#didimoco
**Didimo**’s CEO Veronica Orvalho discussed with XR Today the company’s innovative technology, Popul8, aimed at overcoming challenges in the gaming industry. The solution streamlines the creation of diverse Non-Player Characters (NPCs) at scale, a process traditionally cumbersome and costly. Popul8 uses AI, machine learning, and computer graphics to generate unique characters fitting specific parameters set by game studios, resulting in time and cost savings.
The software also optimizes memory usage on GPUs, reducing rendering costs of multiple characters. Additionally, the platform is engine agnostic, compatible with Unity, Unreal Engine, or custom game engines, and aligns with the quality standards of the studios. The software ensures the output is production-ready and artistically validated.
Game studios can use Didimo’s specifications or incorporate their own style, mesh, rig, and texturing system. With its capability to create diverse characters and creatures, Popul8 addresses the noticeable lack of diversity and uniqueness in many games, improving overall player experience.