Notes:
Voice user interfaces (VUIs) are user interfaces that allow users to interact with a computer or other device using spoken commands and natural language. VUIs are commonly used in a variety of applications, including virtual assistants, voice-activated search engines, and other services that require users to speak to a computer or device in order to provide input or receive information.
In the context of extended reality (XR), VUIs can be used to provide a more natural and intuitive way for users to interact with virtual or augmented environments. For example, a VUI could be used in a virtual reality (VR) game to allow users to give spoken commands to the game, such as to move their character, pick up objects, or perform other actions. This can provide a more immersive and engaging experience for the user, and can allow them to interact with the virtual environment in a more natural and intuitive way. VUIs can also be used in augmented reality (AR) applications, such as to provide spoken instructions or information to users as they interact with the real world. Overall, VUIs can be an effective way to enhance the user experience in XR applications by providing a more natural and intuitive way to interact with virtual or augmented environments.
Wikipedia:
References:
- The Conversational Interface: Talking to Smart Devices (2016)
- The Elements of VUI Style: A Practical Guide to Voice User Interface Design (2012)
See also:
100 Best Voice User Interface Videos
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Digital ethnography of home use of digital personal assistants
J Paay, J Kjeldskov, KM Hansen… – Behaviour & …, 2020 – Taylor & Francis
… In recent years voice user interface (VUI) devices such as Amazon Echo, Google Home, and Apple HomePod have rapidly gained popularity and … In this section, we cover general work on voice user interfaces (VUIs) and speech interaction, as well as recent research into digital …
Stress Through a Digital User-centric Lens
J Takeda – 2020 – orapp.aut.ac.nz
… The prototype is a mobile voice user-interface that aims to provide university students an informed perspective on their stressful situation. Page 3. 01 INTRODUCTION 02 CONTEXTUAL REVIEW User-centered design 4 Digital health 5 Designing for digital health 6 …
Developmental research on an interactive application for language speaking practice using speech recognition technology
EY Oh, D Song – Educational Technology Research and Development – Springer
This developmental research aims to (1) examine the design and developmental process, (2) investigate the nature and structure of the application, and (3).
Touch? speech? or touch and speech? investigating multimodal interaction for visual network exploration and analysis
A Saktheeswaran, A Srinivasan… – IEEE transactions on …, 2020 – ieeexplore.ieee.org
… operations like selection and basic layout editing. More recent work has also begun to investigate gesture-based interaction with network visualizations in virtual reality [8], [9], [10]. Our findings contribute to this growing space …
All Rise for the AI Director Eliciting Possible Futures of Voice Technology through Story Completion
J Cambre, S Reig, Q Kravitz, C Kulkarni – Proceedings of the 2020 ACM …, 2020 – dl.acm.org
… The HCI and Design communities have only recently adopted story completion as a method. Most notably, Wood et al. [56] analyzed 45 stories gathered through story completion to un- derstand “cultural ideals” around virtual reality pornography …
Interaction Design
R Cantuni – Designing Digital Products for Kids, 2020 – Springer
… One way to give young pre-readers a way to navigate interfaces is to use voice user interface instead of relying on text. Voice user interfaces (VUIs) can be used for telling instructions to the kids, but also as an input from the kid to control the product, for example, to make a …
Participatory Design in the Classroom: Exploring the Design of an Autonomous Vehicle Human-Machine Interface with a Visually Impaired Co-Designer
