## Emotiv BCI & Virtual Reality 2017

Notes:

• Declarative decision making

Resources:

Wikipedia:

References:

Cognitive load measurement in a virtual reality-based driving system for autism intervention
L Zhang, J Wade, D Bian, J Fan… – IEEE transactions on …, 2017 – ieeexplore.ieee.org
… ZHANG ET AL.: COGNITIVE LOAD MEASUREMENT IN A VIRTUAL REALITY-BASED DRIVING SYSTEM FOR AUTISM INTERVENTION 177 Page 3 … An Emotiv EPOC wire- less EEG headset (www.emotiv.com) recorded 14-channel EEG signals …

Innovative developments in HCI and future trends
MS Hasan, H Yu – International Journal of Automation and Computing, 2017 – Springer
… Fig. 7 Emotiv EPOC/EPOC + headset [11] Page 3. 12 International Journal of Automation and Computing 14(1), February 2017 3 Augmented reality, virtual reality, haming 3.1 Augmented reality headset – Mi- crosoft HoloLens …

More attention, less deficit: Wearable EEG-based serious game for focus improvement
AE Alchalcabi, AN Eddin… – Serious Games and …, 2017 – ieeexplore.ieee.org
… Since this is limiting, we chose a new EEG wireless device; ie, Emotiv EPOC, to be able to record EEG data anywhere. Also, none of the serious games that target ADHD in the literature have built a Virtual Reality (VR) game with a humanoid avatar, which could increase the …

Methods and procedures to usability testing in virtual reality systems
ACP de França, JP Neto, MM Soares – International Conference on …, 2017 – Springer
… According to Britannica’s Encyclopedia, 2 Virtual Reality (VR) is characterized by the use of computational modeling and simulation in order to allow the person to interact with an artificial three-dimensional (3-D) visual or other sensory environment … 6.6 The EEG Emotiv EPOC ® …

Brain activity during a lower limb functional task in a real and virtual environment: a comparative study
TBF Pacheco, IA Oliveira Rego, TF Campos… – …, 2017 – content.iospress.com
… features have emerged with the aim of enhancing cortical reorganization (Carr & Shepherd, 2006), and among them Virtual Reality (VR) stands … The participants’ brain activity was assessed by the brain-computer interface Emotiv EPOC during the performed task in virtual and …

Real-time Brain Assessment for Adaptive Virtual Reality Game: A Neurofeedback Approach
HB Abdessalem, C Frasson – … Conference on Brain Function Assessment in …, 2017 – Springer
… In the second step, the participant is equipped with the Emotiv EPOC headset. In the third step, we install the Fove headset on the participant and we give him a wireless gamepad to control the game … Real-time Brain Assessment for Adaptive Virtual Reality … 139 Page 8 …

Brain-Based Computer Interfaces in Virtual Reality
S Li, A Leider, M Qiu, K Gai… – Cyber Security and Cloud …, 2017 – ieeexplore.ieee.org
… It is a three- class BCI system based on the State Visually Evoked Po- tentials Paradigm (SSVEP) and the Emotiv EPOC headset … B. Virtual Reality A promising design of VR BCI is “Mind-Mirror”, de- signed by Mercier-Ganady at al. [28] in 2014 …

Emotiv-based low-cost brain computer interfaces: A survey
N Masood, H Farooq – Advances in Neuroergonomics and Cognitive …, 2017 – Springer
… References. 1. Lotte, F.: Study of electroencephalographic signal processing and classification techniques towards the use of Brain-computer interfaces in virtual reality applications, INSA de Rennes (2008)Google Scholar. 2. Emotiv.: Emotiv. 2015 …

Visibility analysis, spatial experience and EEG recordings in virtual reality environments: The experience of ‘knowing where one is’ and isovist properties as a …
E Charalambous, S Hanna… – Proceedings of the 11th …, 2017 – discovery.ucl.ac.uk
… activity and event-codes were sent from the game engine to the recording software of the Emotiv (Techbench) via … VISIBILITY ANALYSIS, SPATIAL EXPERIENCE AND EEG RECORDINGS IN VIRTUAL REALITY ENVIRONMENTS: The experience of ‘knowing where one is’ and …

Augmented and Virtual Reality for Engineering Education
J Cibulka, GA Giannoumis – Proceedings of the 58th Conference on …, 2017 – ep.liu.se
… The augmented and virtual reality (AVR)-lab project at Oslo and Akershus University College of Applied Sciences originates from the idea … biometric wearables: Insight by Emotiv (EEG headset for brain activity); wristband E4 by Empatica (galvanic skin response – electrodermal …

Augmented Cognition via Brainwave Entrainment in Virtual Reality: An Open, Integrated Brain Augmentation in a Neuroscience System Approach
E Argento, G Papagiannakis, E Baka… – Augmented Human …, 2017 – Springer
… We integrated in an open-source framework, latest immersive virtual reality (VR) head-mounted displays, with the Emotiv EPOC EEG headset in an open neuro- and biofeedback system for cognitive state detection and augmentation …

Development of a neurofeedback-based virtual reality environment
JMR Dias – 2017 – run.unl.pt
… 3.1 Virtual Reality Head-Mounted Displays . . . . . 17 3.1.1 Oculus Rift ® . . . . 18 3.1.2 Playstation VR ® … 21 3.2.1 Neurosky ® . . . . 21 3.2.2 EMOTIV ® . . . . 23 …

Measuring Cognitive Conflict in Virtual Reality with Feedback-Related Negativity
AK Singh, HT Chen, JT King, CT Lin – arXiv preprint arXiv:1703.05462, 2017 – arxiv.org
… Author Keywords virtual reality; cognitive conflict; virtual hand illusion; EEG; body ownership; … As off-the-shelf EEG and fNIRS headsets are increasingly made available to the mass market by companies like Emotiv [14], Mindo [41], and Artinis [3], we believe brain imaging will …

Methods and Procedures to Usability Testing in Virtual Reality Systems
A Carol, PM de França, MJSP Neto – … in Design, July 17? 21, 2017 …, 2017 – books.google.com
… 2 https://global. britannica. com/technology/virtual-reality. Page 66. Methods … systems. 6.6 The EEG Emotiv EPOC® Because of the low cost, simpler versions of the EEG can be found in commercial prod?- ucts [12] such as Emotiv …

Virtual Sophrologist: A Virtual Reality Neurofeedback Relaxation Training System
G Gu, C Frasson – … Conference on Brain Function Assessment in Learning, 2017 – Springer
… 14. Wiederhold, BK: The potential for virtual reality to improve health care. The Virtual Reality Medical Center (2006). 15 … In: International Conference on User Modeling, Adaptation, and Personalization 2015, pp. 56-67. Springer 19. Emotiv Forum: Meditation Score …

Environmental Simulations and their Role in the Research of Human Responses to Environmental Stimuli.
V Kotrádyová, I Salcer… – Applied Mechanics & …, 2017 – search.ebscohost.com
… |4|| Information on: http://en.richardvanhooijdonk.com/future-architecture-construction-virtual- reality/ [5] A. Pramanik, The Use of a Virtual Environment … 257-260. [8] Information on: http://emotiv.com/epoc/ [9] Information on: http://www.adinstruments.com/products/labchart Page …

DREAMS:(Digital Rehabilitation Environment-Altering Medical System)
M Suvajdzic, A Bihorac, P Rashidi – SeGAH… IEEE… International …, 2017 – ncbi.nlm.nih.gov
… EEG + survey observation of the group engaged in playing video games in Virtual Reality and controlled by an Emotiv set. All of the above tests will be performed in a hospital setting, with a focus on intensive care unit. The initial …

An SSVEP-Based Brain-Computer Interface to Navigate in a Virtual Home
Z Rezazadeh, A Sheikhani – … of the 7th International Conference on …, 2017 – dl.acm.org
… centered computing?Human computer interaction (HCI)?HCI design and evaluation methods?Laboratory experiments Keywords Steady State Visually Evoked Potential (SSVEP); Brain- Computer Interface (BCI); Virtual Reality (VR); EEG, Emotiv; Canonical Correlation …

