similar to existing stories. The model is based on patterns it learned from the text it was trained on, and thus it may generate stories that are similar to stories it has seen before. However, it can also generate very creative stories depending on the input and the task that is given to it.


See also:

100 Best Interactive Storytelling Videos | 100 Best Transmedia Storytelling Videos | INSCAPE (Interactive Storytelling for Creative People) | Interactive StorytellingTransmedia Storytelling | Virtual Storytelling

Narrative variations in a virtual storyteller
SM Lukin, MA Walker – International Conference on Intelligent Virtual …, 2015 – Springer
… Applications for virtual storytellers who can retell these stories in different ways could include virtual companions, persuasion … variations in the story planner and does not attempt to bridge the NLG gap [1] … In: Procs of the 5th conference on Applied natural language processing, pp …

Spatial cues in hamlet
C Talbot, GM Youngblood – International Conference on Intelligent Virtual …, 2012 – Springer
… There are several approaches like the Virtual Storyteller, which enable char- acters to tell a story with the appropriate gestures … scripted acts that involve spatial movements and actions, we will need to uti- lize some natural language processing to translate … 1 Simple NLP Method …

Emotional techy basyang: An automated filipino narrative storyteller
JCP Gonzaga, JA Seguerra… – … Journal of Future …, 2014 –
… A research [2] also conducted a study about this application of Natural language (NLP) … 51-57, 2007. [3] S. Hendrickx, The virtual storyteller: enriching the story by expressing … National Natural Language Processing Research Symposium, Manila, Philippines, pp. 63-67, 2004 …

Literature Research into Natural Language Generation for the Virtual Storyteller
M Hoek –
ABSTRACT This paper presents a literature research into generating stories in natural language based on events created by the Virtual Storyteller, a multi-agent system that simulates actors to create a story. The goal was to come up with recommendations for the

Generating variations in a virtual storyteller
SM Lukin – 2017 –
… Generating Variations in a Virtual Storyteller … The introduction of automatically authored dialogues using expressive NLG engines is explored in recent work … as some predened and assumed input to a narrative system, some works use natural language processing techniques to …

A roadmap to auto story generation
A Mehta, R Gala, L Kurup – Computing for Sustainable Global …, 2016 –
… The Virtual Storyteller also comprises of a narrator and a presentation agent, which are responsible for the way the story will be … Since we are focusing on lexical syntax and semantics of the story, our approach is to use trainable Natural Language Generation (NLG) process …

Languages & Tools
SM Lukin –
… arguments adapted to people’s personality 6/2009 – 5/2010 Natural Language Processing for Identifying … Lukin, Stephanie M., Walker, Marilyn A. “Narrative Variations with a Virtual Storyteller.” IVA (2015) … Variations in Stories and Games.” Workshop on Games and NLP (2014) …

ENLG-07: 11th European Workshop on Natural Language Generation-Proceedings-; Schloss Dagstuhl, Germany, 17-20 June 2007
S Busemann – 2013 –
… Here we present the Narrator: the NLG compo- nent of the Virtual Storyteller, a multi-agent system … with hand-made input structures, because parts of the Document Planner and of the Virtual Storyteller’s plot generation … Narratological knowledge for natural language generation …

From computational narrative analysis to generation: a preliminary review
J Valls-Vargas, J Zhu, S Ontañón – … on the Foundations of Digital Games, 2017 –
… De- spite being di cult to extract mostly because of open problems in NLP these are used in a breadth of applications related to … 2017. Bridging the Gap Between Computational Narrative and Natural Language Processing … e virtual storyteller: Story creation by intelligent agents …

Generating game narratives with focalization and flashbacks
M Hoek, M Theune, J Linssen – … Games and Natural Language Processing, 2014 –
… Games and Natural Language Processing: Papers from the AIIDE Workshop 9 … Narration The fabula forms the input for the Narrator component of the Virtual Storyteller, which generates a natural language text in a number of steps … The Narrator: NLG for digital storytelling …

Open design challenges for interactive emergent narrative
JO Ryan, M Mateas, N Wardrip-Fruin – International Conference on …, 2015 – Springer
… and Virtual Storyteller, as examples … A number of projects have explored using techniques from natural language generation to facilitate generative dialogue in interactive narrative systems [20, 35, 51, 63, 69] … Strategies for NLP (1982)Google Scholar. 26 …

