Notes:
EMBR (Embodied Agents Behavior Realizer) is a software toolkit that enables the creation and control of virtual characters, or embodied agents, in virtual environments. It uses BML (Behavior Markup Language) as a scripting language for specifying and controlling the behavior of embodied agents.
BML is a XML-based markup language that is used to specify the behavior of embodied agents in a virtual environment. It allows developers to specify the actions and behaviors of virtual characters, such as gestures, facial expressions, and body movements, in a structured and standardized way. BML is used by EMBR to interpret and execute the behavior of embodied agents in a virtual environment.
EMBR is used in a variety of applications, such as virtual reality, video games, and simulation. It allows developers to create realistic and engaging virtual characters that can interact with users in a natural and intuitive way. By using BML to specify the behavior of these characters, EMBR provides a powerful and flexible tool for creating and controlling embodied agents in virtual environments.
See also:
BML (Behavior Markup Language) & Dialog Systems | Elckerlyc & AsapRealizer (Behavior Realization) | Elckerlyc & BML (Behavior Markup Language) | EMBR (Embodied Agents Behavior Realizer)
Embr–a realtime animation engine for interactive embodied agents
A Heloir, M Kipp – International Workshop on Intelligent Virtual Agents, 2009 – Springer
… In this paper, we present a new realizer called EMBR1 (Embodied Agents Be- havior Realizer) and its control language EMBRScript … the level of intent planning and behavior planning and then dispatch high-level behavior descriptions in the behavior markup language (BML) to …
Realizing multimodal behavior
M Kipp, A Heloir, M Schröder, P Gebhard – International Conference on …, 2010 – Springer
… RJ: The behavior markup language: Recent developments and challenges. In: Pelachaud, C., Martin, J.-C., André, E., Chollet, G., Karpouzis, K., Pelé, D. (eds.) IVA 2007. LNCS (LNAI), vol. 4722, pp. 99–111. Springer, Heidelberg (2007) 2. Heloir, A., Kipp, M.: EMBR – a realtime …
Real-time animation of interactive agents: Specification and realization
A Heloir, M Kipp – Applied Artificial Intelligence, 2010 – Taylor & Francis
… In this article we present a new realizer called EMBR 1 (embodied agents behavior realizer) and its control language EMBRScript … on the level of intent planning and behavior planning and then dispatch high-level behavior descriptions in the behavior markup language (BML) to …
A Realtime Animation Engine for Interactive Embodied Agents
A Heloir, M Kipp – Citeseer
… We de- scribe the EMBRScript animation layer, the architecture of the EMBR engine, its integration into larger project contexts, and … the level of intent planning and behavior planning and then dispatch high-level behavior descriptions in the behavior markup language (BML) to …
A Gesture Analysis and Modeling Tool for Interactive Embodied Agents
Q Nguyen, M Kipp – International Workshop on Intelligent Virtual Agents, 2009 – Springer
… data can be used by many applications because GAnTooL can export to two standard formats: Collada and BML (Behavior Markup Language)2. BML … of GAnTooL can be used to animate own skeletons in these tools or for realtime animation with animation engines like EMBR …
Qualitative Parameters for Modifying Animated Character Gesture Motion
P Pohl, A Heloir – 2010 – pdfs.semanticscholar.org
… 8 2.1.1. Principles of Traditional Animation . . . . . 8 2.1.2. The Behavior Markup Language . . . . . 9 2.1.3. GESTYLE language … 21 2.2.3. EMBR Engine . . . . . 24 …
The AnimaTricks System: Animating Intelligent Agents from High-Level Goal Declarations
V Lombardo, F Nunnari, R Damiano – International Conference on …, 2011 – Springer
… languages for character animation (starting from [1]). One of the most documented and solidly implemented is the Behavior Markup Language (BML), geared … BML descriptions can be fed to a realizer that transforms them into the corresponding animations [4]. Finally, EMBR is a …
