BML (Behavior Markup Language) & Dialog Systems


See also:

Behavior Realizers


The SEMAINE API: towards a standards-based framework for building emotion-oriented systems M Schröder – Advances in Human-Computer Interaction, 2010 – dl.acm.org … The project aims to build a multimodal dialogue system with an emphasis on nonverbal skills—detecting and emitting vocal and facial … of the Speech Synthesis Markup Language (SSML) to encode the speech aspect of ECA behaviour in the Behaviour Markup Language (BML). … Cited by 35 Related articles All 7 versions

[PDF] from dfki.de Representing emotions and related states in technological systems M Schröder, H Pirker, M Lamolle, F Burkhardt… – Emotion-Oriented …, 2011 – Springer … For example, a multimodal dialogue system could add some emotional competence by using EARL at the interface between its processing components: the output of a facial analysis system could include a classifier’s estimation of the emotions present and the respective … Cited by 6 Related articles All 6 versions

[PDF] from usc.edu Ada and Grace: Toward realistic and engaging virtual museum guides W Swartout, D Traum, R Artstein, D Noren… – Intelligent Virtual …, 2010 – Springer … 7. Bell, L., Gustafson, J.: Child and adult speaker adaptation during error resolution in a pub- licly available spoken dialogue system. … AN, Pelachaud, C., Ruttkay, Z., Thorisson, KR, van Welber- gen, H., van der Werf, R.: The behavior markup language: Recent developments and … Cited by 27 Related articles All 6 versions

A BML based embodied conversational agent for a personality detection program G Méndez, D Reidsma – Intelligent Virtual Agents, 2011 – Springer … The project uses the Elckerlyc platform, a Behavior Markup Language (BML) compliant behavior realizer for ECAs [1]. BML allows the design and … The aim of this research was to extend the Psychometer [2], a text based dialogue system for personality detection, with a virtual … Cited by 2 Related articles All 8 versions

[PDF] from fhg.de [PDF] Simplifying the integration of virtual humans into dialog-like VR systems Y Jung, J Behr – Proc. of IEEE Virtual Reality 2009 Workshop: …, 2009 – www-past.igd.fhg.de … And last but not least, in the area of dialog systems research normally focuses on face and body animation whilst ignoring is … Here a first specification of the communicative behavior markup language (BML) for mediating between a behavior planning and a behavior realization … Cited by 4 Related articles All 5 versions

[PDF] from utwente.nl Towards responsive sensitive artificial listeners M Schröder, R Cowie, D Heylen, M Pantic… – 2008 – doc.utwente.nl … Modelling for the Recognition of Non-verbal Vocalisations in Conversational Speech,” Perception in Multimodal Dialogue Systems, 2008, pp. … [28] S. Kopp et al., “Towards a Common Framework for Multimodal Generation: The Behavior Markup Language,” Intelligent Virtual … Cited by 32 Related articles All 21 versions

[PDF] from cuni.cz Pogamut 3 can assist developers in building AI (not only) for their videogame agents J Gemrot, R Kadlec, M Bída, O Burkert, R Píbil… – Agents for Games and …, 2009 – Springer … Concerning planning, we decided to use Behaviour Markup Language (BML) [32]. … ES also extends the core functionality of Pogamut 3 with a set of dialog widgets visualized in the UT2004, making it possible to run a dialog system within the game in run time. … Cited by 29 Related articles All 5 versions

[PDF] from utwente.nl [PDF] Functional description of multimodal acts: A proposal KR Thórisson, HH Vilhjalmsson – … Workshop Towards a …, 2009 – wwwhome.ewi.utwente.nl … as seeds for a discussion that is highly relevant to the kinds of real-time multimodal dialog systems being built at … AN Marshall, C. Pelachaud, H. Pirker, KR Thórisson, H. Vilhjálmsson: Towards a Common Framework for Multimodal Generation: The Behavior Markup Language. … Cited by 3 Related articles All 9 versions

