Notes:
The Handbook of Virtual Humans is a book edited by Nadia Magnenat-Thalmann and Daniel Thalmann that provides a complete and practical guide on the topic of Virtual Humans. It explains the concept, usage, and applications of Virtual Humans, which are becoming more popular in many fields such as the entertainment industry, Robotics, Human-Computer Interaction. The book is published by John Wiley & Sons, and the first edition of the book was released in October 2004.
References:
- Virtual Humans: Today and Tomorrow (2019)
- Personality Capture and Emulation (2013)
- Handbook of Virtual Humans (2004)
- Virtual Humans: A Build-it-yourself Kit, Complete with Software and Step-by-step Instructions (2004)
See also:
Peter M. Plantec (Peter Plantec) | Virtual Human Meta Guide
Virtual humans: thirty years of research, what next?
N Magnenat-Thalmann, D Thalmann – The Visual Computer, 2005 – Springer
… These early models are described in more detail in the first chapter of the Handbook of Virtual Humans [1]. Until now, most animation systems used a simple ar- ticulated body (a skeleton) made of segments and joints to model the motion of the human body …
A motivational model of action selection for virtual humans
E de Sevin, D Thalmann – International 2005 computer …, 2005 – ieeexplore.ieee.org
Page 1. ___ Piea^^eejthecolorplateonj3ageJ279^ A Motivational Model of Action Selection for Virtual Humans Etienne de Sevin and Daniel Thalmann* EPFL Virtual Reality Lab – VRlab CH-1015 – Lausanne – Switzerland ABSTRACT …
Handbook of digital human modeling: research for applied ergonomics and human factors engineering
VG Duffy – 2016 – taylorfrancis.com
Page 1. Handbook of Digital Human Modeling Handbook of Digital Human Modeling uffy Page 2. Page 3. Page 4. Page 5. Page 6. Page 7. MATLAB® is a trademark of The MathWorks, Inc. and is used with permission. The MathWorks …
Hierarchical motion controllers for real-time autonomous virtual humans
M Kallmann, S Marsella – International Workshop on Intelligent Virtual …, 2005 – Springer
… activity. Computer Graphics Forum 19 (2000) 231–242 17. Kallmann, M.: Interaction with 3-d objects. In Magnenat-Thalmann, N., Thal- mann, D., eds.: Handbook of Virtual Humans. first edn. John Wiley & Sons (2004) 303–322 18 …
Ergonomic design through virtual Humans
G Colombo, D Regazzoni, C Rizzi – Computer-Aided Design and …, 2013 – Taylor & Francis
… [3] Magnenat-Thalmann, N., Thalmann, D.: Handbook of Virtual Humans, John Wiley and Son Ltd, 2004, ISBN: 0-470-02316-3. [4] Abdel-Malek; K., et al.: A physics-based digital human model, Int. J. Vehicle Design, 51(3/4), 2009, 324-340, DOI: 10.1504/IJVD.2009.027960 …
An integrated perception for autonomous virtual agents: active and predictive perception
T Conde, D Thalmann – Computer Animation and Virtual Worlds, 2006 – Wiley Online Library
Page 1. An integrated perception for autonomous virtual agents: active and predictive perception By Toni Conde* and Daniel Thalmann ••••• This paper presents …
Simulating culture: an experiment using a multi-user virtual environment
PA Fishwick, J Henderson, E Fresh… – Proceedings of the 40th …, 2008 – dl.acm.org
… Magnenat-Thalmann, N. and D. Thalmann, eds. 2004. Handbook of virtual humans, John Wiley and Sons. Mikropoulos, TA 2006. Presence: a unique characteristic in educational virtual environments, Virtual Reality, 10: 197-206. Moreno, R. and RE Mayer. 2002 …
Automatically Generating Virtual Humans using Evolutionary Algorithms.
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… [Mak] Makehuman, http://makehuman.org. [Mit98] MITCHELL M.: An Introduction to Genetic Al- gorithms (Complex Adaptive Systems). The MIT Press, February 1998. [MTT04] MAGNENAT- THALMANN N., THALMANN D. (Eds.): Handbook of Virtual Humans. Wiley, August 2004 …
An NVC emotional model for conversational virtual humans in a 3D chatting environment
J Ahn, S Gobron, D Garcia, Q Silvestre… – … on Articulated Motion …, 2012 – Springer
… Ekman, P., Friesen, WV: Facial action coding system. Consulting Psychologists Press, CA (1978) 20. Magnenat-Thalmann, N., Thalmann, D.: Handbook of Virtual Humans. Wiley (2004) 21. Ekman, P.: Universals and cultural differences in facial expressions of emotions …
A wearable system for mobility improvement of visually impaired people
S Cardin, D Thalmann, F Vexo – The Visual Computer, 2007 – Springer
… Daniel Thalmann has published more than 400 papers in graphics, animation, and virtual reality. He is coeditor of 30 books, including the recent “Handbook of Virtual Humans”, published by John Wiley and Sons and coauthor of several books …
Interactive virtual humans in real-time virtual environments.
