Virtual Humans 2009 (117x)


See also:

Virtual Human Meta Guide


Engagement vs. deceit: Virtual humans with human autobiographies
T Bickmore, D Schulman, L Yin – International Workshop on Intelligent …, 2009 – Springer
We discuss the ethical and practical issues involved in developing virtual humans that relate personal, fictitious, human autobiographical stories (“back stories”) to their users. We describe a virtual human exercise counselor that interacts with users daily to promote …

Pain assessment and treatment disparities: a virtual human technology investigation
AT Hirsh, SZ George, ME Robinson – Pain, 2009 – Elsevier
Pain assessment and treatment is influenced by patient demographic characteristics and nonverbal expressions. Methodological challenges have limited the empirical investigation of these issues. The current analogue study employed an innovative research design and …

A framework for assessing inter-individual variability in pharmacokinetics using virtual human populations and integrating general knowledge of physical chemistry …
M Jamei, GL Dickinson… – Drug metabolism and …, 2009 – jstage.jst.go.jp
?? An increasing number of failures in clinical stages of drug development have been related to the effects of candidate drugs in a sub-group of patients rather than the ‘average’person. Expectation of extreme effects or lack of therapeutic effects in some …

Differences in personality attributions toward tattooed and nontattooed virtual human characters
S Wohlrab, B Fink, PM Kappeler… – Journal of Individual …, 2009 – econtent.hogrefe.com
Individuals with body modifications, such as tattoos, have been shown to differ from nonmodified individuals in sensation-seeking personality characteristics and sociosexuality. This study examined possible differences in people’s attributions of those characteristics …

Virtual human dissector as a learning tool for studying cross-sectional anatomy
L Donnelly, D Patten, P White, G Finn – Medical teacher, 2009 – Taylor & Francis
Background: Within diagnostic medicine there is a continuing and marked increase in the use of two-dimensional (2D) images of cross-sectional anatomy. Medical undergraduates should therefore develop skills to interpret such images early in their education. The Virtual  …

Real-time expressive gaze animation for virtual humans
M Thiebaux, B Lance, S Marsella – Proceedings of The 8th International …, 2009 – dl.acm.org
Gaze is an extremely important aspect of human face to face interaction. Over the course of an interaction, a single individual’s gaze can perform many different functions, such as regulating communication, expressing emotion, and attending to task performance. When …

Human-centered distributed conversational modeling: Efficient modeling of robust virtual human conversations
B Rossen, S Lind, B Lok – International Workshop on Intelligent Virtual …, 2009 – Springer
Currently, applications that focus on providing conversations with virtual humans require extensive work to create robust conversational models. We present a new approach called Human-centered Distributed Conversational Modeling. Using this approach, users create …

Virtual humans in serious games
N Magnenat-Thalmann, Z Kasap – … International Conference on …, 2009 – ieeexplore.ieee.org
Computers and video games are more and more used for serious purposes such as education and health care. Virtual humans are the inhabitants of the simulated worlds in these games and the challenge is not only to make them look like humans but also to make …

cMotion: A new game design to teach emotion recognition and programming logic to children using virtual humans
SL Finkelstein, A Nickel, L Harrison… – 2009 IEEE Virtual …, 2009 – ieeexplore.ieee.org
This paper presents the design of the final stage of a new game currently in development, entitled cMotion, which will use virtual humans to teach emotion recognition and programming concepts to children. Having multiple facets, cMotion is designed to teach the …

Interactive animation of virtual humans based on motion capture data
F Multon, R Kulpa, L Hoyet… – Computer Animation and …, 2009 – Wiley Online Library
This paper presents a novel, parameteric framework for synthesizing new character motions from existing motion capture data. Our framework can conduct morphological adaptation as well as kinematic and physically?based corrections. All these solvers are organized in layers …

Recent advances on virtual human synthesis
S Xia, Z Wang – Science in China Series F: Information Sciences, 2009 – Springer
Virtual human is a digital representation of the geometric and behavioral property of human beings in the virtual environment generated by computer. The research goal of virtual human synthesis is to generate realistic human bodymodels and natural human motion …

Nonverbal social behaviors of patients with bipolar mania during interactions with virtual humans
E Kim, J Ku, JJ Kim, H Lee, K Han… – The Journal of nervous …, 2009 – journals.lww.com
It has been proposed that positive emotional biases could make bipolar manic (BM) patients maintain abnormally approaching behaviors during social interactions. To test this hypothesis, we measured interpersonal distance (IPD) and gaze angle of BM patients and …

Design an empathic virtual human to encourage and persuade learners in e-learning systems
CY Wang, GD Chen, CC Liu, BJ Liu – Proceedings of the first ACM …, 2009 – dl.acm.org
Studies indicate that making learners feel good is important only minor to clear knowledge transformation. Many studies have tried to use virtual humans as a part of interface in learning systems to increase the effect of instructions. Based on social interaction and …

Improving a virtual human using a model of degrees of grounding
A Roque, D Traum – Twenty-First International Joint Conference on Artificial …, 2009 – aaai.org
We describe the Degrees of Grounding model, which tracks the extent to which material has reached mutual belief in a dialogue, and conduct experiments in which the model is used to manage grounding behavior in spoken dialogues with a virtual human. We show that the …

