Notes:
Immersive analytics is a field that combines research and practices from various fields, including data visualization, visual analytics, virtual and mixed reality, human-computer interaction, and human-in-the-loop algorithmics, to explore new forms of analytics tools. These tools are being used in various contexts, such as to monitor and assess affective states, to improve human communication and speech, to enhance education and social development, and to develop virtual reality, augmented reality, and mixed reality systems. Major discussion points in the field include customization of unmanned platforms, development of mixed reality interfaces for human-robot interaction, and incorporation of trust controllers for swarms.
The field of immersive analytics encompasses a broad range of disciplines, including virtual and mixed reality, human-computer interaction, mobile computing, computer graphics, psychology, education, and more. In recent work, the parallels between augmented reality annotations and traditional forms of robotic gestures have been explored, and frameworks for categorizing the space of gestures available in mixed reality human-robot interactions have been developed. Other areas of research in immersive analytics include face recognition in personal devices, mixed reality human-robot systems, haptic displays, and training with augmented reality applications.
Virtual humans, also known as digital humans or virtual agents, are computer-generated representations of human beings that are used in a variety of contexts, including entertainment, education, and research. In the field of immersive analytics, virtual humans can play a number of roles, depending on the specific application. Some examples of the use of virtual humans in immersive analytics include:
- Human-computer interaction: Virtual humans can be used to interact with real people in immersive analytics applications, allowing users to ask questions, receive feedback, and engage in other forms of communication.
- Data visualization: Virtual humans can be used to present data and other information in a more engaging and interactive way, using natural language and other forms of communication.
- Education and training: Virtual humans can be used to provide immersive learning experiences, allowing users to practice skills and behaviors in a simulated environment.
- Research: Virtual humans can be used to study human behavior and cognition in a controlled environment, allowing researchers to explore questions about how people interact with technology and each other.
In mixed reality (MR) environments, virtual humans are typically integrated with the real-world environment in a way that allows them to interact with real people and objects in a seamless and believable manner. There are several key differences between virtual humans in mixed reality environments and those in other contexts:
- Integration with the real world: In mixed reality, virtual humans are integrated with the real-world environment in a way that allows them to interact with real people and objects in a believable and immersive manner.
- Real-time interaction: In mixed reality, virtual humans are able to interact with real people in real time, allowing for more realistic and engaging interactions.
- Enhanced realism: In mixed reality, virtual humans can be rendered with high levels of realism, using advanced graphics and animation techniques. This can make them appear more lifelike and believable to users.
- Greater flexibility: In mixed reality, virtual humans can be customized and configured to meet the needs of specific applications, allowing for greater flexibility in their use.
Resources:
- verg.cise.ufl.edu .. virtual experiences research group, university of florida
References:
See also:
Mixed Reality & Dialog Systems | Virtual Human Meta Guide
Repeat after me: Using mixed reality humans to influence best communication practices
A Cordar, A Wendling, C White… – 2017 IEEE Virtual …, 2017 – ieeexplore.ieee.org
In the past few years, advances have been made on how mixed reality humans (MRHs) can be used for interpersonal communication skills training for medical teams; however, little research has looked at how MRHs can influence communication skills during training. One …
Mobile mixed-reality interfaces that enhance human–robot interaction in shared spaces
JA Frank, M Moorhead, V Kapila – Frontiers in Robotics and AI, 2017 – frontiersin.org
… processor, and 4 GB of RAM. These specifications make the iPad Pro, and the generations of mobile devices to come, uniquely suited to provide mobile mixed-reality human–robot interfaces. This is so because these devices …
Comparison of Multimodal Heading and Pointing Gestures for Co-Located Mixed Reality Human-Robot Interaction
D Krupke, F Steinicke, P Lubos… – 2018 IEEE/RSJ …, 2018 – ieeexplore.ieee.org
Mixed reality (MR) opens up new vistas for human-robot interaction (HRI) scenarios in which a human operator can control and collaborate with co-located robots. For instance, when using a see-through head-mounted-display (HMD) such as the Microsoft HoloLens, the …
Workload-driven modulation of mixed-reality robot-human communication
L Hirshfield, T Williams, N Sommer, T Grant… – Proceedings of the …, 2018 – dl.acm.org
… In our own recent work, we have explored the parallels between augmented reality annotations and traditional forms of robotic ges- ture, developing the first framework for categorizing the space of ges- tures available in Mixed-Reality human-robot interactions, including both …
The mixed reality of things: emerging challenges for human-information interaction
RP Spicer, SM Russell… – Next-Generation Analyst …, 2017 – spiedigitallibrary.org
SPIE Digital Library Proceedings.