Digital Interactive Storytelling Approaches: A Systematic Review
I Sharaha, AAL Dweik – Computer Science & Information Technology –
… Mariet et al used agent techniques to produce a virtual storyteller, where the storyline created by the action of characters is … Character- based) [Polbo et al, 2005] Plot generation based on CBR Case-Based Reasoning CBR, Natural Language Generation NLG Authoring tool …

Shakespearean spatial rules
C Talbot, GM Youngblood – … of the 2013 international conference on …, 2013 –
… primarily on the conversational and nonverbal domains, such as Thes- pian [24], Virtual Storyteller [31], and … Also, more robust natural language processing and more stringent rules will be required as we expand to … Embodied NLP ’07, pages 59–66, Stroudsburg, PA, USA, 2007 …

M2d: Monolog to dialog generation for conversational story telling
KK Bowden, GI Lin, LI Reed, JEF Tree… – … Conference on Interactive …, 2016 – Springer
… 31], a framework that bridges the story annotation tool scheherazade and a natural language generator (NLG) … In: Proceedings of the Third Conference on Applied Natural Language Processing, ANLP 1997, pp … Lukin, SM, Walker, MA: Narrative variations in a virtual storyteller …

Reading and Writing as a Creative Cycle: the Need for a Computational Model.
P Gervás, C León – ICCC, 2014 –
… ICTIVS and Natural Language Generation At a first glance, with respect to the classic pipeline struc- ture for natural language generation systems, the ICTIVS stage of INVENTION would … In truth, all of the NLG pipeline could … Mostly Inventors The Virtual Storyteller (Theune et al …

A Genetic Algorithm Approach to Story Generation
E Bataa – ??????????????????, 2015 –
… [13] IMT Swartjes and Mari ?et Theune. The virtual storyteller: Story generation by simulation. 2008 … Conceptnet 3: a flexible, mul- tilingual semantic network for common sense knowledge. In Recent advances in natural language processing, pages 27–29. Citeseer, 2007 …

The Interactive Storyteller A multi-user tabletop board game interface to support social interaction in AI-based interactive storytelling
T Alofs – 2012 –
… 1 Introduction 1 1.1 The Virtual Storyteller framework … 62 iv Page 6. Chapter 1 Introduction This thesis describes the design, implementation and evaluation of “The Interac- tive Storyteller”, the interactive branch of the Virtual Storyteller, a multi-agent story generation system …

Positioning Characters Using Forces
C Talbot, GM Youngblood – Cognitive Agents for Virtual …, 2013 –
… compo- nent for the characters that will work with the natural language processing and rules … 1289–1296 4. Theune, M., Faas, S., Heylen, D.: The Virtual Storyteller: Story Creation … Embodied NLP ’07, Stroudsburg, PA, USA, Association for Computational Linguistics (2007) 59–66 …

Prosodic analysis of storytelling discourse modes and narrative situations oriented to Text-to-Speech synthesis
R Montaño, F Alías, J Ferrer – Eighth ISCA Workshop on Speech …, 2013 –
… [12] A. Silva, G. Raimundo, A. Paiva, and C. Melo, “To tell or not to tell…Building an interactive virtual storyteller,” in Proc … [17] N. Mamede and P. Chaleira, “Character identification in children stories,” in Advances in Natural Language Processing, ser …

Scene Blocking Utilizing Forces.
C Talbot, GM Youngblood – FLAIRS Conference, 2014 –
… In this paper, we utilize the techniques from our prior works, which incorporate the use of a standard play-script, natural language processing, a rules engine … 2010), Virtual Storyteller (Theune, Faas, and Heylen 2003), and Stability and Support Operations (SASO) (Kenny et al …

The Interactive Storyteller
T Alofs – 2012 –
… 1 Introduction 1 1.1 The Virtual Storyteller framework … 62 iv Page 6. Chapter 1 Introduction This thesis describes the design, implementation and evaluation of “The Interac- tive Storyteller”, the interactive branch of the Virtual Storyteller, a multi-agent story generation system …

A French Fairy Tale Corpus syntactically and semantically annotated.
I El Maarouf, J Villaneau – LREC’12, 2012 –
… Fairy tales, folktales and more generally children stories have lately attracted the Natural Language Processing (NLP) community … interest on fairy tales, this corpus may become an asset for the NLP community and … The virtual storyteller: Story creation by intelli- gent agents …

Drama Online-a New Interactive Narrative Model designed for Online Play
R Craveirinha, L Roque – PRISMA. COM, 2017 –
… implemented. NLP is severely limited in terms of language context and structural phrase … play, then the focus on AI-controlled NPC’s and Natural Language Processing would be … 9.Faas S., Theune M., Nijholt A. and Heylen D. “The Virtual Storyteller: story creation by …