EW Huff Jr, KM Lucaites, A Roberts… – Proceedings of the …, 2020 – journals.sagepub.com
… REFERENCES Albouys-Perrois, J., Laviole, J., Briant, C., & Brock, AM (2018). Towards a Multisensory Augmented Reality Map for Blind and Low Vision People: A Participatory Design Approach … Implementing the ATLAS Self-Driving Vehicle Voice User Interface …
Universal Access in Human-computer Interaction: Design Approaches and Supporting Technologies: 14th International Conference, UAHCI 2020, Held as …
M Antona, C Stephanidis – 2020 – books.google.com
… LNCS 12191, Virtual, Augmented and Mixed Reality: Industrial and Everyday Life Applications (Part II … iVision: An Assistive System for the Blind Based on Augmented Reality and Machine … 477 Shu Matsuura and Reika Omokawa Voice User Interfaces for Service Robots: Design …
Distributed Interaction Design
A Ali – 2020 – digital.lib.washington.edu
… 125 Table 21 A list of 10 functions to control a media player in a mixed-reality environment … The last three functions are specific to an augmented reality environment. 127 … interacting with drones, augmented and virtual reality environments, robots, and vehicles, to name a few …
Semantic voice search in IETP: filling the gap for maintenance 4.0
HC Marques, A Giacotto, CE Scussiatto… – Journal of Quality in …, 2020 – emerald.com
… There are several alternatives such as remote human assistant, augmented reality devices and text-reading digital assistant, but all of … Voice user interfaces (VUI) is present in everyday life, embedded in personal computers, smartphones and dedicated voice assistant devices …
Voice Games: The History of Voice Interaction in Digital Games
T Kiiski – 2020 – theseus.fi
… [2]. Page 6. Voice-user interface Abbreviated as VUI. In contrast to graphical user interface (GUI) that relies on visual cues, voice- user interface facilitates voice interaction be- tween humans and computers through auditory cues. VUIs are used, for example, in virtual assis …
A multistudy investigation of drivers and passengers’ gesture and voice input preferences for in-vehicle interactions
LB Bilius, RD Vatavu – Journal of Intelligent Transportation …, 2020 – Taylor & Francis
… While cars become more complex toward smart, connected, and autonomous vehicles, but also toward integration with the Internet-of-Things (Igorevich & Min, 2015; Taherkhani et al., 2016) and Augmented Reality (Langlois et al., 2016; Qiu et al., 2017; Schipor & Vatavu, 2019 …
HCI in Mobility, Transport, and Automotive Systems: Driving Behavior, Urban and Smart Mobility: Second International Conference, MobiTAS 2020, Held as …
H Krömker – 2020 – books.google.com
… LNCS 12191, Virtual, Augmented and Mixed Reality: Industrial and Everyday Life Applications … 29 Shota Matsubayashi, Hitoshi Terai, and Kazuhisa Miwa Voice User-Interface (VUI) in … Kalayci, Alexander Stocker, and Bettina Kubicek 379 Using Augmented Reality to Mitigate …
DESIGN, USER EXPERIENCE, AND USABILITY. DESIGN FOR CONTEMPORARY INTERACTIVE
A Marcus, E Rosenzweig – 2020 – books.google.com
… LNCS 12191, Virtual, Augmented and Mixed Reality: Industrial and Everyday Life Applications (Part II … Matz and Clarissa Götz Improving the Usability of Voice User Interfaces: A New … M. Soares Designing Games and Immersive Experiences Augmented Reality Interface Design …
Interaction Design of Smart Fitness Reminder in Car Based on Internet of Vehicle
Y Zhu, W Liu – International Conference on Human-Computer …, 2020 – Springer
… Augmented Reality (AR) technology is also being applied to cars … Kim, DH, Lee, H.: Effects of user experience on user resistance to change to the voice user interface of an in vehicle infotainment system: implications for platform and standards competition. Int. J. Inf. Manag …
Participation at What Cost? Teaching Accessibility Using Participatory Design: An Experience Report
J Brinkley – Proceedings of the 51st ACM Technical Symposium on …, 2020 – dl.acm.org
