Notes:
In 2015, cognitive architecture for virtual humans was an active area of research and development. Cognitive architectures are systems of computational models that attempt to simulate the human mind, including the processes involved in perception, reasoning, decision-making, and other mental functions. In the context of virtual humans, cognitive architectures are used to endow virtual characters with intelligent behavior, allowing them to perceive and respond to their environment in a way that is realistic and lifelike.
In 2015, a number of different cognitive architectures for virtual humans were being developed, each with its own unique set of assumptions and models. Some of the most prominent examples included the Soar architecture, developed at Carnegie Mellon University, and the ACT-R architecture, developed at Carnegie Mellon and the University of Michigan. These architectures were being used to create virtual humans that could perform a range of tasks, such as decision-making, problem-solving, and natural language processing.
The references below discuss the use of virtual humans, which are artificial agents embodied with a graphical front-end or physical body, in various applications such as the detection and synthesis of social signals, cognitive architectures, and human-machine interaction. The text also mentions the integration of models of affect and emotion into cognitive architectures for decision-making purposes and the use of virtual humans in simulations to study human activity and to model human behavior. The text also mentions the use of cognitive architectures and virtual humans in research on physical user modeling, motion planning algorithms, and the human neurosciences. The text also discusses the challenges and tensions between maintaining experimental control and ecological validity in research involving virtual humans and the potential use of virtual reality to enhance both of these factors. The text also mentions the use of virtual humans in the design of intelligent agents and the development of virtual reality applications for various purposes including therapy, education, and training.
Wikipedia:
See also:
Towards adaptive, interactive virtual humans in Sigma
V Ustun, PS Rosenbloom – International Conference on Intelligent Virtual …, 2015 – Springer
… LNCS, vol. 8598, pp. 143–154. Springer, Heidelberg (2014)Google Scholar. 10. Rosenbloom, PS: Bridging dichotomies in cognitive architectures for virtual humans. In: Proceedings of the AAAI Fall Symposium on Advances in Cognitive Systems (2011)Google Scholar. 11 …
Modeling and integrating cognitive agents within the emerging cyber domain
RM Jones, R O’Grady, D Nicholson, R Hoffman… – Proceedings of the …, 2015 – Citeseer
… JE Laird. The Soar Cognitive Architecture. Cambridge, MA, MIT Press, 2012. JE Laird, JC Duchi … In Proc. Modeling and Simulation Multi-Con (MODSIM 2012), NDIA, 2012. EM Sims, G. Taylor. Modeling Believable Virtual Humans for Interpersonal Communication. In Proc …
Cognitive computing: A brief survey and open research challenges
JO Gutierrez-Garcia… – 2015 3rd International …, 2015 – ieeexplore.ieee.org
… However, it is noteworthy that even though the faculties of knowing, thinking and feeling are interconnected [35], there is little work on integral cognitive architectures that take all of them into account … 1-16. [43] H. Orozco et al., “Making empathetic virtual humans in human …
Building high fidelity human behavior models in the Sigma cognitive architecture
V Ustun, PS Rosenbloom, J Kim… – 2015 Winter Simulation …, 2015 – ieeexplore.ieee.org
… Washington, DC:IEEE Rosenbloom PS 2013. “The Sigma Cognitive Architecture and System.” AISB Quarterly 136:4-13 Ustun V. and PS Rosenbloom. 2015. “Towards Adaptive, Interactive Virtual Humans in Sigma.” In Proceedings of the Fifteenth International Conference on …
Why and how to build emotion-based agent architectures
C Lisetti, E Hudlicka – The Oxford Handbook of Affective …, 2015 – books.google.com