A tabletop interactive storytelling system: Designing for social interaction
T Alofs, M Theune, I Swartjes – International journal of arts …, 2015 –
… Her other research interests include natural language generation, multimodal information presentation, embodied conversational agents and other natural language dialogue systems. She received her Masters degree in Computational …

Conversion of neutral speech to storytelling style speech
R Verma, P Sarkar, KS Rao – Advances in Pattern Recognition …, 2015 –
… neutral. Major disadvantage of this diphone base technique is the quality of the synthesized speech was not upto the mark. The Virtual Storyteller, a multi agent framework for dynamic story creation was proposed by Szilas et …

Generating sentence planning variations for story telling
SM Lukin, LI Reed, MA Walker – arXiv preprint arXiv:1708.08580, 2017 –
… There has been a recent explosion in ap- plications for dialogue interaction rang- ing from direction-giving and tourist infor- mation to interactive story systems. Yet the natural language generation (NLG) component for many of these systems re- mains largely handcrafted …

Revisiting computational models of creative storytelling based on imaginative recall
S Harmon, A Jhala – International Conference on Interactive Digital …, 2015 – Springer
… Open image in new window. Fig. 1. An example of Skald’s current natural language generation output … Virtual Storyteller relies on a “story world” ontology [12], which provides a basic semantic network for describing story concept, plot elements, and character models …

Story Generation from Sequence of Independent Short Descriptions
P Jain, P Agrawal, A Mishra, M Sukhwani… – arXiv preprint arXiv …, 2017 –
… is well-known that BLEU and other metrics have their shortcomings even in simpler natural language generation se ings … Meeting of the ACL and the 4th International Joint Conference on Natural Language Processing of the … e virtual storyteller: Story creation by intelligent agents …

Planning children’s stories using agent models
K Ang, E Ong – Pacific Rim Knowledge Acquisition Workshop, 2012 – Springer
… 298–301 (2006) Page 14. 208 K. Ang and E. Ong 4. Theune, M., Faas, S., Nijholt, A., Heylen, D.: The Virtual Storyteller – Story Creation by Intelligent Agents … In: Proceedings of the 7th National Natural Language Processing Research Symposium, pp. 21–26 …

Template Authoring Environment for the Automatic Generation of Narrative Content
MF Caropreso, D Inkpen, F Keshtkar… – Journal of Interactive …, 2012 –
… We have evaluated the capabilities of our nlG template authoring environment in a set of sentence … alexandrova, iV, Volkova, ep, kloos, U., Bülthoff, hh & Mohler, BJ (2010) Virtual storyteller in immersive Virtual … Using natural language processing to produce Weather Forecasts …

A French Fairy Tale Corpus syntactically and semantically annotated
VJ El Maarouf Isma?l –
… Fairy tales, folktales and more generally children stories have lately attracted the Natural Language Processing (NLP) community … interest on fairy tales, this corpus may become an asset for the NLP community and … The virtual storyteller: Story creation by intelli- gent agents …

Directing Virtual Humans Using Play-Script Spatiotemporal Reasoning
C Talbot – 2015 –
… 65 4.5.2. NLP versus BML versus Rules versus FDGs 69 4.5.3. Baseline versus FDGs for Human-Interaction 70 4.6. Generalization 70 Page 8. viii CHAPTER 5: EXPERIMENTATION AND DISCUSSION 71 5.1. BML Generation 71 5.2. Natural Language Processing to BML 72 …

Narratives, formalism, computational tools, and nonlinearity
E Nissan – Language, Culture, Computation. Computing of the …, 2014 – Springer
… Dyer, MG: Symbolic NeuroEngineering for Natural Language Processing: A Multilevel Research Approach … In: Proceedings of International Workshop on Fundamental Research for the Future Generation of Natural Language Processing …

Exploring Creative Freedom in Real Time Story Generation
G Méndez, R Hervás, P Gervás, A Mart?n, F Julca –
… The Virtual Storyteller [23] introduces a multi-agent approach to story creation where a specific … Min- ing knowledge in storytelling systems for narrative generation’, in CC-NLG: Computational Creativity in Natural Language Generation (@INLG2016), Edimburgh, UK …

Application of Force-Directed Graphs on Character Positioning
C Talbot, GM Youngblood – Spatial Computing 2013 colocated with …, 2013 –
… 1289–1296, 2010. [3] M. Theune, S. Faas, and D. Heylen,“The virtual storyteller: Story creation by intelligent agents,” Proceedings of the Technologies for Interactive Digital Storytelling and Entertainment TIDSE Conference (2003), 2003 … Embodied NLP’07 …