Improving human-robot handover research by mixed reality techniques
SM zu Borgsen, P Renner, F Lier… – Proceedings of the …, 2018 – pub.uni-bielefeld.de
… the whole robot in an immersive environment. Mixed Reality Human-Robot Interactions Virtual Reality and Augmented Reality have been proposed for various applications in the domain of HRI. Already in the 90s AR was suggested …
Streamspace: Pervasive mixed reality telepresence for remote collaboration on mobile devices
B Ryskeldiev, M Cohen, J Herder – Journal of Information Processing, 2018 – jstage.jst.go.jp
… His research in- terests include mixed reality, human- computer interaction, mobile develop- ment, and ubiquitous computing. He is a member of ACM SIGGRAPH, the IEEE Computer Society, and the IEEE Student Group at the University of Aizu …
Augmented, mixed, and virtual reality enabling of robot deixis
T Williams, N Tran, J Rands, NT Dantam – International Conference on …, 2018 – Springer
… Only in mixed-reality human-robot interaction may physical and virtual gestures be generated together or chosen between as part of a single process. In order to understand the different types of gestures that can be used in …
Facilitating HRI by Mixed Reality Techniques
P Renner, F Lier, F Friese, T Pfeiffer… – Companion of the 2018 …, 2018 – dl.acm.org
… objects. Mixed Reality Human-Robot Interactions Apart from tele-operators and developers, everyday HRI can also be enhanced using AR/MR techniques. Dragone et al. [4] proposed displaying virtual avatars on physical robots …
A Mixed Reality Based Hybrid Swarm Control Architecture for Manned-Unmanned Teaming (MUM-T)
AN Das, K Doelling, C Lundberg… – ASME 2017 …, 2017 – asmedigitalcollection.asme.org
… Major discussion points will include: customization of unmanned platforms for distributed control and sensor fusion, development and implementation of a mixed reality human robot interface portal, and incorporation of a neuro-cognitive dynamic trust controller for swarm …
Environmental Physical-Virtual Interaction to Improve Social Presence with a Virtual Human in Mixed Reality
K Kim – 2018 – stars.library.ucf.edu
Page 1. University of Central Florida Electronic Theses and Dissertations Doctoral Dissertation (Open Access) Environmental Physical-Virtual Interaction to Improve Social Presence with a Virtual Human in Mixed Reality 2018 Kangsoo Kim …
Mixed Reality Deictic Gesture for Multi-Modal Robot Communication
T Williams, M Bussing, S Cabrol… – 2019 14th ACM/IEEE …, 2019 – ieeexplore.ieee.org
… In recent work, we presented the first conceptual framework for categorizing the different types of Mixed Reality Deictic Gestures that may be used in Mixed Reality Human-Robot Interaction, as well as the dimensions along which such cate- gories of gestures are expected to …
Supporting trembling hand typing using optical see-through mixed reality
K Wang, D Iwai, K Sato – IEEE Access, 2017 – ieeexplore.ieee.org
Page 1. 2169-3536 (c) 2016 IEEE. Translations and content mining are permitted for academic research only. Personal use is also permitted, but republication/ redistribution requires IEEE permission. See http://www.ieee.org …
HCI meets Nursing Care: The application of Mixed Reality in basic Nursing Care Education
M Dürr, U Pfeil, H Reiterer – 1. Cluster-Konferenz “Zukunft der …, 2018 – kops.uni-konstanz.de
… the future. Keywords: Nursing Care Education; Mixed Reality; Human-Computer Interaction; Blended Interaction I. INTRODUCTION Throughout a large part of their daily work, nurses and caregivers interact with patients. They …
Social skills training tool in Virtual Reality, intended for managers and sales representatives
JD Taupiac, N Rodriguez… – IEEE-VR: Conference …, 2019 – hal.archives-ouvertes.fr
… Presence: Teleoperators & Virtual Environments, 10(6):583– 598, 2001. [2] A. Cordar, A. Wendling, C. White, S. Lampotang, and B. Lok. Repeat after me: Using mixed reality humans to influence best communication practices. In Virtual Reality (VR), 2017 IEEE, pp. 148–156 …
Investigating the Potential Effectiveness of Allocentric Mixed Reality Deictic Gesture
T Williams, M Bussing, S Cabrol, I Lau, E Boyle… – … Conference on Human …, 2019 – Springer
… To explore the use of AR in active, linguistic, robotic communication, we have presented a framework for categorizing deictic gestures available in mixed reality human-robot interactions, including both traditional physical gestures and virtual deictic annotations (categorized into …
Ani-Bot: A Modular Robotics System Supporting Creation, Tweaking, and Usage with Mixed-Reality Interactions