N Magnenat-Thalmann, A Egges – IJVR, 2006 – pdfs.semanticscholar.org
Page 1. The International Journal of Virtual Reality, 2006, 5(2):15-24 15 Interactive Virtual Humans in Real-Time Virtual Environments Nadia Magnenat-Thalmann and Arjan Egges Abstract—In this paper, we will present an overview …
Modeling and animating virtual humans for real-time applications
F Hülsken, C Eckes, R Kuck, J Unterberg… – International Journal of …, 2007 – cs.cmu.edu
… REFERENCES [1] D. Thalmann and N. Magnenat-Thalmann. Handbook of Virtual Humans, John Wiley & Sons, 2004. [2] J. Osipa. Stop Staring. Facial Modeling and Animation Done Right, Sybex Inc., London, 2003. [3] F. Pighin and JP Lewis …
Intermediaries: reflections on virtual humans, gender, and the Uncanny Valley
C Draude – AI & society, 2011 – Springer
… In: CogSci-2005 workshop: toward social mechanisms of android science. pp 106–118Google Scholar. Magnenat-Thalmann N (2004) Handbook of virtual humans. Wiley, ChichesterCrossRef Google Scholar. Manovich L (2001) The language of new media …
An exploratory study of users’ evaluations of the accuracy and fidelity of a three-dimensional garment simulation
DE Kim, K LaBat – Textile Research Journal, 2013 – journals.sagepub.com
Garment simulation technology is expected to help reduce consumers’ apparel fit dissatisfaction in online shopping. However, the simulated garments must be accu…
Interaction with 3-d objects
M Kallmann – Handbook of Virtual Humans, 2004 – graphics.ucmerced.edu
Among the several issues related to real-time animation of virtual human actors, the ability to interact with virtual objects requires special attention. Take as example usual objects as: automatic doors, general furniture, or a lift. Interaction with such objects can easily become …
Modeling dynamic decision-making of virtual humans
O Handel – Systems, 2016 – mdpi.com
Imagine a person visiting an urban event. At each moment in time, the person has to weigh up different possible actions and make consecutive decisions. For instance, a person might be hungry or thirsty and would therefore like to go somewhere to eat or to drink, or a person might …
Including human behavior in product simulations for the investigation of use processes in conceptual design: a survey
WF Van der Vegte, I Horváth – ASME 2006 …, 2006 – … .asmedigitalcollection.asme.org
Page 1. 1 Copyright © 2006 by ASME Proceedings of IDETC/CIE 2006 ASME 2006 International Design Engineering Technical Conferences & Computers and Information in Engineering Conference September 10-13, 2006, Philadelphia, Pennsylvania, USA DETC2006-99541 …
A Virtual Human for lower limb prosthesis set-up
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… HCI 2007, vol. LNCS 4561, Springer, Berlin, 2007. [2] Magnenat-Thalmann, N.; Thalmann, D.: Handbook of Virtual Humans. John Wiley and Son Ltd, 2004. [3] Valentini, PP: Virtual dummy with spine model for automotive vibrational comfort analysis …
Simulation models for virtual reality applications
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… Proceedings of Intelligent Virtual Agents ’03, 159-163, http://www.comp.dit.ie/bmacnamee/papers/ SimulatingVirtual HumansAcrossDiverseSituations.pdf. MAGNENAT-THALMANN, N. and THALMANN, D. (editors) (2004), Handbook of Virtual Humans, John Wiley & Sons, Ltd …
Who’s Afraid of Virtual Humans?
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… FAQs. http://www. ai. mit. edu/projects/humanoid-robotics-group (last access 13.1. 2009). [7] N. Magnenat-Thalmann, Nadia (ed.). Handbook of Virtual Humans, Chichester.(2004) [8] S. Kopp, Stefan et al.. Max-A Multimodal Assistant in Virtual Reality Construction …
Design and evaluation of a virtual environment for the treatment of anger
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Page 1. Proceedings of Virtual Reality International Conference (VRIC 2011), 6-8 April 2011, Laval, France. RICHIR Simon, SHIRAI Akihiko Editors. International conference organized by Laval Virtual. Design and Evaluation of a Virtual Environment for the Treatment of Anger …
Real?time navigating crowds: scalable simulation and rendering
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Page 1. Real-time navigating crowds: scalable simulation and rendering By Julien Pettré*, Pablo de Heras Ciechomski, Jonathan Ma?¨m, Barbara Yersin, Jean-Paul Laumond and Daniel Thalmann ••••• …
Gaspar: Aviation management on an aircraft carrier using virtual reality
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Pogamut 3–Virtual humans made simple
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Page 1. Pogamut 3 – Virtual Humans Made Simple Jakub Gemrot, Cyril Brom, Rudolf Kadlec, Michal Bída, Ond?ej Burkert, Michal Zem?ák, Radek Píbil, Tomáš Plch Charles University in Prague, Faculty of Mathematics and Physics …
Design and evaluation of embodied conversational agents for educational and advisory software
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Page 1. 668 Copyright © 2011, IGI Global. Copying or distributing in print or electronic forms without written permission of IGI Global is prohibited. DOI: 10.4018/978-1-60960-195-9.ch306 Chapter 3.6 Design and Evaluation of Embodied Conversational Agents for Educational …
In search for your own virtual individual
L Moccozet, A García-Rojas, F Vexo… – … Conference on Semantic …, 2006 – Springer
… 11. RDF, Resource Description Framework. http://www.w3.org/RDF/. 12. N. Magnenat-Thalmann and D. Thalmann, Handbook of Virtual Humans, ed. Wiley. 2004. 13. CC and L. Wang, Parameterization and parametric design of mannequins, in Computer- Aided Design. 2005 …
Evaluation of 3D city models using automatic placed urban agents
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Study regarding the virtual prototyping of garments for paraplegics
A Rudolf, A Cupar, T Kozar, Z Stjepanovi? – Fibers and Polymers, 2015 – Springer
Page 1. 1177 ISSN 1229-9197 (print version) ISSN 1875-0052 (electronic version) Fibers and Polymers 2015, Vol.16, No.5, 1177-1192 Study Regarding the Virtual Prototyping of Garments for Paraplegics Andreja Rudolf*, Andrej Cupar 1 , Tatjana Kozar, and Zoran Stjepanovi? …
Automatic, body measurements based generation of individual avatars using highly adjustable linear transformation
A Volz, R Blum, S Häberling, K Khakzar – International Conference on …, 2007 – Springer
… Acknowledgments. This research was carried out during the project IntExMa and fi- nancially supported by the German Federal Ministry of Education and Research. References 1. Magnenat-Thalmann, N., Thalmann, D.: Handbook of Virtual Humans …
Virtual testing laboratory for lower limb prosthesis
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An autonomous emotion model for virtual human
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Synthesis of concurrent object manipulation tasks
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Page 1. ACM Reference Format Bai, Y., Siu, K., Liu, C. 2012. Synthesis of Concurrent Object Manipulation Tasks. ACM Trans. Graph. 31 6, Article 156 (November 2012), 9 pages. DOI = 10.1145/2366145.2366175 http://doi.acm.org/10.1145/2366145.2366175 …
