Notes:
Intermediality is a term used to describe the relationships, connections, and interactions between different media forms. It can refer to the way that one medium influences another, or the way that different media work together to create a unified experience or message.
For example, intermediality can be used to describe the relationship between written text and images in a graphic novel, or the way that a film combines elements of music, dialogue, and visual storytelling to convey a narrative. Intermediality can also refer to the way that one medium, such as a video game, uses elements from other media, such as literature or film, to enhance its storytelling or gameplay.
Intermediality is an important concept in media studies, as it allows scholars and critics to understand the ways in which different media forms interact and influence one another, and how they contribute to the overall meaning and impact of a work.
Transmediality and intermediality are related concepts that deal with the relationships between different media. Transmediality refers to the way that elements of a story or media experience can be translated or adapted across different media platforms or formats. It is a way of understanding how media content can be reinterpreted or transformed as it moves from one medium to another, and how the relationships between different media can influence the way that the content is perceived and understood by the audience. Intermediality, on the other hand, is a way of understanding the relations between two media, such as writing and images, or the transgression of boundaries between them. Both concepts are concerned with how media content can be transferred, transformed, or adapted in different ways, and how the relationships between different media can shape the meaning and significance of that content.
Transmedia storytelling is a narrative technique that involves telling a single story or story experience across multiple platforms and formats using current digital technologies. It is a way of using multiple media outlets and channels to present a cohesive and immersive story world to the audience.
Transmedia storytelling is related to intermediality in that it involves the use of multiple media forms, such as film, television, literature, video games, and social media, to tell a single story. Each medium in a transmedia storytelling project contributes to the overall narrative experience, and the audience can choose to engage with the story through any or all of the available platforms.
The goal of transmedia storytelling is to create a rich and immersive story world that the audience can explore and experience in a variety of ways. It allows the storyteller to present different facets of the story across different media, and the audience can choose how they want to engage with the story and the world it is set in. Transmedia storytelling can also allow for greater audience participation and engagement, as the audience can interact with the story and contribute to its development and evolution.
Artificial intelligence (AI) can be used in transmedia storytelling in a number of ways:
- Natural language processing: AI can be used to analyze and understand the language used in a story, and to generate dialogue and responses in a way that is more natural and human-like.
- Character development: AI can be used to create and develop characters for a story, taking into account factors such as personality, motivations, and behaviors.
- Story generation: AI can be used to generate storylines and plot points for a transmedia story, using algorithms to analyze and predict audience preferences and engagement.
- Interactive experiences: AI can be used to create interactive and immersive experiences for the audience, such as chatbots or virtual assistants that can respond to audience questions and engage with them in real-time.
- Personalization: AI can be used to create personalized transmedia experiences for the audience, adapting the story and content to the individual preferences and interests of each user.
Avatars can be used in transmedia storytelling as a way to represent characters in a story, and to allow the audience to interact with and engage with those characters in different media. Some specific ways that avatars can be used in transmedia storytelling include:
- As a visual representation of a character: Avatars can be used to create visual representations of characters in a story, allowing the audience to see and recognize the characters across different media.
- As a way to interact with characters: Avatars can be used to create interactive experiences for the audience, allowing them to communicate with and engage with characters in the story through chatbots or virtual assistants.
- As a way to personalize the story: Avatars can be customized and personalized to reflect the interests and preferences of the audience, creating a more immersive and personalized transmedia experience.
- As a way to extend the story: Avatars can be used to create additional content and experiences related to the main story, such as games, quizzes, or other interactive elements that extend the story beyond the original media.
- As a way to connect different media: Avatars can be used to connect different media within a transmedia story, creating a cohesive and consistent experience across different platforms and devices.