Recognizing Coherent Narrative Blog Content
J Ryan, R Swanson – International Conference on Interactive Digital …, 2016 – Springer
… online each day, making up a text corpus of immense proportions for use in natural language processing (NLP) applications … because the very noisy nature of blog text is not handled well by current NLP tools … Lukin, SM, Walker, MA: Narrative variations in a virtual storyteller …

Character modeling through dialogue for expressive Natural Language Generation
GI Lin – 2016 –
… To our knowledge, no prior work has analyzed theatrical or lm dialogue from a natural language processing perspective for the … there has been a lot of interest in analyzing lm and TV dialogue for dierent NLP tasks … Figure 3.3: Natural Language Generation (NLG) Architecture …

A Corpus of Gesture-Annotated Dialogues for Monologue-to-Dialogue Generation from Personal Narratives.
Z Hu, M Dick, CN Chang, K Bowden, M Neff, JEF Tree… – LREC, 2016 –
… We expect this corpus to be a useful resource for researchers interested in natural language generation, intelligent virtual agents, generation of nonverbal behavior, and story and narrative representations … Narrative variations in a virtual storyteller …

Sequence Merger for Digital Storytelling
M Nasiri – Computer Science, 2015 –
… List of abbreviations API Application Programming Interface IE Information Extraction IR Information Retrieval NER Name Entity Recognizer NLP Natural Language Processing Page 4. iii Contents … 7 Figure 2-2 Virtual Storyteller’s architecture ….. 8 …

Multimodal affect: Perceptually evaluating an affective talking head
K Legde, S Castillo, DW Cunningham – ACM Transactions on Applied …, 2015 –
… Affective interfaces capital- ize on this tendency and have many applications including as virtual storytellers for children [Ibá˜nez et al … A TTS system consists of two modules: the Natural Language Processing (NLP) module and the Digital Signal Processing (DSP) module [Dutoit …

Generating Dutch focalized stories about interaction in a serious game
M Hoek – 2014 –
… section I describe systems that are similar to the Narrator or the Virtual Storyteller, ie NLG … This section describes the basic literature regarding the architecture of NLG systems … and Dale (2000) is seen as the standard work about creating natural language generation systems …

Generation of emotional speech by prosody imposition on sentence, word and syllable level fragments of neutral speech
J Yadav, KS Rao – Cognitive Computing and Information …, 2015 –
… TTS system is used to produce character’s emotional voice based on tags in the story by changing the prosodic parameters. In [18], interactive virtual storyteller adapts to the audience’s input and use prosody and facial expressions to produce emotional speech …

Where story and media meet: computer generation of narrative discourse
R Ronfard, N Szilas – 2014 –
… If the director uses the medium of text for example, it will use Natural Language Generation (NLG) techniques for surface realization of the predicate-based content, anaphora resolution, style adaptation, expressive paraphrasing and sentence re-ordering, etc …

Designing prosody rule-set for converting neutral tts speech to storytelling style speech for indian languages: Bengali, hindi and telugu
P Sarkar, A Haque, AK Dutta, G Reddy… – … (IC3), 2014 Seventh …, 2014 –
… characters in a story. In [5], an interactive virtual storyteller was developed, which takes listeners feedback and modifies the prosody to incorporate emotions in speech synthesized by the neutral TTS. An interactive, fairy-tale …

Implicit Creation – Non-Programmer Conceptual Models For Authoring In Interactive Digital Storytelling
UM Spierling – 2012 –
… KP Killer Phrase LARP Live Action Role-Playing NL Natural Language NLP Natural Language Processing NPC Non-Player Character P&P RPG Pen and Paper Role-Playing Game PDA Personal Digital Assistant PDDL Planning Domain Definition Language …

Review of ontology based storytelling devices
D Winer – Language, Culture, Computation. Computing of the …, 2014 – Springer
… story settings, reducing the work of constructing virtual worlds (6) allows the inclusion of narrative information usable in natural language generation … authors were able to generate stories that are more coherent than those generated in previous versions of the Virtual Storyteller …

Personabank: a corpus of personal narratives and their story intention graphs
SM Lukin, K Bowden, C Barackman… – arXiv preprint arXiv …, 2017 –
… DramaBank for retelling these stories in different ways by creating a mapping between the content representation of the SIG and the syntactic representation used by the PER- SONAGE natural language generation engine (Mairesse … Narrative varia- tions in a virtual storyteller …

Semantic annotation of narrative media objects
V Lombardo, R Damiano – Multimedia Tools and Applications, 2012 – Springer
This paper addresses the annotation of the narrative features of media objects. Based on a relevant narratological and computational background, we introduce an ontology–based model called Drammar, an.

