PIAVCA (Platform Independent API for Virtual Characters and Avatars)


PIAVCA (Platform Independent API for Virtual Characters and Avatars) {related:}


Piavca: A framework for heterogeneous interactions with virtual characters [PDF] from nguyendangbinh.orgM Gillies – Virtual Reality Conference, 2008. VR’08. IEEE, 2008 – ieeexplore.ieee.org Abstract This paper presents a virtual character animation system for real time multi-modal  interaction, which can handle many different styles of interaction and animation  simultaneously. Our system is based on a model of animation that represents different … Cited by 4 – Related articles – All 6 versions

A platform independent architecture for virtual characters and avatars M Gillies, V Vinayagamoorthy, D Robeterson… – Intelligent Virtual …, 2005 – Springer … We have developed a Platform Independent Architecture for Virtual Characters and Avatars (PIAVCA), a character animation system that aims to be indepen- dent of any underlying graphics framework and so be easily portable. …  Cited by 5 – Related articles – BL Direct – All 11 versions

[PDF] A Software Framework for Controlling Virtual Reality Avatars via a Brain-Computer Interface [PDF] from tugraz.atD Poric, A Mulloni, R Leeb… – 2008 – studierstube.icg.tugraz.at … There are 3 libraries/frameworks on which the ACF depends. These are: • Studierstube • PIAVCA • Adaptive Communication Environment (ACE) … 2.1 Visualization The visualization of the BCI commands uses Studierstube in conjunction with PIAVCA. …  Cited by 3 – Related articles – View as HTML – All 2 versions

[PDF] Experimenting with non-verbal interaction [PDF] from gw2009.dePGT Healey, C Frauenberger, M Gillies… – 8th international gesture …, 2009 – gw2009.de … We use the PIAVCA environment [2] to create and control the behaviour of avatars in our system. PIAVCA is a framework for controlling responsive anima- tion based on motion capture data that is geared to non-verbal communication. …  Cited by 1 – Related articles – View as HTML

Piavca: a framework for heterogeneous interactions with virtual characters M Gillies, X Pan, M Slater – Virtual Reality, 2010 – Springer Abstract This paper presents a virtual character animation system for real-time multimodal  interaction in an immersive virtual reality setting. Human to human interaction is highly  multimodal, involving features such as verbal language, tone of voice, facial expression, … Related articles – All 9 versions

The role of posture in the communication of affect in an immersive virtual environment [PDF] from ucl.ac.ukV Vinayagamoorthy, A Brogni, A Steed… – Proceedings of the 2006 …, 2006 – dl.acm.org … The behavior of the characters were controlled using interpretative Tcl scripts which called procedures in PIAVCA [Gillies et al., 2005]. … 4.8.3 Facial expressions he PIAVCA facial animation functionality was used to create 4.8.4 Behavior generation …  Cited by 8 – Related articles – All 7 versions

[PDF] An investigation of presence response across variations in visual realism [PDF] from technion.ac.ilV Vinayagamoorthy, A Brogni… – The 7th Annual …, 2004 – edu.technion.ac.il … important. Finally a system called PIAVCA for virtual character control is introduced which was used in conjunction with DIVE [25, 29]. … Page 149. for Virtual Characters and Avatars (PIAVCA) in conjunction with DIVE 1 [25, 29]. 3 …  Cited by 33 – Related articles – View as HTML – All 16 versions

Comparing and evaluating real time character engines for virtual environments [PDF] from gold.ac.ukM Gillies… – Presence: Teleoperators and Virtual …, 2010 – MIT Press … We also introduce two engines created by the authors, Piavca and HALCA. … The second is Piavca, an engine developed by one of the authors (Gillies) that proposes a new architecture model for some aspects of a character engine. …  Cited by 17 – Related articles – All 9 versions

[PDF] Breaks in presence as usability criteria [PDF] from ucl.ac.ukA Steed, A Brogni… – Proc. of HCI International, 2005 – cs.ucl.ac.uk … In order to create a small, animated crowd of people, we used the PIAVCA World Copy Event Log Vishnu/Spelunk Record Client … PIAVCA is a character animation library designed to be independent of any underlying graphics engine, and which has been ported to DIVE. …  Cited by 3 – Related articles – View as HTML – All 4 versions

