Notes:
It seems that the text discusses the use of virtual humans, which are computer-generated avatars or digital representations of humans, in various contexts such as virtual learning environments, clinical psychology, and human-computer interaction. These virtual humans can be used for communication through verbal and nonverbal behaviors and can be animated using different frameworks and tools, such as the Virtual Human Toolkit. The toolkit is described as a collection of modules, tools, and libraries that facilitates the creation of virtual humans for research and development purposes. The text also mentions the use of the virtual human toolkit for creating dialogues and for integrating various open standards for virtual human systems. In addition, the text mentions the use of virtual humans in interactive drama, natural human-computer interaction, and for enhancing emotional expression in virtual agents.
Standards in the field of virtual humans may include guidelines for the design and development of virtual human systems, as well as technical standards for their implementation and operation. These standards may be developed by professional organizations, research institutions, or industry groups, and may vary depending on the specific application or use case of the virtual human system.
See also:
Virtual Human Toolkit 2010 | Virtual Human Toolkit 2011 | Virtual Human Toolkit 2012 | Virtual Human Toolkit 2013 | Virtual Human Toolkit 2014 | Virtual Human Toolkit 2015 | Virtual Human Toolkit 2016 | Virtual Human Toolkit 2018
An asap realizer-unity3d bridge for virtual and mixed reality applications
J Kolkmeier, M Bruijnes, D Reidsma… – … Conference on Intelligent …, 2017 – Springer
… The Virtual Human Toolkit (VHTK) [2] already comes with a Unity integration of another popular BML realizer: SmartBody [9]. While this is a good option, it is always beneficial to have more choices, as there are strengths and weaknesses to different BML realizers …
Reconsidering the voice effect when learning from a virtual human
SD Craig, NL Schroeder – Computers & Education, 2017 – Elsevier
Skip to main content …
Developing Virtual Patients with VR/AR for a natural user interface in medical teaching
MA Zielke, D Zakhidov, G Hardee… – 2017 IEEE 5th …, 2017 – ieeexplore.ieee.org
… Page 4. In the development of SimCoach and the SimSensei Kiosk, ICT utilizes a Virtual Human Toolkit (VHTK) that contains a framework that suggests what foundational components may be necessary to achieve our research goals …
Jee haan, I’d like both, por favor: Elicitation of a Code-Switched Corpus of Hindi-English and Spanish-English Human-Machine Dialog.
V Ramanarayanan, D Suendermann-Oeft – INTERSPEECH, 2017 – sinaidiagnostics.com
… open-source HALEF (Help Assistant – Language- Enabled and Free) dialog system1 to develop conversational ap- plications within the crowdsourcing framework (see Figure 1). Where there are multiple academic (Olympus [28], Alex [29], Virtual Human Toolkit [30], OpenDial2 …
Social influence of humor in virtual human counselor’s self?disclosure
SH Kang, DM Krum, P Khooshabeh… – … and Virtual Worlds, 2017 – Wiley Online Library
… verbal empathetic feedback: “OK,” “I see,” etc. The virtual humans were created and animated using the Virtual Human Toolkit developed by the University of Southern California Institute for Creative Technologies. image Figure 1 …
Proposal of a Parameterized Atmosphere Generation Model in a Virtual Classroom
M Fukuda, HH Huang, N Ohta… – Proceedings of the 5th …, 2017 – dl.acm.org
… 12. Blaise Potard, Matthew P Aylett, and David A Baude. 2016. Cross Modal Evaluation of High Quality Emotional Speech Synthesis with the Virtual Human Toolkit. In International Conference on Intelligent Virtual Agents. Springer, 190–197. 13. John Ross Quinlan. 1993 …
Assembling the jigsaw: How multiple open standards are synergistically combined in the HALEF multimodal dialog system
V Ramanarayanan, D Suendermann-Oeft… – … Interaction with W3C …, 2017 – Springer
… Prominent examples include: CMU’s Olympus [4]. Alex, 9 by the Charles University in Prague [12]. InproTK, 10 an incremental spoken dialog system. OpenDial 11. the Virtual Human Toolkit [9]. Metalogue, 12 a multimodal dialog system. IrisTK, 13 a multimodal dialog system …
How Human Am I?: EEG-based Evaluation of Virtual Characters
M Mustafa, S Guthe, JP Tauscher, M Goesele… – Proceedings of the …, 2017 – dl.acm.org
… We use recordings from real humans, virtual humans from the Institute of Creative Technologies Virtual Human Toolkit [18] and state of the art computer-generated humans Digital Emily [2] and Digital Ira [1]. We also in- clude highly realistic characters from interactive drama …
Listen to My Body: Does Making Friends Help Influence People?