… computational models of emotions, affective architectures, cognitive-affective architectures, emotion-based agent architectures, virtual humans, virtual patients … models of affect and emo- tion necessarily make tacit assumptions about the overall cognitive architecture of the agent …
Efficient message computation in Sigma’s graphical architecture
PS Rosenbloom, A Demski, V Ustun – … Inspired Cognitive Architectures, 2015 – Elsevier
… 205–210). Rosenbloom, 2011a Rosenbloom, PS (2011a). Bridging dichotomies in cognitive architectures for virtual humans. In Proceedings of the AAAI fall symposium on advances in cognitive systems. Rosenbloom, 2011b Rosenbloom, PS (2011b) …
Visualizing eye movements in formal cognitive models
JT Balint, B Reynolds, LM Blaha… – Workshop on eye tracking …, 2015 – Springer
… The beams are the red lines between the virtual human and screen, and the focus of attention is the white halo on the virtual mMAT … 11], which implemented eye movements based on low-level salience maps to control virtual agents, we used cognitive architecture-based models …
Virtual reality for enhanced ecological validity and experimental control in the clinical, affective and social neurosciences
TD Parsons – Frontiers in human neuroscience, 2015 – frontiersin.org
An essential tension can be found between researchers interested in ecological validity and those concerned with maintaining experimental control. Research in the human neurosciences often involves the use of simple and static stimuli lacking many of the potentially important …
Sentiment analysis: from opinion mining to human-agent interaction
C Clavel, Z Callejas – IEEE Transactions on affective computing, 2015 – ieeexplore.ieee.org
… 92]. Several authors are investigating these approaches within general agent architectures [93], for example with the belief-desire-intention (BDI) and biologically inspired cognitive architectures (BICA) mod- els [94], [95]. 2.3 …
Towards emotion in sigma: from appraisal to attention
PS Rosenbloom, J Gratch, V Ustun – International conference on artificial …, 2015 – Springer
… IEEE Transactions on Information Theory 47, 498–519 (2001) 19. Rosenbloom, PS: Bridging dichotomies in cognitive architectures for virtual humans. In: Proceedings of the AAAI Fall Symposium on Advances in Cognitive System (2011) 20 …
An Intelligent Architecture for Autonomous Virtual Agents Inspired by Onboard Autonomy
K Hassani, WS Lee – Intelligent Systems’ 2014, 2015 – Springer
… ties, and is suitable for simulating virtual humans. Although BDI-inspired architec- tures such as IRMA [16] support long term behaviors, their current implementations are whether hardware-based or logic-based. More information regarding cognitive architectures can be found …
Computational models of emotions for autonomous agents: major challenges
LF Rodríguez, F Ramos – Artificial Intelligence Review, 2015 – Springer
… For example, since cognitive architectures are composed of heterogeneous modules that require different types of affective information, stand … is a stand-alone CME whose affect computation module has been incorporated into the architecture of conversational virtual humans …
Psychological parameters for crowd simulation: From audiences to mobs
F Durup?nar, U Güdükbay, A Aman… – IEEE transactions on …, 2015 – ieeexplore.ieee.org
… using appraisal theory, how they address the arousal and evo- lution of emotions and their design principles within a cognitive architecture [26 … Thus, dur- ing a simulation, variations in the emotions of virtual humans will emerge depending on the events they face and their roles …
A classification of emotions study in software agent and robotics applications research
L Subramainan, MZM Yusoff… – … Symposium on Agents …, 2015 – ieeexplore.ieee.org
… A cognitive architecture is presented that uses its emotional intelligence to Online Databases ISI Web of Science, IEEE Xplore, ACM Digital Library and Science Direct … “Eye, lip and crying expression for virtual human.”International Journal of Interactive Digital Media 1, no …