Visual SceneMaker—a tool for authoring interactive virtual characters P Gebhard, G Mehlmann, M Kipp – Journal on Multimodal User Interfaces, 2012 – Springer … 7. Engel R (2005) Robust and efficient semantic parsing of freeword order languages in spoken dialogue systems. … Marsella S, Marshall AN, Pelachaud C, Ruttkay Z, Thórisson KR, van Welbergen H, van der Werf RJ (2007) The behavior markup language: recent developments … Cited by 1 Related articles All 2 versions

[PDF] from coventry.ac.uk Embodied Conversational Characters: Representation Formats for Multimodal Communicative Behaviours B Krenn, C Pelachaud, H Pirker, C Peters – Emotion-Oriented Systems, 2011 – Springer … One of the main guiding principles in the design of SAIBA architecture was to aim for a clear distinction between function and behaviour. FML thus stands for Functional Markup Language and BML for Behaviour Markup Language. … Related articles All 4 versions

[PDF] from uni-augsburg.de [PDF] SceneMaker: Visual Authoring of Dialogue Processes G Mehlmann, P Gebhard, B Endrass, E André – 2011 – informatik.uni-augsburg.de Page 1. Proceedings of the 7th IJCAI Workshop on Knowledge and Reasoning in Practical Dialogue Systems, pages 24–36, Barcelona, July 2011 SceneMaker: Visual Authoring of Dialogue Processes Gregor Mehlmann Human …

Collaborative Discourse, Engagement and Always-On Relational Agents C Rich, CL Sidner – 2010 AAAI Fall Symposium Series, 2010 – aaai.org … Towards a common framework for multimodal generation: The behavior markup language. In Proc. Conf. … Some background on dialogue management and conversa- tional speech for dialogue systems. Computer Speech and Language. Forthcoming. 96 Related articles All 2 versions

[PDF] from brandeis.edu [PDF] A common ground for virtual humans: Using an ontology in a natural language oriented virtual human architecture A Hartholt, T Russ, D Traum, E Hovy… – … of LREC, Marrakech …, 2008 – pages.cs.brandeis.edu Page 1. A Common Ground for Virtual Humans: Using an Ontology in a Natural Language Oriented Virtual Human Architecture Arno Hartholt, Thomas Russ, David Traum, Eduard Hovy, Susan Robinson University of Southern … Cited by 16 Related articles All 14 versions

Modeling parallel state charts for multithreaded multimodal dialogues G Mehlmann, B Endraß, E André – Proceedings of the 13th international …, 2011 – dl.acm.org … In Interspeech 2005, 2005. [7] S. Gandhe, N. Whitman, D. Traum, and R. Artstein. An integrated authoring tool for tactical questioning dialogue systems, 2008. … Towards a common framework for multimodal generation: The behavior markup language. In IVA 2006, 2006. … Cited by 1 Related articles

[PDF] from uni-bielefeld.de Towards conversational agents that attend to and adapt to communicative user feedback H Buschmeier, S Kopp – Intelligent Virtual Agents, 2011 – Springer … Fujie, S., Miyake, R., Kobayashi, T.: Spoken dialogue system using recognition of user’s feedback for rhythmic dialogue. … AN, Pelachaud, C., Pirker, H., Thórisson, KR, Vilhjálmsson, HH: Towards a common framework for multimodal generation: The behavior markup language. … Cited by 7 Related articles All 6 versions

[PDF] from upmc.fr Life-Sized Audiovisual Spatial Social Scenes with Multiple Characters: MARC & SMART-I² M Courgeon, M Rébillat, BFG Katz, C Clavel… – Proceedings of the …, 2010 – hal.upmc.fr … Taking Model is a cognitive model of multimodal realtime turntaking that has been tested in numerous two-party dialogue systems. … 4 Real-time interaction MARC real-time rendering is controlled by external applications using a standard protocol, (Behavior Markup Language [27 … Cited by 4 Related articles All 8 versions

