Notes:
Virtual characters are computer-generated characters that are used in a variety of applications, such as video games, animated movies, and virtual reality simulations. They are created using computer graphics and animation techniques, and they can be designed to look and behave like humans, animals, or other types of characters.
Virtual characters can be controlled by a human user or by artificial intelligence (AI) algorithms, and they can be designed to interact with users in a variety of ways. For example, they can respond to user input, perform actions based on user commands, or engage in dialogue with users.
Virtual humans, on the other hand, are computer-generated characters that are designed to look and behave like real humans. They are often used in applications where a realistic human presence is needed, such as in virtual reality simulations or as digital assistants.
Virtual humans can be controlled by a human user or by AI algorithms, and they can be designed to interact with users in a natural and lifelike way. They can use natural language processing (NLP) techniques to understand and respond to user input, and they can use facial animation and voice synthesis technologies to produce realistic human-like facial expressions and speech.
One key difference between virtual characters and virtual humans is the level of realism and human-like behavior. Virtual characters may be more stylized or exaggerated in their appearance and behavior, while virtual humans are designed to be more realistic and human-like. Another difference is the range of applications in which they are used. Virtual characters are often used in entertainment and gaming, while virtual humans are more commonly used in applications that require a realistic human presence or interaction.
There are a few key differences between using dialog systems in virtual characters and in virtual humans:
- Realism: Virtual characters are often less realistic and more stylized in their appearance and behavior, while virtual humans are designed to be more realistic and human-like. This can affect the design and implementation of the dialog system, as a more realistic virtual human may require a more sophisticated and nuanced dialog system to support natural and lifelike communication.
- User expectations: Virtual characters and virtual humans may be used in different contexts and for different purposes, which can affect user expectations and the way the dialog system is used. For example, a user may expect a virtual character in a video game to have a more stylized or exaggerated personality, while they may expect a virtual human in a customer service application to behave more naturally and human-like.
- Range of applications: Virtual characters are often used in entertainment and gaming applications, while virtual humans are more commonly used in applications that require a realistic human presence or interaction. This can affect the design and implementation of the dialog system, as the specific requirements and constraints of the application will need to be taken into account.
The differences between using dialog systems in virtual characters and virtual humans depend on the specific characteristics and requirements of the application and the users. Dialog systems for virtual characters may be more stylized and focused on creating a particular user experience, while dialog systems for virtual humans may be more realistic and focused on supporting natural and lifelike communication.
Wikipedia:
See also:
100 Best Character Generator Videos | 100 Best Non-Player Character Videos | 100 Best Reallusion Character Creator Videos | Character Engine | Non-Player Character & Dialog Systems | PIAVCA (Platform Independent API for Virtual Characters and Avatars)
Semantics-Driven Conversational Interfaces for Museum Chatbots
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… Chatbots utilize natural language processing, human-computer interaction, dialogue systems, virtual characters and other related technologies [2, 3] … Alexandersson, J., et al.: Metalogue: a multiperspective multimodal dialogue system with metacognitive abilities for highly …
Evaluation of Off-the-shelf Speech Recognizers Across Diverse Dialogue Domains
K Georgila, A Leuski, V Yanov, D Traum – Proceedings of The 12th …, 2020 – aclweb.org
… Oh, I’m Sergeant Star! I’m a virtual character … Recognising conversational speech: What an incremental ASR should do for a dialogue system and how to get there … of the 7th International Work- shop on Spoken Dialogue Systems Technology (IWSDS), Saariselkä, Finland …
An Automated Virtual Receptionist for Recognizing Visitors and Assuring Mask Wearing
S Zehtabian, SKKKG Bruder, GWLBD Turgut – 2020 – diglib.eg.org
… Virtual receptionists require integrating sev- eral software components, including face recognition, natural lan- guage processing, rendering, and a dialogue system … 2. The Embodied Virtual Receptionist Prototype Embodied Virtual Character and Natural Interface …
Customer Service Training VR Game System Using a Multimodal Conversational Agent
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… The study demonstrated that the subjects who trained with virtual characters achieved better performance in an interview with a … Scholar. 2. Hubal, C., Day, S.: Informed consent procedures: an experimental test using a virtual character in a dialog systems training application …