Real-time animation of interactive agents: Specification and realization [PDF] from michaelkipp.deA Heloir… – Applied Artificial Intelligence, 2010 – Taylor & Francis … 2008 . PIAVCA: A framework for heterogeneous interactions with virtual characters . In: Proc. of Intelligent Virtual Agents , eds. … A more recently development is the PIAVCA framework (Gillies et al., 20084. Gillies , M. , X. Pan , and M. Slater . 2008 . …  Cited by 12 – Related articles – All 4 versions

An application framework for controlling an avatar in a desktop-based virtual environment via a software ssvep brain-computer interface J Faller, G Müller-Putz, D Schmalstieg… – Presence: …, 2010 – MIT Press … SoSSVEP is used to display SSVEP stimuli. SoSSVEPAvatar allows for the integration of virtual characters based upon the PIAVCA (platform independent API for virtual characters and avatars; Gillies, Vinayagamoorthy, Robertson, & Steed, 2005) library. …  Cited by 10 – Related articles – All 2 versions

Supporting children’s social communication skills through interactive narratives with virtual characters [PDF] from lonklab.ac.ukME Foster, K Avramides, S Bernardini… – Proceedings of the …, 2010 – dl.acm.org … Simpler objects and most of the environment are rendered directly, while for more complex animated characters, the Piavca package is used [11]. … [11] M. Gillies. Piavca: A framework for heterogeneous interactions with virtual characters. In Proc. VR 2008, pages 255-256, Mar. …  Cited by 3 – Related articles – All 6 versions

Papers and Sketches S Jeon… – ieeexplore.ieee.org … Extending X3D with Perceptual Auditory Properties …..253 Katharina Garbe, Iris Herbst Piavca: A Framework for Heterogeneous Interactions with Virtual Characters …..255 Marco Gillies Page 4. vi …

The impact of a character posture model on the communication of affect in an immersive virtual environment V Vinayagamoorthy, A Steed… – … and Computer Graphics, …, 2008 – ieeexplore.ieee.org … The behavior of the characters was controlled using Tcl scripts which called procedures in PIAVCA [39]. … 3) Facial Expressions: The PIAVCA facial animation func- tionality was used to create gaze behaviors, blinking and facial expressions for both virtual characters. …  Cited by 7 – Related articles – All 8 versions

[PDF] An Application Framework for Controlling an Avatar in a Desktop-Based Virtual Environment via a Software SSVEP Brain-Computer Interface [PDF] from tugraz.atD Schmalstieg – 2010 – data.icg.tugraz.at … SoSSVEP is used to display SSVEP stimuli. SoSSVEPAvatar allows for the integration of virtual characters based upon the PIAVCA (platform independent API for virtual characters and avatars; Gillies, Vinayagamoorthy, Robertson, & Steed, 2005) library. …  Related articles – View as HTML

[PDF] Detecting and Understanding Breaks in Presence from Physiological Data: Work in Progress [PDF] from ucl.ac.ukA Brogni, V Vinayagamoorthy, A Steed… – cs.ucl.ac.uk … one. • Finally, a subsidiary goal of this study is to drive platform work. This meant integrating, the PIAVCA1 written in collaboration with BT Exact, DIVE2 [DIVE], eye tracking and physiological monitoring into a stable system. One …  Related articles – View as HTML

[PDF] Experimental studies of the interaction between people and virtual humans with a focus on social anxiety [PDF] from ucl.ac.ukX Pan – 2010 – eprints.ucl.ac.uk … Avatar ….. 54 3.2.4 PIAVCA and XVR ….. 55 … 56 Figure 3.8: The structure of an event implemented with PIAVCA. …. 57 …  Cited by 1 – Related articles – View as HTML – All 4 versions

[BOOK] Intelligent virtual agents: 8th international conference, IVA 2008, Tokyo, Japan, September 1-3, 2008: proceedings H Prendinger – 2008 – books.google.com … 492 Birgit Endrass, Helmut Prendinger, Elisabeth Andre, and Mitsuru Ishizuka Piavca: A Framework for Heterogeneous Interactions with Virtual Characters….. 494 Marco Gillies, Xueni Pan, and Mel Slater Page 15. …  Cited by 7 – Related articles – Library Search – All 3 versions