Wikipedia:
See also:
100 Best Facade Interactive Story Videos | INSCAPE (Interactive Storytelling for Creative People) | Interactive Story Authoring | Interactive Story Generation | Interactive Storytelling | Story Engines | Story Generator Algorithms | Storytelling Systems | Virtual Storytelling
Exploring a Whedonverse, the Whedonverses, and the Whedonverse (s): The Shape of Transmedia Storytelling in Joss Whedon’s World (s)
JC Kitchens, JL Hawk – Transmediating the Whedonverse (s), 2019 – Springer
… In 2006, Henry Jenkins offered the tenets of contemporary transmedia storytelling in Convergence Culture … storyworlds in “’This is the next me’: The Evolution of AI in the Whedonverse.” Focusing on Whedon’s use of robot technology and artificial intelligence, Perdigao traces …
Transmedia Storytelling: The Many Faces of Video Games, Fluid Narratives and Winding Seriality
M Kudlá? – Body and Text: Cultural Transformations in New Media …, 2019 – Springer
… The new entertainment’s birth place is big data, artificial intelligence, smart sensors and the internet of everything meaning an unprecedented access to measuring consumer engagement and reactions to every instance of transmedia storytelling …
Researching ELT 4.0 and Transmediality: Fostering Transliterate Reading through Transmedia Storytelling
RDNKS Amirulloh, MA Zikri – KnE Social Sciences, 2019 – knepublishing.com
… R. Della N Kartika Sari Amirulloh and Muhammad Amir Zikri, (2019), “Researching ELT 4.0 and Transmediality: Fostering Transliterate Reading through Transmedia Storytelling” in The … of Artificial Intelligence, have been introduced in the class in order to attract the students’ …
Transmedia Storytelling and Its Discourses
ML Ryan – Transmediations: Communication Across Media …, 2019 – books.google.com
… Artificial Intelligence and Narrative Theory. Bloomington: University of Indiana Press, 1991. ———.Transfictionality Across Media.” In Theorizing Narrativity, edited by John Pier and José Angel García, 385–417. Berlin: De Gruyter, 2008. ———.Transmedia Storytelling and …
Progress in Artificial Intelligence: 19th EPIA Conference on Artificial Intelligence, EPIA 2019, Vila Real, Portugal, September 3–6, 2019, Proceedings
PM Oliveira, P Novais, LP Reis – 2019 – books.google.com
Page 1. Paulo Moura Oliveira· Paulo Novais · Luís Paulo Reis (Eds.) Progress in Artificial Intelligence 19th EPIA Conference on Artificial Intelligence, EPIA 2019 Vila Real, Portugal, September 3–6, 2019, Proceedings, Part II 123 Page 2 …
Digital Storytelling 4e: A creator’s guide to interactive entertainment
CH Miller – 2019 – books.google.com
… and Virtual Worlds Gamification Music Videos “Construction Kit” Commercials Short Films Webcam Peepshows Transmedia Storytelling Social Media … a Game from Other Source Material The Unique Characteristics of Video Games Gameplay Artificial Intelligence (AI) Interface …
Analyzing User Experiences in Incorporated Fictionality
T Nakajima, R Kimura, F Ishizawa… – … on Artificial Intelligence, 2019 – Springer
… EPIA 2019: Progress in Artificial Intelligence pp 13-25 | Cite as. Analyzing User Experiences in Incorporated Fictionality … Augmenting the meaning of real spaces can also be used to enhance a traditional pervasive game using transmedia storytelling [13] …
Automated sports coverages. Case study of bot released by The Washington Post during Río 2016 and Pyeongchang 2018 Olympics
JLR Torrijos – 2019 – revistalatinacs.org
… to this author, “the logic of transmedia storytelling generates an ideal context by making each medium to make a unique and differentiated contribution, converging on the Internet and on mobile devices”. These disruptive technologies include artificial intelligence (AI), which the …
Storytelling Research of Virtual Image Based on User Experience
J Li, L Zou – International Conference on Human-Computer …, 2019 – Springer
… continuously, such as Cyberspace, Database Cinema, Post-plot Cinema, Participatory Audiences, Transmedia Storytelling, Synergistic Storytelling … speech recognition, graphic and image recognition, natural language processing, deep learning, artificial intelligence and other …
Information management in interactive and non-interactive suspenseful storytelling
P Delatorre, C León, A Salguero… – Connection …, 2019 – Taylor & Francis
… Gervás b aDepartment of Computer Science, University of Cadiz, Cadiz, Spain; bDepartment of Software Engineering and Artificial Intelligence, and Instituto … In this new discourse denominated transmedia storytelling (Jenkins, 2006, p. 21) in which the player takes the role of the …
Strategies for Learner-Generated Comic Production in Classroom: A Comparative Analysis
FN Azman – International Journal of Human and Technology …, 2019 – journal.utem.edu.my
… IGI Global, 2018. [2] Gallon, Ray, Neus Lorenzo, and Michael Josefowicz. “Of humans and robots– Communication challenges in Industry 4.0.” Artificial Intelligence (2019). [3] Kalogeras, Stavroula. “Media-education convergence: Applying transmedia storytelling edutainment in …
Storytelling in the digital era: A meta-analysis of relevant moderators of the narrative transportation effect
T Van Laer, S Feiereisen, LM Visconti – Journal of Business Research, 2019 – Elsevier
… New technologies, such as innovations in virtual reality (VR) (Kim & Forsythe, 2009; Muzellec, Lynn, & Lambkin, 2012; Shih, 1998) and the rise of artificial intelligence (AI) (Cavusgil & Evirgen, 1997), provide inspiring opportunities to enhance customer engagement in an …
Critical Encounters with Immersive Storytelling: Genre, Narrative and Environments
A Gröppel-Wegener, J Kidd – 2019 – books.google.com
… 2008: 2) In other developments, there has been increasing excitement about the possibilities of integrating our biomechanical information with immersive storytelling experiences (in for example Jekyll 2.0, Mandal 2015), as well as storytelling using artificial intelligence (see for …
