Story Generation Systems 2014


Notes:

  • Agent-Based Story Generation
  • Digital Storytelling
  • Storytelling Agent
  • Virtual Storyteller

See also:

Story Generation Systems 2013


Kill the dragon and rescue the princess: Designing a plan-based multi-agent story generator IM Laclaustra, JL Ledesma, G Méndez… – 5th International …, 2014 – ccg.doc.gold.ac.uk Abstract We describe a prototype of a story generator that uses a multiagent system and a planner to simulate and generate stories. The objective is to develop a system that is able to produce a wide range of stories by changing its configuration options and the domain … Cited by 1

Island Stories: The Madeira Story Generator Project J Hanna, C Jorge, V Nisi, N Nunes, M Caldeira… – New …, 2014 – Taylor & Francis In this paper I describe an ongoing project at the Madeira Interactive Technologies Institute (Madeira-ITI) that is concerned with making new discoveries in the field of creative writing through the use of repurposed technological artefacts. Recently the Madeira Story …

Suspenser: A Story Generation System for Suspense Y Cheong, R Young – ieeexplore.ieee.org Abstract Interactive storytelling has been receiving a growing attention from AI and game communities and a number of computational approaches have shown promises in generating stories for games. However, there has been little research on stories evoking … Related articles

From Data to Storytelling Agents B Li, M Thakkar, Y Wang, MO Riedl – Intelligent Virtual Agents, 2014 – Springer … Most current story generation systems are manually set up to operate in only a few micro-worlds at a time. … Our system is an end-to-end storytelling system whereas other Open Story Generation systems tend to focus on selected aspects of storytelling. …

Personalized presentation builder A Khataei, A Arya – CHI’14 Extended Abstracts on Human Factors in …, 2014 – dl.acm.org … experience, benefiting from interactive storytelling tactics [1]. However, the main obstacle that has been discussed in our previous work is to manage the system’s three main components: the extracted persona, the interactive visualization and the story generator, work together … Related articles

The Lovelace 2.0 Test of Artificial Creativity and Intelligence MO Riedl – arXiv preprint arXiv:1410.6142, 2014 – arxiv.org … A story generator is also likely to benefit from fa- miliarity with, and able to comprehend, existing literature and cultural artifacts. Currently, no existing story generation system can pass the Lovelace 2.0 Test because most story generation systems require a priori domain …

Integrating the Event Generation Mechanism in the Propp-based Story Generation Mechanism into the Integrated Narrative Generation System S Imabuchi, T Ogata – … of Robotics, Networking and Artificial Life, 2014 – atlantis-press.com … Gervás7 describes that many of story generation systems using Propp’s theory aim at general story generation mechanisms beyond the description of Propp even though the most important and essential part in story generation study using Propp’s theory should be conducted …

Conceptual Model and System for Genre-Focused Interactive Storytelling BF Karlsson, AL Furtado – Entertainment Computing–ICEC 2014, 2014 – Springer … Finally, we offer some remarks on the results obtained. 2 Story Generation Systems Story generation systems (SGSs) employ different strategies to configure their story models, which can be broadly classified as character-based, plot-based, and user- experience models. …

Storytelling with Adjustable Narrator Styles and Sentiments B Li, M Thakkar, Y Wang, MO Riedl – Interactive Storytelling, 2014 – Springer … automated story generator may be told about the characters and environment of Little Red Rid- ing Hood; that system can tell a large variety of stories about the given set of characters and topic, but no stories about other characters or topics. Open Story Generation systems (eg …

Steps towards Enhancing the User Experience in Accessing Digital Libraries C Meghini, V Bartalesi – Human Interface and the Management of …, 2014 – Springer … texts, computer games, and more in general, software developed using semiotic, sociolinguistic and cognitive linguistic theories [16]; (iii) in a implementation and Artificial Intelligence (AI) perspective [6], computational narratology refers to the story generation systems, that is … Related articles

Coming Good and Breaking Bad: Generating Transformative Character Arcs For Use in Compelling Stories T Veale – afflatus.ucd.ie … in-glove with a full story- generator to help weave surprising yet plausible stories. As it thus evolves from being a simple provider of arcs to being a co-creator of stories in its own right, we expect that its usefulness as a sub-contractor to existing story- generation systems will yield … Cited by 4 Related articles

