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In this tutorial video, the instructor explains how to introduce random eye movements and blinking to a ‘metahuman’ character named Ada. By extending the face process animation blueprint, users can manipulate the eye’s rotation for spontaneous movement using specified nodes. Additionally, the rotation of the character’s upper and lower eyelids is adjusted for random blinking. Through a combination of Boolean variables and timed delays, the character achieves a natural-looking blinking pattern. These enhancements result in a more lifelike Ada character within the game environment.