[PDF] from telecom-paristech.fr Exercises in style for virtual humans Z Ruttkay, C Pelachaud, I Poggi… – … expressive characters for …, 2008 – books.google.com … effort has gathered to develop a unified ECA framework, called SAIBA where two representation languages are defined: FML (Function Markup Language) and BML (Behavior Markup Language)(Vilhjálmsson et al. 2007). … Developing a 3D-agent for the August dialogue system. … Cited by 26 Related articles All 19 versions

[HTML] from w3.org [HTML] Emotion markup language: Requirements with priorities F Burkhardt, M Schröder – W3C Incubator Group report, 2008 – w3.org … For example, a corpus of speech data for training an ECA might be differently labelled than the same data used for a corpus for training an automatic dialogue system for phone banking applications; or the … The Behavior Markup Language: Recent Developments and Challenges … Cited by 4 Related articles All 3 versions

[PDF] from psu.edu Monitoring User’s Brain Activity for a Virtual Coach B Van De Laar, A Nijholt, J Zwiers – Entertainment Computing-ICEC 2010, 2010 – Springer … Then in turn, the dialogue system selects the dialogue to send to the Virtual coach. … [9]. The Behaviour selection and Dialogue component communicate through Behaviour Markup Language (BML). Elckerlyc visualizes the movements and dialogues on the screen. … Related articles All 11 versions

[PDF] from open.ac.uk Fully generated scripted dialogue for embodied agents K Van Deemter, B Krenn, P Piwek, M Klesen… – Artificial Intelligence, 2008 – Elsevier Cited by 31 Related articles All 21 versions

[PDF] from usc.edu Generating listening behaviour D Heylen, E Bevacqua, C Pelachaud, I Poggi… – Emotion-Oriented …, 2011 – Springer Page 1. Generating Listening Behaviour Dirk Heylen, Elisabetta Bevacqua, Catherine Pelachaud, Isabella Poggi, Jonathan Gratch, and Marc Schröder Abstract In face-to-face conversations listeners provide feedback and comments … Cited by 10 Related articles All 10 versions

Improving gestural communication in virtual characters M del Puy Carretero, A Ardanza, S García… – Articulated Motion and …, 2012 – Springer … The strategy followed by the spoken dialog system was designed to deal with some critical states. … A Markup Language, such as BML (Behaviour Markup Language) [24] or VHML (Virtual Human Markup Language) [25] can be used to indicate some specific movements to the … Related articles All 2 versions

[PDF] from telecom-paristech.fr Bridging the gap between social animal and unsocial machine: A survey of social signal processing A Vinciarelli, M Pantic, D Heylen… – Affective Computing, …, 2012 – ieeexplore.ieee.org Page 1. IEEE TRANSACTIONS ON AFFECTIVE COMPUTING 1 Bridging the Gap Between Social Animal and Unsocial Machine: A Survey of Social Signal Processing Alessandro Vinciarelli, Maja Pantic, Dirk Heylen, Catherine … Cited by 11 Related articles All 15 versions

[PDF] from archives-ouvertes.fr Robadom: The impact of a domestic robot on psychological and cognitive state of the elderly with mild cognitive impairment YH Wu, M Chetouani… – … AAL User-Centric …, 2011 – hal.archives-ouvertes.fr … the user requires encouragement and help, we propose a multi-modal system described in Figure 2, using: • A Dialog system aiming to … AN, Pelachaud,C., Ruttkay, Z., Thorisson, KR, van Welbergen, H., & van der Werf, RJ: The behavior markup language: Recent developments … Cited by 1 Related articles All 3 versions