User-driven narrative variation in large story domains using monte carlo tree search
B Kartal, J Koenig, SJ Guy – … of the 2014 international conference on …, 2014 –
… This is due in part to inherent challenges of natural language processing, but also difficulties in producing believable and artistic narratives from realistic, interesting story domains. In this paper, we … [29] on Virtual Storyteller models autonomous agents and assigns them roles …

Generate Believable Causal Plots with User Preferences Using Constrained Monte Carlo Tree Search
VW Soo, CM Lee, TH Chen – Twelfth Artificial Intelligence and Interactive …, 2016 –
… References Apache. 2010. Java nlp toolkit. … IEEE Transactions on Computational Intelligence and AI in Games 1(3). Faas, S. 2002. Virtual storyteller: An approach to computa- tional storytelling. master’s thesis. University of Twente …

Smart feedback and the challenges of virtualisation
C James-Reynolds, E Currie – EAI Endorsed Transactions on …, 2015 –
… An example is Papous the Virtual Storyteller [19], in which the use of emotion tags allows a virtual storyteller to express a range … Although this was a text-based approach, it allowed the use of a simple natural language processing technology to provide a path through questions …

Interactive storytelling in a mixed reality environment: the effects of interactivity on user experiences
M Nakevska, A van der Sanden, M Funk, J Hu… – Entertainment …, 2017 – Elsevier
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Entertainment Computing
M Nakevska, A van der Sanden, M Funk, J Hu… – 2017 –
Page 1. Interactive storytelling in a mixed reality environment: The effects of interactivity on user experiences Marija Nakevska, Anika van der Sanden, Mathias Funk * , Jun Hu, Matthias Rauterberg Department of Industrial Design …

Propositions for innovative forms of digital interactive storytelling based on narrative theories and practices
N Szilas, M Axelrad, U Richle – Transactions on Edutainment VII, 2012 – Springer
Page 1. Z. Pan et al. (Eds.): Transactions on Edutainment VII, LNCS 7145, pp. 161–179, 2012. © Springer-Verlag Berlin Heidelberg 2012 Propositions for Innovative Forms of Digital Interactive Storytelling Based on Narrative Theories and Practices …

The need for multi-aspectual representation of narratives in modelling their creative process
P Gervás, C León – OASIcs-OpenAccess Series in Informatics, 2014 –
… of texts at the elementary linguistic level has been the subject of many years of research within the field of natural language processing … The Virtual Storyteller [42] generates stories as the output of a agent-based interaction in which goals, perceptions and relations guide …

Learning knowledge to support domain-independent narrative intelligence
B Li – 2015 –
… Figure 1: A sample plot graph for the pharmacy situation. 13 Page 24. difficulty in natural language processing, we have asked crowd workers from AMT to use simple language, ie, using one sentence with a single verb to describe one event, avoiding pronouns, etc …

P Minks – 2012 –
… IS, as an interdisciplinary field, combines the achievements of Natural Language Generation (NLG), Computer Linguistics, Computer Philology … The implementations produce simple and short stories, particularly fairy tales, such as the Virtual Storyteller ([111] …

Coupling conceptual modeling and rules for the annotation of dramatic media
V Lombardo, C Battaglino, A Pizzo, R Damiano… – Semantic …, 2015 –
This paper presents an ontological approach to the domain of drama. After a description of the drama domain in a cross-cultural and media setting, we introduce the ontology Drammar. Drammar consists of two components, encoding respectively the concep.

Generating narratives: A pattern language
S Greene – 2012 –
… Tale-Spin (Meehan, 1976) The Oz Project (Bates, 1992; Bates, 1994; Mateas, 1997; Loyall, 1997) The Virtual Storyteller (Theune et al., 2003) The Virtual Theatre Project (Hayes-Roth & van Gent, 1997) I-Storytelling (Cavazza, Charles, & Mead, 2001) Americas Army: Soldiers …

Explain this to me!
I Ide, F Nack – ITE Transactions on Media Technology and …, 2013 –
… such as actions, events, and emotional codes. Systems as the virtual storyteller system27) and … A Japanese morphological analyzer JUMAN developed at Ky- oto University was used. It is available for download from …