Web-based embodied conversational agents and older people
G Llorach, J Agenjo, J Blat, S Sayago – Perspectives on Human-Computer …, 2019 – Springer
… editors, such as Adobe Fuse CC or MakeHuman, and standards, mainly BML (Behaviour Markup Language) … 2008), while the Behavior Markup Language (BML) goes from the second to the third as it … We use BML, as it is currently the most widespread format; EMBR (Heloir and …
Multimodal plan representation for adaptable BML scheduling
D Reidsma, H Van Welbergen, J Zwiers – International Workshop on …, 2011 – Springer
… The behavior is specified using the Behavior Markup Language (BML) [8], defining the form of the behavior and the constraints on its timing (see Fig … In this section we describe the scheduling solutions implemented in the BML Realizers SmartBody and EMBR …
Elckerlyc goes mobile enabling technology for ECAs in mobile applications
R Klaassen, J Hendrix, D Reidsma… – UBICOMM …, 2012 – researchgate.net
… The ECA can be specified by using the behavior markup language (BML … According to this framework the detailed behaviours are specified in the Behaviour Markup Language (BML)[6 … been described and compared with other BML behaviour realizers (for example EMBR [7] and …
Animated faces, abstractions and autism
D Arellano, V Helzle, UM Schaller, R Rauh – International Conference on …, 2014 – Springer
… are the work of Magnenat-Thalmann and Thalmann [1], Greta [2], MARC [3], the Augsburg’s Horde3D Game Engine [4], SmartBody [5], or EMBR [6], among many others. Harthold et al. [7] offers a very complete list of frameworks based on the Behavior Markup Language (BML) …
EMBR: A Realtime Engine for Virtual Human Animation
A Heloir, M Kipp – Citeseer
… 4. The Nucleus embeds a set of expressivity parameters III. PERSPECTIVES For the future we plan to make EMBR freely available to the research community … Towards a common framework for multimodal generation: The behavior markup language. In Proc. of IVA-06, 2006 …
On the importance of gaze and speech alignment for efficient communication
M Staudte, A Heloir, M Crocker… – Proceedings of the 9th …, 2011 – researchgate.net
… The EMBOTS framework uses the Open Mary speech synthesizer [5] and the EMBR character animation engine [2] to … AN, Pelachaud, C., Pirker, H., Thórisson, KR, Vilhjlmsson, H.: Towards a common framework for multimodal generation: The behavior markup language …
A Parameterized Schema for Representing Complex Gesture Forms
H Song, M Neff – International Conference on Intelligent Virtual Agents, 2016 – Springer
… In: Workshop on Embodied Conversational Characters (1998)Google Scholar. 4. Heloir, A., Kipp, M.: EMBR – a realtime … AN, Pelachaud, C., Pirker, H., Thórisson, KR, Vilhjálmsson, H.: Towards a common framework for multimodal generation: the behavior markup language …
AsapRealizer in practice–A modular and extensible architecture for a BML Realizer
D Reidsma, H van Welbergen – Entertainment computing, 2013 – Elsevier
… speech engine is set up at initialization time with a TTSBinding that maps a specific extension of a speech behavior (“markup language”) to a … Like AsapRealizer, the BML Realizers Smartbody [10], EMBR [11] and Greta [12] were specifically designed for integration with new and …
An avatar-based interface for the italian sign language
V Lombardo, C Battaglino, R Damiano… – 2011 International …, 2011 – ieeexplore.ieee.org
… A. Marshall, C. Pelachaud, H. Pirker, K. Thórisson, and H. Vilhjálmsson, “Towards a common framework for multimodal generation: The behavior markup language,” Lecture Notes in Computer Science, vol. 4133, p. 205, 2006. [14] A. Heloir and M. Kipp, “Embr – a realtime …
Expressive body animation pipeline for virtual agent
J Huang, C Pelachaud – International Conference on Intelligent Virtual …, 2012 – Springer
… Graph 27(3), 27:1–27:11 (2008) 6. Heloir, A., Kipp, M.: EMBR – A Realtime Animation Engine for Interactive … Marshall, AN, Pelachaud, C., Pirker, H., Thórisson, KR, Vilhjálmsson, HH: Towards a Common Framework for Multi- modal Generation: The Behavior Markup Language …