A virtual human agent for assessing bias in novice therapists.
TD Parsons, PG Kenny, L Cosand, A Iyer, CG Courtney… – MMVR, 2009 – books.google.com
Monitoring the psychological and physiological activity of persons interacting with virtual humans poses exacting measurement challenges. Three experiments are reported in this paper. In these experiments we made use of Virtual Human Agent technology to assess …

Virtual humans that touch back: enhancing nonverbal communication with virtual humans through bidirectional touch
A Kotranza, B Lok, CM Pugh… – 2009 IEEE Virtual Reality …, 2009 – ieeexplore.ieee.org
Touch is a powerful component of human communication, yet has been largely absent in communication between humans and virtual humans (VHs). This paper expands on recent work which allowed unidirectional touch from human to VH, by evaluating bidirectional touch …

Virtual multi-tools for hand and tool-based interaction with life-size virtual human agents
A Kotranza, K Johnsen, J Cendan… – … IEEE Symposium on …, 2009 – ieeexplore.ieee.org
A common approach when simulating face-to-face interpersonal scenarios with virtual humans is to afford users only verbal interaction while providing rich verbal and non-verbal interaction from the virtual human. This is due to the difficulty in providing robust recognition …

Motion synthesis for virtual human using functional data analysis
CP LI, ZQ WANG, SH XIA – Journal of Software, 2009 – en.cnki.com.cn
In many virtual reality applications the virtual human, as the digital representation of human, is one of the most important elements to improve the interactive capability and immersive experience. However, it remains a challenge for modeling virtual human to synthesize …

Can Virtual Human Build Rapport and Promote Learning?
N Wang, J Gratch – AIED, 2009 – researchgate.net
Research show that teacher’s nonverbal immediacy can have a positive impact on student’s cognitive learning and affect [31]. This paper investigates the effectiveness of nonverbal immediacy using a virtual human. The virtual human attempts to use immediacy feedback to …

Modelling socially intelligent virtual humans.
N Magnenat-Thalmann, Z Kasap – VRCAI, 2009 – researchgate.net
In this paper, we mention about various techniques in order to create” socially intelligent virtual humans” which can interact with people using natural ways of communication. Such characters should have personality and emotions in order to engage the user to a believable …

Creating blind photoarrays using virtual human technology: A feasibility test
BL Cutler, B Daugherty, S Babu, L Hodges… – Police …, 2009 – journals.sagepub.com
This article examined the feasibility of a computer-based program that alleviates the human resource challenge associated with blind photoarrays (photoarrays in which the investigator is blind to the suspect’s identity). Students watched videotaped crimes and attempted to …

Varying personality in spoken dialogue with a virtual human
M Rushforth, S Gandhe, R Artstein, A Roque… – … Workshop on Intelligent …, 2009 – Springer
This poster reports the results of two experiments to test a personality framework for virtual characters. We use the Tactical Questioning dialogue system architecture (TACQ)[1] as a testbed for this effort. Characters built using the TACQ architecture can be used by trainees …

Models of culture for virtual human conversation
D Traum – International Conference on Universal Access in …, 2009 – Springer
In this paper, we survey different types of Models of culture for virtual humans. Virtual humans are artificial agents that include both a visual human-like body and intelligent cognition driving action of the body. Culture covers a wide range of common knowledge of …

Semantics for virtual humans
AGR Martinez – 2009 – pdfs.semanticscholar.org
Abstract Population of Virtual Worlds with Virtual Humans is increasing rapidly by people who want to create a virtual life parallel to the real one (ie Second Life). The evolution of technology is smoothly providing the necessary elements to increase realism within these …

Methodologies for the user evaluation of the motion of virtual humans
SEM Jansen, H Van Welbergen – International Workshop on Intelligent …, 2009 – Springer
Virtual humans are employed in many interactive applications, including (serious) games. Their motion should be natural and allow interaction with its surroundings and other (virtual) humans in real time. Physical controllers offer physical realism and (physical) interaction …

Semantics for virtual humans
A Garcia Rojas Martinez – 2009 – infoscience.epfl.ch
Population of Virtual Worlds with Virtual Humans is increasing rapidly by people who want to create a virtual life parallel to the real one (ie Second Life). The evolution of technology is smoothly providing the necessary elements to increase realism within these virtual worlds by …

A simulation based on emotions model for virtual human crowds
B Liu, Z Liu, Y Hong – 2009 Fifth International Conference on …, 2009 – ieeexplore.ieee.org
A model for studying the impacts caused by emotions of individual agents in a crowd is presented, the model is based on the crowd model proposed by helbing, every agent can have emotion and motivation attributes, the behaviors of different agents are set up by a …

Development of Virtual Human Technology and Its Engineering Application [J]
W ZHAO, X XIE – Journal of System Simulation, 2009 – en.cnki.com.cn
In accordance with the less varieties of virtual human software, inconveniency of motion control and motion was not realistic in virtual human re-development, the basic control technology of DI-GUY virtual human was disclosed for the first time, a method to extend DI …

Automatically Generating Virtual Humans using Evolutionary Algorithms.
A Albin-Clark, T Howard – TPCG, 2009 – Citeseer
Virtual Humans are used in many applications either as an embodiment of a real person (an” avatar”), or under the control of a computer program (an” agent” or” non-player character”). The automatic generation of Virtual Humans is a challenging problem if they are …

Robotics enable the Simulation and Animation of the Virtual Human
C Schlette, J Rossmann – 2009 International Conference on …, 2009 – ieeexplore.ieee.org
This article takes well-known methods in robotics and combines them in order to enable the simulation and animation of the virtual human-a model of human kinematics. The virtual human consists of standard kinematic chains, that are arranged and coupled with each other …

