Notes:
Behavior realization is the process of designing and implementing the behaviors of an artificial intelligence (AI) system. This can involve the development of algorithms and models that control the actions and behaviors of the AI system in response to various stimuli or inputs.
Behavior realization is an important aspect of AI development because it determines how the AI system will behave and interact with its environment. For example, in the case of a robotic system, behavior realization would involve the development of algorithms that control the movements and actions of the robot. In the case of a dialog system, behavior realization would involve the development of algorithms that control how the system responds to user input and initiates conversations.
Behavior realization is often related to artificial intelligence because it involves the development of algorithms and models that enable the AI system to exhibit intelligent behavior. This can involve the use of machine learning algorithms or other techniques to enable the AI system to learn and adapt its behavior based on its experiences.
Neural behavior realization is a type of behavior realization that involves the use of neural networks or other machine learning techniques to design and implement the behaviors of an artificial intelligence (AI) system.
There are various ways in which neural behavior realization can be accomplished, depending on the specific requirements and constraints of the AI system. Some common approaches include the use of supervised learning, where the model is trained on labeled examples of input and corresponding behaviors, or unsupervised learning, where the model must learn to generate appropriate behaviors based on the patterns it discovers in the data.
In general, neural behavior realization involves the development of algorithms and models that enable the AI system to exhibit intelligent behavior based on its interactions with its environment. This can involve the use of techniques such as reinforcement learning, where the AI system learns to take actions that maximize a reward signal, or unsupervised learning, where the AI system learns to identify patterns and trends in the data.
Neural behavior realization can be used in a variety of applications, including robotics, natural language processing, and autonomous systems. It can be used to enable the AI system to exhibit intelligent behavior that is flexible and adaptable to changing environments and conditions.
- Dialog control system is a type of AI system that is designed to control and manage interactions in a dialog setting. This can involve the use of natural language processing (NLP) techniques to understand and respond to user input, as well as decision-making algorithms that determine the appropriate response or course of action based on the current context and goals of the system.
Resources:
- hmi-utwente/flipper-2.0 .. version 2.0 of the dialogue control system flipper
References:
- Game AI Pro 360: Guide to Character Behavior (2019)
- Human Digital Doubles with Technological Cognitive Thinking and Adaptive Behaviour (2019)
- Flipper 2.0: a pragmatic dialogue engine for embodied conversational agents (2018)
See also:
Behavior Realizer & Artificial Intelligence | EMBR (Embodied Agents Behavior Realizer) | SmartBody
Human Digital Doubles with Technological Cognitive Thinking and Adaptive Behaviour
E Bryndin – Software Engineering, 2019 – article.sciencepublishinggroup.org
… the new approach which is given rise on a joint of AI and cognitive … Realization of information requirement undertakes or from the knowledge base, or is developed by a … adaptive professional robot with retraining consists of various systems with artificial intelligence (Figure 5 …
Empathic AI Painter: A Computational Creativity System with Embodied Conversational Interaction
ON Yalcin, N Abukhodair, S DiPaola – arXiv preprint arXiv:2005.14223, 2020 – arxiv.org
… Steve DiPaola, Liane Gabora, and Graeme McCaig. Informing artificial intelligence gener- ative techniques using cognitive theories of human creativity … 10 Page 11. Empathic AI Painter … Smart- body: Behavior realization for embodied conversational agents …
Game AI Pro 360: Guide to Character Behavior
S Rabin – 2019 – books.google.com
… Organized by developers, there is the Game AI summit at GDC in San Francisco each year and the game/AI conference in Europe. Organized by academia, there is the AAAI conference on Artificial Intelligence and Interactive Digital Entertainment (AIIDE) and the IEEE …
Geometric construction-based realization of spatial elastic behaviors in parallel and serial manipulators