Elckerlyc in practice–on the integration of a BML Realizer in real applications
D Reidsma, H van Welbergen – International Conference on Intelligent …, 2011 – Springer
… Its emerging Behavior Markup Language (BML) defines a specification of the form and relative timing of the behavior (eg speech, facial expression … Like Elckerlyc, the BML Realizers Smartbody [3], EMBR [4] and Greta [5] were specifically designed for integration with existing …
Thalamus: Closing the mind-body loop in interactive embodied characters
T Ribeiro, M Vala, A Paiva – International Conference on Intelligent Virtual …, 2012 – Springer
… References [1] Heloir, A., Kipp, M.: EMBR: A realtime animation engine for interactive embod- ied agents … Framework (2010) [3] Kopp, S., Krenn, B., Marsella, S., Marshall, AN: Towards a Common Frame- work for Multimodal Generation: The Behavior Markup Language …
All together now
A Hartholt, D Traum, SC Marsella, A Shapiro… – … Workshop on Intelligent …, 2013 – Springer
… Markup Language [17], and in between the behavior planning and behavior realiza- tion phases, called the Behavior Markup Language (BML) [18]. Several BML realiz- ers are publically available, including LiteBody [9], GRETA [11], Elckerlyc [12], SmartBody [13], and EMBR [14 …
Personalized expressive embodied conversational agent EVA
I Mlakar, M Rojc – Proceedings of the 3rd WSEAS international …, 2010 – dl.acm.org
… Google Scholar Google Scholar; A. Heloir and M. Kipp, “EMBR–a realtime animation engine for interactive embodied agents,” in … AN, Pelachaud, C., Ruttkay, Z., Th_orisson, KR, van Welbergen, H., van der Werf, RJ: The Behavior Markup Language: Recent developments and …
Multimodal behavior realization for embodied conversational agents
A ?erekovi?, IS Pandži? – Multimedia Tools and Applications, 2011 – Springer
… After the formation of Behavior Markup Language (BML), which is an improvement and extension of these languages [30], the researchers have started to build … So far three BML-compliant animation engines have been developed—ACE, SmartBody [51] and EMBR system [22] …
Elckerlyc on Android: A Lightweight Embodiment
J Hendrix – pdfs.semanticscholar.org
… This application is based on the Elckerlyc system [7]. Elckerlyc is a Behavior Markup Language (BML) realizer … It was developed as part of the SAIBA frame- work [6], and is used in a number of behavior realizers such as SmartBody [5], EMBR [2], Greta [4] and of …
Entertainment Computing
BML Realizerq – 2013 – herwinvanwelbergen.nl
… speech engine is set up at initialization time with a TTSBinding that maps a specific extension of a speech behavior (”markup language”) to a … Like AsapRealizer, the BML Realizers Smartbody [10], EMBR [11] and Greta [12] were specifically designed for integration with new and …
Requirements for a Gesture Specification Language
A Heloir, M Kipp – International Gesture Workshop, 2009 – Springer
… Kopp, S., Mancini, M., Marsella, S., Marshall, AN, Pelachaud, C., Ruttkay, Z., Thórisson, KR, van Welbergen, H., van der Werf, RJ: The behavior markup language: Recent developments … Heloir, A., Kipp, M.: EMBR – A realtime animation engine for interactive embod- ied agents …
Hand gesture synthesis for conversational characters
M Neff – Handbook of Human Motion, 2016 – cs.ucdavis.edu
… As part of the SAIBA effort, several research groups have developed “behav- ior realizers” , animation engines capable of realizing commands in the Behavior Markup Language (50) that is supplied by a … EMBR–A Realtime Animation Engine for Interactive Embodied Agents …
Requirements for a Gesture Specification
A Heloir, M Kipp – Gesture in Embodied Communication and Human …, 2010 – Springer
… M., Kopp, S., Mancini, M., Marsella, S., Marshall, AN, Pelachaud, C., Ruttkay, Z., Thórisson, KR, van Welbergen, H., van der Werf, RJ: The behavior markup language: Recent developments … Heloir, A., Kipp, M.: EMBR–A realtime animation engine for interactive embod- ied agents …