BL: A visual computing framework for interactive neural system models of embodied cognition and face to face social learning
M Sagar, P Robertson, D Bullivant, O Efimov… – International Conference …, 2015 – Springer
… embodied agents [3, 4]. A relatively recent survey of the detection and synthesis of social signals using virtual humans, and the … blocks of basic behaviour) but our system has been designed to be efficiently integrated with higher level cognitive architectures and conversational …
A research roadmap for computation-based human reliability analysis
R Boring, D Mandelli, J Joe, C Smith, K Groth – 2015 – osti.gov
Page 1. INL/EXT-15-36051 Revision 0 Light Water Reactor Sustainability Program A Research Roadmap for Computation-Based Human Reliability Analysis July 2015 DOE Office of Nuclear Energy Page 2. DISCLAIMER This …
Mathematical modeling of human emotions using sub-band coefficients of wavelet analysis
M Islam, M Ahmad, MSU Yusuf… – … Conference on Electrical …, 2015 – ieeexplore.ieee.org
… for deriving emotional state, but also for informing a number of the behaviors that must be modeled by virtual humans such as … An emotional cognitive architecture CELTS was investigated for showing that the emotional component of the architecture is an essential element of …
The virtual little Albert experiment: Creating conditioned emotion response in virtual agents
A Patrick, C Gittens… – 2015 IEEE Games …, 2015 – ieeexplore.ieee.org
… REFERENCES [1] WR Swartout, J. Gratch, RW Hill Jr, E. Hovy, S. Marsella, J. Rickel, et al., “Toward virtual humans,” AI Magazine, vol. 27, p. 96, 2006 … of EuroCogSci, vol. 7, pp. 758-763, 2007. [19] R. Sun, “The CLARION cognitive architecture: Extending cognitive modeling to …
EMIA: emotion model for intelligent agent
S Jain, K Asawa – Journal of Intelligent Systems, 2015 – degruyter.com
… The objective of the design of intelligent agents is to create a virtual human situated in a simulated environment that can … Hudlicka [17] proposed a symbolic affective cognitive architecture (MAMID – Methodology for Analysis and Modeling of Individual Differences) that models a …
Human Brain Project Mediation Report
W Marquardt – Forschungszentrum Juelich GmbH. Available at: http …, 2015 – neurofuture.eu
Page 1. Human Brain Project Mediation Report Editor: Mediation of the Human Brain Project c/o Forschungszentrum Juelich GmbH 52425 Juelich Germany March 2015 Mediator Prof. Dr. Wolfgang Marquardt mediationforhbp@fz-juelich.de Page 2. HBP Mediation Report …
A constraint-based expert modeling approach for Ill-defined tutoring domains
A Woods, B Stensrud, R Wray, J Haley… – The Twenty-Eighth …, 2015 – aaai.org
… References Campbell, JC, Hays, MJ, Core, M., Birch, M., Bosack, M., & Clark, RE (2011, January). Interpersonal and leadership skills: using virtual humans to teach new officers … Laird, JE (2012). The Soar Cognitive Architecture, 2012, MIT Press …
Towards an affective robot capable of being a long-term companion
JR Wilson – … Conference on Affective Computing and Intelligent …, 2015 – ieeexplore.ieee.org
… function is to enable a robot to make decisions with respect to emotions by integrating the models into a cognitive architecture running on … 15] C. Becker-Asano and I. Wachsmuth, “Affective computing with primary and secondary emotions in a virtual human,” Autonomous Agents …
Robot Nonverbal Communication as an AI Problem (and Solution)
H Admoni, B Scassellati – 2015 AAAI Fall Symposium Series, 2015 – aaai.org
… The Rickel Gaze Model: A Window on the Mind of a Virtual Human. In IVA, volume LNAI 4722, 296–303. Springer-Verlag … Trafton, J., and Bugajska, M. 2008. Integrating Vision and Audition within a Cognitive Architecture to Track Conver- sations. In HRI 2008, 201–208 …
Dramaturgical and dissonance theories in explicit social context modeling for complex agents
J Kochanowicz, AH Tan… – Computer Animation and …, 2015 – Wiley Online Library
