Notes:
Second Life is a virtual world or online platform that allows users to create and interact with avatars, virtual environments, and other digital content. It was developed by the company Linden Lab, and was initially launched in 2003.
Second Life is designed to allow users to create and explore virtual environments, and to interact with other users and digital content using avatars. Users can create and customize their own avatars, and can use them to explore a vast virtual world that is composed of user-generated content, including virtual buildings, landscapes, and other objects. Second Life also includes a virtual economy, where users can buy and sell virtual goods and services using a virtual currency called the Linden Dollar.
In terms of its relationship to virtual reality, Second Life can be considered a type of virtual reality platform. It allows users to create and explore virtual environments, and to interact with those environments and other users in a immersive and interactive way. However, unlike some virtual reality systems, Second Life is not typically experienced using specialized VR hardware such as headsets or gloves. Instead, it is typically accessed using a standard computer or mobile device, and users interact with the virtual world using a combination of keyboard and mouse controls, or touch-based gestures on a mobile device.
Overall, Second Life is a popular and widely-used virtual world platform that allows users to create and explore immersive digital environments. While it is not a traditional virtual reality system, it shares many of the same features and capabilities, and offers users a unique and engaging way to interact with digital content and other users.
See also:
100 Best SecondLife Avatar Videos | SecondLife NPC & Artificial Intelligence
Implementing the virtual reality learning environment: Second Life
B Schmidt, S Stewart – Nurse Educator, 2009 – journals.lww.com
Today, faculty members are challenged to find meaningful learning activities that enhance online nursing education. Second Life is an innovative Internet-based strategy that may be used to engage students in active learning. The authors discuss how this technology was …
Improving weight maintenance using virtual reality (Second Life)
DK Sullivan, JR Goetz, CA Gibson… – Journal of nutrition …, 2013 – Elsevier
Objective Compare weight loss and maintenance between a face-to-face (FTF) weight management clinic and a clinic delivered via virtual reality (VR). Methods Participants were randomized to 3 months of weight loss with a weekly clinic delivered via FTF or VR and then …
Second Life: a science library presence in virtual reality
K Swanson – Science & Technology Libraries, 2007 – Taylor & Francis
Second Life is an online virtual environment populated by 3-dimensional graphical representations of over 330,000 people. The Second Life Library 2.0 project endeavors “to utilize the programs currently offered online to librarians and library users to extend the …
An immersive virtual reality museum via second life
YC Huang, SR Han – International Conference on Human-Computer …, 2014 – Springer
This research is going to demonstrate a virtual museum via second life, the visitors can have the chance to more profoundly experience the masterpieces. By extending 2D paintings to 3D world, users can be not only more adaptively perceive the expression of painting but also …
Using the virtual reality world of Second Life to teach nursing faculty simulation management
E Weiner, R McNew, P Trangenstein… – MEDINFO 2010, 2010 – ebooks.iospress.nl
Healthcare faculty members have come to depend on the advantages of teaching with clinical simulation, but not all faculty are competent in their ability to manage students during the simulation experience. This federally funded proposal provided the opportunity for …
Virtual reality in interior design education: Enhanced outcomes through constructivist engagement in Second Life
SM Meggs, A Greer, S Collins – … Journal of Web-Based Learning and …, 2012 – igi-global.com
This paper describes an implementation process of Second Life (SL) virtual reality as a pedagogical tool in an interior design foundations course. SL was found to advance learning, collaboration, engagement, and critical thinking among students who brought …
Learning to teach in second life: A novice adventure in virtual reality.
