**KS&Pick, Fivix, ‘Virtual Human’ Sports Convergence Metaverse Partnership**
KS&Pick, which operates a global audition platform, and Fivix, a world-class archery equipment specialist, have formed a strategic alliance for a joint business that converges virtual humans and sports.
The two companies announced on the 28th that KS&Pick CEO Yang Gyu-seok (right) and Fivix CEO Baek Jong-dae signed an MOU on the 27th for a ‘metahuman-based sports convergence metaverse business’.
Through this partnership, the two companies plan to actively promote the sports convergence metaverse business based on virtual humans (metahumans). Joint projects will be carried out in all directions, including R&D and marketing.
KS&Pick, which operates ‘One Pick’, a global audition platform that has about 40,000 aspiring entertainers as members, is mainly in charge of supplying meta-human-related data and technology and meta-human-based content production technology, while FIVICS is in charge of expanding reality (XR). ), game technology, and sports business infrastructure.
FIVICS, which won the K-Sponomics Minister of Culture, Sports and Tourism Award last year, is one of the world’s leading archery equipment manufacturers, manufacturing bows for Olympic archers to general users. Athletes from each country are using FIVICS bows and equipment, and at the Tokyo Olympics held last year, they exclusively supplied archery targets for the first time in Asia.
KS&Pick has recently started producing and selling ultra-high-definition virtual human images based on its vast amount of data. In December of last year, it developed the ‘One Pick’ platform and was selected as TIPS, a private investment-led technology startup support program. As a metahuman entertainer nurturing platform, it was also selected for the TIPS-linked project in June this year.
â??We will create a natural sports convergence metaverse by providing a familiar meta-human image to users through a virtual human with an oriental and Korean face,â? said Yang of KS&Pick. â??We will make it possible to learn and enjoy sports anywhere in the world, regardless of time, by implementing virtual human motions that are identical to those of the real world,â? said Paik, CEO of Fivix.
https://www.seoul.co.kr/news/newsView.php?id=20221028500162