Notes:
Jorge Luis Borges was an Argentine writer and poet who is best known for his short stories and essays, which often deal with themes of illusion, reality, and the power of imagination. Many of Borges’ stories, including “The Garden of Forking Paths” and “The Library of Babel,” are set in labyrinths or feature characters who become lost in labyrinthine worlds. These stories often explore the idea of infinite possibility and the ways in which we perceive and make sense of reality. Borges himself was fascinated by labyrinths and used them as a recurring motif in his writing to explore philosophical and metaphysical ideas.
Jorge Luis Borges was a writer and philosopher who often explored the themes of reality, identity, and language in his work. If we consider the metaphor of a person as a book, we can see how these themes might be relevant in terms of survival and the self.
In terms of reality, the metaphor of a person as a book suggests that a person’s experiences and characteristics can be seen as a record of their life, much like the contents of a book. This metaphor highlights the way that a person’s identity and sense of self are shaped by their experiences and the stories they tell about themselves.
In terms of identity, the metaphor of a person as a book suggests that a person’s sense of self is shaped by the stories they tell about themselves and the way they present themselves to the world. This could be seen as similar to the way that the contents of a book shape its identity and meaning.
In terms of language, the metaphor of a person as a book highlights the role that language plays in shaping our understanding of ourselves and the world around us. Our use of language shapes the way we think and understand the world, and the stories we tell about ourselves and others can have a profound impact on our sense of identity and reality.
Overall, the metaphor of a person as a book highlights the complex interplay between reality, identity, and language in shaping our understanding of ourselves and the world around us. It suggests that our experiences and the stories we tell about them are central to our sense of self and our place in the world.
Wikipedia:
See also:
Hyperreality, Extended Reality & Artificial Intelligence | Walter Benjamin & Extended Reality
New Media and cultural form: narrative versus database
I Snyder – Teaching secondary English with ICT, 2016 – books.google.com
… Toronto: University of Toronto Press. Borges, JL (1970) Labyrinths, DA Yates and JE Irby (eds). Harmondsworth: Penguin. Cortazar, J.(1966) Hopscotch, trans. G. Rabassa … Snyder, I.(1996) Hypertext: The Electronic Labyrinth. Melbourne: Melbourne University Press …
Borges Envisions the Library’s Future
LS Vieth – ala.org
… that pro- duces the “infinity” of a “vertiginous mystery” of mirror images and endless “verbal labyrinths.”34 Such … parricide and rebirth as a writer, see Emir Rodriguez Monegal, “Borges and Derrida: Apothecaries,” in Borges and His Successor: The Borgesian Impact on …
Did Somebody Say “Cy-Borges?”
CH Gray, R Wolin – stefanherbrechter.com
… 22 Borges, Labyrinths, 65-66 … criticism:” “What sense will [humanistic ethical criticism] be able to make out of the mock-essay, that fabulous Borgesian genre, that … with an author (however implied) who is merely communicating things to us known as fact?”29 To see Borges as a …
AI/VR: situated animation in the Library of Babel
E Dare – 2018 IEEE 1st Workshop on Animation in Virtual and …, 2018 – ieeexplore.ieee.org
… The Fourth Transformation, How Augmented Reality and Artificial Intelligence Change Everything, Patrick Brewster. 2017 … [8] JL Borges. The Library of Babel, in Labyrinths, selected stories and other writings, edited by Donald A. Yates and James E. Irby, Penguin Books, 1964 …
Introduction: Perspectives on Interactive Digital Narrative
M HAAHR, G Ferri, H KOENITZ – Interactive Digital Narrative, 2015 – taylorfrancis.com
… While guiding visions have been described, sometimes even heralded, in various forms for quite some time—for example, the image of Alice entering the rabbit hole or Borges’ infinite labyrinth in the … interactivity: Virtual reality and literary theory. SubStance, 28(2). pp …
A Phrehistory Of The Computer
F HUGHES – COMPLEMENTARY STUDIES COURSE HANDBOOK – aaschool.ac.uk
… Borges, Jorge Luis,“Funes The Memorious” and “Library of Babel”, Labyrinths: Selected Stories … Further reading: Borges and Memory: Encounters with the Human Brain, Rodrigo Quian Quiroga … has only recently been disrupted by the advent of augmented reality systems which …
Professor Moore Culture 530 6 December 2009
D Faust – Culture, 2009 – academia.edu
… and physical reality react with one another. Virtual reality provides virtual worlds that seem more ‘convincing’ to those who experience it. However, hyperreality, provides ‘HyperWorlds’ that blurs … Oxford: Oxford University Press, 1999. Borges, Jorge Luis. Labyrinths. trans …
The Calculable, the Incalculable, and the Rest: Kafka’s Virtual Environment
H Sussman – MLN, 2012 – muse.jhu.edu