[PDF] Believable virtual characters in human-computer dialogs [PDF] from fraunhofer.deY Jung, A Kuijper, D Fellner, M Kipp, J Miksatko… – 2011 – www-past.igd.fraunhofer.de … Another approach is to use a scripting language like Python to give access to animation functionality as done in PIAVCA [GS10]. Similarly, [Tüm07] utilized Lua, a lightweight and embeddable scripting language that is often used in games, for scripting his animation engine. …  Related articles – All 3 versions

[PDF] Adding Sign Language Animation to the ECHOES Multimodal Technology Enhanced Learning Environment [PDF] from uea.ac.ukE Farrow… – 2011 – vhg.cmp.uea.ac.uk … those projects to guide our system development. 4.2 Technical Considerations ECHOES uses the Piavca package (Gillies, 2008, cited in [2]) for animation of the virtual character. As mentioned previously, the virtual character …  Related articles – View as HTML

Some results on regularity in vector optimization L Martein – Optimization, 1989 – Taylor & Francis Page 1. optimization ’30 (19S9) 6, 797-798 Akademie-Veriag Berlin Summary: in this paper x,.e -i~ggest an zpproach to regularity ir, vcctcr optimization whiuli extends the one given in [9]; some necessary or sufficient regularity …  Cited by 4 – Related articles – All 2 versions

Variations in physiological responses of participants during different stages of an immersive virtual environment experiment [PDF] from ucl.ac.ukA Brogni, V Vinayagamoorthy, A Steed… – Proceedings of the ACM …, 2006 – dl.acm.org Page 1. Variations in Physiological Responses of Participants During Different Stages of an Immersive Virtual Environment Experiment Andrea Brogni1, Vinoba Vinayagamoorthy1, Anthony Steed1, Mel Slater1,2 1Department …  Cited by 12 – Related articles – All 7 versions

[PDF] Empathic Avatars-Case for Support [PDF] from psu.eduN Dodgson – 2008 – Citeseer … WP3.1: Animation base system. Create a low level animation system based on existing software (the Piavca character animation framework developed at UCL and BT). Deliverable: this system. WP3.2: Body language system 1 (prototype). …  View as HTML – All 6 versions

Phenomenological anthropology in the Netherlands and Flanders [PDF] from maxvanmanen.comS de Beauvoir, A Camus… – … world-wide: foundations, …, 2002 – books.google.com … Revenge ouph: nevei (va reason ror punishmen; Thu>. pumstimen; piavca a peda- gogical nmcuon and was seen as tormaiive o: stxriai conscience, ir, He: ieuwt Tiianrrk a; nc Rem:(TIk New Times and the Law i (! 446Pompe showed mat notli mixiem msnce. …  Cited by 8 – Related articles – BL Direct – All 4 versions

[PDF] Responses of participants during an immersive virtual environment experience [PDF] from ijvr.orgA Brogni, V Vinayagamoorthy, A Steed… – The International Journal of …, 2007 – ijvr.org Page 1. The International Journal of Virtual Reality, 2007, 6(2):1-10 1 Abstract-This paper reports on the results of an experiment designed to study fine grain physiological responses of participants to an immersive virtual simulation of an urban environment. …  Cited by 6 – Related articles – View as HTML – All 6 versions

What a Decade of Experiments Reveals about Factors that Influence the Sense of Presence: Latest Findings [PDF] from dtic.milC Youngblut – 2007 – DTIC Document Page 1. What a Decade of Experiments Reveals about Factors that Influence the Sense of Presence: Latest Findings Christine Youngblut INSTITUTEFORDEFENSEAN A LY SES IDA Document D-3411 Log: H 07-000829 May …  Cited by 2 – Related articles – Library Search – All 2 versions

[BOOK] Le déchirement: juifs et chrétiens au premier siècle D Marguerat – 1996 – books.google.com Page 1. Daniel Marguerat éd. Le déchirement Juifs et chrétiens au premier siècle HISTOIRE FT SOCIfTF IF f.HAMP FTHIOIIF IIFIIX THFflinniQIIFS PRATIOIIFS J_£ MONDE DE U^l ettides Page 2. Page 3. LE DECHIREMENT This On(c) R7-94C-DGWS Page 4. …  Cited by 7 – Related articles – Library Search – All 2 versions