S Huang, JM Schimmels – IEEE Transactions on Robotics, 2018 – ieeexplore.ieee.org
… In this paper, elastic behavior realization using a geometric construction-based approach is addressed … 3) synthesis procedures for elastic behavior realization us- ing a construction-based approach in which each elastic component is selected based on its geometry …
A novel realizer of conversational behavior for affective and personalized human machine interaction-EVA U-Realizer
I MLAKAR, Z KA?I?, M BORKO… – WSEAS Trans. Environ …, 2018 – academia.edu
… In this paper we, therefore, outline EVA U-Realizer, the second generation of proprietary behavior realization module … In the next section we outline the motivation behind the research in the field of the conversational behaviour realization …
Artificial intelligence moving serious gaming: Presenting reusable game AI components
W Westera, R Prada, S Mascarenhas… – Education and …, 2020 – Springer
… Abstract. This article provides a comprehensive overview of artificial intelligence (AI) for serious games … 1 Introduction. Computer games have been linked with artificial intelligence (AI) since the first program was designed to play chess (Shannon 1950) …
Advanced Content and Interface Personalization through Conversational Behavior and Affective Embodied Conversational Agents
M Rojc, Z Ka?i?, I Mlakar – Artificial Intelligence: Emerging Trends …, 2018 – books.google.com
… Artificial Intelligence-Emerging Trends and Applications 76 etc., already have adapted their own variations of CAs … The presented approach involves (a) the problem of behavior formulation (intent and behavior planning) and (b) the problem of behavior realization (animation via …
A Survey on Computational Models for Learning and Memory in Artificial Intelligence
A Singh, AK Tiwari – … of 2nd International Conference on Advanced …, 2019 – papers.ssrn.com
… Page 2. A Survey on Computational Models for Learning and Memory in Artificial Intelligence 437 … In paper[2], author present a Hierarchical Context Hidden Markov Model for behavior realization with the help of video streams for application in the nursing center …
… Group, Saarland University, Saarbrücken, Germany 2SLSI Group, German Research Center for Artificial Intelligence, Saarbrücken, Germany 3LAMIH, UMR …
L Frädrich, F Nunnari, M Staudte, A Heloir – researchgate.net
… Springer, 2003. [16] Marcus Thiebaux, Stacy Marsella, Andrew N. Marshall, and Marcelo Kallmann. Smartbody: Behavior realization for embodied conversa- tional agents … MultiModal Affective and Reactive Characters. Springer Lecture Notes in Artificial Intelligence, 2011 …
Intelligent monitoring system for smart road environment
A Finogeev, ? Finogeev, L Fionova, A Lyapin… – Journal of Industrial …, 2019 – Elsevier
… [19], [20] Smart technologies helps the artificial intelligence systems to solve problems of automatic control or to support decision-making based on big data monitoring about the surrounding reality [21], [22], [23] … A feature of the agents is the behavior realization …
Embodied conversational agents and interactive virtual humans for training simulators
G Chetty, M White – AVSP 2019 International Conference on …, 2019 – isca-speech.org
… In AAAI Spring Symposium on Artificial Intelligence and Interactive Entertainment, Stanford University, CA, March … E., Marsella, S., Rickel J., Traum, D.:Toward Virtual Humans, AI Magazine, v … Hill, A., Kallmann, M., Kenny, P., Lee, J., SmartBody Behavior Realization for Embodied …
An Adaptive Agent-Based Interface for Personalized Health Interventions
S Mozgai, A Hartholt, AS Rizzo – … of the 25th International Conference on …, 2020 – dl.acm.org
… recognition, natural language process- ing, nonverbal behavior generation, nonverbal behavior realization, text-to … Virtual Humans: A Multi-platform Framework for Embodied AI Agents in XR. In 2019 IEEE International Conference on Artificial Intelligence and Virtual Reality (AIVR …
Realistic natural interaction with virtual statues in x-reality environments.
G Margetis, G Papagiannakis, C Stephanidis – International Archives of …, 2019 – d-nb.info
… stage model where the stages represent intent planning, behavior planning and behavior realization … the conversations generated by conversational agents are driven by artificial intelligence, while others … Lately, AI has been refueled with the emergence of Deep Learning and …
Nonverbal Behavior in
A Cafaro, C Pelachaud… – The Handbook of …, 2019 – books.google.com
… The interfaces connecting the components are one at the high level, be- tween intent planning and behavior planning, and another interface at the lower Intent planning Behavior planning Behavior realization FML BMLGestation Feedback Feedback Figure 6.2 The SAIBA …