… of transport is successful, I finish it in quite a reasonable time, the labyrinth is behind … Like a Borgesian library, the literature of cybernetic configuration, encompassing works both existing and emergent … Borges scored the architecture even if he balked at punching in the numbers …
Cy-Borges: Memories of the Posthuman in the Work of Jorge Luis Borges
S Herbrechter, I Callus – 2009 – books.google.com
… It also throws new light on an impressive range of comparatively uncommented Borge- sian texts … Of course, a quasi-Borgesian thought-experiment, with all its ambiguities and paradoxes, is … reality it makes.””‘ However, if Hayles had been prepared to take Borges’s writing beyond …
Analyzing the educational design, use and effect of spatial games for cultural heritage: A literature review
I Malegiannaki, ? Daradoumis – Computers & Education, 2017 – Elsevier
… Okan, 2011), playful learning (Resnick, 2004), gamification (De Sousa Borges, Durelli, Reis … involves mostly visuospatial tasks like observation and matching tasks, puzzles, labyrinths, but also … In the less explorative virtual reality experience of Feidias’ Workshop (Gaitatzes et al …
Philosophers Recommend Science Fiction
E Schwitzgebel – Science Fiction and Philosophy: From Time …, 2015 – books.google.com
… Easwaran, Mandik, Oppenheimer, Schwitzgebel) Recommended by Four Jorge Luis Borges ?“On Rigor … of the exact same scale as the empire itself.(Yap) ? Labyrinths (1962 English … structure of a post?scarcity Earth, artificial intelligence, and virtual reality.(Cash) 0002614881 …
Interaction, Virtuality, and Heavy Rain: An Exploration of Character and Interactive Narrative
N Harrison – 2012 – scholar.colorado.edu
… She touches on the Star Trek holodeck, a full-body virtual reality simulation, as ideal but impossible, then labels “hypertext fiction,” Page 12 … When applied to fiction, this idea of immediately available intertextuality can create a branching fiction much like Borges’s labyrinth …
Hamlet on the holodeck: The future of narrative in cyberspace
JH Murray, JH Murray – 2017 – books.google.com
… It has been exciting to wit- ness the emergence, as predicted here, of a rich variety of new digi- tal formats, including simulations, genre-based open world game, artificial intelligence story systems, and interactive television …
Elove: What Does Fiction Know?
S Levy – SubStance, 2018 – muse.jhu.edu
… He only has to put on Virtual Reality equipment, a mask, glasses and a glove, [End Page 48] to … labyrinth wherein “reality is neither in life nor in the Game but in this labyrinth, a kind … of space-time constructions, the Invention of Morel is perhaps a far take on Borges’ “Pierre Menard …
Alucinadas: Women Writers of Spanish Science Fiction
T López-Pellisa – Science Fiction Studies, 2017 – JSTOR
… Alix, however, is not aware that he is in a virtual reality environment because the game has captured him … As in Borges’s “La parábola del palacio” [The Parable of the Palace, 1960], the … itself Ariadna, to try to warn his friend Alix: the AI “weaves an infinite web, a labyrinth that no …
Borges And New Media: Connections Via Heterotopic Spaces
S Frances – 2011 – rc.library.uta.edu
… Forking Paths.? It was based on Borges’ short story, ?The Garden of Forking Paths,? published in 1941 … The theory, says Moulthrop, “of time as plenum rather than linear continuum evokes the Borgesian master trope of the labyrinth” (?Reading from the Map,? 120) …
The Calculable, the Incalculable, and the Rest
H Sussman – Die Räume der Literatur: Exemplarische Zugänge …, 2013 – books.google.com
… Within that virtual reality, the reader, after the first sen- tence, can now dwell through all the time it … Calculable, the Incalculable, and the Rest 141 Not only is Kafka one of Borges’s most explicit … I mean getting my spoil through the narrow and thin-walled passages of the labyrinth …
Cyberspace odyssey: Towards a virtual ontology and anthropology
J De Mul – 2010 – books.google.com
… 41 2 Big Brother in the Labyrinth … the one-dimensional, text-oriented Internet into a two-dimensional multimedia tool, and Virtual Reality promised to … Often they had already found their way through the labyrinths while I–a typical product of the …
The Nature of Reality
S Webb – All the Wonder that Would Be, 2017 – Springer
… Some examples of post-1985 virtual reality stories are given in the notes to Chap … Paths” (1941), for example, Jorge Luis Borges likens the idea of branching universes to an infinite labyrinth. Borges describes how an author tries to write a novel in which all possible outcomes of …
Technology, Cognition, and Narrative: Literary Explorations in Neuromancer, Snow Crash, Galatea 2.2, Accelerando, and Embassytown
AE Wedemeyer – 2014 – scholar.colorado.edu
… CHAPTER I | Metafictional Labyrinths, Cognitive Threads, and Synthetic Intelligences … labyrinth (and variant versions of it such as the cloud-sea, the library of literary recursion, and the dream terrain) as explored in non-anglophone metafiction (specifically of Jorge Luis Borges …
In-game: From immersion to incorporation
G Calleja – 2011 – books.google.com
… paper) 1. Video games—Psychological aspects. 2. Video gamers—Psychology. 3. Virtual reality—Psychological aspects. I. Title. GV1469.34.P79C35 2011 794.8—dc22 2010038384 10987654321 Page 6. The world will be Tlön. —Jorge Luis Borges Page 7. Page 8 …