Adapting IRIS, a Non-Interactive Narrative Generation System, to an Interactive Text Adventure Game MW Fendt, RM Young – The Twenty-Seventh International Flairs …, 2014 – aaai.org … 8206 Abstract The IRIS story generation system is a narrative planner that is designed to create suspenseful stories at the story-action level. The system … org). All rights reserved. Figure 1: The IRIS story generation system. The generation … Related articles All 2 versions

Extracting Conceptual Relations from Children’s Stories BP Samson, E Ong – Knowledge Management and Acquisition for Smart …, 2014 – Springer … ph Abstract. Automatic story generation systems require a collection of common- sense knowledge to generate stories that contain logical and coherent sequences of events appropriate for their intended audience. But manually …

Creativity in Story Generation From the Ground Up: Non-deterministic Simulation driven by Narrative C León, P Gervás – 5th International Conference on Computational …, 2014 – nil.fdi.ucm.es … Abstract Creativity in narrative requires a careful management of knowledge but story generation systems focusing on creativity have typically circumvented this level of de- tail by using high level descriptions of events and re- lations. … Cited by 1

Hide and Sneak: Story Generation with Characters that Perceive and Assume H ten Brinke, J Linssen… – Tenth Artificial Intelligence …, 2014 – utrecht.cs.utwente.nl … Abstract We describe the design of a perception system for the characters in the Virtual Storyteller (VST), a character- centric story generation system. … The latter issue is illustrated by the classic character-centric story generation system TALE-SPIN (Meehan 1977). …

User-driven narrative variation in large story domains using monte carlo tree search B Kartal, J Koenig, SJ Guy – … of the 2014 international conference on …, 2014 – dl.acm.org … [14] presented a story generation system that uses a … A more recent work on interactive narrative generation is presented in [23] which proposes a real-time event cen- tric story generator that can handle both cooperative and adversary user interactions in a flexible way so that … Related articles All 3 versions

Tracing the multi-stabilities of social mobile technologies for learning: from story generators to mediated publics? M Vivitsou, J Penttilä, V Kallunki – World Conference on Educational …, 2014 – editlib.org … As such, the technology here becomes story generator and an implied author (Mäenpää 2013). … The passage from the story generator in the 2000’s to the mediated public in the 2010’s is indicative of the requirements that characterize each historical period and situation. …

Methodologies for Conversational System Development T Nishida – 2014 – ii.ist.i.kyoto-u.ac.jp … Page 5. Story Understanding and Generation Episodic memory Story understander Semantic memory Learner Dynamic memory Story generator Goal stories [Nishida 2014] Page 6. Dialogue Management Intended meaning Syntax and semantic analysis Sentence generation … Related articles

Objective Metrics for Interactive Narrative N Szilas, I Ilea – Interactive Storytelling, 2014 – Springer … The outputted story is evaluated, which is right for story generation systems but possibly inappropriate for systems targeting a moment-to-moment interaction, such as Defacto, IDtension, Façade, Thespian, U-DIRECTOR, Scenejo, etc. …

Applying Qualitative Research Methods to Narrative Knowledge Engineering B O’Neill, M Riedl – cc.gatech.edu … Creative narrative intelligence systems, such as story generation and story understanding systems, are knowledge-intensive. Story generation systems typically use a planning approach or a case-based reasoning approach. … Related articles

A Case Study in the Development of In-service MJ Byard – Eurit 86: Developments in Educational Software and …, 2014 – books.google.com … programs (vi) Diagnostic testing. In addition, because of the ease of text presentation and editing, the following classroom uses were identified: (i) Teletext emulator (ii) Branching story generator. DEVELOPMENT OF EXEMPLAR …

Panel Description GA Sack, M Finlayson, P Gervas – 2014 – cs.fiu.edu … background for the automated generation of stories. Many story generation systems attempted to generalize Propp’s account to other types of stories or to combine it with other techniques. The added distance introduced by these …

Random word retrieval for automatic story generation RS Colon, PK Patra, KM Elleithy – … (ASEE Zone 1), 2014 Zone 1 …, 2014 – ieeexplore.ieee.org … Development of our ‘Story Generation System’ also involves the use of readily available online linguistic support systems: WordNet – an English lexical database of nouns, adjectives, verbs and adverbs [11] ConceptNet – a ‘commonsense knowledge’ database which is used to … Related articles All 5 versions