… 2019. Implementing the ATLAS Self-Driving Vehicle Voice User Interface. The Journal on Technology and Persons with Disabilities … [13] Jain, D. et al. 2018. Exploring Augmented Reality Approaches to Real-Time Captioning: A Preliminary Autoethnographic Study …
Multimodal Interaction: Correlates of Learners’ Metacognitive Skill Training Negotiation Experience
D Spiliotopoulos, E Makri, C Vassilakis, D Margaris – Information, 2020 – mdpi.com
Metacognitive training reflects knowledge, consideration and control over decision-making and task performance evident in any social and learning context. Interest in understanding the best account of effective (win-win) negotiation emerges in different social and cultural interactions …
Deep Learning for Vision Systems
M Elgendy – 2020 – books.google.com
… architectures, such as artificial neural networks (ANNs), convolutional networks (CNNs), generative adversarial networks (GANs), transfer learning, and many more, which are transferable to other domains like natural language processing (NLP) and voice user interfaces (VUIs) …
Direction-of-Voice (DoV) Estimation for Intuitive Speech Interaction with Smart Device Ecosystems
K Ahuja, A Kong, M Goel, C Harrison – Proceedings of the 33rd …, 2020 – andykong.org
… challenge. In the future, we hope to explore applications beyond device addressability and disambiguation. For instance, DoV could be used in social extended reality to facilitate richer communication between participants. It …
Open Source Based Knitting Machine Pattern Program Interface Usability Study
JH Park, WS Nam, JS Jang – Journal of the Korea Convergence …, 2020 – koreascience.or.kr
Page 1. ?? ?? ??? ??? ?? ???? ????? ??? ?? ???1, ???2, ???2* 1????? ????????? ????????? ???? 2????? ???? ??????? ?? Open Source Based Knitting Machine …
Voice-based Conversational Agents for the Prevention and Management of Chronic and Mental Conditions: A Systematic Literature Review
C Bérubé, T Schachner, R Keller, E Fleisch… – JMIR Preprints 30/11 …, 2020 – cocoa.ethz.ch
Page 1. JMIR Preprints Bérubé et al Voice-based Conversational Agents for the Prevention and Management of Chronic and Mental Conditions: A Systematic Literature Review Caterina Bérubé, Theresa Schachner, Roman …
Inclusive Design for a Digital
RM Gilbert – Springer
… 199 Augmented Reality (AR) ….199 Mixed Reality (MR)….199 … 257 Voice User Interface …..258 …
A review of emotion recognition methods based on data acquired via smartphone sensors
A Ko?akowska, W Szwoch, M Szwoch – Sensors, 2020 – mdpi.com
… detecting dangerous sound levels, and voice control in the increasingly popular voice user interface (VUI … also possible to use a rear depth sensor for augmented and mixed reality, 3D photography … It is also possible to use this sensor for augmented reality, for gesture control, and …
DESIGN, USER EXPERIENCE, AND USABILITY. INTERACTION DESIGN: 9th International
A Marcus, E Rosenzweig – 2020 – books.google.com
… LNCS 12191, Virtual, Augmented and Mixed Reality: Industrial and Everyday Life Applications (Part II … Matz and Clarissa Götz Improving the Usability of Voice User Interfaces: A New … M. Soares Designing Games and Immersive Experiences Augmented Reality Interface Design …
Conversational User Interfaces on Mobile Devices: Survey
R Jaber, D McMillan – Proceedings of the 2nd Conference on …, 2020 – dl.acm.org
… 1chatbot, conversational interface, speech interface, voice user interface, intelligent personal assistant, conversational agent, conversational user interface, voice assistant, anthropomorphism, conversation analysis, conversational AI, social robot, dialog systems, smart speaker …
Constructing virtual reality exhibitions with multimodal interactions
Y Jia – 2020 – dspace.mit.edu
… museums is still young compared with “brick and mortar” museums [2], it has been extensively studied by scholars from different fields, while the targeted medium changes from CD-ROM, the World Wide Web, and mobile applications to virtual reality and augmented reality …
User Experience Is Brand Experience