The Reader in Cyberspace
M Goicoechea – Reading Moving Letters: Digital Literature in …, 2010 – books.google.com
… difficult forms of the literary acu- men”(for example, works by Cervantes, Max Aub, Cortázar, Borges) … writers of digital litera- ture is the disorientation of the reader in the cyberspace labyrinths … reader to come out safely from the complexity of the techno- logical labyrinth they use …
Google and the Culture of Search
K Jarrett, K Hillis, M Petit – 2012 – taylorfrancis.com
… He is author of Digital Sensations: Space, Identity, and Embodiment in Virtual Reality (1999) and … artificial intelligence, robotics, and location-based advertising while we do even more searching, gaming … of the internet, it would be possible to make the Borgesian argument that …
Space and spatial cognition: A multidisciplinary perspective
M Denis – 2017 – taylorfrancis.com
… space 36 Museum space 38 Pictorial space and the issue of perspective 39 Labyrinths and mazes … The emergence of artificial intelligence models 163 Qualitative reasoning 166 Wayfinding choremes 168 Robotic challenges 169 … 3.3 The labyrinth of the cathedral of Chartres 42 …
The Architecture of Information: architecture, interaction design and the patterning of digital information
M Dade-Robertson – 2011 – content.taylorfrancis.com
… The Library of Babel is, of course, an allegory in keeping with Borges’s other works, which deal with problems of knowledge and … and information of the post-digital revolution and to a way of manifesting those processes and products through, so-called ‘virtual reality’ technology …
System-images
YJ Audeh – 2017 – dspace.mit.edu
… and equipment can become better by adopting human characteristics; learning, deciding, and in the case of virtual reality, even “empathizing.” … Fake artificial intelligence is outsourcing work to Turks, but turns out none of them are Ottoman sultans, Bosphorous sailors, Beyoglu …
Interactive digital narrative: history, theory and practice
H Koenitz, G Ferri, M Haahr, D Sezen, T? Sezen – 2015 – taylorfrancis.com
… These different terms sug- gest their own different emphases and connections—to artificial intelligence or narrative theory, or traditions and theories of … forms for quite some time—for example, the image of Alice entering the rabbit hole or Borges’ infinite labyrinth in the …
The Pac-Man Principle: A User’s Guide To Capitalism
A Wade – 2018 – books.google.com
… shows, pinball tables, music singles, card- games, and, long before Pokémon Go, augmented reality games, mean that … Alongside the classical labyrinths and the zero-sum game that a race against a … within a world that sometimes feels a little like the recurring labyrinth which Pac …
New Media–New Literacy? The Digital Reader’S Creative Challenges
U KÜCHLER – Metamorphoses of (New) Media, 2016 – books.google.com
… digital technologies, from interaction via camera and microphone to orientation in 3D and Virtual Reality (VR) environments … all m he has to fa between my by translatin our exampl labyrinth” in odyssey … e image-text sy 41) ynthesis with ex xtracts from Lu uis Borges’ La Biblioteca …
Digital Literature. Current State of Research in Poland
U Pawlicka – Teksty Drugie, 2016 – ceeol.com
Page 1. 242 literature and society The internet age in Poland began on 17 April 1991 when the first email was sent from the Institute of Physics at the University of Warsaw to Copenhagen.1 Nobody then could have foreseen …
Annotated Overview of Selected Electronic Resources
T Clement, G Gueguen – DIGITALLITERARY STUDIES, 2013 – Wiley Online Library
… artificial intelligence-based art/ research experiment in electronic narrative”that was created by integrating artistry and artificial intelligence technologies … atlas tools for creating maps, tools for morphological analysis and generating tables of contents, and a virtual reality interface …
Moving for emergence: A structural and psychoanalytic argument for the emergent narrative in video games
KG Warren – 2011 – search.proquest.com
… manuscript becomes metaphor for pages of code awaiting compilation into a full-fledged program. Borges helps the reader see the Labyrinth as a programmer would, so they can experience reading the protagonist’s universe’s coding before it is assembled in a readable …
Gaming and the simulation of history constructing perspectives of Machu Picchu
EEM Mann – 2018 – dspace.mit.edu
… the advent of mixed-reality technologies such as Augmented Reality and Virtual Reality’, it … and accurate has been “demonstrated” by both Lewis Carroll and Jorge Luis Borges … In Computer Science and Artificial Intelligence, see Patrick Henry Winston, and Mark Alan Finlayson …
Ken Feingold Selected Works 1978-2007
KF Studio – 2015 – books.google.com
… Through a rambling conversation driven by their rudimentary artificial intelligence, they now attempt to understand their predicament in a futile but … In any case, a turn is taken in the labyrinth … It is an homage to Jorge Luis Borges and Octavio Paz, the writers who inspired this work …
Evolutionary web development
A Scharl – 2012 – books.google.com
