The Computer Entertainment Supplier’s Association (CESA), primarily known for organizing CEDEC (the CESA Developers Conference) and co-hosting the Tokyo Game Show (TGS), has played an active role in promoting and exploring digital human technologies within the Japanese gaming and entertainment industries. CEDEC sessions over the years have featured numerous presentations on the development, application, and ethical implications of digital humans in virtual spaces such as the metaverse. Topics include integrating digital humans into games, real-time rendering, facial expression modeling, and immersive CG avatars. These discussions often highlight the crossover between VTubers, virtual influencers, and digital humans as emerging tools for storytelling and user engagement. CESA’s involvement also extends to policy discourse, technical reports, and showcasing innovations such as AI-driven virtual assistants and ultra-realistic avatars. The association uses its events to connect industry stakeholders and spotlight Japan’s progress in synthesizing AI, CG, and entertainment via digital human technologies.