F van de Sand, AK Frison, P Zotz, A Riener, K Holl – 2020 – Springer
… 84 5.4.1 Voice User Interfaces . . . . . 84 5.4.2 The Internet of Things (IoT) and Smart Objects . . . . . 86 5.4.3 Virtual (VR) and Augmented Reality (AR) . . . . 88 References . . . . . 90 …
Robo-Advisors UX Design Strategy to Revitalize Mobile Financial Investments: Focused on Anthropomorphism and Interactivity
H Kim, S Kim, J Choi – ??????????? (J. DCS), 2020 – journal.dcs.or.kr
… ??? ???, ????? ???? ???? ???? ?? ??? ????. ???? ????? ??? ?????? ? ??? ??? ???? ???, ??? ?? ??? ??? ?????(voice user interface) ?? ?? ????? ?? …
18 Years of ethics in child-computer interaction research: a systematic literature review
M Van Mechelen, GE Baykal, C Dindler… – Proceedings of the …, 2020 – dl.acm.org
… definitions of the term ethics are provided. However, one pa- per on immersive virtual reality in classrooms [177], divides research ethics in procedural ethics [83] and ethics-in-practice [142]. Procedural ethics is defined as the …
The Construction Technology Handbook
H Seaton – 2020 – books.google.com
… Hugh, being an advocate of virtual reality (VR)/artificial intelligence (AI) and all things technology, wanted to deep dive into our world … Damon Hernandez introduced me to Silicon Valley, Virtual and Augmented Reality, and showed me how to run a hackathon – his friendship has …
University Students’ Perception of Video-Based Learning in Times of COVID-19: A TAM/TTF Perspective
D Pal, S Patra – International Journal of Human–Computer …, 2020 – Taylor & Francis
… Additionally, the role of gender is also considered, as several recent studies related to the adoption of modern ICT technology like voice assistants (Nguyen et al., 2019), mobile payments (Shao et al., 2019), augmented reality technology (Cabero-Almenara et al., 2019), and …
Theory: Foundations of Quality in Natural and Synthesized Speech
B Weiss – Talker Quality in Human and Machine Interaction, 2020 – Springer
… Following the Media Equation [295], humans do treat media and interactive systems, especially voice user interfaces, as social actors—a … Due to their human-like usage of spoken language, voice user interface could also be counted among anthropomorphic interfaces, but …
Voice interaction game design and gameplay
FJ Allison – 2020 – minerva-access.unimelb.edu.au
… In the past decade, voice user interfaces (VUIs) have become a prominent feature of many off-the-shelf consumer technologies … and natural language understanding describe the back-end speech processing systems; speech interface and voice user interface describe elements …
Human-computer Interaction: Multimodal and Natural Interaction: Thematic Area, HCI 2020, Held as Part of the 22nd International Conference, HCII 2020 …
M Kurosu – 2020 – books.google.com
… LNCS 12191, Virtual, Augmented and Mixed Reality: Industrial and Everyday Life … on Enjoyment, Attitudes and Motivation for Interacting with a Voice User Interface … Keywords: Augmented reality · Human-computer interaction · Gestures · Natural user interface · Usability · Virtual …
Analyzing the adoption and diffusion of voice-enabled smart-home systems: empirical evidence from Thailand
D Pal, C Arpnikanondt, S Funilkul… – Universal Access in the …, 2020 – Springer
The market for voice assistants (VAs) and other allied voice-based smart-home products is gradually emerging. The initial growth has been slower than expec.
Representation of Future Lifestyle in Science Fiction Hollywood Movies: Semiotic Analysis of Movie Tomorrowland (2015) for Technological Utopianism
Y Ahmad, F Mahmood – Journal of Media Studies, 2020 – journals.pu.edu.pk
… for the cities of our future (Ruppert, 1996; and Haraway, 1984). Technology allows humans to interact in the virtual world of movies with augmented reality leading the users’ consciousness to believe that the simulated world could be real world in near future (Lefebvre, 1991) …
Designing an Aesthetic Learner Experience: UX, Instructional Design, and Design Pedagogy.