… 15 1.4.4.1 The Myth about Linearity….. 16 1.4.4.2 The Labyrinth Metaphor….. 17 1.4.5 Textual Characteristics 18 1.4.5.1 Differences between Printed and Electronic Media 20 1.4.5.2 Mapping Textons to Scriptons …
Semiotic Machines/Experimental Systems
P Sollers – Redefining Literary Semiotics, 2009 – books.google.com
… preoccupation with effects of synaesthesia—likewise comes to bear directly upon the conceptualisation of such phenomena as virtual reality and emersive … That is to say, of self-programming, learning machines, or so-called “artificial intelligence.” This in turn called into …
Rereading Manovich’s Algorithm
D Punday – Possible Worlds Theory and Contemporary …, 2019 – books.google.com
… Possible Worlds in Literary Theory. Cambridge: Cambridge University Press. Ryan, Marie-Laure. 1991. Possible Worlds, Artificial Intelligence, and Narrative Theory. Bloomington: Indiana University Press. —, ed. 2004. Narrative across Media: The Languages of Storytelling …
Understanding computer game culture: The cultural shaping of a new medium
J Van Looy – 2010 – biblio.ugent.be
… imposed structure. The second section is an excursion into the relation between mathematical modeling of reality and thought about that reality. I lay out Tur- ing’s imitation game for detecting artificial intelligence and I present Searle’s re …
Post-Web
H Elias – The Continuous Geography of Digital Media. Lisboa …, 2012 – researchgate.net
… space”, “cyberspace”, “virtual reality”, “World Wide Web”, “digital entertainment”, “the Net”, but now the most awkward is taking place … applications a geography of its own, whether it is videogames, GPS, 3D maps, “augmented reality” (Lev Manovich, 2005c) or virtual atlases …
William Gibson
G Westfahl – 2013 – books.google.com
… Page 29. because he reported in his 2007 introduction to Jorge Luis Borges’s Labyrinths that he “initially discovered Borges in one of the more liberal anthologies of science fiction, which included his story ‘The Circular Ruins’” (“An Invitation” 107) …
Reading exquisite_code: Critical Code Studies of Literature
M Marino – … Textual Media: Transforming the Humanities in the …, 2013 – marul.ffst.hr
Page 318. Reading exquisite_code: Critical Code Studies of Literature
The changing image of the sciences
IH Stamhuis, T Koetsier, C De Pater, A Van Helden – 2012 – books.google.com
Page 1. * * * Ida H. Sam?ºs, Tºm Koester, ºr . Cornelis de Pater and Albert van Helden (eds.) Springer Science+Business Media, LLC Page 2. THE CHANGING IMAGE OF THE SCIENCES Page 3. THE CHANGING IMAGE OF THE …
Legend-tripping Online: Supernatural Folklore and the Search for Ong’s Hat
M Kinsella – 2011 – books.google.com
Page 1. G N P P R T LEGEND Page 2. 0 1 00 1 0 1 00 1 0 LEGEND – TRIPPING ONLINE 1000 1 0 1 1 0 1 00 Page 3. Page 4. Legend-Tripping Online SupernaTuraL FOLkLOre and The Search FOr Ong’S haT Michael Kinsella Un iversi ty Press of M i ss i ss i PP i • J acks on …
Denial, Memory Bans and Social Media
R Kahn – Available at SSRN 3098329, 2018 – papers.ssrn.com
… 62-63 (citing Jorge Luis Borges, “The Library of Babel,” in Borges, Labyrinths: Selected Stories and Other Writings, ed. Donald A. Yates and James B. Irby (New Directions: New York, 1965), pp. 54-55). 7 This includes Boston Celtics point guard Kyrie Irving …
Gaming film: how games are reshaping contemporary cinema
J Kallay – 2013 – books.google.com
… salvation Games as virtual worlds The final frontier Narrative Architecture: Databases, Labyrinths and Stories … The dream labyrinth (Nolan 2010) Memento: The body as the labyrinth (Nolan 2000 … to have been a Kubrick project, the Spielberg-directed AI: Artificial Intelligence (2001 …
Penelope Sweetser’and Simon Dennis”
R TIME – Entertainment Computing: Technologies and …, 2013 – books.google.com
… 1996. [8] B. Pell,“Metagame: A New Challenge for Games and Learning”, Heuristic Pro- gramming in Artificial Intelligence 3-The Third Computer Olimpiad, 1992. [9] S. Shirou,“Card Games”, Nitto-Shoinn, 1985 (in Japanese) …
Patterns for Monitoring and Evaluating: Collaborative Learning Processes in Videogames
CC Ordóñez, CG González, FG Vela, LG Blanco – 2014 – researchgate.net
… expertise. Typically, key aspects of social and pedagogical sciences as well as distributed systems, artificial intelligence, communications and human-computer interaction are needed … This representation can be graphic, an icon or through elements of virtual reality …
Stories in Motion: Inviting immersive possibilities through the chimera of transmedia and chameleon of mediatecture
SGP Bamrungpong – 2012 – search.proquest.com
… Jorge Luis Borges’s (1940; JL Borges, 1941) works in Tlön, Uqbar, Orbis Tertius, and El Jardín de Senderos que se Bifurcan (The Garden of Forking Paths) and James Joyce’s … examples of hypertext fiction6 (Bishop, 2009). However Borges’s and Joyce’s works …
Reframing interactive digital narrative: Toward an inclusive open-ended iterative process for research and practice
H Koenitz – 2010 – smartech.gatech.edu
… 2.7 Interactive Video Installations…..61 2.8 Virtual Reality Narratives …..68 … story structures includes Jorge Luis Borges’ 1941 short … richness of Hyperfiction’s complex and labyrinth-like structures …