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… 2.4 Dialogue System We use DialogFlow as our main dialogue system, which processes the voice-based … Virtual Character Performance from Speech … The Effect of Realistic Appearance of Virtual Characters in Immersive Environments-Does the Character’s Personality Play a …
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… In the scene preview, the characters’ moving speed and path are simulated and controlled to realize the real-time interac- tion of the virtual character to know the effect of the whole … IJCAI Workshop on Representation and Reasoningin Practical Dialogue Systems, Seattle, USA …
Imperatives for Virtual Humans
W Li, JM Allbeck – arXiv preprint arXiv:2004.10014, 2020 – arxiv.org
… researched on creating smart avatars using natural language instructions as the input [6]. The work presented in this paper is inspired by all of the previous efforts to make virtual characters more realistic and natural … [11,12] developed the German dialog system CITYTOUR and …
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… Abstract. Within the area of intelligent User Interfaces, we propose what we call Sentient Embodied Conversational Agents (SECAs): virtual characters able to engage users in complex conversations and to incorporate sentient capabilities similar to the ones humans have …
Achieving Common Ground in Multi-modal Dialogue
M Alikhani, M Stone – Proceedings of the 58th Annual Meeting of the …, 2020 – aclweb.org
… 2013. Investigating culture-related aspects of behavior for virtual characters … In IJCAI workshop on knowledge and rea- soning in practical dialogue systems, pages 68–75. Citeseer … 2018. A situated dialogue system for learn- ing structural concepts in blocks world …
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Y Zhang – 2020 – waseda.repo.nii.ac.jp
… Page 7. 7 LIST OF FIGURES Figure1: Word cloud for AR [22] Figure2: Word cloud for VR [22] Figure3: System function design Figure4: Virtual character guide Figure5: Hotspot is activated Figure6, Figure7: AR navigation Figure8: Incentive mechanism Figure9: Display text …
Work-in-Progress—Virtual Agents in Teaching: A Study of Human Aspects
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… Dialogue systems are multimodal interactions based on voice and text [12] … Start This virtual character is in development and we are conducting research to test its utility Unit Overview What do you want to know about this unit … 9] A. Gulz, ‘Benefits of virtual characters in computer …
From Eliza to Siri and Beyond
L Coheur – … on Information Processing and Management of …, 2020 – Springer
… Patel, R., Leuski, A., Traum, D.: Dealing with out of domain questions in virtual characters … Henderson, P., Charlin, L., Pineau, J.: A survey of available corpora for building data-driven dialogue systems: the journal … Shi, W., Yu, Z.: Sentiment adaptive end-to-end dialog systems …
Empathy framework for embodied conversational agents
ÖN Yalç?n – Cognitive Systems Research, 2020 – Elsevier
… Artificial Listener (SAL) (Schroder et al., 2012) is a multimodal dialogue system that is … A. Feng, S. DiPaola, A. ShapiroA dynamic speech breathing system for virtual characters … U. Bernardet, M. Saberi, S. DiPaolaSimulink toolbox for real-time virtual character control. International …
Transforming Heritage Crafts to engaging digital experiences
N Partarakis, X Zabulis, M Antona… – Visual Computing for …, 2020 – Springer
… possible through multimodal dialog systems, which extend common speech dialog systems with additional … can be availed through mobile platforms and a virtual character playing the … be implemented through augmentations of the craft workspace with virtual characters acting as …
A review on human-computer interaction and intelligent robots
F Ren, Y Bao – International Journal of Information Technology & …, 2020 – World Scientific
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Embedding Conversational Agents into AR: Invisible or with a Realistic Human Body?
J Reinhardt, L Hillen, K Wolf – Proceedings of the Fourteenth …, 2020 – dl.acm.org
… These embodied conversational agents are dialog systems that provide a visual representation of the agent … Their study shows that 3D virtual characters (AR and non-AR) are generally preferred over … 19 was integrated, which animated the lips and eyes of the virtual character …
Whom would you like to talk with? exploring conversational agents for children’s linguistic assessment
M Spitale, S Silleresi, G Cosentino, F Panzeri… – Proceedings of the …, 2020 – dl.acm.org
… performance of 14 neuro-typical children and 3 children with language impairment comparing different CAs – physical object and virtual character – with “traditional … A Conversational Agent (CA), or dialogue system, is a software program able to interact through natural language …
Embodiment matters: toward culture-specific robotized counselling
E Sakurai, K Kurashige, S Tsuruta, Y Sakurai… – Journal of Reliable …, 2020 – Springer
In this paper, we propose adding the traditional Japanese nodding behavior to the repertoire of social movements to be used in the context of human–r.
