MetaBuild is a South Korean company specializing in AI-integrated middleware and digital human technologies. It offers a real-time, interactive digital human service platform called R2MIX, used for live content production, customer-facing services, and AI broadcasting. MetaBuild integrates large language models (LLMs), multimodal AI, and middleware solutions like LLaMON and MESIM to support scalable digital human applications across industries, including education, public service, smart cities, and entertainment. The company actively participates in events like CES and South Korea's national software exhibitions, showcasing innovations in full-3D digital humans, digital twins, and smart agent services such as Klever One and Klever Twin. Founded in 1998 and headquartered in Seoul, MetaBuild continues to promote its platform for creating expressive avatars capable of facial expressions, body gestures, emotional responses, and AI dialogue across multilingual use cases.
Motion Technologies Inc., operating through motioncapture.co.kr, is a South Korean company specializing in facial and full-body motion capture technologies for digital humans and virtual beings. The company provides educational seminars, showcases at major events such as GDC and KOBA 2024, and offers hands-on demonstrations of real-time facial capture and animation systems. It collaborates with platforms like Faceware and tools like Xsens to demonstrate advanced character interaction, expression tracking, and animation workflows. Their services support digital human development in entertainment, education, and enterprise contexts, with applications ranging from real-time avatar interaction to marketing avatars and 3D virtual production. Motion Technologies also participates in AI voucher programs and emphasizes accessible training and consulting in motion capture-based digital human creation.
NAVER Corporation has been actively involved in the development and application of digital human technologies, particularly within its metaverse and AI initiatives. The company leverages its large-scale AI model HyperCLOVA X and subsidiaries like Superlabs to build digital human production platforms. NAVER applies digital humans in immersive product experiences, avatar and character creation, and virtual production, including in-camera VFX and VR/AR environments. Digital humans also feature in NAVER’s AI-powered customer service, content creation, and marketing tools. As part of its broader ecosystem, NAVER integrates these technologies into its platforms and collaborates with partners such as NVIDIA to enhance realism and functionality.
NEOENTDX, formerly known as Neocomix, is a South Korean company specializing in the development and production of digital humans and virtual influencers. The company is known for creating "Ria," a virtual human who has served as a live commerce host, brand model, and even a full-time employee enrolled in Korea’s social insurance system. NEOENTDX offers fast, natural-looking virtual human solutions, used in marketing, entertainment, and corporate promotions. It has collaborated with various partners to create digital human content and has positioned itself as a key player in the virtual influencer industry. The company’s solutions have also been used in public campaigns, including a digital human in traditional Korean attire displayed in Times Square.
Neptune, a South Korean company and subsidiary of Kakao Games, is active in the development of virtual humans and metaverse technologies. It has acquired AI-focused firms like OnMind, known for creating digital human models such as SUA, who has appeared in commercial campaigns including those for SK Telecom. Neptune emphasizes VFX and AI technologies in its digital human initiatives and is involved in various entertainment and marketing applications, including virtual influencers and avatars for live commerce, idol groups, and brand promotions.
Netmarble, a South Korean game company, has actively developed and promoted digital humans as part of its metaverse and entertainment strategy. Its digital human "Rina," created by its subsidiary Metaverse Entertainment, debuted in January 2022 during the Netmarble Together with Press (NTP) event and appeared in promotional content for the game Overprime. Rina is designed as a complex virtual persona with personality, talents, and narrative depth. In March 2022, she signed an exclusive contract with the entertainment agency Sublime, joining a roster that includes real celebrities like Song Kang-ho and Rain. Another digital human, "Jenna," was introduced later and integrated into Netmarble's games.
Onmind Inc. is a South Korean digital human production company and a subsidiary of Neptune under Kakao Games. It is best known for creating the AI-powered virtual human SUA (also referred to as NaSUA), who has appeared in advertising, livestreams, and public events including partnerships with SK Telecom and international campaigns such as a Thai advertisement. Onmind emphasizes high realism and real-time interaction in its digital humans, combining AI and 3D modeling technologies. The company hosts the annual OVHCA (Onmind Virtual Human Character Awards) contest to promote virtual human creativity and talent. It has received significant investment from SK Square and has been active in showcasing its technologies at conventions such as Seoul Popcorn and through its own media content. Onmind positions itself at the intersection of entertainment, metaverse, and AI innovation.
Pony3D, also known as Pony Games or Pony ENT, is a South Korean company specializing in real-time AI digital human production using high-resolution 3D photometric scanning and motion capture technology. Founded in 2020 and led by CEO Kang Min-ho, the company offers end-to-end solutions for creating ultra-realistic digital humans for games, VR/AR, mobile apps, and virtual influencers. Notable projects include the AI guide “Daon” for the Daejeon Science Museum, the virtual IP “Sullyann,” the VTuber “Sky,” and collaborations with partners such as Barunson.
Pulse9 is a South Korean AI graphics company specializing in creating hyper-realistic virtual humans using its proprietary “Deep Real AI” technology. It gained prominence with the launch of Eternity, an 11-member virtual K-pop girl group entirely composed of AI-generated characters. Founded by CEO Park Ji-eun, Pulse9 has developed various digital human applications across entertainment, advertising, and virtual influencer domains. The company has presented its work at global events like CES and partnered with media outlets and tech firms for projects involving AI face-swapping, digital acting, and virtual concerts.
Saltlux is a South Korean AI technology company specializing in digital human solutions under its sub-brand Ploonet. The company develops virtual humans—also referred to as metahumans or AI digital humans—by integrating technologies such as speech recognition (STT), text-to-speech (TTS), natural language understanding (NLU), and realistic 3D rendering. Its digital humans, like "AI Garam" and others, are used in applications ranging from customer service and content creation to virtual influencers and AI tutors. At global events like CES, Saltlux has showcased its virtual human production experience zones and won innovation awards. Its Ploonet Studio allows users to create personalized AI avatars for various purposes, supporting over 20 languages.