CM Gray, P Parsons, AL Toombs, N Rasche… – International Journal of …, 2020 – ERIC
Page 1. 41 DESIGNING AN AESTHETIC LEARNER EXPERIENCE: UX, INSTRUCTIONAL DESIGN, AND DESIGN PEDAGOGY Colin M. Gray, Paul Parsons, Austin L. Toombs, Nancy Rasche, & Mihaela Vorvoreanu Purdue University …
Evaluation of full-body gestures performed by individuals with down syndrome: Proposal for designing user interfaces for all based on kinect sensor
MS Del Rio Guerra, J Martin-Gutierrez – Sensors, 2020 – mdpi.com
… Gestures are being analyzed in greater depth now, as a result of the increase in the number of touch devices, wearables, urban interactive kiosks, touchscreens, and voice–user interfaces gestures are being analyzed more thoroughly to identify those that prove more intuitive …
An AI-Based Visual Aid With Integrated Reading Assistant for the Completely Blind
MA Khan, P Paul, M Rashid, M Hossain… – IEEE Transactions on …, 2020 – ieeexplore.ieee.org
… The audio feedback in most devices is provided through a headset or a speaker. The audio is either a synthetic voice [20] from the text-to-speech synthesis system [22] or a voice user interface [23] generating a beep sound …
A Low-Cost Social Companion Robot for Children with Autism Spectrum Disorder
T Velor – 2020 – ruor.uottawa.ca
… 24 2.3.3 Augmented Reality ….. 26 2.4 Capability Model and Key Components of a Robot ….. 28 … USB – Universal Serial Bus VUI – Voice User Interface WIFI – Wireless Fidelity WWE – Wake Word Engine …
An empirically grounded sociotechnical perspective on designing virtual agents for older adults
J Sin, C Munteanu – Human–Computer Interaction, 2020 – Taylor & Francis
Autonomous, intelligent virtual agents (IVAs) are increasingly used commercially in essential information spaces such as healthcare. Existing IVA research has focused on microscale interaction patt…
“Understanding How Chatbots Work”: An Exploratory Study of Mental Models in Customer Service Chatbots
S Ordemann – 2020 – duo.uio.no
… There is also found similar high expectations towards customer service chatbots (Kvale et al., 2019) and calendar managers with voice user interface (Myers et al., 2018). In Myers et al. (2018) study, users either communicated with the system in a way that the software could not …
Digital Transformation of Business Models in the banking sector: a multiple case study/submitted by Stepantseva Anna
A Stepantseva – 2020 – epub.jku.at
… Artificial Intelligence AR……………Augmented Reality FinTech … Robotic Process Automation VR……………Virtual Reality Page 7. October 15, 2020 …
Human-computer Interaction: Design and User Experience: Thematic Area, HCI 2020, Held as Part of the 22nd International Conference, HCII 2020 …
M Kurosu – 2020 – books.google.com
… LNCS 12191, Virtual, Augmented and Mixed Reality: Industrial and Everyday Life Applications (Part II … and Image Super-Resolution Generative Adversarial Networks to Virtual Reality Immersion … on Enjoyment, Attitudes and Motivation for Interacting with a Voice User Interface …
Marketing in the Digital World
A Kapoor – 2020 – books.google.com
… multicloud services, and artificial intelligence. Similarly, firms are also using Internet of Things (IoT), virtual reality (VR), augmented reality (AR), and so on to create and enhance the engaging experiences. In a decentralized nature of …
Karola Pitsch (2020): Answering a robot’s questions. Participation dynamics of adult-child-groups in encounters with a museum guide robot. In: Réseaux, 220 …
K PITSCH – duepublico2.uni-due.de
… Current trends in artificial intelligence and in the digitization of everyday life bring forward the idea that technological artefacts – such as humanoid robots, embodied conversational agents or voice user interfaces – might serve as autonomous assistants or companions in the …