Information Design for XR Immersive Environments: Challenges and Opportunities
EM Raybourn, WA Stubblefield, M Trumbo… – … Conference on Human …, 2019 – Springer
… More than the promise of artificial intelligence, simulation, or information visualization, it is the support for social narrative … communication and learning in collaborative, immersive environments such as XR, serious games, simulations, transmedia storytelling & learning …
The Future Of Audiovisual Story Telling
D Somvanshi – 2019 – researchgate.net
… Transmedia storytelling may include other factors like live performances and geolocated games as well as printed books or pamphlets, online databases, and on-site audio tours (Aufderheide, 2015, p. 69). 6. Film Compositing … 8. Artificial Intelligence …
Storytelling as the core of experience creation, Taste of Viaporin Kekri case
A Dvornikova – 2019 – theseus.fi
… 8 2.1.3 Digital and transmedia storytelling ….. 10 … Page 13. 10 2.1.3 Digital and transmedia storytelling As the world changing rapidly, it’s only natural that storytelling develops in accordance to those changes …
The Zoom Interference Model of New Media. A Metaphor-Based Dynamic Approach in the Jungle of Concepts
K Fehér – Mediatization Studies, 2019 – cejsh.icm.edu.pl
… Thereafter, the emerging technological trends forced to redefine new media by smart technology and artificial intelligence from automation to … One of the first identified examples was the blockbuster movie entitled Matrix with wide extension of transmedia storytelling via comics …
The Politics of Immersive Storytelling
C Stiegler – Media Controversy: Breakthroughs in Research and …, 2019 – books.google.com
… connectivity (drones, satellites, lasers, terrestrial solutions, telco infra and free basics) as well as artificial intelligence (AI) including … Programmability refers to immersive content itself (mainly 360 videos, interactive storytelling, transmedia storytelling, games, etc.), which can be …
No Story without a Backstory: The role and importance of the backstory in an augmented reality application for cultural heritage
F Vanoverschelde – Proceedings of the 8th International Workshop on …, 2019 – dl.acm.org
… The 17th European Conference on Artificial Intelligence. [3] Bekele, MK, Pierdicca, R., Frontoni, E., Malinverni, ES, & Gain, J. (2018, June) … Crossroads. Life Changing Stories from the Second World War: A (Transmedia) Storytelling Approach to World War II Heritage …
The narrative strategies of B2B technology brands
G Bonnin, MA Rodriguez – Journal of Business & Industrial Marketing, 2019 – emerald.com
… (2006, p. 46) define transmedia storytelling at the … The two cases selected for this research were the narrative strategies deployed between 2012 and 2016 by two firms: IBM, for its artificial intelligence solution “Watson,” and Cisco for its Internet of Things solutions “Internet of …
Video games and new media: on one of the methods to cooperate in creating a brand
R Kierepka – cejsh.icm.edu.pl
… Similar solutions were used to promote the film Artificial Intelligence: AI (Jen- kins 2006: 123–124) … Inseparably connected with transmedia storytelling is the notion of the culture of participation, which consists in the diverse use of the created brand (Filiciak 2006: 177) …
Suzanne Scott, Ph. D.
S Scott – 2019 – moody.utexas.edu
… 2, no. 2, 2013, pp. 43-59. (Refereed) Scott, Suzanne. “The Trouble with Transmediation: Fandom’s Negotiation of Transmedia Storytelling Systems.” Spectator, vol. 30, no. 1, 2010, pp. 30-34. • Reprinted in Samer, Roxanne and William Whittington, editors. Spectatorship …
Data Science, Disney, and the Future of Children’s Entertainment
S O’Flynn – The Palgrave Handbook of Children’s Film and …, 2019 – Springer
… that “serve” titles to viewers and, in the case of the YouTube Kids app, content generated by artificial intelligence (AI) that … major brand properties and using that information to plan “story world development, creative franchise design, and transmedia storytelling” (Starlight Runner …
Transmediations: Communication Across Media Borders
N Salmose, L Elleström – 2019 – books.google.com
… and Its Discourses MARIE-LAURE RYAN 3 Peter Greenaway’s The Tulse Luper Suitcases Project (2003–2005): Transmedia Storytelling as Self … She is the author of Possible Worlds, Artificial Intelligence and Narrative Theory (1991), Narrative as Virtual Reality: Immersion and …
A Spectrum of Audience Interactivity for Entertainment Domains
A Striner, S Azad, C Martens – International Conference on Interactive …, 2019 – Springer
… In: AAAI Conference on Artificial Intelligence and Interactive Digital Entertainment … In: AAAI Conference on Artificial Intelligence and Interactive Digital Entertainment (2017)Google Scholar. 7. Bartle, RA: Designing Virtual Worlds …
This Is the Next Me”: The Evolution of AI in the Whedonverses
LK Perdigao – Transmediating the Whedonverse (s), 2019 – Springer
… sense of a “progressive awakening” can be applied to his ideas about evolution and, more specifically, the evolution of artificial intelligence (AI) … set of characters who experience a chain of events over time.” 14 Drawing on Henry Jenkins’ definition of transmedia storytelling as a …
Kate Bagnall is an ARC DECRA Research Fellow in the School of Hu-manities and Social Inquiry at the University of Wollongong, where she is working on a …
E Bonsignore – JSTOR
… research and teaching interests focus on new media and the digital human- ities, digital preservation, game studies and transmedia storytelling, and speculative … His research interests involve inspection of learning sci- ences, artificial intelligence, and educational data mining …
Precarious nostalgia in the tropical smart city: Transmedia memory, urban informatics, and the singapore golden jubilee
E Gonzaga – Cultural Studies, 2019 – Taylor & Francis
