Cognitive Architecture & Virtual Humans 2011 (66x)


See also:

Virtual Human Meta Guide


Bridging dichotomies in cognitive architectures for virtual humans
P Rosenbloom – 2011 AAAI Fall Symposium Series, 2011 – aaai.org
Desiderata for cognitive architectures that are to support the extent of human-level intelligence required in virtual humans imply the need to bridge a range of dichotomies faced by such architectures. The focus here is first on two general approaches to building …

Empathy-based emotional alignment for a virtual human: A three-step approach
H Boukricha, I Wachsmuth – KI-Künstliche Intelligenz, 2011 – Springer
… Similar to the virtual human MAX, EMMA has a cognitive architecture composed of an emotion simulation module [1] and a Belief-Desire-Intention (BDI) module [15]. The emotion simulation module consists of two components …

CIGA: a middleware for intelligent agents in virtual environments
J van Oijen, L Vanhée, F Dignum – … on Agents for Educational Games and …, 2011 – Springer
… and deliberation aspects of agents and lack other aspects of behavior that may be required to form a fully cognitive architecture (Eg the modeling of physiology, emotion or reflexive behaviors). These aspects can play an important role in simulating virtual humans for example …

Cognitive computational models of emotions
LF Rodriguez, F Ramos, Y Wang – IEEE 10th International …, 2011 – ieeexplore.ieee.org
… This mo?el as implemented in the Virtual Human System [23], WhICh IS a knowledge-based framework aimed at creating 3D … a generic methodology for the modeling of the influences of emotion on cognitive processing, and an affective-cognitive architecture that implements it …

A survey of pedagogical functions of intelligent agents in virtual learning environments
M Soliman, C Guetl – ????????, 2011 – airitilibrary.com
… with intelligent agents, cognitive and meta-cognitive agents for teaching, emotions and affections of embodied pedagogical agents and agents as virtual humans … Another famous system is the ACT-R cognitive architecture developed at Carnegie Mellon University …

Learning human emotion patterns for modeling virtual humans
S Feng, AH Tan – … on Technologies and Applications of Artificial …, 2011 – ieeexplore.ieee.org
… variables, EAN is a far better choice for capturing and modeling human emotions. Moving forward, we aim to integrate the emotion model into an integrated cognitive architecture to create a more complete version of virtual humans …

How to compare usability of techniques for the specification of virtual agents’ behavior? An experimental pilot study with human subjects
J Gemrot, C Brom, J Bryson, M Bída – International Workshop on Agents …, 2011 – Springer
… These systems include decision making modules of several cognitive architectures, eg, Soar and ACT-R [9, 10], stand-alone BDI-based programming languages, eg GOAL [11], and stand-alone reactive planners such as POSH [12] …

Rethinking cognitive architecture via graphical models
PS Rosenbloom – Cognitive Systems Research, 2011 – Elsevier
… as a starting point because it: is one of the longest standing – over 25 years – and most thoroughly investigated cognitive architectures; has been explored as both a unified theory of human cognition and as an architecture for intelligent agents and virtual humans; and exists in …

A biologically inspired architecture for an autonomous and social robot
M Malfaz, Á Castro-González, R Barber… – IEEE Transactions on …, 2011 – ieeexplore.ieee.org
… Therefore, in recent years, the role of emotional mechanisms in natural and artificial cognitive architectures, in particular in cognitive robotics, has been considered … Sevin, in [66], developed a motivational model of action selection for virtual humans …

Embodied conversational virtual patients
PG Kenny, TD Parsons – Conversational agents and natural …, 2011 – igi-global.com
… Our work includes a general theoretical commitment to understanding virtual human conversation as a feedback process, in which interpretation of verbal and nonverbal data (ie, message reception and production) alone, although potentially useful, are deficient …

Affect-sensitive virtual standardized patient interface system
TD Parsons – Clinical Technologies: Concepts, Methodologies, Tools …, 2011 – igi-global.com
… do require time and effort for adequate development, we have tried to address this with a distributed underlying virtual human architecture … Complex agents can be created using a cognitive architecture that reason about plans and actions and integrate a dialog manager and …