Virtual reality technology-an overview
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Page 1. Virtual Reality Technology – An Overview R. Blach CC Virtual Environments Fraunhofer IAO Nobelstr. 12, 70569 Stuttgart, Germany 1 Introduction Virtual Reality (VR) technology is still a rapidly evolving and diversifying field …
Value Lab: A collaborative environment for the planning of Future Cities
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Geometric Issues in Reconstruction of Virtual Heritage Involving Large Populations
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… simulation. In: Proceedings of IEEE International Conference on Robotics and Automation, pp. 3062–3067 (2007) 5. Magnenat-Thalmann, N., Thalmann, D.: Handbook of Virtual Humans. John Wiley (2004) Page 14. Geometric …
Groups and crowd simulation
SR Musse, B Ulicny, A Aubel, D Thalmann – ACM SIGGRAPH 2005 …, 2005 – dl.acm.org
Page 1. Groups and Crowd Simulation (These Notes are based on a shorter version of Chapter 14 of Handbook of Virtual Humans, edited by Nadia Magnenat-Thalmann and Daniel Thalmann, to be published by John Wiley and Sons, 2004) …
Building highly realistic facial modeling and animation: a survey
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Page 1. Visual Comput (2008) 24: 13–30 DOI 10.1007/s00371-007-0175-y ORIGINALARTICLE Nikolaos Ersotelos Feng Dong Building highly realistic facial modeling and animation: a survey Published online: 22 September 2007 © Springer-Verlag 2007 …
Recent advances on virtual human synthesis
S Xia, Z Wang – Science in China Series F: Information Sciences, 2009 – Springer
Page 1. www.scichina.com info.scichina.com www.springerlink.com Special Focus Recent advances on virtual human synthesis XIA ShiHong† & WANG ZhaoQi Institute of Computing Technology, Chinese Academy of Sciences …
Building an on-demand avatar-based health intervention for behavior change
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… Dr. Vicky: A Virtual Coach for Learning Brief Negotiated Interview Techniques for Treat- ing Emergency Room Patients. In AAAI Spring Symposium. Magnenat-Thalmann, N. and Thalman, D. 2004. Handbook of Virtual Humans. Wiley and Sons, Ltd. MATCH, GPR 1998 …
Virtual dance and motion-capture
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Page 55. Boucher 53 VIRTUAL DANCE AND MOTION-CAPTURE Article first published in “Contemporary Aestherics”, V. 9 (2011) as open access article, distributed under the terms of the Creative Commons Attribution License, http://www. contempaesthetics …
Preliminary Analysis of Low-Cost Motion Capture Techniques to Support Virtual Ergonomics
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Motion capture and virtual humans to enhance ergonomic design and validation of refrigerated display units
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Abstract. In this paper an interactive and realistic virtual head oriented to human–computer interaction and social robotics is presented. It has been designed.
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Crowd simulation for urban planning
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Crowd self-organization, streaming and short path smoothing
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Engaging adolescents in a computer-based weight management program: avatars and virtual coaches could help
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Abstract. Objective This research focuses on the potential ability of animated avatars (a digital representation of the user) and virtual agents (a digital rep.
Robust on-line adaptive footplant detection and enforcement for locomotion
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ETH Value Lab-A Framework For Managing Large-Scale Urban Projects
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MuscleBuilder: a modeling tool for human anatomy
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Page 1. Sept. 2004, ~-b1.19, No.5, pp.585-595 d. Comput. Sci. & Technol. MuscleBuilder: A Modeling Tool for Human Anatomy Amaury Aubel 1.* and Daniel Thalmann 2 1DreamWorks Animation, 1000 Flower Street, Glendale …
F2fcrowds: Planning agent movements to enable face-to-face interactions
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Page 1. Tanmay Randhavane* Aniket Bera Dinesh Manocha Department of Computer Science University of North Carolina Chapel Hill, NC 27514 Presence, Vol. 26, No. 2, Spring 2017, 228–246 doi:10.1162/PRES_a_00294 …
Some new dimension devoid of hip and bone: Remediated Bodies and Digital Posthumanism in Gary Shteyngart’s Super Sad True Love Story
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Page 1. Conveying Real-Time Ambivalent Feelings through Asymmetric Facial Expressions Junghyun Ahn1, Stéphane Gobron2, Daniel Thalmann3, and Ronan Boulic1 1 Immersive Interaction Group (IIG), EPFL, Switzerland …
Virtual Humans: Today and Tomorrow
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A flexible agent-based framework to control virtual characters
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… Moreover, it will be used as a growing kernel that is prepared to incorporate new functionalities implemented by students. References 1. N. Magnenat-Thalmann and D. Thalmann. Handbook of Virtual Humans. John Wiley & Sons, 2004. 2. Craig W. Reynolds …
Human in the loop: a model to integrate interaction issues in complex simulations
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Grasp planning for digital humans
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Page 1. University of Iowa Iowa Research Online Theses and Dissertations 2007 Grasp planning for digital humans Faisal Amer Goussous University of Iowa Copyright 2007 Faisal Amer Goussous This thesis is available at Iowa Research Online: https://ir.uiowa.edu/etd/158 …
Patches: character skinning with local deformation layer
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… ACKNOWLEDGEMENT This work was supported by research grants from Chosun University, 2008. References 1. Magnenat-Thalmann N, Thalmann D. Handbook of Virtual Humans. John Wiley & Sons, Chichester, UK, 2004 …
„Enhanced Information Flow and Guidance in Airport Terminals using best Passengers Visual Perception”
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Volumetric modeling of 3d human pose from multiple video
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Page 1. Volumetric Modeling of 3D Human Pose from Multiple Video Berend Berendsen1*, Xinghan Luo2, Wolfgang Hürst2, Remco C. Veltkamp2 1 Department of Mediamatics, Delft University of Technology Mekelweg 4, 2628CD …
FE Analysis of Contact between Residual Limb and Socket during Simulation of Amputee Motion
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Nature grasping by a cable-driven under-actuated anthropomorphic robotic hand.