Multimodal plan representation for adaptable BML scheduling
H van Welbergen, D Reidsma, J Zwiers – Autonomous agents and multi …, 2013 – Springer
… The type of behavior, and the constraints on its timing, are specified using the Behavior Markup Language (BML) … 4 Existing BML scheduling solutions. In this section we describe the scheduling solutions implemented in the BML Realizers SmartBody and EMBR …
Demonstrating and testing the BML compliance of BML realizers
H Van Welbergen, Y Xu, M Thiebaux, WW Feng… – … Workshop on Intelligent …, 2011 – Springer
… 1. Personal communication with the authors of SmartBody, Greta, EMBR, and RealActor (2010) 2. Cerekovic, A., Pandzic, IS … Pelachaud, C., Pirker, H., Thórisson, KR, Vilhjálmsson, HH: Towards a common framework for multi- modal generation: The behavior markup language …
Communicating emotional states with the Greta agent
R Niewiadomski, M Mancini, S Hyniewska… – A Blueprint for …, 2010 – books.google.com
… To convey the agent’s communicative intentions, the Behaviour Planner module schedules a number of communicative signals (eg speech, facial expressions, gestures), which are encoded with the Behaviour Markup Language (BML) … 2009), and EMBR (Heloir and Kipp 2009) …
Elckerlyc
H van Welbergen, D Reidsma, ZM Ruttkay… – Journal on Multimodal …, 2009 – Springer
… This paper presents “Elckerlyc”, a BML Realizer for gen- erating multimodal verbal and nonverbal behavior for VHs.1 A BML Realizer takes a specification of the intended be- havior (speech, gaze, gestures, etc.) of a VH—written in the Behavior Markup Language (BML) [9 …
Creating Interactive Robotic Characters: Through a combination of artificial intelligence and professional animation
TG Ribeiro, A Paiva – Proceedings of the Tenth Annual ACM/IEEE …, 2015 – dl.acm.org
… [6] A. Heloir and M. Kipp. EMBR: A realtime animation engine for interactive embodied agents … [8] S. Kopp, B. Krenn, and S. Marsella. Towards a common framework for multimodal generation: The behavior markup language. In Intelligent Virtual Agents, pages 205–217, 2006 …
Describing and animating complex communicative verbal and nonverbal behavior using Eva-framework
I Mlakar, Z Ka?i?, M Rojc – Applied artificial intelligence, 2014 – Taylor & Francis
… 2008) for the intent planning phase and Behavior Markup Language (BML) for the behavior planning phase … The embodied agents behavior realizer (EMBR) animation engine (Heloir and Kipp 2009) presents a concept of traversing the animation control from descriptive BML to …
Cross-media agent platform
R Niewiadomski, M Obaid, E Bevacqua… – Proceedings of the 16th …, 2011 – dl.acm.org
… Heloir and Kipp [Heloir and Kipp 2009] extend the SAIBA archi- tecture by a new intermediate layer called animation layer. Their EMBR agent is a real-time system that offers a high degree of an- imation control through the EMBRScript language …
The SEMAINE API: towards a standards-based framework for building emotion-oriented systems
M Schröder – Advances in human-computer interaction, 2010 – hindawi.com
… use of the Extensible Multimodal Annotation language (EMMA) to transport a recognition result expressed in EmotionML and the use of the Speech Synthesis Markup Language (SSML) to encode the speech aspect of ECA behaviour in the Behaviour Markup Language (BML) …
Automating the transfer of a generic set of behaviors onto a virtual character
A Feng, Y Huang, Y Xu, A Shapiro – International Conference on Motion in …, 2012 – Springer
… Heloir, A., Kipp, M.: EMBR – A Realtime Animation Engine for Interactive Em- bodied Agents … B., Marsella, S., Marshall, AN, Pelachaud, C., Pirker, H., Thórisson, K., Vilhjálmsson, H.: Towards a Common Framework for Multimodal Generation: The Behavior Markup Language …
Challenges for the animation of expressive virtual characters: The standpoint of sign language and theatrical gestures
S Gibet, P Carreno-Medrano, PF Marteau – Dance Notations and Robot …, 2016 – Springer