Cognitive Systems for Monitoring: Architectural View
A Vodyaho, E Postnikov, A Ekalo… – Advances in Science …, 2019 – researchgate.net
… The concept of cognitivity is very closely coupled with a concept of artificial intelligence (AI) … it is done by a human, so CS can be considered as extension of traditional AI IS … usage of target system models which can be used for generation scripts for cognitive behavior realization …
Reaching goals through different means: will and cognition in the action of people with low and high action control
KA Hryniewicz, J Borchet – Current Issues in Personality …, 2019 – repozytorium.bg.ug.edu.pl
… This orientation supports behavior realization, because it reduces the discrepancy between the cur- rent intention and the expected state, whereas state orientation is a tendency for a cognitive activity which manifests itself as ruminations focused on the current state of the …
Nonverbal behavior in multimodal performances
A Cafaro, C Pelachaud, SC Marsella – The Handbook of Multimodal …, 2019 – dl.acm.org
… The interfaces connecting the components are one at the high level, be- tween intent planning and behavior planning, and another interface at the lower Behavior realization Behavior planning FML … level, between behavior planning and behavior realization …
Flipper 2.0: a pragmatic dialogue engine for embodied conversational agents
J van Waterschoot, M Bruijnes, J Flokstra… – Proceedings of the 18th …, 2018 – dl.acm.org
… Commercial cloud-based services such as LUIS.AI, Wit.ai, DialogFlow, Watson, Lex and Recast.ai all use a neural network for processing the information3, which is a useful approach for learning from large datasets containing text or conversations [2, 4]. Interface of Authoring is …
Effects of Concentration on Aggregation of BODIPY-Based Fluorescent Dyes Solution
YS Marfin, EA Banakova, DA Merkushev… – Journal of …, 2020 – Springer
… enhancement [31]. At the same time, there are no systematic and detailed data on the mechanisms of aggregation behavior realization, as well as methods for controlling aggregation equilibrium by medium parameters. In this …
Computer-Based PTSD Assessment in VR Exposure Therapy
L Tavabi, A Poon, AS Rizzo, M Soleymani – International Conference on …, 2020 – Springer
… behavior recognition and generation components, including dialogue management, body tracking, facial expression analysis, agent visualization, and behavior realization … Whereas the training and development sets include a mix of WoZ and AI scenarios, the test set is solely …
Modeling empathy in embodied conversational agents
ÖN Yalçin – Proceedings of the 20th ACM International Conference …, 2018 – dl.acm.org
… 5 CONCLUSION Research in AI and especially in interactive systems can benefit from the development of a computational model of empathy by being … Applied Artificial Intelligence 19, 3-4 (2005), 267–285 … Smartbody: Behavior realization for embodied conversational agents …
Embodied conversational agents.
HH Huang – 2018 – psycnet.apa.org
… Scripting affective communication with life-like characters in web-based interaction systems. Applied Artificial Intelligence, 16(7-8), 519–553 … Thiebaux, M., Marshall, AN, Marsella, S., Kallmann, M. (2008). Smart-body: Behavior realization for embodied conversational agents …
The Passive Sensing Agent: A Multimodal Adaptive mHealth Application
S Mozgai, A Hartholt, A Rizzo – 2020 IEEE International …, 2020 – ieeexplore.ieee.org
… audio-visual sensing, speech recognition, natural language processing, non- verbal behavior generation, nonverbal behavior realization, text-to … Applied Artificial Intelligence, 24(6), 648-666 … Ubiquitous Virtual Humans: A Multi-Platform Framework for Embodied AI Agents in XR …
Multi-agent System Test Domain—Robosoccer
M Hajduk, M Sukop, M Haun – Cognitive Multi-agent Systems, 2019 – Springer
… Independently, the group of Japanese scientists organized seminar about great challenge at artificial intelligence in October 1992 in Tokyo … the behaviour realization of the whole system (soccer team), hardware configuration, the way of communication and mobile robots solution …
Determinants of Cyber Security Use and Behavioral Intention: Case of the Cameroonian Public Administration
DMA Bikoro, SF Wamba, JRK Kamdjoug – World Conference on …, 2018 – Springer
… Gender significantly moderates the relationship between the intention and security-related behavior realization and utilization … Abubakar, AI, et al.: A review of the advances in cyber security benchmark datasets for evaluating data-driven based intrusion detection systems …
Non-Verbal Behaviour of a VR Agent Playing a Board Game