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Sketching expressive visualization of a natural phenomenon: Ultra-Violet individual exposure estimation
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Designing an adaptive 3D body model suitable for people with limited body abilities
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Page 1. Volume 4 • Issue 5 • 1000165 J Textile Sci Eng ISSN: 2165-8064 JTESE, an open access journal Research Article Open Access Kozar et al., J Textile Sci Eng 2014, 4:5 http://dx.doi.org/10.4172/2165-8064.1000165 Research Article Open Access …
Exploiting coupled joints
D Raunhardt, R Boulic – 2007 – infoscience.epfl.ch
Page 1. EXPLOITING COUPLED JOINTS Anatomic Control of the Spine with IK Through Linearly Coupled Joints Daniel Raunhardt, Ronan Boulic VRLAB, Ecole Polytechnique Fédérale de Lausanne, 1015 Lausanne, Switzerland …
3 Dimensional Virtual Fabric and Garment Simulation
M Schilder – 2008 – rave.ohiolink.edu
Page 1. UNIVERSITY OF CINCINNATI Date:_____ I, _____, hereby submit this work as part of the requirements for the degree of: in: It is entitled: This work and its defense approved by …
Organic Shape Modeling through Haptic Devices
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Computational emotion model for virtual characters
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Page 1. Selection of our books indexed in the Book Citation Index in Web of Science™ Core Collection (BKCI) Interested in publishing with us? Contact book.department@intechopen. com Numbers displayed above are based on latest data collected …
Generic face animation
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Digital Human Models within product development process
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Action capture: A vr-based method for character animation
B Jung, HB Amor, G Heumer, A Vitzthum – Virtual Realities, 2011 – Springer
This contribution describes a Virtual Reality (VR) based method for character animation that extends conventional motion capture by not only tracking an actor’s movements but also his or her…
Compact Modeling and Plausible Deformation of Human Lung Anatomy with Smooth Surfaces
Y Kang, J Park, J Lee, M Shim, MS Kim – Proceedings of the 29th …, 2016 – dl.acm.org
Page 1. Compact Modeling and Plausible Deformation of Human Lung Anatomy with Smooth Surfaces Yunku Kang Seoul National University Dept. of Comp. Sci. and Eng. Seoul 08826, South Korea yunku2002@3map.snu.ac.kr Jaesung Park UNC at Chapel Hill Dept …
Detecting human action in active video
H Jiang, ZN Li, MS Drew – 2006 IEEE International Conference …, 2006 – ieeexplore.ieee.org
… References [1] The Kidsroom. http://vismod.media.mit.edu/vismod/demos/ kidsroom/kidsroom.html [2] L. Emering and B. Herbelin, “Body Gesture Recognition and Action Response”, Handbook of Virtual Humans, Wiley 2004, pp.287-302 …
An Approach for Intuitive Visualization of Ergonomic Issues
W Heft, M Spitzhirn, AC Bullinger… – … Conference on Digital …, 2015 – Springer
… Ergonomiemanagements. Bundesanst. für Arbeitschutz und Arbeitsmedizin, Berlin (2010)Google Scholar. 10. Magnenat-Thalmann, N., Thalmann, D.: Handbook of Virtual Humans. Wiley, Chichester (2004)CrossRefGoogle Scholar. 11. Spanner …
Semantic Human 3D Shapes Annotation for Animation.
F Dellas, L Moccozet… – SAMT (Posters …, 2006 – informatik.rwth-aachen.de
… REFERENCES [1] N. Magnenat-Thalmann and D. Thalmann. Handbook of Virtual Humans, ed. Wiley, 2004. [2] JP Lewis, Matt Cordner, and Nickson Fong, Pose space deformation: a unified approach to shape interpolation and skeleton-driven deformation, In Proc …
Designing method for 3D modeling for garment compression values of elastic fabric extension
N Jariyapunya, N Kholiavko, B Musilová – Ph. D. Students Day, 2017 – researchgate.net
… Polym., 5, 12 (2004). [3] Magnenat-Thalmann N. and Thalmann D., “Handbook of Virtual Humans”, 1st ed., pp. 75-98, John Wiley & Sons, Ltd., 2004 [4] Magnenat-Thalmann N. and Thalmann D., Visual Comput., 21, 997 (2005) [5] Liu YJ, Zhang DL, and Yuen MMF, Comput …
Computational Design of Functional Clothing for Disabled People.