Development of VR applications in the Unreal environment for stimulation of emotions
M Novosel – 2017 – bib.irb.hr
… virtual reality ). Sažetak: U ovom diplomskom radu opisan je proces korištenja Unreal programsko-dizajnerskog okruženja i izrada 3D VR simulacije za prikazivanje NAPS slika za potrebe testiranja i usporedbe dobivenih moždanih signala iz mjerenja dobivenih pomo?u Emotiv …

User Interfaces and 3D Environment Scanning for Game-Based Training in Mixed-Reality Spaces
A Krukowski, E Vogiatzaki – Interactivity, Game Creation, Design, Learning …, 2017 – Springer
… systems gain much interest recently due to fast advancement of natural human-machine interfaces including Augmented and Virtual Reality headsets, near … Such a system offers full support to immersive user interfaces like Kinect [6], Leap Motion [7], Emotiv EEG [8] and other …

A Virtual Environment-based Training System for the Blind Wheelchair User through use of 3D Audio Supported by EEG
ES de Souza, EEL Lamounier, AAC Cardoso – 2017 – peerj.com
… (Akila et al., 2015) – Facial Visual NeuroSky (Souza et al., 2017) 3D Facial Audio Emotiv 312 313 3 Overview 314 An overview of Disability and Rehabilitation highlights the importance of the brain signals (EEG) and 315 Virtual Reality (VR). 316 3.1 Deficiency …

A brain-computer interface to examine the effects of sound on a haptic-based virtual drilling task
D Moreno, M Melaisi, S MacDonald… – … & Applications (IISA) …, 2017 – ieeexplore.ieee.org
… tices may be limited to equipment availability [3]. The evolution of physical medical simulation was followed by advances in virtual reality-based (VR … During the drilling task, participant brain activity was monitored using a consumer-level Emotiv EPOC brain-computer interface. II …

Using brain-computer-interface for robot arm control
SD Rosca, M Leba – MATEC Web of Conferences, 2017 – matec-conferences.org
… Some of OpenViBE application fields are: medical (assistance to disabled people, real-time biofeedback, neurofeedback, real-time diagnosis), multimedia (virtual reality, video games), robotics and all other … The BCI headset that was used in our research is Emotiv Insight. Fig …

The brain trust
A King – Connected: Home+ Business, 2017 – search.informit.com.au
… monitoring machine attached to the scalp, translate these into control signals and relay them to smart devices and various virtual reality applications … sensors used in EEG monitoring and the growth of the Internet of Things (IoT) market, companies such as EMOTIV, BrainCo and …

Using Electroencephalograms to Interpret and Monitor the Emotions
A Shahab, C Frasson – … Conference on Brain Function Assessment in …, 2017 – Springer
… In this paper, we analyze the emotion of participants when they are watching 360 degrees movies, an image or a text as well as when they are listening to the music in a virtual reality (VR) environment. Emotiv EPOC extracts the brain participant EEG data …

Estimating Visual Discomfort in Head-Mounted Displays Using Electroencephalography
C Mai, M Hassib, R Königbauer – IFIP Conference on Human-Computer …, 2017 – Springer
… We then fitted participants with the Emotiv EPOC and the Oculus Rift devices … In the future we will be testing the system in more natural virtual reality experiments as well as testing other factors causing visual stress such as blurred pictures …

Virtual and Imaginative Mobility: How Do We Bring the Outside Indoors and What Happens When Mobility is no Longer Available?
C Musselwhite – Transport, Travel and Later Life, 2017 – emeraldinsight.com
… Similar projects looking at emotional response to tourism using virtual reality to eliciting and measuring emotional responses to nature are taking place at Griffith University … The ageing urban brain: Analysing outdoor physical activity using the Emotiv Affectiv suite in older people …

Multimodal Serious Games Technologies for Cultural Heritage
F Liarokapis, P Petridis, D Andrews… – Mixed Reality and …, 2017 – Springer
… reality interfaces and immersive virtual reality and aug- mented reality systems [60]. Several different interface techniques can be employed to make exploration of the user experience much more interesting. Fig. 15.6 Ability to control events using the Emotiv device (left) and …

Hands-Free EEG-Based Control of a Computer Interface Based on Online Detection of Clenching of Jaw
M Khoshnam, E Kuatsjah, X Zhang… – … on Bioinformatics and …, 2017 – Springer
… within a platform which acquires and analyzes EEG signals in real-time to detect jaw clenching to navigate in a virtual reality environment … Continuous EEG was recorded at 128 Hz using a wireless EEG headset (Emotiv Epoc headset, Emotiv, San Francisco, CA) [21] from five …

Evaluating the User Experience of Adult Users in Pokémon GO Game
DG Trevisan, IMBP Reis, MBH Moran… – … Reality (SVR), 2017 …, 2017 – ieeexplore.ieee.org
… the environments. There were some positive and negative correlations observed during the evaluation. Palavras-chave—Argumented Reality; Virtual Reality; User Experience; Pokémon GO; Adult users; GEQ; Emotiv Epoc; …

A Psychophysiological Evaluation of an Effective Recognition Technique Using Interactive Dynamic Virtual Environments
M Moghimi, R Stone, P Rotshtein – World Academy of Science …, 2017 – waset.org
… far videos [14], [15], music videos [16], [17], Images [18], [19], Sound [20], [21], Real Life Scenarios [22], [23] and Virtual Reality and Games … Participants were required to wear an EMOTIVE EPOC (developed by EMOTIV Inc.) headset to record EEG signals, as well as Shimmer+ …

Comparing the efficacy of motor imagery and visual imagery stimuli with Emotiv EEG.
T Andersen – 2017 – oda-hioa.archive.knowledgearc.net
… which uses headsets from Emotiv to help people with special needs to communicate using motor imagery with EEG and face muscles (EMG) (Smartstones, 2017). In February 2016, MindMaze raised $100 million at a$1 billion valuation for a combined virtual reality and EEG …

Visualising and interacting with a cave using real-world sensor data
C Flynn – 2017 – research.thea.ie
… Figure 1: The CAVE in operation one implemented by the Virtual Reality Applications Center (VRAC)4 at Iowa State University … Devices such as Emotiv Systems EPOC neuroheadset7 is one such controller device that is able to generate keystrokes from neuro-signal data …

Affective Recognition in Dynamic and Interactive Virtual Environments
M Moghimi, R Stone, P Rotshtein – IEEE Transactions on …, 2017 – ieeexplore.ieee.org
… 2.1.1. Affective Virtual Reality … A program was developed to function in parallel with the game, to establish a connection with the Shimmer+ and EPOC EMOTIV devices (through the software development tool kits (SDKs) provided by the manufacturers), as soon as each game …

Quantifying Human Experience in Interior Architectural Spaces
A Radwan, S Ergan – Computing in Civil Engineering 2017, 2017 – ascelibrary.org
… September 9, 2016, from https://emotiv.zendesk.com/hc/en-us/articles/204993629-How- accurate-is-your-detection- Franz, G., Von Der Heyde, M., and Bülthoff, HH (2005). An empirical approach to the experience of architectural space in virtual reality-exploring relations …

Digital interaction as opening space for aesthetics of consciousness
E Younes, A Lioret, I Bardakos – Technoetic Arts, 2017 – ingentaconnect.com
… 2.1.2. Creating images and sound The Emotiv EPOC brain to computer interface consists of fourteen electrodes into saline diffusion and two … professor at Arts et Technologies de l’Image (University Paris 8, France) within the laboratory of Digital Images and Virtual Reality (INREV …

Doing the right thing: gamification as a means to tuning human behaviour TIMEN OLTHOF AND ANTON ELIËNS
C Yamu, A Poplin, O Devisch… – The Virtual and the Real in …, 2017 – taylorfrancis.com
… Formal 2D-representation techniques (eg via space syntax) and 3D-representations (eg via virtual reality simulation) can be useful tools for … that are presumably ‘affective’, ie expected to relate to perceived excitement, frustration, engagement and meditation (Emotiv Epoc EEG nd …