GI Baldursdóttir – 2018 – skemman.is
… The Behavior Markup Language (BML) is the interface between behaviour planning and behaviour realization [16 … It has three listeners, one to listen for changes in the state of the board-game and two for the GGP AI [1]. The InputModule communicates with other classes outside …
Somatosensory, Light?Driven, Thin?Film Robots Capable of Integrated Perception and Motility
XQ Wang, KH Chan, Y Cheng, T Ding, T Li… – Advanced …, 2020 – Wiley Online Library
… Due to the coupled thermomechanical behavior, realization of precise feedback of the actuation motions on different surfaces necessitates sensitive strain detection that is isolated from the influence of temperature fluctuations … Robot. AI 2016, 3, 69 …
Energy Saving of Wireless Sensor Network Based on Topology Control Algorithm
H Zhao, L Guo – IEEE Access, 2019 – ieeexplore.ieee.org
… The behavior realization and control of autonomous systems with swarm intelligence is the frontier research content in the field of automatic control and artificial intelligence, which provides powerful technical support for the intelligence of wireless sensor networks [24] …
Deployment of Synthetic Emotions in Robotic Mechanism: A Systematic Approach
S Patil, P Wararkar, R Bhat, S Kurumbanshi – ijcem.org
… Artificial Intelligence is a worthy tool for creating emotions in robots [2]. Artificial emotion is an emerging … Behavior Realization receives the BML, interprets it as per the machine that will accomplish it, and … An AI called ‘Virtual Actor’ is going to come online in less than two years …
Investigating the use of recurrent motion modelling for speech gesture generation
Y Ferstl, R McDonnell – … of the 18th International Conference on …, 2018 – dl.acm.org
… Lecture Notes in Computer Science (including subseries Lecture Notes in Artificial Intelligence and Lecture Notes in Bioinformatics) 6356 LNAI (2010), 286–300 … 2008. SmartBody: behavior realization for embodied conversational agents …
How professional designers use magic-based inspirations: development of a usage guideline and analysis of impact on design process
L Haritaipan, C Mougenot, M Saijo – International Journal on Interactive …, 2019 – Springer
To support the introduction of magic in product interaction design, magic effects together with technical clues is shown to be effective inspirations for ‘creative and practical’ products in novice…
Effects of Perceived Agency and Message Tone in Responding to a Virtual Personal Trainer
GM Lucas, N Krämer, C Peters, LS Taesch… – Proceedings of the 18th …, 2018 – dl.acm.org
… who or what users believe is behind the depiction: avatars are operated by human users, whereas agents are controlled by artificial intelligence of some … were also about actual agency: this prior research [25-26] compared an actual agent (virtual human operated by AI and that …
Virtual human standardized patients for clinical training
T Talbot – Virtual Reality for Psychological and Neurocognitive …, 2019 – Springer
… technologies (eg, computational speed, 3D graphics rendering, audio/visual/haptic displays, user interfaces/tracking, voice recognition, artificial intelligence, and authoring … Due to strengths of their dialogue system AI, VSPs excel at interview and counseling skills applications …
Combining heterogeneous digital human simulations: presenting a novel co-simulation approach for incorporating different character animation technologies
F Gaisbauer, E Lampen, P Agethen, E Rukzio – The Visual Computer, 2020 – Springer
… digital human. Further available systems are ADAPT [29] and Real actor [6]. Whereas the first is used for agent prototyping, Real actor represents a behavior realization system for embodied conversational agents. Most related …
Virtual Environment Positioning Utilizing Play-Script Spatiotemporal Reasoning
C Talbot, GM Youngblood – IEEE Transactions on Games, 2019 – ieeexplore.ieee.org
… In addition, we incorporate force-directed graph algorithms to adjust positions of the AI-driven characters based on human-controlled character movements for interaction … 3.3 Rules Engine This information is then fed into our rules engine for the AI Director …
Phase diagram of ferroelectrics with tricritical and Lifshitz points at coupling between polar and antipolar fluctuations
V Liubachko, A Oleaga, A Salazar, R Yevych… – Physical Review B, 2020 – APS
… the anion sublattice. Together with a lower symmetry of the crystal lattice, this determines a more complex nature of the phase transitions and a rich set of scenarios for critical behavior realization [14–17]. Ferroelectrics of the …
Field trial analysis of socially aware robot assistant