M Naki?, S Bogovi? – Tekstilec, 2019 – tekstilec.si
… ACM Transactions on Graphics, 2003, 22(3), 587?594, doi:10.1145/882262.882311. 44. MAGNENAT-THALMANN, Nadia, THAL- MANN, Daniel. Handbook of virtual humans. 1st ed. Edited by N. Magnenat?Thalmann and D. Thalmann. Chichester et al …
A Low-cost System for Generating Near-realistic Virtual Actors
M Afifi, KF Hussain, HM Ibrahim, NM Omar – 3D Research, 2015 – Springer
… in the experiments of the proposed system. Supplementary material. Supplementary material 1 (WMV 158097 kb). References. 1. Magnenat-Thalmann, N., & Thalmann, D. (2005). Handbook of virtual humans. Hoboken: Wiley.
A new approach to indoor accessibility
R Otmani, A Moussaoui… – International Journal of …, 2009 – pdfs.semanticscholar.org
… SIGGRAPH, San Diego CA, 2007. [40] M. Kallmann, Interaction with 3-D Objects, In Handbook of Virtual Humans, N. Magnenat-Thalmann and D. Thalmann (Eds.), John Wiley & Sons, UK, 2004, 303-322. [41] Abdel-Malek, K …
Avatar Morphing for Virtual Fashion Prototyping
AS Muhammad Sayem, J Sebastian – 2018 – e-space.mmu.ac.uk
… Technology and Education, Vol.5, No. 1, 55-65, URL: http://dx.doi.org/10.1080/17543266.2011. 614963. Seo, H. (2004) Anthropometric body modelling. In: Thalmann, NM and Thalmann, D. Handbook of Virtual Humans. England: John Wiley & Sons, pp. 75-98 …
A Review of Virtual Character’s Emotion Model
Z Liu – AIP Conference Proceedings, 2008 – aip.scitation.org
… 3. D.Chi, M.Costa, L.Zhao, N.Badler, “The Emote Model for Effect and Shape”, In: Proceedings of SIGGRAPH’2000 Conference, NewOrleans, Louisiana USA, 2000, pp. 173-182. 4. N.Magnenat-Thaknann, D.Thalmann, Handbook of Virtual Humans. John Wiley & Sons, 2004 …
A methodology for virtual assessment of product ergonomics
G Colombo, D Regazzoni, C Rizzi – 2016 – aisberg.unibg.it
… Lifemodeler, (2013) Bringing simulation to life, Products and Services. Obtained through the Internet: http://www.lifemodeler.com/products/ [Accessed July 2013] Magnenat-Thalmann, N, Thalmann, D (Eds.), (2004) Handbook of Virtual Humans …
Simulating Culture: An Experiment Using A Multi-User Virtual Environment
SJ Mason, R Hill, L Moench, O Rose – researchgate.net
… Magnenat-Thalmann, N. and D. Thalmann, eds. 2004. Handbook of virtual humans, John Wiley and Sons. Mikropoulos, TA 2006. Presence: a unique characteristic in educational virtual environments, Virtual Reality, 10: 197-206. Moreno, R. and RE Mayer. 2002 …
Learning Nonverbal Emotion Interaction In 3D Intelligent Virtual Environment For Children.
Z Liu – FRONTIERS IN ARTIFICIAL INTELLIGENCE AND …, 2006 – books.google.com
… Oxford University Press, New York, 154-159. [5] Magnenat-Thalmann. N., Thalmann. D.(eds)(2004) Handbook of Virtual Humans. John Wiley & Sons. [6] Cassell, J., Vilhjalmsson, HH, Bickmore, T.(2001) BEAT: the behavior expression animation toolkit …
Virtual patient to assess prosthetic devices
C Rizzi, G Colombo, G Facoetti… – DHM 2014-3rd …, 2014 – aisberg.unibg.it
… Page 7. G. Colombo, Virtual patient 7 Magnenat-Thalmann N, and Thalmann D (eds), 2004. Handbook of Virtual Humans. John Wiley & Sons, Chichester, UK McFarlane NJB, Lin X, Zhao Y, Clapworthy GJ, Dong F, Redaelli A, Parodi O, Testi D, 2011 …
Industrial application of DHM for ergonomics driven by low cost mocap solutions
G Colombo, G DE VECCHI, D Regazzoni… – … on Innovative Design …, 2012 – aisberg.unibg.it
… 805-814, 2011. Magnenat-Thalmann, N. and Thalmann, D., “Handbook of Virtual Humans”, John Wiley & Sons, Chichester, UK, 2004. Rizzi, C., “Digital Human Models within product development process”, Innovation in Product Design, Springer Verlag, pp. 143-166, 2011 …
DHM to investigate product ergonomics and visual representation of results
D Regazzoni, G DE VECCHI, C Rizzi… – DHM 2014-3rd …, 2014 – aisberg.unibg.it
… A Method for Positioning Digital Human Models in Airplane Passenger Seats. Advances in Applied Digital Human Modeling . Magnenat-Thalmann, N., & Thalmann, D. (2004). Handbook of Virtual Humans. John Wiley and Son. Mueller, A., & Maier, T. (2009) …
20 Body Movements Generation for Virtual Characters and Social Robots
A Beck, Z Yumak… – Social Signal …, 2017 – books.google.com
… Lecture Notes in Computer Science, 7502, 161–174. Magnenat-Thalmann, N. & Thalmann, D.(2005). Handbook of Virtual Humans. Hoboken, NJ: John Wiley & Sons. Mutlu, B., Kanda, T., Forlizzi, J., Hodgins, J., & Ishiguro, H.(2012) …
Semi-automated human body 3D animator
E Tsekleves, J Cosmas, C Yang – International Journal of Computer …, 2010 – dl.acm.org
… Motion (HUMO’00), p.137, December 07-08, 2000. 19. Nadia Magnenat-Thalmann , Daniel Thalmann, Handbook of Virtual Humans, John Wiley & Sons, 2004. 20. Deepak Tolani , Ambarish Goswami , Norman I. Badler, Real-time …
Studying the Role of 3D Computer Simulation in Generating Photorealistic Images