The interplay between IoT and serious games towards personalised healthcare
EI Konstantinidis, AS Billis… – Virtual Worlds and …, 2017 – ieeexplore.ieee.org
… Emotiv Epoc and Neurosky Mindwave, revolutionary wireless EEG devices, are two of the most representative cases … and E. Tsekleves, “Use of gaming sensors and customised exergames for parkinson’s disease rehabilitation: A proposed virtual reality framework,” in 2013 5th …

Adaptive audio engine for EEG-based horror game
J Craig – Audio Engineering Society Convention 142, 2017 – aes.org
… For example , calmness could be mapped to music while frustration is mapped virtual reality . But the field of music technology must show that audio also has a role to play . EEG data to ambience . Further , the data from each of the 14 electrodes on the Emotiv EPOC could be …

Impact of commercial sensors in human computer interaction: a review
EJ Rechy-Ramirez, A Marin-Hernandez… – Journal of Ambient …, 2017 – Springer
… Emotiv, Leap motion controller, Myo armband and Ocu- lus rift are the sensors to be presented in this review … recognize a variety of upper body motion (ie emotions, facial expressions, thoughts, hand and head movements) and can provide an immersive virtual reality to users; (2 …

PANEL: Bio-medical Signals in Media Art
C Robles-Angel, L Scherffig, J Birringer, U Seifert – people.brunel.ac.uk
… kinaesthetic into a perceptual virtuality (VR) that so far is largely contained in the visual (the ergonomic challenges with virtual reality headsets are … could produce in an installation situation, I decided to ex- plore a commercial and seemly accurate interface by the firm EMOTIV …

Are we there yet? Evaluating commercial grade brain–computer interface for control of computer applications by individuals with cerebral palsy
S Taherian, D Selitskiy, J Pau… – Disability and …, 2017 – Taylor & Francis
… 6. L’ecuyer A, Lotte F, Reilly R, et al. Brain–computer interfaces, virtual reality and videogames … 9. Lievesly R, Wozencroft M, Ewins D. The Emotiv EPOC neuroheadset: an inexpensive method of controlling assistive technologies using facial expressions and thoughts …

EEG efficient classification of imagined right and left hand movement using RBF kernel SVM and the joint CWT_PCA
R Bousseta, S Tayeb, I El Ouakouak, M Gharbi… – AI & SOCIETY – Springer
… The BMI system presented in this paper exploits the EEG signals recorded from electrodes C3 and C4 placed over the motor cortex, using Emotiv Epoc device to discriminate … Lécuyer A, Lotte F, Reilly RB, et al (2008) Brain-computer interfaces, virtual reality, and videogames …

A virtual tutor for children with autism
P Herring, K Kear, K Sheehy… – Journal of Enabling …, 2017 – emeraldinsight.com

A Deep Learning Approach for Classification of Reaching Targets from EEG Images
SR Carvalho, I Cordeiro Filho… – … Patterns and Images …, 2017 – ieeexplore.ieee.org
… a full-body goal-directed reaching with his dominant arm towards one of seven targets within a 3-dimensional (3D) virtual reality (VR) environment … shows the subject using a Mocap suit with 37 LED red marks, an Oculus DK2 for VR immersion and the Emotiv neuroheadset for …

Enabling real-time internet-of-people “4D” mobile applications
J Lee, K Sadeghi, J Sohankar… – … Advanced & Trusted …, 2017 – ieeexplore.ieee.org
… is done by sampling the current mental state of the human user, community behavior based modulations are performed by sharing in- dividual’s data through a server hosted on the smartphone, and then visual feedback is provided through a virtual reality interface using … Emotiv …

Eye Controlled Mobile Robot with Shared Control for Physically Impaired People
M Wasim, J Khan, D Saeed, UG Khan – Eye, 2017 – pdfs.semanticscholar.org
… II. RELATED WORK BCI is most widely used in real time applications like gaming [15], [16], virtual reality [17] and in robotics [18], [19], [20] … Emotiv API processes the acquired signals and performs classification. Once classified the control signals are transmitted to the robot …

Interdisciplinary perspectives on designing, understanding and evaluating digital technologies for autism
S Parsons, N Yuill, M Brosnan… – Journal of Enabling …, 2017 – emeraldinsight.com
… Interestingly, the National Autistic Society in the UK has begun to tackle such questions through their “Too Much Information” project (National Autistic Society (NAS), 2016) which includes a virtual reality film that provides experiential insights into the nature of sensory overload …

Neuroscience foundations for human decision making in information security: a general framework and experiment design
B Mai, T Parsons, V Prybutok, K Namuduri – Information Systems and …, 2017 – Springer
… Parsons, TD, Courtney, CG, Dawson, ME: Virtual reality Stroop task for assessment of supervisory attentional processing. J. Clin. Exp … McMahan, T., Parberry, I., Parsons, TD: Modality specific assessment of video game player’s experience using the Emotiv. Entertain. Comput …

Monitoring Brain Activity of Geriatric Learners With Low-Cost Neurophysiological Technology
E Romero?Hall, JA Scott – Mind, Brain, and Education, 2017 – Wiley Online Library
… affective processing in learning (Antonenko et al., 2010; Lamberts et al., 2000; Stipacek, Grabner, Neuper, Fink, & Neubauer, 2003), serious games and virtual reality (Rodriguez, Rey … EMOTIV markets a 14-channel mobile EEG headset for $800 and a 5-channel headset for$300 …

Spatial memory training in a citizen science context
E Palermo, J Laut, O Nov, P Cappa, M Porfiri – Computers in Human …, 2017 – Elsevier
… The interfacing of the device in the LabVIEW environment is realized using the LabVIEW Emotiv toolkit (NI, 2015) … During the first phase (also referred to as the navigation phase), the subject is provided with a virtual reality environment, shown in Fig …

The Promise and Relevance of Emerging Technologies in the Education of Children with Autism Spectrum Disorder
E Begoli, J DeFalco, C Ogle – … the Education of Children with Autism …, 2017 – igi-global.com
… Most recently, the Oculus Rift has been used by researchers who are interested in using virtual reality immersion as a way to … Other emerging wearable technology includes brain computer interfaces (BCI) or brain machine interfaces (BMI), such as Emotiv EPOC and NeuroSky …

Electroencephalographic beta coherence as an objective measure of psychological immersion in film
JL Kruger, S Doherty, R Ibrahim – Rivista internazionale di tecnica …, 2017 – openstarts.units.it
… Presence refers to the sensation users of devices like computers or virtual reality have of being present spatially in a mediated environment, and therefore not present in their physical location (Wissmath, Weibel, and … EEG data were collected using the EMOTIV Epoc+ headset …

Affective response to architecture–investigating human reaction to spaces with different geometry
A Shemesh, R Talmon, O Karp, I Amir… – Architectural Science …, 2017 – Taylor & Francis
… The experiments, which employ new virtual reality, electroencephalogram and data analysis methods, confirm the developed methodology. In the first stage of the investigation, participants showed different types of responses and preferences towards spaces …

User-centered BCI videogame design
E Loup-Escande, F Lotte, G Loup, A Lécuyer – Handbook of digital games …, 2017 – Springer
… the Neurosky MindWave), final application (eg, the prototype is improved with a new point- counting functionality and the integration of the Emotiv Epoc instead … In other words, they wanted to show that the virtual reality neuro-feedback training could improve sustained attention …

Investigating the effect of user profile during training for BCI-based games
A Vourvopoulos, E Niforatos, M Hlinka… – Virtual Worlds and …, 2017 – ieeexplore.ieee.org
… devices [2] that could assist or rehabilitate physically disabled people and stroNe survivors [3]. More recently, games and Virtual Reality (VR) have … San Jose, California, USA) 2 Emotiv EPOC (Emotiv, San Francisco, California, USA) 3 Muse Headband (Toronto, Ontario, Canada …

Boosting physical and psychological well-being in rehabilitation through cognitive technologies
R Folgieri, C Lucchiari – researchgate.net
… but also with the contribution of other medical specialities), Cognitive Psychologists, Information Technology specialized in Brain Computer Interface and Virtual reality … In fact, BCI devices, such as the Emotiv Epoch we used, allow freedom of movement (communicates with the …