R Artstein, D Traum, J Boberg, A Gainer… – The Thirtieth …, 2017 – aaai.org
… 2015; Dominey et al. 2010); Julie is based on the Virtual Human Toolkit (Hartholt et al … Her behaviors were generated with synchronized speech and gesture using Smartbody, the Nonverbal Behavior Generator, and TTSRe- lay, all components of the Virtual Human Toolkit …
Is It Just Me?: Evaluating Attribution of Negative Feedback as a Function of Virtual Instructor’s Gender and Proxemics
D Feng, DC Jeong, NC Krämer, LC Miller… – Proceedings of the 16th …, 2017 – dl.acm.org
… peri- ods(post). 4.3 Apparatus The 3D virtual environment was developed using Unity3D. The framework of virtual human and character animation is developed based on the Virtual Human Toolkit. The head mounted display …
An updated concept for a Generalized Intelligent Framework for Tutoring (GIFT)
RA Sottilare, KW Brawner, AM Sinatra… – GIFTtutoring …, 2017 – gifttutoring.org
… Affectiva Q Sensor – similar in function to the Microsoft Band • Virtual Human Toolkit (VHT) Multisense – a perception framework that enables multiple sensing and understanding modules to inter-operate simultaneously, broadcasting data through the Per- ception Markup …
From talking head to singing head: A significant enhancement for more natural human computer interaction
J Yu, CW Chen – … Conference on Multimedia and Expo (ICME), 2017 – ieeexplore.ieee.org
… 26. [10] Y. Xu, AW Feng, et al., A Practical And Configurable Lip Sync Method for Games, SIGGRAPH CMG, 2013, 84-89. [11] A. Hartholt, et al., All Together Now: Introducing the Virtual Human Toolkit, IVA, 2013, 113-118. [12 …
Selecting and expressing communicative functions in a saiba-compliant agent framework
A Cafaro, M Bruijnes, J van Waterschoot… – … on Intelligent Virtual …, 2017 – Springer
… The authoring of dialogues is similar to that of dialogues created with our DM Component with high-level templates, with placeholder and mapping between utterances and intents. The Virtual Human Toolkit uses question answering algorithms to select the agent’s response …
A novel unity-based realizer for the realization of conversational behavior on embodied conversational agents
I Mlakar, Z Ka?i?, M Borko, M Rojc – International Journal of …, 2017 – researchgate.net
… The most spread are various BML realizers. Among them, Unity realizer has been chosen as the preferred animation engine. For instance, Virtual Human Toolkit (VHTK) [16] uses SmartBody [17] as the underlying realization engine and animation engine …
Lessons in Dialogue System Deployment
A Leuski, R Artstein – Proceedings of the 18th Annual SIGdial Meeting on …, 2017 – aclweb.org
… 2 Deployment Challenges The initial NDT system was created from compo- nents of the Virtual Human Toolkit (Hartholt et al., 2013). It consists of 9 applications running on a single computer (Figure 1). 352 Page 2 … 2013. All together now: Introducing the Virtual Human toolkit …
MISER: Mise-en-scène region support for staging narrative actions in interactive storytelling
J Matthews, F Charles, J Porteous… – Proceedings of the 16th …, 2017 – dl.acm.org
… It has also led to extensions to their functionality: eg Hartholt et al. [11] proposes the ICT Virtual Human Toolkit, which offers a flexible framework for exploring a variety of differ- ent types of virtual human systems … All Together Now: Introducing the Virtual Human Toolkit …
An Incremental Response Policy in an Automatic Word-Game.