HK Rezakhani – 2015 – researchgate.net
… Applied Mathematics. Hoboken: John Wiley & Sons. Page 13. 119 Magnenat-Thalmann, N. & Thalmann, D. (2005). Handbook of Virtual Humans. Hoboken: John Wiley & Sons. Manovich, L. (2001). The Language of New Media. Cambridge: MIT Press. Manser, MH (2007) …
University of South Carolina, Columbia, SC, United States
JM Beer, OL Owens – Aging, Technology and Health, 2018 – books.google.com
Page 250. 10 Social agents for aging-in-place: A focus on health education and communication Jenay M. Beer and Otis L. Owens University of South Carolina, Columbia, SC, United States Introduction Goals of chapter Modern …
Realistic virtual hands: Exploring how appearance affects the sense of embodiment
J Nordin – 2017 – diva-portal.org
Page 1. Department of Science and Technology Institutionen för teknik och naturvetenskap Linköping University Linköpings universitet gnipökrroN 47 106 nedewS ,gnipökrroN 47 106-ES LiU-ITN-TEK-A–17/009–SE Realistic virtual hands: Exploring how appearance …
Development of naturalness improvements of avatar appearance and behaviour for application in television
PM da Silva Araújo – 2010 – mei.di.uminho.pt
Page 1. Janeiro de 2010 Universidade do Minho Escola de Engenharia Pedro Miguel da Silva Araújo Development of naturalness improvements of avatar appearance and behaviour for application in television Page 2. Tese de Mestrado Mestrado de Informática …
Organic Shape Modelling through Haptic Devices
R Ott, D Thalmann, F Vexo – Citeseer
… [22] Magnenat-Thalmann N., Panfzic IS, Moussaly J.-C., The Making of the Terra-Cotta Xian Soldiers, Proceedings of Digital’97, Digital Creativity, Geneva, 1997, p. 66–73. [23] Magnenat-Thalmann N., Thalmann D., Handbook of Virtual Humans, John Wiley and Sons, 2004 …
Contribution to Standards–T8. 5
L Moccozet – 2006 – igd.fhg.de
Page 1. AIM@SHAPE Advanced and Innovative Models And Tools for the development of Semantic-based systems for Handling, Acquiring, and Processing knowledge Embedded in multidimensional digital objects IST NoE No 506766 Deliverable D8.5.1 V.2 …
FAPESP-Programa FapLivros VI-Importados
JR ALBANI, LA ALBORNOZ, L Crujía, P Lang… – biblioteca.bauru.unesp.br
Page 1. Biblioteca Proponente: Divisão Técnica de Biblioteca e Documentação Unidade: Campus de Bauru – FAAC – FC – FE Instituição: Universidade Estadual Paulista NOME(S) DO(S) AUTOR(ES) TÍTULO COMPLETO Editora ISBN Recebido em 2007 9781405138918 …
Evaluation of a Facial Animation Authoring Pipeline Seamlessly Supporting Performance Capture and Manual Key-pose Editing.
F Nunnari, A Heloir – EAI Endorsed Trans. Creative …, 2015 – pdfs.semanticscholar.org
Page 1. Evaluation of a Facial Animation Authoring Pipeline Seamlessly Supporting Performance Capture and Manual Key-pose Editing Fabrizio Nunnari1,?, Alexis Heloir1,2 1Deutsches Forschungszentrum für Künstliche Intelligenz …
Crowd Simulation by Applying Individual Human Model with Vision
N Mukai, K Tanaka, Y Chang – 2015 International Conference …, 2015 – ieeexplore.ieee.org
… REFERENCES [1] N. Magnenat-Thalmann and D. Thalmann, “HANDBOOK OF Virtual Humans”, John Wiley & Sons., Ltd., England, 2004. [2] Daniel Thalmann, “Crowd and Group Animation”, ACM SIGGRAPH 2004 Course Notes, Article No.34, 2004 …
Dynamic obstacle avoidance for real-time character animation
P Glardon, R Boulic, D Thalmann – The Visual Computer, 2006 – Springer
Page 1. Visual Comput (2006) 22: 399–414 DOI 10.1007/s00371-006-0017-3 ORIGINALARTICLE Pascal Glardon Ronan Boulic Daniel Thalmann Dynamic obstacle avoidance for real-time character animation Published online: 17 May 2006 © Springer-Verlag 2006 …
A methodology to model and simulate customized realistic anthropomorphic robotic hands
L Tian, N Magnenat-Thalmann, D Thalmann… – … of Computer Graphics …, 2018 – dl.acm.org
Page 1. A Methodology to Model and Simulate Customized Realistic Anthropomorphic Robotic Hands Li Tian Nanyang Technological University Singapore tianli@ntu.edu.sg Nadia Magnenat-Thalmann Nanyang Technological University Singapore nadiathalmann@ntu.edu …
Efficient collision detection within deforming spherical sliding contact
A Maciel, R Boulic, D Thalmann – IEEE Transactions on …, 2007 – ieeexplore.ieee.org
Page 1. Efficient Collision Detection within Deforming Spherical Sliding Contact Anderson Maciel, Ronan Boulic, Senior Member, IEEE, and Daniel Thalmann Abstract—Handling the evolving permanent contact of deformable …
What is the Truth: A Survey of Video Compositing Techniques
M Afifi, KF Hussain – International Journal of Image, Graphics and …, 2015 – mecs-press.net
Page 1. IJ Image, Graphics and Signal Processing, 2015, 8, 13-27 Published Online July 2015 in MECS (http://www.mecs-press.org/) DOI: 10.5815/ijigsp.2015.08.02 Copyright © 2015 MECS IJ Image, Graphics and Signal Processing, 2015, 8, 13-27 …
