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Tag: virtual human

Behavior Generation & Virtual Humans 2012 (45x)

Notes: This text discusses the use of virtual characters, including virtual humans and robots, in various applications, such as interactive patient scenarios, virtual patient games, human standardized patients, high fidelity simulations, and…

Behavior Generation & Virtual Humans 2013 (60x)

Notes: The references below discuss the use of virtual humans in various applications, including simulations, dialog systems, and interactions with humans. It mentions the use of techniques such as behavior generation, natural…

Behavior Generation & Virtual Humans 2014 (59x)

Notes: The text discusses the use of virtual humans and robots in various applications, such as training simulations, virtual environments, and remote communication. The virtual humans and robots are equipped with various…

Behavior Generation & Virtual Humans 2015 (47x)

Notes: This text discusses the use of planning algorithms in the development of virtual humans, which are digital agents that are able to interact with people in a human-like manner. These virtual…

Behavior Generation & Virtual Humans 2016 (49x)

Notes: Behavior generation in virtual humans refers to the creation of lifelike behaviors and actions for virtual characters, such as those used in video games, animation, or virtual environments. This can involve…

Behavior Generation & Virtual Humans 2017 (46x)

Notes: The text discusses the use of virtual humans in various applications, including education, entertainment, disaster situations, training, and therapies. It also discusses the importance of nonverbal behavior generation in virtual humans…

Behavior Generation & Virtual Humans 2018 (42x)

Notes: This text discusses the use of computational models for virtual humans or agents to be able to interpret and respond to the feedback and behaviors of their human interlocutors in natural…

Virtual Human System 2020 (25x)

Notes: This text appears to be discussing the use of virtual human systems, which are computer-generated characters that simulate face-to-face conversations using verbal and nonverbal cues, in a variety of contexts. These…

Virtual Human System 2011 (28x)

Notes: The text discusses various aspects of virtual human systems, including their design and implementation, the use of multi-modal interaction and feedback, and their potential applications in various fields such as healthcare…

Virtual Human System 2012 (23x)

Notes: The text discusses various aspects of virtual human systems, which are computer-based systems that simulate the appearance and behavior of human beings. These systems can have realistic appearances, can think and…

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  • Meta Superintelligence Labs Faces Instability Amid Talent Exodus and Strategic Overreach
  • Meta Restructures AI Operations Under Alexandr Wang to Drive Superintelligence
  • From Oculus to EagleEye and New Roles for Virtual Beings
  • Meta Reality Labs and Yaser Sheikh Drove Photorealistic Telepresence and Its Uncertain Future
  • Meta’s Australian Enforcement Pattern Shows Structural Bias Functioning as Persecution

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