StyleDGPT: Stylized Response Generation with Pre-trained Language Models
Z Yang, W Wu, C Xu, X Liang, J Bai, L Wang… – arXiv preprint arXiv …, 2020 – arxiv.org
… systems in terms of response styles, and thus broaden appli- cations of the systems, from a social companion (Shum et al., 2018) or a virtual assistant (Ram et al., 2018) to a variety of vertical scenarios such as customer service (requiring a polite style), virtual characters in …
Adding Speech to Dialogues with a Council of Coaches
L Bosdriesz – 2020 – essay.utwente.nl
… SDS Spoken Dialogue System … means that there is only audio input spoken by the user or only audio output spoken by the virtual character, but also … According to McTear, Callejas and Griol [23], it already started around the 1960s with text-based dialogue systems for question …
A Virtual Conversational Agent for Teens with Autism Spectrum Disorder: Experimental Results and Design Lessons
MR Ali, SZ Razavi, R Langevin, A Al Mamun… – Proceedings of the 20th …, 2020 – dl.acm.org
… Realistic appearance of virtual characters has also been shown to be effective in other scenarios such as negotiation, tactical questioning etc. [37] … The use of virtual characters to assess and train non-verbal communication in high-functioning autism …
Survey on evaluation methods for dialogue systems
J Deriu, A Rodrigo, A Otegi, G Echegoyen… – Artificial Intelligence …, 2020 – Springer
In this paper, we survey the methods and concepts developed for the evaluation of dialogue systems. Evaluation, in and of itself, is a crucial part during.
Services Task Model Based Dialogue Scenarios Design Towards L2 WTC Support Oriented Dialogues Authoring Tool
E Ayedoun, Y Hayashi, K Seta – International Conference on Human …, 2020 – Springer
… created to support the rapid development of agent-based dialogue systems by non … intelligence (AI) planning techniques that address high-level goals of the dialogue system … student engagement and the reduced cost of creating lifelike virtual characters, pedagogical agents …
Pedagogical Agents as Virtual Tutors
HRO Aguirre – Virtual Reality Designs, 2020 – books.google.com
… Dialogue systems mostly deploy the following natural language preprocessing tasks: sentence detection, co-resolution … is responsible for coordinating the flow of the conversation in a dialogue system … In finite state-based dialog systems, the flow of the dialogue is specified …
A multiparty chat-based dialogue system with concurrent conversation tracking and memory
VR Martinez, J Kennedy – Proceedings of the 2nd Conference on …, 2020 – dl.acm.org
… A Multiparty Chat-Based Dialogue System with Concurrent Conversation Tracking and Memory … 1 INTRODUCTION Bohus and Horvitz [4] recognized that “most spoken dialog system research could be … solutions have explored the use of two-party dialogue systems for multiparty …
Investigating Roleplaying and Identity Transformation in a Virtual Reality Narrative Experience
S Gupta, TJ Tanenbaum, MD Muralikumar… – Proceedings of the …, 2020 – dl.acm.org
… Aiming to bring spontaneity and improvisation to VR performances, Wu et al. propose a system that allows actors to animate virtual characters in real time as they interact with a user in VR [60] … Page 4 Page 5. Figure 3 illustrates the interactional logic of our dialogue system …
Interviewer Training Guidelines of Multinational Survey Programs: A Total Survey Error Perspective
D Ackermann-Piek, H Silber, J Daikeler… – methods, data …, 2020 – mda.gesis.org
Page 1. DOI: 10.12758/mda.2020.01 methods, data, analyses | Vol. 14(1), 2020, pp. 35-60 Interviewer Training Guidelines of Multinational Survey Programs: A Total Survey Error Perspective Daniela Ackermann-Piek1,Henning …
Job Interviewer Android with Elaborate Follow-up Question Generation
K Inoue, K Hara, D Lala, K Yamamoto… – Proceedings of the …, 2020 – dl.acm.org
… These are unrelated to response generation. Turn-taking is an important feature of not only job interviews, but all dialogues. A simple approach in a basic spoken dialogue system is to wait until the user has been silent for a set period of time before the system can take the turn …
The lonely world of Fallout 76: An analysis of the role of NPCs in identity performance
S Peeters – 2020 – dspace.library.uu.nl
… It causes a clear divide between the ‘real’ and the ‘virtual self.’ The narrative characters with their more developed dialogue systems, reputation system and characteristics that change … Gee describes ‘projective identity’ as being the identity we project onto our virtual character …
BLISS: An Agent for Collecting Spoken Dialogue data about Health and Well-being
J van Waterschoot, I Hendrickx, MA Khan… – Proceedings of The …, 2020 – aclweb.org
… Projects Agency (DARPA) launched the Airline Travel Information System (ATIS) project (Price, 1990), which sparked re- search on spoken dialogue system (SDS) … the system in such a way that in the future we will be able to add an embodiment (eg a virtual character) to the …
Wow, You Are Terrible at This! An Intercultural Study on Virtual Agents Giving Mixed Feedback
I Wang, L Buchweitz, J Smith, LS Bornholdt… – Proceedings of the 20th …, 2020 – dl.acm.org
… Traditional dialogue systems already enable natural user interaction by allowing users to speak and converse with a computer through natural … WORK Embodied Conversational Agents [10], or ECAs, are systems that pair the natural speech interface of a dialogue system with a …
Voice Interaction for Training: Opportunities, Challenges, and Recommendations from HCI Perspective
I Kondratova, B Emond – International Conference on Human-Computer …, 2020 – Springer
… Speech interfaces include spoken dialogue systems (SDS), where the system and the user … addition to allowing a comparison between different systems, dialog system evaluation should … The PARAdigm for Dialogue System Evaluation (PARADISE), is a prototypical automated …
Multimodal Fusion Algorithm and Reinforcement Learning-Based Dialog System in Human-Machine Interaction.