Integrating conversational virtual humans and mannequin patient simulators to present mixed reality clinical training experiences
Y Hwang, S Lampotang, N Gravenstein… – 2009 8th IEEE …, 2009 – ieeexplore.ieee.org
We integrated two simulators, a Virtual Patient (VP) system and a physical Human Patient Simulator (HPS) to create a mixed reality conscious sedation training environment. The VP system simulates clinical environments where learners conduct patient interviews. The HPS …

Virtual human hand: Grasping and simulation
E Peña-Pitarch, JJ Yang, K Abdel-Malek – International Conference on …, 2009 – Springer
The human hand is the most complete tool, able to adapt to different surfaces and shapes and touch and grasp. It is a direct connection between the exterior world and the brain. I. Kant (German philosopher) defined how the hand is an extension of the brain. In this paper …

Formalizing joint attention in cooperative interaction with a virtual human
N Pfeiffer-Leßmann, I Wachsmuth – Annual Conference on Artificial …, 2009 – Springer
Crucial for action coordination of cooperating agents, joint attention concerns the alignment of attention to a target as a consequence of attending to each other’s attentional states. We describe a formal model which specifies the conditions and cognitive processes leading to …

Associations between interactants’ personality traits and their feelings of rapport in interactions with virtual humans
SH Kang, JH Watt, J Gratch – 59th Annual Conference of the …, 2009 – people.ict.usc.edu
Numerous studies have been conducted to explore the impact of personality traits on social interactions between humans and humans or agents. Personality embodies a human’s characteristics that represent the consistent and permanent patterns of his/her emotion …

Research and implementation of intelligent virtual human model based on fluent calculus [J]
Y Liu, Z WEN – Application Research of Computers, 2009 – en.cnki.com.cn
This paper introduced the target-driven virtual humans model having autonomous behaviors ability, and realized it by combining fluent calculus with virtual humans in virtual reality, based on the research on the theory of fluent calculus and its implementation language …

Social responses to virtual humans: The effect of human-like characteristics
SJ Park – 2009 – smartech.gatech.edu
A framework for understanding the social responses to virtual humans suggests that human-like characteristics (eg, facial expressions, voice, expression of emotion) act as cues that lead a person to place the agent into the category” human” and thus, elicit social responses …

Digitized Virtual Human Body Provides a New Platform for the Study of Acupuncture Manipulation Technique [J]
Y LIU, S SHAO, Z YAN – Journal of Liaoning University of …, 2009 – en.cnki.com.cn
Digitized virtual human body study, which is associated with advanced information techniques, computer technology and medical technology, aims at establishing a human body model with three-dimensional organs and physiological functions by computer …

Study on Acupunctural Manipulation Technique Based on the Digitized Virtual Human Body of Force Feedback [J]
Y LIU, Z YAN, S SHAO, C GUO, F MOU… – … Medicine and Materia …, 2009 – en.cnki.com.cn
Digitized Virtual Human Body study, which is associated with advanced information techniques, computer technology and medical technology, aims at establishing a human body model with three-dimensional organs and physiological functions by computer …

Study on fatigue model of virtual human upper limb while pulling/stretching
QX Zhou, G Cai, BQ Zhang, K Mi… – Journal of System …, 2009 – en.cnki.com.cn
Virtual Human model is very important for the ergonomic digital design and evaluation of man-machine system. After the key items of human fatigue modeling methods were analyzed, the general human pulling/stretching was studied. Based on the experimental …

Simplifying the integration of virtual humans into dialog-like VR systems
Y Jung, J Behr – Proc. of IEEE Virtual Reality 2009 Workshop: 2nd …, 2009 – Citeseer
In this paper we describe an X3D-based framework for simplifying the integration of virtual characters into dialog-based VR systems, by introducing another level of abstraction on top of X3D by means of a higher level language, which can be used for module communication …

Investigating arrhythmogenic effects of the hERG mutation N588K in virtual human atria
G Seemann, P Carillo, DL Weiss, MW Krueger… – … on Functional Imaging …, 2009 – Springer
Atrial fibrillation (AF) is the most common cardiac arrhythmia in the western world. Genetic variants in the cardiac I Kr channel have been identified to influence ventricular repolarization. The aim of this work is to investigate the effect of the mutation N588K on atrial …

Incorporating intentional and emotional behaviors into a Virtual Human for Better Customer-Engineer-Interaction
BA Hacker, T Wankerl, A Kiselev… – 2009 10th …, 2009 – ieeexplore.ieee.org
Providing customer support for technical products means an essential effort for enterprises to satisfy the customer’s needs and to challenge rivals in business. This paper introduces a virtual human framework for a better customer engineer interaction. We put emphasis on a …

Enhancing believability: evaluating the application of Delsarte’s aesthetic system to the design of virtual humans
M Nixon – 2009 – summit.sfu.ca
Characters play an important role in many interactive entertainment productions, including training simulations and computer and video games. Most current industry methods rely on heavy scripting, where voice acting, cut scene scripting, dialogue scripts, hand-coded …

A Review of Ergonomic Virtual Human and Its Application [J]
Q ZHOU, G CAI, H WANG, Z ZHAO – Computer Simulation, 2009 – en.cnki.com.cn
With human factors being considered, product ergonomic design and analysis will help to improve man-machine system productivity, reduce human operation errors and achieve man-machine integration. Ergonomic virtual human is very important to man-machine system …