M Ellis, P Anderson – Journal of Instructional Pedagogies, 2011 – ERIC
Second Life (SL) is a social virtual world, which emphasizes the general use of immersive worlds for supporting a variety of human activities and interactions, presenting a plethora of new opportunities and challenges for enriching how we learn, work and play (Boulos …
A framework for evaluating business lead users’ virtual reality innovations in Second Life
K Mackenzie, S Buckby, H Irvine – Electronic Commerce Research, 2009 – Springer
This paper extends von Hippel’s (Manag. Sci. 32 (7): 791–805, 1986) concept of lead users to a virtual reality environment. Three lead user groups, site developers, business firms and avatars, have a synergistic role to play in extending virtual reality from a social networking …
Creative educational use of virtual reality: working with second life
M Cao, Y Li, Z Pan, J Csete, S Sun, J Li… – IEEE computer graphics …, 2014 – ir.nsfc.gov.cn
An important educational application of VR is virtual worlds. Universities and other educational institutions are increasingly using existing virtual-world platforms to facilitate teaching. In virtual worlds, students can learn tasks or create projects through their avatars …
Using the virtual reality world of second life to promote patient engagement
E Weiner, P Trangenstein, R McNew… – Studies in health …, 2016 – ncbi.nlm.nih.gov
Patients have typically been passive participants in their own healthcare. However, with a change in philosophy towards outcomes driven care, it has become necessary to make sure that patients mutually set their healthcare goals with their providers Both eHealth and mobile …
Virtual Reality in college English curriculum: Case study of integrating second life in freshman English course
LY Chung – 2012 26th International Conference on Advanced …, 2012 – ieeexplore.ieee.org
Learning in a virtual context makes good use of online resources. It embodies an ideal blend of learning and digital technology. The question is how an English course should be designed to incorporate virtual reality and effectively promote motivation among vocational …
A ‘Second Life’: can this online, virtual reality world be used to increase the overall quality of learning and instruction in graduate distance learning programs
A Chow, S Andrews, R Trueman – Proceedings of the Association …, 2007 – members.aect.org
Second Life is a free, online virtual reality world that has averaged over 1 million new users worldwide in each of its first three years. What is all the fuss about and what are the implications for use in education? Our presentation will involve a live demonstration of this …
A virtual reality intervention (Second Life) to improve weight maintenance: Rationale and design for an 18-month randomized trial
DK Sullivan, JR Goetz, CA Gibson, MS Mayo… – Contemporary clinical …, 2016 – Elsevier
Despite the plethora of weight loss programs available in the US, the prevalence of overweight and obesity (BMI? 25 kg/m 2) among US adults continues to rise at least, in part, due to the high probability of weight regain following weight loss. Thus, the development …
Through the looking glass: Copyright protection in the virtual reality of Second Life
HW Henderson – J. Intell. Prop., 2008 – HeinOnline
B. PROTECTION UNDER THE COPYRIGHT ACT OF 1976 … 3. The Idea-Expression Dichotomy, Useful Articles, and the Merger D octrine … A. PROBLEMS WITH THE ABSTRACT-FILTRATION-COMPARISON TEST IN A VIRTUAL CONTEXT …
Cultural identity in virtual reality (VR): A case study of a Muslim woman with hijab in Second Life (SL)
M Mohammed – Journal For Virtual Worlds Research, 2009 – jvwr-ojs-utexas.tdl.org
This study investigates how the cultural identity of a Muslim woman with hijab (hair scarf) is perceived in Second Life (SL), a virtual and visual cultural site, through a case study that the author experienced during this research. The findings reflect different levels of reaction …
Virtual reality and establishing a presence in Second Life: new forms of grey literature?
K Ferry, J Gelfand, D Peterman… – … Conference on Grey …, 2008 – opengrey.eu
The virtual reality program Second Life poses new challenges to its more than 3 million users that include economic interactions, methods of communication, and documentation. This paper assesses the range of activities taking place in Second Life, proposes how …
The rise and fall of virtual reality retailing in Second Life: an avatar’s perspective
R Kuntze, TR Crudele, D Reynolds… – Journal of Management …, 2013 – jiad.org
Electronic retailing (e-tailing) constitutes the use of the Internet for selling retail goods to consumers. Virtual reality uses cyber technology to simulate physical presence in an artificial environment. Virtual reality retailing (VRR) uses technology to sell both real and …
Second Life in Education: The case of commercial online virtual reality applied to teaching and learning
A Brown, W Sugar – Themes in Science and Technology education, 2010 – earthlab.uoi.gr
Second Life is a three-dimensional, multi-user virtual environment that has attracted particularattention for its instructional potential in professional development and higher educationsettings. This article describes Second Life in general and explores the benefits …
Sensuous Extimacy: Sexuation and Virtual Reality. Taking on a Gender Identity in Second Life
S Matviyenko – 2009 – escholarship.org
