Notes:
The text discusses the use of virtual humans, which are computer agents that interact with users over a long period, in various applications such as the development of biologically and psychologically grounded cognitive architectures for controlling nonverbal behavior, the evaluation of common approaches in cognitive architectures for robots, the development of interactive autonomous virtual human models, the application of social cognitive processes in intercultural training, and the creation of virtual agents that portray culturally appropriate behavior. The text also mentions the use of virtual humans in military training simulations, multi-agent communication, and instructional support elements for educational simulations. The text also discusses the challenges of realistically simulating the appearance and behavior of the face in virtual humans and the importance of considering human reaction times and natural interaction with virtual humans in the development of virtual agents. The text also mentions the use of virtual humans in the analysis of instructional support elements and in the development of affective game engines and reflexive behavior architectures.
Social cognitive processes refer to the mental processes involved in acquiring, storing, and using social information. In the context of virtual humans, social cognitive processes may refer to the mental processes involved in creating virtual humans that are able to interact with users in a natural and culturally appropriate way, as well as the mental processes involved in understanding and interpreting the behavior of virtual humans during interactions. These processes may include perception, attention, memory, reasoning, and decision-making, as well as cultural and social influences on behavior. They may also include processes related to the appraisal of emotions and the integration of affective and cognitive information in virtual humans. Social cognitive processes may be important in the development of virtual humans for various applications, including education, training, therapy, and entertainment.
An affective game engine is a type of software platform that is specifically designed to support the development of video games that involve the integration of affective and emotional elements. These elements may include the sensing of player emotions, the modeling of emotion dynamics, the expression of emotions through the game’s characters or interface, and the generation of affectively motivated game behavior. Affective game engines may use various techniques to sense and model emotions, such as facial expression recognition, physiological sensors, or natural language processing. They may also provide tools for designers to specify the ways in which emotions should be expressed and used to drive game behavior. Affective game engines may be used to create games that are more immersive, engaging, and emotionally impactful, as well as to support research on the effects of emotions on gameplay and player experience.
Reflexive behavior architectures refer to systems or frameworks that are designed to support the development of virtual humans with behaviors that are responsive and adaptive to their environment and interactions. These architectures may involve the use of reflexive mechanisms, which are automatic and immediate responses to stimuli, as well as more complex cognitive processes such as decision-making and learning. Reflexive behavior architectures may be used to enable virtual humans to perform a wide range of tasks, including nonverbal behavior, social interactions, and adaptive problem-solving. They may also be used to enable virtual humans to exhibit flexible and believable behavior in response to changes in the environment or interactions. Reflexive behavior architectures may be used in the development of virtual humans for various applications, such as education, training, therapy, and entertainment.
See also:
A cognitive architecture for the implementation of emotions in computing systems
J Vallverdú, M Talanov, S Distefano, M Mazzara… – … Cognitive Architectures, 2016 – Elsevier
… A primer of affect psychology. on-line. Lin, 2011 Lin, JEA (2011). Emocog: Computational integration of emotion and cognitive architecture … 341-348. Marsella and Gratch, 2003 Marsella, S., & Gratch, J. (2003). Modeling coping behavior in virtual humans: Don’t worry, be happy …
Towards Truly Autonomous Synthetic Characters with the Sigma Cognitive Architecture
V Ustun, PS Rosenbloom – Integrating Cognitive Architectures into …, 2016 – igi-global.com
… These cognitive architectures are also capable of working in real time and, in ACT-R’s case, with explicit models of human reaction times … and appropriately responding to the events around them; (3) interact in a natural way with both real and other virtual humans using verbal …