Y Cao, Z Xu, T Glenn, K Huo, K Ramani – Proceedings of the Twelfth …, 2018 – dl.acm.org
… ACM ISBN 978-1-4503-5568-1/18/03…$15.00 https://doi.org/10.1145/3173225.3173226 ACM Classification Keywords • Information systems?Multimedia content creation Author Keywords Modular robotics; Mixed-reality; Human-robot interaction; DIY robotics; User interface …
Pattern Recognition and Mixed Reality for Computer-Aided Maxillofacial Surgery and Oncological Assessment
A Pepe, GF Trotta, C Gsaxner, J Wallner… – 2018 11th …, 2018 – ieeexplore.ieee.org
… Nonetheless, the remarkably positive feedbacks collected from both groups sug- gest high interest in further work. Index Terms— Mixed Reality, Human-Computer Interaction, Maxillofacial Surgery, Head and Neck Cancer, Medical Imaging, Microsoft HoloLens, PET-CT …
Automated Collision Avoidance Developed Within a Mixed Reality System
J Wilkerson, R McGee, B Reitz, R Bellido… – … Conference on Applied …, 2017 – Springer
… Results for AVOCA are presented from both simulation and experimentation using physical and virtual platforms in a Mixed Reality (MR) environment. Keywords. 3-D collision avoidance Mixed Reality Human Machine Interaction. Download conference paper PDF. 1 Introduction …
A Robot System Using Mixed Reality to Encourage Driving Review
Y Kato, Y Aikawa, M Kanoh, F Jimenez… – … Conference on Human …, 2019 – Springer
… The results show that using the proposed system for driving review may increase attachment to the robot. Keywords. Driving review Mixed reality Human-robot interaction. Download conference paper PDF. 1 Introduction. The …
Computer assisted system for precise lung surgery based on medical image computing and mixed reality
W Tan, W Ge, Y Hang, S Wu, S Liu, M Liu – Health information science and …, 2018 – Springer
… Therefore, this user demand is a mixed reality human–computer interaction. According to the analysis of user needs, we obtained the specific functions required by the user. The specific functional requirements are shown in Fig …
Designing a Cooperative Mixed-Reality Game About Reconciliation
KL Swearingen, S Swearingen – 2018 IEEE Games …, 2018 – ieeexplore.ieee.org
… Keywords—Game Design, Art, Mixed-Reality, Human Centered Computing, Interaction Design, Collaborative and Social Computing I. INTRODUCTION The game begins with a cut scene of the two player- characters having an argument with one another …
Augmented Human-Workplace Interaction: Revisiting Email
T Bertrand, L Moccozet, JH Morin – 2018 22nd International …, 2018 – ieeexplore.ieee.org
… Existing approaches are assessed and compared to our design. Evaluations show promising results in the direction of extending this approach in the area of Mixed Reality Human- Service Interactions … Figure 4. Mixed Reality Human-Workplace environment …
Can social presence be contagious? Effects of social presence priming on interaction with Virtual Humans
S Daher, K Kim, M Lee, G Bruder… – … IEEE Symposium on …, 2017 – ieeexplore.ieee.org
… Welch via their Endowed Chair in Healthcare Simulation. REFERENCES [1] B. Lok, JH Chuah, A. Robb, A. Cordar, S. Lampotang, A. Wendling, and C. White, “Mixed-reality humans for team training,” IEEE Com- puter Graphics and Applications, no. 3, pp. 72–75, 2014 …
Exploring the Effects of the Virtual Human with Physicality on Co-presence and Emotional Response
KS Shin, D Jo – ????????????, 2019 – dbpia.co.kr
… matches the users’ physical space. In recent many researches, the form of virtual human has been expressed as mixed-reality human (MRH)-the virtual human combines with the physicality as the real part. In this paper, we propose …
A Collaborative Virtual Reality Escape Room with Passive Haptics
A Hanus, M Hoover, A Lim… – 2019 IEEE Conference on …, 2019 – ieeexplore.ieee.org
Page 1. A Collaborative Virtual Reality Escape Room with Passive Haptics Austin Hanus?, Mindy Hoover†, Alex Lim‡, Jack Miller? Iowa State University ABSTRACT Escape rooms have recently become a popular way to socialize …
Wearable Human Computer Interface for Control Within Immersive VAMR Gaming Environments Using Data Glove and Hand Gestures
MP Wilk, J Torres-Sanchez, S Tedesco… – 2018 IEEE Games …, 2018 – ieeexplore.ieee.org
… incorporating other devices. Keywords—Virtual Reality, Augmented Reality, Mixed Reality, Human Computer Interface, VR Glove, RealWear HMT-1™, Hand Gesture Recognition, Control, Immersive Environment I. INTRODUCTION …
Evaluating Mixed Reality Notifications to Support Excavator Operator Awareness
M Wallmyr, TA Sitompul, T Holstein… – IFIP Conference on Human …, 2019 – Springer