Instructional Strategy MO Riedl, RM Young – … for Intelligent Tutoring Systems: Volume 2 …, 2014 – books.google.com … Branching story graphs can be manually authored, or procedurally generated by a story generator. … While we have shown a considerable gain in computational story generation capabilities, story generation systems such as that used by Game Tailor still do not reliably create …

The Importance of Narrative as an Affective Instructional Strategy MO Riedl, RM Young – Design Recommendations for Intelligent Tutoring … – gifttutoring.org … Branching story graphs can be manually authored, or procedurally generated by a story generator. … While we have shown a considerable gain in computational story generation capabilities, story generation systems such as that used by Game Tailor still do not reliably create … Related articles All 2 versions

Dramatis: A Computational Model of Suspense B O’Neill, M Riedl – Proceedings of the 28th AAAI Conference on …, 2014 – cc.gatech.edu … operators, and problems binding literals to operators. A number of story generation systems and interactive narrative systems use models of dramatic arc to guide the generation process. However, to date all of these systems … Cited by 3 Related articles

The Need for Multi-Aspectual Representation of Narratives in Modelling their Creative Process P Gervás, C León – 5th Workshop on Computational Models …, 2014 – narrative.csail.mit.edu … writing. In spite of this, very few story generation systems have considered it. The … narrative. Many story generation systems have recognised this truth and built in representations of these intentions into their operation. Dehn’s …

Thoughts on the Instructional Management of Affect, Engagement, and Grit RA Sottilare – Design Recommendations for Intelligent Tutoring … – gifttutoring.org … However, developing narrative story- lines is currently a labor-intensive process. Today, automated story generation systems do not understand how the narratives they generate produce affective responses in learners. The … All 2 versions

Global Galaxy: A tangible interface to display planetary interaction! C Brohan – mediacorkit.com … After looking at similar approaches [13] it was decided to take a more informative approach for the the web portal. This consists of a simple website that uses the user generated solar system as a story generator. 4.1 Integration with the Application … Related articles

A System for Collecting Commonsense Knowledge from Children E Ong, K Bienes, N Jimenez, E Miranda, G Pascual – 2014 – dlsu.edu.ph … Once the contents of this repository has been validated, they can be used by other applications, such as the Picture Books story generation systems (Solis et al, 2009; Ang et al, 2011), to provide a more meaningful interaction with their human users. …

Data-Driven Alibi Story Telling for Social Believability B Li, M Thakkar, Y Wang, MO Riedl – SBG2014 proceedings, 2014 – cc.gatech.edu … As opposed to other story understanding and story generation systems, Scheherazade is a just-in-time learner; if the system does not know the structure of a situation when it is called for, it attempts to learn what it needs to know from a crowd of people on the Web. … Cited by 3 Related articles All 4 versions

Can believable characters act unexpectedly? A Saillenfest, JL Dessalles – Literary and Linguistic Computing, 2014 – ALLC … This paper proposes such formal criteria and makes suggestions concerning their use in story generation systems. … The aim of this paper is to offer such a formal criterion and to show how it could be implemented in story generation systems. …

Information Verification in the Age of Digital Journalism N Martin, BA Comm – sla.org … Inquirer (cited in Hettinga 2012). Attfield et al. (2003) explains that within newspaper journalism, the angle (or viewpoint) serves a dual role, both as a primary story generator and a constraint. Likewise, Nicholas and Martin (1997 …

Video-Based Interactive Storytelling EES de Lima – 2014 – edirlei.3dgb.com.br … 64 Page 9. 4.2. System Requirements 69 4.3. Operating Cycle and System Modules 70 4.3.1. Story Generation 73 4.3.2. User Interaction 75 4.3.3. Story Dramatization 76 4.4. Architecture 77 4.4.1. Story Generator 77 4.4.2. User Interaction 79 4.4.3. Story Dramatization 80 4.5. …

Plot bots S Parkin – New Scientist, 2014 – Elsevier … This lets Riedl’s system evaluate the level of suspense in a plot. His team is building it into their story generator. “There is no ideal algorithm,” says Riedl. But the pieces of the puzzle are coming together. So what will we do with these systems? …

Development of an Emergent Narrative Generation Architecture for Videogames NA Schudlo – 2014 – ir.lib.uwo.ca … 16 2.4 Narrative Generation Systems ….. 18 2.4.1 Story Generation Systems ….. 18 2.4.2 Interactive Narratives ….. 22 …