Boosting physical and psychological well-being in rehabilitation through cognitive technologies preliminary results
R Folgieri, C Lucchiari – Humanitarian Technology Conference …, 2017 – ieeexplore.ieee.org
… but also with the contribution of other medical specialities), Cognitive Psychologists, Information Technology specialized in Brain Computer Interface and Virtual reality … In fact, BCI devices, such as the Emotiv Epoch we used, allow freedom of movement (communicates with the …

“A child with autism only has one childhood”: main themes and questions for research from the “Digital Bubbles” seminar series
S Parsons, N Yuill, M Brosnan… – Journal of Enabling …, 2017 – emeraldinsight.com
… communication? What are the benefits and costs of the development and use of different types of innovative technologies (eg virtual reality; tangible devices; augmented reality)? Good, Parsons, Yuill and Brosnan (2016). Seminar …

Designing Exergames for Working Memory Training Using MaKey MaKey
A Chaldogeridis, N Politopoulos, T Tsiatsos – … , Technologies and Learning, 2017 – Springer
… There are many research teams that developed many applications for cognitive assessments and therapies, mindfulness apps, virtual reality: BrainHQ (https://www.brainhq.com/) … Claritas Mindsciences (https://www.claritasmind.com/),. Emotiv (https://www.emotiv.com/) …

EEG analysis of facial affect recognition process of individuals with ASD performance prediction leveraging social context
J Fan, E Bekele, Z Warren… – Affective Computing and …, 2017 – ieeexplore.ieee.org
… recognition task. EEG signals were collected with the Emotiv EPOC neuroheadset (www.emotiv.com). The Emotiv headset has 14 electrodes to collect data from the frontal, temporal, and posterior brain regions. These electrodes …

Biometric Data In Learning Analytics: A Survey On Existing Applications
VE Dinu, D Papuc, A Gheorghiu, MI Dascalu… – eLearning & Software …, 2017 – ceeol.com
… most emergent research fields nowadays, as a consequence of the technological progress (eg big data, cloud technologies, virtual reality, brain computer … analysis of biometric data, various tools have to be mentioned: for caption – Biometric Software Suite [17], Emotiv [18], Pupil …

Brain-Computer Interfaces (BCI) Based 3D Computer-Aided Design (CAD): To Improve the Efficiency of 3D Modeling for New Users
YC Huang, KL Chen – International Conference on Augmented Cognition, 2017 – Springer
… 2007), Virtual Reality (VR) navigation (forward and backward, left and right) through the imagination (Leeb et al … 5 System Implementation. In our proposed framework, there are two building blocks, namely, 3ds Max plug-in and Emotiv API, respectively …

Real Time Bicycle Simulation Study of Bicyclists’ Behaviors and their Implication on Safety
V Kwigizile, JS Oh, P Ikonomov, R Hasan… – 2017 – wmich.edu
… Monitor EEG Headset Virtual Reality Glasses Bicycle Platform Rear Wheel Sensor … Age 25 or younger 12 33% 26 or older 24 67% Total 36 100% The EEG signals were recorded by an Epoc+ device (from Emotiv) which contained 14 electrodes with two reference points …

BCI-based alcohol patient detection
T Vinothraj, DD Alfred, S Amarakeerthi… – … Association and 9th …, 2017 – ieeexplore.ieee.org
… assessments, drowsiness, alertness & vigilance de- tection, emotion detection, usability assessment, market assess- ment, advertising, virtual reality applications, games … 20 electrode positioning (image curtesy: www.emotive.com & https://lucid.me/blog/wed-love-try-emotiv-epoc …

You don’t need to be rich to do research: you don’t need to be Google to rule the world
D Yankelevich – Proceedings of the 4th International Workshop on …, 2017 – dl.acm.org
… with, from drones, robots, 3D printing, AI solutions, to VR (virtual reality) and AR (augmented reality) sets … An example of the technologies that maturated through their use in the maker space is the Emotiv Insight [6]. It is a neural interface and while using it in an open play mode …

Trends in EEG-BCI for daily-life: Requirements for artifact removal
J Minguillon, MA Lopez-Gordo, F Pelayo – Biomedical Signal Processing …, 2017 – Elsevier

EEG-based mental workload and stress recognition of crew members in maritime virtual simulator: a case study
Y Liu, SCH Subramaniam, O Sourina… – Cyberworlds (CW) …, 2017 – ieeexplore.ieee.org
… previous one. The Emotiv [18] device was used to record the raw EEG data when the maritime trainees were exposed to the stimuli. The obtained EEG data were used to train the classifier as described in Section IV. After calibration …

Hardware Implementation of BCI with ARM7 Controller for Smart Home Application
M Sangeetha – pdfs.semanticscholar.org
… The system is structured with six units: EMOTIV EPOC headset, personal computer, Flyport module, quad band GSM/GPRS communication … An electroencephalogram (EEG) based brain-computer interface was connected with a Virtual Reality system in order to control a smart …

Memory Displays-Memory Support Through In-Home Display Deployment
T Dingler, P Wahju, P Knierim, A Schmidt – IT Professional, 2017 – ieeexplore.ieee.org
… Through the use of electroen- cephalography (EEG) we can sense brain activities like learning and associated mental processes as increasingly supported by forthcoming products such as the Emotiv Insight neuroheadset3 for example … [7] proposed virtual reality displays as a …

Monitoring visual sustained attention with a low-cost EEG headset
A Mheich, J Guilloton… – Advances in Biomedical …, 2017 – ieeexplore.ieee.org
… IV. DISCUSSION AND CONCLUSION Low-cost EEG system has been used in different kind of research studies such as virtual reality, mood induction … In this study, we investigated the visual sustained attention on healthy subjects using Emotiv Epoc headset, based on 14 dry …

Application of Bio Signals in the Brain-Device Interfaces
A Kubacki, A Milecki – International Conference Automation, 2017 – Springer
… the possibility to control the simulated vehicle with a 14-DoF vehicle dynamics model, when driving on defined road in a virtual reality … To control of the robot EMOTIV Neuroheadset system is used, for which special available in Java language software tools like AWT, SWING …

Temporal dynamics of object location processing in allocentric reference frame
Á Török, A Kóbor, G Persa, P Galambos… – …, 2017 – Wiley Online Library
… Previous experiments focused on ERP components related only to egocentric navigation. Thus, we designed a virtual reality experiment to see whether allocentric reference frame-related ERP modulations can also be registered …

It was just a dream…
M Carr – New Scientist, 2017 – Elsevier
… controlling a brain-computer interface from inside a dream was possible, Mallett recruited two self-taught lucid dreamers to try a simple headset, the Emotiv Epoc … To do so, they first learned to use brain activity to control an avatar in virtual reality, getting it to walk around a field …

Brain connectivity during encoding and retrieval of spatial information: individual differences in navigation skills
G Sharma, K Gramann, S Chandra… – Brain …, 2017 – braininformatics.springeropen.com
… 1). The participants were asked to remember the map of the shopping complex prior to navigating through the environment in virtual reality … EEG was recorded using a EMOTIV EPOC system with 14 electrodes placed according to the extended 10% system (AF3, F7, F3, FC5, T7 …

Brain-Controlled Interface for the Motile Control of Spermatozoa
ABF Work – 2017 – ani-liu.com
… of Intention 3.4 Towards a New Notion of Gender ? 4. Engineering the System: ?From Theory to Practice 4.1 Overview 4.2 Sperm Motility 4.3 Galvanotaxis and Electrophoresis in sperm 4.4 Brain-Computer Interface (BCI) and Electroencephalogram (EEG) 4.4.1 Emotiv 4.4.2 …

Detection of Human Attention Using EEG Signals
M Alirezaei, SH Sardouie – 2017 24th National and 2nd …, 2017 – ieeexplore.ieee.org
… In [2], a treatment using Virtual Reality (VR) technology and EEG biofeedbacN has been developed … This paper is organized as follows: first, a brand new protocol for recording EEG signals using an EMOTIV device [8] is proposed and a brief description of the data is provided …

sOPhia: soft Orthotic Physiotherapy hand interactive aid
AC McConnell, M Vallejo, RC Moioli… – Frontiers in …, 2017 – frontiersin.org
… Robotic systems can also display the patient’s progress and, using interactive games or virtual reality, encourage participation (Colombo et al., 2007) … (2002). These systems are often paired with virtual reality games to allow for greater immersion by the patient …

