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1687391196

Posted on 2023/01/10 by mendicott

#vrmdev #vroidcom #metahumancreatorcom

In this stream, the host explains how to import VRM (Virtual Reality Model) and Metahuman characters into your projects. The process involves using tools like Vroid Studio for creating custom VRM characters, which can then be imported into Unreal Engine using a specific plugin. It’s emphasized that the characters need to be exported as VRM m0 for the best compatibility. Once in Unreal, these characters can be swapped easily and different material and shader settings can be experimented with to achieve the desired aesthetic.

Additionally, the stream goes over how to import custom Metahuman characters. These characters can be created using the Metahuman Creator on Unreal Engine and can then be added to a project through Quixel Bridge. The process of placing these characters in a scene and applying various animations is also covered. The host then shows how these characters can be imported and swapped in the scene quickly, giving creators a lot of flexibility. The host also covers a feature that allows creators to reference characters in the cinecam capture and 360 cam capture, and mentions how audio can be set up for these characters using the Unreal Audio Blueprint.

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