Mental Imagery in a Graphical Cognitive Architecture.
PS Rosenbloom – BICA, 2011 – pdfs.semanticscholar.org
… [16] PS Rosenbloom. Bridging dichotomies in cognitive architectures for virtual humans. In Proceedings of the AAAI Fall Symposium on Advances in Cognitive Systems, 2011. In press. [17] PS Rosenbloom. Implementing first-order variables in a graphical cognitive architecture …

Dynamic level of detail for large scale agent-based urban simulations
L Navarro, F Flacher, V Corruble – The 10th International Conference on …, 2011 – dl.acm.org
… 2. RELATED WORK Generating realistic behavior for virtual humans has been the subject of numerous studies in various communities. Systems like SOAR [11], ACT-R [3], ICARUS [2] or LIDA [19] are excellent examples of cognitive architectures that provide a complex …

Mechanism, modulation, and expression of empathy in a virtual human
H Boukricha, I Wachsmuth – 2011 IEEE Workshop on Affective …, 2011 – ieeexplore.ieee.org
… values (dominant vs. submissive). Similar to the virtual human MAX, EMMA has a cognitive architecture composed of an emotion simulation module [7] and a Belief-Desire-Intention (BDI) module [20]. The emotion simulation …

Achieving closed-loop control simulation of human-artefact interaction: a comparative review
WF Van Der Vegte, I Horváth – Modelling and Simulation in Engineering, 2011 – dl.acm.org
… In the Santos virtual human, Yang et al … potentially, in use-process simulations, even the physical part of the human interaction loop can be closed. The decision-making models in the first category are known as “cognitive architectures” (CAs) …

A survey of research work in computer science and cognitive science dedicated to the modeling of reactive human behaviors
S Donikian, P Petta – Computer Animation and Virtual Worlds, 2011 – Wiley Online Library
… From the application?oriented perspective of modeling of virtual humans, We identify links of interest between these bodies of … New cognitive architectures are being developed that take the perspectives of interaction, embodiment and situation, and enactivism into account, eg …

Learning Cultural Conversational Protocols with Immersive Interactive Virtual Humans.
SV Babu, E Suma, LF Hodges… – International Journal of …, 2011 – cs.clemson.edu
… We compared instruction and interactive feedback from immersive virtual humans against instruction based on a written study guide with illustrations of the cultural protocols … Learning Cultural Conversational Protocols with Immersive Interactive Virtual Humans …

A computational theory of human perceptual mapping
WK Yeap – 2011 – openrepository.aut.ac.nz
… 60 Joana Hois, Robert J. Ross, John Kelleher, John A. Bateman Optimality Theory as a General Cognitive Architecture ….. 62 Tamas Biro, Judit Gervain … 72 Javid Sadr Tutorial on the Icarus Cognitive Architecture …

Never alone in the crowd: A microscopic crowd model based on emotional contagion
M Lhommet, D Lourdeaux, JP Barthès – … of the 2011 IEEE/WIC/ACM …, 2011 – dl.acm.org
… Despite the fact that this cognitive architecture allows to create very credible virtual humans that display emotions and express extremely elaborated behaviors, it is so complex that it can only support a few agents and then cannot be applied to crowd behavior …

Dynamic neural fields as building blocks of a cortex-inspired architecture for robotic scene representation
SKU Zibner, C Faubel, I Iossifidis… – IEEE Transactions on …, 2011 – ieeexplore.ieee.org
… and to the motor systems. We discuss how DNFs can be used as building blocks for cognitive architectures, characterize the critical bifurcations in DNFs, as well as the possible coupling structures among DNFs. In a series of …

Design and implementation of GEmA: A generic emotional agent
M Kazemifard, N Ghasem-Aghaee, TI Ören – Expert systems with …, 2011 – Elsevier
… Chown, Jones, and Henninger (2002) describe a cognitive architecture for an interactive decision-making agent with emotions … MDPs are also ill suited to model the collaborative planning in virtual human applications (Gratch & Marsella, 2004) …

On combining cognitive and formal modeling: A case study involving strategic reasoning
S Ghosh, B Meijering – Proceedings of the Workshop on Reasoning About …, 2011 – Citeseer
… strategies. We use the logical model as a basis for a cognitive computational model, implemented in the cognitive architecture ACT-R. We want to emphasize that the cognitive model can be considered as a virtual human being …