… Page 4. conception of transmedia storytelling as a means for producing collective memory, I examine articulations of the historical past across different media technologies such as online archives, video games, and museum installations. Jenkins (2006, pp …
Medicalized Screens from the Cold War to the Social Web
K Ostherr – Handbook of Popular Culture and Biomedicine, 2019 – Springer
… screen-based media continue to emphasize the aesthetic of realism to accomplish their effects through multi-platform, transmedia storytelling … In our age of big data, artificial intelligence and sentient machines, the human dimensions of the medicalized screen interface will only …
Transmedia characters: theory and analysis
JN Thon – Frontiers of narrative studies, 2019 – degruyter.com
AbstractThis article sketches a theoretical framework and method for the analysis of transmedia characters that focuses on specific instantiations of these characters in individual media texts, before asking how these local work-specific characters relate to other local work-specific …
Technology Aided Learning in Dispute Resolution and Evidence: Combining Video with Online Annotation/Discussion in a Blended Learning Design
K Douglas, T Popa, C Platz, M Colasante – Macquarie LJ, 2019 – HeinOnline
… Law and Practice (LexisNexis Butterworths, 2017) ch 1. 5 Tania Sourdin, ‘Judge v Robot: Artificial Intelligence and Judicial … and Retention through Multimedia Technologies: Including Video Annotation, Multimedia Apps, Videoconferencing, and Transmedia Storytelling Volume 6 …
AI in the media and creative industries
G Amato, M Behrmann, F Bimbot, B Caramiaux… – arXiv preprint arXiv …, 2019 – arxiv.org
… Emmanuel Vincent – Inria (fr) Page 3. Abstract Thanks to the Big Data revolution and increasing computing capacities, Artificial Intelligence (AI) has made an impressive revival over the past few years and is now omnipresent in both research and industry …
A meta-analysis of use of serious games in education over a decade
Y Zhonggen – International Journal of Computer Games Technology, 2019 – hindawi.com
… Artificial intelligence and adaptivity refer to an approach using computing algorithms to facilitate the user-game interaction in order to provide … The transmedia storytelling supported by entertainment, advertisement, and game industries could involve audiences in the story [34] …
The French Journal of Media Studies
D Frau-Meigs – core.ac.uk
… Thus social cognition can recombine social influence with information systems, political communication, visual communication, and even artificial intelligence … the theories with most promise are related to “actor-networks,”4 “lifelongings,” 5 “transmedia storytelling”6 and …
International Journal of Transmedia Literacy (IJTL). Vol 4 (2018): Expanding Universes. Exploring Games and Transmedial Ways of World-building
R Koskimaa, K Maj, K Olkusz – 2019 – books.google.com
… According to Mittell (2015, 314 – 315) there is “What If?” type of transmedia storytelling that allows incompatible elements alongside the canonical, and “What Is” transmedia which main concern is to fill in the gaps in the core text … “A Taxonomy of Transmedia Storytelling” …
Metadata for Transmedia Resources
A Vukadin – 2019 – books.google.com
… He was also the first to introduce the term transmedia storytelling to denote stories that flow across multiple media (Jenkins, 2003), as well as the concept of transmedia navigation, the ability of the audience to follow such stories, which he counted among the core media literacy …
Raising the readiness for using digital technologies in teaching processes
S Križani?, L Hrustek, K Tomi?i?-Pupek – 11th International Conference on …, 2019 – lib.uib.kz
… Mobile and cloud technologies, social media and platforms, big data and data analytics, artificial intelligence, virtual and augmented reality … of students, usage of online legal databases [10]; • Usage of advanced teaching methods like transmedia storytelling [11]; • Social …
Anxiety of the Avatar: Relation of Character Design to Reception in Transmediatic Games
T Sepetci, T Candemir, T Candemir – … on Transmedia Storytelling and …, 2019 – igi-global.com
Page 1. 109 Copyright © 2019, IGI Global. Copying or distributing in print or electronic forms without written permission of IGI Global is prohibited. Chapter 7 DOI: 10.4018/978-1-5225-5357-1.ch007 ABSTRACT Computer games …
Festivals with conferences and experience-driven culture asconsequencesof digital environment
M Maglov – Book of Abstracts:” International conference New …, 2019 – dais.sanu.ac.rs
… 44 Vladimir Ceri? Transforming the Space in the Transmedia Storytelling ….. 46 … 195 Nina Živan?evi? Artificial Intelligence against Natural Stupidity ….. 197 BOOK PROMOTIONS …
The world of The walking dead
M Freeman – 2019 – books.google.com
Page 1. The World of The Walking Dead Matthew Freeman 3. Imaginary Worlds i Page 2. The World of The Walking Dead An accessible introduction to the world of The Walking Dead, this book looks across platforms and analytical …
Storytelling in Design: Defining, Designing, and Selling Multidevice Products
A Dahlström – 2019 – books.google.com
Page 1. Storytelling in Design Defining, Designing, and Selling Multidevice Products Anna Dahlström Page 2. O’REILLY” Storytelling in Design With the wide variety of devices, touch points, and channels in use, your ability to …
Pokémon GO Between Incidental Learning and Frame Analysis: It’s the End of the World as We Know It
A Cacchione – Augmented Reality Games I, 2019 – Springer
… meant to explain how the mind works to organize information into knowledge systems, has been further developed for modelling cognitive architecture in Artificial Intelligence (see Kotseruba … Nedelcheva (2016) concludes her analysis of transmedia storytelling in Pokémon GO …
Generation Z Journalists: What to expect from them in times of media deGradation?