… detection of presented information. Keywords. Mixed reality Human-vehicle interaction Situational awareness Head-up display Excavator Heavy-vehicles. Download conference paper PDF. 1 Introduction. Many industrial sectors …
Appearance and Reality in AI–The Case of the Robot Priest
C Mason – 2017 – researchgate.net
… What kind of laws or policies would help us to create trustworthy mixed-reality? In a mixed-reality human- robot/softbot/vr society should we base our trust on what we see or do we need to look deeper into the character or software? What happens when we lose trust …
A Systematic Review of the Convergence of Augmented Reality, Intelligent Virtual Agents, and the Internet of Things
N Norouzi, G Bruder, B Belna, S Mutter, D Turgut… – Artificial Intelligence in …, 2019 – Springer
In recent years we are beginning to see the convergence of three distinct research fields: augmented reality (AR), intelligent virtual agents (IVAs), and the Internet of things (IoT). Each of these…
IMPAct: A Holistic Framework for Mixed Reality Robotic User Interface Classification and Design
D Krupke, J Zhang, F Steinicke – Multimodal Technologies and …, 2019 – mdpi.com
The number of scientific publications combining robotic user interfaces and mixed reality highly increased during the 21st Century. Counting the number of yearly added publications containing the keywords “mixed reality” and “robot” listed on Google Scholar indicates exponential …
A Human Factors Evaluation of Mixed Reality Technologies for Command and Control Applications
C Bibb – 2018 – cord.cranfield.ac.uk
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Increasing presence in a mixed reality application by integrating a real time tracked full body representation
F Born, M Masuch – International Conference on Advances in Computer …, 2017 – Springer
… Int. J. Aviat. Psychol. 3(3), 203–220 (1993)CrossRefGoogle Scholar. 14. Kotranza, A., Lok, B.: Virtual human+ tangible interface= mixed reality human an initial exploration with a virtual breast exam patient. In: Virtual Reality Conference, VR 2008, IEEE, pp. 99–106 …
Effects of unaugmented periphery and vibrotactile feedback on proxemics with virtual humans in AR
M Lee, G Bruder, T Höllerer… – IEEE transactions on …, 2018 – ieeexplore.ieee.org
Page 1. 1077-2626 (c) 2018 IEEE. Personal use is permitted, but republication/ redistribution requires IEEE permission. See http://www.ieee.org/ publications_standards/publications/rights/index.html for more information. This …
Augmented Reality and nutrition field: A literature review study
I Saboia, C Pernencar, M Varinhos – Procedia computer science, 2018 – Elsevier
… They belong to several fields: augmented or mixed reality, human factors, mechatronics and industrial automation, electrical engineering, biomedicine, bioinformatics and bioengineering, computer science, computer science and multimedia communication, games …
Using sensors and augmented reality to train apprentices using recorded expert performance: A systematic literature review
BH Limbu, H Jarodzka, R Klemke, M Specht – Educational Research …, 2018 – Elsevier
Skip to main content Skip to article …
A modernistic and contemporary mobile augmented reality erudition system
M Durairaj, PS Aurelia – 2017 International Conference on …, 2017 – ieeexplore.ieee.org
… Augmented reality based learning showed significant growth than the traditional learning system. Keywords: Mixed Reality, Human Computer Interaction, 4R, learnability, usability, Augmented Reality, Immersive environment, Mobile Augmented Reality …
Towards the Development and Understanding of Collaborative Mixed-Reality Learning Spaces
A Alzahrani – 2017 – repository.essex.ac.uk
… impact of the augmented reality interfaces) than in the web-based scenario. Item Type: Thesis (PhD). Uncontrolled Keywords: Augmented Reality, Mixed Reality, Human-Computer Interaction, E-learning, Immersive Education …
Augmented Reality for Interactive Robot Control
L Manring, J Pederson, D Potts, B Boardman… – Special Topics in …, 2020 – Springer
… As research in the field of robotics continues to grow, AR is being used more often to reduce the complexity of controlling robots. In [5], the authors propose a mixed reality human-robot interface to assist operators in tele-operation for remote maintenance tasks …
User Interfaces and 3D Environment Scanning for Game-Based Training in Mixed-Reality Spaces
A Krukowski, E Vogiatzaki – Interactivity, Game Creation, Design, Learning …, 2017 – Springer
… FP7 and Horizon’2020 programs. Keywords. Rehabilitation Mixed reality Human-machine interfaces Body motion capture 3D photogrammetry MS Kinect. Download conference paper PDF. 1 Introduction. Vast number of people …