A computational model of emotions for agent-based crowds in serious games
H Aydt, M Lees, L Luo, W Cai, MYH Low… – 2011 IEEE/WIC/ACM …, 2011 – ieeexplore.ieee.org
… While the concept of virtual humans for games has seen significant focus in the serious games field, there is little work which … Hudlicka describes MAMID, a cognitive architecture for agents that emphasises the importance of personal traits and emotions [9]. MAMID is based on …

Psycognition: Cognitive Architectures for Augmented Cognition Systems
K Guevara – International Conference on Human-Computer …, 2011 – Springer
… Page 5. Psycognition: Cognitive Architectures for Augmented Cognition Systems 279 resilience … ICT FP7 Research European Commission 9. Gaggioli, A., Mantovani, F., et al.: Avatars in clinical psychology: a framework for the clinical use of virtual humans …

Modelling embodied appraisal in humanoids: Grounding pad space for augmented autonomy
K Kiryazov, R Lowe, C Becker-Asano… – Proceedings of the …, 2011 – lorentzcenter.nl
… Becker-Asano, C., Wachsmuth, I. Affective computing with primary and secondary emotions in a virtual human Autonomous Agents and Multi … Ziemke, T., Lowe, R. “On the Role of Emotion in Embodied Cognitive Architectures:From Organisms to Robots”, Cogn Comput (2009) 1 …

Computational modeling of brain processes for agent architectures: issues and implications
LF Rodríguez, F Ramos, G García – International Conference on Brain …, 2011 – Springer
… 2010), http://www.w3.org/TR/emotionml/ 2. Becker-Asano, CW, Wachsmuth, I.: Affective computing with primary and sec- ondary emotions in a virtual human … Oxford Uni- versity Press, Oxford (2007) 8. Hudlicka, E.: Beyond cognition: Modeling emotion in cognitive architectures …

Sharing emotions and space–Empathy as a basis for cooperative spatial interaction
H Boukricha, N Nguyen, I Wachsmuth – International Workshop on …, 2011 – Springer
… The Virtual Human Max has a cognitive architecture composed of a Belief-Desire- Intention (BDI) module [16] and of an emotion simulation module [3]. Based on domain- specific as well as domain-independent appraisal mechanisms, emotional valences are derived in the …

Scientometrics of deception, counter-deception, and deception detection in cyber-space.
F Stech, KE Heckman, P Hilliard, JR Ballo – PsychNology Journal, 2011 – psychnology.org
Page 1. PsychNology Journal, 2011 Volume 9, Number 2, 79-122 79 Scientometrics of Deception, Counter-deception, and Deception Detection in Cyber-space Frank Stech1, Kristin E. Heckman1?, Phil Hilliard1 and Janice R. Ballo1 1 The MITRE Corporation (USA) …

Jam: Java-based associative memory
R Pröpper, F Putze, T Schultz – … of the Paralinguistic Information and its …, 2011 – Springer
… training of dialog strategies. The virtual human proposed by Kenny et al. [7] is able to generate realistic human behavior in a simulation environment with the help of the cognitive architecture SOAR. SOAR includes models of …

Socially situated affective systems
S Payr, P Wallis – Emotion-Oriented Systems, 2011 – Springer
… There is no value for dominance to be mapped, but ‘the BDI interpreter of the cognitive architecture … is capable of controlling the state of dominance in an adequate way’ (Becker et al., 2004). The emotion system interacts with …

An Agent Architecture for Large-scale Security Simulation
A Botello, J Lin, D Mozzacco, JE Sutton, M Spraragen… – 2011 – gamepipe.org
… cognition. We set forth proposals for a deeper integration than previous cognitive-emotional architectures, and present the design of a cognitive architecture, EmoCog, which embodies these ideas. 15 Page 16. 4.1.1 Background …

Agent Oriented Programming
JW Tweedale, LC Jain – Embedded Automation in Human-Agent …, 2011 – Springer
… Soar is a general cognitive architecture for developing systems that exhibit intelli- gent behavior … Due to the long term communication disruptions and message turn-around times, the virtual human presence normally present may be represented in the absence of such televisory …

Towards an environment interface standard for agent platforms
TM Behrens, KV Hindriks, J Dix – Annals of Mathematics and Artificial …, 2011 – Springer
… Although the interface is domain independent it is specific to Soar and still does not support reuse between agent platforms. A similar effort is reported in [4] where a connection between the cognitive architecture ACT-R to Unreal Tournament is discussed …