Z Barcellos, P Gil – Medijske studije, 2019 – hrcak.srce.hr
… indicating greater interaction (Holton et al., 2016); the de-ritualization of news consumption (Livingstone, 2004); the transformation of traditional media as a result of the rise of new media which are natively digital (Bivens, 2008); the use of artificial intelligence and algorithms in …
Cultural Heritage And Digital Reading: Between Book And Platform
M Ojamaa, P Torop – Use of Digital Cultural Heritagein Research, 2019 – dh.org.ee
… Transmedia storytelling as a narrative expansion: Interview with Carlos Scolari … Finally, the Library has partnered with Stanford University’s Department of Statistics to explore recent breakthroughs in Artificial Intelligence and machine learning to automate sorting and the …
Introduction: All that is Solid Changes into Something Else
D Callahan, A Barker – Body and Text: Cultural Transformations in New …, 2019 – Springer
… The last article by Martin Kudlá? addresses the very nature of transmedia storytelling, and how its polysemic form has informed video game … Big data, artificial intelligence and the internet of everything will lead, it is claimed, to an inter-connectedness where full reciprocity will …
The Transformation of Fashion Practice Through Instagram
K Sand – … on Fashion communication: between tradition and …, 2019 – Springer
… The MIT Press, Cambridge (2009)CrossRefGoogle Scholar. 9. Jenkins, H.: Transmedia storytelling 101 … Oxford University Press, Oxford (2005)Google Scholar. 12. Luce, L.: Artificial Intelligence for Fashion: How AI is Revolutionizing the Fashion Industry …
The Mechanics Of Interactive Storytelling
J Vanschamelhout – 2019 – lib.ugent.be
… game when one is not actually playing. I decided to link Calleja’s dimension of macro- involvement to transmedia storytelling, because both of my case studies are embedded within a franchise. I will argue that players’ familiarity with this larger fictional …
Is the facilitator dead?
MÀF Díez – Current Perspectives on Literary Reading, 2019 – books.google.com
… Not only is the algorithm of the aforementioned macrobookseller working (or seemingly working), but there are already designs in the making for new versions of this type of artificial intelligence, such as that created by Tekstum, 5. My translation … 2003.“Transmedia Storytelling” …
The human being in the mythological space of media culture realities and prospects
NB Kirillova – European Journal of Science and Theology, 2019 – ejst.tuiasi.ro
… film aims to prove that the person has long been living in a virtual world created by powerful artificial intelligence controlling people … In the article „Media literacy and transmedia storytelling?, English researchers A. Weedon and J. Knight note that “Media studies have claimed the …
Narrative and the Moving Image
P Keating – The Palgrave Handbook of the Philosophy of Film and …, 2019 – Springer
… 15. Marie-Laure Ryan, Possible Worlds, Artificial Intelligence, Narrative Theory (Bloomington: Indiana University Press, 1991), 156 … 34. Henry Jenkins, “Searching for the Origami Unicorn: The Matrix and Transmedia Storytelling,” Convergence Culture: Where Old and New Media …
Literature on screen: teaching adaptations in a multimodal course
A Milyakina, M Ojamaa, T Pilipovec… – Media Practice and …, 2019 – Taylor & Francis
… While Russian students made refer- ences to their own folklore, anime cartoons and artificial intelligence, Estonian students did not challenge the traditional image of the kratt and merely added some modern fea- tures (for … “Lostology: Transmedia Storytelling and Expansion …
Doctoral Dissertation Academic Year 2019
J Shaw – pdfs.semanticscholar.org
Page 1. Doctoral Dissertation Academic Year 2019 Object-Based Storytelling: A Novel Approach to Satisfying Hedonic Motivations ???????????????????? ?????????? ?????????? ???? Keio University Graduate School of Media Design …
Open Literacy: Games, Social Responsibility and Social Innovation: Editorial Introduction to the Special Issue of Cultural Science Journal
J Hartley, K Ellis, T Leaver – Cultural Science Journal, 2019 – culturalscience.org
… Her writing ranges widely, with recent work looking at using queer parenting praxis to improve our approaches to developing artificial intelligence; intersectional perspectives on understanding … He is researching transmedia storytelling and the evolution of the communal narrative …
Non-human actors in theirstrongly possible worlds”: constructions of alternative universes in Bio Art Projects
E Twardoch-Ra? – Przegl?d Kulturoznawczy, 2019 – ruj.uj.edu.pl
… accessed 24.05.2019. NON-HUMAN ACTORS IN THEIR “STRONGLY POSSIBLE WORLDS”… Page 5. 155 ? W KR ? GU IDEI Ewelina Twardoch-Ra? field of artificial intelligence and machine learning. The archaella use cogwheel …
Digital Natives Romanians Can Hardly Imagine Life without Internet.