Development and Evaluation of Serious Games as Assistive Technology through Affordable Access Multi-Devices
BB LONGO – 2019 – repositorio.ufes.br
… 2019 Page 3. BERTHIL BORGES LONGO Development and Evaluation of Serious Games as Assistive Technology through Affordable Access … 22 Page 13. LIST OF ACRONYMS AR Augmented Reality CREFES Centro de Reabilitação Física do Estado do Espírito Santo CRPS …
Gatekeeping Algorithms with Human Ethical Bias: The ethics of algorithms in archives, libraries and society
M van Otterlo – arXiv preprint arXiv:1801.01705, 2018 – arxiv.org
… (1) Introduction1 In 2016 the smartphone augmented reality game Pokemon … The complex labyrinth, the evil librarian Jorge, and the absence of a catalogue system made for heavy … 45 This is an obvious reference to Jorge Luis Borges, the blind librarian, see (Manguel, 2006:248 …
Gothic American Gaming
T Krzywinska – The Cambridge Companion to American Gothic, 2017 – books.google.com
… the slow movement of zombies in particular suited games that had simple Artificial Intelligence (AI … of immersive perceptual proximity is driving the new breed of immersive virtual-reality based games … in the Rift (2014) asks the player to escape a claustrophobic labyrinth creating a …
Prose SF of the 1980s and 1990s
A Roberts – The History of Science Fiction, 2016 – Springer
… it becomes, even when those additional books are full, in David Langford’s word, ‘of tantalizing enigmas … shades of Borges and Escher … It combines the premise of the movie Tron (1982)—of a consensual computer-generated virtual reality or cyberspace, which Gibson calls …
Self and Society: Studies in the Evolution of Cutlture
WI Thompson – 2017 – books.google.com
Page 1. Self and Studies in the eVOU?ion Of CUlture Willion Irwin Thompson Page 2. Self and Society Studies in the Evolution of Culture Second Enlarged Edition William Irwin Thompson Imprint Academic Page 3. 2017 digital …
Space, Real, and Subject
EJ Forman – 4ormat-asset.s3.amazonaws.com
… of the software developed was wildly successful. With virtual reality, however, the power to engage the senses more fully than any technology ever has presents … Page 13. behind.”10 With Seymour Papert of MIT’s Artificial Intelligence lab, Kay worked a lot …
Video games and storytelling: Reading games and playing books
S Mukherjee – 2015 – books.google.com
Page 1. Eks Elli?ig ?ing EE LWik ?ºlukherjee : t . = ºrd Flugi Etºr. º ºff – ºf H Regt. if fºº . Eº Page 2. Video Games and Storytelling Page 3. Page 4. Video Games and Storytelling Reading Games and Playing Books Souvik Mukherjee Presidency University, Kolkata, India Page 5 …
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I Asimov – AMERICAN LITERATURE READINGS IN THE 21ST … – Springer
… Brooks proceeds to argue that what frightens humankind about robots and artificial intelligence is not their potential to develop autonomous con- sciousness but the fact that they reveal humans to be nothing more than machines themselves …
A companion to digital literary studies
R Siemens, S Schreibman – 2013 – books.google.com
… His current work focuses on obsession, on the apocalyptic imagination, as well as on the Labyrinth in contemporary literature and film … Her Narrative as Virtual Reality: Immersion and Interactivity in Literature and Electronic Media (2001) has won the MLA Comparative Literature …
Reading Ineffability and Realizing Tragedy in Stuart Moulthrop’s Victory Garden
ME Gray – 2012 – digitalcommons.wku.edu
… of mouse clicks into a seamless immersion in virtual reality. 1 Readers of those early … battlefield and quickly substitute, in a Borges-inspired bait and switch, the idea of … Moulthrop’s realism, a mediated labyrinth experience, simultaneously demands …
Revisiting Imaginary Worlds: A Subcreation Studies Anthology
MJP Wolf – 2016 – books.google.com
… She is the author of Possible Worlds, Artificial Intelligence and Narrative Theory (1991), Narrative as Virtual Reality: Immersion and … A short time before he dies, he discovers that that patient labyrinth of lines traces the lineaments of his own … Jorge Luis Borges, “Afterword”, The …
Web dragons: inside the myths of search engine technology
IH Witten, M Gori, T Numerico – 2010 – books.google.com
… and of the ECCAI, and a former president of the Italian Association for Artificial Intelligence … that their polished surfaces represent and promise the infinite,” declares Borges’s anonymous narrator) … years specializing in the contents of a small locality of this unbounded labyrinth …
Microworlds
S Lem – 2012 – books.google.com
… The Prose of Jorge Luis Borges About the Strugatskys’ Roadside Picnic Bibliography ix / 4$ 106 136 161 200 209 233 243 279 … Lem selects certain ideas to pursue to their outermost limits—the problem of cosmic civiliza- tions, the evolution of artificial intelligence, the genetic …
Everything I Shoot Is Art
M Jansson – 2014 – books.google.com
Page 1. Everything |Shoot ls Art Page 2. Everything | Shoot ls Art Page 3. Mathias Jansson Everything I Shoot Is Art Publisher: LINK Editions, Brescia 2012 www.linkartcenter.eu This work is licensed under the Creative Commons …
Annual Research Review: Expanding mental health services through novel models of intervention delivery