[PDF] from ifaamas.org The design of a generic framework for integrating ECA components HH Huang, T Nishida, A Cerekovic, IS Pandzic… – Proceedings of the 7th …, 2008 – dl.acm.org Page 1. The Design of a Generic Framework for Integrating ECA Components Hung-Hsuan Huang, Toyoaki Nishida Graduate School of Informatics, Kyoto University, Japan huang@ii.ist.i.kyoto- u.ac.jp, nishida@i.kyoto-u.ac.jp … Cited by 24 Related articles All 9 versions

[PDF] from utwente.nl A Personal Context-Aware Multi-Device Coaching Service that Supports a Healthy Lifestyle R Akker, R Klaassen, T Lavrysen, G Geleijnse… – Proceedings of HCI …, 2011 – doc.utwente.nl … In particular, we will use the Behaviour Markup Language (BML) for the specification of synchronous multi-modal (speech … eHealth, persuasive technology, user interface design, knowledge engineering, artificial intelligence, natural language dialogue systems, user experience … Related articles

[PDF] from herwinvanwelbergen.nl Mutually coordinated anticipatory multimodal interaction A Nijholt, D Reidsma, H van Welbergen… – Verbal and Nonverbal …, 2008 – Springer … In dialogue systems this leads to a clear pipeline ordering of modules. … 5.1 The Behavior Markup Language Currently, our architecture for specifying and executing expressive behavior for a virtual human is based on the Behavior Markup Language (BML) [45]. … Cited by 22 Related articles All 15 versions

[PDF] from usc.edu Virtual patients for clinical therapist skills training P Kenny, T Parsons, J Gratch, A Leuski, A Rizzo – Intelligent Virtual Agents, 2007 – Springer … 1) Pre-Questionnaire Phase: an initial pre-questionnaire assessed the participant’s skill level for spoken dialog systems and clinical skill … C., Pirker, H., Thorisson, K., Vilhjalmsson, H.: Towards a Common Framework for Multimodal Generation: The Behavior Markup Language. … Cited by 40 Related articles BL Direct All 16 versions

[PDF] from utwente.nl Continuous interaction with a virtual human D Reidsma, I de Kok, D Neiberg, SC Pammi… – Journal on Multimodal …, 2011 – Springer … dialog processes [51]. This need for con- tinuous interaction is also reflected in the recent develop- ments combining incremental perception and incremental generation into incremental dialog systems [45]. Incremen- tal perception … Cited by 12 Related articles All 18 versions

[PDF] from speakit.cn A multimodal approach of generating 3D human-like talking agent M Yang, J Tao, K Mu, Y Li, J Che – Journal on Multimodal User Interfaces, 2012 – Springer … to an automatic and intelligent dialogue system, in which the speech is usually rendered by a Text-to-Speech (TTS) system. … As a highly modular and extensible script, Behavior Markup Language were proposed to provide a mix between the precise temporal and spatial control … Related articles All 4 versions

[PDF] from ugr.es [PDF] Enhancement of Conversational Agents by Means of Multimodal Interaction R López-Cózar, Z Callejas, G Espejo, D Griol – Conversational Agents and …, 2011 – ugr.es … Kopp et al. (2006) proposed a language called Behaviour Markup Language (BML), with ele- ments and attributes to describe the behaviour of the conversational agent. For example, the element <head type=”nod”/> is used to produce a nod. … All 5 versions

[PDF] from dmrussell.net Don’t just stare at me! N Wang, J Gratch – Proceedings of the 28th international conference on …, 2010 – dl.acm.org … psychothera- peutic applications. Second, free natural language dialogue is beyond the capability of current dialogue systems but we wanted to avoid the common use of confederates or “wizard of Oz” designs. Such designs … Cited by 5 Related articles All 4 versions

[BOOK] Multimodal Signals: Cognitive and Algorithmic Issues: COST Action 2102 and euCognition International School Vietri sul Mare, Italy, April 21-26, 2008, … A Esposito, A Hussain, M Marinaro, R Martone – 2009 – books.google.com … COST Action 2102, in its second year of life, brought together about 60 European and 6 overseas scientific laboratories whose aim is to develop interactive dialogue systems and intelligent virtual avatars graphically embodied in a 2D and/or 3D inter- active virtual world, able to … Cited by 4 Related articles All 3 versions