Culture-driven response strategies for virtual human behavior in training systems
A Sagae, B Wetzel, A Valente… – … Workshop on Speech …, 2009 – isca-speech.org
In this work we introduce a set of response strategies that capture the effect of cultural norms on the behavior of conversational agents in language and culture training systems. Response strategies cover behavior such as deception, vagueness, and distraction. Starting …

Data based steering of virtual human using a velocity-space approach
Y Zhang, J Pettré, Q Peng, S Donikian – International Workshop on Motion …, 2009 – Springer
In this paper, we analyze the habits of human walk. By plotting and studying some real experimental motion-captured data, we estimate the bounds of the velocity and acceleration of the pedestrian and achieve the admissible motion set. We introduce the velocity-space …

Building a humorous virtual human to enhance student’s motivation and performance in e-Learning Environment
CY Huang, CY Wang, GD Chen – 17th International Conference …, 2009 – researchgate.net
Humor has a great influence on students’ cognition, emotion and motivation when they’re learning. There are many researchers studying how humor can be used in the classroom to increase students’ performance, while few researching on how to design a humorous virtual  …

Transfer of knowledge for a climbing virtual human: A reinforcement learning approach
B Libeau, A Micaelli, O Sigaud – 2009 IEEE International …, 2009 – ieeexplore.ieee.org
In the reinforcement learning literature, transfer is the capability to reuse on a new problem what has been learnt from previous experiences on similar problems. Adapting transfer properties for robotics is a useful challenge because it can reduce the time spent in the first …

The effect of color on expression of joy and sadness in virtual humans
CM de Melo, J Gratch – 2009 3rd International Conference on …, 2009 – ieeexplore.ieee.org
For centuries artists have been exploring color to express emotions. Following this insight, the paper describes an approach to learn how to use color to influence the perception of emotions in virtual humans. First, a model of lighting and filters inspired on the visual arts is …

Who’s Afraid of Virtual Humans?
C Draude – Proc. of the AISB Symposium on The Social …, 2009 – aisb.org.uk
This paper addresses the uncanny valley effect of humanoids from a gender studies perspective. On that account it suggests to link the construction of the human-computer interface to the construction of the cultural order of the two genders. This connection is …

Creative expression of emotions in virtual humans
CM de Melo, J Gratch – Proceedings of the 4th International Conference …, 2009 – ict.usc.edu
This passage by John Hospers [1] emphasizes that it is in the nature of art to express emotions and that this expression can be accomplished through the formal elements of art. According to the author, the reason it is possible to perceive emotions in these elements is …

Virtual human anatomy and surgery system
Y Liu – 2009 – ebot.gmu.edu
Historically, medical students have practiced on cadavers to learn human anatomy, as have physicians wanting to brush up on their knowledge. However, because of storage cost and limited availability of cadavers, practice on cadavers has proven problematic. As computers …

Interactants’ Most Intimate Self-disclosure in Interactions with Virtual Humans
SH Kang, J Gratch – International Workshop on Intelligent Virtual Agents, 2009 – Springer
Research Problem and Question Recent studies have shown that virtual humans can facilitate social interactions among people who have difficulty in forming social bonds or help develop their social skills by interaction with virtual practice. Virtual human research …

RRT-based manipulation planning method for both arms of virtual human
W WANG, Y LI – Journal of System Simulation, 2009 – en.cnki.com.cn
Manipulation planning for both arms of virtual human is a key technique in the field of intelligent engineering virtual human, and the main difficulty lies in how to effectively sample the arm’s configuration space restricted by the closed kinematical constraints formed by …

Relation between motivations and personality traits for autonomous virtual humans
E De Sevin – Proceedings of The 8th International Conference on …, 2009 – dl.acm.org
By modifying the intensity of the motivations to test the adaptability of our model of action selection in real-time, we provide evidence of a relationship between motivations and personality traits. These modifications imply a tendency to satisfy more or less some …

The skin deformation of a 3D virtual human
XJ Zhou, ZX Zhao – International Journal of Automation and Computing, 2009 – Springer
This paper presents a skin deformation algorithm for creating 3D characters or virtual human models. The algorithm can be applied to rigid deformation, joint dependent localized deformation, skeleton driven deformation, cross contour deformation, and free-form …

Modeling peripersonal action space for virtual humans using touch and proprioception
N Nguyen, I Wachsmuth – International Workshop on Intelligent Virtual …, 2009 – Springer
We propose a computational model for building a tactile body schema for a virtual human. The learned body structure of the agent can enable it to acquire a perception of the space surrounding its body, namely its peripersonal space. The model uses tactile and …

Real-time motion planning, navigation, and behavior for large crowds of virtual humans
B Yersin – 2009 – infoscience.epfl.ch
Simulating crowds in real time is a challenging problem that touches many different aspects of Computer Graphics: rendering, animation, path planning, behavior, etc. Our work has mainly focused on two particular aspects of real-time crowds: motion planning and behavior …

Perception, decision and action of real and virtual humans in virtual environments and impact on real environments
T Bunraku – INRIA, Activity report, 2009 – pdfs.semanticscholar.org
The synthetic definition of the research area of the Bunraku Project is: Perception, decision and action of real and virtual humans in virtual environments and impact on real environments. Let us explain now what is behind this definition. The main objective of the …