CompoundDome: A wearable dome device that enables interaction with the real world by controlling the transparency of the screen
E Maruyama, J Rekimoto – Proceedings of the 10th Augmented Human …, 2019 – dl.acm.org
… CCS CONCEPTS • Computer systems organization ? Embedded systems; Dome shape; • Virtual Reality ? Mixed Reality; KEYWORDS Mixed Reality, human augmentation, Dome shape ACM Reference Format: Eriko Maruyama and Jun Rekimoto. 2019 …
Augmented reality simulation toward improving therapeutic healthcare communication techniques
M Bonham – Proceedings of the 24th International Conference on …, 2019 – dl.acm.org
… Workshop on Gender and Interaction. (2006). 5. Aaron Kotranza and Benjamin Lok. Virtual human + tangible interface = mixed reality human: an initial exploration with a virtual breast exam patient. Virtual Reality Conference,. VR’08. IEEE. (2008) …
Performance Benefits of High-Fidelity Passive Haptic Feedback in Virtual Reality Training
A Franzluebbers, K Johnsen – Proceedings of the Symposium on Spatial …, 2018 – dl.acm.org
… for the knee but computer graphics and tracking of an arthroscope for visualization[6]. Another example is the mixed reality human system presented in [11], which demonstrated the combination of a full-body mannequin and head-mounted display for allowing high-fidelity …
Special issue on smart interactions in cyber-physical systems: Humans, agents, robots, machines, and sensors
D Kim, SA Rodriguez, ET Matson, GJ Kim – 2018 – ri.conicet.gov.ar
… Rep. of Korea. His research interests include various topics in virtual and mixed reality, human computer interaction, and computer music. He is currently serving as a section editor for the ETRI Journal. 420 | GUEST EDITORIAL
Recent developments in human gait research: parameters, approaches, applications, machine learning techniques, datasets and challenges
C Prakash, R Kumar, N Mittal – Artificial Intelligence Review, 2018 – Springer
… create 3D human avatars. In Liu et al. (2007) proposed an advance mixed reality human interaction approach for better learning and playing experience for children at Singapore Science Center. These approaches can play …
Immersive analytics: Exploring future visualization and interaction technologies for data analytics
B Bach, M Cordeil, T Dwyer, B Lee, B Saket… – IEEE VIS, Accepted …, 2017 – aviz.fr
… Beyond the areas of information visualization and visual analytics, together the organizers span experiences in the most relevant areas: augmented, virtual, and mixed reality, human-computer interaction, and input techniques and devices …
Towards an Affordable Virtual Reality Solution for Cardiopulmonary Resuscitation Training
SU Liyanage, L Jayaratne… – … IEEE Conference on …, 2019 – ieeexplore.ieee.org
… Journal of Biomedical Informatics, 51(Supplement C):49 – 59, 2014. doi: 10.1016/j.jbi.2014.04. 005 [3] A. Kotranza and B. Lok. Virtual human + tangible interface = mixed reality human an initial exploration with a virtual breast exam patient. In Virtual Reality Conference, 2008 …
The Emotional and Behavioral Impact of Delivering Bad News to Virtual versus Real Standardized Patients: A Pilot Study
SR O’Rourke, KR Branford, TL Brooks… – … and learning in …, 2019 – Taylor & Francis
… 16 Kotranza A, Lok B, Deladisma A, et al. Mixed reality humans: evaluating behavior, usability, and acceptability. IEEE Trans Visual Comput Graphics … Mixed reality humans: evaluating behavior, usability, and acceptability. IEEE Trans Visual Comput Graphics …
War Children: Using AR in a Documentary Context
C Zimmer, N Ratz, M Bertram… – 2018 IEEE International …, 2018 – ieeexplore.ieee.org
… people. 160 of them were interviewed and provided feedback about their experience. Index Terms: Augmented Reality—AR Documentation— Documentary Context; —Mixed Reality—Human-centered story- telling 1 INTRODUCTION …
Physical-Virtual Agents for Healthcare Simulation
S Daher, J Hochreiter, N Norouzi, L Gonzalez… – … on Intelligent Virtual …, 2018 – par.nsf.gov
Page 1. Physical-Virtual Agents for Healthcare Simulation Salam Daher University of Central Florida Orlando, FL salam@knights.ucf.edu Jason Hochreiter University of Central Florida Orlando, FL jhochrei@cs.ucf.edu Nahal …
Evren Bozgeyikli, PhD
R Dubey, P Rosen, S Chellappan, E Vasquez… – Computer, 2019 – ischool.arizona.edu
… Research Interests Game Development Virtual/Augmented/Mixed Reality Human Computer Interaction Mobile Applications Algorithm Development Artificial Intelligence Education Doctor of Philosophy in Computer Science and Engineering 2013 – 2016 …