… The functional markup language (FML) is used to encode the communicative intent, whereas the behavior markup language (BML) specifies the verbal … The real-time system EMBR introduces a new animation layer of control between the behavioral level and the procedural …
Expressive gesture model for humanoid robot
C Pelachaud – International Conference on Affective Computing and …, 2011 – Springer
… Springer, Heidelberg (2006) 7. Heloir, A., Kipp, M.: EMBR – A realtime animation engine for interactive embod- ied agents … A., Pelachaud, C., Pirker, H., Thórisson, K., Vilhjálmsson, H.: Towards a common framework for multimodal generation: The behavior markup language …
Virtual agents for the production of linear animations
R Damiano, V Lombardo, F Nunnari – Entertainment Computing, 2013 – Elsevier
… BML (Behavior Markup Language, one of the most documented and solidly implemented languages) [23] and BEAT (Behavior Expression Animation Toolkit) [24] are animation languages conceived to … EMBRScript is the animation language of the EMBR animation engine [25] …
Virtual character performance from speech
S Marsella, Y Xu, M Lhommet, A Feng… – Proceedings of the 12th …, 2013 – dl.acm.org
… Our animation system [Shapiro 2011] translates Behavior Markup Language (BML) instructions into animated performances, similar to other BML realizers [Niewiadomski et al. 2009; van Welbergen et al. 2009; Thiebaux et al. 2008; Heloir and Kipp 2009]. 3 System Overview …
A platform for building mobile virtual humans
AW Feng, A Leuski, S Marsella, D Casas… – … on Intelligent Virtual …, 2015 – Springer
… A number of virtual human systems designed for desktop use include Greta [15], Elckerlyc [21], EMBR [6] and SmartBody … AN, Pelachaud, C., Pirker, H., Thórisson, KR, Vilhjálmsson, HH: Towards a common framework for multimodal generation: the behavior markup language …
An embodied conversational agent in a mobile health coaching application
JK Hendrix – 2013 – essay.utwente.nl
… 15 3.2 Elckerlyc . . . . . 15 3.2.1 A Behavior Markup Language Realizer . . . . . 15 3.2.2 Modular Design and Embodiments . . . . . 15 3.2.3 PictureEngine …
TTS-driven expressive embodied conversation agent EVA for UMB-SmartTV
M Rojc, M Presker, Z Ka?i?, I Mlakar – International journal of …, 2014 – academia.edu
Page 1. Abstract— The main goal of using non-verbal modalities together with the general text-to-speech (TTS) system is to better emulate human-like course of the interaction between users and the UMB-SmartTV platform …
AVLaughterCycle: An audiovisual laughing machine
J Urbain, E Bevacqua, T Dutoit, A Moinet… – Proceedings of the 5th …, 2009 – academia.edu
… several implementations of the SAIBA standard, among others SmartBody [7],[8], BMLRealizer [9], RealActor [10] and EMBR [11 … AN Marshall, C. Pelachaud, Z. Ruttkay, KR Thrisson, H. van Welbergen, and R. van der Werf,“The behavior markup language: Recent developments …
Nonverbal behavior in multimodal performances
A Cafaro, C Pelachaud, SC Marsella – The Handbook of Multimodal …, 2019 – dl.acm.org
… They are typically biphasic (two movement components ), small, low energy, rapid flicks of the fingers or hand” [McNeill 1992]. Behavior Markup Language bml is an XML-like mark up language specially suited for representing communicative behavior …
Storyboarding and pre-visualization with X3D
Y Jung, S Wagner, C Jung, J Behr… – Proceedings of the 15th …, 2010 – dl.acm.org
… Another framework for behavior generation was proposed in [Vilhjálmsson et al. 2007], where a first specification of the commu- nicative behavior markup language (BML) for mediating between a behavior planning and a behavior realization module is introduced …
Nonverbal Behavior in
A Cafaro, C Pelachaud… – The Handbook of …, 2019 – books.google.com
… They are typically biphasic (two movement components), small, low energy, rapid flicks of the fingers or hand”[McNeill 1992]. Behavior Markup Language bml is an XML-like mark up language specially suited for representing communicative behavior …
Believable Virtual Characters in Human-Computer Dialogs.