AE Kazdin – Journal of Child Psychology and Psychiatry, 2018 – Wiley Online Library
… likelihood of receiving services. Another example is evident in many other countries where cost, reimbursement, and the insurance labyrinth are mitigated by having treatment for those in need covered for all. Here too evidence …
Memory in the twenty-first century: New critical perspectives from the arts, humanities, and sciences
S Groes – 2016 – books.google.com
… Contents vii 26 ‘We Can Remember It, Funes, Wholesale’: Borges, Total Recall and … She specialises in two areas: artificial intelligence (AI) and exploiting AI simulations to … he established the UCL Spatial Cognition group which employs neuroimaging, virtual reality, single unit …
Electronic Literature
S Rettberg – 2018 – books.google.com
… interactivity in digital poetry Letters moving in space and time 6 Network Writing Antecedents to network writing Forms and styles of network writing Codework 7 Divergent Streams Locative narratives Interactive Installations Expanded Cinema, Virtual Reality, and Augmented …
Virtual worlds as philosophical tools: How to philosophize with a digital hammer
S Gualeni – 2015 – books.google.com
… with the development of information and communication tech- nologies (ranging from artificial intelligence and expert … In The Metaphysics of Virtual Reality, Michael Heim maintained that the way computers … in social science- fiction literature or in some of Borges’ fictional writings …
Hybrid space counter-strategies: Rebalancing our relationships with networked technologies
P Romich – 2012 – muep.mau.se
… Augmented Reality: Inhabitable virtual space 20 … Phil Agre, an artificial intelligence computer scientist … The world wide web of the internet has been conceptualized in many ways: In 1941, Jorge Borges famously presaged it in his short story “The Library of Babel,” as a library …
Literature and Literary Criticism
MF Series, LM Series, M East – 2011 – who-sells-it.com
Page 1. Literature and Literary Criticism Winter 2011 United States 2 Southwestern Writers Collection 15 Michener Fiction Series 17 Latin America 18 Literary Modernism Series 30 Europe 32 Middle East 35 Classical/Ancient Near East 40 Oratory of Classical Greece 43 …
Aesthetics of Dysfunction
MM Louanjli – 2013 – research-repository.griffith.edu.au
Page 1. Aesthetics of Dysfunction On Virtual Agglomerations and the Creative Errancies of Code Moe Mohamed Louanjli BA Art, MA Visual Studies University of Paris 1 Panthéon-Sorbonne, France École Nationale Supérieure des Beaux-Arts, France …
Games| Game Design| Game Studies: An Introduction (With Contributions by André Czauderna, Nathalie Pozzi and Eric Zimmerman)
GS Freyermuth – 2015 – books.google.com
… and Tertiary Mediality | Case Study: Soccer—A Game’s Journey Through Medialities | Quaternary Mediality: From Spectator to Player 3 Procedural Turn (since the 1950s) | 59 Quadruplicate Origin of Digital Games | Digital Technology | Artificial Intelligence | Flight Simulation …
Vignetwork: An Exquisite Corpse Network of Short Films
DS Calhoun – 2010 – digitalcommons.du.edu
… players’ options? (Kinder 4). Nothing short of Artificial Intelligence can make something … While the practical applications of virtual reality and hypermedia were certainly … One of them is ?Borges’ story The Garden of Forking Paths, often mentioned by hyper-narrative …
By Maya Zalbidea Paniagua
GP Landow – 2011 – elmcip.net
… 17 CHAPTER I: ELECTRONIC LITERATURE AND NEW MEDIA ART 1. Cyberspace and the Internet Revolution: From Fiction to Virtual Reality 35 1.1 … Trying to understand electronic literary works made me feel in the middle of a labyrinth full of riddles that I had to solve …
Routledge Studies in European Communication Research and Education
AC Sampler – crcpress.com
Page 1. www.routledge.com/media ROUTLEDGE . TAYLOR & FRANCIS Routledge Studies in European Communication Research and Education A Chapter Sampler Page 2. Contents www.routledge.com/media 1. Introduction …
Architecture and virtuality
JM Thonberg – 2010 – books.google.com
Page 1. ARQUITECTURA Y VIRTUALIDAD ARCHITECTURE AND VIRTUALITY ADVANCED THEORIES AND PRACTICES Page 2. Page 3. Institutions that support the review (Co-editors): Universitat Politècnica de Catalunya Grup de Recerca GIRAS …
Stanislaw Lem: Philosopher of the Future
P Swirski – 2015 – books.google.com
… and Times A Master of Thrills and Chills—The Reading of this Book Is Good for You—Renaissance Polymath—Lemberg—Highcastle—Well Over 180—Operation Barbarossa—Jan Donabidowicz—Lvov to Cracow— Social Parasite—The Genre in which I Write—Borges for the …
Confessions of an Aca-Fan
H Jenkins – Links, 2015 – henryjenkins.org
Henry Jenkins is the Provost Professor of Communication, Journalism, Cinematic Arts and Education at the University of Southern California. He arrived at USC in Fall 2009 after spending more than a decade as the Director of the MIT Comparative Media Studies Program and the …
Interactivity, collaboration, and authoring in social media
K Madej – 2016 – Springer