A cognitive-affective architecture for ECAs
J Pérez, E Cerezo, FJ Serón, LF Rodríguez – … Cognitive Architectures, 2016 – Elsevier
… Elsevier. Biologically Inspired Cognitive Architectures. Volume 18, October 2016, Pages 33-40. Biologically Inspired Cognitive Architectures. Research article. A cognitive-affective architecture for ECAs … 2.1. Cognitive architectures …
Integrating cognitive architectures into virtual character design
JO Turner, M Nixon, U Bernardet, S DiPaola – 2016 – books.google.com
… explores the coming together of two different, related research and de- velopment areas, virtual characters and cognitive architectures–both of … Customer support systems blur the lines between virtual humans and actual humans, via delivering customers with chat in- teractions …
NEUCOGAR: A neuromodulating cognitive architecture for biomimetic emotional AI
J Vallverdu, M Talanov, S Distefano… – International Journal of …, 2016 – academia.edu
… allows the generation of more dynamic systems that adds cognitive power beyond the basics of classic weights, thresholds or valences, making possible a cognitive architecture that generates the … Affective computing with primary and secondary emotions in a virtual human …
A survey of personality and learning styles models applied in virtual environments with emphasis on e-learning environments
S Fatahi, H Moradi, L Kashani-Vahid – Artificial Intelligence Review, 2016 – Springer
… They used their model to design conversational virtual humans. The authors applied the OCC model for emotion modeling and FFM to model personality. In 2004, Egges et al … This model is an extension of ACT-R cognitive architecture to consider the personality factors …
Aliveness metaphor for an evolutive gesture interaction based on coupling between a human and a virtual agent
P De Loor, R Richard, J Soler, E Bevacqua – Proceedings of the 29th …, 2016 – dl.acm.org
… We also plan to improve the animation. Rather than using tools as FinalIK2, we plan to connect the cognitive architecture with interactive mesh techniques that can be generated from data [24] … Modeling embodied feedback with virtual humans …
Continuous phone recognition in the Sigma cognitive architecture
H Joshi, PS Rosenbloom, V Ustun – … Inspired Cognitive Architectures, 2016 – Elsevier
… The Sigma cognitive architecture is under development at the University of Southern California’s Institute for Creative Technologies (ICT) to support the real time needs of intelligent agents – Virtual Humans – that are integrated simulations of human bodies, minds and …
A cognitive architecture for building automation
G Zucker, A Wendt, L Siafara… – IECON 2016-42nd …, 2016 – ieeexplore.ieee.org
… Furthermore, cognitive architectures are commonly applied in robots [20] and BDI [7] or in simulations of virtual human-like actors [8], [14]. Also, real-world applications exist, where the 978-1-5090-3474-1/16/$31.00 ©2016 IEEE 6919 Page 2. Fig …
Agent-Oriented Methodology for Designing Cognitive Agents for Serious Games
CW Shiang, JJ Meyer, K Taveter – Engineering Multi-Agent Systems, 2016 – iris.unito.it
… using BDI agents as virtual humans in training: An ontology driven dialogue system. In: F. Dignum (Ed.), Agents for Games and Simulations II, 38-52. Berlin, Germany: Springer. [7] Duch, W., Oentaryo, RJ, & Pasquier, M.(2008, June). Cognitive Architectures: Where do we go …
The Sigma cognitive architecture and system: Towards functionally elegant grand unification
PS Rosenbloom, A Demski, V Ustun – Journal of Artificial General …, 2016 – degruyter.com
… present. The results of concern in this article comprise the two architectures and how they relate, the cognitive idioms and how they are deconstructed in terms of the cognitive architecture, and the two virtual humans. Based …
Virtual affective agents and therapeutic games
E Hudlicka – Artificial Intelligence in Behavioral and Mental Health …, 2016 – Elsevier
Skip to main content …
Human Systems Roadmap Review
J Tangney, P Mason, L Allender, K Geiss, M Sams… – 2016 – apps.dtic.mil
… Adaptive Training for C4ISR Live Virtual Constructive Simulation & Training Adaptive Training Research Virtual Human Research Live, Virtual, Constructive Training Fidelity Computational/ Cognitive Models for ITS Biorobotic Computational/Cognitive Modeling Page 19 …
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B Subagdja, AH Tan – IEEE Transactions on Systems, Man, and …, 2016 – ieeexplore.ieee.org
… tasks taught to accomplish. Various types of cognitive architecture (eg, SOAR [11], ACT-R [1], BDI framework [14]) have been used as the reasoning engine that drives the reasoning processes of the agents. Some of these cognitive …
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S Mascarenhas, N Degens, A Paiva, R Prada… – Autonomous Agents and …, 2016 – Springer