Sensible Pathways for Sensorium-Gameness Integration and Embedment in Design Tools for Multi-Phase Iterative Creative Synthesis in Design and Engineering …
RE Wendrich – ASME 2017 International Design …, 2017 – … .asmedigitalcollection.asme.org
… After thorough analysis and evaluation the strength and weaknesses of the BCI headset (Emotiv Epoc) were such that we decided to develop and build our own devices … In Proceedings of Virtual Reality International Conference (VRIC2010), Laval, France …

Persuasive Argumentation and Emotions
MS Benlamine, S Villata, R Ghali, C Frasson, F Gandon… – researchgate.net
… in debates when we try to change the convictions of the other participants. ? Gather data from ? Encephalography EEG (Emotiv Epoch) ? Self-report before and after experiment ? Compute mental indexes: ? Engagement indexes of the Left and Right brain hemispheres …

Brain-controlled interface for the motile control of spermatozoa: a biopolitical feminist work
AAA Liu – 2017 – dspace.mit.edu
… 4. Engineering the System: From Theory to Practice 4.1 Overview 4.2 Sperm Motility 4-3 Galvanotaxis and Electrophoresis in sperm 4.4 Brain-Computer Interface (BCI) and Electroencephalogram (EEG) 4.4.1 Emotiv 4.4.2 OpenBCI 4-5 Optics / Microscope 4.6 Fabricating …

Battlefield Cyberspace: Exploitation of Hyperconnectivity and Internet of Things
M Dawson, M Omar, J Abramson, B Leonard… – … for Homeland Security …, 2017 – igi-global.com
… 2008, studied human behavior in urban environments using human subjects in a virtual environment which demonstrated that virtual reality and mixed reality have the capability to model human behavior and that the products of these research projects are useful and may save …

Remote Sensors for Mental Health Monitoring of Paralysis Patient
S PARKAR, V SHARMA – ijcter.com
… physiological signals can be monitored using wearable sensors they can be used during rehabilitation to acquire audio feedback, virtual reality images, and … EMOTIV, NeuroSky Mindwave, Muse are a wearable sensor which can be used to extract EEG patterns of the patient?s …

Head mouse: generalisability of research focused on the disabled to able bodied users
RC Fouché – Proceedings of the South African Institute of Computer …, 2017 – dl.acm.org
… in virtual reality or visual gaming. In computer gaming head movement can be used in two different ways: first as the primary method of interaction for pointing the cursor and secondly as an additional mode of input used in conjunction with the mouse [20]. The Emotiv EPOC …

A multi-agent system for acquired brain injury rehabilitation in ambient intelligence environments
C Roda, AC Rodríguez, V López-Jaquero, E Navarro… – Neurocomputing, 2017 – Elsevier
… The Heart Rate is also used because is a good measure of fatigue. Finally, a change in the Emotional State is also supported when making the therapy, in terms of excitement, frustration, engagement, boredom and meditation, thanks to the Emotiv EPOC [37] device …

A Wireless Portable Platform for Physiological Potentials Registration and Processing: A Unified Approach
NN Shusharina, DA Borchevkin… – Journal of …, 2017 – pdfs.semanticscholar.org
… materials and 3D printing technology, which brought a number of new devices for bio-potential registration, including commercial ones (for example, Emotiv EPOC, Myo … A hybrid system of exoskeleton and virtual reality was implemented in combination with neural stimulation …

Exploring Audience Response in Performing Arts with a Brain-Adaptive Digital Performance System
S Yan, G Ding, H Li, N Sun, Z Guan, Y Wu… – ACM Transactions on …, 2017 – dl.acm.org
… CCS Concepts: • Human-centered computing ? User models; User studies; Laboratory experiments; Virtual reality; • Applied computing ? Performing arts; … The input interface contains an Emotiv EEG headset and a visualized graphical user interface (GUI), which displays …

Calibrating Reality with a Mind’s Mirror Postulate: Towards a Comprehensive Schema for Measuring Personal Presence
ML Price – 2017 – search.proquest.com
… Keywords: presence, perception, augmented reality, virtual reality, mixed reality, AR, VR, MR, narrative transportation theory, flow theory, illusions, proprioception, somatosensory response, vestibular system, haptics, visual … 221. Appendix I: EEG Emotiv EPOCH+ Sensor Details …

Privacy in the Cyberspace: Threats and Prospects
T Sigmund – Handbook of Cyber-Development, Cyber-Democracy …, 2017 – Springer
… The developing area of virtual reality supplies its provider with an enormous amount of private data on everything the person does in it including data … There is also an Emotiv’s brain-computer interface that can read and interpret to some degree human thoughts and emotions …

Towards new human rights in the age of neuroscience and neurotechnology
M Ienca, R Andorno – Life sciences, society and policy, 2017 – Springer
… vehicle operator systems, cognitive training tools, electrical and magnetic brain stimulation, wearables for mental wellbeing, and virtual reality systems … For example, companies Emotiv and Neurosky offer a large assortment of wireless headsets for everyday use that can be …

Classifier testing for the brain-machine interface (BCI) based on Steady State Visually Evoked Potential (SSVEP)
A Kubacki, A Jakubowski – ITM Web of Conferences, 2017 – itm-conferences.org
… In the article [5] authors presented the possibility of SSVEP to control a virtual car in virtual reality … In this paper, authors presented study conducted with the use of a neuroheadset called Emotiv EPOC+, which related to a computer via Bluetooth (Fig …

Project and evaluation EMG/EOG human-computer interface
M Buchwald, M Jukiewicz – Przegl?d Elektrotechniczny, 2017 – red.pe.org.pl
… However, there are also more complicated techniques that allows hand- free control over the machine (eg: brain waves based inter- faces, virtual reality and eye-tracking) … [15] Al Mamun SA Emotiv EPOC Bengali brain computer inter- face controlled by single emokey …

Assessing Product Design Using Photos and Real Products
SE Moon, JH Kim, SW Kim, JS Lee – Proceedings of the 2017 CHI …, 2017 – dl.acm.org
… Measurement EEG signals were recorded using Emotiv Epoc+, a wireless EEG device having 14 channels … be interesting to examine user responses using more realistic presentation methods without real products, such as 360- degree images, 3D images, and virtual reality …

A comprehensive review of smart wheelchairs: past, present, and future
J Leaman, HM La – IEEE Transactions on Human-Machine …, 2017 – ieeexplore.ieee.org
… in SW applications: (a) fingertip control (FTC) [54], (b) head tilt [53], (c) accelerometer [41], and (d) the Emotiv EPOC headset … at the University of Naples use virtual- reality-based experiments, in which they collect quantitative measures of users operating a wheelchair-mounted …

Re-visiting the flipped classroom in a design context.
RD Coyne, J Lee, P Denitsa – Journal of Learning Design, 2017 – ERIC
… week by week included: post digital cultures, play and creativity, emotion and the body, voice and text, metaphor, music and sound, digital society, artificial intelligence, virtual reality and techno … Student Cedric Greutmann (seated) wears the Emotiv Epoc EEG recording device …

SSVEP Signal Detection for BCI Application
PMS Prasad, R Swarnkar, KV Prasad… – … (IACC), 2017 IEEE …, 2017 – ieeexplore.ieee.org
… low-cost commercial Emotiv EPOC headset was used to acquire signals from the parietal and occipital lobes. The data processing chain is implemented in OpenViBE. Recorded commands were communicated to an external server through a Virtual Reality Peripheral Network …

A survey of methods for safe human-robot interaction
PA Lasota, T Fong, JA Shah – Foundations and Trends® in …, 2017 – nowpublishers.com
… International Journal of Social Robotics, 1(1): 71–81, November 2008. G. Bell, A. Parisi, and M. Pesce. The virtual reality modeling language. 1995. 78 … Robotics and Autonomous Systems, 62 (4):591–602, April 2014. Emotiv. Emotiv insight: The next generation brainwear …