AA Rodideal – Revista de Stiinte Politice, 2019 – cis01.central.ucv.ro
… what influences it will have on today’s native digital children, how they will evolve and how society will be transformed under the conditions of the emergence of virtual reality and artificial intelligence … Getting Started in Transmedia Storytelling: A Practical Guide for Beginners …
From Possible Worlds to Storyworlds
ML Ryan – Possible worlds theory and contemporary narratology, 2019 – books.google.com
… While the small semantic domains of microfiction raise the problem of the phenomenological difference between projecting a storyworld and simply asserting propositions, the large, expandable domains of transfic- tionality and transmedia storytelling raise the problem of the …
Rereading Manovich’s Algorithm
D Punday – Possible Worlds Theory and Contemporary …, 2019 – books.google.com
… Possible Worlds in Literary Theory. Cambridge: Cambridge University Press. Ryan, Marie-Laure. 1991. Possible Worlds, Artificial Intelligence, and Narrative Theory. Bloomington: Indiana University Press. —, ed. 2004. Narrative across Media: The Languages of Storytelling …
From manual to automated to Digital: On transmediality, technological specificity, and playful practice in Mahjong
H Wirman, OT Leino – Games and Culture, 2019 – journals.sagepub.com
Through a case study of variations in the game of Mahjong differing from each other in terms of the extent of technological assistance involved, this article sh…
Transmedial Worlds in Everyday Life: Networked Reception, Social Media, and Fictional Worlds
S Tosca, L Klastrup – 2019 – books.google.com
Page 1. Transmedial Worlds in R Everyday Life Networked Reception, Social Media and Fictional Worlds Susana Tosca and Lisbeth Kastrup Page 2. TRANSMEDIAL WORLDS IN EVERYDAY LIFE In this pioneering new book …
Tilen Gorenšek
A KOHONT – International Journal of Euro-Mediterranean Studies – emuni.si
… Media convergence also promotes transmedia storytelling, which marks the development of content across numerous com- munication channels … transfor- mation will contribute more than $1 trillion to GDP in the Asia-Pacific region by 2021, highlighting artificial intelligence as a …
Gamifying Human Behavior in Urban Crowdsourcing for a Sustainable Smart City
R Kimura, T Nakajima – … of the 21st International Conference on …, 2019 – dl.acm.org
… 5 The model is a successor of the GamiMedia model used to analyze games as transmedia storytelling. In [23], some examples are shown to demonstrate the analysis of games based on transmedia storytelling. Page 4. iiWAS’19, December, 2019, Munich, Germany …
Alternate Reality Games: Promotion and Participatory Culture
S Janes – 2019 – books.google.com
… The genre’s history is firmly rooted in advertising. The first fully fledged ARG was The Beast – a promotional game for Steven Spielberg’s AI: Artificial Intelligence (2001) launched by a team at Microsoft. Yet academic research is reluctant to engage with them on these terms …
Games, Simulations, Immersive Environments, and Emerging Technologies
S George – 2019 – hal.archives-ouvertes.fr
… learning. Educational Alternate Reality Games (ARG) are based on transmedia storytelling to propose a social Page 5 … contexts. On these issues, artificial intelligence can lead to major advances. For example, chatbots are already …
Handbook of Research on Deception, Fake News, and Misinformation Online
IE Chiluwa, SA Samoilenko – 2019 – books.google.com
… copyright 2019• 307pp• H/C (ISBN: 9781522581253)• US $175.00 (ourprice) Handbook of Research on Transmedia Storytelling and Narrative … on social media sensation Miquela Sosa, also known as Lil Miquela, and the implications of artificial intelligence (AI) technologies …
Multimedia Narratives: Digital Bards
J Strauss – 2019 – repository.nwu.ac.za
Page 1. Multimedia Narratives: Digital Bards J Strauss orcid.org 0000-0002-2085-1668 Dissertation submitted in fulfilment of the requirements for the degree Master of Arts in English at the North West University Supervisor: Prof NCT Meihuizen Ceremony: July 2019 …
Gold Star: Enhancing Student Engagement through Gameful Teaching and Learning. IDEA Paper# 75.