This work addresses the challenge of creating virtual agents that are able to portray culturally appropriate behavior when interacting with other agents or humans. Because culture influences how…
Agent-Based Practices for an Intelligent Tutoring System Architecture
K Brawner, G Goodwin, R Sottilare – International Conference on …, 2016 – Springer
… work examples can be seen in the Dynamic Tailoring System (DTS), which provides an agent derived from the Soar cognitive architecture programmed for … As an example, the Virtual Human Toolkit (VHTk) provides the functionality to model the various aspects of virtual humans …
Handbook of digital human modeling: research for applied ergonomics and human factors engineering
VG Duffy – 2016 – taylorfrancis.com
… 16-1 The Case for Psychophysiology in Interactions with Virtual Agents • DHM and Physiology in Medicine and Related Fields • DHM and Psychophysiology in Improving the Agent’s Appearance • The Role of Emotions and Personality in Virtual Humans • Application of …
Emotional affordances for human–robot interaction
J Vallverdú, G Trovato – Adaptive Behavior, 2016 – journals.sagepub.com
This paper provides a new concept for the improvement of human–robot interaction (HRI) models: ’emotional affordances’. Emotional affordances are all the mechan…
An architecture for biologically grounded real-time reflexive behavior
U Bernardet, M Chollet, S DiPaola… – … Conference on Intelligent …, 2016 – Springer
… we present a reflexive behavior architecture, that is geared towards the application in the control of the non-verbal behavior of the virtual humans in a … Reactive behavior Reflexive behavior Cognitive architecture idle attention Virtual character. Download conference paper PDF …
Challenges for the animation of expressive virtual characters: the standpoint of sign language and theatrical gestures
S Gibet, P Carreno-Medrano, PF Marteau – Dance Notations and Robot …, 2016 – Springer
… As pointed out by Thiebaux et al., virtual humans must be believable, interpretable, and responsive [1]. A believable character can be … Different trends in the research on cognitive architectures have recently emerged, highlighting the role of memory and learning in the design of …
Software social organisms: Implications for measuring AI progress
KD Forbus – AI Magazine, 2016 – wvvw.aaai.org
… our reach today. The companion cognitive architecture incorpo- rates two other scientific hypotheses. The first … speech and text. Progress in creating virtual humans (for example, Bohus and Horvitz [2011] and Swartout et al. [2013]) is …
Robot dream
A Tchitchigin, M Talanov, L Safina… – Agent and Multi-Agent …, 2016 – Springer
… http://www.riken.jp/en/pr/press/2013/20130802_1. 13. Laird, JE: Extending the soar cognitive architecture (2008). http://ai.eecs.umich.edu/people/laird/papers/Laird-GAIC.pdf. 14 … Marsella, S., Gratch, J.: Modeling coping behavior in virtual humans: don’t worry, be happy …
Creating connection with autonomous facial animation
M Sagar, M Seymour, A Henderson – Communications of the ACM, 2016 – researchgate.net
… This article discusses the unique challenges of realistically simulating the appearance and behavior of the face to create interactive autonomous virtual human models that support naturalistic learning and have the “illusion of life.” We describe our recent progress toward this …
E-VOX: a socially enhanced semantic ECA
J Pérez, E Cerezo, FJ Serón – … of the International Workshop on Social …, 2016 – dl.acm.org
… [18] P. Langley, JE Laird, and S. Rogers. Cognitive architectures: Research issues and challenges. Cognitive Systems Research, 10(2):141 – 160, 2009. [19] GM Lucas, J. Gratch, A. King, and L.-P. Morency. It’s only a computer: Virtual humans increase willingness to disclose …
Virtual Soar-Agent Implementations: Examples, Issues, and Speculations
JO Turner – … Cognitive Architectures into Virtual Character Design, 2016 – igi-global.com
… The military contractors known as “SoarTech” (“SoarTech”, nd) have designed a Cultural Cognitive Architecture (CCA) within SOAR10 in order to … Vcommunicator has access to “[…] over 60 culturally diverse virtual human models as well as 40 facial expressions and 500 …
Combining memory and emotion with dialog on social companion: A review
J Zhang, NM Thalmann, J Zheng – Proceedings of the 29th international …, 2016 – dl.acm.org
… 1. INTRODUCTION Social companions, including virtual human and social robots, refer to “personalized, multi-modal, helpful, collabo- rative, conversational, learning, social, emotional, cognitive and persistent computer agents that interact with the user over a long period and …
m+ m: A novel middleware for distributed, movement based interactive multimedia systems
U Bernardet, D Adhia, N Jaffe, J Wang… – Proceedings of the 3rd …, 2016 – dl.acm.org