Authoring vs. configuring affective agents for interactive storytelling S Rank, S Hoffmann, HG Struck… – Applied Artificial …, 2014 – Taylor & Francis … Struck, H.-G. 2005. Telling stories knowing nothing tackling the lack of common sense knowledge in story generation systems. … Struck, H.-G. 2005. Telling stories knowing nothing tackling the lack of common sense knowledge in story generation systems. … Cited by 3

Reading and writing as a creative cycle: the need for a computational model P Gervás, C León – 5th International Conference on Computational …, 2014 – nil.fdi.ucm.es … Grounding the ICTIVS Model in Existing Story Generation Systems The applicability of the proposed model can be illustrated by using it to analyse existing efforts in story generation, with a view to recasting their apparent diversity into a homoge- neous framework of … Cited by 1

Reviewing Propp’s Story Generation Procedure in the Light of Computational Creativity P Gervás – nil.fdi.ucm.es … framework. The system developed by Gervás [6] does address a computational implementation of a story generator that more closely ressembles Propp’s description of how his morphology might be used to gen- erate stories. … Related articles All 2 versions

A Model of Character Affinity for Agent-Based Story Generation G Méndez, P Gervás, C León – ccg.doc.gold.ac.uk … 5. IM Laclaustra, JL Ledesma, G. Méndez, and P. Gervás. Kill the dragon and rescue the princess: Designing a plan-based multi-agent story generator. In 5th International Conference on Computational Creativity, Ljubljana, Slovenia, 2014. 6. M. Lebowitz. …

Driving Story Generation with Learnable Character Models MP Fay – 2014 – groups.csail.mit.edu … In particular, this includes the development a novel story generation system that is capable of creating new and interesting stories by learning from a human written corpus of stories. The design of robust learnable character models facilitated this development. …

Topical Structure in Long Informal Documents A Kazantseva – 2014 – anna-kazantseva.com Page 1. Topical Structure in Long Informal Documents Anna Kazantseva Thesis submitted to the Faculty of Graduate and Postdoctoral Studies in partial fulfillment of the requirements for the degree of Doctor of Philosophy in Computer Science … Cited by 1

Integrating Semantics and Narrative World Generation B Kybartas, R Bidarra, E Eisemann – graphics.tudelft.nl … John Wiley & Sons, Inc., Hoboken, NJ, 2013. [9] C. León and P. Gervás. A top-down design methodology based on causality and chronology for developing assisted story generation systems. In 8th ACM Conference on Creativity and Cognition, Atlanta, 11/2012 2011. … Related articles All 3 versions

The Housing Project: A Case Study in Using Sound Art and Ethnographic Interpretation in a Social and Political Intervention S McCauley – invisibleplaces.org … DIY kit for synthesizing the look and sound of cities, as well as an urban story generator in which you play the role of conductor, interviewer and neighbour. In this the work intuitively exploits the contemporary Esperanto of interaction …

[BOOK] Mutuality Matters More Living a Happy, Meaningful and Satisfying Life With Others K Anderson – 2014 – books.google.com … They thus created a real-life multiple-story generator,with consumersas the actorsin it capturingour voyeuristic interest in other people’s honesty.Each incident ineach experiment becamea vessel to carrya storythat featured all kinds of people picking up Honest Tea bottles …

Effects of Coupling in Human-Virtual Agent Body Interaction E Bevacqua, I Stankovi?, A Maatallaoui… – Intelligent Virtual …, 2014 – Springer … Why questionnaires cannot assess presence in virtual environments. Presence: Teleoperators and Virtual Environments 13(4), 484–493 (2004) 11. Riedl, MO, Young, RM: An objective character believability evaluation proce- dure for multi-agent story generation systems. …

I’ve Got A Good Feeling About This: Towards Generating Aesthetics In Code Using Metrics M Cook, S Colton, A Pease, A Raad – 2014 – gamesbyangelina.org … Other systems may simply inherit heuristics for making subjective decisions from their designers or expert sources. In (Pérez and Ortiz 2013) a model for interestingness in plots is presented and applied to a computationally creative story generator. … Related articles

Generative Story Worlds as Linear Logic Programs C Martens, JF Ferreira, AG Bosser – 2014 – cs.cmu.edu … again. Ongoing Work: Interactivity The previous section describes the program as a random story generator, which can be analyzed graphically. Here we explain our ongoing work on adding interaction to the sim- ulated story. … Related articles All 2 versions