Visualizing the hidden variables in robot programs
DC Shepherd, NA Kraft, P Francis – … of the 2nd International Workshop on …, 2019 – dl.acm.org
… of the 2015 IEEE/RSJ International Conf. on Intelligent Robots and Systems, 2015, doi:10.1109/IROS.2015.7354138. [6] D. Krupke, F. Steinicke, P. Lubos, Y. Jonetzko, M. Goerner, J. Zhang, Co-Located Mixed Reality Human-Robot Interaction, https: //youtu.be/X9kGWa5ey7Q …
Effects of social priming on social presence with intelligent virtual agents
S Daher, K Kim, M Lee, R Schubert, G Bruder… – … on Intelligent Virtual …, 2017 – Springer
… Arch. Psychol (22), 5–55 (1932) 20. Lok, B., Chuah, JH, Robb, A., Cordar, A., Lampotang, S., Wendling, A., White, C.: Mixed-reality humans for team training. IEEE Computer Graphics and Appli- cations (3), 72–75 (2014) 21 …
An Immersive Design Environment for Performance-Based Architectural Design: A BIM-based Approach
? Ak?n, O Ergün, E Surer, ?G Dino – Proceedings of the 4th EAI …, 2018 – dl.acm.org
… CCS CONCEPTS • Human-centered computing • Human Computer Interaction (HCI) • HCI design and evaluation methods • Usability testing KEYWORDS Mixed Reality, Human-Computer Interaction, Human-Object Interaction …
The physical-virtual table: exploring the effects of a virtual human’s physical influence on social interaction
M Lee, N Norouzi, G Bruder, PJ Wisniewski… – Proceedings of the 24th …, 2018 – dl.acm.org
Page 1. The Physical-Virtual Table: Exploring the Effects of a Virtual Human’s Physical Influence on Social Interaction Myungho Lee University of Central Florida Orlando, Florida, USA mlee@cs.ucf.edu Nahal Norouzi University …
Conference Paper Program Chairs Message
R Teather, M Marchal, T Narumi – 2018 IEEE Conference on …, 2018 – ieeexplore.ieee.org
… This has resulted in a broader scope of submissions than ever before, from many different disciplines, including virtual, augmented, and mixed reality, human-computer interaction, mobile computing, computer graphics, cognitive and perceptual psychology, games, education …
Supporting training of expertise with wearable technologies: The WEKIT reference framework
B Limbu, M Fominykh, R Klemke, M Specht… – Mobile and ubiquitous …, 2018 – Springer
In this chapter, we present a conceptual reference framework for designing augmented reality applications for supporting training. The framework leverages the capabilities of modern augmented reality…
Exploring the effect of vibrotactile feedback through the floor on social presence in an immersive virtual environment
M Lee, G Bruder, GF Welch – 2017 IEEE Virtual Reality (VR), 2017 – ieeexplore.ieee.org
… IEEE, 2015. [25] A. Kotranza, B. Lok, A. Deladisma, CM Pugh, and DS Lind. Mixed reality humans: Evaluating behavior, usability, and accept- ability. IEEE Transactions on Visualization and Computer Graphics, 15(3):369–382, 2009 …
How to Improve Medical Simulation Training: A New Methodology Based on Ergonomic Evaluation
A Brunzini, A Papetti, EB Serrani, M Scafà… – … Conference on Applied …, 2019 – Springer
… path according to an adaptive learning approach is proposed. It is focused on scenario-based smart simulators, mixed reality, human factors and performance assessment. In this way, students and practitioners will have the …
Immersive analytics: An introduction
T Dwyer, K Marriott, T Isenberg, K Klein, N Riche… – Immersive …, 2018 – Springer
… Data Stories). Immersive analytics brings together researchers and data practitioners from data visualisation and visual analytics, virtual and mixed reality, human-computer- interaction and human-in-the-loop algorithmics. This …
Immersive Analytics
K Marriott, F Schreiber, T Dwyer, K Klein, NH Riche… – 2018 – books.google.com
… Immersive analytics is a new interdisciplinary field that brings together researchers and practitioners from data visualisation, visual analytics, virtual and mixed reality, human–computer interaction, and human-in-the-loop algorithmics to explore these new forms of analytics tools …
Teaching communication skills with technology: Creating a virtual patient for medical students
B Sezer, TA Sezer – Australasian Journal of Educational Technology, 2019 – ajet.org.au
… Mixed reality humans are a combination of the biological and virtual simulations noted on skills and simulation triangles (Figure 1), and are based on interactions between a user and an avatar acting like a human (Cordar et al., 2017; Kotranza, Lok, Deladisma, Pugh, & Lind …
Virtual Fixtures in VR-Perceptual Overlays for Assisted Teleoperation, Teleprogramming and Learning.