[PDF] from usc.edu Building interactive virtual humans for training environments P Kenny, A Hartholt, J Gratch, W Swartout… – The Interservice/Industry …, 2007 – NTSA … He has engaged in theoretical, implementational, and empirical approaches to the problem, studying human-human natural language and multi- modal dialogue, as well as building a number of dialogue systems to communicate with human users. … Cited by 60 Related articles All 11 versions

Storyboarding and pre-visualization with x3d Y Jung, S Wagner, C Jung, J Behr… – Proceedings of the 15th …, 2010 – dl.acm.org … following we first need to review suitable frameworks and control languages, whereas concepts from multi- modal dialog systems seem to … 2007], where a first specification of the commu- nicative behavior markup language (BML) for mediating between a behavior planning and … Cited by 4 Related articles

[PDF] from ru.is Fluid semantic back-channel feedback in dialogue: Challenges and progress G Jonsdottir, J Gratch, E Fast, K Thórisson – Intelligent Virtual Agents, 2007 – Springer … and internal state information (details described in Gratch et al., [1]). Behaviors represented in the Behavior Markup Language (BML) [12 … a framework intended to help with human subject dialogue ex- periments and in building autonomous agents and automatic dialog systems. … Cited by 14 Related articles BL Direct All 13 versions

[PDF] from stanford.edu [PDF] Joint Activity Theory as a Framework for Natural Body Expression in Autonomous Agents D Lala, T Nishida – 2012 – tltl.stanford.edu Page 1. Joint Activity Theory as a Framework for Natural Body Expression in Autonomous Agents Divesh Lala Graduate School of Informatics Kyoto University lala@ii.ist.i.kyoto-u.ac.jp Toyoaki Nishida Graduate School of Informatics Kyoto University nishida@i.kyoto-u.ac.jp … Related articles

[PDF] from gla.ac.uk Social signal processing: The research agenda M Pantic, R Cowie, F D’Errico, D Heylen… – Visual Analysis of …, 2011 – Springer Page 1. Chapter 26 Social Signal Processing: The Research Agenda Maja Pantic, Roderick Cowie, Francesca D’Errico, Dirk Heylen, Marc Mehu, Catherine Pelachaud, Isabella Poggi, Marc Schroeder, and Alessandro Vinciarelli … Cited by 3 Related articles All 12 versions

[PDF] from justinecassell.com Modeling culturally authentic style shifting with virtual peers J Cassell, K Geraghty, B Gonzalez… – Proceedings of the 2009 …, 2009 – dl.acm.org … The high-level descriptions of behavior are sent to SmartBody in Behavior Markup Language. … 7 EVALUATION End-to-end dialogue systems are notoriously difficult to evaluate – all the more so if they include multiple modalities. … Cited by 3 Related articles All 3 versions

[PDF] from utwente.nl A personal context-aware multi-device coaching service that supports a healthy lifestyle R Klaassen, T Lavrysen, G Geleijnse… – Proceedings of the 25th …, 2011 – dl.acm.org … In particular, we will use the Behaviour Markup Language (BML) for the specification of synchronous multi-modal (speech … eHealth, persuasive technology, user interface design, knowledge engineering, artificial intelligence, natural language dialogue systems, user experience … Related articles All 3 versions

[BOOK] Intelligent Virtual Agents: 7th International Working Conference, IVA 2007, Paris, France, September 17-19, 2007, Proceedings C Pelachaud, JC Martin, E André, G Chollet… – 2007 – books.google.com … Page 9. X Table of Contents The Behavior Markup Language: Recent Developments and Challenges … 373 Pablo Lucas dos Anjos, Ruth Aylett, and Alison Cawsey Roles of a Talking Head in a Cooperative Human-Robot Dialogue System….. … Cited by 15 Related articles All 5 versions