Hide and sneak-Perceptions in The Virtual Storyteller H Brinke – 2014 – essay.utwente.nl … Character believability • Emotions • Social interactions What a character has or has not perceived plays a key role in their behaviour. While writing one of the first story generation systems, TALE-SPIN [Mee77], Meehan already encountered the problem of perception. … Related articles All 6 versions

Narratives, formalism, computational tools, and nonlinearity E Nissan – Language, Culture, Computation. Computing of the …, 2014 – Springer … In: Proceedings of the 10th European Workshop on Natural Language Generation, Aberdeen, Scotland, pp. 91–100 (August 2005); Lönneker, B., Meister, JC: “Dream On”: Designing the Ideal Story Generator Algorithms. Short … Cited by 7

A Service-Oriented Architecture for Metaphor Processing T Veale – afflatus.ucd.ie … The Flux Capacitor is at present still being tested, but will soon be deployed as its own public Web service, where it may find useful work as a pitcher of new ideas to story-generation systems. 9 Out of the Mouths of Babes and Bots … Cited by 3 Related articles

Astrogue: A Roguelike S ALMGREN, LEO ANTTILA, D OSKARSSON… – publications.lib.chalmers.se Page 1. Astrogue: A Roguelike Using Procedural Content Generation for Levels and Plots in a Computer Game Bachelor of Science Thesis in Computer Science SIMON ALMGREN LEO ANTTILA DAVID OSKARSSON FABIAN SÖRENSSON SAMUEL TIENSUU …

Digital Scholarship and Digital Studies: The State of the Discipline M Kirschenbaum, S Werner – Book History, 2014 – muse.jhu.edu … algorithmically ranked results of “everyday Google searches to the high stakes of Diebold voting machines”; 44 the book itself offers close, “procedural” readings of the semantics and structure of individual software programs, including the Tale-Spin story generator, SimCity, and …

Speak, Memory: Oral Storytelling in the High School Classroom C Gentry – 2014 – academiccommons.columbia.edu Page 1. Speak, Memory: Oral Storytelling in the High School Classroom Christine Gentry Submitted in partial fulfillment of the requirements for the degree of Doctor of Philosophy under the Executive Committee of the Graduate School of Arts and Sciences …

Modular PCG MP Olsen, P Burelli – projekter.aau.dk Page 1. Modular PCG An Architecture for Procedural Content Generation Master’s Thesis By Mikael Peter Olsen Supervised by Paolo Burelli Aalborg University Copenhagen 3rd of February 2014 – 28th of May 2014 Page 2. Page 3. AAU PAGE Page 4. AAU PAGE BACK Page 5 …

Supplementary Materials for “A Survey of Corpora in Computational and Cognitive Narrative Science” MA Finlayson – 2014 – dspace.mit.edu … the drawn picture. This is the basis for the Picture Books story generation system whose motivation is to produce a textual counterpart of the input picture in order for the child to associate words with images. However, stories …

Building a Dynamic Social Community with Non Playable Characters J Perrie, LI Ling – IEICE TRANSACTIONS on Information and …, 2014 – search.ieice.org Page 1. IEICE TRANS. INF. & SYST., VOL.E97–D, NO.8 AUGUST 2014 1965 PAPER Special Section on Cyberworlds Building a Dynamic Social Community with Non Playable Characters Justin PERRIE † , Nonmember and Ling LI ††a) , Member …

[BOOK] The Instructional Value of Digital Storytelling: Higher Education, Professional, and Adult Learning Settings P McGee – 2014 – books.google.com Page 1. Page 2. The Instructional Value of Digital Storytelling Although storytelling has been recognized asan effective instructional strategy for sometime, most educators are not informed about how to communicate a story that …

[BOOK] The Writer’s Idea Thesaurus: An Interactive Guide for Developing Ideas for Novels and Short Stories F White – 2014 – books.google.com Page 1. N \m’l’im @1021? \0′( Wdop’l Max §0Y Now/Earle! 9m 9am; Page 2. THE WRITER’S IDEA THESAURUS An Interactive Guide for DevelopingIdeas for Novels and Short Stories FRED WHITE WritersDigest.com Cincinnati, Ohio Page 3. …