F Pecune, J Chen, Y Matsuyama… – Proceedings of the 17th …, 2018 – researchgate.net
… 2018, IFAAMAS, 9 pages. 1 INTRODUCTION As we are living in an era of artificial intelligence, we are getting more comfortable with the idea of interacting with machines in our everyday life [42]. Artifacts such as Embodied …
Combining Heterogeneous Digital Human Simulations
F Gaisbauer, E Lampen, P Agethen, E Rukzio – uni-ulm.de
… digital human. Further available systems are ADAPT [29] and Real actor [8]. Whereas the first is used for agent prototyping, Real actor represents a behavior realization system for embodied conversational agents. Most related …
Bio-IR-M: a multi-paradigm modelling for bio-inspired multi-agent systems
D Zeghida, D Meslati, N Bounour – Informatica, 2018 – informatica.si
… concepts in the field of Distributed Artificial Intelligence (DAI) or traditional Artificial Intelligence (AI) … Figure 4: Bio-inspired approaches’ use in AI/DAI field combined or … Agent approach Nature Passive Active and Autonomous State/behaviour realization Encapsulate Encapsulate …
Understanding everything NPCs can do: metrics for action similarity in non-player characters
JT Balint, JM Allbeck, R Bidarra – … of the 13th International Conference on …, 2018 – dl.acm.org
… 2 RELATED WORK Organizing actions into a taxonomy is not a new concept in itself and has been examined for many years for both game characters and other AI elds such as robotics. The work of Bindiganavale et al … D(Ai , Aj ) = symmetric di erence(C(Ai ),C(Aj )) (1) …
FANTASIA: a framework for advanced natural tools and applications in social, interactive approaches
A Origlia, F Cutugno, A Rodà, P Cosi… – Multimedia Tools and …, 2019 – Springer
… As a matter of fact, the interest of game engine developers is now to make features such as artificial intelligence (AI), environment navigation … is motivated by the strong connection that must exist between the behaviour planning module and the behaviour realisation module in …
Understanding Everything NPCs Can Do
JT Balint, JM Allbeck, R Bidarra – Proceedings of FDG, Malmö …, 2018 – visualisation.tudelft.nl
… 2 RELATED WORK Organizing actions into a taxonomy is not a new concept in itself and has been examined for many years for both game characters and other AI elds such as robotics. The work of Bindiganavale et al … D(Ai , Aj ) = symmetric di erence(C(Ai ),C(Aj )) (1) …
Virtual humans in cultural heritage ICT applications: A review
OM Machidon, M Duguleana, M Carrozzino – Journal of Cultural Heritage, 2018 – Elsevier
… diverse endeavour. It needs a synergy of efforts targeting a variety of technologies and areas of research like computer graphics, 3D animation, human-computer interaction, artificial intelligence, social sciences and so on. This …
Information System for Storage, Management, and Usage for Embodied Intelligent Systems
D Beßler, AK Bozcuo?lu, M Beetz – Information Storage, 2020 – Springer
… Action representations used in AI and autonomous agent research typically represent the … We consider the experiential knowledge required for intelligent behavior realization as component of the … task that might require proficiency in some fields of artificial intelligence and data …
Systematic Representative Design: A Reply to Commentaries
LC Miller, DC Jeong, L Wang, SJ Shaikh… – Psychological …, 2019 – Taylor & Francis
… A great deal of work is happening on the AI front pertaining to achieving verbal and non-verbal adaptive (to humans) representative communication of agents in communication sequences (see section on this below): This literature is very concerned with timing of agent and …
Reverse Engineering of Real-Time System Models From Event Trace Recordings
A Sailer – 2019 – books.google.com
Page 1. 40 Schriften aus der Fakultät Wirtschaftsinformatik und Angewandte Informatik der Otto-Friedrich-Universität Bamberg Reverse Engineering of Real-Time System Models from Event Trace Recordings Andreas Sailer Page 2 …
Interview with an avatar: A real-time cloud-based virtual dialog agent for educational and job training applications
V Ramanarayanan, D Pautler, P Lange… – 2018 – langep.com
… Zukerman (Eds.), Proceedings of the twenty-first international joint conference on artificial intelligence (IJCAI09) (pp. 46–51) … (2013). Virtual humans for learning. AI Magazine, 34(4), 13–30 … Smartbody: Behavior realization for embodied conversational agents …
Affective interaction: Using emotions as a user interface in games
YA Sekhavat, MJ Sisi, S Roohi – Multimedia Tools and Applications, 2020 – Springer
Affective computing, as a novel paradigm, adds a new feature into the human-computer interactions era that brings emotions into the process of design and e.