Progressive clamping
D Raunhardt, R Boulic – Proceedings 2007 IEEE International …, 2007 – ieeexplore.ieee.org
Page 1. Abstract—In this paper we propose the progressive clamping method to better model the kinematic anisotropy of joint limits for virtual mannequins or robots. Like recent approaches our method damps only the joints’ variation component heading towards the limits …
Subjects taught in VR
F van der Sluis, EL van den Broek, LM Stam… – WP1. C, 2007 – researchgate.net
Page 1. INFORMATION SOCIETY TECHNOLOGIES (IST) PROGRAMME INTUITION IST-NMP-1-507248-2 Subjects taught in VR Deliverable No. (use the number indicated on technical annex) D1.C_5 Cluster No. Cl1 Cluster Title Integrating activities Workpackage No …
Cognitive animation theory: A process-based reading of animation and human cognition
D Torre – Animation, 2014 – journals.sagepub.com
This article considers both animation and human cognition in terms of process philosophy, and articulates some common ground between the processes of animation …
Efficient light scattering through thin semi-transparent objects
JR Frisvad, NJ Christensen, P Falster – Proceedings of the 3rd …, 2005 – dl.acm.org
… In Proc. of the ACM Sym- posium on Virtual Reality Software and Technology, 41–47. ADABALA, N. 2004. Rendering of skin and clothes. In Handbook of Virtual Humans, N. Magnenat-Thalmann and D. Thalmann, Eds. John Wiley & Sons, ch. 15, 353–372. BLINN, JF 1982 …
Expressive visual speech generation
T Di Giacomo, S Garchery… – Data-driven 3D facial …, 2008 – Springer
Page 1. Chapter 2 Expressive Visual Speech Generation Thomas Di Giacomo, Stephane Garchery, and Nadia Magnenat-Thalmann 2.1 Introduction With the emergence of 3D graphics, we are now able to create very realistic 3D characters that can move and talk …
Early Career Teacher Professional Development: Bridging Simulation Technology with Evidence-Based Behavior Management
E Shernoff, S Frazier, C Lisetti, C Buche… – … of Technology and …, 2018 – learntechlib.org
Page 1. Jl. of Technology and Teacher Education (2018) 26(2), 299-326 Early Career Teacher Professional Development: Bridging Simulation Technology with Evidence-Based Behavior Management ELISA SHERNOFF Rutgers …
Empiric design evaluation in urban planning Aschwanden, Gideon DPA; Haegler, Simon; Bosché, Frédéric; Van Gool, Luc; Schmitt, Gerhard
G Aschwanden – researchportal.hw.ac.uk
Page 1. Heriot-Watt University Research Gateway Heriot-Watt University Empiric design evaluation in urban planning Aschwanden, Gideon DPA; Haegler, Simon; Bosché, Frédéric; Van Gool, Luc; Schmitt, Gerhard Published in: Automation in Construction …
Successive convex matching for action detection
H Jiang, MS Drew, ZN Li – 2006 IEEE Computer Society …, 2006 – ieeexplore.ieee.org
Page 1. Successive Convex Matching for Action Detection Hao Jiang, Mark S. Drew and Ze-Nian Li School of Computing Science, Simon Fraser University, Burnaby BC, Canada V5A 1S6 {hjiangb,mark,li}@cs.sfu.ca Abstract …
Neva: A Conversational Agent Based Interface for Library Information Systems
A Ahad – 2005 – researchgate.net
… Figure 2: A screenshot of the existing web-based interface of McLuhan Documentation Center Figure 2 shows the result of a search query for the book, “Handbook of Virtual Humans” that provides the textual output to the users …
Recognizing posture in pictures with successive convexification and linear programming
H Jiang, ZN Li, MS Drew – IEEE MultiMedia, 2007 – ieeexplore.ieee.org
… 11, no. 4, 1997, pp. 267-284. 2. L. Emering and B. Herbelin, “Body Gesture Recognition and Action Response,” Handbook of Virtual Humans, John Wiley & Sons, 2004, pp. 287-302. 3. F. Sparacino, N. Oliver, and A. Pentland, “Responsive Portraits,” Proc. 8th Int’l Symp …
Talking Head: Literature Review
P Chikersal, P Sukheja, CE Siong – 2015 – Citeseer
Page 1. Undergraduate Research Experience on CAmpus AY 2012-13 Talking Head: Literature Review Authors: Prerna Chikersal and Pooja Sukheja Supervisor: Prof. Chng Eng Siong Page 2. Contents 1 Introduction 2 2 Applications 3 2.1 Current Applications …
Social agents for aging-in-place: A focus on health education and communication
JM Beer, OL Owens – Aging, Technology and Health, 2018 – Elsevier
Skip to main content …
Crowd and group animation
D Thalmann, C Hery, S Lippman, H Ono… – ACM SIGGRAPH 2004 …, 2004 – dl.acm.org
Page 1. Crowd and Group Animation Course Organizer Daniel Thalmann, EPFL VRlab, Switzerland, Daniel.Thalmann@epfl.ch Lecturers Christophe Hery, Industrial Light and Magic, USA, chery@ilm.com Seth Lippman, PDI/DreamWorks, USA, slippman@pdi.com …
Intelligent tutoring for interviewing to detect deception: Can investigator be trained to elicit and detect accurate cues to deception?