H Fakhrurroja, C Machbub… – International …, 2020 – search.ebscohost.com
… Multimodal Fusion Algorithm and Reinforcement Learning-Based Dialog System in Human … Figure 2. Design of multimodal fusion and dialog systems in human … speech recognition, gesture recognition, intent classification, multimodal fusion, dialogue system, knowledge provider …
Human Gaze Assisted Artificial Intelligence: A Review
R Zhang, A Saran, B Liu, Y Zhu, S Guo… – IJCAI: proceedings of …, 2020 – ncbi.nlm.nih.gov
… when AI agents meant for NLP are deployed to interact with humans in daily conversations–a hypothesis that could be tested in robotic dialogue systems, for example … Looking coordinated: Bidirectional gaze mechanisms for collaborative interaction with virtual characters …
Scheherazade’s Tavern: A Prototype For Deeper NPC Interactions
R Aljammaz, E Oliver, J Whitehead… – … Conference on the …, 2020 – dl.acm.org
… Figure 12: The users’ preference in NPC option response be- tween open ended dialogue systems such as our open text box with natural … Open dialog systems tend to introduce an authoring prob- lem, where the openness of the input requires a large amount of authoring …
Multimodal Interaction: Correlates of Learners’ Metacognitive Skill Training Negotiation Experience
D Spiliotopoulos, E Makri, C Vassilakis, D Margaris – Information, 2020 – mdpi.com
… Based on the above reasoning, therefore, the research illustrated in the current paper pursues: (a) to extend previous evidence regarding ECA functional interaction (negotiation training) abilities [27] (ie, macrolevel; dialogue system performance), (b) to further explore users …
User-centered Implementation of Rehabilitation Exercising on an Assistive Robotic Platform
XS Papageorgiou, G Tsampounaris… – … Conference on Human …, 2020 – Springer
… parameters had to be taken into account, which led to exercise grouping and the building of the multimodal interaction dialogue system accompanying their … In our case, we developed a well-lit, minimal room that allows the user to focus exclusively to the virtual character and, at …
Converness: Ontology?driven conversational awareness and context understanding in multimodal dialogue systems
G Meditskos, E Kontopoulos, S Vrochidis… – Expert …, 2020 – Wiley Online Library
… The need to overcome the limitations of dialogue systems that use speech as the only communication means has led to the … More specifically, elderly uses the dialogue system to acquire information and suggestions related to basic care and health care (eg, symptoms and …
Voice interaction game design and gameplay
FJ Allison – 2020 – minerva-access.unimelb.edu.au
… Voice interaction with virtual characters has become common in recent years, due to the proliferation of conversational user interfaces that respond … studies have shown that users experience a strong sense of social presence when speaking aloud to a virtual character, and …
Development of computational models of emotions: A software engineering perspective
E Osuna, LF Rodríguez, JO Gutierrez-Garcia… – Cognitive Systems …, 2020 – Elsevier
JavaScript is disabled on your browser. Please enable JavaScript to use all the features on this page. Skip to main content Skip to article …
User Modeling Systems Adapted to Virtual Environments
GL López, APP Negrón, J Paladines… – Virtual Reality …, 2020 – books.google.com
… A dynamic agent modeling is where the emotional reaction of the agent is personalized before the response of the users. • A double adaptation of the dialogue is made to the user and to the agent. Within the dialogue system, the expressions are given by an ECA …
Value co-creation in smart services: a functional affordances perspective on smart personal assistants
R Knote, A Janson, M Söllner… – Journal of the …, 2020 – alexandria.unisg.ch
… Collective intelligence no crowd data crowd data Representation none virtual character artificial voice virtual character with voice Page 20 … In practice, SPAs represent themselves either as virtual characters (or avatars) (Ochs, Pelachaud, & Mckeown, 2017), a (human-like) …
AI Enabled Foreign Language Immersion: Technology and Method to Acquire Foreign Languages with AI in Immersive Virtual Worlds
RR Divekar – 2020 – search.proquest.com
Page 1. AI ENABLED FOREIGN LANGUAGE IMMERSION: TECHNOLOGY AND METHOD TO ACQUIRE FOREIGN LANGUAGES WITH AI IN IMMERSIVE VIRTUAL WORLDS Rahul R. Divekar Submitted in Partial Fulfillment of the Requirements for the Degree of …
MARSSI: Model of Appraisal, Regulation, and Social Signal Interpretation
SIA Track, P Gebhard, T Schneeberger, T Baur… – opus.bibliothek.uni-augsburg.de