… [8]. In the concrete case elaborated here, the system is used to develop a biologically and psychologically grounded cognitive architecture for the control of nonverbal behavior of a … art virtual human technology, and psychology and cognitive science grounded control models …
Towards standardisation of user models for simulation and adaptation purposes
N Kaklanis, P Biswas, Y Mohamad… – Universal Access in the …, 2016 – Springer
… effort has been given in physical user modelling and many tools have been developed using virtual humans for simulation … process interactive control (EPIC) [42] architecture pioneers to incorporate separate perception and motor behaviour modules in a cognitive architecture …
Relational enhancement: A framework for evaluating and designing human-robot relationships
JR Wilson, T Arnold, M Scheutz – … at the Thirtieth AAAI Conference on …, 2016 – aaai.org
… We discuss how this framework can be used to evaluate common existing ap- proaches in cognitive architectures for robots and then examine how social norms and mental simulation may contribute to each of the components of the framework …
Emotion and Attitude Modeling for Non-player Characters
B Ravenet, F Pecune, M Chollet, C Pelachaud – Emotion in Games, 2016 – Springer
… In this section, we are listing some works that tried to model the complex mechanisms of emotions for virtual humans … Finally, some works try to integrate a computational model of emotions into a more general cognitive architecture …
Modeling the interaction of emotion and cognition in autonomous agents
LF Rodríguez, JO Gutierrez-Garcia, F Ramos – … Cognitive Architectures, 2016 – Elsevier
… Elsevier. Biologically Inspired Cognitive Architectures. Volume 17, July 2016, Pages 57-70. Biologically Inspired Cognitive Architectures … Keywords. Autonomous Agent. Cognitive architecture. Emotion and cognition. Computational modeling. Introduction …
Affective computing as complex systems science
W Lee, MD Norman – Procedia Computer Science, 2016 – Elsevier
… Finally, building affective agents or affective agent architectures remains a challenge. General cognitive architectures, such as Soar or ACT-R, have been supplemented with emotional modules … with other applications (eg, Virtual Human Toolkit) is also no easy task …
Simulation, self-extinction, and philosophy in the service of human civilization
J White – AI & society, 2016 – Springer
… As for the value of the lives of “virtual humans” sharing in real human on-life stories, the authors afford no more speculation … 6 These capacities are expressed through specific sets of subprocesses within the total cognitive architecture …
BDI agents in social simulations: a survey
C Adam, B Gaudou – The Knowledge Engineering Review, 2016 – cambridge.org
… EMA) has been applied to military training simulations: human officers interact in a virtual world with virtual humans in order to … in their multi-agent communication for evacuation simulation (MACES) crowd simulation system by using PFMserv, a cognitive architecture claimed to …
Emotional appraisal engines for games
J Broekens, E Hudlicka, R Bidarra – Emotion in Games, 2016 – Springer
Affective game engines could support game development by providing specialized emotion sensing (detection), emotion modeling, emotion expression and affective behavior generation explicitly tailored…
Theater-system technique and model-based attention prediction for the early automotive hmi design evaluation
S Feuerstack, B Wortelen, C Kettwich… – Proceedings of the 8th …, 2016 – dl.acm.org
… This hu- man model is then instantiated in a cognitive architecture that simulates the human monitoring a system in a psycho- logical … A computational model of the car driver interfaced with a simulation platform for future virtual human centred design applications: COSMO-SIVIC …
Affective pedagogical agent in e-learning environment: A reflective analysis
A Mohanty – Creative Education, 2016 – file.scirp.org
… More recently the Taiwan researchers (Wang et al., 2010; Chen et al., 2012) have designed “Virtual human” tu- tors and “Empathic Avatar” learning companions, who can use humor and empathy to deal with students’ emo- tions in e-learning context and can encourage and …
Integrating social power into the decision-making of cognitive agents
G Pereira, R Prada, PA Santos – Artificial Intelligence, 2016 – Elsevier
… Social power. Social intelligence. Cognitive architecture. Autonomous agents. Behavior expressiveness … dimensions were used to develop an intercultural training tool [55], and the application of social cognitive processes is a key factor in the development of virtual humans …
Emotion, Affect, and Personality
M McTear, Z Callejas, D Griol – The Conversational Interface, 2016 – Springer