When people meet they apologize for their bodies: their bodies are never perfect, never adequate, and never quite behave exactly how people want them to. Today it seems that the virtual reality of cyberspace offers itself as an effective medium that can transport its users …
The reality of virtual reality: Second Life as a tool for online peer-teaching activities
K Lybeck, D Bruhn, S Feyissa – E-Learn: World Conference on E …, 2010 – learntechlib.org
In order to improve teacher preparation courses offered online, a study of the use of Second Life virtual world for peer-teaching activities was conducted. The research period was over one year and the sampling group consisted of 25 graduate level Teaching English as a …
Extending nurse practitioner care using the virtual reality world of second life
EE Weiner, T Elasy, NM Lorenzi, R McNew… – NI 2012: 11th …, 2012 – ncbi.nlm.nih.gov
The growth of Internet applications has substantially broadened the potential for its use in global telehealth. This pilot project used the virtual reality world of Second Life for diabetic patients to meet with their nurse practitioners for their maintenance visits. Using avatars and …
RDF annotation of second life objects: knowledge representation meets social virtual reality
C Bernava, G Fiumara, D Maggiorini, A Provetti… – Computational and …, 2014 – Springer
We have designed and implemented an application running inside Second Life that supports user annotation of graphical objects and graphical visualization of concept ontologies, thus providing a formal, machine-accessible description of objects. As a result …
Problem-based Virtual World Design for Virtual Reality Education-An Experiment with the Opensimulator Platform for Second Life-based Virtual Worlds
G Anastassakis, T Panayiotopoulos – International Conference on …, 2013 – scitepress.org
In this paper we present our current efforts with a novel, problem-based learning paradigm for academic-level education on topics related to Virtual Reality. The paradigm embraces problem-based learning principles and methods, adopts methodologies and technologies …
Living with the Virtual: Baudrillard, Integral Reality, and Second Life
L Barron – Cultural Politics, 2011 – read.dukeupress.edu
Employing Jean Baudrillard’s concept of integral reality, as articulated within The intelligence of evil or the Lucidity Pact, and linking it with Tim Guest’s journalistic/anthropological account of his experiences within Second Life, the article assesses the …
The health educator’s guide to virtual reality: Your first trip to Second Life
F Tu, L Upton Smith – Health promotion practice, 2010 – journals.sagepub.com
In this tool, we include a description of the SL World, information on how to gain access to SL for applications and creations, warnings about online security issues, and a few health-related locations to explore. References and resource materials are listed at the end of this …
Potential contemplation of virtual reality such as the Second Life® as tool for recognitions of sex role and improving of spatial ability
H Park, J Jung, J Cha, J Kim – Society for Information Technology & …, 2008 – learntechlib.org
The purpose of this paper is to explore the possibility of the use of virtual reality such as Second Life as a tool for mutual understandings of gender roles and increasing the player’s spatial abilities within an educational context. In the concrete, virtual worlds provide valuable …
Using Virtual Reality To Design A Second Life For Mining Centres
PN Manyuru – researchgate.net
In the construction design of mining centres, a major challenge faced is the inability to accurately predict air, land, and water conditions. This is as a result of limited availability of applicable examples that relate to similar environments. While current construction training …
Virtual Reality Poster Feedback Session Within Second Life
J Crow, B Mable, JA Murray – 2018 – eprints.gla.ac.uk
The use of virtual worlds (VW) in education has increased in recent years, with Second Life (SL) being the most commonly used VW in Higher Education. At the University of Glasgow SL has been predominately used with online distance learning (ODL) students. However …
Multimedia EAP Learning in Virtual Reality: Second Life in an English Department
L Li – … and Communication Technologies in English for …, 2018 – Springer
E-learning has become an essential element in education today. This chapter reports the tactile experience with simulated 3D learning environments in an English department at a Hong Kong university. With the belief that multimedia instruction and multimedia learning …
Virtual Reality for Enhancing Learning Process: Leveraging on Second Life© for teaching
F ARAIN, M BURKLE – iiis.org
Education has been influenced by the changes in the area of Information and Communication Technologies [1]. Virtual Reality (VR) is an emerging technology to simulate the real world on the computer and is being applied to many fields. The uses of VR not only …
Augmented Reality and Virtual Reality on Web: Be Ready For Second Life
S Darda – 2017 – academia.edu
“The constant evolution of the technology is a pervasive force, it impacts the way that business is conducted, communication is relayed, healthcare is negotiated and knowledge is acquired.” Make no mistake, the next couple of years are going to see huge developments …
Second Life For Special Educators: Using Virtual Reality In A Teacher Education Program