JA Alexander, LE Cruz, ML Torrence – IDEA Center, Inc., 2019 – ERIC
… Although there have been advances in adaptive learning specifically using artificial intelligence in recent years (Chandler, 2016) it is unfortunately not … ARGs are interactive narratives that use the real world and transmedia storytelling as a platform to deliver a story or experience …
Taking a wide-angled view of contemporary digital literacy
A Lemieux, J Rowsell – … Handbook of Digital Literacies in Early …, 2019 – books.google.com
… 316, 319–320, 434; writing apps 207–208 appropriation 11, 104, 109, 114, 191265, 355, 443 artefact 4–5, 22–23, 25, 36, 39–40, 49–52, 54, 73, 96–97, 109, 117, 119, 124, 147, 194, 214, 233, 258, 261, 263–267, 297, 355, 444–445, 449, 454, 459 Artificial Intelligence 210, 230 …
Interactive Empathic Virtual Coaches Based on the Social Regulatory Cycle
R Rodrigues, R Silva, R Pereira… – 2019 8th International …, 2019 – ieeexplore.ieee.org
… [5] P. Rodr?gues and J. Bidarra, “Transmedia storytelling and the … tandfonline.com/doi/abs/10.1207/ s15327590ijhc1803{\ }3 [10] C. Martinho and A. Paiva, “Using Anticipation to Create Believable Behaviour,” Proceedings of the national conference on Artificial Intelligence, vol …
Participatory Culture: Interviews
H Jenkins – 2019 – books.google.com
… interviews, there are many possible books I could have curated – some more focused than this one around the creative industries and their output, say, or around the study of fandom, or around comics and other popular media, or around transmedia storytelling practices, all …
Terrorism, Technology and Apocalyptic Futures
ME Korstanje – 2019 – Springer
… He writes: Neo is on a mission to save the human race from unwitting enslavement to artificial intelligence. Socrates too is on a mission, a mission from (the) God (Apollo), delivered via the Oracle of Delphi to his friend Chaerephon …
Discussion And Conclusion–Semi-Public Space And The Emerging Spatialisations Of Resilient Urban Commons.
M Manfredini – drh.nz
… by individual creative, occasional or chance engagements – as in alternate reality games that employ transmedia storytelling … local embodiments in creating suffused, spectacular, highly connective, and immersive atmospheres with artificial intelligence implements, and the …
Transformational Teaching & Learning Modeled in a Flipped Classroom Environment
JA Maynard – 2019 – rave.ohiolink.edu
… Figure 27: Transmedia Storytelling on Igneous Rocks … Today’s students are tomorrow’s data analysts, artificial intelligence and machine learning specialists, software and applications developers, automation technicians, quantum information scientists, and cybersecurity experts …
18 Writing about transnational media
F Yang – Writing About Screen Media, 2019 – books.google.com
… Digital media frequently involve automated acts. AI Page 226. (artificial intelligence or bots) is software that makes its own decisions. Robert Spahr’s Distress Cruft (my fellow americans) scraped security photos from a tourist attraction’s database at predetermined intervals …
New Journalisms: Rethinking Practice, Theory and Pedagogy
K Fowler-Watt, S Jukes – 2019 – books.google.com
… Challenge 2 – core values and storytelling Challenge 3 – youth identity and culture Challenge 4 – algorithms and artificial intelligence A pedagogic … The project engages with concepts of media, news literacy, and transmedia storytelling,3 to tackle an intractable problem each …
The Routledge Companion to Global Television
S Shimpach – 2019 – books.google.com
… His main areas of work are the global TV economy, television series worldwide, digital distribution, transmedia storytelling,(de- ) convergence culture … the recent removal of its view count indicator, replaced with a “heat index” claimed to utilize artificial intelligence to consider …
12 Freedom of expression and the Russian Orthodox Church
H Staehle – Freedom of Expression in Russia’s New …, 2019 – books.google.com
Page 211. 12 Freedom of expression and the Russian Orthodox Church Hanna Staehle Introduction There are growing concerns about tightening internet control in contemporary Russia. When investigating restrictions to the …
MOOCs at the crossroads: A literature review and reflection drawing upon discourse analysis
L Mohebi, MF Ponce – 2019 – preprints.org
… One of the conditions of the initial registration is to give the credit card number. Further, Udacity offers a set of free courses, eg, Artificial Intelligence for Robotics in … The courses are organized into programs, such as Artificial Intelligence, Data Science, Programming & …
Transcendences: Collaborative Creativity as Alternative Transformative Practice of New Technologies in Art and Science
PB BASTOS – TABOO TRANSGRESSION TRANSCENDENCE, 2019 – academia.edu
… Antropos), Lisboa: Relógio D’Água, pp. 71-113. Boden, M.(1998),“Creativity and artificial intelligence”, Elsevier Science: Artificial Intelligence 103, pp. 347-356. Boden, M.(1996), Dimensions of Creativity, New York: The MIT Press …
Information warfare: feed information with disinformation
S Morales – ieee.es
… Henry Jenkins a famous media scholar, in an article in the MIT journal ‘Technological Review’ published in 2003, talked of what he defined as ‘transmedia storytelling’. A trend that has two characteristics: that history is narrated in many media and platforms, and that the public …
Modeling affective character network for story analytics
OJ Lee, JJ Jung – Future Generation Computer Systems, 2019 – Elsevier
JavaScript is disabled on your browser. Please enable JavaScript to use all the features on this page. Skip to main content Skip to article …
Future Renaissance
C Luginbuhl – 2019 – openresearch.ocadu.ca
… Research creation is used to develop a collaborative relationship with artificial intelligence (AI) which moves beyond the use of the computer as a simple tool in the image-making process … can be thought of as the modern age of artificial intelligence research …
Bhumaniora
I Lähteenmäki – jultika.oulu.fi
Page 1. UNIVERSITATIS OULUENSIS ACTA BHUMANIORA B 174 AC T A Ilkka Lähteenmäki OULU 2019 B 174 Ilkka Lähteenmäki ENGAGING HISTORY IN THE MEDIA BUILDING A FRAMEWORK FOR INTERPRETING HISTORICAL PRESENTATIONS AS WORLDS …
Public Relations: Competencies and Practice
CM Kim – 2019 – books.google.com
… She holds a master’s in higher education administration from Penn State University. Page 18. Leo Morejon is a successful business development leader at artificial intelligence, marketing, software as a service (SaaS), and technology companies …
The 2016 US Presidential Election and Transition Events: A Social Media Volume and Sentiment Analysis
B Boatwright, JP Mazer, S Beach – Southern Communication …, 2019 – Taylor & Francis
… grassroots and corporate media intersect, where the power of the media producer and the power of the media consumer interact in unpredictable ways” (p. 2). He contends that the emergence of convergence and participatory culture enable transmedia storytelling: “The skills …
Narratives of ocular experience in interactive 360° environments
J Ambrose – 2019 – research.brighton.ac.uk
Page 1. NARRATIVES OF OCULAR EXPERIENCE IN INTERACTIVE 360° ENVIRONMENTS JEREMIAH AMBROSE A thesis submitted in partial fulfilment of the requirements of the University of Brighton for the degree of Doctor of Philosophy 2019 Page 2. 2 Abstract …
How Does Gamified Interaction Allow Participants To Co-Create Digital Artworks?