… show control, animation, animatronics, interactive environments, computer simulation, visual effects, augmented reality, and virtual reality … 31 Labyrinth … our viewpoint so that we see the past texts in new ways (Borges 1962 …
Survival: Human and Posthuman
M Escobar – The Persistence of the Human, 2016 – brill.com
Page 1. © koninklijke brill nv, leiden, 6 | doi 0. 63/97890043 3674_006 chapter 4 Survival: Human and Posthuman All of the works that we have examined in this book treat the question of the survival of the self after some kind of traumatic experience …
Complex urban identities: an investigation into the everyday lived realities of cities as reflected in selected postmodern texts
A Snyman – 2010 – scholar.sun.ac.za
Page 1. Complex Urban Identities: An Investigation into the Everyday Lived Realities of Cities as Reflected in Selected Postmodern Texts Adalet Snyman 13549227 Dissertation presented in fulfilment of the requirements for …
Surveillance Never Sleeps: Technologies of the New Real
A Kroker, M Kroker – 2015 – dspace.library.uvic.ca
… the fast, objective evolution of drone technology from passive prosthetic to augmented aerial machines equipped with artificial intelligence, powerful missiles … the entrance to the underworld, no longer under the mythological swamps of Lerna, but within the watery labyrinth of the …
Out of control
K Kelly – 2013 – academia.edu
… and grand: planetary telephone systems, computer virus incubators, robot prototypes, virtual reality worlds, synthetic … into a castle of chambers, balkanizes into a terrifying labyrinth of tiny … of Benevolent Knowledge, as interpreted by the South American fiction master JL Borges …
Bibliography of Contextual (Systemic and Empirical) Approaches in the Study of Literature and Culture
S Tötösy de Zepetnek – CLCWeb: Comparative Literature and …, 2016 – docs.lib.purdue.edu
Page 1. CLCWeb: Comparative Literature and Culture ISSN 1481-4374 Purdue University Press ©Purdue University Volume 18 (2016) Issue 2 Article 14 Bibliography of Contextual (Systemic and Empirical) Approaches in the S ches in the Study of Literature and Culture …
IndieBook
P Minks – 2012 – othes.univie.ac.at
… Rudyard Kipling counted sixty-nine basic plots, and Borges thought that there were less than a dozen … resulting inconsistency and deviation, as Norbert Bachleitner points out: [… D]ie Artificial Intelligence Entwickler versuchen den störenden Faktor …
Virtual space in computer games
L Harmsen – 2010 – dspace.library.uu.nl
… space. The conception of virtual as fake originates in the popularity of virtual reality technology in the 1980s … I start out by analysing the origins of this use in the popularity of virtual reality technology. Then, I discuss how these …
Sum Of All Knowledge
FE Salor – 2012 – pure.uva.nl
… and with no visible doctrinal purpose or hint of parody. Jorge Luis Borges “Tlön, Uqbar, Orbis Tertius”, 1941 Page 12. Page 13. Table of Contents Introduction 1 … Throughout 20th century bibliographers like Otlet, literary pioneers like Borges and science …
Running and Clicking: Future Narratives in Film
S Schenk – 2013 – books.google.com
Page 1. Sabine Schenk Running and Clicking Page 2. Narrating Futures Edited by Christoph Bode Volume 3 Page 3. Sabine Schenk Running and Clicking Future Narratives in Film Page 4. The research leading to these results …
Digital Text and Physical Experience: French Digital Literatures Between Work and Text
SJ Cronin – 2019 – repository.cam.ac.uk
… the work, but rather through the physical manipulations of interactive texts, through the synesthetic dimensions of multimedia, and, in some cases, through virtual reality, augmented reality or three-dimensional, immersive forms that most readers will …
setInterval (): Time-Based Readings of Kinetic Poetry
Á Seiça – 2018 – bora.uib.no
Page 1. at the University of Bergen Avhandling for graden philosophiae doctor (ph.d ). setInterval() Time-Based Readings of Kinetic Poetry Álvaro Seiça 2017 Thesis for the Degree of Philosophiae Doctor (PhD) Date of defence: 02.02.2018 Page 2 …
Designing Playful Artifacts
PR Riva, M Pillan, F Trabucco – s3.amazonaws.com
… “The Arabian Nights: A Companion”, actively and ironically enriched the original, when he attributed the quote to Borges by adding the part about misinterpretation. 2 Page 3 … 8 Psychology, linguistics, neuroscience, learning theory, and artificial intelligence are among the …
Losing your head: Abjection, aesthetic conflict, and psychoanalytic criticism
G Civitarese – 2015 – books.google.com
… In a sense, it is as if Borges (1955), with his Pierre Menard, Author of the Quixote (where the protagonist writes the exact replica of Cervantes’s masterpiece) showed once and for all that the criticism of any artwork is ultimately impos- sible—or, better still, that the only form of …
The Sacred Revival: Magic, Mind & Meaning in a Technological Age
KL Dennis – 2017 – books.google.com
… This book cannot cover everything within its subject domain. That would require an eternal encyclopedia of Borgesian proportions. Instead, I prefer to consider this book as a series of connecting and communing Page 14. ripples upon a cosmic, cultural canvas …
The Development of the Reimaginative and Reconstructive in Historiographic Metafiction: 1960-2007