Discovery-based Goal Recognition in Interactive Narrative Environments
A Baikadi – 2014 –
… Within the area of natural language processing (NLP), representations have been developed for narrative generation (Callaway and Lester, 2002; Lang, 1999; Montfort, 2006), narrative understanding (Chambers and Jurafsky, 2009; Bejan and Harabagiu, 2010), analogical …

Generate Causal Story Plots by Monte Carlo Tree Search Based on Common Sense Ontology
VW Soo, TH Chen, CM Lee – Soft Computing and Intelligent …, 2016 –
… of the 5th Internaitonal Joint Conference on Artificial Intelligence, 1977. [3] S. Faas. Virtual storyteller: An approach to computational story telling. Master?s thesis, University of Twente, 2002 … [14] Java NLP tool?it: [15] Cameron Browne, Edward Powley …

Evolving Narrations of Strategic Defence and Security Scenarios for Computational Scenario Planning
K Wang, E Petraki, H Abbass – Recent Advances in Computational …, 2016 – Springer
Defence and security organisations rely on the use of scenarios for a wide range of activities; from strategic and contingency planning to training and experimentation exercises. In the grand strategi.

Visual Speech Animation
L Xie, L Wang, S Yang – 2016 –
… 2010). Specific applications may include a virtual storyteller for children, a virtual guider or presenter for personal or commercial Web site, a representative of user in computer games, and a funny puppetry for computer … 2012), natural language processing, and computer vision …

Modelling loitering character agents in conflict situations: Visualizing and evaluating interpersonal conflict strategies
CD Broekema – 2014 –
… The Virtual Storyteller [1], which is the predecessor of our current project, uses a multi-agent frame- work approach for generating stories … AGENT is a continuation on the research of the Virtual Storyteller (VST) described by Swartjes [43] …

Driving story generation with learnable character models
MP Fay – 2014 –
… Chapter 6 – Learning Character Traits This chapter contains a core contribution of my work, analogical trait learning. The work draws on techniques from story understanding, artificial intelligence, machine learning, and natural language processing …

Personalized educational games-developing agent-supported scenario-based training
MMM Peeters – 2014 –
Page 1. i i i i i i Personalized Educational Games Developing agent-supported scenario-based training Page 2. i i i i i i The research reported in this thesis was funded by – and partially conducted at – TNO, the Netherlands Organization for Applied Scientific Research …

A computational approach to eliciting and modeling stories with social interactions
S Pino Gallardo – 2013 –
Page 1. A COMPUTATIONAL APPROACH TO ELICITING AND MODELING STORIES WITH SOCIAL INTERACTIONS by Sergio Antonio Pino Gallardo A thesis submitted to the Faculty of the University of Delaware in partial fulfillment …

Supplementary Materials for” A Survey of Corpora in Computational and Cognitive Narrative Science”
MA Finlayson – 2014 –
TY – EJOUR. DB – Iris. LB – xxdramaction. N1 – X_NO_CORPUS. ST – Dramaction: History of the LNI. TI – Dramaction: History of the LNI. UR – improvisation/histoire-de-la-lni/. ID – 3262. ER -. TY – WEB. DB – Iris …

Shall I compare thee to another story?—An empirical study of analogy-based story generation
J Zhu, S Ontañón – … on Computational Intelligence and AI in …, 2014 –
Page 1. 216 IEEE TRANSACTIONS ON COMPUTATIONAL INTELLIGENCE AND AI IN GAMES, VOL. 6, NO. 2, JUNE 2014 Shall I Compare Thee to Another Story?—An Empirical Study of Analogy-Based Story Generation Jichen Zhu and Santiago Ontañón …

Development of an Emergent Narrative Generation Architecture for Videogames
NA Schudlo – 2014 –
Page 1. Western University Scholarship@Western Electronic Thesis and Dissertation Repository October 2014 Development of an Emergent Narrative Generation Architecture for Videogames Nicholas A. Schudlo The University of Western Ontario …

Stochastic Tree Search for Highly Coordinated Planning
B Kartal – 2016 –
Stochastic Tree Search for Highly Coordinated Planning. Abstract. Coordination plays a key role in efficiently solving multi-agent problems such as exploration of unknown environments, search and rescue, and surveillance …

Gaze Mechanisms for Situated Interaction with Embodied Agents
S Andrist – 2016 –
Gaze Mechanisms for Situated Interaction with Embodied Agents. Abstract. Computer interfaces represented as embodied agents, either virtually as animated characters or physically as humanlike robots, utilize a powerful metaphor …