Motion planning framework for virtual human arm manipulation [J]
W WANG, Y LI – Journal of Computer Applications, 2009 – en.cnki.com.cn
A motion planning framework for virtual human arm manipulation was proposed based on bidirectional heuristic Rapidly-exploring Random Tree (RRT). According to whether a manipulated object was hold by hand, the framework proceeded in two phases: a reaching …

Motion Blending of Virtual Human in Walking Locomotion [J]
Z HE, J TIAN, T LI, M CHEN – Computer Engineering, 2009 – en.cnki.com.cn
A study is performed on the interactivity of virtual humans with the virtual terrain during locomotion by walking. Collision detection is implemented to locate the walker correctly above the ground in the virtual world. Approach of motion blending is employed to generate …

Embedment of 3D virtual human into webpages for visual speech synthesis purpose
Z Yang, M Li, Y Zhou – 2009 IEEE International Conference on …, 2009 – ieeexplore.ieee.org
Aiming at demand of users in speech and vision support to obtain textual messages from Web pages, a method of embedding 3D virtual human into Web page is proposed, to implement visual speech synthesis in Web environment. A simplified 3D virtual human  …

A Motivation Decision Technique for Goal Selection of Virtual Humans
JS Park, CS Lee, KH Um, KE Cho – Journal of Korea Game …, 2009 – koreascience.or.kr
The motives of human beings provide reasons to set goals and carry them out. Accordingly, to realize the behaviors of agents similar to human beings, research using motives has been actively conducted. However, it is difficult for this research to cope with unexpected …

Research on path planning of intelligent virtual human in distributed virtual environment
D Kai-yu, L Sheng-qi, L Gang – 2009 IEEE International …, 2009 – ieeexplore.ieee.org
Virtual human with intelligent behavior plays an important role in distributed virtual environment. The paper studies path planning that is an essential intelligent behavior of virtual human. According to the features and requirements of distributed virtual environment …

Research of autonomous active control for virtual human based on emotion-driven model
F Wang, X Huang, Z Wang – Transactions on Edutainment III, 2009 – Springer
Abstract Information science has been widely used in many aspects, such as e-learning, educational games and smart home. In environment above, the study of virtual human can make human-computer interaction more natural. This paper associated emotional decision …

A new method of comfort evaluation of automobile clutch pedal operation based on virtual human
JZ Teng, Y Li, ZG Lv, LZ Gong… – Journal of System …, 2009 – en.cnki.com.cn
To solve the problem of comfort evaluation of automobile clutch pedal operation, a new comfort evaluation method based on virtual human is proposed. Given automobile virtual prototype, firstly, the driving posture is predicted utilizing virtual human, then joint torque is …

Study on virtual human path planing and obstacle avoidance strategy
L Xiaoyue, Z Jiajie – 2009 ISECS International Colloquium on …, 2009 – ieeexplore.ieee.org
Obstacle avoidance problem is key problem of virtual human path planning in virtual environment. The paper introduces virtual sensor to detect obstacles in virtual environment. It uses obstacle avoidance strategy of backtrack potential field method which is fit for …

Study of building virtual human body model based on SolidWorks
Q Shu, Y Cui, Y Qi – … on Computer-Aided Industrial Design & …, 2009 – ieeexplore.ieee.org
Virtual human body model is important of the products for the ergonomics optimization design. In this paper, a virtual human body model was built using SolidWorks software. The function¿ configuration manager¿ in SolidWorks makes serial rebuilding of virtual human  …

Research on the Construction Method of Virtual Human in 3D Virtual World [J]
LIU Kai – Computer Knowledge and Technology, 2009 – en.cnki.com.cn
Virtual human is an important part of 3D virtual world, it has a wide range of applications such as the military simulation, computer-assisted education and training, 3D online games and other fields. How to enhance realistic of virtual human in 3D virtual world have become …

Simulation of three-dimensional virtual human football pass
YU Yang, J Yu-ming – Computer Engineering and Design, 2009 – en.cnki.com.cn
For simulation of three-dimensional football pass, its actions and the football trajectories are studied, and a new model is presented. The model used the technology of skeleton animation and divided the football player into two layers: the skin layer and skeleton layer …

An integrated motion planning approach for virtual human arm manipulation
W Wang, Y Li – 2009 2nd IEEE International Conference on …, 2009 – ieeexplore.ieee.org
Planning manipulation path for virtual human arm takes an important role in such areas as computer animation and virtual maintenance engineering. The problem is usually defined to find a feasible non-collision path to connect initial configuration and goal configuration in …

Study on Model-based Hand Posture Reconstruction of Virtual Human [J]
Z LV, Y LI, H HE – Journal of System Simulation, 2009 – en.cnki.com.cn
Realistic and accurate virtual hand operation will directly affect simulation validity. For some virtual maintenance work virtual human might need various hand postures to deftly handle different tools. Aiming at this problem, an approach of hand posture reconstruction from …

Evolutionary expression of emotions in virtual humans using lights and pixels
CM De Melo, A Paiva – Affective Information Processing, 2009 – Springer
Artists express emotions through art. To accomplish this they rely on lines, shapes, textures, color, light, sounds, music, words, and the body. The field of virtual humans has been neglecting the kind of expression we see in the arts. In fact, researchers have tended to …

Using immersion and information visualization to analyze human-virtual human interactions
AB Raij – 2009 – search.proquest.com
We identify verbal and nonverbal communication as the primary way in which humans try to interact with virtual human interfaces, and then use this result to develop three different approaches for analyzing interactions between humans and virtual humans. Each of these …

