#VirtualBeings Timeline 1993 – 2021
* 1992 – “virtual beings” first mentioned in same scholarly publication as “artificial intelligence” by Hilary McLellan in “15. VIRTUAL REALITIES”
* 1993-04 – Birth of (graphical) Web w/ release of NCSA Mosaic
* 1995 – Gesture Jack, first embodied conversation agent system
* 1997 – Nintendo’s first public debut of free-form personal avatar software (Mii)
* 1998 – Virtual Personalities, Inc. (vperson.com) came online
* 2002-01 – Gregory Panos’ personafoundation.org first recorded by Internet Archive.
* 2003-06 – Second Life launched
* 2004 – Peter Plantec’s book “Virtual Humans” published
* 2004 – Magnenat-Thalmann & Thalmann’s book “Handbook of Virtual Humans” published
* 2007-10 – Ann Greenberg’s sceneplay.com first recorded by Internet Archive.
* 2009 – USC ICT Ada and Grace Museum Guides
* 2009-06 – Project Milo, Lionhead Studios
* 2017-01 – wolf3d.io the parent company of readyplayer.me was first recorded by the Internet Archive.
* 2018-03 – Cubic Motion presents “Siren” at GDC
* 2019 – Burden & Savin-Baden’s book “Virtual Humans” published
* 2019-01 – Edward Saatchi founded the Virtual Beings Facebook group.
* 2019-07 – virtual-beings-summit.com was first recorded by the Internet Archive.
* 2020-05 – readyplayer.me was first recorded by the Internet Archive.
* 2020-07 – Marcus Endicott makes first post to the Virtual Beings group about NFT.
* 2021-09 – readyplayer.me reports over 570 companies integrating their avatars in apps and games.
*Note, this is just a tentative start. Please feel free to add ANYTHING in the comments you wish, from ANY year. :-)*