… within general agent architectures, for example, with the belief–desire–intention (BDI) and the biologically inspired cognitive architectures (BICA) models … Jonathan Gratch 4 is a research professor of Computer Science and Psychology and Director or Virtual Human Research at …
Another 25 years of AIED? Challenges and opportunities for intelligent educational technologies of the future
N Pinkwart – International journal of artificial intelligence in …, 2016 – Springer
… Calvo & D’Mello, 2011), graphics technologies that enable wholly new forms of interactive feedback that were unimaginable 25 years ago (Core et al., 2006), or cognitive architectures like ACT-R … Teaching negotiation skills through practice and reflection with virtual humans …
Toward conscious-like conversational agents
M Gnjatovi?, B Borovac – … Socially Believable Behaving Systems-Volume II, 2016 – Springer
… (\surd \). \(\surd \). Virtual Human [34]. BMBF … However, it should be noted that not all these systems are intended to perform socially believable behaviour. In other words, even a well-designed cognitive architecture of a system does not necessarily imply its social believability …
Biologically Inspired Cognitive Architectures
J Pérez, E Cerezo, FJ Serón, LF Rodríguez – 2016 – pdfs.semanticscholar.org
… articleinfo Article history: Received 8 June 2016 Revised 30 September 2016 Accepted 2 October 2016 Keywords: Affective computing Cognitive architecture Conversational agent abstract … Contents lists available at ScienceDirect Biologically Inspired Cognitive Architectures …
Multiple Virtual Human Interactions
S Lemercier, D Thalmann – Context Aware Human-Robot and Human …, 2016 – Springer
… Context Aware Human-Robot and Human-Agent Interaction pp 257-274 | Cite as. Multiple Virtual Human Interactions … 12.2 Interactions Between Real and Virtual Humans. Interactions between real and multiple virtual humans have been addressed in some particular scenarios …
A Virtual Human Simulator for Social Behavior to Evaluate Information Flow
DC de Paiva – International Journal of Engineering and Applied … – neliti.com
… After this, a model was proposed and a virtual human simulator is being developed that deals with the relationship between agents, and with the transmission and publishing of information … [2] Duch, W., Oentaryo, RJ, and Pasquier, M. (2008) Cognitive Architectures: Where do …
Intelligent Virtual Agents: 16th International Conference, IVA 2016, Los Angeles, CA, USA, September 20–23, 2016, Proceedings
D Traum, W Swartout, P Khooshabeh, S Kopp… – 2016 – books.google.com
… Pierre Philp The tutorials were: –“How to Build an Interactive Virtual Character,” organized by Zerrin Yumak –“The Sigma Cognitive Architecture and System … Trinh, Lazlo Ring, Michael K. Paasche-Orlow, and Jared W. Magnani What Kind of Stories Should a Virtual Human Swap …
Memory-Forgetting Curve based on Virtual and Real Spaces for Commercial Recommendation
Y Xue, L Xu, J Yu, L Wang, G Zhang – Proceedings of the 9th EAI …, 2016 – dl.acm.org
Page 1. Memory-Forgetting Curve based on Virtual and Real Spaces for Commercial Recommendation Yunlan Xue#1, Lingyu Xu#2, Jie Yu#3, Lei Wang#4, Gaowei Zhang#5 #School of Computer Engineering and Science, Shanghai University …
Human-like Movement Behavior by an Integrated ECA System with a Limited Perception-based Mapping
C Han – iaser.org
… 2002. Modeling Synthetic Opponents in MOUT Training Simulations Using the ACT-R Cognitive Architecture. 11th CGF-BR. [5] Swartout, W., Gratch, J., Hill, R., Hovy, E., Marsella, S., Rickel, J., and Traum, D. 2006. Toward Virtual Humans. AI Magazine, Volume 27, No …
Keynotes
B Lok, P Pirolli, MD Wang – 2016 IEEE International …, 2016 – ieeexplore.ieee.org
… His research focuses on virtual humans and mixed reality in the areas of computer graphics, virtual environments, and human- computer … I will draw upon recent research on dynamical theories of mHealth and argue that computational cognitive architectures can provide a …
A Software Design Tool for the Modeling of Emotions in Autonomous Agents
X González-Olvera, LF Rodr?guez – itson.mx
… Adap- tation (EMA) is a model of emotions based on the appraisal theory and used in the development of virtual humans [10 … two concepts: a generic methodology to model the influences of emotion on cognitive processing and an affective-cognitive architecture that implements …
Emergent Perception and Video Games that Listen: Applying Sonic Virtuality for Creative and Intelligent NPC Behaviours
T Garner, A Jordanous – 2016 – kar.kent.ac.uk
… Such feed- back requires a complex cognitive architecture that can ena- ble the agent to reason and act effectively, the main benefit of which is improved communication that leads to the agent being more able to fulfil its function (Kenny et al., 2008) …
A Framework for Designing Instructional Computer-Based Simulations: Research-Based Strategies for Appropriate Design