[PDF] from sfu.ca Enhancing believability: evaluating the application of Delsarte’s aesthetic system to the design of virtual humans M Nixon – 2009 – summit.sfu.ca Page 1. ENHANCING BELIEVABILITY: EVALUATING THE APPLICATION OF DELSARTE’S AESTHETIC SYSTEM TO THE DESIGN OF VIRTUAL HUMANS by Michael Nixon BSc, Malaspina University-College, 2004 THESIS … Cited by 1 Related articles All 3 versions

[PDF] from utwente.nl 3rd International Conference on Affective Computing and Intelligent Interaction-ACII 2009 J Cohn, A Nijholt, M Pantic – 2009 – eprints.eemcs.utwente.nl … The Behavior Markup Language Workshop will discuss open issues in defining the Icore” of BML. … 678 Emotion Detection in Dialog Systems: Applications, Strategies and Challenges Felix Burkhardt, Markus van Ballegooy, Klaus-Peter Engelbrecht, Tim Polzehl, Joachim … All 6 versions

[PDF] from ic.ac.uk Building autonomous sensitive artificial listeners M Schroder, E Bevacqua, R Cowie… – Affective Computing, …, 2012 – ieeexplore.ieee.org … effort to bring together, in one consistent framework, many of the concepts and tech- nologies required to endow a computer with such capabilities, and describes how these concepts and technologies are put to use to implement a specific type of dialogue system: a fully … Cited by 9 Related articles All 19 versions

[PDF] from utwente.nl [PDF] Workshop 2: Functional Markup S Marsella, C Pelachaud, H Vilhjálmsson – 2008 – wwwhome.cs.utwente.nl … 1. INTRODUCTION The vast majority of dialogue systems developed to date (embodied and otherwise) have been designed to engage people in a strictly collaborative, task-oriented form of conversation in which the communication of propositional information is the primary, if … Related articles All 4 versions

[PDF] from gla.ac.uk [PDF] D2. 2: First draft of the agenda on SSP research M Pantic, I Poggi, F D’Errico, M Schroder… – … , SSPNet Social Signal …, 2009 – dcs.gla.ac.uk … Unlike traditional dialogue systems, in which verbal and non-verbal behaviour is exhibited only when the system has the ”turn … motion capture technology are played back (Moes- lund et al., 2006), but movements generated based on behaviour markup language (Kopp, 2006 … Cited by 1 Related articles All 2 versions

[PDF] from humanrobotinteraction.org Timing in Multimodal Turn-Taking Interactions: Control and Analysis Using Timed Petri Nets C Chao, AL Thomaz – Journal of Human-Robot …, 2012 – humanrobotinteraction.org … Research in spoken dialog systems also attempts to control the timing of turn-taking over the single modality of speech (Raux … with a different approach; Holroyd’s Petri nets are dynami- cally generated and executed for the realization of Behavior Markup Language (BML), rather … Related articles All 3 versions

[PDF] from upenn.edu Rich socio-cognitive agents for immersive training environments: case of NonKin Village BG Silverman, D Pietrocola, B Nye, N Weyer… – Autonomous Agents and …, 2012 – Springer Page 1. Auton Agent Multi-Agent Syst (2012) 24:312–343 DOI 10.1007/s10458-011- 9167-4 Rich socio-cognitive agents for immersive training environments: case of NonKin Village Barry G. Silverman · David Pietrocola · Ben … Cited by 1 Related articles All 4 versions

[PDF] from michaelkipp.de [PDF] Believable virtual characters in human-computer dialogs Y Jung, A Kuijper, D Fellner, M Kipp… – … 2011-State of the Art …, 2011 – michaelkipp.de … This type of interface is made possible with the help of multimodal dialog systems, which extend common speech dialog sys- tems with additional modalities just like in human-human interaction. … Further- more, in dialog systems only one or a few characters are used. … Related articles All 6 versions