A cognitive framework for robot guides in art collections
D Vogiatzis, V Karkaletsis – Universal Access in the Information Society, 2011 – Springer
… main ontology. Keywords. HCI Dialogue system Cognitive architecture Recommender system Explanations. 1 Introduction … Open image in new window. 5.2.1 Affective module. In the cognitive architecture, the affective module is the“emotional” centre of the system …

Modeling the effects of emotion on cognition
M Spraragen – Sixteenth AAAI/SIGART Doctoral Consortium, 2011 – aaai.org
… Our group has designed an emotional cognitive architecture, EmoCog (Lin et al … 7) Apply EmoCog to the creation of emotion-enabled game engines and virtual train- ing environments, providing more realistic and valuable in- teractions with virtual humans than are currently …

A survey on the use of emotions, mood, and personality in ambient intelligence and smart environments
C Ramos, G Marreiros, R Santos – Handbook of Research on …, 2011 – igi-global.com
… EMA is based on the SOAR architecture, which is a cognitive architecture that allows to model human though in terms of a set o cognitive op- erators (eg update belief, update intention, update plan, understand speech, wait, monitor goal, monitor expect affect, monitor expect act …

Social Signal Processing in Companion Systems-Challenges Ahead.
G Layher, H Neumann, S Scherer, S Tschechne… – GI …, 2011 – user.tu-berlin.de
… Based on the angular degrees of freedom at the joints of the individual limbs the position of each component can be constrained in a sequentialized detection process (see text for discussion). ingly fit into a cognitive architecture of social signal analysis is still in its infancy …

Authoring and Evaluating Autonomous Virtual Human Simulations
M Kapadia – 2011 – pdfs.semanticscholar.org
… Visualization. The animated virtual humans along with the rich virtual envi- ronments are visualized using a rendering engine of choice depending upon the needs of the application … integrated into the simulation framework. Cognitive architectures [28,109,111] …

Intuition as instinctive dialogue
D Sonntag – Computing with instinct, 2011 – Springer
… These examples are taken from the VirtualHumans project, see http://www.virtual-human.org/ for more infor- mation … This gives us the freedom to use technical (meta) cognitive architectures towards technical models of intuition, based on perception of moods and emotions in …

Virtual Agents for Human Communication:: Emotion Regulation and Involvement-Distance Trade-Offs in Embodied Conversational Agents and Robots
MA Pontier – 2011 – dare.ubvu.vu.nl
… In contrast, people can also feel offended by an impolite computer, for example if a virtual human suddenly disappears from the screen without saying or waving goodbye … Virtual humans who show emotions may increase the user’s appreciation of a system …

Introduction to the articles on Innovative Applications of Artificial Intelligence
N Rychtyckyj, D Shapiro – AI Magazine, 2011 – aaai.org
… The NPCEditor has been applied in a number of virtual human applications, including SGT Star for Army recruiting and virtual museum guides at … director of the Institute for the Study of Learning and Expertise (ISLE), where he conducts research on cognitive architectures and on …

Question Answering in a Graphical Cognitive Architecture
S Raveendran, PS Rosenbloom, A Leuski – 2011 – wiki.ict.usc.edu
… 2010b. Practical language processing for virtual humans. In 22nd Annual Conference on Innovative Applications of Artificial Intelligence. Rosenbloom, PS 2010. Rethinking cognitive architecture via graphical models, In Cognitive Systems Research.In Press …

Polymorphic cumulative learning in integrated cognitive architectures for analysis of pilot-aircraft dynamic environment
Y Tangwen, S Fu – International Conference on Digital Human Modeling, 2011 – Springer
… of this paper is to figure out more plausible learning mechanisms that could be adopted by digital pilots in integrated cognitive architectures for analysis of … Digital pilots are kind of virtual human artifacts, and their intelligence is confined to C, D, E, and F. Therefore, digital pilots …

Emotion generation integration into cognitive architecture
J Lin – International Conference on Affective Computing and …, 2011 – Springer
… 2. Computational model of emotion built from the ground up, where emotion is integrated at every level of cognitive architecture … org/cgi/content/abstract/10/3/295 3. Becker-Asano, C., Wachsmuth, I.: Affective computing with primary and secondary emotions in a virtual human …