Assessing Effectiveness of Information Presentation Using Wearable Augmented Display Device for Emergency Response
SR Chandran – 2017 – rave.ohiolink.edu
… 16 Figure 6: Emotiv Epoc ….. 23 … Figure 14: Screen layout of user interface 3 ….. 37 Figure 15: Emotiv Epoc terminals ….. 38 Page 7. vii …

High-level hands-free control of wheelchair–a review
S Ashok – Journal of medical engineering & technology, 2017 – Taylor & Francis
… laptop Speed up, Slow down, Turn left, Turn right, Keep speed Janet et al. [17] Head movement Emotiv EPOC headset, Saline Electrodes, USB transceiver Going forward, Stopping, Turning right and Turning left Perez et al. [18 …

Affective level design for a role-playing videogame evaluated by a brain–computer interface and machine learning methods
F Balducci, C Grana, R Cucchiara – The Visual Computer, 2017 – Springer
… [37] create a Lego NTX robot remotely controlled by them; in both studies, there is a comparison between the headsets produced by Emotiv and Neurosky. Finally, Schwarz et al. [38] introduce a Pong clone controlled by two Emotiv headsets together, and Chumerin et al …

Multimodal Human Aerobotic Interaction
AO Abioye, SD Prior, GT Thomas… – Smart Technology …, 2017 – igi-global.com
… The Emotiv and Neurosky headsets are two examples of electroencephalography (EEG) measuring devices that are being used by researchers to investigate brain-computer interaction for robotic systems such as aerial robots (Emotiv, 2014; Hammacher Schlemmer, 2015) …

Engineering Psychology and Cognitive Ergonomics: Cognition and Design: 14th International Conference, EPCE 2017, Held as Part of HCI International 2017 …
D Harris – 2017 – books.google.com
… 101 Yoshitaka Maeda, Satoshi Suzuki, and Akinori Komatsubara Design of a Decision-Making Task for a Collaborative Brain-Computer Interface System Based on Emotiv EEG …

Classification of Video Game Player Experience Using Consumer-Grade Electroencephalography
TD Parsons, T McMahan, I Parberry – psychology.unt.edu
… Given the emphasis upon neurogaming, a commercial-grade electroencephalographic (EEG; Emotiv EPOC) headset was used to collect signals from 30 participants … Index Terms— Neurogaming, Electroencephalography, Emotiv, Cognitive, Affective, Engagement, Arousal …

Meeting the expectations from brain-computer interfaces
H Gürkök, G Hakvoort, M Poel, A Nijholt – Computers in Entertainment …, 2017 – dl.acm.org
… BCIs have been proven to be successful input modalities for various computer applications such as games and virtual reality applications [Tan and … are the emotion-attention–based games played by using portable hardware such as the NeuroSky MindSet 1 or the Emotiv EPOC …

Multi-person brain activity recognition via comprehensive EEG signal analysis
X Zhang, L Yao, D Zhang, X Wang, QZ Sheng… – arXiv preprint arXiv …, 2017 – arxiv.org
… and control abilities, as well as to save scarce medical care resources. Recent research has also found its application in virtual reality [25] and space applications [20]. As EEG signals are the most commonly used brain data for …

Experiencing Software Landscapes using HCI in ExplorViz
M Möller – 2017 – eprints.uni-kiel.de
… We worked with a low-cost BCI called Emotiv Insight and made in the beginning first experiences with the BCI as new … In our implementation phase we received the chance of a collabora- tion with another bachelor thesis extending ExplorViz by a virtual reality (VR) concept …

Development of telemedicine system for remote biomedical operation
AAAE Mohammed – 2017 – eprints.uthm.edu.my
Page 1. DEVELOPMENT OF TELEMEDICINE SYSTEM FOR REMOTE BIOMEDICAL OPERATION ABDULHAKIM ABDULLAH AL-EZZI MOHAMMED A thesis is submitted in partial fulfillment of the requirement for the award of the Degree of Master of Electrical Engineering …

Learning and Collaboration Technologies. Novel Learning Ecosystems: 4th International Conference, LCT 2017, Held as Part of HCI International 2017 …
P Zaphiris, A Ioannou – 2017 – books.google.com
… Social Change . . . . . 12 Andri Ioannou and Chrystalla Antoniou Acoustic Filter: New Virtual Reality Audio Format Pretends to Enhance Immersive Experience . . . . . 22 …

Simulating Auditory Hallucinations in a Video Game: Three Prototype Mechanisms
J Weinel, S Cunningham – Proceedings of the 12th International Audio …, 2017 – dl.acm.org
… An advantage of the current method is that it would translate well to virtual reality (VR) applications, where a limited field of vision … has been demonstrated effectively with consumer-grade EEG headsets such as the Emotiv EPOC, which is sold as a low-cost biofeedback device …

Simulating Auditory Hallucinations in a Video Game: Three Prototype Mechanisms
S Cunningham, J Weinel – 2017 – glyndwr.collections.crest.ac.uk
… An advantage of the current method is that it would translate well to virtual reality (VR) applications, where a limited field of vision … has been demonstrated effectively with consumer-grade EEG headsets such as the Emotiv EPOC, which is sold as a low-cost biofeedback device …

Toward Multimodal Human–Robot Interaction to Enhance Active Participation of Users in Gait Rehabilitation
K Gui, H Liu, D Zhang – IEEE Transactions on Neural Systems …, 2017 – ieeexplore.ieee.org
… Related-EEG signals were collected by a wireless neurohead- set device (EMOTIVE EPOC, Emotiv Systems, USA) with the sampling rate of 128Hz (see the head of the subject in Fig.1). The raw EEG signals were high-pass filtered by a 4th-order Butterworth filter with the cutting …

New high: a future-oriented study of American drug policy
JM Bress – 2017 – calhoun.nps.edu
Page 1. Calhoun: The NPS Institutional Archive DSpace Repository Theses and Dissertations 1. Thesis and Dissertation Collection, all items 2017-12 New high: a future-oriented study of American drug policy Bress, Jessica Marie …

Improving EEG-Based Motor Imagery Classification for Real-Time Applications Using the QSA Method
P Batres-Mendoza, MA Ibarra-Manzano… – Computational …, 2017 – hindawi.com
… improve execution times in real-time actions. The experiment involved using an Emotiv-Epoc device to acquire the brain signals from the motor and visual regions of the cerebral cortex. Similarly, during the training and validation …

The augmented performer in contemporary Opera: A Case Study
HEP Mesquita – 2017 – repositorio-aberto.up.pt
… JST Japan Solderless Terminal MIDI Musical Instrument Digital Interface ML Machine Learning OSC Open Sound Control RGB Red Green Blue USB Universal Serial Bus VR Virtual Reality Page 20. Page 21. Introduction Introduction …

Category Archives: 2017 Final Projects
Y Hong – Idea, 2017 – symbiosis.media.mit.edu
… in Rhino. The result shows that designers have much better estimations about scales of objects in virtual reality rather than in Rhino … Related Work. Compared to virtual reality, augmented reality or mixed reality show greater potentials in construction projects …

Implementation and validation of engagement monitoring in an engagement enhancing rehabilitation system
C Li, Z Rusak, I Horvath, A Kooijman… – IEEE Transactions on …, 2017 – ieeexplore.ieee.org
… Several studies applied serious gaming [16], collaborative tele-rehabilitation [17] and virtual reality [18] to increase patient’s engagement during the … Emotiv Epoc, and a webcam were used to monitor the patient’s muscle activities, eye movement, brain activities, and facial …

An integrated-mental brainwave system for analyses and judgments of consumer preference
WY Hsu – Telematics and Informatics, 2017 – Elsevier
… Hsu, 2014). In this study, the Emotiv EPOC device is used for the experiments. The Emotiv EPOC is a high resolution, neuro-signal acquisition, processing wireless headset that monitors 16 channels of EEG data. EPOC internally …