D Vinckenbosch – 2019 – academia.edu
… At the same time, technology also blurs the boundaries with art (eg through in-depth learning and powerful algorithms, artificial intelligence systems are able to understand art and could even replace artists) (Li & van der Veer, 2018). 1.3.3 Interactive art: characteristics …
The Meddle of the Muddle: How many captains does it take to steer a story and whose course is it anyway?
M Macneill – 2019 – repository.falmouth.ac.uk
Page 1. BOOK OF ABSTRACTS Page 2. 12th Screenwriting Research Network International Conference 2 Organizing Committee Maria Guilhermina Castro (UCP-CITAR) Daniel Ribas (UCP-CITAR) Pedro Alves (UCP-CITAR …
Introduction to game analysis
C Fernández-Vara – 2019 – books.google.com
Page 1. Page 2. Introduction to Game Analysis This accessible textbook gives students the tools they need to analyze games using strategies borrowed from textual analysis. As the field of game studies grows, videogame writing …
Puppets, Gods, and Brands: Theorizing the Age of Animation from Taiwan
TJ Silvio – 2019 – books.google.com
Page 1. | ER HSI LVI (1. N. PUPPETs º GODS, |ºr AND BRANDS | HEURINGTHE A GE OF AN I M AT I 0 N. F RUM T || || W A N Page 2. Puppets, Gods, and Brands Page 3. Asia Pop! Allison Alexy Series Editor Animated Encounters …
Learn Work Play: Twenty Years of ETC Stories
B King, S Rafson, I Curtis – 2019 – books.google.com
… Over the course of a twenty-hour game, they go from not liking each other, to somewhat liking each other, to respecting each other, to loving each other, to making the ultimate sacrifices for each other. For this to work, the artificial intelligence of Ellie has to be impeccable …
What should ott brands post to engage with consumers on instagram?
B Be?li – 2019 – academicrepository.khas.edu.tr
Page 1. KADIR HAS UNIVERSITY GRADUATE SCHOOL OF SOCIAL SCIENCES NEW MEDIA DISCIPLINE AREA WHAT SHOULD OTT BRANDS POST TO ENGAGE WITH CONSUMERS ON INSTAGRAM? BERSU BESL? SUPERVISOR: ASST. PROF. DR …
Social Computing and Social Media. Communication and Social Communities: 11th International Conference, SCSM 2019, Held as Part of the 21st HCI …
G Meiselwitz – 2019 – books.google.com
… in South Africa. . . . . 535 Nkululeko Makhubu and Adheesh Budree The Use of Social Media as Part of a Transmedia Storytelling Strategy in WWE’s Professional Wrestling . . . . . 556 Eliseo …
Journalism in the digital age: Transformation and convergence in China
Y Li – 2019 – diva-portal.org
… They have carried out strategic cooperation in content distribution, artificial intelligence, searching methods, etc., and exploring the new operation of journalism in media … By combining Baidu’s artificial intelligence and search engine technology, Xinhua News Agency could …
Virtual Worlds as Contact Zones: Development, Localization, and Intergroup Communication in MMORPGs
RA Vichot – 2019 – search.proquest.com
Page 1. Copyright 2019 Rhea Antonia Vichot Virtual Worlds as Contact Zones: Development, Localization, and Intergroup Communication in MMORPGs by Rhea Vichot University of Southern California A Dissertation Presented to the …
The Penultimate End: Intermediate States between Life and Death from EA Poe to Today
M Petricola – 2019 – amsdottorato.unibo.it
… Transcendence (2014) the brain patterns of the dying protagonist are encoded in the software of an artificial intelligence: he thus loses his mortal body in order to literally inhabit the Internet, eventually becoming the Internet itself …