Skip to content

Meta-Guide.com

Menu
  • Home
  • About
  • Directory
  • Bibliography
  • Videography
  • Pages
  • Index
  • Random
Menu

1684460192

Posted on 2023/10/07 by mendicott

Generating accurate visualizations of human faces presents unique challenges, particularly in capturing both large and fine-scale details. Most existing methods are either heavily data-driven, necessitating vast amounts of often inaccessible data, or they fail to capture intricate details due to the limitations of geometric face models. However, a new approach bridges this divide by employing strategies from traditional computer graphics. This innovative method models new expressions by blending the appearance from a limited set of extreme facial poses. The blending process involves measuring local volumetric changes in these expressions and reproducing their appearance when a similar expression is encountered. This technique not only enhances the representation of new expressions by adding detailed effects to smooth volumetric face deformations but also demonstrates its potential application beyond faces.

Popular Content

New Content

Virtual Human Systems: A Generalised Model (2021)

 

Contents of this website may not be reproduced without prior written permission.

Copyright © 2011-2025 Marcus L Endicott

©2025 Meta-Guide.com | Design: Newspaperly WordPress Theme