D Krupke, J Zhang, F Steinicke – ICAT-EGVE, 2018 – basilic.informatik.uni-hamburg.de
… Recently, many publica- tions combining Unity3D and ROS appeared [KSE ? ,MB15] Holo- Grasp, a setup for co-located mixed reality human-robot interaction uses the Microsoft HoloLens to control a pick-and-place system in- situ [KSL ? 18] …
ARTIST-a reAl-time low-effoRt mulTi-entity Interaction System for creaTing reusable and optimized MR experiences
K Kotis – Research Ideas and Outcomes, 2019 – riojournal.com
… Page 2. Keywords Mixed Reality, Human Interaction, IoT, Semantics, Experience as a Trajectory, Shared MR Experiences Ecosystem Overview and background Mixed Reality (MR) is the result of blending the physical world with the digital world …
A reAl-time low-effoRt mulTi-entity Interaction System for creaTing reusable and optimized MR experiences
K Kotis – Research Ideas and Outcomes, 2019 – riojournal.com
… Page 2. Keywords Mixed Reality, Human Interaction, IoT, Semantics, Experience as a Trajectory, Shared MR Experiences Ecosystem Overview and background Mixed Reality (MR) is the result of blending the physical world with the digital world …
Stabilizing Graphically Extended Hand for Hand Tremors
K Wang, H Matsukura, D Iwai, K Sato – IEEE Access, 2018 – ieeexplore.ieee.org
Page 1. 2169-3536 (c) 2018 IEEE. Translations and content mining are permitted for academic research only. Personal use is also permitted, but republication/ redistribution requires IEEE permission. See http://www.ieee.org …
A User-Centric Design Framework for Smart Built Environments
A Dasgupta, M Handosa, M Manuel… – … Conference on Human …, 2019 – Springer
… novel SBE interaction scenarios. Keywords. Internet of Things Smart Built Environment Mixed Reality Human computer interaction Human-centered computing. Download conference paper PDF. 1 Introduction. Imagine a built …
Sense of Being Here. Feedback Spaces Between Vision and Haptics
C Höfler – 2018 – mediarep.org
Page 1. Repositorium für die Medienwissenschaft Carolin Höfler Sense of Being Here. Feedback Spaces Between Vision and Haptics 2018 https://doi.org/https://dx.doi.org/ 10.1515/9783110464979-013 Veröffentlichungsversion …
Reconstruction, Optimization and Quality Check of Microsoft HoloLens-Acquired 3D Point Clouds
GF Trotta, S Mazzola, G Gelardi, A Brunetti… – Neural Approaches to …, 2020 – Springer
… Engine. Keywords. Microsoft HoloLens Depth sensing 3D acquisition Mesh generation Quality check Virtual Reality Augmented Reality Mixed Reality Human–computer interaction. Download chapter PDF. 9.1 Introduction. The …
A HoloLens Framework for Augmented Reality Applications in Breast Cancer Surgery
G Poothicottu Jacob – 2018 – uwspace.uwaterloo.ca
Page 1. A HoloLens Framework for Augmented Reality Applications in Breast Cancer Surgery by George Poothicottu Jacob A thesis presented to the University of Waterloo in fulfillment of the thesis requirement for the degree …
“Which Country Are You from?” A Cross-Cultural Study on Greeting Interaction Design for Social Robots
M Shidujaman, H Mi – International Conference on Cross-Cultural Design, 2018 – Springer
… in affective state [3, 8, 9, 10]; learning systems for human communication and speech perfection [14, 21, 28]; education and social development [22, 33], wireless power charging robots and networking [39], virtual reality, augmented reality, mixed reality, human-robot teaming …
The Need For A Philosophy Of Technology Geared Toward Human Ends
J Galliott – Robot Ethics 2.0: From Autonomous Cars to Artificial …, 2017 – books.google.com
Page 386. 24 THE UNABOMBER ON ROBOTS ThE NEED fOR A PhILOSOPhY Of TEChNOLOGY GEARED TOWARD huMAN ENDS Jai Galliott According to conventional wisdom, Theodore John Kaczynski is little more than …
Pneumatic actuation in haptic-enabled medical simulators: A review
A Talhan, S Jeon – IEEE Access, 2017 – ieeexplore.ieee.org
Page 1. 2169-3536 (c) 2017 IEEE. Translations and content mining are permitted for academic research only. Personal use is also permitted, but republication/ redistribution requires IEEE permission. See http://www.ieee.org …
The Unabomber On Robots
GTH ENDS – Robot Ethics 2.0: From Autonomous Cars to …, 2017 – books.google.com
Page 358. 24 THE UNABOMBER ON ROBOTS THE NEED FOR A PHILOSOPHY OF TECHNOLOGY GEARED TOWARD HUMAN ENDS Jai Galliott According to conventional wisdom, Theodore John Kaczynski is little more …
