Notes: The references below appear to be discussing the development and use of virtual personal assistants, dialogue systems, and virtual reality technology in various contexts, including customer service, education, and social interactions….
Tag: 2016
Cognitive Architecture & Virtual Humans 2016 (68x)
Notes: The text discusses the use of virtual humans, which are computer agents that interact with users over a long period, in various applications such as the development of biologically and psychologically…
Behavior Generation & Virtual Humans 2016 (49x)
Notes: Behavior generation in virtual humans refers to the creation of lifelike behaviors and actions for virtual characters, such as those used in video games, animation, or virtual environments. This can involve…
Integrating Cognitive Architectures into Virtual Character Design
Integrating Cognitive Architectures into Virtual Character Design (2016) .. edited by Jeremy O. Turner etc Table of Contents Foreword Preface Acknowledgment Chapter 1 On Vision-Based Human-Centric Virtual Character Design: A Closer Look…
Virtual Human System 2016 (29x)
Notes: This text appears to be discussing the development and use of virtual human systems, which are computer systems that are designed to interact with humans in a natural, human-like manner. These…
WorldViz Vizard & Virtual Humans 2016 (21x)
Notes: A virtual reality study is a research study that uses virtual reality (VR) or other immersive technologies to investigate a particular topic or phenomenon. Virtual reality studies are typically conducted in…
Virtual Human Toolkit 2016 (39x)
Notes: The Virtual Human Toolkit is a software platform for creating and simulating virtual human characters, including their appearance, behavior, and interactions with other characters or users. In 2016, the Virtual Human…
Virtual Humans 2016 (88x)
Notes: The following references discuss various topics related to virtual humans and their interactions with humans, including the understanding of facial expressions in audio-visual prompts by elderly people, the use of virtual…
Digital Character Development
Digital Character Development: Theory and Practice (2016) .. by Rob O’Neill Contents List of Figures List of Tables Acknowledgements Introduction to the First Edition Introduction to the Second Edition Section I: An Introduction…
Digital Human Modeling (DHM 2016)
Digital Human Modeling: Applications in Health, Safety, Ergonomics and Risk Management: 7th International Conference, DHM 2016 .. by Vincent G. Duffy (Editor) Contents Anthropometry, Ergonomics, Design and Comfort Experimental Research of Range of Motion About…