Notes:
These are links posted to the Virtual Beings Facebook group by Marcus L Endicott during 2019.
See also:
100 Best GitHub: Virtual Beings | Virtual Beings & Artificial Intelligence | Virtual Beings 2020 (141x)
May 2019
- Data Grid Co., Ltd.
- Sogou Press Releases
- Digital Models & Break Up Facebook: VICE News Tonight Full Episode (HBO)
July 2019
- A Systematic Survey of 15 Years of User Studies Published in the Intelligent Virtual Agents Conference
- Advanced Content and Interface Personalization through Conversational Behavior and Affective Embodied Conversational Agents
- EMBR A Realtime Animation Engine for Interactive Embodied Agents
- Greta: an interactive expressive ECA system
- Creating Virtual Characters
- A Survey of Cognitive Architectures in the Past 20 Years
- Reallusion Launches iClone Unreal Live Link : Real-time Digital Human Character & Animation System for Unreal
- The UTEP AGENT System
- All Together Now: Introducing the Virtual Human Toolkit
- SARA: the Socially Aware Robot Assistant
August 2019
- AISB X: Creativity Meets Economy (incorporating the Loebner Prize)
- Programmable Elasticity for Actor-based Cloud Applications
- Understanding Emerging Design Practices for Avatar Systems in the Commercial Social VR Ecology
- MakeHuman: A Review of the Modelling Framework: Volume V: Human Simulation and Virtual Environments, Work With Computing Systems (WWCS), Process Control
- Drive-Based Utility-Maximizing Computer Game Non-Player Characters
September 2019
- SingularityNET Beta Dapp
- DNABLOCK – 3D Avatars and Animation for Non-Animators
- On Automatically Motivating Story Characters
- A Cloud-Based Extensible Avatar For Human Robot Interaction
- Voice Puppetry: Exploring Dramatic Performance to Develop Speech Synthesis
- Empathy Framework for Embodied Conversational Agents
- Phobi: Combating stage fright through a virtual reality game
- emmet.ai
- A High-Fidelity Open Embodied Avatar with Lip Syncing and Expression Capabilities
- A Systematic Review of the Convergence of Augmented Reality, Intelligent Virtual Agents, and the Internet of Things
- Dashbot Super Bot Conference
- Embodied Conversational Agents and Interactive Virtual Humans for Training Simulators
- Puppitor: Building An Acting Interface For Videogames
October 2019
- Synthetic Beings and Synthespian Ethics: Embodiment Technologies in Science/Fiction
- Crossing the Uncanny Valley? Understanding Affinity, Trustworthiness, and Preference for More Realistic Virtual Humans in Immersive Environments
- The Virtual Other: Negotiating Personhood In The Digital Age
- On Talking Heads, Social Robots And What They Can Teach Us
- Mapping Perceptions of Humanness in Intelligent Personal Assistant Interaction
- Solipsis: A Decentralized Architecture for Virtual Environments
- Digital human modeling (DHM) for improving work environment for specially?abled and elderly
- Emerging Roles of Virtual Patients in the Age of AI
- Expressive Inverse Kinematics Solving In Real-time For Virtual And Robotic Interactive Characters
- Eye gaze in interaction: towards an annotation scheme for dialogue
- Designing and Developing Interactive Narratives for Collaborative Problem-Based Learning
- Towards More Believable Characters Using Personality and Emotion
- A Plan-Based Personality Model for Story Characters
- Character Initiative in Dialogue Increases User Engagement and Rapport
- AT&T Innovation Brings Customers the Technology of Tomorrow, Today
- Volumetric intelligence: A framework for the creation of interactive volumetric captured characters
- Multi-objective adversarial gesture generation
- Hiro Mizushima’s alteration is born: The world’s first celebrity virtual humanity is started
- Player Imitation for Build Actions in a Real-Time Strategy Game
- Virtual Humans in Augmented Reality: A First Step towards Real-World Embedded Virtual Roleplayers
- Avatars and Embodied Agents in Experimental Information Systems Research: A Systematic Review and Conceptual Framework
- Animation of humanoid characters using reinforcement learning
- Speech Breathing in Virtual Humans: An Interactive Model and Empirical Study
- AI, People & Planet
- VIVE Wave™ VR Open Platform
- Anthropomorphism – Wikipedia
- Virtual Reality and Healthcare Day East
- Everyday Photo-Realistic Social VR: Communicate And Collaborate With An Enhanced Co-Presence And Immersion
- Facial Expression Recognition Using Human to Animated-Character Expression Translation
- Generating Human Action Videos by Coupling 3D Game Engines and Probabilistic Graphical Models
- The “BodyDigitizer” project
- Lessons Learnt During One Year Of Commercial Volumetric Video Production
- The Birth of Self Improving Artificial Intelligence
- A Review of Motivational Systems and Emotions in Cognitive Architectures and Systems
- Omelia: Building better story technologies
- Can Pretrained Language Models Replace Knowledge Bases?