From Biologically Inspired Model of Emotions to Strategic Expressions for a Virtual Agent
P Philippe, M Ochs, C Pelachaud – lorentzcenter.nl
… Concerning virtual human characters, only few models have been proposed. For instance, Velasquez [47] proposes an Emotion Generation structure based on a neuroscience approach … On the role of emotion in embodied cognitive architectures: From organisms to robots …

The Social Agency Problem
DG Shapiro – 2011 AAAI Fall Symposium Series, 2011 – aaai.org
… Acquisition of hierarchical reactive skills in a unified cognitive architecture. Cognitive Systems Research, 10 , 316–332 … Leuski, A., and Traum, D. (2011). NPCEditor: Creating Virtual Human Dialogue Using Information Retrieval Techniques …

Embodied Conversational Agent Avatars in Virtual Worlds: Making Today’s Immersive Environments More
JF Morie, E Chance, K Haynes, D Rajpurohit – researchgate.net
… 2006). ICT’s virtual human architecture includes a number of components listed be- low that support the agents’ intelligent behaviors (Kenny et al. 2007) … Simple Q&A agents use the NPC Editor, whereas complex agents are created using other cognitive architectures …

Learning in dynamic neural fields model for sequence generation
Y Sandamirskaya – academia.edu
… to model human perception, action, cognition, and their development, as well as to implement cognitive architectures that generate … and G. Schöner, “Dynamic field theory and embodied communication,” in Modeling communication with robots and virtual humans (I. Wachsmuth …

Spatial Representation and Reasoning: Integrating Synthetic Character’s Visual Perception and Symbolic Representation
FS Yamamoto, ML Netto – International Conference on Artificial …, 2011 – Springer
… AI 33, 1–64 (1987) 29. Lathrop, SD: Extending Cognitive Architectures with Spatial adn Visual Im- agery Mechanisms. PhD thesis … Peters, C., O’Sullivan, C.: Synthetic vision and memory for autonomous virtual humans. Computer Graphics Forum 21(4), 743–752 (2002) 39 …

Equipping Companions with Theory of Mind
G Sieber – ofai.at
… [Friedlander and Franklin, 2008] describes a model of theory of mind for the LIDA cognitive architecture, which is based on Global Workspace Theory … [Krämer, 2008] Krämer, N. (2008). Theory of mind as a theoretical prerequisite to model communication with virtual humans …

Conversational Agents and Natural Language Interaction: Techniques and Effective
D Perez-Marin, I Pascual-Nieto – 2011 – researchgate.net
… Our work includes a general theoretical commitment to understanding virtual human conversation as a feedback process, in which interpretation of verbal and nonverbal data (ie, message reception and production) alone, although potentially useful, are deficient …

Virtual Agents for Human Communication
ID Trade-Offs – research.vu.nl
… In contrast, people can also feel offended by an impolite computer, for example if a virtual human suddenly disappears from the screen without saying or waving goodbye … Virtual humans who show emotions may increase the user’s appreciation of a system …

List of accepted papers & member abstracts (sorted by type)
E Pothos, M Gillespie, ST Model, S Chennu, M Dye… – csjarchive.cogsci.rpi.edu
Page 1. List of accepted papers & member abstracts (sorted by type) A. Oral presentations of 6-page papers 107 A Quantum Probability Explanation for Violations of Symmetry in Similarity Judgments Emmanuel Pothos 119 A …

World in a Bottle
P Insurgency – War, Technology, Anthropology, 2011 – books.google.com
… These libraries consist of over 60 culturally diverse virtual human models as well as 40 facial expressions and 500 gestures, and can … This research, funded by the DOD, also attempts to inte- grate “cultural cognitive architecture” that uses “knowl- edge learned by living in that …

Business, Technological, and Social Dimensions of Computer Games: Multidisciplinary Developments
MM Cruz-Cunha, VH Carvalho, PCA Tavares – 2011 – researchgate.net
Page 1. Maria Manuela Cruz-Cunha Polytechnic Institute of Cávado and Ave, Portugal Vitor Hugo Costa Carvalho Polytechnic Institute of Cávado and Ave, Portugal Paula Cristina Almeida Tavares Polytechnic Institute of Cávado and Ave, Portugal Business, Technological …