M Hartley, BL Ludlow, MC Duff… – Albuquerque, New …, 2011 – acres-sped.org
Second Life is a virtual world where individuals can create avatars to represent themselves and engage in interactions and other experiences that can be utilized as a learning tool in education. Although simulations and role have a long history of use in education, virtual …
21st-century Second Life and the 19th-century Urtext, or virtual reality and illustrated narrative: what Aristotle might have said
S Miller – Ometeca, 2011 – go.gale.com
For my purposes the salient Aristotle (384-322 BC) is he of the Poetics, the first full-blown theory of literature in the West. Most important here is that in the Aristotelian scheme, poetics is a productive science as distinct from the theoretical and practical sciences. What is …
A discussion about Second Life and virtual reality as a tool in online teacher education
K Lybeck, D Bruhn, S Feyissa – Society for Information Technology & …, 2011 – learntechlib.org
This study looked at online-teacher preparation through the use of Second Life. Conducted over the period of one year, the study consisted of 25 graduate-level Teaching English as a Second Language (TESL) students. The procedures were implemented according to the …
A Second Life for Theatre Education: Enhancing an Undergraduate Theatre Course Through Virtual Reality
AN Edgar – 2008 – scholars.fhsu.edu
In recent years, post-secondary educational institutions have begun to place emphasis on the inclusion of technology in the classroom (Anderson; Arndt; Burrill; Converse; Mitchell; Schrum; Zellner). Theatre arts teachers and students have much to gain from the integration …
Oceanography in Second Life: Use of a Virtual Reality to Enhance Undergraduate Education in Marine Science
TA Villareal, L Jarmon, R Triggs – AGU Fall Meeting …, 2009 – ui.adsabs.harvard.edu
Shipboard research is a fundamental part of oceanography, but has numerous legal and practical constraints virtually eliminate it as a regular part of large-enrollment programs in marine science. The cost of a properly equipped research vessel alone can prevent student …
The exploratory study on students’ motivation of using human-computer interaction technology: An empirical study of second life for virtual reality
SH Kuo, CY Shih – Innovation, Communication and Engineering, 2013 – books.google.com
The development of new flourishing technology is offering us a more colorful and diverse life, especially the technology in human-machine interactions in which people can vividly present before our eyes imagesthattheywerenotabletoexperiencein …
Second Life® Through the Eyes of Lolli Sapphire: Creative and Educational Possibilites of Virtual Reality
CT Knoll – 2013 – mydigitalhandprint.com
ABSTRACT OF CAPSTONE PROJECT PRESENTED TO THE COLLEGE OF FINE ARTS OF THE UNIVERSITY OF FLORIDA IN PARTIAL FULFILLMENT OF THE REQUIRMENTS FOR THE DEGREE OF MASTER OF ARTS SECOND LIFE THROUGH THE EYES OF LOLLI …
Preferred Library Scenario–Virtual Reality: a PolyU Branch Library in Second Life
M Li – 2009 – ira.lib.polyu.edu.hk
Virtual Reality: A PolyU Branch Library in Second Life –Learning in a Virtual Environment Mei Li (May Lewites in Second Life) Pao Yue-kong Library, HK PolyU Preferred Library Scenario Virtual Reality A multi-user virtual environment (MUVE) — ?MUVE applications incorporate …
The Magic of Avatars: Methamorphosis, Animism and Syncreticm in Experiences of and Reflections on Second Life and Virtual Reality
M Musia? – Sensus Historiae©, 2019 – sensushistoriae.epigram.eu
This paper describes magical aspects of experiencing virtual reality in general and Second Life in particular, pointing to the phenomena typical of magic such as metamorphosis, animism and syncretism. Moreover, the paper analyzes connections between magic on the …
Forging a Second Life: My Reality in a Virtual World
BS Mathews – 2007 – Taylor & Francis
The first time I logged into Second Life was a disaster. Having previously played multiplayer online games such as EverQuest and World of Warcraft, I was confident I would be able to navigate this virtual world with relative ease. I greatly overestimated my ability. There I was …
Property rights in virtual and augmented reality: Second Life versus Pokémon Go
HYF Lim – … on the Law of Virtual and Augmented Reality, 2018 – elgaronline.com
Video gaming has undoubtedly been revolutionised by the internet. Single player games no longer seem to be as attractive as dynamic, networked games, such as virtual worlds. A number of nonlevel-based, social interaction-based, three-dimensional virtual worlds have …
The Construction of the Avatar on Second Life: A Game of Constraints between Reality and Virtual Society
A Cogerino – Adolescence, 2009 – cairn-int.info
The idea of using fictional characters to represents the human is one of the fundamental components of Indo-European culture and finds new expression thanks to the Internet and the development of virtual worlds. The avatar, the digital representation of a real “player,” is …
What useful can be a virtual world like Second Life and the augmented reality?
F Tosete – Anuario ThinkEPI, 2009 – scipedia.com
Hasta hoy el paradigma de la interacción hombre-ordenador ha girado en torno a la interacción con interfaces bidimensionales poniendo de manifiesto la fuerte dicotomía existente entre lo real y lo digital. Con la llegada de los mundos virtuales se abren nuevas …