… We show a first example exploitation of our model in a job interview debriefing session. For the debriefing, a virtual character in the role of a coach … [67] are using virtual characters that are sen- sitive to the learners’ emotional state to enhance their engagement and motivation …
The effects of social and cognitive cues on learning comprehension, eye-gaze pattern, and cognitive load in video instruction
J Moon, J Ryu – Journal of Computing in Higher Education, 2020 – Springer
… students’ learning and engagement. APAs are a virtual character—providing scaffolds (Park 2015), as well as enhancing students’ motivation through social interactions (Baylor 2011; Lester et al. 1999). Previous studies reported …
Dynamic Emotional Language Adaptation in Multiparty Interactions with Agents
B Irfan, A Narayanan, J Kennedy – Proceedings of the 20th ACM …, 2020 – dl.acm.org
Page 1. Dynamic Emotional Language Adaptation in Multiparty Interactions with Agents Bahar Irfan? bahar.irfan@plymouth.ac.uk CRNS, University of Plymouth Plymouth, UK Anika Narayanan nika.s.narayanan@disney.com …
A Collaboration Checklist for Creative Robotics
D Cameron, T O’Connor, A Stratton, B Johal… – researchgate.net
… Mavridis, N., Hanson, D.: The ibnsina center: An augmented reality theater with intelligent robotic and virtual characters … Skeppstedt, M., Ahltorp, M.: Towards a structured evaluation of improv-bots: Im- provisational theatre as a non-goal-driven dialogue system …
A REVIEW OF MODERN MARKETING TOOLS IN THE ERA OF COVID-19
MA Rautela, MP Agrawal – PalArch’s Journal of Archaeology of …, 2020 – archives.palarch.nl
… Chatbots are typically used in dialogue systems for various purposes including customer … delivery chain Dominos introduced a function in its mobile app that The pizza lets customers place orders by voice; a virtual character named “Dom,” who …
Virtual tutor and pupil interaction: A study of empathic feedback as extrinsic motivation for learning
A Oker, F Pecune, C Declercq – Education and Information Technologies, 2020 – Springer
… 3.4 Tasks and procedure The pupils were told that they would interact with a virtual character on the computer about mathematics … The experimenter greeted each pupil and explained that the virtual character would intro- duce herself and give the instructions …
Human engagement state recognition for autonomous functioning of a robot in human-robot conversation
K Griffioen – 2020 – dspace.library.uu.nl
… present the integration of an engagement model in an existing dialog system based on … to estimate an engagement score, which drives the gaze behaviour of the virtual character … a computational framework for managing multiparty turn taking in situated spoken dialog systems …
ABC-Net: Semi-Supervised Multimodal GAN-based Engagement Detection using an Affective, Behavioral and Cognitive Model
P Guhan, M Agarwal, N Awasthi, G Reeves… – arXiv preprint arXiv …, 2020 – arxiv.org
… It has also gained immense popularity with respect to the development of interaction paradigms between embodied agents such as virtual characters and robots. It has also been explored in the context of human-robot and human-agent interactions …
Engagement in Human-Agent Interaction: An Overview
C Oertel, G Castellano, M Chetouani… – … in Robotics and AI, 2020 – hal.archives-ouvertes.fr
… In fact engagement recently gained increasing popularity, in 29 particular with the development of interaction paradigms between humans and embodied agents, such 30 as virtual characters and robots (see for example Leite et al. (2016)) …
Synthetic Perception and Decision-making for Autonomous Virtual Humans in Virtual Reality Applications
HRO Aguirre, D Thalmann – Virtual Reality Designs, 2020 – books.google.com
… They synthesize natural-looking locomotion, reaching and grasping for a virtual character in order to accomplish a wide range of movement and manipulation tasks in real time. Virtual characters can move while avoiding obstacles, as well as manipulate arbitrarily-shaped …
Theory: Foundations of Quality in Natural and Synthesized Speech
B Weiss – Talker Quality in Human and Machine Interaction, 2020 – Springer
… As virtual characters and social robots are designed to independently engage in social and verbal interaction, they are usually called … At least, compared to pure spoken dialog systems, ECAs can facilitate interaction [88], as human processing benefits from multimodal signals in …
Using Research Driven Design to Reimagine Systems of Gender in Final Fantasy XIV
L Bunyea – 2020 – digital.wpi.edu