I feel what you feel: Empathy and placebo mechanisms for autonomous virtual humans
J Saunier, H Jones, D Lourdeaux – International Workshop on Intelligent …, 2009 – Springer
Computational modeling of emotion, physiology and personality is a major challenge in order to design believable virtual humans. These factors have an impact on both the individual behavior and the collective one. This requires to take into account the empathy …

Are virtual humans uncanny?: varying speech, appearance and motion to better understand the acceptability of synthetic humans.
T Kuratate, K Ayers, J Kim, M Riley, D Burnham – AVSP, 2009 – pdfs.semanticscholar.org
In this experiment we examine the uncanny valley effect as a guide, albeit incomplete, to designing engaging humanlike interfaces. In this effect falling just short of perfection in creating synthetic humans elicits a pronounced negative reaction and here this is explored …

Erratum: A Framework for Assessing Inter-individual Variability in Pharmacokinetics Using Virtual Human Populations and Integrating General Knowledge of Physical …
M Jamei, GL Dickinson… – Drug Metabolism and …, 2009 – jstage.jst.go.jp
… Assessing Inter-individual Variability in Pharmacokinetics Using Virtual Human Populations and Integrating General Knowledge of Physical Chemistry, Biology, Anatomy, Physiology and Genetics: A Tale of ‘Bottom-Up’ vs ‘Top-Down’ Recognition of Covariates. Masoud JAMEI, Gemma L …

A human-centered virtual assembly system
P Chen, PJ Xia, YD Lang, YX Yao – Applied Mechanics and …, 2009 – Trans Tech Publ
… Keywords: Virtual assembly, Virtual human, Ergonomics, Motion capture Abstract … The six-layer framework integrates virtual human modeling, motion capture and recognition, ergonomics evaluation and virtual assembly process planning as an organic whole …

Real-Time Individualized Virtual Humans
NM Thalmann, D Thalmann – inf.brad.ac.uk
This tutorial will present the latest techniques to model fast individualized animatable virtual humans for Real-Time applications. As a human is composed of a head and a body, we will analyze how these two parts can be modeled and globally animated as in real-life. More …

Virtual Human Imaging
Y Cai, I Pavlyshak, L Ye, R Magargle… – … on Computational Science, 2009 – Springer
Given 3D scanned anthropological models and the physical parameters of a microwave imaging system, we develop a virtual human surface imagery system with a finite multi-physics surface model. The concealed object detection algorithms are developed based on …

Automated Generation of Emotive Virtual Humans
JH Chuah, B Rossen, B Lok – International Workshop on Intelligent Virtual …, 2009 – Springer
Introduction Emotive virtual humans (VHs) are important for affective interactions with embodied conversation agents [1]. However, emotive VHs require significant resources and time. As an example, the VHs in movies and video games require teams of animators and …

User evaluation of the Movement of Virtual Humans
H van Welbergen, SEM Jansen – CASA 2009, 2009 – research.utwente.nl
Virtual humans (VHs) are employed in many interactive applications, including (serious) games. The motion of these VHs should look realistic. We use the term naturalness for such observed realism (van Welbergen et al., 2009a). Furthermore, VH animation techniques …

Towards facial mimicry for a virtual human
H Boukricha, I Wachsmuth – … of the 4th Workshop on Emotion …, 2009 – pub.uni-bielefeld.de
Mimicking others’ facial expressions is believed to be important in making virtual humans as more natural and believable. As result of an empirical study conducted with a virtual human a large face repertoire of about 6000 faces arranged in Pleasure Arousal Dominance (PAD-) …

Creating Blind Photoarrays Using Virtual Human Technology
AF Test – Police Quarterly, 2009 – researchgate.net
This article examined the feasibility of a computer-based program that alleviates the human resource challenge associated with blind photoarrays (photoarrays in which the investigator is blind to the suspect’s identity). Students watched videotaped crimes and attempted to …

Interactants’ Most Intimate Self-Disclosure in Interactions with Virtual Humans
SHK andJonathan Gratch – researchgate.net
Recent studies have shown that virtual humans can facilitate social interactions among people who have difficulty in forming social bonds or help develop their social skills by interaction with virtual practice. Virtual human research tends to focus exclusively on …

EMBR: A Realtime Engine for Virtual Human Animation
A Heloir, M Kipp – Citeseer
Embodied agents can be a highly engaging interface device and even be used as a versatile research tool for empirical communication studies. However, they require high effort and expertise for their creation, assembly and animation control. Therefore, open …

Using real-time virtual humans for analyzing interactions in sports
F Multon – CASA 2009, 2009 – researchgate.net
In many sports, and mainly in team-based games, both one to one interactions between players and the implementation of general game strategy have been identified as key issues. Studying these kinds of problems is highly complex as an individual player’s motion …

An Animation Framework for Continuous Interaction with Reactive Virtual Humans
H van Welbergen, D Reidsma, J Zwiers… – CASA …, 2009 – pdfs.semanticscholar.org
We present a complete framework for animation of Reactive Virtual Humans that offers a mixed animation paradigm: control of different body parts switches between keyframe animation, procedural animation and physical simulation, depending on the requirements of …

Contribution for the ergonomic analysis using virtual human
L Ma – 2009 – hal.archives-ouvertes.fr
Physical fatigue in occupational activities leads to potential musculoskeletal disorder (MSD) risks, and it has received great attention to model the fatigue in order to prevent potential risks in ergonomics. Meanwhile, virtual human techniques have been used a lot in industrial …