E Pincus, DR Traum – WCIHAI@ IVA, 2017 – people.ict.usc.edu
… The current Mr. Clue is an iteration of an earlier version of the system [1]. The early version of the system was built on components of the Virtual Human Toolkit [4] as well as four additional components: a clue generator that queries databases and scrapes web content, a …
The GIFT 2017 Architecture Report
K Brawner, Z Heylmun, M Hoffman – Proceedings of the 5th …, 2017 – books.google.com
… Nucci, Kramer, & Oster, 2017). ONTOLOGICAL MEDIATION AND VIRTUAL HUMAN TOOLKIT GIFT has been designed previously as a modular system with modules are interchangeable. The approach of standardization is …
Dialport, gone live: an update after a year of development
K Lee, T Zhao, Y Du, E Cai, A Lu, E Pincus… – Proceedings of the 18th …, 2017 – aclweb.org
… First, since the origi- nal Mr. Clue listens for VH messages (a variant of ActiveMQ messaging used by the Virtual Human Toolkit (Hartholt et al., 2013), we built an HTTP server that converts HTTP messages (expected in JSON format) to VH messages …
A Real-Time 3D Visual Singing Synthesis: From Appearance to Internal Articulators
J Yu – International Conference on Multimedia Modeling, 2017 – Springer
… 84–89 (2013)Google Scholar. 12. Hartholt, A., Traum, D., Marsella, Stacy, C., Shapiro, A., Stratou, G., Leuski, A., Morency, L.-P., Gratch, J.: All together now: introducing the virtual human toolkit. In: Aylett, R., Krenn, B., Pelachaud, C., Shimodaira, H. (eds.) IVA 2013 …
Affect and Believability in Game Characters–A Review of The Use of Affective Computing in Games
S Hamdy, D King – GameOn’17–The Simulation and AI in Games …, 2017 – researchgate.net
… Authors state that this experiment did not validate the proposed model, but rather proved that employing emotion regulation helps establish friendship relations with NPCs in different ways. The Virtual Human Toolkit (Hartholt et al …
Perceptual enhancement of emotional mocap head motion: An experimental study
Y Ding, L Shi, Z Deng – 2017 Seventh International Conference …, 2017 – ieeexplore.ieee.org
… 152–166. [29] A. Hartholt, D. Traum, SC Marsella, A. Shapiro, G. Stratou, A. Leuski, L.-P. Morency, and J. Gratch, “All Together Now: In- troducing the Virtual Human Toolkit,” in International Conference on Intelligent Virtual Agents, 2013, pp. 368–381 …
Cognitive embodied conversational agents in virtual learning environment
B Nakhal, R Querrec – 2017 29th International Conference on …, 2017 – ieeexplore.ieee.org
… However, to transmit the agents communications to users, verbal and non-verbal communicative behaviors are realized by ECAs. The flexibility of our system permits to use different ECAs (Greta [9], MARC [10], Virtual Human Toolkit [11] …) and build different applications. III …
Engagement with a virtual clinician encourages gesture usage in speakers with aphasia
S Snell, N Martin, EA Keshner – 2017 International Conference …, 2017 – ieeexplore.ieee.org
… Procedures. Participants communicated with a virtual clinician (VC) standing in front of a virtual image of an outdoor café. The Virtual Human toolkit developed by the University of Southern California [15, 16] was used to generate the VC …
Generation of communicative intentions for virtual agents in an intelligent virtual environment: application to virtual learning environment
B Nakhal – 2017 – tel.archives-ouvertes.fr
… FML-APML FML-Affective Presentation Markup Language MURML Multimodal Utterance Representation Markup Language VHToolkit Virtual Human Toolkit UDP User Datagram Protocol SDK Software development kit AIML Artificial Intelligence Markup Language …
Building a Backbone for Multi-Agent Tutoring in GIFT (Work in Progress)
BD Nye, D Auerbach, TR Mehta… – Proceedings of the 5th …, 2017 – books.google.com
… The first steps toward these capabilities are an ontology mapping service and an initial integration that combines GIFT, the Virtual Human Toolkit core framework for agents, and the SuperGLU framework for adding agent-oriented capabilities for coordinating services …
Embodied conversational agents in clinical psychology: a scoping review
S Provoost, HM Lau, J Ruwaard, H Riper – Journal of medical Internet …, 2017 – jmir.org
Journal of Medical Internet Research – International Scientific Journal for Medical Research, Information and Communication on the Internet.
Automatic question generation for virtual humans
EL Fasya – 2017 – essay.utwente.nl
… and facial expressions, and gives them for a renderer to show. An example of a virtual human framework is Virtual Human Toolkit (VHToolkit) [7] which main focus is to create a flexible framework that allows the creation of different kinds of virtual humans …
MultiSense—Context-aware nonverbal behavior analysis framework: A psychological distress use case
G Stratou, LP Morency – IEEE Transactions on Affective …, 2017 – ieeexplore.ieee.org
Page 1. MultiSense—Context-Aware Nonverbal Behavior Analysis Framework: A Psychological Distress Use Case Giota Stratou and Louis-Philippe Morency Abstract—During face-to-face interactions, people naturally integrate …
Gamification to Improve Adherence to Clinical Treatment Advice
D Richards, PH Caldwell – … Lit. Breakthr. Res. Pract. Breakthr. Res …, 2017 – books.google.com
Page 91. 80 Chapter 5 Gamification to Improve Adherence to Clinical Treatment Advice: Improving Adherence to Clinical Treatment Deborah Richards Macquarie University, Australia Patrina HY Caldwell University of Sydney …
Haptic Assembly and Prototyping: An Expository Review
M Behandish, HT Ilies – arXiv preprint arXiv:1712.00750, 2017 – arxiv.org
Page 1. Haptic Assembly and Prototyping: An Expository Review ? Morad Behandish and Horea T. Ilies Departments of Mechanical Engineering and Computer Science and Engineering, University of Connecticut, USA Technical Report No. CDL-TR-16-04, April 25, 2016 …