[PDF] from limsi.fr [PDF] Multimodal feedback from robots and agents in a storytelling experiment S Al Moubayed, M Baklouti, M Chetouani, T Dutoit… – Project, 2008 – enterface08.limsi.fr … To ensure high flexibility we are using the same control language to drive all the agents, the Behavior Markup Language BML [5]. BML encodes multimodal behaviors independently from the animation parameters of the agents. … Cited by 6 Related articles All 9 versions

[PDF] from bookpump.com [BOOK] Computational model of listener behavior for Embodied Conversational Agents E Bevacqua – 2010 – books.google.com … 69 6.3 Representation Languages . . . . . 70 6.3.1 FML-APML . . . . . 70 6.3.2 BML: Behavior Markup Language . . . . . 71 6.4 Architecture . . . . . 72 6.4.1 Listener Intent Planner . . . . … Cited by 7 Related articles All 2 versions

[PDF] from uni-saarland.de The SEMAINE API: A component integration framework for a naturally interacting and emotionally competent Embodied Conversational Agent M Schröder – 2012 – scidok.sulb.uni-saarland.de … and describes how these technologies are put to use to implement a specific type of dialogue system: a fully autonomous implementation of ‘Sensitive Artificial Listeners’ (SAL). … Page 15. 3 Since an ECA-based interactive dialogue system requires multiple input and … Cited by 1 Related articles

Multimodal HCI Output: Facial Motion, Gestures and Synthesised Speech Synchronisation IS Pandžic – 2010 – books.google.com … III Multimodal Human–Computer and Human-to-Human Interaction to the realism and believability of the dialogue system, emotional cues, turn … C. Pelachaud, H. Pirker, et al., Towards a common framework for multimodal generation: the behavior markup language, in: Intelligent … Related articles All 6 versions

[PDF] from utwente.nl [PDF] Impact of various types of smiles on perceived impression of virtual agents D Moscoviter – 2010 – referaat.cs.utwente.nl … Generating socially appropriate tutorial dialog. In ISCA Workshop on Affective Dialogue Systems, volume 3068 of LNAI, pages 254–264, Berlin Heidelberg New York, 2004. … Towards a common framework for multimodal generation: The behavior markup language. … Related articles

[PDF] from psu.edu [PDF] Affective multimodal control of virtual characters M Klesen, P Gebhard – IJVR, 2007 – Citeseer … Index Terms—Virtual characters, affect computation, multi- modal behavior markup language. … The latter are traditionally implemented by dialog systems like the Conversational Dialog Engine (CDE) [8]. And, there are behavior aspects that consist of mixed-term aspects, like a … Cited by 7 Related articles All 2 versions

[PDF] from uc3m.es Connecting Elckerlyc with the psychometer G Solano Méndez – 2011 – orff.uc3m.es Page 1. Connecting Elckerlyc with the Psychometer Subject: Research document Made by: Guillermo Solano Date of issue: 17 April 2011 Version: 1.0 Page 2. 2 Table of Contents 1. Introducing the research ….. 5 … Related articles All 2 versions

[PDF] from userapi.com Presenting in style by virtual humans Z Ruttkay – Verbal and Nonverbal Communication Behaviours, 2007 – Springer … S., Krenn, B., Marsella, S., Marshall, AN, Pelachaud, C., Pirker, H., Thórisson, KR, Vilhjálmsson, H.: Towards a Common Framework for Multimodal Generation: The Behavior Markup Language. … Lundeberg, M., Beskow, J.: Developing a 3D-agent for the August dialogue system. … Cited by 7 Related articles BL Direct All 22 versions