Enabling children to design for others with expanded proxy design
O Metatla, JC Read, M Horton – … of the Interaction Design and Children …, 2020 – dl.acm.org
Page 1. Enabling Children to Design for Others with Expanded Proxy Design Oussama Metatla University of Bristol Bristol, UK o.metatla@bristol.ac.uk Janet C Read Uni. of Central Lancashire Preston, UK JCRead@uclan.ac.uk Matthew Horton Uni …
Universal Access in Human-computer Interaction: Applications and Practice: 14th International Conference, UAHCI 2020, Held as Part of the 22nd HCI …
M Antona, C Stephanidis – 2020 – books.google.com
… LNCS 12191, Virtual, Augmented and Mixed Reality: Industrial and Everyday Life Applications (Part II), edited by Jessie YC Chen … Contents – Part II Technologies for Autism Spectrum Disorders Using Augmented Reality Technology with Serial Learning Framework to Develop a …
Designing and Evaluating Young Children’s Interaction During an Alexa Trivia Game
Y Du – 2020 – escholarship.org
… frequently reported to have usability and accessibility issues in areas of automatic speech recognition and natural language understanding, as well as voice user interface (Fischer et … 5 regarding designing voice user interfaces in voice games for young children. Results from …
Ngana Wubulku Junkurr-Jiku Balkaway-Ka: The intergenerational co-design of a tangible technology to keep active use of the Kuku Yalanji Aboriginal language …
JL Taylor – 2020 – eprints.qut.edu.au
Page 1. Page 2. This page is intentionally left blank. Page 3. NGANA WUBULKU JUNKURR-JIKU BALKAWAY-KA: THE INTERGENERATIONAL CO-DESIGN OF A TANGIBLE TECHNOLOGY TO KEEP ACTIVE USE OF THE KUKU YALANJI ABORIGINAL LANGUAGE …
HCI in Mobility, Transport, and Automotive Systems. Automated Driving and In-Vehicle Experience Design: Second International Conference, MobiTAS 2020 …
H Krömker – 2020 – books.google.com
… LNCS 12191, Virtual, Augmented and Mixed Reality: Industrial and Everyday Life Applications (Part II … 379 Using Augmented Reality to Mitigate Blind Spots in Trucks … 29 Voice User-Interface (VUI) in Automobiles: Exploring Design Opportunities for Using VUI Through the …
Formal Verification of Tree Ensembles in Safety-Critical Applications
J Törnblom – 2020 – books.google.com
… decision policies. Several of these advances have contributed to new types of software that are already well-established in commercial products and services, eg, web search engines, spam filters, and voice user interfaces. These …
Proceedings of 17th European Conference on Computer-Supported Cooperative Work–Doctoral Colloquium
L Ciolfi, A Salovaara, I Wagner, M Koch – eusset.eu
… In: CHI EA ’17: Proceedings of the 2017 CHI Conference Extended Abstracts on Human Factors in Computing Systems, 2853 – 2859 Pyae, Aung; Jolesson, Tapani N. (2018): Investigating the Usability and User Experiences of Voice User Interface: A Case of Google Home …
Blind leading the sighted: drawing design insights from blind users towards more productivity-oriented voice interfaces
A Abdolrahmani, KM Storer, ARM Roy… – ACM Transactions on …, 2020 – dl.acm.org
… CCS Concepts: • Human-centered computing ? Empirical studies in accessibility; Accessibility technologies; Additional Key Words and Phrases: Voice-activated personal assistant, voice user interface, blind, visual im- pairment, usability, accessibility …
From Assistance to Companionship
T Strohmann – publikationsserver.tu-braunschweig …
Page 1. From Assistance to Companionship – Designing Virtual Companions Von der Carl-Friedrich-Gauß-Fakultät der Technischen Universität Carolo-Wilhelmina zu Braunschweig zur Erlangung des Grades eines Doktors der Wirtschaftswissenschaften (Dr. rer. pol.) …