An architecture for emotional facial expressions as social signals
R Aylett, C Ritter, MY Lim, F Broz… – IEEE Transactions …, 2019 – ieeexplore.ieee.org
Page 1. 1949-3045 (c) 2018 IEEE. Personal use is permitted, but republication/ redistribution requires IEEE permission. See http://www.ieee.org/ publications_standards/publications/rights/index.html for more information. This …
A personalized and platform-independent behavior control system for social robots in therapy: Development and applications
HL Cao, G Van de Perre, J Kennedy… – … on Cognitive and …, 2018 – ieeexplore.ieee.org
… Robot behaviors are designed at abstract levels and translated into robot-special action commands (behavior realization) … F. Behavior Realization This system is responsible for expressing personalized be- haviors on the robot platform …
An eye gaze model for controlling the display of social status in believable virtual humans
M Nixon, S DiPaola, U Bernardet – 2018 IEEE Conference on …, 2018 – ieeexplore.ieee.org
… [3] M. Mateas and A. Stern, Procedural authorship: A case-study of the interactive drama Faade. IT University of Copenhagen, Dec 2005. [4] WR Swartout, J. Gratch, RW Hill Jr, E. Hovy, S. Marsella, J. Rickel, and D. Traum, “Toward virtual humans,” AI Magazine, vol. 27, no …
Understanding the Predictability of Gesture Parameters from Speech and their Perceptual Importance
Y Ferstl, M Neff, R McDonnell – arXiv preprint arXiv:2010.00995, 2020 – arxiv.org
Page 1. Understanding the Predictability of Gesture Parameters from Speech and their Perceptual Importance Ylva Ferstl Trinity College Dublin Dublin, Ireland yferstl@tcd.ie Michael Neff University of California Davis Davis, California mpneff@ucdavis.edu …
Toolkit for social experiments in VR
U Kristjánsson – 2019 – skemman.is
… For example: a virtual reality manager, and an AI manager could be provided as features of the toolkit, and the researcher might specify that some action of one should always follow some action from the other (a virtual reality participant lifts his hand, which causes an AI …
Cognitive Multi-agent Systems: Structures, Strategies and Applications to Mobile Robotics and Robosoccer
M Hajduk, M Sukop, M Haun – 2018 – books.google.com
… within described strategies. xi Page 11. Introduction Techniques of the artificial intelligence (AI) were applied on problem solving of the distributed computing problems by the distributed artificial intelligence (AI). A new field of …
SLAM and Vision-based humanoid navigation
O Stasse – 2018 – hal.archives-ouvertes.fr
… planning. 1.2 Formalism Behavior realization can be formalized as follows. Considering a robot with a command vector u of size n, with a vector of information related to its internal parameters and the environment v ? Rm. For …
Working with a social robot in school: a long-term real-world unsupervised deployment
DP Davison, FM Wijnen, V Charisi… – Proceedings of the …, 2020 – dl.acm.org
… The core system would continue to operate as best as possible in the event of a malfunctioning module, which would then be automatically restarted at an appropriate point in the interaction. 3.1.5 Robot Behaviour Realisation …
First Impressions Count! The Role of the Human’s Emotional State on Rapport Established with an Empathic versus Neutral Virtual Therapist
H Ranjbartabar, D Richards, A Bilgin… – IEEE Transactions on …, 2019 – ieeexplore.ieee.org
Page 1. 1949-3045 (c) 2018 IEEE. Personal use is permitted, but republication/ redistribution requires IEEE permission. See http://www.ieee.org/ publications_standards/publications/rights/index.html for more information. This …
Multi-objective adversarial gesture generation
Y Ferstl, M Neff, R McDonnell – Motion, Interaction and Games, 2019 – dl.acm.org
Page 1. Multi-objective adversarial gesture generation Ylva Ferstl Trinity College Dublin yferstl@tcd.ie Michael Neff University of California Davis mpneff@ucdavis. edu Rachel McDonnell Trinity College Dublin ramcdonn@tcd.ie …
A risk-centric defensive architecture for threat modelling in e-government application
M Venkatasen, P Mani – Electronic Government, an …, 2018 – inderscienceonline.com
… A UML sequence diagram describes an interaction behaviour, realisation, sequence of the message, objects, classes, components and subsystem of a threat … type} 4. While Attack_queue ?? 5. Current_Layer ? First Attack type in Attack_queue; 6. For each attack type Ai ? A …
This is the author’s version of a work that was published in the following source
J Feine, U Gnewuch, S Morana, A Maedche – 2019 – researchgate.net
… Recent technological advances in artificial intelligence have led to great interest by organizations in using CAs to support users in finding relevant information about products and services as well as performing routine tasks …
Keeping the peace: spatial differences in Hindu-Muslim violence in Gujarat in 2002
R Dhattiwala – 2019 – books.google.com
Page 1. KEEPING º º – THE PEACE Spatial Differences in Hindu-Muslim Violence in Gujarat in 2002 * . TN Raheel Dhattiwala Page 2. Page 3. Keeping the Peace Even in the worst episodes of organized mass violence, some …