ESUM Urban Sensing Handbook: Component, Assembly and Operational Guide: Sensor backpack & 360° Videos
D Griego, S Kuliga, M Bielik, M Standfest, VK Ojha… – 2017 – research-collection.ethz.ch
… empirical study, which draws upon the participants’ experiences in a real-world experiment, along with two controlled experiments using a 360-degree video and a grey-scaled 3D virtual reality (VR) model of the city. All three experiments are …

Integrated Circuit and System Design for Wireless Biosignal Monitoring
TD Morrison – 2017 – digital.lib.washington.edu
Page 1. cGCopyright 2017 Timothy David Morrison Page 2. Integrated Circuit and System Design for Wireless Biosignal Monitoring Timothy David Morrison A dissertation submitted in partial fulfillment of the requirements for the degree of Doctor of Philosophy …

Interest as a proxy of engagement in news reading: Spectral and entropy analyses of EEG activity patterns
I Arapakis, M Barreda-Angeles… – IEEE Transactions on …, 2017 – ieeexplore.ieee.org
… 4.4.2 Emotiv EPOC Wireless EEG Headset EEG data were recorded using the Emotiv EPOC Wire- less EEG Headset [17] … The effective bandwidth of Emotiv EPOC is 0.16-43 Hz, with digital notch filters at 50 Hz and 60 Hz for removing noise …

Ensemble of classifiers applied to motor imagery task classification for BCI applications
AC Ramos, RG Hernández, M Vellasco… – … Joint Conference on, 2017 – ieeexplore.ieee.org
… The applications of this device go from robotics and virtual reality to rehabilitation systems and assistive technologies … Finally, the analysis can be extended to other datasets, including a specific dataset that will be obtained using the EEG headset Emotiv EPOC+ …

Exploring the use of brain-sensing technologies for natural interactions
M Pike – 2017 – eprints.nottingham.ac.uk
Page 1. Pike, Matthew (2017) Exploring the use of brain-sensing technologies for natural interactions. PhD thesis, University of Nottingham. Access from the University of Nottingham repository: http://eprints.nottingham.ac.uk/45136/1/Matthew.Pike.Thesis.Final.pdf …

Supplemental Information
S Dikker, L Wan, I Davidesco, L Kaggen, M Oostrik… – cell.com
… For additional discussions of the EEG data collected by the emotiv system, including comparisons to other EEG systems, see [S11 … movements, resulting in a much larger proportion of artifacts than those observed in conventional laboratory or virtual- reality-based experiments …

Ethical issues of neuromarketing
M Petz, R Haas – Neuromarketing in food retailing, 2017 – wageningenacademic.com
… The basic problem remains, however, that the Emotiv system is still a black box solution, and more or less impossible … present, neuromarketing experts may scoff at Google Analytics having this capability, ubiquitous computing and the development of virtual reality headsets like …

Towards serious games for improved BCI
BJ Lance, J Touryan, YK Wang, SW Lu… – Handbook of Digital …, 2017 – Springer
… They have also been applied to the development of entertainment technologies such as the Emotiv EPOC, a low-cost EEG headset designed to be used as a game controller, or the Force Trainer toy by Uncle Milton, which uses a single EEG electrode to control a fan and blow a …

Human-Robot Interaction Utilizing Asymmetric Cooperation and the Brain
BD Whitsell – 2017 – search.proquest.com
Page 1. Human-Robot Interaction Utilizing Asymmetric Cooperation and the Brain by Bryan Douglas Whitsell A Dissertation Presented in Partial Fulfillment of the Requirements for the Degree Doctor of Philosophy Approved …

Serious Games for Health Rehabilitation
PAC de Sousa Rego – 2017 – repositorio-aberto.up.pt
Page 1. SERIOUS GAMES FOR HEALTH REHABILITATION PAULA ALEXANDRA CARVALHO DE SOUSA REGO TESE DE DOUTORAMENTO APRESENTADA À FACULDADE DE ENGENHARIA DA UNIVERSIDADE DO PORTO EM ENGENHARIA INFORMÁTICA D 2017 …

A decade of NeuroIS research: Status quo, challenges, and future directions
R Riedl, T Fischer, PM Léger – 2017 – aisel.aisnet.org
… Moreover, as we are mainly interested in the business context, we also excluded studies on topics such as video gaming activities or virtual reality without recognizable reference to business (eg, papers on flight simulators or simulations for surgical training were not included in …

Internet of Things and Data Analytics Handbook
H Geng – 2017 – books.google.com
Page 1. 2 DIGITAL SERVICES AND SUSTAINABLE SOLUTIONS Rikke Gram?Hansen Copenhagen Solutions Lab, City of Copenhagen, Copenhagen, Denmark 2.1 INTRODUCTION The majority of the world’s population is …

Emotion actuator: Embodied emotional feedback through electroencephalography and electrical muscle stimulation
M Hassib, M Pfeiffer, S Schneegass, M Rohs… – Proceedings of the 2017 …, 2017 – dl.acm.org
… Sensing Component We used the Emotiv EPOC2 EEG device, which has 14 saline- based felt electrodes and two reference electrodes following the 10–20 electrode positioning system. The EEG signals are transmitted wirelessly to a laptop computer …

Rising to the challenge: An emotion-driven approach toward adaptive serious games
C Schrader, J Brich, J Frommel, V Riemer… – Serious Games and …, 2017 – Springer
Serious games are steadily becoming a powerful tool for educational purposes as their challenging characteristics are suggested to make them particularly appealing to learn with. This challenging natu.

Analysis of functional brain connections for positive–negative emotions using phase locking value
Y Dasdemir, E Yildirim, S Yildirim – Cognitive neurodynamics, 2017 – Springer
… Two equipments were used for data acquisition; a wireless brain signal monitoring system, Emotiv EPOC (Emotiv Systems Inc., San Francisco, USA) wireless EEG headset with 14 channels, and a smart phone with $$1920 \times 1080$$ HD 30 fps resolution for capturing the …

Cooperative Human-Machine Interaction in Industrial Environments
LPS Antão – 2017 – repositorio-aberto.up.pt
… Level SCR Skin Conductance Response SDK Software Development Kit SNR Signal-to-Noise Ratio SNS Sympathetic Nervous System SOA Service Oriented Architecture ST Skin Temperature SVM Support Vector Machine ToF Time-Of-Flight VR Virtual Reality WIP Work In …

Motor Imagery based Brain-Computer Interface used in a simple Computer Game
… Figure 1 Melon Headband Page 14. 5 Figure 3 iFocusBand Figure 4 NeuroSky MindWave Figure 7 Emotiv EPOC Figure 8 OpenBCI Ultracortex Mark IV Headset Kit Figure 6 Muse Figure 5 Emotiv Insight Page 15. 6 Name Electrodes Sensors interpret Producer Notes …

Augmented Cognition. Neurocognition and Machine Learning: 11th International Conference, AC 2017, Held as Part of HCI International 2017, Vancouver …
DD Schmorrow, CM Fidopiastis – 2017 – books.google.com
… 514 Lili Liu, Christian Wagner, and Ayoung Suh Extempore Emergency Response Technique with Virtual Reality Gaming. . . . . 524 Trinh Nguyen and Godwin Nyong Author Index . . . . . 537 Page 21 …

Neural basis of video gaming: A systematic review
M Palaus, EM Marron, R Viejo-Sobera… – Frontiers in human …, 2017 – frontiersin.org
BackgroundVideo gaming is an increasingly popular activity in contemporary society, especially among young people, and video games are increasing in popularity not only as a research tool but also as a field of study. Many studies have focused on the neural and behavioral effects …

Categorisation of Mobile EEG: A Researcher’s Perspective
AD Bateson, HA Baseler, KS Paulson… – BioMed research …, 2017 – hindawi.com
… treadmill whilst being tethered to immobile EEG equipment [7, 8], walking outdoors with a wireless mobile EEG headset combined with a rucksack mounted PC [9], and being moved on a trolley whilst wearing a virtual reality headset to … Oldenburg Hybrid-1 (Modified Emotiv, USA …

Kessel Run: exploring cooperative behaviours in a multiplayer BCI game
CFS Moreira – 2017 – repositorio.ul.pt
Page 1. 2017 UNIVERSIDADE DE LISBOA FACULDADE DE CIÊNCIAS DEPARTAMENTO DE FÍSICA Kessel Run: exploring cooperative behaviours in a multiplayer BCI game Carlos Filipe Simões Moreira Mestrado Integrado …