A motivation based fuzzy model for virtual human crowds
B Liu, Z Liu, Y Hong, Y Lan – 2009 IEEE 10th International …, 2009 – ieeexplore.ieee.org
The application of motivation psychology on crowd simulation is an interesting topic. Agents in a crowd should have motivations and behaviours, and make decisions in a certain virtual environment by themselves. A formalization of motivation is presented by fuzzy …

A Fast Motion Planning Approach for Virtual Human Upper Body
W Wang, Y Li – 2009 Fifth International Conference on Image …, 2009 – ieeexplore.ieee.org
Motion planning for virtual human upper body including torso and arm received continuous interest in computer graphics community in the past year. Though a variety of motion planning approaches have been proposed to address the problem of 7 DOF (degrees of …

HCSNet Plenary Talk: Spoken Dialogue Models for Virtual Humans
D Traum – Proceedings of the Australasian Language Technology …, 2009 – aclweb.org
In this talk, I will survey several different kinds of dialogue models in use at the University of Southern California’s Institute for Creative Technologies. These models differ in complexity, robustness, ease of authoring, and thus suitability for different kinds of projects, ranging from …

Research on Career Management of College Teachers under the Framework of Virtual Human Resource
Y Jianli, Q Bo – Research in Educational Development, 2009 – en.cnki.com.cn
The paper compares the career under the condition of virtual human resource with traditional career. By qualitative analysis and quantitative research method, it analyzes the influence of virtual human resource on career management of college teachers, and …

Research of” China Mechanical Virtual Human” Skeleton System Simulation Platform
G WEI, C WANG, S ZHANG, M YE – Journal of System Simulation, 2009 – en.cnki.com.cn
Based on China Visible Human cryosectional images sequence, first through cubic B-spline fitted curve arithmetic to better approximate the bone structure boundary, the curve and surface models of head, cervical spine, chest, spine, upper limbs, lower limbs, hand and foot …

Virtual human dissector as a learning tool for studying cross-sectional anatomy
D Patten, GM Finn – academia.edu
Background: Within diagnostic medicine there is a continuing and marked increase in the use of two-dimensional (2D) images of cross-sectional anatomy. Medical undergraduates should therefore develop skills to interpret such images early in their education. The Virtual  …

Investigating the Effects of Social Goals in a Negotiation Game with Virtual Humans.
A Ogan, V Aleven, C Jones – AIED, 2009 – academia.edu
Educational games may be particularly suited to teaching social learning skills with virtual humans. We investigate the importance of social goals and engaging social interactions in learning from such games. In one experiment, students played a cultural negotiation game …

BUILDING “REAL” AND “VIRTUAL” HUMAN COMMUNITIES IN THE TWENTY-FIRST CENTURY
I Burkett – Global Transformations and World Futures-Volume I, 2009 – books.google.com
GLOBAL TRANSFORMATIONS AND WORLD FUTURES-Vol. I-Building “Real” and “Virtual” Human Communities in the Twenty-First Century-Ingrid Burkett BUILDING “REAL” AND “VIRTUAL” HUMAN COMMUNITIES IN THE TWENTY-FIRST CENTURY Ingrid Burkett University …

Modeling peripersonal action space for virtual humans by learning a tactile body schema
N Nguyen, I Wachsmuth – Annual Conference on Artificial Intelligence, 2009 – Springer
We propose a computational model for building a tactile body schema for a virtual human. The learned body structure of the agent can enable it to acquire a perception of the space surrounding its body, namely its peripersonal space. The model uses tactile and …

Glances, Glares, and Glowering: How Should a Virtual Human Express Emotion Through
B Lance, S Marsella – researchgate.net
Gaze is an extremely powerful expressive signal that is used for many purposes, from expressing emotion to regulating human interaction. The use of gaze as a signal has been exploited to strong effect in hand-animated characters, greatly enhancing the believability of …

Research on Mechanical Model of Virtual Human-Shoes System Based on Fuzzy Association Rule Mining
S Kai – 2009 International Conference on Networking and …, 2009 – ieeexplore.ieee.org
To improve the quality of shoes, extensive testing was applied to obtain a high comfort shoe model based on human biomechanics and the interaction system of human-shoes. By studying the mechanical properties of the human body on two aspects: joints and muscles …

Real Time Animation of Virtual Humans: A Trade-off Between Naturalness and Control
HWBJH van Basten, AEZRMH Overmars – Citeseer
Virtual humans are employed in many interactive applications using 3D virtual environments, including (serious) games. The motion of such virtual humans should look realistic (or’natural’) and allow interaction with the surroundings and other (virtual) humans …

Research of Applying Modified Ant Colony Algorithm in Dominative Player Behavior Decision-Making of Virtual Human Football
J LI, Y JIANG – Microelectronics & Computer, 2009 – en.cnki.com.cn
On the basis of research the behavior of the dominative player in the virtual human football, this paper introduces a modified ant colony algorithm based on the basic ant colony algorithm mechanism, and applies it in the algorithm of behavior decision-making of the …

Plenary lecture 4: visualization and interaction of the virtual human organs for the pre-operative planning
LT De Paolis – Proceedings of the 11th WSEAS international …, 2009 – dl.acm.org
The visualization of 3D models of the patient’s body emerges as a priority in surgery both in preoperative planning and during surgical procedures and the introduction of new modalities of interaction with the 3D models of the human organs could also be required. In …