Well-Being Design for an Aging Society
MM Zong, C Li – International Conference on Cross-Cultural Design, 2018 – Springer
… In today’s age of big data and artificial intelligence in particular, design education, under the guidance of SAD, will focus more on … process, but a process that will bring about plural changes, including changes in one’s social participation and social behavior realization, and even …
Usability assessment of interaction management support in LOUISE, an ECA-based user interface for elders with cognitive impairment
P Wargnier, S Benveniste, P Jouvelot… – Technology and …, 2018 – content.iospress.com
… XML dialog description; • BML behavior realization allowing for gestures, facial expressions, head movements, gaze direction, eye saccades and blinks; • display of images for concept illustration and example videos for step-by-step task guidance. 3.2Behavior analysis …
Expressive Inverse Kinematics Solving in Real-time for Virtual and Robotic Interactive Characters
T Ribeiro, A Paiva – arXiv preprint arXiv:1909.13875, 2019 – arxiv.org
… techniques, in order to convey the illusion that they are alive (eg [1, 2, 3]). Currently however, we can find characters that live out of the big screens, and are becoming more interactive, powered by artificial intelligence (AI), immersive media such as virtual reality (VR) [4] and …
Systematic Representative Design and Clinical Virtual Reality
S Mozgai, A Hartholt, AS Rizzo – Psychological Inquiry, 2019 – Taylor & Francis
Skip to Main Content …
A motion reuse framework for accelerated simulation of manual assembly processes
F Gaisbauer, J Lehwald, P Agethen, M Otto, E Rukzio – Procedia CIRP, 2018 – Elsevier
… motions can be either directly fetched by performing a database search, be further processed using interpolation approaches like [18,19] or methods of artificial intelligence … [6] Thiebaux, M., Marsella, S., Marshall, AN, Kallmann, M.. Smartbody: Behavior realization for embodied …
Virtual Reality Game for Social Cue Detection Training
A Þórðarson – 2018 – arithordarson.com
… It uses artificial intelligence for various things such as speech recognition and for controlling the behavior of characters … The states are intent planning, behav- ior planning and behavior realization. Special markup languages are used for sending data from one stage to another …
The rise of the virtual human
WA Powell, N Corbett, V Powell – Natural Language Processing …, 2020 – igi-global.com
… These modules include the generation of non-verbal behaviour, realization and rendering … The development of Artificial Intelligence (AI) is being driven by demands in a wide variety of application areas, and the need for the humanised interfaces to AI is increasingly apparent …
Adversarial gesture generation with realistic gesture phasing
Y Ferstl, M Neff, R McDonnell – Computers & Graphics, 2020 – Elsevier
JavaScript is disabled on your browser. Please enable JavaScript to use all the features on this page. Skip to main content Skip to article …
Offloading cognitive load for expressive behaviour: small scale HMMM with help of smart sensors
BT Manen – 2019 – essay.utwente.nl
… Without any soldering required, it enables the user to use artificial intelligence pre-loaded on a SD card to create a smart google assistant or an image recognition device. They can be bought on Adafruit for €87.78 and €52.65 respectively …
The Embodied Debate Corpus
M Bruijnes, S Falcone – 2018 – ris.utwente.nl
… In Computational Models of Argument (COMMA) (Frontiers in Artificial Intelligence and Applications), Vol. 305. 473–474 … 2014. AsapReal- izer 2.0: The next steps in fluent behavior realization for ECAs. In International Conference on Intelligent Virtual Agents. Springer, 449 …
ProSign+ A Cloud-Based Platform Supporting Inclusiveness in Public Communication
P Battistoni, M Sebillo, M Di Gregorio… – 2020 IEEE 17th …, 2020 – ieeexplore.ieee.org
… REFERENCES [1] Battistoni, P., Di Gregorio, M., Sebillo, M. Vitiello, G.: AI at the Edge for Sign Language … Journal of Applied Artificial Intelligence 24(6), 510–529 (2010) … [18] Thiebaux, M., Marshall, A., Marsella, S., Kallman, M.: SmartBody: Behavior realization for embodied …
Modeling Process of a Third Dimension Universe for Transportation Simulation: Application to Railway System
O Lamotte, S Galland, A Koukam… – IEEE Intelligent …, 2019 – ieeexplore.ieee.org
… A body is an object within the virtual universe that is control by another entity that could be a human being or an artificial intelligence … These dynamic processes enable the objects evolving outside the control of a real human user, or an artificial intelligence …
Electron transfer in confined electromagnetic fields
A Semenov, A Nitzan – The Journal of chemical physics, 2019 – aip.scitation.org
The interaction between molecular (atomic) electron(s) and the vacuum field of a reflective cavity generates significant interest, thanks to the rapid developments in nanophotonics. Such interactio…
Convergent platform for multi-agent data processing in the “Smart Road” system
A Finogeev, A Finogeev, I Nefedova… – Wireless …, 2018 – ojs.whioce.com