[PDF] from utwente.nl A Framework to support the influence of Culture on Nonverbal Behavior generation in Embodied Conversational Agents J Oijen – 2007 – essay.utwente.nl … communicative behavior can be specified using two different markup languages, namely FML (Functional Markup Language) and BML (Behavior Markup Language). … the computer or a human user depending on the purpose of the agent; and a dialogue system where verbal … Cited by 1 Related articles All 7 versions

[PDF] from psu.edu [PDF] Deliverable 2.1 MCR Gancedo, M Turunen, D Benyon, O Mival… – 2007 – Citeseer Page 1. Companions • Deliverable 2.1 • Telfónica I+D• Version 1.0 • http://www.companions- project.org 1 Deliverable 2.1 Modality Analysis Overview Authors: Mari Carmen Rodríguez Gancedo Telfónica Investigación y De- sarrollo mcrg@tid.es … Related articles

[PDF] from irisa.fr [PDF] Gestion de la prise de parole dans un collectif mixte d’humains réels et virtuels M Bernard – 2012 – irisa.fr … Towards a common framework for multimodal generation : The behavior markup language. … PhD thesis, Uni- versity of Gothenburg. [Raux and Eskenazi, 2009] Raux, A. and Eskenazi, M. (2009). A finite-state turn-taking model for spoken dialog systems. … Related articles

[PDF] from archives-ouvertes.fr [PDF] Parole et expression des émotions sur le visage d’humanoïdes virtuels G Bailly, C Pelachaud – … de la réalité virtuelle: Volume 5: …, 2009 – hal.archives-ouvertes.fr … FML [Heylen ea, 2008]. Par contre, le langage reliant ce dernier module de planification au module de réalisation de ces com- portements est Behavior Markup Language, BML (voir [Kopp ea, 2006]). BML décrit le comportement … Cited by 1 Related articles All 4 versions

[PDF] from utwente.nl The Embodied Conversational Agent Toolkit: a new modularization approach. RJ Werf – 2008 – essay.utwente.nl … In addition to MURML this interface has future support for the Behavior Markup Language (BML), which is also used in the SAIBA framework. The second interface uses a custom markup language. … This markup format has been named BML (for the Behavior Markup Language). … Related articles All 3 versions

Outlook: Integration and future perspectives for affective computing KR Scherer, T Bänziger… – Blueprint for Affective …, 2010 – books.google.com … Dialogue systems: such applications deal with actual human-machine interactions in task-based scenarios such as telephone-based voice portals. … International Workshop on Affective Dialogue Systems, pp. 154–65. Springer, Berlin/Heidelberg. … Related articles All 2 versions

Toward Integrating Natural-HRI into Spoken Dialog T Kanda – Dialog with Robots: Papers from the AAAI Fall …, 2005 – aaai.org … When we consider integrating them into spoken dialog systems, we faced difficulties from three features: initiation, attention, and position. … Pelachaud, C., Ruttkay, Z., Thórisson, KR, Welbergen, H. v. and Werf, RJ vd, 2007, The Behavior Markup Language:Recent Developments … Cited by 1 Related articles All 2 versions

[PDF] from cnrs.fr Modèle dynamique comportemental dans le cadre de la gestion de la prise de parole M Bernard – 2012 – dumas.ccsd.cnrs.fr Page 1. École Nationale d’Ingénieurs de Brest Laboratoire en sciences et techniques de l’information, de la communication et de la connaissance, Centre Européen de Réalité Virtuelle Rapport de stage recherche, Master informatique spécialité Recherche en informatique 2012 … Related articles

[PDF] from inesc-id.pt [PDF] Gesticulation Expression in Virtual Humans CM de Melo – 2006 – gaips.inesc-id.pt Page 1. UNIVERSIDADE TÉCNICA DE LISBOA INSTITUTO SUPERIOR TÉCNICO Gesticulation Expression in Virtual Humans Celso Miguel de Melo (Licenciado em Engenharia Informática e de Computadores) Dissertação para obtenção do Grau de Mestre em … Cited by 1 Related articles All 2 versions