The NIH supported Virtual Human Embryo (VHE) Project: educational and research resources for human embryology
RJ Cork, RF Gasser – 2009 – fasebj.org
The Carnegie Collection that is housed at the Human Developmental Anatomy Center (HDAC) in Washington DC is considered by many to be the best collection of human embryos in the world. The overall aim of the VHE project that began in 2000 is to make the …

Development of a haptic environment for biomedical engineering simulation An educational software to help demonstrate a virtual human torso model
B Vahedi, W Tiu – World Haptics 2009-Third Joint EuroHaptics …, 2009 – ieeexplore.ieee.org
In the current world, by and large, computer interaction relies on visual and auditory feedback and to make interactions more realistic, tactile response would be essential eg for medical training simulations. Haptic interfaces would make the digital models to be probed …

The method of individualized human body modeling for 3D-virtual trying on systems
C Shuqin, YSH Xinrong – … of Huazhong University of Science and …, 2009 – en.cnki.com.cn
… Reconstructing 3D virtual human body from scattered data point by triangular mesh was introduced.Each part of the body was sampled according to the change of surface curvature of the body.Since human model represented by triangle meshes hardly contains semantic …

Human computer interaction in virtual standardized patient systems
PG Kenny, TD Parsons, AA Rizzo – International Conference on Human …, 2009 – Springer
… The virtual human project at The Institute for Creative Technologies is tasked with developing and researching all aspects of this behavior and interaction through building integrated virtual human systems [1]. Virtual humans are embodied interactive agents that represent real …

A Multi-functional Visualization System for Motion Captured Human Body Based on Virtual Reality Technology
Q He, L Zhang, X Fan, Y Hu – International Conference on Digital Human …, 2009 – Springer
… KINE is applied in the research project “Mechanical Virtual Human of China”, the results show that this software tool can help conveniently analyze the data collected by motion captured system … References 1. Cheng-tao, W.: Mechanical Virtual Human of China (in Chinese) …

The Virtual Haptic Human Upper Body
MY Chen, RL Williams – ASME 2009 …, 2009 – … .asmedigitalcollection.asme.org
… The purpose of this research is to create a user-movable virtual human upper body and incorporate haptics technology for training osteopathic medicine students to use gross motion techniques. 2. RELATED VIRTUAL HUMAN RESEARCH …

Research on the virtual 3D Human-computer Interaction based on the 3G terminal cross-platform
P Wang, L Yi, C Lu – … on Computer-Aided Industrial Design & …, 2009 – ieeexplore.ieee.org
… The new virtual human-computer interaction technology of 3G mobile communication terminal is explored and studied based on mentioned above in this paper … The new virtual human-computer interaction technology of 3G mobile communication terminal …

Human-performed assembly task evaluation through a virtual operator
A Sobhee, S Druon, A Crosnier – … International Conference on …, 2009 – ieeexplore.ieee.org
… We therefore introduce a virtual human operator in the working environment, and determine by means of inverse kinematics if the trajectories are feasible … Genetic Algorithm Cost Function Parts, Environment, Final Assembly Virtual Human Operator Model x(t) F(t) q(t) (t) ? fa + fr …

The Effect of Goals on Memory for Human Mazes in Real and Virtual Space
K Coventry, A Johnson… – Proceedings of the …, 2009 – cloudfront.escholarship.org
… Virtual Human Maze The computer model depicted an exact replica of the realn space maze 1 and was created using 3DStudioMax software (see Figure 1). The model was then transferred to VR4Max to establish immersion and navigation capability …

Using virtual reality emotional human agents as a relative-scored personality measure
I Tarnanas, J Wasserstrom… – Journal of CyberTherapy …, 2009 – go.galegroup.com
… active” interactions with the virtual humans but also “passive” monitoring and recording of behavioral patterns inside the virtual world during the “active” interaction (eg “virtual point of gaze”, “point of gaze activity” and “reaction times for the virtual human personality selection …

Design a virtual object representing human-machine interaction for music playback control in smart home
JM Hsu, IR Chang – 2009 International Conference on Complex …, 2009 – ieeexplore.ieee.org
… Virtual objects in smart home are not real home furnishings, and equipments, but it has the ability of actual home appliances or equipment to provide relevant home services through ubiquitous computing, virtual human-machine interface …

Cognitive modeling of virtual autonomous intelligent agents integrating human factors
L Edward, D Lourdeaux, JP Barthes – Proceedings of the 2009 IEEE/WIC …, 2009 – dl.acm.org
… We divided this goal into two sub-goals. The first shows that there is a strong relation between virtual human internal characteristics. The second one shows the interaction be- tween the internals characteristics and the external properties of the environment …

Creating 3D animated human behaviors for virtual worlds
JM Allbeck – 2009 – Citeseer
… activities to a specification that contains enough semantic information to ultimately animate the virtual human agents … There has been a variety of work done on action and object representations for use with virtual humans and in other domains such as AI and robotics …

An integrated method for improving risk analysis using human factors methods and virtual reality
W Salem – 2009 – opendata.uni-halle.de
Page 1. I An Integrated Method for Improving Risk Analysis Using Human Factors Methods and Virtual Reality Dissertation zur Erlangung des akademischen Grades Doktoringenieurin oder Doktoringenieur (Dr.-Ing.) angenommen …

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