JS Albrechtsen – 2010 – search.proquest.com
Page 1. INTELLIGENT TUTORING FOR INTERVIEWING TO DETECT DECEPTION: CAN INVESTIGATOR BE TRAINED TO ELICIT AND DETECT ACCURATE CUES TO DECEPTION? JUSTIN SCOTT ALBRECHTSEN Department of Psychology APPROVED …
ETH Future Cities Simulation Platform
J Halatsch, A Kunze, R Burkhard, G Schmitt – The Design of Material …, 2010 – Springer
… Rem Koolhaas). In: wired.com, Issue 4.07, http://www.wired.com/wired/archive/4.07/ koolhaas_pr.html. Accessed 24 July 2009. Magnenat-Thalmann N, Thalmann D (eds) (2004) Handbook of virtual humans. Wiley, Chichester …
The Level of Internet Offer Development and Competitiveness of the Bank
H Balicka – Bank i Kredyt, 2008 – papers.ssrn.com
Page 1. Electronic copy available at: http://ssrn.com/abstract=1280038 37 BANK I KREDYT czerwiec 2008 Rynki i Instytucje Finansowe Streszczenie W artykule opisano zakres internetowego wspomaga- nia us?ug bankowych …
Facial Animation & Interaction During Dialogues
MB Moussa – 2008 – Citeseer
Page 1. Facial Animation & Interaction During Dialogues Maher Ben Moussa May 30, 2008 Page 2. 1 Preface This document is the final thesis that is part of the Master project. This project has been carried out in order to obtain …
Digital Human Modeling: Applications in Health, Safety, Ergonomics and Risk Management: Ergonomics and Health: 6th International Conference, DHM 2015 …
VG Duffy – 2015 – books.google.com
Page 1. Vincent G. Duffy (Ed.) Digital Human Modeling Applications in Health, Safety, Ergonomics and Risk Management: Ergonomics and Health 6th International Conference, DHM 2015 Held as Part of HCI International 2015 …
Interactive Tool For Cloth Simulation
V KOLCHYNA – 2011 – nccastaff.bournemouth.ac.uk
Page 1. BOURNEMOUTH UNIVERSITY INTERACTIVE TOOL FOR CLOTH SIMULATION by VOLHA KOLCHYNA MSc Computer Animation and Visual Effects NCCA August, 2011 Page 2. 1 Abstract Animation of cloth has experienced a huge development in the recent years …
Action detection in cluttered video with successive convex matching
H Jiang, MS Drew, ZN Li – … on Circuits and Systems for Video …, 2009 – ieeexplore.ieee.org
Page 1. 50 IEEE TRANSACTIONS ON CIRCUITS AND SYSTEMS FOR VIDEO TECHNOLOGY, VOL. 20, NO. 1, JANUARY 2010 Action Detection in Cluttered Video with Successive Convex Matching Hao Jiang, Mark S. Drew, and Ze-Nian Li …
A Community-Driven Approach to the Development of a Digital Decision Aid to Facilitate Informed Decision Making for Prostate Cancer Screening among …
OLS Owens – 2014 – scholarcommons.sc.edu
Page 1. University of South Carolina Scholar Commons Theses and Dissertations 2014 A Community-Driven Approach to the Development of a Digital Decision Aid to Facilitate Informed Decision Making for Prostate Cancer Screening among African-American Men in …
An efficient rotation-free triangle for drape/cloth simulations—part I: model improvement, dynamic simulation and adaptive remeshing
KY Sze, YX Zhou – International Journal of Computational Methods, 2016 – World Scientific
Page 1. March 7, 2016 14:28 WSPC/0219-8762 196-IJCM 1650021 International Journal of Computational Methods Vol. 13, No. 3 (2016) 1650021 (27 pages) c World Scientific Publishing Company DOI: 10.1142/S0219876216500213 …
Flow instability and wall shear stress variation in intracranial aneurysms
H Baek, MV Jayaraman… – Journal of the …, 2009 – royalsocietypublishing.org
Login to your account. Email. Password. Forgot password? Keep me logged in …
Tracking and 3D body model fitting using multiple cameras
B Berendsen, R Veltkamp, W Hürst – 2008 – Citeseer
Page 1. Tracking and 3D body model fitting using multiple cameras INF/SCR-07- 66 submitted by Berend Berendsen (3119912) On 31 July 2008 Supervisors dr. Remco Veltkamp, dr. Wolfgang Hürst Multimedia and Geometry …
Personality capture and emulation
WS Bainbridge – 2013 – books.google.com
Page 1. William Sims Bainbridge Personality Capture and Emulation Page 2. Human-Computer Interaction Series Editors-in-Chief John Karat Jean Vanderdonckt, Université catholique de Louvain, Belgium Editorial Board Ravin …
A survey on face modeling: building a bridge between face analysis and synthesis
H Salam, R Séguier – The Visual Computer, 2018 – Springer
Face modeling refers to modeling the shape and appearance of human faces which lays the basis for model-based facial analysis, synthesis and animation. This paper summarizes the existing…
Flow instability and wall shear stress variation in intracranial
H Baek, MV Jayaraman, PD Richardson… – cfm.brown.edu
Page 1. first published online 18 December 2009 , doi: 10.1098/rsif.2009.0476 7 2010 JR Soc. Interface H. Baek, MV Jayaraman, PD Richardson and GE Karniadakis aneurysms Flow instability and wall shear stress variation in intracranial Supplementary data …