Notes: The text discusses the use of virtual humans in various applications, including engagement, social simulations, and the design of embodied virtual humans. The use of virtual humans is supported by technologies…
Tag: generator
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Behavior Generation & Virtual Humans 2019 (53x)
Notes: This text discusses the development of virtual humans, which are computer-based agents that simulate human cognition and behavior. The text mentions various technologies that are used to support the development of…
Behavior Generation & Virtual Humans 2011 (70x)
Notes: This text discusses the use of robots and virtual characters, specifically virtual humans, in various applications. It mentions the use of techniques such as behavior generation and coordination to enable these…
Behavior Generation & Virtual Humans 2012 (45x)
Notes: This text discusses the use of virtual characters, including virtual humans and robots, in various applications, such as interactive patient scenarios, virtual patient games, human standardized patients, high fidelity simulations, and…
Behavior Generation & Virtual Humans 2013 (60x)
Notes: The references below discuss the use of virtual humans in various applications, including simulations, dialog systems, and interactions with humans. It mentions the use of techniques such as behavior generation, natural…
Behavior Generation & Virtual Humans 2014 (59x)
Notes: The text discusses the use of virtual humans and robots in various applications, such as training simulations, virtual environments, and remote communication. The virtual humans and robots are equipped with various…
Behavior Generation & Virtual Humans 2015 (47x)
Notes: This text discusses the use of planning algorithms in the development of virtual humans, which are digital agents that are able to interact with people in a human-like manner. These virtual…
Behavior Generation & Virtual Humans 2016 (49x)
Notes: Behavior generation in virtual humans refers to the creation of lifelike behaviors and actions for virtual characters, such as those used in video games, animation, or virtual environments. This can involve…
Behavior Generation & Virtual Humans 2017 (46x)
Notes: The text discusses the use of virtual humans in various applications, including education, entertainment, disaster situations, training, and therapies. It also discusses the importance of nonverbal behavior generation in virtual humans…
Behavior Generation & Virtual Humans 2018 (42x)
Notes: This text discusses the use of computational models for virtual humans or agents to be able to interpret and respond to the feedback and behaviors of their human interlocutors in natural…