- Collaborative Robots, Advanced Vision & AI Conference
- Chunghwa, Verizon Media to cooperate on 5G content
- Neural Rendering and Reenactment of Human Actor Videos
- Supported SSML Tags – Amazon Polly
- How to Create Speaking Characters | Unreal Engine #UE4
- Amazon Sumerian: Easily create and run browser-based 3D, augmented reality (AR), and virtual reality (VR) applications
- Vending Machine Chapter 6: Virtual Human (2)
- Development of Diagnostic Skills in Dentistry Students using Gamified Virtual Patients
- Mica: a photoreal character for spatial computing
- Recontextualizing Characters. Media Convergence and Pre-/MetaNarrative Character Circulation
- Effect of Behavioral Realism on Social Interactions Inside Collaborative Virtual Environments
- M-Path: A Conversational System for the Empathic Virtual Agent
November 2019
- Holodeck as a Medium for Future Enacted Narrative Experiences
- INTRA SPACE Agent: An Agent-Based Architecture for an Artistic Real-Time Installation
- Avatar – The next generation of our virtual selves in digital worlds
- Investigating Augmented Reality Animals as Companions
- Honeycomb Lab Inc.
- Virtual Beings Summit
- A Taxonomy of Social Cues for Conversational Agents
- Co-Constructing Virtual Identities: Insights from Linguistic Analysis
- MWC Shanghai 2020: Francesco Lentini
- Design Recommendations for Intelligent Tutoring Systems: Volume 7 – Self-Improving Systems
- The Effect of Multimodal Emotional Expression and Agent Appearance on Trust in Human-Agent Interaction
- Supporting Affective Expression in Multi-party Interactions
- PARLEY: A Transparent Virtual Social Agent Training Interface
- AVEC’19: Audio/Visual Emotion Challenge and Workshop
- Here is what we know about EA’s streaming service Project Atlas
- Anthropomorphic Virtual Assistant to Support Self-care of Type 2 Diabetes in Older People: A Perspective on the Role of Artificial Intelligence
- Is Augmented Reality in Denial of the Convention? Examining the Presence of Uncanny Valley in Augmented Reality
- Exploring the use of Augmented Reality in a Kinesthetic Learning Application Integrated with an Intelligent Virtual Embodied Agent
- Hyper-realism in the Adventures of Tintin
- Digital humans: Conversational AI solutions beyond just chatbots | UneeQ
- AI Assistant Summit San Francisco | RE•WORK
- Virtual Production | Weta Digital
- Different Realism Designs of 2D Virtual Agents and its’ Arousal Effect on Students’ Emotions in Learning
- “Eldertainment” or functional necessity?: Investigating how virtual agents influence the home lives of people with dementia using the Quality of Life (QOL-AD) scale
- Emerging Tech – Digital Humans & Virtual Production
- Research Scientist, Physically-based Simulation and ML for Virtual Humans, Facebook Reality Labs
- SIGGRAPH Asia 2019 – Program Agenda
- Semantic Storytelling: Towards Identifying Storylines in Large Amounts of Text Content
- NL4XAI – Interactive Natural Language Technology for Explainable Artificial Intelligence
- Synthetic Characters for Creative Child-Computer Interaction
- Economic sector – Wikipedia
- Post-mortem privacy – Wikipedia
- Digital Remains Made Public: Sharing the Dead Online and our Future Digital Mortuary Landscape
- Virtually Human: The Promise – and the Peril – of Digital Immortality
- Digital Immortality and Virtual Humans
- Perception of Facial Emotional Expressions and Touch in Virtual Face-to-Face Interaction
- Biodigital Influencers: A New Alternative for Fighting Loneliness
- Alexa, Are You Human? Investigating the Anthropomorphism of Digital Voice Assistants – A Qualitative Approach
- Modelling Mutually Interactive Fictional Character Conversational Agents
- Crafting Conversational Agents’ Personality in a User-centric Context
- Rebecca Rouse, PhD
- Exploring the Use of a Robust Depth-sensor-based Avatar Control System and its Effects on Communication Behaviors
- Villanelle: Towards Authorable Autonomous Characters in Interactive Narrative
- Cognitive impact of Social Robots: How anthropomorphism boosts performance
- Principles of Expressive Machines
- Meshcapade GmbH
- SIGGRAPH 2020 – SIGGRAPH
- 3D Game Avatar With Different Realism Level – A Conceptual Framework of Mediating Effects on Motivation in Game-based Learning
- CARES (Computerized Avatar for Rhetorical & Emotional Supervision)
- Virtual Avatars as a tool for audience engagement
- Applications and research trends of digital human models in the manufacturing industry
- Standardization of the size and shape of virtual human body for apparel products
- A Pipeline for Creative Visual Storytelling
- The API (Agent Persona Instrument) for Assessing Pedagogical Agent Persona
- Reusable neural skill embeddings for vision-guided whole body movement and object manipulation
- Forty Years of Telexistence – From Concept to TELESAR VI
- Interactive Virtual Humans for Immersive Experiences
- Creating and Rendering Digital Humans for Immersive Worlds and Video Games
- Manuel Gentile – Google Scholar
- Augmented Reality Media System Rooted in Bodily Experience and Designed for Cultural Heritage
- GAMYGDALA is an easy to use emotion engine for games
December 2019
- Blowing in the Wind: Increasing Social Presence with a Virtual Human via Environmental Airflow Interaction in Mixed Reality
- HOLOSYS Volumetric Video Capture System
- Persona – Cubic Motion
- Watch CES 2020 Conference Sessions