An information technological specification of abstract prototyping for artifact and service combinations
I Horváth, Z Rusák, EH Martin… – Proceedings of the …, 2011 – researchgate.net
Page 1. 1 Copyright © 2011 by ASME Proceedings of the ASME 2011 International Design Engineering Technical Conferences & Computers and Information in Engineering Conference IDETC/CIE 2011 August 29-31, 2011, Washington, DC, USA IDETC 2011/DTM-47079 …

Thursday, December 8, 2011
S SUZUKI, R Hanai, R Oya, T Izawa, M Inaba, J Bruder… – ieee-robio.org
… 180 Yusuke KARIYA, Takamichi MASE, Shigeki YOSHIHARA, Jun OTA An Energy Based Two Level Prioritized Control for Virtual Humans 186 Mingxing Liu, Alain Micaelli, Paul Evrard, Adrien Escande, Claude Andriot Using …

Web agent design based on computational memory and brain research
M Dimitrova, H Wagatsuma – Information extraction from the …, 2011 – idemployee.id.tue.nl
… In all cases the agent learned to perform better in comparison with the cases of decision-making without EM or of baseline (random) state generation. Human attitudes towards “virtual humans with human autobiographies” have also been investigated in [Bickmore et al, 2009] …

Culturally Affected Behaviour in Belief-Desire-Intention Agents
J Schram – Tilburg University, 2011 – ilk.uvt.nl
… In Solomon et al.’s application of CAB in the Virtual Humans behaviour model (Solomon et al., 2008; Solomon et al., 2009) the SCS score is used in the agent’s reasoning process and to determine the agent’s immediate response to the actions of another agent. Page 8. – 2 …

Harmony An Architecture For Network Centric Heterogeneous Terrain Database Re-generation
B Graniela – 2011 – stars.library.ucf.edu
Page 1. University of Central Florida Electronic Theses and Dissertations Doctoral Dissertation (Open Access) Harmony An Architecture For Network Centric Heterogeneous Terrain Database Re-generation 2011 Benito Graniela University of Central Florida …

Common Crowd Dynamics: Shaping Behavioral Intention Models
M Bouchard – 2011 – core.ac.uk
Page 1. Southern Illinois University Carbondale OpenSIUC Theses Theses and Dissertations 12-1-2011 Common Crowd Dynamics: Shaping Behavioral Intention Models Marcel Bouchard Southern Illinois University Carbondale, mbo9472@gmail.com …

Toward a model for incremental grounding in dialogue systems
T Visser – 2011 – essay.utwente.nl
Page 1. Toward a Model for Incremental Grounding in Dialogue Systems omas Visser thomas.visser@gmail.com University of Twente, EEMCS, HMI Enschede, e Netherlands Prof. dr. DKJ Heylen Dr. ir. HJA op den Akker Dr. M. eune USC Institute for Creative Technologies …

Integrace Pogamutu s Defconem
R Píbil – 2011 – dspace.cuni.cz
… features. Pogamut offers a connection to ACT-R, a biologically plausible cognitive architecture, by using its Java implementation jACT-R. There is also Project Emohawk [25], which is a virtual storytelling application using Pogamut …

A contextual approach to learning collaborative behavior via observation
CL Johnson – 2011 – stars.library.ucf.edu
… consists of humans. Therefore, the agents representing team members must also portray human behavior. The study of human behavior is highly complex. Cognitive architectures or frameworks are the first steps toward creating a complete simulation of human behavior. This …

Population-based survey experiments
DC Mutz – 2011 – books.google.com
Page 1. Population-Based Survey Experiments DIANA C. MUTZ Page 2. Population-Based Survey Experiments Page 3. This page intentionally left blank Page 4. Population-Based Survey Experiments DIANA C. MUTZ PR IN …

Goal-oriented Behaviour for Intelligent Game Agents
YY She – 2011 – spectrum.library.concordia.ca
Page 1. Goal-oriented Behaviour for Intelligent Game Agents Ying Ying She A Thesis In the Department of Computer Science and Software Engineering Presented in Partial Fulfillment of the Requirements For the Degree of Doctor of Philosophy (Computer Science) at …

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