E Romero-Hall – EdMedia+ Innovate Learning, 2016 – learntechlib.org
… This argument is related to cognitive load theory (Sweller, van Merrienboer, & Paas, 1998), which is concerned with the learners’ cognitive architecture, including a limited working memory that can have … Toward a new generation of virtual humans for interactive experiences …
Advancing the Digital Patient
CM Banks – The Digital Patient, 2016 – Wiley Online Library
… Old Dominion University, Suffolk, VA, USA 3 INTRODUCTION Any preliminary read on the subject of a virtual human… human physiome … ICT has developed six research areas:(i) cognitive architecture (integrated digital patients and intelligent robots),(ii) embodiment (nonverbal …
Things that Make Robots Go HMMM: Heterogeneous Multilevel Multimodal Mixing to Realise Fluent, Multiparty, Human-Robot Interaction
NCEDD Reidsma – researchgate.net
… agent- specific commands. These low-level commands are sent to an agent control engine (2), which executes the actual behaviour on an agent embodiment (for instance, a virtual human or a robot). Welbergen et al. give a …
Turn-taking, children, and the unpredictability of fun
JF Lehman, I Leite – AI Magazine, 2016 – aaai.org
… Grenoble, France: International Speech Communication Association. Swartout, W.; Artstein, R.; Forbell, E.; Foutz, S.; Lane, HC; Lange, B.; Morie, JF; Rizzo, AS; and Traum, D. 2013. Virtual Humans for Learning. AI Magazine 34(4): 13–30. Tu, YH; Du, J.; Dai, LR; and Lee, CH …
Robot Emotive Display Systems and the Analogous Physical Features of Emotion
JE Velez, F Jentsch – Proceedings of the Human Factors and …, 2016 – journals.sagepub.com
… 1344 Page 2. FINDINGS Quantifying Emotion Describing emotion quantitatively is a primary consideration in designing a cognitive architecture supporting an emotive display system … Emotional body expression parameters in virtual human ontology. In Proceedings of 1st Int …
Model-based Usability and Error Analysis of an Electronic Health Record Interface
SD Wood, DF Sittig, A Esquivel, D Murphy, B Reis… – researchgate.net
… At the heart of GLEAN is the simulated user, which is represented primarily through a simplified cognitive architecture, and contains standard information … This type of problem shows up in GLEAN because the virtual human must store the list items in short-term, working memory …
On electric owls: implicit life-stories of robots and their impact on human empathy
P Nandy – 2016 – dspace.mit.edu
Page 1. ON ELECTRIC OWLS Implicit life-stories of robots and their impact on human empathy PALASH NANDY MASSACHUSETTS INSTITUTE OF TECHNOLOGY JUL 14 2016 LIBRARIES ARChIES BS in Computer Science, Stanford University, 2003 …
Functional organization of the human superior temporal sulcus
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… This thesis investigates the cognitive architecture of social perception by studying the functional organization and development of brain regions implicated in this process … computational architecture. Specifically, I investigate the cognitive architecture of social …
Spinning tri-layer-circle memory-based Gaussian mixture model for background modeling
Y Qi, H Li, Y Wang, B Liu – 2016 IEEE 13th International …, 2016 – ieeexplore.ieee.org
Page 1. Spinning Tri-Layer-Circle Memory-based Gaussian Mixture Model for Background Modeling Yujuan, Qi, Hui, Li,Yanjiang, Wang, Baodi, Liu College of Information and Control Engineering,China University of Petroleum …
A landscape of crowd-management support: An integrative approach
N Wijermans, C Conrado, M van Steen, C Martella, J Li – Safety science, 2016 – Elsevier
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An Introduction to the Mathematics of Dynamic Field Theory (DFT) and Amari Equation
Y Kaygusuz, A Embodied – researchgate.net
Page 1. Kaygusuz Y., (2015). An Embodied And Extended Cognitive Dynamic Field Theory (DFT) Model For Piloting Tasks Supported With Flight Records. MSc Thesis, METU, Ankara. Retrievable from METU Library. www.metu.edu.tr. An Introduction to the Mathematics of …
A study of the use of Natural Language Processing for Conversational Agents
RS Wilkens – 2016 – lume.ufrgs.br
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Analysis of instructional support elements for an online, educational simulation on active listening for women graduate students in science and engineering
BL Bernstein, JM Bekki, KG Wilkins… – Journal of Computing in …, 2016 – Springer
Strong interpersonal communication skills (ICS) are critical for educational and career success, but effective and widely accessible training systems are not available. This paper describes a…
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S DEHAENE – sos-ch-dk-2.exo.io
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