… 3.2 Cognitive Dissonance Theory. Using DT in a cognitive architecture in social situation provides social interpretations—some related to dramaturgical expectation, others to actor’s feasibility estimation or actual perception of his behavior …
An Interoperable and Inclusive User Modeling Concept for Simulation and Adaptation
P Biswas, N Kaklanis, Y Mohamad, M Peissner… – A Multimodal End-2-End …, 2015 – Springer
… Even though significant effort has been made in physical user modeling, and many tools use virtual humans for simulation purposes, there is … This type of models is termed as cognitive architecture and has also been used to simulate human machine interaction to both explain …
Embodied Cooperative Systems: From Tool to Partnership
I Wachsmuth – Collective Agency and Cooperation in Natural and …, 2015 – Springer
… et al. 2004). The agent is controlled by a cognitive architecture (Sect. 4.2.3 … emotional state (see Fig. 4.1, bottom). Open image in new window Fig. 4.1. Fig. 4.1 Virtual human Max: outer appearance and schematic view of internal state …
SL-Bots: Automated and Autonomous Performance Art in Second Life
JO Turner, M Nixon, J Bizzocchi – New Opportunities for Artistic …, 2015 – igi-global.com
… Intelligent virtual agents (IVAs), also called virtual humans, are particular types of artificial agents embodied with a graphical front-end or even a physical robotic body, al- though the latter are outside of the scope of this chapter …
Patterns of life in the foreground and background: Practical approaches to enhancing simulation-based interaction skills training
R Hubal, J Folsom-Kovarik, A Woods… – Proceedings of the …, 2015 – cc.ist.psu.edu
… Laird, JE (2012). The Soar Cognitive Architecture. Cambridge, MA: MIT Press. Lane, HC, Hays, MJ, Core, MG, & Auerbach, D. (2013). Learning intercultural communication skills with virtual humans: Feedback and fidelity. Journal of Educational Psychology, 105(4), 1026-1035 …
Cognitive Systems as Explanatory Artificial Intelligence
S Nirenburg – Language Production, Cognition, and the Lexicon, 2015 – Springer
… Discourse Processes, 25, 259–284.CrossRefGoogle Scholar. Langley, P., & Choi, D. (2006). A unified cognitive architecture for physical agents. Proceedings of the Twenty-First National Conference on Artificial Intelligence … Virtual humans for non-team interaction training …
Creating automated virtual humans
R Sakpal – 2015 – search.proquest.com
… 12 FIGURE 3: Virtual human embodiment 15 FIGURE 4: SOAR architecture 18 FIGURE 5: FSM: Reactive architecture 19 FIGURE 6: FLAME: Abstract agent architecture 20 FIGURE 7: Structure of current cognitive architectures 20 FIGURE 8: Elliot’s affective reasone 21 …
Human Behaviour Representation: Proposed project overview
B Cain, J Guo – 2015 – researchgate.net
… technically feasible in the past. In MUVEs dedicated to studying human activity (eg history, sociology, etc.) there may be a role for virtual human actors, although the field is too new to be certain. Nevertheless, provided that there …
Ambient Personal Environment Experiment (APEX): A Cyber-Human Prosthesis for Mental, Physical and Age-Related Disabilities
DJ Atkinson, BJ Dorr, MH Clark, WJ Clancey… – 2015 AAAI Spring …, 2015 – aaai.org
… For clients with TBI, the applicability of existing cognitive architectures is unclear particularly because of the range of function that people with TBI can have from very low (with no initiative or memory) to relatively high … All Together Now: Introducing the Virtual Human Toolkit …
Ambient Personal Environment Experiment (APEX): A Cyber-Human Prosthesis for Mental, Physical and Age-Related Disabilities
T Appear – 2015 – academia.edu
… For clients with TBI, the applicability of existing cognitive architectures is unclear particularly because of the range of function that people with TBI can have from very low (with no initiative or memory) to relatively high … All Together Now: Introducing the Virtual Human Toolkit …
Automatic Creation of a HLA Simulation Infrastructure for Simulation-Based UI Evaluation in Rapid UI Prototyping Processes