A Review on Motor Imagery Signal Classification for BCI
R Chaudhari, HJ Galiyawala – Signal Processing: An International …, 2017 – cscjournals.org
… is not only for the rehabilitation but also gives a new direction for the human machine interface, thought driven robots, computer games and virtual reality applications [1][2 … Database was recorded by 14-channel Emotiv headset with inbuilt bandpass filter of 0.4 to 45Hz frequency …

ECoG signal processing for Brain Computer Interface with multiple degrees of freedom for clinical application
MC Schaeffer – 2017 – tel.archives-ouvertes.fr
Page 1. HAL Id: tel-01763451 https://tel.archives-ouvertes.fr/tel-01763451 Submitted on 11 Apr 2018 HAL is a multi-disciplinary open access archive for the deposit and dissemination of sci- entific research documents, whether they are pub- lished or not …

Neural Engineering for Rehabilitation
Page 1. BioMed Research International Neural Engineering for Rehabilitation Guest Editors: Han-Jeong Hwang, Do-Won Kim, Janne M. Hahne, and Jongsang Son Page 2. Neural Engineering for Rehabilitation Page 3. BioMed Research International …

Open eyes influence on electroencephalography signals for constructing neural network classifiers as mobile robot control brain-computer interface
T Hayakawa, J Kobayashi – Advanced Mechatronic Systems …, 2017 – ieeexplore.ieee.org
… [2] TP Luu et al., “Gait adaptation to visual kinematic perturbations using a real-time closed-loop brain–computer interface to a virtual reality avatar,” Journal of Neural Engineering, vol. 13, no … [9] Emotiv, <https://www.emotiv.com/epoc/> [Accessed 19 September 2017] …

Augmented Cognition. Enhancing Cognition and Behavior in Complex Human Environments: 11th International Conference, AC 2017, Held as Part of HCI …
DD Schmorrow, CM Fidopiastis – 2017 – books.google.com
… 514 Lili Liu, Christian Wagner, and Ayoung Suh Extempore Emergency Response Technique with Virtual Reality Gaming. . . . . 524 Trinh Nguyen and Godwin Nyong Author Index . . . . . 537 Page 16 …

Brownie: A platform for conducting NeuroIS experiments
A Hariharan, MTP Adam, E Lux, J Pfeiffer… – Journal of the …, 2017 – aisel.aisnet.org
… (2014) JMIS An experiment to study opinions & emotions in group-buying Group treatment manipulation, EEG data capture. EEG Emotiv Testbench/ EEGLab 18 Léger et al … Record and interpret the EEG data from the gaming process. EEG Emotiv Testbench/ EEGLab 44 …

Categorisation of Mobile EEG (CoME): a Researcher’s Perspective
… on a treadmill while tethered to immobile EEG equipment [7, 8], walking outdoors with a wireless mobile EEG headset combined with a rucksack mounted PC [9], and being moved on a trolley while wearing a virtual reality headset to … Oldenburg Hybrid-1 (modified Emotiv, USA) …

Brain-computer interface games based on consumer-grade electroencephalography devices: systematic review and controlled experiments
GAV Mendes – 2017 – repositorio.ufrn.br
… 4. Games – Dissertação. 5. NeuroSky MindWave – Dissertação. 6. Emotiv Epoc – Dissertação. I. Miranda, Leonardo Cunha de. II. Título … a total of 40 subjects who played over 420 game matches. Keywords: BCI, HCI, Games, NeuroSky MindWave, Emotiv Epoc. Page 8 …

Mars Orbiter Operating Near Satellites
T Lead, B Miller, A Prinsloo, B Frew, B Reid… – 2017 – aiaa.org
… TWTA Traveling Wave Tube Amplifiers UHF Ultra-High Frequency USO Ultra-Stable Oscillator VMC Vehicle Management Computer VR Virtual Reality VSHM Vector/Scalar Helium Magnetometer Aerospace Engineering Department viii Page 10. Chapter 1: Mission Description …

Eye Tracking as a Control Interface for Tele-Operation During a Visual Search Task
JN Levy – 2017 – digitalcommons.odu.edu
Page 1. Old Dominion University ODU Digital Commons Psychology Theses & Dissertations Psychology Spring 2017 Eye Tracking as a Control Interface for Tele- Operation During a Visual Search Task Jeffrey Neal Levy Old Dominion University …

Emotion recognition using facial expression and electroencephalography features with support vector machine classifier
H Candra – 2017 – opus.lib.uts.edu.au
Page 1. Emotion Recognition Using Facial Expression and Electroencephalography Features with Support Vector Machine Classifier Student Henry Candra Supervisor Associate Professor Steven Su Professor Hung. T. Nguyen …

The Role of Cognitive Disposition in Re-examining the Privacy Paradox: A Neuroscience Study
Z Mohammed – 2017 – nsuworks.nova.edu
… 56 Figure 7. Emotiv EPOC+ adapted from Emotiv Website and Channel Locations Depicted from EEGlab 63 Figure 8. Artifact Removal in EEGLab 79 … However, the rise of big data and emergence of new technologies, such as virtual reality and the internet-of-things (IoT) …

Towards Brain Decoding for Real-World Drowsiness Detection
CS Wei – 2017 – escholarship.org
… brain dynamics associated with human performance in a sustained-attention driving task [38]. The driving experiment was performed in a realistic virtual-reality (VR) driving simulator that utilized a real car cabin mounted on a 6-degree-of-freedom motion …

Therapeutic Induction of Altered States of Consciousness: Investigation of 1-20Hz Neurofeedback
HK Hargraves – 2017 – ir.lib.uwo.ca
Page 1. Western University Scholarship@Western Electronic Thesis and Dissertation Repository May 2017 Therapeutic Induction of Altered States of Consciousness: Investigation of 1-20Hz Neurofeedback Heather K . Hargraves The University of Western Ontario …

Using consumer-grade brain-computer interface devices to capture and detect unaware facial recognitions
C Bellman – 2017 – ir.library.dc-uoit.ca
… ductivity tools. An example of this is the Emotiv Epoc headset [16], which has a number of applications available to it on Emotiv’s web store such as mind-controlled Tetris or drone flying [15] [19] … 1. Using this experimental design, the Emotiv Epoc BCI device will be able to …

EEG-Based Evaluation of Cognitive and Emotional Arousal when Coding in Different Programming Languages
AR Desai – 2017 – jultika.oulu.fi
… Emotiv Epoc is a Brain Computer Interface device used for reading and analyzing brain signals in this study. Understanding the usage of the Emotiv device and the corresponding software tools is an essential part of this thesis work … 2.2 Emotiv Device …

Review and Classification of Emotion Recognition Based on EEG Brain-Computer Interface System Research: A Systematic Review
A Al-Nafjan, M Hosny, Y Al-Ohali, A Al-Wabil – Applied Sciences, 2017 – mdpi.com
Recent developments and studies in brain-computer interface (BCI) technologies have facilitated emotion detection and classification. Many BCI studies have sought to investigate, detect, and recognize participants’ emotional affective states. The applied domains for these studies …

Generalized Methods for User-Centered Brain-Computer Interfacing
J Dhindsa – 2017 – macsphere.mcmaster.ca
… 82 4.1 Emotiv Epoc electrode layout … Ph.D. Thesis TIM : Three-Item Mood Inventory TMS : Transcranial Magnetic Stimulation VIS : Pointing while visible condition VR : Virtual Reality WHI : Waterloo Handedness Inventory WPLF : Weighted Phase-Locking Factor xviii Page 20 …

Can Biosignals be Expressive? How Visualizations Affect Impression Formation from Shared Brain Activity
F LIU, L DABBISH, G KAUFMAN – 2017 – fannieliu.com
… and seizure detection [10]. Consumer-grade electroencephalogram (EEG) headsets, such as the Muse and Emotiv EPOC, can classify psychological states such as concentration or emotions [1, 6, 29]. But despite the prominence …

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