The role of buttons in the conversational interface of buttons: An experiment about the influence of buttons on the customer experience, brand attitude and brand trust …
C Limaheluw – 2020 – essay.utwente.nl
Page 1. Page 2. 2 The role of buttons in the conversational interface of chatbots. An experiment about the influence of buttons on the customer experience, brand attitude and brand trust by using chatbots. Final thesis for the Master …
Towards Augmented Reality-driven Human-City Interaction: Current Research and Future Challenges
LH Lee, T Braud, S Hosio, P Hui – arXiv preprint arXiv:2007.09207, 2020 – arxiv.org
Page 1. Towards Augmented Reality-driven Human-City Interaction: Current Research and Future Challenges LIK … Interaction design for Augmented Reality (AR) is gaining increasing attention from both academia and industry. This …
Interactive Privacy Preferences Management for Shared Spaces in Internet of Things
BA Muhander, J Wiese, O Rana, C Perera – arXiv preprint arXiv …, 2020 – arxiv.org
Page 1. 9999 Interactive Privacy Preferences Management for Shared Spaces in Internet of Things BAYAN AL MUHANDER, Cardi University, UK JASON WIESE, University of Utah, US OMER RANA, Cardi University, UK CHARITH PERERA, Cardi University, UK …
Free Education: Origins, Achievements, and Current Situation
MM Kretzer – Quality Education, 2020 – Springer
Page 1. F Financial Capabilities …
Futures Thinking on Sustainable Development
M McAllum – Quality Education, 2020 – Springer
Page 1. F Financial Capabilities …
The investigation of 3D space, frequency, and rate contributions to solve the cocktail-party problem using signal detection theory
T Afghah – 2020 – escholarship.org
… This is to be able to precisely distract the speech content from the environmental noise. It has several uses including the applications in security systems, voice-user interface to control interactive systems and speech to text assistance technology for disabled people [54–57] …
Multifamily Amenity Wars: defining their current state in luxury urban markets and determining impacts of COVID-19
E Dubuque – 2020 – dspace.mit.edu
Page 1. Multifamily Amenity Wars: Defining their Current State in Luxury Urban Markets and Determining Impacts of COVID-19 by Elise Dubuque BA, History, 2013 Princeton University Submitted to the Program in Real Estate …
Privacy for Whom? A Multi-Stakeholder Exploration of Privacy Designs
Y Yao – 2020 – search.proquest.com
Page 1. Abstract Privacy is considered one of the fundamental human rights. Researchers have been investigating privacy issues in various domains, such as our physical privacy, data privacy, privacy as a legal right, and privacy designs …
Exploring Strategic Communication Challenges in the Era of the Voice Assistant
X Huang – 2020 – lup.lub.lu.se
… Page 18. 14 emphasize that what makes VA special in usability, security, and privacy is deeply rooted in VA’s reliance on the voice-user interface. There are more papers concerning VA-driven trust issues, but since some of …
Prompto: Investigating Receptivity to Prompts Based on Cognitive Load from Memory Training Conversational Agent
SWT Chan, S Sapkota, R Mathews, H Zhang… – Proceedings of the …, 2020 – dl.acm.org
Page 1. 121 Prompto: Investigating Receptivity to Prompts Based on Cognitive Load from Memory Training Conversational Agent SAMANTHA WT CHAN, Augmented Human Lab SHARDUL SAPKOTA, Augmented Human Lab …
Contextually Recommending Expert Help and Demonstrations to Improve Creativity
CA Fraser – 2020 – search.proquest.com
Contextually Recommending Expert Help and Demonstrations to Improve Creativity. Abstract. Translating goals into concrete actions is a major challenge for people doing creative activities. Expert examples, tutorials, and videos …