Notes: This list of Unity Assets encompasses an extensive suite of tools and assets designed for the simulation and behavior of artificial intelligence in interactive digital environments, particularly games. In the context…
Tag: behavior
Behavior Planner & Dialog Systems
Notes: A behavior planner is a component of an artificial intelligence (AI) system that is responsible for deciding what actions the system should take in a given situation. Behavior planners are often…
Behavior Realization & Artificial Intelligence
Notes: Behavior realization is the process of designing and implementing the behaviors of an artificial intelligence (AI) system. This can involve the development of algorithms and models that control the actions and…
Behavior Generation & Virtual Humans 2019 (53x)
Notes: This text discusses the development of virtual humans, which are computer-based agents that simulate human cognition and behavior. The text mentions various technologies that are used to support the development of…
Behavior Generation & Virtual Humans 2011 (70x)
Notes: This text discusses the use of robots and virtual characters, specifically virtual humans, in various applications. It mentions the use of techniques such as behavior generation and coordination to enable these…
Behavior Generation & Virtual Humans 2012 (45x)
Notes: This text discusses the use of virtual characters, including virtual humans and robots, in various applications, such as interactive patient scenarios, virtual patient games, human standardized patients, high fidelity simulations, and…
Behavior Generation & Virtual Humans 2013 (60x)
Notes: The references below discuss the use of virtual humans in various applications, including simulations, dialog systems, and interactions with humans. It mentions the use of techniques such as behavior generation, natural…
Behavior Generation & Virtual Humans 2014 (59x)
Notes: The text discusses the use of virtual humans and robots in various applications, such as training simulations, virtual environments, and remote communication. The virtual humans and robots are equipped with various…
Behavior Generation & Virtual Humans 2015 (47x)
Notes: This text discusses the use of planning algorithms in the development of virtual humans, which are digital agents that are able to interact with people in a human-like manner. These virtual…
Behavior Generation & Virtual Humans 2016 (49x)
Notes: Behavior generation in virtual humans refers to the creation of lifelike behaviors and actions for virtual characters, such as those used in video games, animation, or virtual environments. This can involve…