B Wortelen, C van Göns – Citeseer
… However, there definitely are differences between different cognitive architectures and different user interface description languages … 205–210. [7] S. Puch, M. Fränzle, J.-P. Osterloh, and C. Läsche, “Rapid virtual- human-in-the-loop simulation with the high level architecture,” in …
Modeling believable agents using a descriptive approach
T Harris, C Gittens – Biologically Inspired Cognitive Architectures, 2015 – Elsevier
… Please enable JavaScript to use all the features on this page. Elsevier. Biologically Inspired Cognitive Architectures. Volume 14, October 2015, Pages 10-21. Biologically Inspired Cognitive Architectures. Research article. Modeling believable agents using a descriptive approach …
Dynamic scene representations and autonomous robotics
ANE SCENE, R MODEL – Dynamic thinking: A primer on dynamic …, 2015 – books.google.com
Page 246. 9 Dynamic Scene Representations and Autonomous Robotics STEPHAN KU ZIBNER AND CHRISTIAN FAUBEL Humans are continuously faced with complex scenes in everyday life. Ironically, we humans are so …
Voice anthropomorphism, interlocutor modelling and alignment effects on syntactic choices in human? computer dialogue
BR Cowan, HP Branigan, M Obregón, E Bugis… – International Journal of …, 2015 – Elsevier
… In contrast, if we found that syntactic alignment occurs in HCD but is unaffected by partner type, this would tentatively support the notion that cognitive architectures involved in language comprehension and production and the priming of language representations may play a role …
Creating Affective Autonomous Characters Using Planning in Partially Observable Stochastic Domains
X Huang, S Zhang, Y Shang… – IEEE Transactions on …, 2015 – ieeexplore.ieee.org
… These computational models of emotions have achieved many successful applications in AACs. They typically model emotions using general cognitive architectures (such as Soar) and agent architectures (such as the BDI architecture). In scenarios that involve …
Expanding Authoring Tools to Support Psychomotor Training Beyond the Desktop
RA Sottilare, SJ Ososky, M Boyce – Design Recommendations for … – researchgate.net
… Army Research Laboratory, Orlando, Florida. ISBN: 978-0-9893923-4-1. Sweller, J., Van Merrienboer, J. & Paas, F.(1998). Cognitive architecture and instructional design. Educational Psychology Review, 10 (3), 251–296. Page 379 …
Game AI pro 2: collected wisdom of game AI professionals
S Rabin – 2015 – taylorfrancis.com
… His research interests include game AI, emotion, and cognitive architecture … His research focuses Page 22. xxii Contributors on the development of motion planning algorithms for autonomous virtual humans, robots, and crowds of virtual characters …
Computational modeling of appraisal theory of emotion
B Meuleman – 2015 – archive-ouverte.unige.ch
Page 1. Thesis Reference Computational modeling of appraisal theory of emotion MEULEMAN, Ben Abstract Appraisal theories of emotion have proposed detailed—and causal—hypotheses about the connection between situations …
Sven Koenig
RIC RI – idm-lab.org
… Cognitive Architecture, Rosenbloom – Proposal 2012 Arvind Pereira, Risk-Aware Path Planning for Autonomous Underwater Vehicles in the Real World, Sukhatme – Proposal 2012 Dusan Jan, Virtual Extras: Conversational Behavior Simulation for Background Virtual Humans …
Drive-Based Utility-Maximizing Computer Game Non-Player Characters
C Sloan – 2015 – arrow.dit.ie
… 17 2.4 Cognitive Architectures … that only made sense given the old value. 2.4 Cognitive Architectures Cognitive architectures are behaviour selection systems that are designed with the goal of achieving general intelligence. The designers of cognitive …
Bridging The Empathy Gap: Representing Neurological Difference In Contemporary Autism Novels
K Anna, CR Mónika – core.ac.uk
Page 1. – 1 – MAKAI PÉTER KRISTÓF BRIDGING THE EMPATHY GAP: REPRESENTING NEUROLOGICAL DIFFERENCE IN CONTEMPORARY AUTISM NOVELS Supervisors: Kérchy Anna and Cristian Réka Mónika 2015 …