CB Smith – 2010 – rave.ohiolink.edu
… literary genres and tropes, strategically performed a series of rewritings. These range from an early, Borgesian blurring of boundaries between author, narrator, and text that demonstrates the power of fiction (and calls attention to itself as such) to later parodies …
Zen Physics, the Science of Death, the Logic of Reincarnation
D Darling – 2012 – books.google.com
… many kinds of animals which they held to be sacred. The underground labyrinths of Tuna-el-Gebel, for instance, are eerily crowded with the mummies of baboons and ibis. Incredibly, at least four million of the latter went through …
Cinema of simulation: Hyperreal Hollywood in the long 1990s
R Laist – 2015 – books.google.com
… polar narratives of good versus evil had collapsed along with the Berlin Wall, technological innovations such as cloning, virtual reality,24-hour … A similar fable from Jorge Luis Borges became the starting point for Jean Baudrillard’s essay “The Precession of Simulacra,” written in …
The Limerence Project: Exploring the Affordances of Digital Media to Shape Narrative Experiences for Readerly Interactions
M Shek – 2016 – research-repository.griffith.edu.au
… The specifics of the storyline are unknown to the game designer beforehand; eg, The Sims. Maze: The maze can be a labyrinth or multicursal. The labyrinth is a unicursal path that winds towards a centre but there is no wrong turn …
Aesthetics of Universal Knowledge
S Schaffer, J Tresch, P Gagliardi – 2017 – books.google.com
… Richard Powers is the author of 11 novels set among disparate disciplines such as photography, artificial intelligence, music composition, molecular biology, game theory, virtual reality, business, genomics, and neurosci- ence …
Spaces of Empire
LN Forrest-White – 2017 – escholarship.org
Page 1. UC Berkeley UC Berkeley Electronic Theses and Dissertations Title Spaces of Empire Permalink https://escholarship.org/uc/item/4f16213f Author Forrest-White, Layla Nova Publication Date 2017 Peer reviewed|Thesis/dissertation eScholarship.org …
Teresa Shewry. Hope at Sea: Possible Ecologies in Oceanic Literature. Minneapolis/London: University of Minnesota Press, 2015. Pp. 247. ISBN …
J Bessière – RECHERCHE LITTÉRAIRE LITERARY RESEARCH, 2018 – ailc-icla.org
Page 233. Jean Bessière jbib@ noos. fr Université Sorbonne Nouvelle Paris 3 (France) v Teresa Shewry. Hope at Sea: Possible Ecologies in Oceanic Literature. Minneapolis/London: University of Minnesota Press, 2015. Pp. 247. ISBN: 9780816691586 …
Correspondence Fictions: Critical Literacies and Experiments in Writing Media After Computation
RK Gold – 2015 – escholarship.org
… century. In the popular imagination, digital communications have frequently been understood as part of a so-called virtual reality, divorced from the physical constraints of bodies, hardware, and place. For instance, the term “cyberspace,” which was popularized …
Perceiving voids: Memory And Sight Afflictions In Contemporary Cinema
F Marineo – 2014 – pearl.plymouth.ac.uk
Page 1. Copyright Statement This copy of the thesis has been supplied on condition that anyone who consults it is understood to recognise that its copyright rests with its author and that no quotation from the thesis and no information derived from it …
Drawing architecture
N Spiller – 2013 – books.google.com
… That is what this 3 is about. 1 Neil Spiller, Walled Garden for Lebbeus, 2012–13 opposite: Whilst a homage to Lebbeus Woods, this drawing is also a graphic laboratory for speculations on augmented reality and its impact on 21st-century architectural design …
Media of the Abstract: Exploring Axioms, Techniques, and Histories of Procedural Content Generation
T Furmanski – 2017 – search.proquest.com
… I will also examine Gene Youngbloods book Expanded Cinema, as well as. 34 Jorge Luis Borges and Eliot Weinberger, Selected Non-Fictions (New York: Penguin Books, 2000). 155-159. 35 Smith, Gillian … This maze (labyrinth) erects (lifts) … as virtual reality and immersive media …
The Ergodic revisited: spatiality as a governing principle of digital literature
J Barrett – 2015 – diva-portal.org
… 14 ‘virtual reality’ games” (Cybertext 101-102).6 However, space is … 9 Aarseth’s examples of spatiality are restricted to representations of space, as labyrinth (159), landscape (161, 164, 169), topology (169) and map (165), which he contrasts with an abstract “real space” (169) …
From Cybernetics to Cyber Networks: Norbert Wiener, the Soviet Internet, and the Cold War Dawn of Information Universalism
B Peters – 2010 – search.proquest.com
… after military conflict.47 Its rational analogies enhanced allied strategies for how to think like the enemy, or what Galison calls the “enemy Other.” Science and technology scholar Paul Edwards has traced the intersection of computers, artificial intelligence, and cybernetic …
Essays in the History of Medicine
RI Levy – 2018 – books.google.com
Page 1. Essays R=} E he History ine MD Robert I. Levy, 1C “C) CD > <?– O Page 2. Essays in the History of Medicine Page 3. Page 4. Essays in the History of Medicine Robert I. Levy, MD Studies in Medicine, History and Culture Volume 3 Series Editor: David B. Levy, PhD 2018 …