… determined it necessary to learn about how they perceived their virtual character in relation to themselves … They did this even though the dialogue systems in the game would repeatedly misgender the character and it complicated dressing their character in various clothing …
Beyond robotic speech: mutual benefits to cognitive psychology and artificial intelligence from the joint study of multimodal communication
B Grzyb, G Vigliocco – 2020 – psyarxiv.com
… More recent approaches use machine learning for lip movement production. For instance, Aneja and Li [7] proposed a deep learning system to automatically produce from input audio mouth movements (ie viseme sequences) for 2D virtual characters …
Proactive Natural Language Processing: Addressing Terminology Disparity and Team Coalescence
DM Davis, M Rosenberg, MC Davis… – the Proceedings of the …, 2020 – hpc-educ.org
… [18] . Morbini, F., Forbell, E., DeVault, D., Sagae, K., Traum, DR, & Rizzo, AA “A Mixed-initiative Conversational Dialogue System for Healthcare.” In … Tsai, J., Bowring, E., Marsella, S., Wood, W., & Tambe, M.”A Study of Emotional Contagion with Virtual Characters.” In International …
Development of Conversational Deliberative Agents Driven by Personality via Fuzzy Outranking Relations
XS Delgado-Hernández… – International Journal of …, 2020 – Springer
Page 1. Development of Conversational Deliberative Agents Driven by Personality via Fuzzy Outranking Relations Xochitl Samantha Delgado-Hernández1 • Mar?a Lucila Morales-Rodriguez1 • Nelson Rangel-Valdez2 • Laura Cruz-Reyes1 • Jorge Castro-Rivera1 …
A systematic review of modalities in computer-based interventions (CBIs) for language comprehension and decoding skills of children with autism spectrum disorder …
K Khowaja, SS Salim, A Asemi, S Ghulamani… – Universal Access in the …, 2020 – Springer
This paper presents a systematic review of the literature on the modalities used in computer-based interventions (CBIs) and the impact of using these inter.
Automatic Emotional Balancing in Game Design: Use of Emotional Response to Increase Player Immersion
W Dworak, E Filgueiras, J Valente – International Conference on Human …, 2020 – Springer
… In another study based on data from biosensors [11], the objective was to classify users’ emotional experience when interacting with embedded conversational agents, that is, a virtual character … In: André, E., et al. (eds.) Affective Dialogue Systems, pp. 36–48 …
Turn-taking in Conversational Systems and Human-Robot Interaction: A Review
G Skantze – Computer Speech & Language, 2020 – Elsevier
Service robot implementation: a theoretical framework and research agenda
D Belanche, LV Casaló, C Flavián… – The Service Industries …, 2020 – Taylor & Francis
Service robots and artificial intelligence promise to increase productivity and reduce costs, prompting substantial growth in sales of service robots and research dedicated to understanding their i…
Learning Icelandic in Virtual Reykjavik: Simulating real-life conversations with embodied conversational agents using multimodal clarification requests
B Bédi – 2020 – opinvisindi.is
… Specifically, the goal is to create a serious computer game in a 3D virtual learning environment populated with virtual characters who … requests that can be implemented in Virtual Reykjavik into the multimodal behaviour of virtual characters …
Creating intelligent virtual patients for simulation-based pharmacy education through human-centred conversation modelling
J Jackson, S Park – International Journal of Smart …, 2020 – inderscienceonline.com
… experiences (Veettil and Rajiah, 2016). Virtual Patients (VPs) are interactive virtual characters that are created to act as patients in a simulated environment such as Second Life. VPs simulate diverse clinical representations …
ODO: Design of Multimodal Chatbot for an Experiential Media System
R Bhushan, K Kulkarni, VK Pandey, C Rawls… – Multimodal …, 2020 – mdpi.com
… In [29], the first computer character was introduced to interact with a human actor on stage. In this work, the computer uses gesture recognition to analyze a human actor’s movements, and then digitally projected a virtual character onto a screen to advance the story …
The Impact of Implicit Information Exchange in Human-agent Negotiations
E Johnson, J Gratch – Proceedings of the 20th ACM International …, 2020 – dl.acm.org
… 2.2 Intelligent Agent Behavior All agents were developed using the IAGO agent framework. The interface, seen in Figure 1, has a simple virtual character that can convey facial expressions. A text box summarizes the history of the negotiation …
Multimodal Agents for Cooperative Interaction
J Strout – 2020 – mountainscholar.org