An Experimental Framework for Determining the Usability of Mixed Reality Interfaces for Aerospace Applications
K Bershinsky, R Narciso – AIAA Scitech 2019 Forum, 2019 – arc.aiaa.org
… workflows and when to invest. This paper proposes the use of the Mixed Reality Human-Computer Interface (MRHCI) Evaluation Framework to help determine when to invest in MRHCIs. The MRHCI Evaluation Framework provides …
Referencing between a Head-Mounted Device and Robotic Manipulators
D Puljiz, KS Riesterer, B Hein, T Kröger – arXiv preprint arXiv:1904.02480, 2019 – arxiv.org
… 179–184. [8] D. Krupke, F. Steinicke, P. Lubos, Y. Jonetzko, M. Grner, and J. Zhang, “Comparison of multimodal heading and pointing gestures for co-located mixed reality human-robot interaction,” in 2018 IEEE/RSJ International Conference on Intelligent Robots and Systems …
Towards a Unified Framework for Smart Built Environment Design: An Architectural Perspective
A Dasgupta – 2018 – vtechworks.lib.vt.edu
… R. Benjamin Knapp Gang Wang May 07, 2018 Blacksburg, Virginia Keywords: Internet of Things, Smart Built Environment, Mixed Reality, Human Computer Interaction Copyright 2018, Archi Dasgupta Page 2. Towards a Unified Framework for Smart Built Environment Design …
Conception of Advanced Driver Assistance Systems for Precise and Safe Control of Teleoperated Road Vehicles in Urban Environments
A Hosseini – 2018 – mediatum.ub.tum.de
… assistance systems. To improve the operator’s situation awareness and increase his ability to precisely control a vehicle, a mixed reality human-machine interface (HMI) using a head-mounted dis- play (HMD) is proposed. This …
ArtsIT/DLI History, Research and Network Development
AL Brooks, E Brooks – Interactivity, Game Creation, Design, Learning, and …, 2018 – Springer
… A feature of this event was the showcase of the SensoramaLab complex. The complex was founded, realized, designed, and directed by the first author as a Virtual/Augmented/Mixed Reality, Human behavior, Art and Technology, Game Creation, and Interactivity resource …
Mulsemedia DIY: a survey of devices and a tutorial for building your own mulsemedia environment
EB Saleme, A Covaci, G Mesfin, CAS Santos… – ACM Computing …, 2019 – dl.acm.org
… Ultrahaptics is another commercial haptic display that employs “focused ultrasound to project discrete points of haptic feedback on user’s hands” [8]. This has been successfully integrated with HoloLens in designing mixed reality human-computer experiences, as described by …
Authentic Online Branching Simulations: Promoting Discourse around Problems of Practice
E Bernstein, SA McMenamin… – Student Engagement and …, 2018 – igi-global.com
Page 1. 1197 Copyright © 2018, IGI Global. Copying or distributing in print or electronic forms without written permission of IGI Global is prohibited. Chapter 59 DOI: 10.4018/978-1-5225-2584-4.ch059 ABSTRACT This chapter …
Social touch technology: A survey of haptic technology for social touch
G Huisman – IEEE transactions on haptics, 2017 – ieeexplore.ieee.org
Page 1. Social Touch Technology: A Survey of Haptic Technology for Social Touch Gijs Huisman Abstract—This survey provides an overview of work on haptic technology for social touch. Social touch has been studied extensively in psychology and neuroscience …
Face recognition using interest points and ensemble of classifiers
A Vinay, PR Sampat, SV Belavadi… – … on Recent Advances …, 2018 – ieeexplore.ieee.org
… With improving camera quality and increasing processing power, face recognition in smart phones and other hand held devices has been a recent addition under personal device identification. It is also used in mixed reality, human computer interaction, auto tagging, tracking …
Development and Validation of a Hybrid Virtual/Physical Nuss Procedure Surgical Trainer
MF Obeid – 2017 – digitalcommons.odu.edu
Page 1. Old Dominion University ODU Digital Commons …
Mobile Devices as Platforms for Estimation, Control, and Enhanced Interaction with Physical Systems
JA Frank – 2017 – search.proquest.com
Mobile Devices as Platforms for Estimation, Control, and Enhanced Interaction with Physical Systems. Abstract. In just a short time, mobile devices have revolutionized the way we access information and interact with each other …