… Smart Environment helps the artificial intelligence system to solve problems of automatic control, or to support decision-making based on big data monitoring about the surrounding reality … A feature of the agents is the behavior realization …
Cloud-based service oriented architecture for social vehicular ad hoc network communications
M Arif, G Wang – International Journal of Communication …, 2020 – inderscienceonline.com
… His research interests include image processing, e-learning, artificial intelligence and data mining … using environmental sensors,body sensors„ Vehicle interior sensors,smart-phone sensor’s, navigation sensors (INS) and the driver behaviour realisation (Ghazizadeh and Olariu …
Design of a Mobile Health Monitoring Virtual Human Application and Empirical Evaluation of the Effectiveness of the Interactive Virtual Human on Presence …
P Singh – 2018 – tigerprints.clemson.edu
… are digital entities that mimic human appearance and behavior. These are highly interactive, can possess artificial intelligence and can perform speech and recognize speech from the user … interfaces. Current computing power, advancements in artificial intelligence, speech …
System retraining to professional competences of cognitive robots on basis of communicative associative logic of technological thinking
E Bryndin – International Robotics Automation Journal, 2019 – academia.edu
… Realization of information requirement undertakes or from the knowledge base, or is developed by a standard procedure of realization … The functional structure of the cognitive professional robot with retraining consists of various systems with artificial intelligence (Figure 6). The …
Cognitive Multi-agent Systems
M Hajduk, M Sukop, M Haun – Springer
… xi Page 11. Introduction Techniques of the artificial intelligence (AI) were applied on problem solving of the distributed computing problems by the distributed artificial intelligence (AI). A new field of study called multi-agent systems …
Data Ecosystems: Sovereign Data Exchange among Organizations (Dagstuhl Seminar 19391)
C Capiello, A Gal, M Jarke, J Rehof – Dagstuhl Reports, 2020 – drops.dagstuhl.de
… Several technical elements are essential key components for a data ecosystem, as explained in the following subsections, such as security and encryption, data analytics, AI and semantic technologies and ontologies, multi-agent systems, peer-to-peer architectures and, last but …
Exploring how individuals experience self-compassion within acceptance and commitment informed therapy for chronic back pain. An Interpretative …
F Oikonomitsiou – 2019 – leicester.figshare.com
Page 1. Exploring how individuals experience self- compassion within acceptance and commitment informed therapy for chronic back pain. An Interpretative Phenomenological Analysis. Thesis submitted in part fulfilment of the degree of Doctorate in Clinical Psychology …
Multi agent systems in logistics
FJ Srour, N Lang, HM Moonen, RA Zuidwijk – 2018 – laur.lau.edu.lb
… developments in computer systems: microelectronics, interactive real-time systems, artificial intelligence and modern software engineering would not have been where they are today without large (eg US) government spending on military applications …
Green wave traffic control system optimization based on adaptive genetic-artificial fish swarm algorithm
C Ma, R He – Neural Computing and Applications, 2019 – Springer
… It is a typical application of behaviorist artificial intelligence. This algorithm derives from the AF-prey of fish swarm … Moreover, the AFSA adopts the design idea from up to down and starts from AF individual behavior realization …
Proposing a Co-simulation Model for Coupling Heterogeneous Character Animation Systems.
F Gaisbauer, J Lehwald, P Agethen, J Sues… – VISIGRAPP (1 …, 2019 – scitepress.org
… Apart from this, there are approaches which are based on artificial intelligence (Li et al., 2017; Holden et al., 2017), physics based simulation … Whereas the first is used for agent prototyping, Real actor represents a behavior realization system for embodied conversa- tional agents …
EVA: Generating Emotional Behavior of Virtual Agents using Expressive Features of Gait and Gaze
T Randhavane, A Bera, K Kapsaskis, R Sheth… – ACM Symposium on …, 2019 – dl.acm.org
Page 1. EVA: Generating Emotional Behavior of Virtual Agents using Expressive Features of Gait and Gaze Tanmay Randhavane University of North Carolina Chapel Hill, USA tanmay@cs.unc.edu Aniket Bera University of North Carolina Chapel Hill, USA ab@cs.unc.edu …
A Mathematical Life
D Pigozzi – Don Pigozzi on Abstract Algebraic Logic, Universal …, 2018 – Springer
Page 1. A Mathematical Life Don Pigozzi the best of all possible worlds Leibniz but not a perfect one Tarski Here is the story of my forty years as a professional algebraist and logi- cian and also as a computer science dilettante. It is divided into seven parts chronologically …
Speech-driven animation with meaningful behaviors
N Sadoughi, C Busso – Speech Communication, 2019 – Elsevier
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