… They find that this form of nonverbal communication with a virtual character can be established using eye-tracking glasses or (more simply) head-pose estimation, and that it works both for agents on a flat screen and for agents in VR …
Council of Coaches in Virtual Reality
T Petersen – 2020 – essay.utwente.nl
… several Embodied Conversational Agents (ECAs) and each virtual character Page 13 … 13 the virtual characters are in a fixed position … The easiest type of chatbots are dialogue systems like ELIZA, but with the new developments in machine learning and artificial intelligence, the …
Social glasses: Simulating interactive gaze for visually impaired people in face-to-face communication
S Qiu, J Hu, T Han, H Osawa… – International Journal of …, 2020 – Taylor & Francis
Eye contact is crucial in social interactions, linking with sincerity and friendliness. However, blind people cannot see and make eye contact when they communicate with sighted people. It influence…
A Framework for Human-Technology Social Systems: The Role of Inter-Personal Interactions
M Lohani, EG Poitras, C Stokes – Examining Multiple Intelligences …, 2020 – igi-global.com
… We found that social interactions with a virtual agent lead to greater stress coping abilities (Lohani et al., 2016a). Other work has also utilized virtual characters in interventions for stress resilience and stress therapy (eg, Rizzo et al., 2012) …
Effect of behavioral realism on social interactions inside collaborative virtual environments
F Herrera, SY Oh, JN Bailenson – PRESENCE: Virtual and Augmented …, 2020 – MIT Press
Create a new account. Email. Returning user. Can’t sign in? Forgot your password? Enter your email address below and we will send you the reset instructions. Email. Cancel. If the address matches an existing account you will …
Talker Quality in Human and Machine Interaction
B Weiss – 2020 – Springer
Page 1. T-Labs Series in Telecommunication Services Benjamin Weiss Talker Quality in Human and Machine Interaction Modeling the Listener’s Perspective in Passive and Interactive Scenarios Page 2. T-Labs Series in Telecommunication Services Series editors …
Towards Socially Interactive Agents: Learning Generative Models of Social Interactions Via Crowdsourcing
D Feng – 2020 – search.proquest.com
… These systems offer various types of virtual worlds with simulated social environments that allow learners to interact safely with virtual characters in the context of an … environments that allow learners to interact with virtual characters in the context of an interactive …
Conversational User Interfaces on Mobile Devices: Survey
R Jaber, D McMillan – Proceedings of the 2nd Conference on …, 2020 – dl.acm.org
… 1chatbot, conversational interface, speech interface, voice user interface, intelligent personal assistant, conversational agent, conversational user interface, voice assistant, anthropomorphism, conversation analysis, conversational AI, social robot, dialog systems, smart speaker …
Affective synthesis and animation of arm gestures from speech prosody
E Bozkurt, Y Yemez, E Erzin – Speech Communication, 2020 – Elsevier
JavaScript is disabled on your browser. Please enable JavaScript to use all the features on this page. Skip to main content Skip to article …
40 years of cognitive architectures: core cognitive abilities and practical applications
I Kotseruba, JK Tsotsos – Artificial Intelligence Review, 2020 – Springer
In this paper we present a broad overview of the last 40 years of research on cognitive architectures. To date, the number of existing architectures has reached several hundred, but most of the…
Generation of Head Movements of a Robot Using Multimodal Features of Peer Participants in Group Discussion Conversation
HH Huang, S Kimura, K Kuwabara… – Multimodal Technologies …, 2020 – mdpi.com
In recent years, companies have been seeking communication skills from their employees. Increasingly more companies have adopted group discussions during their recruitment process to evaluate the applicants’ communication skills. However, the opportunity to improve …
Toward a taxonomy of adaptivity for learning
JL Plass, S Pawar – Journal of Research on Technology in …, 2020 – Taylor & Francis
Adaptive learning and personalization have long been of great interest to learning designers and educators, and recent technological advances that have opened up a range of new possibilities for ad…
Do I Have a Personality? Endowing Care Robots with Context-Dependent Personality Traits
A Andriella, H Siqueira, D Fu, S Magg, P Barros… – International Journal of …, 2020 – Springer
Recent studies have revealed the key importance of modelling personality in robots to improve interaction quality by empowering them with social-intelligen.