Y Jung, A Kuijper, DW Fellner, M Kipp… – Eurographics …, 2011 – michaelkipp.de
Page 1. EUROGRAPHICS ’11/ NN and NN STAR – State of The Art Report Believable Virtual Characters in Human-Computer Dialogs Yvonne Jung1, Arjan Kuijper1,2, Dieter Fellner1,2, Michael Kipp3, Jan Miksatko3, Jonathan Gratch4, and Daniel Thalmann5 …
A transparent and decentralized model of perception and action for intelligent virtual agents
G Anastassakis, T Panayiotopoulos – International Journal on …, 2014 – World Scientific
… BML has been used as part of a number of im- plemented systems and applications (such as the EMBR software32). On the other end, the Perception Markup Language (PML)33 has recently been introduced, aim- ing towards standardization of nonverbal behaviour perception …
State of the art in hand and finger modeling and animation
N Wheatland, Y Wang, H Song, M Neff… – Computer Graphics …, 2015 – Wiley Online Library
Abstract The human hand is a complex biological system able to perform numerous tasks with impressive accuracy and dexterity. Gestures furthermore play an important role in our daily interactions, …
Multilingual and Multimodal Corpus-Based Textto-Speech System–PLATTOS
M Rojc, I Mlakar – Ipši? I.(ur.). Speech and Language …, 2011 – books.google.com
Page 142. 7 Multilingual and Multimodal Corpus-Based Text-to-Speech System–PLATTOS– Matej Rojc1 and Izidor Mlakar2 1Faculty of Electrical Engineering and Computer Science, University of Maribor, 2Roboti CS, Slovenia …
The SignCom system for data-driven animation of interactive virtual signers: Methodology and Evaluation
S Gibet, N Courty, K Duarte, TL Naour – ACM Transactions on Interactive …, 2011 – dl.acm.org
… 2006]. More recently, the real-time system EMBR introduces a new layer of control between the behavioral level and the procedural animation level, thus providing the animator a more flexible and accurate interface for synthesizing nonverbal behaviors [Héloir and Kipp 2010] …
Dynamic aspects of character rendering in the context of multimodal dialog systems
YA Jung – 2011 – tuprints.ulb.tu-darmstadt.de
Page 1. Dynamic Aspects of Character Rendering in the Context of Multimodal Dialog Systems Vom Fachbereich Informatik der Technischen Universität Darmstadt genehmigte DISSERTATION zur Erlangung des akademischen Grades Doktor-Ingenieur (Dr.-Ing.) …
The TTS-driven affective embodied conversational agent EVA, based on a novel conversational-behavior generation algorithm
M Rojc, I Mlakar, Z Ka?i? – Engineering Applications of Artificial Intelligence, 2017 – Elsevier
… co-verbal behavior is represented through Behavior Markup Language (BML) (Vilhjalmsson et al., 2007). A similar strategy is used in systems designed for virtual human research, such as Greta (Pelachaud, 2015), Elckerlyc (Van Welbergen et al., 2009), EMBR (Heloir and Kipp …
Expressive Inverse Kinematics Solving in Real-time for Virtual and Robotic Interactive Characters
T Ribeiro, A Paiva – arXiv preprint arXiv:1909.13875, 2019 – arxiv.org
Page 1. EXPRESSIVE INVERSE KINEMATICS SOLVING IN REAL-TIME FOR VIRTUAL AND ROBOTIC INTERACTIVE CHARACTERS Tiago Ribeiro? INESC-ID & Instituto Superior Técnico University of Lisbon Portugal me@tiagoribeiro.pt …
Capturing and Animating Hand and Finger Motion for 3D Communicative Characters
NS Wheatland – 2016 – escholarship.org
Page 1. UC Riverside UC Riverside Electronic Theses and Dissertations Title Capturing and Animating Hand and Finger Motion for 3D Communicative Characters Permalink https://escholarship.org/uc/item/39w9397t Author Wheatland, Nkenge Safiya Publication Date …
Conceptual Motorics-Generation and Evaluation of Communicative Robot Gesture
M Salem – 2013 – books.google.com
Page 1. Maha Salem Conceptual Motorics – Generation and Evaluation of Communicative Robot Gesture Page 2. CONCEPTUAL MOTORICS — GENERATION AND EVALUATION OF COMMUNIOATIVE ROBOT GESTURE by Maha Salem Page 3 …
Motion capture based animation for virtual human demonstrators: modeling, parameterization and planning
Y Huang – 2012 – search.proquest.com
… avatar with a low-dimensional input device. For explicit behavior modeling, [KKM06] describes Behavior Markup Language (BML) within a framework to unify a multi-modal behavior generation. As an efcient way for motion synthesis …
Outlook: Integration and future perspectives for affective computing
KR Scherer, T Bänziger… – A Blueprint for Affective …, 2010 – books.google.com
Page 327. Chapter 7.1 Outlook: Integration and future perspectives for affective computing Klaus R. Scherer, Tanja Bänziger, and Etienne B. Roesch Integration The contributions in this volume testify to the amount of interdisciplinary …