How Should My Chatbot Interact? A Survey on Social Characteristics in Human–Chatbot Interaction Design
AP Chaves, MA Gerosa – International Journal of Human …, 2020 – Taylor & Francis
… no coherent definition of chatbots; thus, to find relevant studies we used a search string that includes the synonyms “chatbots, chatterbots, conversational agents, conversational interfaces, conversational systems, conversation systems, dialogue systems, digital assistants …
SCHRIFTENREIHE DER FAKULTÄT FÜR TECHNIK DER DUALEN HOCHSCHULE BADEN-WÜRTTEMBERG RAVENSBURG
IJC Timmermann, IALS Al-Tameemi – ravensburg.dhbw.de
Page 1. SCHRIFTENREIHE DER FAKULTÄT FÜR TECHNIK DER DUALEN HOCHSCHULE BADEN-WÜRTTEMBERG RAVENSBURG 2020/03 Artificial Intelligence in Engineering and Society – Current Trends and Applications Prof. Dr.-Ing …
An Iterative Interaction-Design Method for Multi-Modal Robot Communication
E Saad, J Broekens… – 2020 29th IEEE …, 2020 – ieeexplore.ieee.org
… 60, pp. 481–94, December 1969. [30] T.-HD Nguyen, E. Carstensdottir, N. Ngo, MS El-Nasr, M. Gray, D. Isaacowitz, and D. Desteno, “Modeling warmth and competence in virtual characters,” in Intelligent Virtual Agents, W.-P. Brinkman, J. Broekens, and D. Heylen, Eds …
Exposome Factors: Exploratory Study Approach and the Role of Persuasive Technology to Raise Awareness About the Exposome Concept
A Alzahrani – 2020 – search.proquest.com
Page 1. Exposome Factors: Exploratory Study Approach and the Role of Persuasive Technology to Raise Awareness about the Exposome Concept By Abdulrahman Alzahrani Claremont Graduate University 2020 Page 2. ProQuest Number: All rights reserved …
A survey of behavior trees in robotics and ai
M Iovino, E Scukins, J Styrud, P Ögren… – arXiv preprint arXiv …, 2020 – arxiv.org
Page 1. A Survey of Behavior Trees in Robotics and AI Matteo Iovino, Edvards Scukins, Jonathan Styrud, Petter Ögren and Christian Smith ARTICLE INFO Keywords: Behavior Trees Robotics Artificial Intelligence Learning Behavior Trees Abstract …
Self-monitoring technologies to promote healthy behavior in the long term
MM Randriambelonoro – 2020 – archive-ouverte.unige.ch
Page 1. Thesis Reference Self-monitoring technologies to promote healthy behavior in the long term RANDRIAMBELONORO, Mirana Michelle Abstract Nowadays, the world is facing two major issues: Non-Communicable Diseases and ageing population …
Feedback strategies on verbal and nonverbal cues to improve communication skills
MR Ali – 2020 – urresearch.rochester.edu
Page 1. Feedback Strategies on Verbal and Nonverbal Cues to Improve Communication Skills By Mohammad Rafayet Ali Submitted in Partial Fulfillment of the Requirements for the Degree Doctor of Philosophy Supervised by Dr. Ehsan Hoque …
Assistive Healthcare Robotics and Preference Learning
B Woodworth – 2020 – escholarship.org
… their human counterparts. Jeong et al. provide further empirical evidence that physical robotic systems are better suited to providing healthcare support than virtual characters [49]. There has been some research towards extending assistant technology to the realm of …
Online spaces: technological, institutional, and social practices that foster connections through Instagram and Twitch
T Weigel – 2020 – mountainscholar.org
Page 1. THESIS ONLINE SPACES: TECHNOLOGICAL, INSTITUTIONAL, AND SOCIAL PRACTICES THAT FOSTER CONNECTIONS THROUGH INSTAGRAM AND TWITCH Submitted by Taylor Weigel Department of Communication Studies …